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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 7th, 2009, 01:17 PM

Aezeal Aezeal is offline
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Default Re: Modding shortlist

yes analytic, if you just create a new monster (you know er can do that ) with whatever stats/costumization you want you can link it to that already with his idea
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old February 7th, 2009, 01:57 PM

analytic_kernel analytic_kernel is offline
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Default Re: Modding shortlist

I see, Aezeal. You're looking at it more like the way national heroes work. I looked in Edi's DB, and didn't see some of the standard mercs listed in the 'uniquename' column in the 'AllUnits' sheet. But, that's not to say that things couldn't work the way you suggest. I'll concede that it would be more flexible.

I would be happy either way.
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