|
|
|
 |

March 1st, 2008, 07:45 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
|
|
Re: Scales/bless changes you would like
My suggestions:
Air9 gives +5 Precision
I think that holy ranged troops are hard enough to mass so it wouldn't unbalance the game, and we'd see some variety in multiplayer, right ? Besides, there are many counters to archers.
Blood9: Toughness. extra max(+3, +25%) hp. Simple, thematic, fun.
So it would be either +3 hp, or +25% hp, depending on which one is higher. Little sacreds with 10 hp would actually get +30% hp. A 20 hp giant would get +5 hp.
Endoperez: Order provides...
... income
... bad event tolerance (!)(!!)(!!!)(!V)
... enables/disables certain events. It is believed that many bad events only happen in Turmoil dominion.
But ok, I see your point and I deffinitely agree that supply points are pretty useless. This highlights something more sinister - in Dominions, swarm strategies aren't effective for numerous reasons.
First, swarms of lightly armed units are... much more expensive than elite soldiers. Everyone says how resources don't matter because - sooner or later - it's gold that becomes the bottleneck. Usually you can have 2 chaff for the price of 1 elite soldier, not counting resources. Is 2:1 enough to beat elite with chaff ? Hardly !
Second, many area spells are hard counters to swarms. Each unit in a square gets damage.
(...)
People use chaff, but as arrow/lance decoys, and to keep mages safe. I think only Pangaea can afford to use Maenads offensively, and this fact alone makes it a very interesting nation. Do maenads cost gold to upkeep ? Can someone enlighten me ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
|

March 1st, 2008, 08:17 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Scales/bless changes you would like
I think they don't. I remember reading something similar in the Pangaea strategy thread.
Order doesn't give you "bad event tolerance". There's enough synergy that Order 3/Misfortune 1-2 is considered safe, but nothing more. If Order only negated bad events, imagine Order 3 Luck 3 - lots of money AND only good events!
Turmoil enables some of the raiders, but IIRC unrest does the same - so even in Order 3 lands, if you have unrest you might get barbarians. I'm not sure whether knights require order or turmoil, but I think they take turmoil. Villains are probably also turmoil. These are FAR from the worst events, because you can always conquer the provinces back.
|

March 1st, 2008, 09:37 AM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: Scales/bless changes you would like
I like the original idea of the blood 9 bless but it needs some improvements, maybe an autoaffliction (or a chance of one) for the attacker.
Air bless should get a complete redesign. Maybe something fire-bless equal for ranged attack. +precision (and maybe even +arrow protection) from Lv 4 on and as Level 9 bless something like lighning damage from arrows or as alternaive an effect equal to charge-body.
fire, water, astral, nature, earth and death are fine and shouldn't be changed.
|

March 1st, 2008, 11:07 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Scales/bless changes you would like
Bless that affected ranged attacks would most probably affect ranged spells as well. I don't like limiting the Air bless to just ranged units and aim, either. One Mirror Image at level 9 would be nice.
|

March 1st, 2008, 02:03 PM
|
 |
First Lieutenant
|
|
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Scales/bless changes you would like
I would like to see a curse touch for Blood 9. Like the magic weapons who curse anyone they touch. I think it would be balanced.
I am scared of the mirror image for Air but now that its been nerfed shouldn't be that bad.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
|

March 1st, 2008, 03:07 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Scales/bless changes you would like
Pre-nerf mirror image would have been pretty damned nasty. Right now it sounds a lot better than the worthless shock resistance. It also gives a nice synergy with the air shield. 
|

March 1st, 2008, 03:23 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Scales/bless changes you would like
Exactly - Air Shield and mirror image combine to make something that should be pretty much like the old Mirror Image, AND it works well for the Heims. But if the Vans have Air 9, they don't have F9W9. F9A9 or W9A9 couldn't be worse that that, could they?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|