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November 6th, 2007, 11:20 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Assassin nations?
Quote:
Stryke11 said:
Thanks for that. I guess it's just one of those things you can't see, but have to trust that it works. I'm glad to hear it does. I always though EC's had perfect prescison, tho. I can see how for an assassination situation that would be overpowered, though.
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I've just recently switched to a nation that can make the etheral crossbow with its own mages and I've come to like it to equip mundane commanders. I usually play one nation at a time so I also haven't often played a nation with assassins and the few times I've had assassins was from sites, which are few and far between. I previously equipped assassins with the bow of madness, but I think the EC is better.
Because I don't routinely have access to assassins I don't use them as a strategy, but more of an experimental toy. I keep trying to get a pretender or major mage with the bow of madness or etheral crossbow. No luck to date. My assassins seem to always go after mundane commanders or low level mages when they weren't getting killed off by the PD.
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Men do not quit playing because they grow old; they grow old because they quit playing.
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November 6th, 2007, 12:38 PM
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Corporal
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Join Date: Aug 2007
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Assassin nations?
YOu all forgot Marignon? they have assassins too!
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November 7th, 2007, 05:02 PM
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Corporal
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Join Date: Aug 2007
Location: Eugene
Posts: 59
Thanks: 0
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Re: Assassin nations?
Tir An Og too...in fact theirs are pretty badass.
Baobhan Sidhe, A2 mages with glamour.
I havn't played them in MP though, so I dunno how good they'd be there.
Actually the more I think about them the better they seem. They're expensive, but they're also researchers so they can do that while they're not being used. Then when war comes round you can suit them up and send them out.
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November 7th, 2007, 05:21 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Assassin nations?
You think you need to suit them out? They have high precision and can cast lightning bolt or just summon phantasmal guys.
Just leave them researching and when your castle gets sieged use them to assasinate every attacking commander  .
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November 7th, 2007, 05:25 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Assassin nations?
Cool thing about A2 assassins is no need to wait until your castle is sieged - you can cloud trapeze them one step ahead of an invading army. If you correctly anticipate where the army is going, you can have 7 or 8 orb lightning spewing assassination attempts while your (glamoured) defensive army moves to intercept the remainder of the army which actually moves.
Heh, think your big army of dual blessed guys are bad? Try them without a priest! 
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November 7th, 2007, 05:30 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Assassin nations?
Quote:
duke_commando said:
Tir An Og too...in fact theirs are pretty badass.
Baobhan Sidhe, A2 mages with glamour.
I havn't played them in MP though, so I dunno how good they'd be there.
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Pretty good, I had some success with them in Perpetuality.
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November 8th, 2007, 08:40 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Assassin nations?
Did you try to kit them out for melee (life drain), or did you just have them cast spells?
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