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October 28th, 2008, 04:27 AM
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Lieutenant Colonel
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Re: Ooh, ooh, new info on patch page!
K,
maybe, but now to use them efficently you need even more micromanagement and you lose more gold while you move them. It helps I think. 
Last edited by Tifone; October 28th, 2008 at 04:37 AM..
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October 28th, 2008, 04:35 AM
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General
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Re: Ooh, ooh, new info on patch page!
Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".
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You've sailed off the edge of the map--here there be badgers!
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October 28th, 2008, 04:46 AM
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Captain
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by HoneyBadger
Also, it seems to me that you'd better consider putting them in more than one crappy province, because a bunch of expensive giants grouped in one place together-to me-says "nice target for ritual magic".
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Which one?
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October 28th, 2008, 04:58 AM
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General
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Re: Ooh, ooh, new info on patch page!
"* Events proof read and fixed "
What's that?
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October 28th, 2008, 06:11 AM
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National Security Advisor
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by WraithLord
"* Events proof read and fixed "
What's that?
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Event typos have been eliminated. Some events were fixed, such as the blood fountain wailing that causes 10% poploss. That event was tied to 665 Principe instead of 656 Blood Fountain being present in the province. A couple more similar things and roc events being added for all kinds of elephants, not just Elephant 150. Some events gave wrong amount of gold compared to what the text says (e.g. 200 gold for a 1000 old events etc).
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The Following 3 Users Say Thank You to Edi For This Useful Post:
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October 28th, 2008, 11:09 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by Edi
Event typos have been eliminated. Some events were fixed, such as the blood fountain wailing that causes 10% poploss.
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Is there a good side to that poploss, or is it just a negative to having a blood fountain?
Because, you know, blood fountains aren't great to begin with.
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October 30th, 2008, 11:36 AM
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Lieutenant General
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Re: Ooh, ooh, new info on patch page!
I am very appreciative of the fact that KO continues to update Dominions. But count me among the few that hate to see the super races nerfed. To me having a couple super races adds a sense of urgency to diplomacy in mp games.
The player who typically like to do his own thing starts out next to LA Ermor. He is basically forced to do some emergency diplomacy or he is likely to die. I think the previous Big Game benefitted from having LA Ermor and LA Ryleh in them. They were not excluded from Kingmaker because of their power, but because of their free spawns, and the unit cap.
But the other socalled super race was in Kingmaker and was either the 1st or second race eliminated from the game-Hinnom. Yes they were double teamed, but that is what mp is all about. It is rare in mp that you make it through a game and never see the short end of a double team.
My only caution is to nerf lightly. No need for overkill as none of these races are broken as they are.
If time permits, and it is thematic, I would like to see a few of the minor easy to implement suggestions for underpowered races added. Like a commander for LA Ulm that can lead undead. There were a couple of other minor tweaks for races that have been discussed over the last few months and i will not rehash them here.
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Last edited by Xietor; October 30th, 2008 at 11:39 AM..
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October 28th, 2008, 04:44 AM
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General
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Re: Ooh, ooh, new info on patch page!
They are immune to most of remotes [like other giants].
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October 28th, 2008, 04:59 AM
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Lieutenant General
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Re: Ooh, ooh, new info on patch page!
All of the ones that targets troops in a province
Rain of Toads, Leprosy, Melancholia, Fires from Afar, Flames from the Sky, Muredering Winter are especially bad on grouped armies and regular assasination spells are options too of course.
On the other hand Honey, if all grouped in one province you could more easily protect them with a dome, late game that might be the better option (less provinces dying, if you have several large stacks you'll might want to protect them all anyway, possibly less microing.)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 28th, 2008, 05:04 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Ooh, ooh, new info on patch page!
Yeah, right. Remote damage spells against giants with resists. Maybe if you have few hundred gems to waste on few giants...
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