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October 27th, 2007, 01:09 PM
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BANNED USER
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Re: make all AI\'s allied
All in one would be fine since any that are not in that game would be ignored I think.
Except that would be a LOT of lines. But it would be easier to trim it down than to build it up.
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October 27th, 2007, 07:28 PM
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Second Lieutenant
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Re: make all AI\'s allied
Um. Copy+paste, and increase the numbers by one each time. How hard could it be?
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Ut est meus fortuna.
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October 27th, 2007, 08:35 PM
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National Security Advisor
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Re: make all AI\'s allied
Not hard, but boring. Achieving a boring thing is actually much harder than achieving a hard one.
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October 29th, 2007, 09:09 AM
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Private
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Re: make all AI\'s allied
Quote:
Valandil said:
Um. Copy+paste, and increase the numbers by one each time. How hard could it be?
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Even easier; put it into excel. It has an auto increment feature which allows you to drag down a list of cells and increment the contents. You could then manually delete the lines which you did not want.
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<font color="red">Please imagine something witty is written here</font>
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October 29th, 2007, 12:28 PM
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BANNED USER
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Re: make all AI\'s allied
Quote:
Eljay said:
Quote:
Valandil said:
Um. Copy+paste, and increase the numbers by one each time. How hard could it be?
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Even easier; put it into excel. It has an auto increment feature which allows you to drag down a list of cells and increment the contents. You could then manually delete the lines which you did not want.
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Cool. Export the whole list to a text file and attach it to this thread please
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October 29th, 2007, 12:39 PM
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National Security Advisor
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Re: make all AI\'s allied
Quote:
Wikd Thots said:
Quote:
Eljay said:
Quote:
Valandil said:
Um. Copy+paste, and increase the numbers by one each time. How hard could it be?
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Even easier; put it into excel. It has an auto increment feature which allows you to drag down a list of cells and increment the contents. You could then manually delete the lines which you did not want.
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Cool. Export the whole list to a text file and attach it to this thread please
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I don't know about everyone else, but to me this line here sounds like a demand/order that others produce what you need for you, even after you have been provided with instructions, even fairly extensive ones that allow automating a lot of it. That sort of thing gets on the nerves fairly quickly. How about trying your own hand at it?
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October 29th, 2007, 01:20 PM
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National Security Advisor
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Re: make all AI\'s allied
Agreed that Wikd Thots is rude (habitually). However, I can't think that this could be done so easily in Excel - but I could do it in a minute or so in Perl. All I'd need is the highest nation number in the game. Do you know what it is Edi (don't have the database here)?
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October 29th, 2007, 01:32 PM
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First Lieutenant
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Re: make all AI\'s allied
The nation numbers range from 0 to 70.
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