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Old August 25th, 2008, 07:36 AM
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Default Re: Linked costum magic

Quote:
Originally Posted by Edratman View Post
The way I do it using fire and air as an example and going for a level three on those paths:

#custommagic 384 100 (mask 128 + mask 256)
#magicboost 128 2
#magicboost 256 2
Hold on, this actually works? Because so far I haven't seen anyone post about making custom magic paths successfully boostable.

Does this affect all random picks containing those magics? Meaning that if you had

#custommagic 384 100 (mask 128 + mask 256)
#magicboost 128 2
#magicboost 256 2

as one random and a second random would be #custommagic 896 100 (FAW), would the second one be affected or does it result in a bug? In any case, this calls for more testing as soon as possible.
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