.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 17th, 2008, 10:01 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Site-modding Think-tank.

Some small mod with new sites would be cool, if it's balanced it could probably get incorporated into CBM.

I think you should look at site-searching guide and see what terrain types don't have magic sites of certain level and fill that gaps.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #2  
Old October 17th, 2008, 12:06 PM

Endovior Endovior is offline
Private
 
Join Date: Oct 2008
Posts: 23
Thanks: 13
Thanked 0 Times in 0 Posts
Endovior is on a distinguished road
Default Re: Site-modding Think-tank.

High-level sites that do AWESOME things would be cool.

More critter summoning sites ala Rl'yeh would be awesome.

In particular, powerful sites that mimic the effects of high-end summons would be what I'm looking for... something like the Gates of Tartarus at Death 9, enter to fight the Guards of the Underworld and rescue Tartarians if successful.

Stuff like that.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.