|
|
|
 |

November 17th, 2007, 02:07 AM
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: Gift of \'Unreason\'
Can you give them a second form that's not a commander, and give them a one way change shape command?
|

November 17th, 2007, 02:36 AM
|
Corporal
|
|
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
|
|
Re: Gift of \'Unreason\'
Quote:
Lazy_Perfectionist said:
Can you give them a second form that's not a commander, and give them a one way change shape command?
|
By the Gods of Chaos Lazy_Perfectionist, you are a genius! That might well be exactly how to handle this.
Edit: I spoke too soon. I tried it and couldn't make it work. The unit stays a commander. So you may not be a genius Lazy_Perfectionist, but it was a good idea.
|

November 17th, 2007, 04:32 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Gift of \'Unreason\'
Yeah, that's not how it works.
I field more than 24 commanders at once all the time. I'm a bit crazy for it, actually.
The restriction that you can only recruit 1 commander/fortress/month is, indeed, a severe restriction - but converting them to non-commanders after they are recruited wouldn't help with that.
As niefelheim, you are very often in a situation similar to the one you describe. When that situation arrives, however, what most people do is simply stop using troops and field commanders exclusively. There are advantages and drawbacks to doing this, but if your commanders are flat-out *better* than your regular troops, sans equipment, this is what you'd tend to do.
Commander-ness is a feature of how recruitment is done, not of the unit # itself  .
(I'm drunk again, same schpeal)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

November 17th, 2007, 01:10 PM
|
Corporal
|
|
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
|
|
Re: Gift of \'Unreason\'
Is there a ritual spell effect that will let you kill one of your own commanders? A summon monster effect could be added to effectively replace a commander. Maybe though I am flogging a dead cat.
DrPraetorious, how do you control a stack of 'more' than 24 commanders. The screen only allows for 24 'selectable' commanders in a single province. Doesn't such a commander only army have severe problems with rout chances?
|

November 17th, 2007, 02:03 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Gift of \'Unreason\'
Hit the + and - keys to the right of the numeric keypad to scroll up and down longer lists of commanders.
The commanders in the army do suffer a morale penalty (I think -2) for the absence of troops, but if there are *absolutely no* troops, you don't auto-rout.
Now, an army with 50 commanders and 12 troops would have serious morale problems, because all 50 commanders would rout when the troops routed. But if there are no troops to begin with this is not an issue.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

November 17th, 2007, 02:09 PM
|
Corporal
|
|
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
|
|
Re: Gift of \'Unreason\'
Quote:
DrPraetorious said:
Now, an army with 50 commanders and 12 troops would have serious morale problems, because all 50 commanders would rout when the troops routed. But if there are no troops to begin with this is not an issue.
|
Hmm... So including a #domsummon20 for lesser daemons on my lords of chaos commanders would actually be a handicap for them eh? That's not necessarily a bad thing as they need handicaps for balance reasons. (Boy there's a lot to think about when doing a mod.)
|

November 18th, 2007, 07:19 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Gift of \'Unreason\'
On top of that, you can select all commanders in a province via "A". Commanders can be scripted far better than troops. Commanders never starve. Commanders are just far more useful.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|