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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 1st, 2008, 12:40 AM

Renojustin Renojustin is offline
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Default Re: Conceptual Balance Mod and patch 1.17

Great, I'm playing in a game with the mod and I have no idea what's in it.

Kind of a big advantage to the people who already know the permutations, ouch.

In fact, I can't even find a link to 1.0 for the original changes, that all the rest are just updates to... the links in the 1.1 thread are broken. This is a frustrating mod to use if you haven't followed it along for the last few years or however long it's been in existence, and it's quite difficult trying to research the changes so that I can knowedgably create a pretender that is effective, when there isn't even a place to start!
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