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  #1  
Old February 9th, 2008, 04:48 PM
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Default Re: Scales bugs in Dom3.14

Quote:
Endoperez said:
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.

It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.
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  #2  
Old February 9th, 2008, 04:51 PM
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Default Re: Scales bugs in Dom3.14

Quote:
Velusion said:
Quote:
Endoperez said:
I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does.
I could see the argument if the death, magic and luck scales were affected - but it doesn't look like they are.

It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.
I'm about to play MA Ulm in Tigercat. This whole scale thing makes me want to not bother.

Jazzepi
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Old February 9th, 2008, 04:55 PM
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Default Re: Scales bugs in Dom3.14

Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.
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Old February 9th, 2008, 04:59 PM

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Default Re: Scales bugs in Dom3.14

Jazzepi:

I had Order 0 isntead of 3 as MA Ulm in province with Dom 8. Massive temple building improved it recently.
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Old February 9th, 2008, 05:29 PM
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Default Re: Scales bugs in Dom3.14

Quote:
Zeldor said:
Jazzepi:

I had Order 0 isntead of 3 as MA Ulm in province with Dom 8. Massive temple building improved it recently.
My build involves high Dom and O3. I don't think it's possible to play MA Ulm effectively with abusing their absurdly inexpensive (gold-wise) troops by overloading your gold income.

I might be okay just because of the high dom. We'll see, I guess, but I did notice this scale bug in the single player testing I was doing =\

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Old February 9th, 2008, 05:31 PM
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Default Re: Scales bugs in Dom3.14

Honestly, out of all the bugs in the game, this is the only one I care about being fixed D:

I also think this version of the scales bug is much worse than the original. In the original your scales would come back, eventually.

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  #7  
Old February 9th, 2008, 05:11 PM
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Default Re: Scales bugs in Dom3.14

Quote:
Foodstamp said:
Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize.
Nope, I don't raise/patrol on the first turn. Can't be that.
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Old February 9th, 2008, 05:04 PM

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Default Re: Scales bugs in Dom3.14

It's also very bad for Cold/Hot nations. I think we need patch ASAP. Balancing as feature, maybe later. But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds. The late effect is murder on anyone with non-awe dominion and good scales.

Simple patch next week would rejoyce me, for sure.

On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example.

Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too. You will both have strong dominion, and you will both have wrong scales.

Foodstamp: it seems to happen always. If developers REALLY made scales average on neighbors, early capital will always have weak good scales.
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Old February 9th, 2008, 05:18 PM
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Default Re: Scales bugs in Dom3.14

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On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example.
LA Ermor is boosted by this as well.
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  #10  
Old February 9th, 2008, 05:20 PM
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Default Re: Scales bugs in Dom3.14

The problem is that we have gotten used to the early, broken mechanics that were caused by the neighbor issue and geotable corruption. It may well be that the current way the feature works is how it is supposed to work, but we don't know for sure. This particular thing had survived all the way from Dominions PPP, or from whatever point it was introduced and nobody has had experience with the current setup prior to 3.14.

Therefore it is not a given that it will be easy to curtail this effect quickly. I'm sure IW will take a serious look at it, but this may take some time. In the meanwhile we're going to have to live with it. I for one am glad the scales bug in its original form is gone. This is a whole different ball game.
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