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November 24th, 2007, 04:18 PM
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Corporal
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Re: No Kalevala references in Dom3?
It has been a while since I read my Kalevala but it has a lot of things which could be used as heroes/spells/summons/items. For basic unit lineup you can look info from other sources. Some light/medium infantry would work fine. For example something like hirdmen & huskarls of Vanheim with axemen and shortbows/villains. Hakkapeliitta as a light/medium cavalry. Maybe even make them sacred, at least I can't think any other sacred unit apart from some which would work better as summons.
Commander roster is a bit more difficult tho... forester, hakkapeliitta commander, wiseman/singer and witch spring to my mind. Wiseman is mage-priest with NNEH and some randoms, like water/death/fire for example. Witch could be almost the same but without priest skills.
As spells and summons diseases and all sort of spirits of rivers, lakes, fire, dead people, forests and so on are pretty common in finnish mythology. Also spellsongs and animals (bears, wolves, swans) are obvious. Making dom spells out of those requires creative imagination and work with stats and abilities tho.
I would certainly play a Kalevala mod. 
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November 24th, 2007, 05:19 PM
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National Security Advisor
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Re: No Kalevala references in Dom3?
The way I see it is very much like tka outlined above, but with a fairly big emphasis on summoned units. Low level, low quality in large quantity much like the Gana available to Lanka, with some more powerful but numerically fewer summons.
Relatively few recruitable troops. The commander ideas tka threw around would be fairly ideal. The Kalevala people would probably all have forestry too, or almost all of them. Väinämöinen, Louhi, Ilmarinen, Lemminkäinen and some of the other characters would make for a wide cast of heroes, but you'd need to have several hero dependent events. Väinämöinen and Lemminkäinen in same province would probably be detrimental to income and cause unrest, maybe also something else. Väinämöinen and Aino (Lemminkäinen's sister) in the same province = Aino dies. And so on and so forth.
But making a Kalevala nation would be VERY work intensive.
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November 24th, 2007, 05:59 PM
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National Security Advisor
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Re: No Kalevala references in Dom3?
Not any more so than making an Arthurian myths based nation (MA Man). The traditional 3 witches, bards, knights and longbowmen, knights of the round table as knights of the stone, hints to the older myths of tuatha de danaan... Making a nation BASED on a myth is just as hard as you want it to be.
I'm not sure if Nature is even that necessary. Nature was respected, that's certain, but the spells use various asepcts of nature that the N path of Dominions doesn't cover that well. N2 would be enough for most of the stuff the heroes do, really - there's no Gift of Health, no great beasts such as Tarrasques, no walking forests... Well, Charm would be just about perfect. But I still think Earth should be more important. Joukahainen boasting about turning Väinämöinen and his clothes to metal (Petrification), Väinämöinen singing him into the bog (similar to Earth Meld), Destruction (Väinämöinen destroyed Joukahainen's equipment, transforming the bow into a rainbow, sword into a bolt of lightning, arrows into hawks, etc), and Construction in general.
Death would be another strong one, perhaps. Earth/Fire is quite common already.
I played with the idea a while ago. You could get special units from various parts of the poems, such as from the origin of iron (iron was found and told how it could serve the humans, and it agreed to be worked upon. it didn't like the fire, and when the water was prepared for hardening an evil creature bought poisons in the stead of honey a bee was supposed to bring, which made the iron mad and angry. that's why iron bites deep and why it's just as good for weapons as it's for tools). Weapons tempered to deal extra damage to magic beings, or just naturally poisonous. Ranger-type stealthy archer/infantry. Huskarls and Hirdmen.
I've got some sprites of white-clad furmen somewhere. Let's see if we can throw something together. Please, post all your ideas.
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November 24th, 2007, 06:51 PM
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Corporal
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Re: No Kalevala references in Dom3?
Quote:
Endoperez said:
But I still think Earth should be more important. Joukahainen boasting about turning Väinämöinen and his clothes to metal (Petrification), Väinämöinen singing him into the bog (similar to Earth Meld), Destruction (Väinämöinen destroyed Joukahainen's equipment, transforming the bow into a rainbow, sword into a bolt of lightning, arrows into hawks, etc), and Construction in general.
Death would be another strong one, perhaps. Earth/Fire is quite common already.
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Very true, but I could also see those fitting nicely into nature category too. A matter of taste I suppose, both would work for me.
Quote:
capqn said:Those examples sound like they could work in game as mercenaries, rather than nations.
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Considering that Kalevala is all about getting wife, I bet that both Ilmarinen and Väinämöinen would work as mercenaries if you could pay in blood slaves instead. 
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November 24th, 2007, 09:11 PM
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Lieutenant General
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Re: No Kalevala references in Dom3?
As a complete novice on this I need to say this: it SOUNDS a lot like midgard/vanheim etc nations.. with other heroes...
are you all sure it's worth a mod..
well it's your time.. but couldn't you just make the rest of the warhammer nations first? (this is of course totally not influenced by any personal desires I have  )
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 25th, 2007, 05:08 AM
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Colonel
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Re: No Kalevala references in Dom3?
I kinda came up with a idea how Sampo could be implememnted. It's pretty crucial part of the story.
Copystat something unique and make it a construction national summon. You can't make it give any money, but what about *huge* supply bonus and gem production (like lots of fire gems or one of each gem type). It would most likely be a earth/fire national summon, which would be outside your nationals. You would have to depend on your pretneder or if you get lucky, the hero Ilmarinen to forge it.
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November 25th, 2007, 06:45 AM
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Captain
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Re: No Kalevala references in Dom3?
I'd think nature would be quite important, if not for the heroes, but to recruitable mages. After all, in the rural settings, everyone knew some "spells". At least in Finnish tradition the women knew healing and farming spells (a bit like the NE witch) whereas men practised magic related to hunting (and possibly hurting, N...B?). During the time of witch hunts, most convicted witches in eastern Finland were male, after all they were practicioners of the black magic. Women's magic was mostly beneficial, so why hunt 'em?
(Of course, as Swedes brought their civil ways to western Finland they also brought the idea that women were the bad witches, and as such most convictions for witchcraft were given to women in west.)
I'd also base the nation on historic light infantry, but with summons of its own. And heroes based on stories. Maybe a mix of 'heims and EA Ulm?
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