View Full Version : OT: Narf has gone looney and wants to GM.(Edited2)
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narf poit chez BOOM
February 3rd, 2006, 08:56 PM
For some reason, I keep thinking it's saturday.
Jack Simth
February 3rd, 2006, 10:08 PM
I'm sure that by now it is Saturday somewhere....
NullAshton
February 3rd, 2006, 10:36 PM
Ah yes, the vote. I vote for.... Jason! GO JASON!
Violist
February 4th, 2006, 03:55 AM
I've probably already told you this, but I'm gonna be gone all day tomorrow - huge concert deal coming up. Got to be at the performance hall at 9 AM, hopefully I'll get back before midnight. Sorry again... been missing too many lately.
Jack Simth
February 4th, 2006, 01:48 PM
Hey, don't be ashamed of having a life.
Jack Simth
February 4th, 2006, 02:28 PM
Server online.
Today's random: [100d20] -> [11,12,15,16,1,13,19,17,14,11,9,9,2,11,4,9,13,14,6, 8,
17,20,1,12,13,17,14,8,5,14,10,18,20,8,12,17,6,14,1 4,9,4,6,3,16,4,2,9,6,19,18,7,17,
16,12,14,13,11,10,7,4,20,10,18,12,18,9,5,3,12,6,2, 7,12,2,16,9,13,2,11,9,19,19,17,
19,15,3,8,1,10,3,15,5,18,1,14,1,16,6,3,15] = (1065)
NullAshton
February 4th, 2006, 03:45 PM
What the heck just happened?
douglas
February 4th, 2006, 04:18 PM
It's been over half an hour since I got disconnected and Loony still isn't showing up on the server list. If it doesn't come back up soon I may just give up on it for today.
NullAshton
February 4th, 2006, 05:12 PM
Jack Smith, where are you??? We're supposed to be roleplaying!
narf poit chez BOOM
February 4th, 2006, 05:13 PM
Sorry guys. I stayed up a little to late, then had trouble getting to sleep, then slept in.
NullAshton
February 4th, 2006, 05:16 PM
Eh, don't worry about it. Server's been down for the last hour and a half.
NullAshton
February 4th, 2006, 06:18 PM
Jack Smith... WHERE THE HECK ARE YOU?!?
ZeroAdunn
February 4th, 2006, 11:18 PM
Hy guys, room for one more?
Jack Simth
February 5th, 2006, 02:28 AM
Stupid power outage....
Ah well, back on now.
Not that the server is, mind; getting a little late.
Jack Simth
February 5th, 2006, 03:47 AM
Yes, room for one more.
Which reminds me... three votes, all for Jason. Wow. 2000 xp to Jason. And that's the only XP this session.... grr.... stupid power outage. Ah well, log (such as it is) attached.
Violist
February 5th, 2006, 06:43 PM
Heya ZA, nice to see you.
Whee.. I made it back home at 1 AM http://forum.shrapnelgames.com/images/smilies/tongue.gif That was one heck of a long day. Fantastic concert, though, and we raised a ton of money for the symphony. Thanks for being understanding http://forum.shrapnelgames.com/images/smilies/happy.gif
NullAshton
February 11th, 2006, 02:31 PM
Okay, can someone post the 2.3 wxPython files and the OpenRPG files for me?
douglas
February 11th, 2006, 02:35 PM
Why, can't you just download them from openrpg.com (http://openrpg.com/)?
Jack Simth
February 11th, 2006, 02:36 PM
You can find both at OpenRPG.Com (http://www.openrpg.com/index.php?page=install)
Server online.
Edit: Ah, too slow, I see.
NullAshton
February 11th, 2006, 02:54 PM
I would, but the site I download it from is down.
EDIT: Can you PLEASE hurry up and post those files? I really don't want to miss anything...
Jack Simth
February 11th, 2006, 03:16 PM
Well, let's see if this fits...
NullAshton
February 11th, 2006, 03:18 PM
ZA helped me, but thanks anyway.
Jack Simth
February 11th, 2006, 06:56 PM
Router crashed; it's reset now.
Jack Simth
February 11th, 2006, 10:49 PM
Back from dinner.
Jack Simth
February 12th, 2006, 01:02 AM
Server Closed.
Eight CR 10 bandits and one CR 15 Druid foiled;
1333 xp each to Kibin, Jason, and Elorin at 16th
1750 xp each to Rilyrr, Kaylin, and Aaron at 15th
One CR 18 Behemoth Eagle encountered and chatted with; Aaron was the only one who actually recognized the meaning of "stay for dinner", and ended up over the side for lack of support. Unconscious, but in no immediate danger of dying. On the plus side, he did manage to convince the eagle to trust the rest of the party.....
Log attached. Oh, and who roleplayed best this week?
douglas
February 12th, 2006, 01:04 AM
Oh, I recognized the meaning of "stay for dinner" immediately, I just chose to ignore it until the eagle proved it was no longer willing to even consider a peaceful diplomatic solution - which never happened.
Violist
February 12th, 2006, 03:09 AM
I didn't even read that, apparently. I cast my vote to.. uhm... gee, I need to think about it.
NullAshton
February 12th, 2006, 11:15 AM
Sorry about disconnecting, but I really had to go... Fun, though.
Violist
February 15th, 2006, 11:17 PM
I won't be able to come on Saturday the 18th - viola competition in the morning and then the first competition with the robots we've been building is mid-day.
Poiuy
February 16th, 2006, 03:27 AM
I won't be there either, getting the robot ready for the competition and fixing problems after
my vote goes to Aaron
NullAshton
February 17th, 2006, 05:55 PM
I'll vote for Aaron too, since everyone else is.
narf poit chez BOOM
February 18th, 2006, 08:54 AM
I've had a HD crash; the password I had wasn't current and I was borrowing a computer. Anyway, I should be able to make it next week.
Jack Simth
February 18th, 2006, 02:35 PM
Server online.
Today's Random: [100d20] -> [3,16,18,4,1,2,15,13,9,18,14,3,17,14,4,19,16,2,7,3, 16,18,
7,14,20,10,1,18,19,11,17,11,10,7,13,3,10,1,19,3,1, 6,11,8,15,2,11,8,15,18,9,5,7,1,1,6,
3,12,3,5,15,12,16,11,20,11,20,16,14,12,8,7,1,18,2, 15,17,19,18,8,5,10,20,11,20,5,14,15,
4,6,12,20,16,12,2,6,14,20,12,6] = (1063)
Jack Simth
February 18th, 2006, 03:48 PM
Sigh; hard to run a game with only two players....
NullAshton
February 18th, 2006, 03:48 PM
Meh. Three including Jason.
narf poit chez BOOM
February 20th, 2006, 05:48 AM
Post deleted by narf poit chez BOOM
NullAshton
February 20th, 2006, 11:51 AM
Post deleted by NullAshton
narf poit chez BOOM
February 20th, 2006, 09:05 PM
Couldn't find a delete button.
NullAshton
February 21st, 2006, 09:06 AM
If you press edit, you'll find a delete button, the third one on the bottom.
EDIT: Well, it's supposed to vanish completely.
narf poit chez BOOM
February 21st, 2006, 07:35 PM
Probably mess stuff up if it was actually deleted.
narf poit chez BOOM
February 24th, 2006, 10:16 PM
Jack: Did you get my message?
Violist
February 25th, 2006, 01:26 AM
Hey, guys, I'm sorry to have to miss another session. The U-Haul van for moving is this weekend rental (it's hell moving a messy family into a new house). http://forum.shrapnelgames.com/images/smilies/frown.gif
narf poit chez BOOM
February 25th, 2006, 03:51 AM
Good luck with the move. And don't forget pizza. Movers need pizza.
Jack Simth
February 25th, 2006, 04:46 AM
narf poit chez BOOM said:
Jack: Did you get my message?
Nothing new under my private messages folder, nothing in my hotmail account.
NullAshton
February 25th, 2006, 02:42 PM
Jack Simth, you're late for being early. By about 10 minutes.
Jack Simth
February 25th, 2006, 02:47 PM
Server online.
Today's Random: [100d20] -> [3,12,2,15,2,5,8,12,19,14,15,6,12,12,2,17,15,20,10, 20,8,9,3,20,
15,10,3,8,9,12,4,9,4,13,6,14,1,14,12,13,10,4,5,13, 5,3,20,3,12,18,2,3,4,5,14,13,6,1,4,10,13,
6,12,6,17,1,4,10,6,10,2,4,15,5,9,8,11,5,6,9,11,17, 1,19,6,3,1,12,2,5,9,5,13,1,19,8,12,14,2,
19] = (901)
Jack Simth
February 25th, 2006, 11:19 PM
Back from dinner...
Jack Simth
February 26th, 2006, 12:44 AM
Server closed. No fights today, although one discussion challenge with a CR 18 Behmoth Eagle overcome, a ghost laid to rest, and Kibin turned into a dragon egg, and hatched (not necessarily in that order).
Aaron one last RP award with two votes; 2000 xp to Aaron, if he returns.
Ad-hock 5,000 xp to everyone who attended today's session (Rilyrr, Jason, Kibin, Eldon), and half that to Kaylin (who's player wasn't there, but the character was instrumental).
Oh, and a scroll purchased for Kaylin - Sending - which she's expected to learn, then use to inform Eldon's king as to the end of the ghost, and the people of Atlantis on how to reverse most the transmutations.
Edit: Oh, and Kibin - ghost paid the XP; he wanted to really own the spell.....
Jack Simth
February 26th, 2006, 12:48 AM
Log, forgot the log....
douglas
February 26th, 2006, 01:12 AM
5000, eh? Let's see, that puts me 6532 away from level 17. Unless the wings I get as a class feature next level grow overnight (they're completely nonmagical, so that would seem a tad strange), I think it's about time for them to start growing.
Custom magic item discussion regarding Goggles of See Invisibility:
Formula cost is 2*3*2000*1.5 = 18000 gp. A 7th level character is the absolute earliest a PC could afford that by the wealth by level table, and that's if you let him spend almost 95% of his gold on that one item. If you limit secondary items (and this would almost certainly be considered secondary in importance at best by most everyone) to 25% of character wealth maximum, that puts it at 12th level minimum. At that point, a wizard has had the ability to cast See Invis and Glitterdust for 10 levels, and the ability to cast Permanency with See Invis for 3, and the cleric's had Invisibility Purge for 8 levels. Even at that point, such an item is little more than a convenience for a wizard or cleric, certainly not something worth near 25% of his total wealth. Even for other characters, invisibility should not be a major concern at that level, not with almost any competent wizard easily able to neutralize invisibility as a threat. Certainly not anything I would consider worth 25% of a character's wealth. Now, at 15th and 16th level, it's down to 9% and 7% of character wealth, respectively, low enough for me to seriously consider it. Even so, it's still merely a convenience in most situations, as a 15-16th level party shouldn't have significant trouble with invisibility anyway. Around that level it's getting pretty useless for the PC's against a lot of appropriate CR monsters, and in most cases shouldn't be a problem for the PC's either. I don't think giving permanent See Invisibility to the party would make invisibility significantly less of a threat than it already is, outside of really unusual situations.
To sum up, the cost from the formula is prohibitively high for the levels where it would really be useful, and high enough that few characters would consider it until well past the point where the party should have plenty of counters to invisibility anyway.
narf poit chez BOOM
February 26th, 2006, 01:45 AM
See Invis is also See Ethereal.
Jack Simth
February 26th, 2006, 02:12 AM
douglas said:
5000, eh? Let's see, that puts me 6532 away from level 17. Unless the wings I get as a class feature next level grow overnight (they're completely nonmagical, so that would seem a tad strange), I think it's about time for them to start growing.
Reasonable; that chain shirt would start getting rather... uncomforatable, until you had the appropriet holes put in it.
douglas said:
Custom magic item discussion regarding Goggles of See Invisibility:
Formula cost is 2*3*2000*1.5 = 18000 gp. A 7th level character is the absolute earliest a PC could afford that by the wealth by level table, and that's if you let him spend almost 95% of his gold on that one item. If you limit secondary items (and this would almost certainly be considered secondary in importance at best by most everyone) to 25% of character wealth maximum, that puts it at 12th level minimum. At that point, a wizard has had the ability to cast See Invis and Glitterdust for 10 levels, and the ability to cast Permanency with See Invis for 3, and the cleric's had Invisibility Purge for 8 levels. Even at that point, such an item is little more than a convenience for a wizard or cleric, certainly not something worth near 25% of his total wealth. Even for other characters, invisibility should not be a major concern at that level, not with almost any competent wizard easily able to neutralize invisibility as a threat. Certainly not anything I would consider worth 25% of a character's wealth. Now, at 15th and 16th level, it's down to 9% and 7% of character wealth, respectively, low enough for me to seriously consider it. Even so, it's still merely a convenience in most situations, as a 15-16th level party shouldn't have significant trouble with invisibility anyway. Around that level it's getting pretty useless for the PC's against a lot of appropriate CR monsters, and in most cases shouldn't be a problem for the PC's either. I don't think giving permanent See Invisibility to the party would make invisibility significantly less of a threat than it already is, outside of really unusual situations.
To sum up, the cost from the formula is prohibitively high for the levels where it would really be useful, and high enough that few characters would consider it until well past the point where the party should have plenty of counters to invisibility anyway.
Also it doesn't stop normal hiding (which I've used fairly recently). Well thought-out; you're right. If you want goggles or lenses of See invisiblity, you can commision them.
douglas
February 26th, 2006, 02:46 AM
Jack Simth said:
douglas said:
5000, eh? Let's see, that puts me 6532 away from level 17. Unless the wings I get as a class feature next level grow overnight (they're completely nonmagical, so that would seem a tad strange), I think it's about time for them to start growing.
Reasonable; that chain shirt would start getting rather... uncomforatable, until you had the appropriet holes put in it.
Now, do I know to expect this in character (dream vision from my deity or something) or not? I certainly don't have the ranks in Knowledge (Religion) to know from my studies that really powerful Favored Souls get wings.
Jack Simth said:
Also it doesn't stop normal hiding (which I've used fairly recently). Well thought-out; you're right. If you want goggles or lenses of See invisiblity, you can commision them.
Thank you. So, somebody hopped in the crafting portal back at the loot disposal city and made Goggles of See Invisibility and Darkvision for a 36k commission before we left, and Eldon got his goggles upgraded to the same for 27k (assuming he hasn't changed his mind), right?
Now, an item of continuous Protection From Evil by the formulas would be 1*1*2000*2 = 4000 gp for complete immunity to mental control. That is ridiculously low for an ability almost any character would love to have. Especially when you consider the deflection bonus it grants would cost twice that by itself, though it applying only to evil attackers would lower that a bit. I don't think I'm ever even going to try talking a DM into letting me have such a munchkinly item for any price, unless I have something like half a million gp just sitting around and no clue what to spend it on.
Jack Simth
February 26th, 2006, 03:12 AM
douglas said:
Now, do I know to expect this in character (dream vision from my deity or something) or not? I certainly don't have the ranks in Knowledge (Religion) to know from my studies that really powerful Favored Souls get wings.
Never run a favored soul before, and it's not specified; pick whichever you think would make for better roleplay.
douglas said:Thank you. So, somebody hopped in the crafting portal back at the loot disposal city and made Goggles of See Invisibility and Darkvision for a 36k commission before we left, and Eldon got his goggles upgraded to the same for 27k (assuming he hasn't changed his mind), right?
Right, as that's the period of time you were thinking about it in character.
douglas said:
Now, an item of continuous Protection From Evil by the formulas would be 1*1*2000*2 = 4000 gp for complete immunity to mental control. That is ridiculously low for an ability almost any character would love to have. Especially when you consider the deflection bonus it grants would cost twice that by itself, though it applying only to evil attackers would lower that a bit. I don't think I'm ever even going to try talking a DM into letting me have such a munchkinly item for any price, unless I have something like half a million gp just sitting around and no clue what to spend it on.
As is an item of True Strike, and a handful of others; which is why, during the session, the response was a maybe, rather than a specific yes or no; limitless mundane ammo will save you a small amount of gp over the course of your character's career, and make endureance challenges simpler; see invisiblity, though, cuts down on the effectiveness of a number of strategies - it was one of those things that struck me as being potentially a problem, but not necessarily so; I wanted to see a little more than we had time for at the time, so put it in the "not right now" cateogry; your analysis filled that role quite nicely.
douglas
February 26th, 2006, 04:11 AM
Hmm, if a fight with a creature with DR/special material lasts more than four rounds of shooting, the 20 of each I can put in the arrow compartment of my new quiver would run out. It would only take three rounds if I add in the etherial arrows too. Can I use the javelin compartment for arrows instead so I can cut down to just the one quiver without having to worry about that? Maybe specially made that way if necessary, since I did commission it as a custom item so further customization shouldn't be too hard.
Speaking of the Ring of True Strike, I don't think the semi-official price of 400000 is high enough. A +20 weapon would cost twice that by the non-epic pricing rules and True Strike only gives the to-hit half of the bonus, yes, but that's ignoring the *10 multiplier for an epic bonus, the fact that it works on all weapons you use instead of just one, that it stacks with an actual enhancement bonus, and the nifty little extra ability of ignoring concealment. I'd put it at 16000000 gp - 8M (cost of a +20 enhancement) * 2 (different kind of bonus, stacks) * 2 (not weapon specific at all) / 2 (only adds to attack rolls, not damage). The ability to ignore concealment is negligible by for anyone who can afford that, I think, so I wouldn't bother adding anything for it.
NullAshton
February 26th, 2006, 03:32 PM
137,228 XP, which is just enough for level 17, right?
Jack Simth
February 26th, 2006, 06:01 PM
douglas said:
Hmm, if a fight with a creature with DR/special material lasts more than four rounds of shooting, the 20 of each I can put in the arrow compartment of my new quiver would run out. It would only take three rounds if I add in the etherial arrows too. Can I use the javelin compartment for arrows instead so I can cut down to just the one quiver without having to worry about that? Maybe specially made that way if necessary, since I did commission it as a custom item so further customization shouldn't be too hard.
With a standard effecient quiver, you can put them in there, but the nondimensional containment is too long for them, and you're pulling them back out as per the "retrieve a stored item" combat action (move equivalent, provokes); you can carry extra arrows that way, (36 in the Javelin compartment, which is twice the listed number of javelins; 18 in the bow compartment, which is three times the listed number of bows), but you can't shell them out at five per round.
I'll let the custom work, with the same conversion ratios, so you can fit 114 arrows inside and draw them out as from a normal quiver; but then you can't fit a bow or javelin sized item inside; just arrow-sized items.
douglas said:
Speaking of the Ring of True Strike, I don't think the semi-official price of 400000 is high enough. A +20 weapon would cost twice that by the non-epic pricing rules and True Strike only gives the to-hit half of the bonus, yes, but that's ignoring the *10 multiplier for an epic bonus, the fact that it works on all weapons you use instead of just one, that it stacks with an actual enhancement bonus, and the nifty little extra ability of ignoring concealment. I'd put it at 16000000 gp - 8M (cost of a +20 enhancement) * 2 (different kind of bonus, stacks) * 2 (not weapon specific at all) / 2 (only adds to attack rolls, not damage). The ability to ignore concealment is negligible by for anyone who can afford that, I think, so I wouldn't bother adding anything for it.
Even with guideline of bonus squared * 1000 (as it's half the benefit of a +20 weapon), and ignoring that it stacks with weapon enchancement, it doesn't get to ignore the *10 epic tag:
SRD, Epic Levels, Epic Magic Items
While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.
* Grants a bonus on attacks or damage greater than +5.
* Grants an enhancement bonus to armor higher than +5.
* Has a special ability with a market price modifier greater than +5.
* Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
* Grants a natural armor, deflection, or resistance bonus greater than +5.
* Grants an enhancement bonus to an ability score greater than +6.
* Grants an enhancement bonus on a skill check greater than +30.
* Mimics a spell of an effective level higher than 9th.
* Has a caster level above 20th.
* Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.
(Emphasis added)
That's not a 400,000(x2) gp item, but a 4,000,000(x2) gp item.
Null: Yep, that's 1,228 xp into 17th, unless my math is off.
NullAshton
February 26th, 2006, 06:19 PM
Sweet. So I can add another dragon hitdie for the skills? Wondering what the modifiers to the saves would be...
douglas
February 26th, 2006, 06:29 PM
Jack Simth said:
Even with guideline of bonus squared * 1000 (as it's half the benefit of a +20 weapon), and ignoring that it stacks with weapon enchancement, it doesn't get to ignore the *10 epic tag:
SRD, Epic Levels, Epic Magic Items
While not truly an artifact, the epic magic item is a creation of such power that it surpasses other magic items. Epic magic items are objects of great power and value. The following are typical characteristics of an epic magic item. In general, an item with even one of these characteristics is an epic magic item.
* Grants a bonus on attacks or damage greater than +5.
* Grants an enhancement bonus to armor higher than +5.
* Has a special ability with a market price modifier greater than +5.
* Grants an armor bonus of greater than +10 (not including magic armor’s enhancement bonus).
* Grants a natural armor, deflection, or resistance bonus greater than +5.
* Grants an enhancement bonus to an ability score greater than +6.
* Grants an enhancement bonus on a skill check greater than +30.
* Mimics a spell of an effective level higher than 9th.
* Has a caster level above 20th.
* Has a market price above 200,000 gp, not including material costs for armor or weapons, material component- or experience point-based costs, or additional value for intelligent items.
(Emphasis added)
That's not a 400,000(x2) gp item, but a 4,000,000(x2) gp item.
Ah, but not all criteria for whether a magic item is epic or not trigger that multiplier. If the item gives a bonus beyond the limit allowed in for normal, nonepic magic items, multiply the portion of the market price derived from that characteristic by 10. (http://d20srd.org/srd/epic/magicItems/basics.htm#marketPrice) Insight bonuses to anything do not have a listed non-epic limit.
I got that semi-official price from this article (http://www.wizards.com/default.asp?x=dnd/rg/20050118a), written by Skip Williams aka The Sage, who I think is the primary author of the official D&D FAQ, among other things.
NullAshton said:
Sweet. So I can add another dragon hitdie for the skills? Wondering what the modifiers to the saves would be...
Dragon hit dice have all three good saves, and it's your second dragon hit die, so all three would go up by 1.
Jack Simth
February 26th, 2006, 10:08 PM
douglas said:
Ah, but not all criteria for whether a magic item is epic or not trigger that multiplier. If the item gives a bonus beyond the limit allowed in for normal, nonepic magic items, multiply the portion of the market price derived from that characteristic by 10. (http://d20srd.org/srd/epic/magicItems/basics.htm#marketPrice) Insight bonuses to anything do not have a listed non-epic limit.
I got that semi-official price from this article (http://www.wizards.com/default.asp?x=dnd/rg/20050118a), written by Skip Williams aka The Sage, who I think is the primary author of the official D&D FAQ, among other things.
Ah, so you've never seen some of the historic "What the FAQ?!" moments where versions of the FAQ actually contradicted themselves (e.g., acid both ignoring and not ignoring hardness)? I belive they've weeded them out in the current version, but still not a document I exactly trust; when I find something in there that doesn't quite match up with one of the other rules; especially as a) the heading for that particular subsection of the Epic segment of the SRD clearly spells out that in general, if it even meets one of the criteria, it's epic - and 20^2 * 1,000 definately beats the 200,000 gp cap for non-epic items; b) there's exactly one listed core item over the 200,000 gp cap in non-epic - the Staff of Power; c) my take on the form of the article is that he's looking at which way to look at the guidelines, focusing on normal play - Epic's just a side comment, and I doubt he's thinking much about the little details on the Epic item pricing guidelines.
douglas
February 26th, 2006, 10:58 PM
Oh, I know he's been known to make quite a number of embarassing mixups, but what he writes for WotC does have the backing of at least quasi-officialdom.
Regardless, I don't see any possible interpretation of the rules in the SRD that would make having a market value over 200k trigger the *10 multiplier. The epic *10 is specifically keyed to bonuses that non-epic items can't give, and it's trivially easy to stack up legal non-epic bonuses on a single item to the point where its total cost exceeds 200k. +6 to all ability scores would do it just fine (Note: Do not ever allow material from the Miniatures Handbook into a normal campaign without carefully looking it over first. The Miniatures Handbook is home to such brokenness as the Belt of Magnificence +6, +6 to all ability scores on one item, for a mere 200k, among many many other things). Now, I wouldn't argue against a house rule that a +20 permanent insight bonus is beyond non-epic limits, but insight bonuses aren't even mentioned anywhere in the RAW as having a cap, non-epic or otherwise.
NullAshton
February 26th, 2006, 11:35 PM
You know, seeing as how everyone else is getting custom items, maybe I should join in. Hmmm.
narf poit chez BOOM
February 27th, 2006, 06:04 AM
Yes, Eldon picked up the goggle upgrade.
Where's the logs, so I can go count his XP?
NullAshton
February 27th, 2006, 09:32 AM
You know, you could just get a hand of glory, for 8,000 GP. Extra ring slot, and can use daylight and see invisibility once a day.
Violist
March 4th, 2006, 01:19 AM
*updates charsheet*
Everyone on for tomorrow? Ought to be able to make it, now that the moving is finally done... just a ton of boxes to unpack and sort now http://forum.shrapnelgames.com/images/smilies/happy.gif
Jack Simth
March 4th, 2006, 03:32 AM
narf poit chez BOOM said:
Yes, Eldon picked up the goggle upgrade.
Where's the logs, so I can go count his XP?
Logs don't hold the xp counts; this thread does. Hard drive crashed are tough; let's see....
Eldon:
Last session; +5,000
2/11: +1,333
1/28: +3,700
1/21: +1,325
1/14: +3,320
1/07: +1,125+1,686
12/17:1750
12/03: 117326
131,565
Unless I missed something, of course.
NullAshton
March 4th, 2006, 12:34 PM
Woooohoo, if Narf doesn't sleep in, we might finnally have a full group!
Jack Simth
March 4th, 2006, 02:40 PM
Server online.
Today's Random: [100d20] -> [4,5,20,18,16,13,8,12,1,6,11,6,16,4,6,12,5,5,20,5,2 0,16,14,6,
17,19,15,15,8,6,18,3,2,19,4,3,12,15,17,3,14,16,20, 5,12,3,12,13,6,12,12,5,5,9,3,6,5,20,11,
19,9,8,10,8,11,20,8,17,11,1,18,15,8,18,12,19,7,20, 18,3,2,2,17,6,12,20,12,18,19,2,6,1,20,5,
3,7,14,19,14,5] = (1078)
NullAshton
March 4th, 2006, 02:47 PM
Here's my character sheet, been a while before I posted it.
EDIT: Fixed a few minor things.
Jack Simth
March 5th, 2006, 12:04 AM
Back from dinner; Violist? Registered a disconnect.
Jack Simth
March 5th, 2006, 12:41 AM
Server Closed.
One CR 15 halfling Rogue slaugtered - but took a dragon down with him; trasure taken.
Three CR 13 Troglodite Clerics dealt with; one killed, the other two pacified, and gave directions to the goal you were after.
One CR 13 Beholder slaughtered. Rather messily. All damage dealt by the Rogue.
Let's see... at the beginning of the session, Kaylin was 15th, Jason 16th, Elorin 16th, Kibin 17th, correct?
If so....
3,375 xp to Kaylin;
2,400 each for Jason and Elorin;
1,913 for Kibin.
No votes cast? Oh well. What about this week?
Log attached.
Jack Simth
March 5th, 2006, 01:42 AM
Hmm... that puts Jason up a level, to ECL 17. Nifty ... new spell level (6th - meanwhile, when Kaylin gets to 17th, she will be figuring out how to cast her first Wish....), new feat, stat point to add....
Violist
March 5th, 2006, 06:29 AM
Whoa, cool. That puts me into XL16 with 63 XP to spare. May I take a level of Archmage yet or have the requirements not been satisfied?
And if so... what High Arcana should I take... Mastery of Shaping is what we planned for, but lately I haven't been using area effect spells much when people are in melee... Spell-Like Ability is highly tempting, though I'm not entirely sure how it works...
I'm casting my RP vote with Elorin... and I'm kind of wondering if Kibin's personality is changing or if that's just me?
Jack Simth
March 5th, 2006, 01:41 PM
Go for it.
Spell like ability:
All right; say you want to always have Greater Teleport (8th level spell) ready; if selecting that, you burn - permanently - two spell slots; a 5th level spell slot (for the ability) and an 8th level spell slot (for the spell). Once done, you can use Greater Teleport as a spell-like ability twice per day - permanently - so on monday, you use greater Teleport twice - and on tuesday, and on wendsday, and on thursday....
And, if you happen to get pinned, and unable to speak, that's okay, as the components (other than special XP components) went away - you don't need to waive your arms, you don't need to say anything - you just need to concentrate (there's a concentration check for casting spells in a grapple, and a spell-like ability works just like a spell, with the exceptions of a couple of things), and away you go, up to twice per day.
NullAshton
March 5th, 2006, 02:27 PM
I vote for Kaylin this time.
NullAshton
March 5th, 2006, 10:25 PM
Okay, a few changes... Pretty minor. Charisma reduced 2 points to raise constitution two points for a little more health... a few more modifications to the sheet... Still has 8 attacks, 260 average damage if all 8 sneak attacks hit, good initiative and to hit rolls... Maybe I should temporary retire Kibin to fit him in. Hmmmm.
EDIT: Forgot the -2 penalty from dual wielding, whoops.
ZeroAdunn
March 7th, 2006, 12:30 AM
Sorry, I thought I had made it clear to NA when he asked after the session that I wasn't coming back. I didn't enjoy the game.
First and foremost I felt I was being pidgeon holed into playing the dumb meat shield. I hate it when a player is pushed into playing a stereotype.
Secondly, I couldn't stand NA. It may have been just that game session but he drove me nuts. I love it when players have different motives and different goals, it produces fun situations when these motives come into conflict. Unfortunately is all NA did was whine. Every thing we did he complained about not wanting to do it, and how it was stupid. This really irked me.
Third: I felt very much it was a DM ran game. By this I mean in every situation, it was a DM NPC that solves the problem. For me, this takes me out of the game. It may have been sheer coincidence but it seemed to me that the ghost had the solution to all of our problems, and the players were just along for the ride. The players didn't even seem to know their own characters, as it was usually the ghost who gave suggestions on how to use their spells/abilities.
Fourth: I prefer a game that is more, "Gritty." I like seedy characters, evil monsters and questionable ethics. I don't want to cruise around with a group of peaceniks making friends with the world, but that is just me.
Finally: I just didn't like the feel of the game. The whole session left me feeling annoyed and bored. It wasn't enjoyable.
On a side note: I should have gotten XP as a sixteenth level character as a half giant is +1 ECL.
Violist
March 7th, 2006, 03:17 AM
Aww, I'm sorry to hear that. It was nice having you along for the one session, though.
Spell Like Ability on Greater Teleport sounds extremely useful, since we seem to use that frequently, and I dislike the Teleport's failure chance... so unless anyone can think of some reason not to, I'll do that.
On a third note, the local Bach-playing marathon is Saturday, so I probably won't be able to attend much of the session. Perhaps Kaylin needs to be off to meditate on her newfound abilities...
douglas
March 7th, 2006, 03:48 AM
ZeroAdunn said:
First and foremost I felt I was being pidgeon holed into playing the dumb meat shield. I hate it when a player is pushed into playing a stereotype.
There was some discussion along that line before the session started, but as far as I can tell the subject was dropped completely once we started and it was clear your character was already finished.
ZeroAdunn said:
Secondly, I couldn't stand NA. It may have been just that game session but he drove me nuts. I love it when players have different motives and different goals, it produces fun situations when these motives come into conflict. Unfortunately is all NA did was whine. Every thing we did he complained about not wanting to do it, and how it was stupid. This really irked me.
I'd agree with you on that one, but it really was just that session. I can't remember any session where he was even close to as annoying as he was that time. I think the main thing was that he just either didn't understand or didn't agree with that in a medieval setting like standard D&D, it is acceptable and even expected that travellers who are capable of fighting off bandits will do so with lethal force and little care for the bandits' survival unless they have a specific reason to want them captured alive.
ZeroAdunn said:
Third: I felt very much it was a DM ran game. By this I mean in every situation, it was a DM NPC that solves the problem. For me, this takes me out of the game. It may have been sheer coincidence but it seemed to me that the ghost had the solution to all of our problems, and the players were just along for the ride. The players didn't even seem to know their own characters, as it was usually the ghost who gave suggestions on how to use their spells/abilities.
I have no idea what you're talking about. I understand the potential problems with a DM PC, but I didn't notice anything even close to "the ghost had the solution to all of our problems". Sure, he has some useful abilities (Telekinesis at will, for one), but nothing excessive, and I think we could manage just fine without him. As for Jason giving suggestions on how to use our abilities, I'm having a hard time finding more than one example, and that one is incomplete - he suggested trying to detect magic to locate the druid, but I'm the one that came up with Arcane Sight as the spell to use.
ZeroAdunn said:
Fourth: I prefer a game that is more, "Gritty." I like seedy characters, evil monsters and questionable ethics. I don't want to cruise around with a group of peaceniks making friends with the world, but that is just me.
We've had our share of "grittiness", and I expect we'll have plenty more to come, it just wasn't in that session. When I first joined, night watches were a very serious thing because the current BBEG had a habit of sending summoned demons/devils to attack us most nights, and the ghost I believe we referred to a few times in that session had some rather extremely questionable ethics. We were just on a one-session break from that quest, partly to get you introduced, and I think Jack just made up some mostly filler stuff for it, not long enough to properly introduce truly nasty characters. As for "peaceniks", tell that to the beholder that got its brain torn out through its ear (massive overkill from sneak attacks) last session http://forum.shrapnelgames.com/images/smilies/tongue.gif.
ZeroAdunn said:
Finally: I just didn't like the feel of the game. The whole session left me feeling annoyed and bored. It wasn't enjoyable.
Not sure what to say about this one. You can give it another chance, or not, whatever you decide. We have enough players we won't really miss you all that much. You can try going through some of the logs of previous sessions to get a better sense of what's normal for us if you want. They're all posted in this thread.
douglas
March 7th, 2006, 04:13 AM
Violist said:
Spell Like Ability on Greater Teleport sounds extremely useful, since we seem to use that frequently, and I dislike the Teleport's failure chance... so unless anyone can think of some reason not to, I'll do that.
That just doesn't seem like much of a benefit to me. It effectively moves one 5th level spell slot to 7th level in exchange for completely giving up all flexibility with that spell slot and another 7th level spell slot. I don't see the lack of components mattering, as it only has a verbal component which is not a problem for escaping from grapples, the main situation I can think of where it would really matter. Besides, Dimension Door will do that job just fine, and it's only 4th level.
By my count you have 4 7th level spell slots and 3 8th level already, including bonus slots from intelligence, which is quite enough to prepare an adequate number of Greater Teleports and still have enough good combat spells. 6th level and lower spells can still be quite potent in combat, you know.
Being able to toss AoE's like, say, Prismatic Spray, Cone of Cold, Fireball, and Waves of Exhaustion without worrying about where the melee guys are, now that's a handy ability. Unless I miss my guess, the primary reason you haven't been tossing AoE's when we're in melee is entirely because you didn't have Mastery of Shaping.
Violist
March 7th, 2006, 01:04 PM
Hmm... you're right. Besides, there's always next level... and the AoE spells are some of the best. OK, Mastery of Shaping, and now I have to stop procrastinating on calculus homework http://forum.shrapnelgames.com/images/smilies/tongue.gif
NullAshton
March 7th, 2006, 02:37 PM
I just started Algebra II. Calculus is next. http://forum.shrapnelgames.com/images/smilies/frown.gif
douglas
March 7th, 2006, 02:54 PM
I finished my last calc course two or three years ago. As for other homework, not having any is one of the great benefits of working at my job instead of taking classes this semester http://forum.shrapnelgames.com/images/smilies/tongue.gif.
Jack Simth
March 7th, 2006, 09:00 PM
ZeroAdunn said:
Sorry, I thought I had made it clear to NA when he asked after the session that I wasn't coming back. I didn't enjoy the game.
First and foremost I felt I was being pidgeon holed into playing the dumb meat shield. I hate it when a player is pushed into playing a stereotype.
Secondly, I couldn't stand NA. It may have been just that game session but he drove me nuts. I love it when players have different motives and different goals, it produces fun situations when these motives come into conflict. Unfortunately is all NA did was whine. Every thing we did he complained about not wanting to do it, and how it was stupid. This really irked me.
Third: I felt very much it was a DM ran game. By this I mean in every situation, it was a DM NPC that solves the problem. For me, this takes me out of the game. It may have been sheer coincidence but it seemed to me that the ghost had the solution to all of our problems, and the players were just along for the ride. The players didn't even seem to know their own characters, as it was usually the ghost who gave suggestions on how to use their spells/abilities.
Fourth: I prefer a game that is more, "Gritty." I like seedy characters, evil monsters and questionable ethics. I don't want to cruise around with a group of peaceniks making friends with the world, but that is just me.
Finally: I just didn't like the feel of the game. The whole session left me feeling annoyed and bored. It wasn't enjoyable.
Fair enough.
ZeroAdunn said:
On a side note: I should have gotten XP as a sixteenth level character as a half giant is +1 ECL.
On a side note, the setup was for new entries coming in at the ECL of the lowest current party member (at the time, Kaylin and Rilyrr, at 15th), and not drawing from sources I don't have access to (where was that nifty knoweledge feat from?). I would have mentioned it after the session, but it became a moot point, so ....
Violist
March 8th, 2006, 02:12 AM
Aww, calculus is fun! I just have yet to figure out what job requires triple integration...
NullAshton
March 8th, 2006, 01:25 PM
Jack, how much would an item be that adds enchantment bonuses to natural weapons, such as Magic Fang, Greater does?
douglas
March 8th, 2006, 01:35 PM
That item already exists, it's the Amulet of Mighty Fists (http://d20srd.org/srd/magicItems/wondrousItems.htm#amuletofMightyFists).
The better question is, this item obviously does not fit the protection and discernment affinities of the slot it's in, so could you get it without that 50% markup in a different slot?
Let's see, I suppose transformation might fit for cloaks but it's a little bit of a stretch and I think you already have a cloak; a shirt's physical improvement might fit since these are natural weapons being enhanced; combat for bracers is obvious but you already have Bracers of Armor; the destructive power affinity of gauntlets fits but that would conflict with your Gloves of Dex; belts have physical improvement just like shirts so that might work, but I don't know if you already have a magic belt. It looks like getting it on a shirt is your best bet, pending DM approval.
BTW, does a robe's affinity for "Multiple effects" mean it costs less to add extra abilities to a robe than for other slots? http://forum.shrapnelgames.com/images/smilies/tongue.gif Also, what kinds of abilities go well on robes? "Multiple effects" is the only thing listed. http://forum.shrapnelgames.com/images/smilies/confused.gif
NullAshton
March 8th, 2006, 01:42 PM
Hmmmm. A little expensive, though... Wonder if I can get it on attack rolls only.
narf poit chez BOOM
March 10th, 2006, 09:53 PM
Jack Simth said:
narf poit chez BOOM said:
Yes, Eldon picked up the goggle upgrade.
Where's the logs, so I can go count his XP?
Logs don't hold the xp counts; this thread does. Hard drive crashed are tough; let's see....
Eldon:
Last session; +5,000
2/11: +1,333
1/28: +3,700
1/21: +1,325
1/14: +3,320
1/07: +1,125+1,686
12/17:1750
12/03: 117326
131,565
Unless I missed something, of course.
Ok, thanks.
Also, my computer is fixed (Again) (Hopefully permanently). Woohoo!
NullAshton
March 10th, 2006, 10:02 PM
Woohoo! Now you can come have fun with us!
Jack Simth
March 10th, 2006, 10:20 PM
NullAshton said:
Hmmmm. A little expensive, though... Wonder if I can get it on attack rolls only.
No, not really; you might, however, be able to convince the Rylrr to spend a couple of castings of Greater Magic Fang on you every day, or maybe even convinc Kaylin to Pemanency it. That, however, is up to the players.
Violist
March 11th, 2006, 04:01 AM
Well, looks like I'll be able to play a few hours with you guys before I have to head off to the Bach festival. Nice to have you back, as it were, Narf.
narf poit chez BOOM
March 11th, 2006, 02:05 PM
Nice to be back.
I also have to get an allergy shot sometime today. (I'll be a little late)
Jack Simth
March 11th, 2006, 02:44 PM
Server Online.
Today's Random: [100d20] -> [14,19,5,1,15,17,2,19,6,6,10,18,2,3,14,16,14,10,2,5 ,12,3,5,4,
7,13,7,13,9,13,6,15,3,18,18,5,6,3,19,10,15,16,20,1 0,1,16,9,18,11,5,4,13,20,14,8,15,4,13,
4,4,20,3,18,18,5,10,4,16,3,13,12,4,1,3,8,10,19,4,1 4,4,12,10,4,20,10,6,8,15,12,10,11,20,
14,1,19,6,5,3,4,15] = (1001)
Jack Simth
March 12th, 2006, 01:18 AM
Server Closed.
One Greater Stone Golem (CR 16) Escaped; half XP: 283 each for Kibin and Jason (17th), 400 each for Kaylin, Elorin, and Eldon (16th), 562 for Rylrr.
One Behomoth Eagle returned home (CR 18), treated as defeated; full XP: each 1600 to the level 16 characters (Kaylin, Elorin, and I think Eldon), 1275 to the 17th's (Kibin, Jason), 2250 to the 15th's (Rilyrr)
Bison are only CR 2; you're expected to be able to deal with an infinite number of them; no XP.
Treating the initiation quest as CR 20, just for grins: 4500 to Rilyrr (15th), 3200 to Elorin, Kaylin, and Eldon (16th), 2550 to Jason and Kibin (17th).
Two votes cast; one for Kaylin, one for Elorin; 750 xp each.
XP gains:
Rilyrr:562+2250+4500=7312
Elorin:400+1600+3200+750=5950
Kaylin:400+1600+3200+750=5950
Eldon: 400+1600+3200=5200
Kibin: 283+1275+2550=4108
Jason: 283+1275+2550=4108
So, who roleplayed best this session?
Jack Simth
March 12th, 2006, 01:20 AM
Log attached.
Violist
March 12th, 2006, 03:40 AM
Updating charsheet... should I just put the costs for the scrolls of the spells used that I didn't have, and subtract some for the crafting portal?
I'm going to cast my RP vote with Jason.
Jack Simth
March 12th, 2006, 01:51 PM
As a DM slip up, your call.
NullAshton
March 12th, 2006, 02:53 PM
That places me at a total of 143,249 XP points?
Jack Simth
March 12th, 2006, 05:22 PM
Or thereabouts; not something I'm tracking particularly closely at the moment.
NullAshton
March 12th, 2006, 09:08 PM
For future knowledge, how much for 18th level?
Jack Simth
March 12th, 2006, 10:19 PM
(0+1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17)*1,00 0 xp = 153,000 xp
Violist
March 13th, 2006, 06:57 AM
Not going to miss an opportunity for spells... *marks off costs*
narf poit chez BOOM
March 13th, 2006, 03:01 PM
131,565 + 5,200 = 136,765 = Level 17.
Well, Swashbuckler gets kinda weak after level 6/7...Dervish looks interesting, but doesn't meet the requirements...Exempler has some neat skill bonuses but d6 HP, 2/3 attack bonus, already meets the requirements...
Or, I could just cross-class to Fighter. -20% XP wouldn't hurt that much for 4 levels...Are we going epic?
Jack Simth
March 13th, 2006, 09:34 PM
Epic? That depends on how long it takes for the permits to go through on my church's current building project vs. how long it takes to get into Epic; once construction starts, I plan to be spending many of my Saturdays working at church. We might be able to reschedule at that time, we might not.
narf poit chez BOOM
March 14th, 2006, 05:18 PM
There's a thought - Any chance I could take a feat to change his favored class to fighter?
Jack Simth
March 15th, 2006, 01:51 AM
Doesn't sound unreasonable; removing an XP penalty, sort of like Two-Weapon Fighting reduces the attack penalty for fighting with two weapons. Even make it a Fighter Bonus Feat.....
Fighting Focus
This feat ovverrides your racial favored class, changing to to Fighter, instead of whatever it was. This feat may be taken as a Fighter bonus feat.
Violist
March 17th, 2006, 01:40 PM
Couldn't remember if I'd told you guys this, but I'm going to be gone Saturday. Orchestra is going on a concert/competition tour... starting in about 3 hours...
Jack Simth
March 17th, 2006, 09:41 PM
A tour? Wow. What are the chances for a recording? I enjoy the occasional orchestra, although it's usually too loud for my tastes in person.
narf poit chez BOOM
March 18th, 2006, 05:00 AM
Heh. I don't like loud noises either. Hurts my ears.
Jack Simth
March 18th, 2006, 02:30 PM
Server Online.
Today's Random: [100d20] -> [8,10,10,17,15,18,6,8,19,19,9,9,6,20,11,5,8,5,14,16 ,18,16,
17,13,3,5,13,9,6,2,5,9,7,4,14,12,9,9,1,10,5,19,17, 8,5,20,16,8,10,16,17,20,7,10,19,9,3,
3,9,16,15,16,14,6,8,6,10,7,10,12,2,6,16,1,5,19,13, 12,11,18,8,17,17,7,14,2,9,13,2,17,
13,13,13,17,19,5,1,11,5,8] = (1070)
Jack Simth
March 18th, 2006, 09:11 PM
Server closed. One CR 20 Pit Fiend captured, chatted with, helped by the (now deceased) frontier trader. The Ice Devil, as a Summon during combat, doesn't count.
Let's see... Rilyrr's 16th, Kaylin's 16th, everyone else 17th?
One vote cast, for Jason, 1000 bonus XP
Jason: 3550
Rilyrr: 3200
Kibin: 2550
Eldon: 2550
Elorin: 2550
Kaylin (1/2 xp for no player): 1600
Log Attached; oh, and who roleplayed best this week?
Edit: Rilyrr's 16th, oops.
NullAshton
March 18th, 2006, 09:26 PM
A couple of GM goofs....
Holy damage does lethal damage, because it's an energy attack and thus bypasses damage resistance, and since it's a good effect, it bypasses the regeneration and does lethal damage.
The posion that kiled the frontier trader should have taken a minute to be lethal. The immediate effects of it was 1d6 constitution damage, the secondary damage which goes into effect a minute later is death.
EDIT: We're also all immune to posion, so it was kind of useless to make a fortitude save except for the disease. And the disease is pointless, as eating Hero's Feast cures all diseases. And I keep forgetting to add the +1 bonus to attack rolls and will saves...
EDIT EDIT: And my breath weapon penetrates all damage resistance, because it's a supernatural effect. Hmmm...
EDIT EDIT EDIT: Out of curiosity, do you have any type of instant messaging client that you use, such as AIM or MSN messenger?
douglas
March 18th, 2006, 09:44 PM
He was killed by a poison's secondary effect? Yeah, he'd definitely still be alive, then. Secondary effects from poison have a 1 minute delay, 10 rounds, more than enough time for us to have finished the summoned monster, noticed the trader's poisoned state (with prompting from him, probably), and cured it. If he's a druid, he could probably have neutralized it himself in that time, anyway.
Holy does not bypass the Pit Fiend's regen because the extra damage is added as weapon damage, which requires that it also be silver to bypass the regen. Against the Ice Devil, silver is not needed so the good alignment effect of Holy is sufficient.
NullAshton
March 18th, 2006, 10:01 PM
Notice the holy description. Moderate evocation [good], which means it's a GOOD EFFECT. Thus, it should bypass regeneration. It also uses Holy Smite, which is a good effect...
EDIT: Which probally doesn't bypass the damage reduction. Just the regeneration. Hmmmm.
Jack Simth
March 18th, 2006, 10:46 PM
NullAshton said:
A couple of GM goofs....
Holy damage does lethal damage, because it's an energy attack and thus bypasses damage resistance, and since it's a good effect, it bypasses the regeneration and does lethal damage.
Not quite;
SRD, Magic Items, Weapons and ArmorHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded. Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition.
Moderate evocation [good]; CL 7th; Craft Magic Arms and Armor, holy smite, creator must be good; Price +2 bonus.
No mention of energy damage.
NullAshton said:
The posion that kiled the frontier trader should have taken a minute to be lethal. The immediate effects of it was 1d6 constitution damage, the secondary damage which goes into effect a minute later is death.
No; he got poisoned twice, and ran out of Con (bad rolls - a 6 and a 5, assigned him a mere 10); it's damage, so stacks.
NullAshton said:
EDIT: We're also all immune to posion, so it was kind of useless to make a fortitude save except for the disease. And the disease is pointless, as eating Hero's Feast cures all diseases. And I keep forgetting to add the +1 bonus to attack rolls and will saves...
The Fort saves were for the numbing cold slow on blue, not red's poison and disease.
NullAshton said:
EDIT EDIT: And my breath weapon penetrates all damage resistance, because it's a supernatural effect. Hmmm...
Not, however, Energy Resistance (Cold), which he had a few points in.
NullAshton said:
EDIT EDIT EDIT: Out of curiosity, do you have any type of instant messaging client that you use, such as AIM or MSN messenger?
Not that I use, now.
Jack Simth
March 18th, 2006, 10:54 PM
NullAshton said:
Notice the holy description. Moderate evocation [good], which means it's a GOOD EFFECT. Thus, it should bypass regeneration. It also uses Holy Smite, which is a good effect...
EDIT: Which probally doesn't bypass the damage reduction. Just the regeneration. Hmmmm.
That's what it shows up as under Detect Magic, not what it does.
"Regeneration (Ex): A pit fiend takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor."
Compare to an Ice Devil's: "Regeneration (Ex): An ice devil takes normal damage from good-aligned weapons and from spells or effects with the good descriptor."
And a Chain Devil's: "Regeneration (Ex): Chain devils take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor."
Holy makes the weapon good-aligned, and adds damage vs. Evil critters. Unless it's both good-aligned and silver, however, it doesn't get through the Pit Fiend's, unless it's a spell or similar effect; a Holy Smite spell would get past, but the weapon effect Holy merely aligns the weapon and increases base damage. Unless it's also Silver, it's not killing the Pit Fiend.
Poiuy
March 18th, 2006, 11:15 PM
sorry, forgot to mention it earlier but I got enough xp to level so I get 3200 xp?
NullAshton
March 18th, 2006, 11:33 PM
Hmmmm. Okay, maybe I was reading a little too into it. My breath weapon would still be good to bypass many creatures damage resistances, however, I need to remember that.
Jack Simth
March 19th, 2006, 12:02 AM
Poiuy said:
sorry, forgot to mention it earlier but I got enough xp to level so I get 3200 xp?
Yep, I'll go back and edit in a moment.
And yes, it's Su, so it works in making, say, a Stone Golem chill out.
NullAshton
March 19th, 2006, 12:30 AM
Oh, something I've been wondering... Do my natural weapons count as magic for penetrating damage resistance, or is that just young adult dragons and older with damage resistance?
Jack Simth
March 19th, 2006, 01:03 AM
"Damage Reduction: Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction."
"Their" usually referrs to the last refferenced subject, which, in that case, was "Young adult and older dragons", so, as a fresh-hatched Wyrmling, you don't, for another 51 years.
Edit:
Of course, that's one of the things the claw sheathes can deal with.....
NullAshton
March 20th, 2006, 04:04 PM
The first of April, I can't make it. Thank goodness, who knows WHAT you have in store on that saturday...
Violist
March 24th, 2006, 04:01 AM
That's too bad... I'm OK with that day, though.
douglas
March 24th, 2006, 07:21 PM
If you ever wanted to see just how powerful a character you could make with epic levels and tons of splatbooks allowed, here's your chance (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=play_ooc;action=display;num=11425105 33). Someone cooked up a supposedly CR 66 monster by the rules for the templates and abilities he used to make it, and wanted to playtest to see if that rating was accurate. The ECL 66 party got massacred, so he's trying again with an ECL 74 party (4 members each time). He has stated that he will playtest it at least three times, so even though we already have enough players this time, you can wait for the third to come around.
I'll be playing a Colossal pixie, wielding four greatswords, each of which is bigger than he is http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif. I'm currently looking at having 28 attacks in a full attack, which I can do on any charge. Oh, and such tricks as getting regeneration (which converts all damage to nonlethal) and immunity to nonlethal damage, resulting in immunity to all damage, are allowed. In fact, such munchkinization as building someone who can cast spontaneously from the entire cleric spell list is not only allowed but encouraged http://forum.shrapnelgames.com/images/smilies/shock.gif. So, have fun pulling out all the broken combos you can think of (excepting pun-pun builds and similar infinite insanity) - the last party played by the same rules and got thoroughly trounced http://forum.shrapnelgames.com/images/smilies/eek.gif.
NullAshton
March 24th, 2006, 07:44 PM
How about an army of fanatic armored halfling followers that you chuck at stuff? http://forum.shrapnelgames.com/images/smilies/laugh.gif
douglas
March 24th, 2006, 08:32 PM
Slight problem with that: how do you prevent a bluff or diplomacy check in the mid 200's from making them turn on you? Even 74,000,000 gp has limits to what it can buy for you, and the vast majority of the followers would be level 1.
NullAshton
March 24th, 2006, 10:53 PM
Oookay. I'll back away, slooooowly.
Ashton runs off.
Atrocities
March 24th, 2006, 11:07 PM
Time to lock this thread and allow it to die!
Jack Simth
March 25th, 2006, 12:07 AM
Umm.... why? This isn't The Undead Thread (http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=323621&page=0&view=&sb=5& o=&fpart=78&vc=1) after all.
NullAshton
March 25th, 2006, 12:21 AM
Uh, don't we still use this thread? Thus, it would be pointless to lock the thread, because it's not dead yet. We still roleplay every saturday.
Atrocities
March 25th, 2006, 06:47 AM
I be kidding maaaaaaaaaaaaaaaaaaan
Jack Simth
March 25th, 2006, 02:32 PM
Server online.
Today's Random: [100d20] -> [13,4,2,9,7,3,14,3,2,10,11,11,20,10,9,7,19,9,2,11,3 ,5,20,18,12,
1,20,17,1,12,16,13,6,13,17,5,3,18,10,15,12,17,12,7 ,3,3,1,10,18,18,14,17,3,5,9,6,12,6,8,16,
19,15,3,5,3,6,5,5,12,3,10,3,6,17,7,12,1,18,2,3,19, 17,2,2,6,12,13,18,19,11,17,3,8,17,17,10,
6,19,19,20] = (1008)
Jack Simth
March 26th, 2006, 12:40 AM
Server offline.
No combat, fair amount of plot, though. Had a fun discussion with a Pit Fiend before letting it go, talked to some displaced dwarves, found out about a nasty slaughter, chatted with one of the opposition. Plot Xp: 5,000 to everyone that was present; Kaylin, Elorin, Eldon, Jason, and Kibin. No votes cast this week; ah well.
Who roleplayed best this week?
Log attached.
narf poit chez BOOM
March 26th, 2006, 01:10 AM
Elorin, I guess.
narf poit chez BOOM
March 28th, 2006, 03:00 AM
So...Has anyone else read Andre Nortons' Witch World novels?
Jack Simth
March 29th, 2006, 10:24 PM
I might have read one or two - been a while, though. Any good?
narf poit chez BOOM
March 30th, 2006, 01:53 AM
I remember them as being good, if rather vague and kinda weird.
They also contain a technological, dimensional traveling group of conquerers that remind me of your gnomes.
NullAshton
March 30th, 2006, 09:16 AM
Remember, I won't be here saturday... I don't suppose you could take a break saturday from roleplaying, since I'm a regular?
Jack Simth
March 30th, 2006, 11:33 PM
Narf: Well, that's not where I got the inspiration from; there was a question a while back on a different forum I occasionally drop in on about how to build a mech for D&D....
Null: Well, there's a portion of this I kinda want to run on April 1st.....
narf poit chez BOOM
March 30th, 2006, 11:34 PM
Run and hide! Run and hide!
Jack Simth
March 31st, 2006, 12:24 AM
More of a puzzle....
narf poit chez BOOM
March 31st, 2006, 01:42 AM
Scream, run and hide!
NullAshton
March 31st, 2006, 11:15 AM
Hehe. Here's my character sheet, updated and everything, in case you're going to GM me. Don't forget the dodge bonuses for a total of 38 AC on one target. And if you run a session Saturday, I'll probally be level 18. http://forum.shrapnelgames.com/images/smilies/happy.gif
narf poit chez BOOM
March 31st, 2006, 08:09 PM
I've been having trouble getting to sleep lately. I'll try to get up as soon as possible.
Sorry in advance.
Violist
April 1st, 2006, 08:32 AM
I'm having similar issues, though I've set 4 alarms to try to wake me up. Hoping that'll be enough.
Jack Simth
April 1st, 2006, 02:32 PM
Server Online.
Today's Random: [100d20] -> [2,17,17,5,15,13,11,16,13,7,5,12,3,8,10,1,4,19,13,1 ,17,3,
8,6,5,11,16,5,10,5,8,2,7,17,6,12,12,4,10,16,4,20,3 ,16,18,3,5,18,18,18,13,17,4,11,16,
14,2,8,14,10,4,4,10,12,5,17,12,13,17,13,6,16,3,6,1 9,2,2,3,6,19,6,14,3,1,6,2,9,7,11,
10,8,18,20,1,20,5,2,5,5,10] = (956)
Jack Simth
April 1st, 2006, 06:23 PM
Server offline; Eldon and Elorin in attendence.
No combat, one vote for Elorin; he wins last week's RP award, netting 1,000 xp.
So, who roleplayed best this week?
Violist
April 1st, 2006, 06:55 PM
Hah, great, woke up at the same time server closed.. sorry guys http://forum.shrapnelgames.com/images/smilies/frown.gif
NullAshton
April 2nd, 2006, 05:06 PM
Where's the logs?
Jack Simth
April 3rd, 2006, 02:45 AM
Hmm? Oh, didn't save them. Don't worry; nothing particularly plot- or combat- related happened.
Suicide Junkie
April 3rd, 2006, 03:46 AM
I see NA failed his saving throw against the Amnesia Dust.
NullAshton
April 3rd, 2006, 08:13 AM
No, I was away for the weekend, and couldn't come.
NullAshton
April 4th, 2006, 09:19 AM
So, I guess I'll be here this saturday... probally need to make my character sheet a little neater. As well as a few bonuses that I've been forgetting, such as Hero's Feast bonuses(If we have two of them a day, that is...), and I think there's a to-hit bonus(small) for being small. As well as the standard miscellanous bonuses for hide and move silently for being small, so I won't forget.
Violist
April 5th, 2006, 04:28 AM
I can't make it this Saturday; symphony is (according to the conductor) in dire need of rehearsal so we're spending all day Saturday.
NullAshton
April 5th, 2006, 07:40 PM
Woooo, updated sheet again, and removed the old kobold racial modifiers. I don't suppose I could use my two dexterity level-up points that I've had?
Jack Simth
April 6th, 2006, 08:34 PM
16th, yes; 12th, no - you became a dragon long about 14th, if I recall correctly.
Jack Simth
April 8th, 2006, 01:25 PM
Server online; today's random: [100d100] -> [5,58,41,22,16,3,29,67,79,1,6,93,1,54,28,20,
68,54,71,19,41,12,3,25,7,70,70,94,27,96,65,7,20,76 ,100,22,18,21,89,41,5,42,10,46,75,53,
59,18,50,52,52,79,88,43,76,62,45,73,34,69,49,100,5 ,67,98,74,59,89,48,21,68,65,57,38,58,
2,1,13,7,83,42,95,42,40,80,60,25,80,38,19,94,5,50, 70,20,60,70,12,7,5] = (4586)
NullAshton
April 8th, 2006, 01:45 PM
Uh, Jack? Are you in the server yet?
Jack Simth
April 8th, 2006, 09:48 PM
Server Closed. Three nominally CR 14 opponents defeated (although as brand new critters, I'm open to arguments that they had a different CR), Let's see.... I've lost track of everyone's level - I think Eldon, Kibin, Elorin, and Jason are all 17th at this point? 1700 xp each.
Extra 1000 xp per for learning the assorted weaknesses, and the ins and outs of fighting these metal monsters.
narf poit chez BOOM
April 8th, 2006, 10:04 PM
Well, my stomach is no longer threatening, but I guess too late anyway.
Can I get a log link? Thanks.
Jack Simth
April 8th, 2006, 10:41 PM
Hmm... that puts Jason up a level....
NullAshton
April 8th, 2006, 11:03 PM
Lucky... I'm a little more than 2000 XP away from level 18. I don't suppose I have any chance of 2,500 XP from roleplaying votes? My vote goes to Eldon.
narf poit chez BOOM
April 9th, 2006, 12:42 AM
Why in particular?
I'm asking so I know what I did right and because, well, I wasn't there for much of the session, so I'm curious.
douglas
April 9th, 2006, 02:23 AM
Hmm, just looked up turning and rebuking undead, and since Jason most certainly was able to flee, Jose rebuked him instead of turning, which makes him either evil or neutral channeling negative energy, not good. I think we may be returning to that town after a bit of research...
Jack Simth
April 9th, 2006, 03:24 AM
Douglas: I was wondering how long it would be before someone caught that. Five or six hours? Good enough.
Narf: You tried, you were there for one combat (I very clearly remember asking you to break down where your damage comes from) and your character was there for the entire session.
douglas
April 9th, 2006, 03:50 AM
I didn't catch it immediately because it's been a very long time since I've seen turning used. Most undead get two or three HD per CR, so it quickly becomes useless against anything that can challenge the party, and anything weak enough to be affected probably has stats so pathetic the party can just bash them all to bits in melee and take little or no damage because they all need 20's to hit so expending something that actually has limited uses per day seems a waste. There is a very small range of levels where Turn Undead can be devastatingly effective (level 2 cleric vs 1 HD hordes = mass destruction, for example), but beyond that its only effective use is usually for feats that give alternate uses, such as Divine Might adding charisma bonus to damage for one round at the cost of a turning attempt.
NullAshton
April 9th, 2006, 11:50 AM
Yeah, I'm mostly giving my roleplaying vote to narf because he did well even when sick.
Jack Simth
April 9th, 2006, 03:59 PM
douglas said:
I didn't catch it immediately because it's been a very long time since I've seen turning used. Most undead get two or three HD per CR, so it quickly becomes useless against anything that can challenge the party, and anything weak enough to be affected probably has stats so pathetic the party can just bash them all to bits in melee and take little or no damage because they all need 20's to hit so expending something that actually has limited uses per day seems a waste. There is a very small range of levels where Turn Undead can be devastatingly effective (level 2 cleric vs 1 HD hordes = mass destruction, for example), but beyond that its only effective use is usually for feats that give alternate uses, such as Divine Might adding charisma bonus to damage for one round at the cost of a turning attempt.
Wraith: CR 5, 5 HD, +2 Turn resistance
Wight: CR 3, 4 HD
Vampire: CR +2, +4 Turn Resistence
Vampire Spawn: CR 4, 4 HD, +2 Turn resistance
Shadow: CR 3, 3 HD, +2 Turn Resistance
Greater Shadow: CR 8, 9 HD, +2 Turn Resistance
Spectre: CR 7, 7 HD, +2 Turn Resistance
Mummy: CR 5, 8 HD
Devourer: CR 11, 12 HD
Caller In Darkness: CR 9, 11 HD
Bodak: CR 8, 9 HD
Allip: CR 3, 4 HD, +2 Turn Resistence
Turning Check: 1d20+Charisma; With a +3 Charisma bonus, a fully classed cleric has:
A 100% chance of turning an undead with effective turning HD of the Cleric's level -2; an 85% chance of turning an undead with effective turning HD of the cleric's level -1; a 70% chance of turning an undead with effective turning HD of the cleric's level; a 55% chance of turning an undead with effective turning HD of the cleric's level +1; a 40% chance of turning an undead with effective turning HD of the cleric's level +2; a 25% chance of turning an undead with effective turning HD of the cleric's level +3, and a 10% chance of turning an undead with effective turning HD of the cleric's level +4. Each point of Charisma bonus beyond +3 adds 5% to each of those; 5 ranks in Knoweledge(religion) gives a +2 bonus on turning checks against undead (increaseing all the probabilities above by 10%); a Phalactry of Undead Turning increases the bearer's effective cleric level for turning undead by 4 (shifting the turning HD up by 4, globally).
So a Cleric with a charisma bonus of 3, 5 ranks in Knoweledge(Religion) and a Phalactry of Undead Turning has:
A 100% chance of turning an undead with effective turning HD of the Cleric's level +2; an 95% chance of turning an undead with effective turning HD of the cleric's level +3; a 80% chance of turning an undead with effective turning HD of the cleric's level +4; a 65% chance of turning an undead with effective turning HD of the cleric's level +5; a 50% chance of turning an undead with effective turning HD of the cleric's level +6; a 35% chance of turning an undead with effective turning HD of the cleric's level +7, and a 20% chance of turning an undead with effective turning HD of the cleric's level +8.
A Cleric, so decked out, with a base cleric level equal to the undead's CR, will turn:
100%: Wraith: CR 5, 5 HD, +2 Turn resistance
100%: Wight: CR 3, 4 HD:
100%: Vampire Spawn: CR 4, 4 HD, +2 Turn resistance
100%: Shadow: CR 3, 3 HD, +2 Turn Resistance
100%: Spectre: CR 7, 7 HD, +2 Turn Resistance
100%: Devourer: CR 11, 12 HD
100%: Caller In Darkness: CR 9, 11 HD
100%: Bodak: CR 8, 9 HD
95%: Greater Shadow: CR 8, 9 HD, +2 Turn Resistance
95%: Mummy: CR 5, 8 HD
95%: Allip: CR 3, 4 HD, +2 Turn Resistence
100%: Vampire (Template, Variable; figure for a fully PC classed vampire): CR +2, +4 Turn Resistence
100%: Lich (Template, Variable; figure for a fully PC classed Lich): CR +2, +4 Turn resistance
Sun Domain means that, if turned, they go boom, once per day.
Sure, the CR 11 Dread Wraith (16 HD, +2 Turn Resistance) has only a 35% chance under the given conditions above, the CR 8 Morgh (14 HD) 35%, the CR 18 Nightcrawler (25 HD) 35%, the CR 16 Nightwalker (21 HD) 65%, the CR 14 Nightwing (95%), and good bloody luck with the Epic undead, Zombies, or Skeletons past about CR 4 under the above conditions; but other than such things not getting used too terribly often, it's hardly that small of a window for one who really does want to turn undead.
NullAshton
April 9th, 2006, 05:03 PM
He has a point there, you know. Makes the odds a lot better for you even if you do fail.
narf poit chez BOOM
April 10th, 2006, 04:32 AM
Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif
NullAshton
April 10th, 2006, 05:43 PM
And now, this week gives me time for an all-important question... When I reach level 18, which rogue special ability should I choose? I can either choose improved evasion for only half-damage on failed reflex saves, OR I can choose slippery mind for the two saving throws to escape enchantment effects.
*prods Jack Smith for a mathematical analysis like he did with the turning.*
Jack Simth
April 10th, 2006, 08:26 PM
What's to analize?
Which have you been having more trouble with: Reflex saves Vs. Damaging Effects, or Will saves vs. Enchantments?
NullAshton
April 11th, 2006, 08:12 AM
I've been succeeding on reflex saves vs damaging effects, and you haven't been throwing much enchantment effects against us.
narf poit chez BOOM
April 15th, 2006, 06:19 AM
Somehow, I didn't think of two things at the same time.
Going to have people over and turkey tommorrow. Sorry, going to have to miss.
Jack Simth
April 15th, 2006, 01:29 PM
Well, it's going to be a shorter session anyway; have some setup to do at church for tomorrow morning at 2:30 PM, which means I'll need to be leaving at about 2:15 pm Pacific - about four hours after the schedualed start time.
Anyway, Server online. No need for a random today.
Jack Simth
April 15th, 2006, 07:28 PM
Well, that didn't take nearly as long as I was afraid it might.
Jack Simth
April 16th, 2006, 12:00 AM
Let's see.... calling these CR 17, for now, one guard at the dwarven mines opened, and the Gnome removed and tied up; one bypassed as it gave you clues, three run away from, four others bypassed (3 and 1). Let's see.... Kaylin's 16th, Jason's 18th, Elorin and Kibin 17th? Half XP for those run away from/bypassed; one actually defeated, 8 bypassed or run away from.
1 roleplaying vote for Narf; 1,000 xp to Eldon.
Kaylin: 1800+7200=9,000 xp
Elorin: 1275+5100=6,375 xp
Kibin: 1275+5100=6,375 xp
Jason: 900+3600=4,500 xp
Eldon: 1,000 xp
Edit: Logs!
douglas
April 16th, 2006, 12:04 AM
What, no bonus for figuring out the "find the center" thing, assuming I'm correct? Just 1307 xp away from my first Miracle and the ability to True Res fallen party members myself http://forum.shrapnelgames.com/images/smilies/happy.gif.
NullAshton
April 16th, 2006, 01:32 PM
Hey, what about a bonus for me, for figuring out that the whole thing is a hypercube?
Violist
April 16th, 2006, 08:20 PM
Oh my. 9k XP... and that takes me to XL17! PAARRRTY~~~
Wish for sure, probably Weird...
NullAshton
April 17th, 2006, 09:01 AM
Woooo, 18th level, and a new feat(I think). And I'm going with the slippery mind rogue ability this time.
NullAshton
April 18th, 2006, 01:29 PM
Okay, here's the level 18 character sheet, updated with new feats and abilities and other nifties. Ooo, I'm even better at spot now... If you spot any problems, let me know.
Violist
April 22nd, 2006, 03:49 AM
Everyone up for tomorrow? I may have to be involved in the purchase of a lawnmower, so I may need to be absent for some amount of time. I'll try to keep you informed as to when that is.
narf poit chez BOOM
April 22nd, 2006, 07:06 AM
Three in the morning and I can't get to sleep.
NullAshton
April 22nd, 2006, 11:26 AM
I'm always here. About 50 weeks out of the 52 weeks in a year.
Jack Simth
April 22nd, 2006, 01:41 PM
Server Online.
Today's Random: [100d20] -> [17,11,7,11,5,6,18,11,17,11,13,7,12,12,15,4,11,7,2, 5,19, 2,11,16,10,17,3,1,8,11,7,6,15,1,8,13,8,2,9,2,1,4,1 2,1,19,15,13,3,2,11,3,12,18,12,11, 10,6,18,8,18,14,8,6,16,11,14,12,7,20,10,9,15,17,20 ,10,10,9,4,17,19,7,14,19,16,12,3, 3,14,5,12,1,1,5,10,5,10,9,19,14,13] = (1008)
narf poit chez BOOM
April 22nd, 2006, 09:53 PM
I came up with a new class based on the idea of a good-based spontanious spellcaster like the warlock. Anyway, what do you think?
Touched
A Touched harbors intense resevors of light energy due to either birth or circumstances. This energy can come from
exposure to intense good-aligned magical spells, unprotected residence on the Positive Energy Plane (Typically, this only
works for non-natives) or oaths to powerfull, good-aligned beings.
This allows them to heal inflictions, aquire knowledge magically, aid their allies and smite evil. Touched tend to be at
least one of cheerfull, determined, law-abiding or helpfull.
Adventuring
Since most touched explore their power willingly, the most common reasons for adventuring are simply to do good,
expand their knowledge of their powers and to see things that they havn't before. However, to some characters, the power is
something that happened to them due to accidental exposure and they'd really rather get rid of it so they can get on with
their lives. Such characters tend to be either pre-occupied with other concerns or areas of study; some are also evil and
resent the intrusion into their activities. Repentant touched are certainly possible.
If a touched aquired their power from an oath, they also tend to adventure to further the goals and ideals of their
patron. They tend also to be sent on specific errands. On the other hand, a touched with a patron can also expect backup
from time to time, as well as allies in the form of other followers of the patron. The GM should scale the help to the number of
errands the character is sent on. Oath-bound touched work best as NPC's.
Characteristics
Touched are filled with great resoviors of magical energy. The light energy filling their bodies makes them resistant to
magic, especially magic with the 'Evil' descriptor. Touched do not cast spells; instead, they learn how to shape the energy
they harbor to a small number specific ends. Touched also tend to be hardier than most as their energies work to sustain
their life-force.
Alignment
Touched are typically good-aligned and tend to be law-abiding. A touched can be a fearsome and dedicated foe of
evil. Known for helping others, known touched often receive requests to do so. Typically, a touched either learns what is
truely important or wears themselves out trying to take care of everyone's problems. In addition, a known touched with a
specific mission may find they have to deal with too many delays. Nothing prevents them from not announcing their
presence, however.
On the other hand, a touched can abandon their morals and turn to evil. Such characters tend to be vile and
dedicated opponents of all that is good as they twist the light energy they posses. (GM's: Turning such a character into a
warlock could be one result.).
Religeon
An oath-bound touched typically has the same religeon as their patron. Other touched may worship or not,
depending on their inclination.
Other Classes
A touched tends to get along best with good-aligned clerics and paladins. They can get along well with anyone who
is good-aligned. They tend to understand spontanieous casters better than studious casters. Characters of loose morals can
get a cold shoulder. Really, you should base this on alignment and attitude. Anything else is unnessasary.
Role
The touched tends to serve the much the same role as a cleric. He is much more limited in capability, however, so
another spellcaster is still recommended.
Game Rule Information
Touched have the following game statistics.
Abilities: A high charisma score helps make a touched' charms more powerfull. A high dexterity score helps them
aim certain charms. A high constitution helps them survive.
Alignment: Should be any Good.
Hit Die: d6
Class Skills
The touched's class skills (and the key ability for each skill) are Concentration(Con), Diplomacy(Cha), Heal(Wis),
Knowledge(Arcana)(Int), Knowledge(Religeon)(Int), Knowledge(The Planes)(Int), Sense Motive(Wis), Speak Language(None)
and Use Magic Device(Cha).
Skill Points at 1st Level: (2 + Int modifier) X 4
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
Restorative Touch: Touch someone to heal them. At will.
Charms: Kinda like invocations, only a different moral.
Detect Magic: At will, as spell.
Temporary HP: One hour, renewed every two hours at will.
Resist Evil: Resist any magical effect with the Evil Descriptor. It's a save bonus.
<font class="small">Code:</font><hr /><pre> Table 1-1: The Touched
Base
Attack Fort Ref Will Charms
Level Bonus Save Save Save Special Known
1st +0 +0 +0 +2 Restorative Touch +1d6, 1
New Charm(Minor)
2nd +1 +0 +0 +3 Detect Magic 2
3rd +1 +1 +1 +3 Restorative Touch +2d6 2
4th +2 +1 +1 +4 +1d4 Temporary HP 3
5th +2 +1 +1 +4 Restorative Touch +3d6 3
6th +3 +2 +2 +5 New Charm(Minor or Small) 4
7th +3 +2 +2 +5 Restorative Touch +4d6 4
8th +4 +2 +2 +6 +1d6 Temporary HP 5
9th +4 +3 +3 +6 Restorative Touch +5d6 5
10th +5 +3 +3 +7 Resist Evil +2 6
11th +5 +3 +3 +7 Restorative Touch +6d6 7
New Charm(Minor, Smal or
moderate)
12th +6/+1 +4 +4 +8 +1d8 Temporary HP 7
13th +6/+1 +4 +4 +8 Imbue Item 8
14th +7/+2 +4 +4 +9 Restorative Touch +7d6 8
15th +7/+2 +5 +5 +9 9
16th +8/+3 +5 +5 +10 New Charm(Minor, Small, Moderate 10
or Bright), +1d10 Temporary HP
17th +8/+3 +5 +5 +10 Restorative Touch +8d6 10
18th +9/+4 +6 +6 +11 11
19th +9/+4 +6 +6 +11 Resist Evil +4 11
20th +10/+5 +6 +6 +12 Restorative Touch +9d6, 12
+1d12 Temporary HP</pre><hr />
NullAshton
April 22nd, 2006, 10:27 PM
Maybe make the whole point of the class being that it's like an extremely specialized cleric? Like perhaps a portable death ward effect, maybe remove temporary HP and replace it with regeneration, remove resist evil, restorative touch on others only, maybe remove the detect magic... It seems like it would basically be a healing god, with practically no fighting capability.
narf poit chez BOOM
April 22nd, 2006, 10:37 PM
The new class features, after consultation:
Restorative Touch: Touch someone to heal them. At will. Can not be used on caster.
Charms: Kinda like invocations, only a different moral.
Death Ward: At will, one round activation, personal only. 5' radius at 10th level; 10' at 19th.
Temporary HP: One hour, renewed every two hours at will.
Regeneration: 1 at 15th, 2 at 18.
<font class="small">Code:</font><hr /><pre> Base
Attack Fort Ref Will Charms
Level Bonus Save Save Save Special Known
1st +0 +0 +0 +2 Restorative Touch +1d4, 1
New Charm(Minor)
2nd +1 +0 +0 +3 Death Ward 2
3rd +1 +1 +1 +3 Restorative Touch +2d6 2
4th +2 +1 +1 +4 +1d4 Temporary HP 3
5th +2 +1 +1 +4 Restorative Touch +3d6 3
6th +3 +2 +2 +5 New Charm(Minor or Small) 4
7th +3 +2 +2 +5 Restorative Touch +4d6 4
8th +4 +2 +2 +6 +1d6 Temporary HP 5
9th +4 +3 +3 +6 Restorative Touch +5d6 5
10th +5 +3 +3 +7 Death Ward, 5' Radius 6
11th +5 +3 +3 +7 Restorative Touch +6d6 7
New Charm(Minor, Smal or
moderate)
12th +6/+1 +4 +4 +8 +1d8 Temporary HP 7
13th +6/+1 +4 +4 +8 Imbue Item 8
14th +7/+2 +4 +4 +9 Restorative Touch +7d6 8
15th +7/+2 +5 +5 +9 Regeneration 1 9
16th +8/+3 +5 +5 +10 New Charm(Minor, Small, Moderate 10
or Bright), +1d10 Temporary HP
17th +8/+3 +5 +5 +10 Restorative Touch +8d6 10
18th +9/+4 +6 +6 +11 Regeneration 1 11
19th +9/+4 +6 +6 +11 Death Ward, 10' Radius 11
20th +10/+5 +6 +6 +12 Restorative Touch +9d6, 12
+1d12 Temporary HP</pre><hr />
Jack Simth
April 23rd, 2006, 12:21 AM
Server closed.
Two metal beasts defeated..... let's see.... Kaylin's 17th and Elorin are at 17th, Eldon, Kibin, Jason at 18th?
Hmm... that really wasn't an easy encounter as the book would suggest at CR 16 .... maybe call them CR 18; which would mean 3,060 xp each to Kaylin and Elorin, 2,160 xp each to Eldon, Kibin, and Jason.
Hypercube navigation and particulars of the things weaknesses mostly figured out, 5,000 bonus xp each.
No RP vote this week; oh well.
XP gains:
Kaylin: 5,000+3,060=8,060
Elorin: 5,000+3,060=8,060
Eldon: 5,000+2,160=7,160
Kibin: 5,000+2,160=7,160
Jason: 5,000+2,160=7,160
Logs hopefully attached.
Jack Simth
April 23rd, 2006, 12:35 AM
As for the class.....
Can't hit a party with that and a few fighters, even at 1st level, with an endurance challange. Fighters hurt? Well, a few rounds between battles, and no more hurt. Fighters don't run out of sword swings as a Cleric or Wizard can run out of spell slots; all a fighter runs out of is HP. That class eliminates that particular balance point. Fighters, provided they survive one encounter, will always be at full health for the next, provided the Touched survivies as well. Keep the Touched out of combat, and the otherwise fighter/rogue party can deal with the vast majority of threats. Wands of Cure Light wounds cost 750 gp, and heal 1d8+1; that's an average of 275 points of healing per wand, but that works out to about 2.73 gp/hp, and it's limited; without resupply, the party will run out of healing and have to stop, eventually. That guy gets rid of that, especially if there are two in the party - even 1 level dips - as then they can heal each other at will, too.
narf poit chez BOOM
April 23rd, 2006, 12:52 AM
Change it to a number of uses per day? I guess infinite heals is more usefull than infinite attacks.
Violist
April 23rd, 2006, 01:04 AM
Mmm, shiny new spells, shiny new spells...
I vote Eldon for roleplaying.
douglas
April 23rd, 2006, 01:30 AM
Yay, level 18. No more having to find someone to do True Resurrection for us, all I need is the diamonds http://forum.shrapnelgames.com/images/smilies/biggrin.gif. I also got Summon Monster VI and VIII, Holy Word, Miracle, and Mass Heal. So, how much do deities care in your campaign about how often someone casts Miracle as long as he stays away from the extra-powerful stuff that requires XP? RAW it's basically the ultimate in flexibility, casting any cleric spell of level 8 or less or even any non-cleric spell of 7th or less at no cost but the 9th level spell slot, but I've heard of some DM's having deities get annoyed about being pestered too much if someone casts it too often.
As for Narf's class, yeah, unlimited out of combat healing is extremely broken until high levels, even at just 1 point per round, because the rate of out-of-combat healing doesn't matter anywhere near as much as anything in combat. What matters is the total between encounters, which for anything measured as per round is typically effectively unlimited. A Warlock's Eldritch Blast being at will is not broken because it only matters in combat, where high rate is mandatory.
Hmm, it's very tempting to make another Bead of Karma to bump my caster level for Holy Word up to 23 for 10 minutes per day so anything with 18 HD or less gets paralyzed for 1d10 minutes. Come to think of it, Pit Fiends have just 18 HD... http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Jack Simth
April 23rd, 2006, 04:46 AM
Yeah; the flexible spells are the thing to get for those with sharply limited spell selection; Miracle is pretty much THE spell to have for Favored Souls.
You're probably okay if you keep it in line with the CG nature diety that favors you; duplicating an enchantment that forces someone to follow a particular course of action? That would be a little too Lawful. If I find it becomes an issue, well, you're requesting from a CG entity; they do tend to be fickle.
NullAshton
April 23rd, 2006, 01:31 PM
Come to think of it, Holy Word also has to break spell resistance... Also come to think of it, so does Blasphemy. So anyone with spell resistance will eventually break the endless cycle of being stunned by Blasphemy or Holy Word.
Miracle might be handy for the DM, since if it's almost a total party kill except for the cleric, you can just use a Miracle to cast a true ressurection on the whole party. http://forum.shrapnelgames.com/images/smilies/happy.gif
narf poit chez BOOM
April 24th, 2006, 04:21 AM
Yeah, I think I'm going to add a 'Uses per day' chart like for most spellcasters. Maybe +50% to +100% of a clerics' spell slots.
Also, what do you think of allowing them to use their 'heal' to heal ability scores and remove say, spells with the 'Evil' descriptor?
narf poit chez BOOM
April 24th, 2006, 04:10 PM
Added a 'uses per day' to the restorative power. Basically,
<font class="small">Code:</font><hr /><pre>
1 2 3 3 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 8
1 2 3 3 4 4 5 5 5 6 6 6 7 7 7 7 8 8
1 2 3 3 4 4 5 5 5 6 6 6 7 7 7 7
1 2 3 3 4 4 5 5 5 6 6 6 7 7
1 2 3 3 4 4 5 5 5 6 6 6
1 2 3 3 4 4 5 5 5 6
1 2 3 3 4 4 5
2 3 4 4
3
</pre><hr />
Then, just repeat that pattern for every dice gained, save that the 8d6 healing gains a +1 use and the 9d6 healing gains a +2 use.
narf poit chez BOOM
April 25th, 2006, 09:21 PM
Edited for comprehensibility.
narf poit chez BOOM
April 29th, 2006, 03:08 AM
My brain is stuffed with cotton balls,
Gnomes are banging on my head,
My sinuses would be dripping down my face,
If it weren't for this wonderfull tissue.
This bit of free verse brought to you by Narf's brain.
I'll try to be on time tomorrow. I'll even try to contribute. However, I'm a lot less coherent than I sound, rather than the other way around.
Huh. That rhymed.
Violist
April 29th, 2006, 03:57 AM
I'll be there although I do need to disappear from about 1200-1700 PST. Should be enough time to get the gating business sorted, anyways.
Jack Simth
April 29th, 2006, 01:34 PM
Server Online.
Today's Random: Bah, not today.
NullAshton
April 29th, 2006, 08:57 PM
Jack, you back yet?
Jack Simth
April 29th, 2006, 09:00 PM
Just now. Server back online.
narf poit chez BOOM
April 29th, 2006, 09:01 PM
I must have missed a memo somewhere...
Jack Simth
April 29th, 2006, 11:40 PM
Server closed.
Leet loot obtained, as a mission loan - if the owners survive, they'll want them back.
+5 ring of Deflection to Kaylin, +4 to Eldon, +3 to Elorin.
Monk's Blets for everyone who wants one and doesn't already have one.
+6 Peripat of Wisdom to Kibin.
One wrestling match, that Kibin lost.
No combat.
1 RP vote to Eldon; 1,000 bonus XP to Eldon.
And .... 1,000 bonus XP to each player present at some point - Kaylin, Kibin, Elorin, Eldon, Jason.
Net gains:
Eldon: 2,000
Kaylin: 1,000
Kibin: 1,000
Elorin: 1,000
Jason: 1,000
Logs attached.
Best roleplayer?
NullAshton
April 30th, 2006, 01:25 PM
*plots for a way for the owners of the items to die in some way...*
Oh wait, that would be evil, not good...
narf poit chez BOOM
May 1st, 2006, 04:10 AM
Can Eldon take his 18th level in 'Mech Pilot'? Can the thing be repaired? 'Repair object' spells?
NullAshton
May 1st, 2006, 09:21 AM
Hehe. I think this is the very first time someone has been this close on driving a giant mech in D&D.
Jack Simth
May 1st, 2006, 10:06 PM
narf poit chez BOOM said:
Can Eldon take his 18th level in 'Mech Pilot'? Can the thing be repaired? 'Repair object' spells?
No new class for this, sorry; however, he can take the skill as a cross-class skill, and the appropriet skill focus feat; it's skill based, not class based.
There are ways that will work to get it fixed. There are ways that won't work. Your character will have to sort out how in session, sorry.
Oh, and Null - Guess again (http://www.rpgnow.com/product_reviews_info.php?cPath=1_354&products_id=2 090&reviews_id=1911&) (not my source, however - homebrew mech)
Jack Simth
May 2nd, 2006, 09:26 PM
Huh - there's a class in the SRD that it could be a class skill for.....
Hmm.... as it's Eldon's 18th level, he could meet all the pre-requisites for never needing to make a roll again to do what he wants it to this level....
narf poit chez BOOM
May 2nd, 2006, 11:08 PM
Which class? Exempler?
Jack Simth
May 2nd, 2006, 11:37 PM
That would be Complete Adventurer, not SRD; don't have it available.
Definately not a class anyone would take under normal circumstances.
douglas
May 3rd, 2006, 02:40 AM
Are you referring to the NPC Expert class, which gives any arbitrary combination of ten class skills?
Violist
May 5th, 2006, 12:56 AM
I will only be able to join in for a few hours tomorrow - grandfather's 81st birthday.
narf poit chez BOOM
May 5th, 2006, 05:30 AM
Wasn't it thursday?
Jack Simth
May 5th, 2006, 11:14 AM
Timezone differences
narf poit chez BOOM
May 5th, 2006, 06:14 PM
Er, no, I just mistook this thread for the other thread.
Jack Simth
May 6th, 2006, 01:41 PM
Well, server online.
Random: Nah, not today.
Jack Simth
May 7th, 2006, 12:59 AM
Server closed.
Two CR 18 mechs taken down, along with four gnomish guards. One ruler chatted with, one building go boom. Everyone learned something very valuable about that strange nexus. The hard way.
Let's see... Everyone at 18th, except Kaylin at 17th?
2160 XP each for Elorin, Eldon, Jason, and Kibin; 3060 xp for Kaylin.
No roleplay votes? Oh well.
For plot and lessons learned, oh, an extra 1500 xp each.
Net gains:
Kaylin: 4560 xp
Elorin: 3660 xp
Eldon: 3660 xp
Kibin: 3660 xp
Jason: 3660 xp
Log hopefully attached.
Best roleplayer?
NullAshton
May 7th, 2006, 01:30 PM
And this is why we should NEVER tell anyone evil about this place. Never, ever, in a million years. Especially outsiders.
narf poit chez BOOM
May 8th, 2006, 04:45 AM
Roleplay vote: Kibin...It takes guts to do something that tactically disadvatagious.
NullAshton
May 8th, 2006, 08:13 AM
Wait... what did I do now? O.o
Jack Simth
May 8th, 2006, 11:11 AM
I think he's refering to the fact that you charged the mooks before you found out they were mooks.......
douglas
May 8th, 2006, 11:46 AM
No, he got to see their +7 attack bonus before his turn came up.
NullAshton
May 8th, 2006, 03:12 PM
Oh, that. Mostly I was thinking, "Gnomes without their powerarmor, which die if I so much as just sneeze at them..."
narf poit chez BOOM
May 8th, 2006, 07:18 PM
Well, no. I was refering to your habit of dropping sensitive information in front of prisoners we're trying to interogate.
Violist
May 8th, 2006, 08:42 PM
I'm surprised Eldon hasn't had more of a talk with Kibin about that, considering his background.
NullAshton
May 8th, 2006, 10:32 PM
Oh, that. I think out loud. http://forum.shrapnelgames.com/images/smilies/tongue.gif
narf poit chez BOOM
May 9th, 2006, 03:02 AM
Violist said:
I'm surprised Eldon hasn't had more of a talk with Kibin about that, considering his background.
There's very little that Eldon could do...
...Er, that wouldn't violate his oaths...
Violist
May 10th, 2006, 03:50 AM
Tsk tsk. Thinking out loud is bad when we're trying to glean information.
And, uhm, what oaths? All I was suggesting was knocking Kibin on the head a few times next time he does it http://forum.shrapnelgames.com/images/smilies/tongue.gif
narf poit chez BOOM
May 10th, 2006, 06:38 PM
Hmm...I'm not sure if that would come under attacking allies... http://forum.shrapnelgames.com/images/smilies/laugh.gif
NullAshton
May 10th, 2006, 07:01 PM
Heh. I don't think Kaylin could touch me, what with all the magicky items I have on.
Jack Simth
May 10th, 2006, 07:34 PM
Do you have a way to escape a no-bar Forcecage and, oh, a Mage's Sword? Or a casting of Feeblemind? (Do remember, you current can cast Arcane spells, due to a ring you wear.....)
NullAshton
May 10th, 2006, 08:31 PM
Feeblemind is easy, I get two willsaves after all... About the forcecage... not so much.
narf poit chez BOOM
May 13th, 2006, 02:30 AM
Mothers' day tomorrow - I doubt I'll be available much.
NullAshton
May 13th, 2006, 01:58 PM
Jack Simth, where are you?
Jack Simth
May 13th, 2006, 02:05 PM
Online, now. Sorry, breakfast went a little long. Doesn't look like we could have started on time, with the number I logged in on, so.....
NullAshton
May 13th, 2006, 02:36 PM
Where is everyone???
Jack Simth
May 14th, 2006, 01:36 AM
And server closed.
20 CR 10 Dwarven Fighters calmed down, primarily by the absent Eldon. 0 Xp for anyone at ECL 18+; 2,125 for anyone at ECL 17 (Kaylin only, pretty much).
Otherwise, no combat xp.
1 roleplay vote to Kibin; 1000 bonus xp
And a thousand plot XP to everyone who's players showed up.
Net Gains:
Kaylin: 3,125 (player + battle)
Kibin: 2,000 (player + vote only)
Elorin: 1,000 (player only)
Jason: 1,000 (player only)
Eldon: 0 (didn't show up, no battle xp)
Log hopefully attached.
Roleplay votes?
NullAshton
May 14th, 2006, 01:32 PM
*ahem*
Woohoo! 19th level!
Violist
May 14th, 2006, 11:43 PM
Hmm... got a lot of XP floating around... should think about getting me some Permanent spells.
Jack Simth
May 20th, 2006, 01:49 PM
Server online.
Church has started construction, so other aspects of life have been placing demands on my time, and I need to cut back on the D&D portion of my scheduale; how does every other week (this week on, next week off) work out for everyone else?
Violist
May 20th, 2006, 01:59 PM
That works for me.
NullAshton
May 20th, 2006, 05:35 PM
Noooooooo. http://forum.shrapnelgames.com/images/smilies/frown.gif
Fine with me.
narf poit chez BOOM
May 20th, 2006, 06:53 PM
I'm ok with that.
narf poit chez BOOM
May 20th, 2006, 11:34 PM
Can our next adventure be short and straightforward, please?
Just a suggestion.
douglas
May 20th, 2006, 11:56 PM
It's a little disappointing to have to wait two weeks to see the result of our interrupted negotiations, but oh well. Works for me.
Jack Simth
May 21st, 2006, 12:26 AM
Server closed.
Well, I'm a bit of a storyteller, myself..... but yeah, I still need the fourth in the set to be really upset with you.... oh, wait, complications.... to be avoided in simple straightforward adventures .... hmmm... simple quests tend to be short, though, and you have this slight habit of missing the session I set them up in .... could set up a dungeon crawl... ah, the next thread I've already set in place, yes.....
Let's see... one battle, three Druid-15's that you ran away from; half XP. Let's see... Kaylin at 17th, 956 xp; Eldon and Elorin at 18th, 675 xp each; Kibin at 19th, 534 xp.
Plot.... talked your way into an audience, worked halfway through it, got a decent peace proposal and rather good arguments.... oh, 2,000 xp each.
No RP votes? Oh well.
Totals:
Kaylin: 2956
Elorin: 2675
Eldon: 2675
Kibin: 2534
Jason: 2000
Log attached.
Who roleplayed best this session, and can I get everyone's wealth totals sometime before the next session? I've been handing out a lot of XP without matching GP....
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