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  #1  
Old May 23rd, 2008, 06:00 AM

Aezeal Aezeal is offline
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Default indy prov

In a MP game I now see an indie province with

longdead giants, heavy infantery and 2 cyclops

never seen that before.. would like to know an indication of the strengt of such a province, are the cyclops (polyperchon one is called) magic users and if so how strong... total strength is 30 pplz

if this is a very overpowerd indy prov then I'd like to know before I burn myself.. if there is loot to get I'd like to know too so I can make sure I get it.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old May 23rd, 2008, 06:03 AM
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Endoperez Endoperez is offline
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Default Re: indy prov

There are few Cyclops, Earth/Death mages IIRC. One of them wields unique Hammer of the Cyclops, which has forge bonus 50. There's a unique Earth site in there IIRC, produces earth and death gems or something similar.

Send a scout in to see what they have.
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  #3  
Old May 23rd, 2008, 06:05 AM

Zenzei Zenzei is offline
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Default Re: indy prov

I can't say how difficult this province is for sure but quess it's hard, two cyclops and all that.
For loot, I remember having read that the cyclops Polywhatever has hammer of the cyclops, which gives 50% forge bonus and that's crazy good.

EDIT: Ninja'd by Endoperez
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  #4  
Old May 23rd, 2008, 06:59 AM
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Meglobob Meglobob is offline
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Default Re: indy prov

You really want that Hammer of the Cyclops, make sure to use some attack rear guys, preferably flyers so he does not escape and make sure you put a few commanders in, so one picks the hammer up.

Just surround the province until you have a satisfactory force to take it and capture the hammer.
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  #5  
Old May 23rd, 2008, 08:39 AM
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Default Re: indy prov

Yep, massive number of extra commanders is good. The great thing is that the undead don't break easily so he won't run away too quick. If you have enough fast troops, you can swarm him.

Polypercheron and the other cyclops will use magic, though, but they have paths where the AI does not have a good selection in the grimoire.
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  #6  
Old May 23rd, 2008, 09:50 AM

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Default Re: indy prov

IIRC they have extended grimoire. I distinctly remember my pretender getting hosed by the death-mage cyclops casting Disintegrate.

Ouchie.
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  #7  
Old May 23rd, 2008, 02:06 PM

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Default Re: indy prov

Paralyze is your friend in battles like this. Big target with a key item. Paralyze x50 FTW!
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  #8  
Old May 24th, 2008, 07:40 AM

Aezeal Aezeal is offline
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Default Re: indy prov

Is tehre a way you can test a battle against this province.. (without playing enough games till you encounter one in SP?)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #9  
Old May 24th, 2008, 10:09 AM
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Default Re: indy prov

No.
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  #10  
Old May 24th, 2008, 12:51 PM

Aezeal Aezeal is offline
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Default Re: indy prov

I feared as much.. dammit..
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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