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  #1  
Old January 4th, 2008, 01:16 AM
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Default Re: The Modder\'s Wishlist

A recent post in the general dom3 forum made me think, that while we have the option of making completely random AI's with their respective bonuses based on difficulty, or the option of making a faction and then setting it to AI without any difficulty bonuses, or even creating detailed factions through maps... I think that the ability to edit the randomly generated AI nations before a game starts would be best (while retaining their difficulty bonus).
I realize that this isn't a true modding option request, but more of a significant game change, nonetheless this does seem the most appropriate place to mention it. I also realize that this has probably been brought up a few times before, but it bears repeating.
Anyway, I believe it would make for a more challenging and ultimately more fulfilling single player experience.
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  #2  
Old January 16th, 2008, 11:15 PM
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Default Re: The Modder\'s Wishlist

It would be nice to have custom unit or commander icons, so that we can add rules text for obscure abilities (especially one-battle-spell) that we may add.

#icon "<imagefile>" "short" "long"

i.e.
#icon "./whatever/candelabra.tga" "Sacred" "Sacred troops are extremely devoted to the god's cause. They can be blessed and require half the usual cost to maintain."

I suppose that is three arguments. For custom icons the first word of the long text block could always be used as the short description.
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  #3  
Old January 16th, 2008, 11:52 PM

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Default Re: The Modder\'s Wishlist

Custom icons would be excellent.
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  #4  
Old May 4th, 2008, 10:29 AM

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Default Re: The Modder\'s Wishlist

Wow, I hardly believed, it is not possible yet, and I'm even more supprised nobody wrote it here, yet but:

It would be great, if you could create ranged weapons with a range depending on strength.
range -1 to range -3 for strength to strength/3 sound like the most intuitive option.
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  #5  
Old May 4th, 2008, 11:59 AM
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Default Re: The Modder\'s Wishlist

Quote:
Maraxus said:
Wow, I hardly believed, it is not possible yet, and I'm even more supprised nobody wrote it here, yet but:

It would be great, if you could create ranged weapons with a range depending on strength.
range -1 to range -3 for strength to strength/3 sound like the most intuitive option.
If you check out Fire Bola stats from the manual, you'll notice that it's range is listed as -1. So range: -1 IS range: strength; the only problem is that -1 isn't eligible target value for modding...

Are there any str/2 or str/3 range weapons? Boulder uses one of the two, but I think that's about the only thing.
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  #6  
Old May 4th, 2008, 12:15 PM

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Default Re: The Modder\'s Wishlist

Breath weapons (fire, cold, bile) have strength /2.
Boulders have strength /3

The dom3 database uses -1 as strength, -2 as str/2 and -3 as str/3, too.

I tried it manually, the range field seams to be 31 bits + 1 bit for the signum (like most in dominions.
If you choose any number smaler 2^31 ( =2147483648 ) for the range, it get's cut down to range 100.
Sadly 2147283648 to 4294967295 (the 32nd digit being a 1 in binary) result in the weapon apearing as a melee weapon.
Can't trick the limits of modding.
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  #7  
Old May 5th, 2008, 12:22 PM
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Default Re: The Modder\'s Wishlist

The DB is NOT a guide to using modding commands. I just needed something to display things as they appear.
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