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Old January 2nd, 2012, 08:26 AM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
As for exposure, the distribute/publicity business model is pretty good for indie developers as it involves no debt of funds.
Well, recently there have been more successful models for indie development. They way minecraft did it for example. Or the way a lot of other indie developers do it, by interacting with all your fans. (Examples to numerous to count). Dungeons of dredmor for example had regular blog posts what they where doing.
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