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Old July 15th, 2008, 02:51 PM
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Default Re: Modding shortlist

Quote:
Xietor said:
"but weapons and armor DO NOT have special abilities and CANNOT give them. ITEMS are what you are looking at. If ever there was a modding FAQ question, this one is it."

This is just semantics. Weapons do have special abilities, whether it is through a mechanism called 2ndary effects or whatever, it amounts to the same thing.

So shields could also have special effects, whether we want to make it through some mechanism or not does not really matter.

The only thing that matters is my hero has a sword that pierces armor, or a shield that entangles. The hoops i have to jump through to make it so are basically not known by 99 percent of the player base that does not mod.

All they know or care about is what their sword or shield does when they hit someone with it.


Magical items have two effects:

1) They (may) give the unit in question a new weapon or armor and
2) They (may) give the unit in question a new ability.

1 and 2 aren't related. Unit with a #weapon or #armor can't have 2.

Weapons can link to other weapons. Fire Brand (weapon) uses a secondary effect (weapon) that deals fire AoE damage.

There's also an item that gives 50% fire resistance and gives a unit a spesific weapon or armor. It could be Dragon Helmet. It could be Fire Brand. The only difference is whether the item gives the wielder armor XX or weapon YY.

Here's another example:
Jade Armor is a magical item that has the following properties:
- Quickness
- Jade Hauberk
- path requirements and construction level

Jade Hauberk is an armor that has the following properties:
- Protection 15
- enc 4
- def -1
- resource cost
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