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				February 9th, 2008, 03:25 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		
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				Meglobob said: 
I think its a bug that hopefully will be corrected in the next patch. 
 
Until it is, not alot of point taking Order 2-3, Prod 2-3 or misfortune 2-3, especially with low dominion of 4-5.  
			
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 Agreed. It's pretty bad.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 03:30 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		Actually, right now it looks like it's functioning like a feature instead of a bug, but whether the feature is desirable in quite this drastic a form is another question entirely. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 03:34 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 04:48 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		
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				Endoperez said: 
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.  
			
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 I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.
 
It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 04:51 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		
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				Velusion said: 
	Quote: 
	
	
		
			
				Endoperez said: 
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.  
			
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 I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are. 
 
It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.  
			
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 I'm about to play MA Ulm in Tigercat. This whole scale thing makes me want to not bother.
 
Jazzepi  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 04:55 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize. 
		
	
		
		
		
		
		
		
			
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				BLAH BLAH BLAH BLAH NEXT TURN.
			 
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 04:59 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		Jazzepi: 
 
I had Order 0 isntead of 3 as MA Ulm in province with Dom 8. Massive temple building improved it recently. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 05:04 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		It's also very bad for Cold/Hot nations.  I think we need patch ASAP.  Balancing as feature, maybe later.  But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds.  The late effect is murder on anyone with non-awe dominion and good scales.  
 
Simple patch next week would rejoyce me, for sure.   
 
On the other hand, it has become a game of 'Dominions' indeed.  Great news for LA Mictlan bless rushers, for example. 
 
Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too.  You will both have strong dominion, and you will both have wrong scales. 
 
Foodstamp: it seems to happen always.  If developers REALLY made scales average on neighbors, early capital will always have weak good scales. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 05:11 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		
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				Foodstamp said: 
Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.  
			
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 Nope, I don't raise/patrol on the first turn. Can't be that.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 9th, 2008, 05:18 PM
			
			
			
		  
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				Re: Scales bugs in Dom3.14
			 
             
			
		
		
		
		
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On the other hand, it has become a game of 'Dominions' indeed.  Great news for LA Mictlan bless rushers, for example.  
			
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 LA Ermor is boosted by this as well.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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