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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old August 20th, 2008, 11:53 PM
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Edi Edi is offline
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Default Re: Magic does not work in old Mods

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Originally Posted by Humakty View Post
I tested morrowind with partial CBM 1.3 (all but pretenders and nation), and it worked fine. I think the game can't actually handle more than one pretender and/or nation modifications/addons. IE : cbm complete & morrowind (tested with other mods, but forgot which ones) does give this weird no magic picks result
It is a problem with the number of modifications, not the number of mods. So mods that modify a lot of different magics cause the problem. It has been fixed in v3.18.
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Old August 21st, 2008, 09:18 AM

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Default Re: Magic does not work in old Mods

Just tried the Greyhawk mod with worthy heroes enabled as well and no problems. Anyone know when patch 3.18 will be available?

Thanks for the responses.

Curtis
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