|
|
|
|
 |

March 7th, 2008, 03:46 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Halt Heretic - Opinions
> I just did a test of 8 Black Halberds against 9 W9F9 jaguars. The halberds won
> easily. They seem pretty effective, some of the jaguars were knocked out
> almost immediately.
I'm extremely impressed. I cannot understand it, though. How did the
halberdiers even manage to hit the jaguars? Does the halberd get a to hit
bonus as well? Or is it a 'trigger everytime' area of effect ability? If
that's the case, I still welcome the boost to Ulm, but I have to say, I do
not like it from a lore perspective. I wave my magic halberd, heroically
attacking empty air, and the enemy elite are impressed. Pff...
Come on, give us Ulmish that we can be PROUD being. *cough* Ulm Reborn *cough*
> Black Lord vs. Lord Guardian for early game thug.(All this cheap forging needs
> to be put on SOMETHING, right, sinces its a big part of Ulm you'd prolly want
> to get them into action before powerful summons are available.)
At the onset, Black Lord all the way. Being mounted, he does not care about the
huge encumberance of most earth items. Later on, there will be a place for
Lord Guardians, maybe.
__________________
No good deed goes unpunished...
|

March 7th, 2008, 03:56 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Halt Heretic - Opinions
Tuidjy, Bane of Heresy is 15 ap nostr aoe 1 stun damage autoeffect that hits the target square regardless of whether the actual halberd blow lands on target. If you have three halberds hitting the same square simultaneously, each jaguar warrior in that square takes 3x 15 ap stun and the next round it's a whole different ballgame when they start getting criticals due to fatigue lowering their defense.
|

March 7th, 2008, 04:09 PM
|
|
Second Lieutenant
|
|
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
|
|
Re: Halt Heretic - Opinions
Sombre: I recruit a Preacher for each army I put into the field. I find it very useful.  I don't get more than 1, though. 
|

March 7th, 2008, 04:17 PM
|
|
Captain
|
|
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Halt Heretic - Opinions
I'm loving these test results!
Die Heretics, Die!!! 
|

March 7th, 2008, 05:05 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Halt Heretic - Opinions
Yeah, that's what I said "I wave my halberd in the air, draining strength and
skill out of the enemy"... Magic. Of the worst kind. Now we know why Ulm fell.
Call the inquisitors!
On a more serious note, please rework the description. I do not have the game
here, but I believe it said something about the guardians skill and resolve. It
should speak of the weapon's properties.
But the ability itself is damn nice.
__________________
No good deed goes unpunished...
|

March 7th, 2008, 05:39 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Halt Heretic - Opinions
> It should speak of the weapon's properties.
It does, unless I'm mistaken.
It is not a magic halberd as much as a sacred halberd created by the Priest Smiths. Fatigue is a result from the clash of divine powers.
|

March 7th, 2008, 05:41 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Halt Heretic - Opinions
I just checked the description, Tuidjy.
Quote:
Guardian & Lord Guardian description says:
The Guardians are entrusted with the security of the mighty Keep of Ulm. Since the emergence of the Black Priests and the construction of the Black Temple, they have received increased status as destroyers of heresy. The priests of the Iron Faith have successfully imbued mundane weapons with divine might. These Blacksteel halberds are given to the Guardians to smite the unholy heretics. Iron, not flesh, is held sacred in the Iron Faith. The swing of a Black Halberd strikes enemies of the faith with exhaustion as divine powers collide.
|
Furthermore, the Black Priests and Priest Smiths and other mentions of the Iron Cult make references to magic outside religion being heresy and the black halberds being imbued with divine power (in the same sense that Iron Darts and Iron Blizzard are Earth/Holy mixed path spells). So it is not as contradictory as you remember it being.
|

March 7th, 2008, 06:05 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Halt Heretic - Opinions
The more I hear, the more I like it. I looked at the new changes late one night,
and decided that I was not nearly enough. It seems I was quite off. Now, if
Ulm could only get some kind of decently trained soldiers. It is my recollection
that most if not all of the infantry have 10s in their combat stats.
__________________
No good deed goes unpunished...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|