PDA

View Full Version : Are you tough enough to be the "King of the Hill"?


Pages : 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17

primitive
July 4th, 2004, 05:42 PM
Double post

[ July 04, 2004, 16:43: Message edited by: primitive ]

Slynky
July 4th, 2004, 06:01 PM
Originally posted by primitive:
You hosting it would be great, Slynky. Thanx <font size="2" face="sans-serif, arial, verdana">It would be an honor.

I'll put the game up now and add you guys. I'll be at home most of tomorrow, so when you agree on the map (etc.), I'll be able to get you guys started.

PS: I'm posting this thinking that Asmala will not mind but if he prefers someone else, it won't upset me http://forum.shrapnelgames.com/images/icons/icon7.gif .

primitive
July 4th, 2004, 06:32 PM
Originally posted by Slynky:
.
.
PS: I'm posting this thinking that Asmala will not mind but if he prefers someone else, it won't upset me http://forum.shrapnelgames.com/images/icons/icon7.gif . <font size="2" face="sans-serif, arial, verdana">Sure it would http://forum.shrapnelgames.com/images/icons/icon12.gif , but I can't think of any reason Asmala would snub you http://forum.shrapnelgames.com/images/icons/icon7.gif

Think we have agreed on Geo's ballance mod and no ancient.
As for other settings; I'm game with anything.

[ July 04, 2004, 17:33: Message edited by: primitive ]

Slynky
July 4th, 2004, 06:44 PM
Slynky vs Zharktas - 2404.4

Zharktas surrenders.

I salute Zharktas' efforts as he learns to play in wicked 1 x 1 games. I think the key to his game will be to learn to expand better and I, hopefully, gave him a few tips. KOTH (and other PBW games) needs energetic new players who are such great sports even when faced with a tough game.

Three words, Zharktas: Expansion, expansion, expansion!

I urge others to give tips as they play...it's the best way to help him learn from his mistakes.

Keep playing, Zharktas. I'll be there to cheer your first win! http://forum.shrapnelgames.com/images/icons/icon7.gif

Alneyan
July 4th, 2004, 07:01 PM
That I can concur with. Expansion is the key to power in SEIV, as nothing can save you if you do not have enough colonies at your disposal. But then, my views may be a bit biased by my own focus on economics (you won't see me giving much interest to the military). http://forum.shrapnelgames.com/images/icons/icon12.gif

Speaking of which, I should brace myself to stand against the next player to reach my level of the hill. Last time I had the Steamroller, so it cannot get worse, can it? Oh, and good luck against the Usurper Primitive. I am putting my marbles on you as usual. http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala
July 5th, 2004, 10:42 AM
Koth page is updated.

Thanks for hosting the King game Slynky (in other words, I don't prefer anyone else http://forum.shrapnelgames.com/images/icons/icon7.gif ).

Primitive, I'd like to add one more rule: no talisman.

Asmala
July 5th, 2004, 10:56 AM
Originally posted by Slynky:
Asmala/Spoon:

The Ratings System provides for the opportunity for a player to leave a game without penalty of loss if there are outside problems that prevent a player from completing the game. It is up to the remaining player(s) to accept that excuse to withdraw. I don't want to post any results until I am sure of what you guys agree upon. The way I see it, Spoon may take a look at his game and say, "Asmala would probably have won anyway...so he deserves the win." Or Asmala may say, "The game was too close to call and I believe Spoon left the game for RL reasons."

Please advise me of the game status for Ratings purposes. <font size="2" face="sans-serif, arial, verdana">The game was still so even that I accept the withdrawal.

primitive
July 5th, 2004, 11:32 AM
Originally posted by Asmala:
.
Primitive, I'd like to add one more rule: no talisman. <font size="2" face="sans-serif, arial, verdana">Sure, no problem. What about a No Openers rule so we don't have to suffer the RiotRuns ™ (Again http://forum.shrapnelgames.com/images/icons/icon12.gif )

Also, Any preferances for starting planets, or should we leave that up to Slynky ?

Slynky
July 5th, 2004, 04:10 PM
Originally posted by primitive:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Asmala:
.
Primitive, I'd like to add one more rule: no talisman. <font size="2" face="sans-serif, arial, verdana">Sure, no problem. What about a No Openers rule so we don't have to suffer the RiotRuns ™ (Again http://forum.shrapnelgames.com/images/icons/icon12.gif )

Also, Any preferances for starting planets, or should we leave that up to Slynky ? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Starting planet (number and size) choice is up to you guys (after all, one must design based on that, right?). Just let me know.

PS: I think Alneyan and I have the "worldwide copyright" on the term, RiotRuns ™ (LOL). It's good that you showed it was trademarked http://forum.shrapnelgames.com/images/icons/icon10.gif .

Slynky
July 5th, 2004, 04:12 PM
Originally posted by Asmala:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
Asmala/Spoon:

The Ratings System provides for the opportunity for a player to leave a game without penalty of loss if there are outside problems that prevent a player from completing the game. It is up to the remaining player(s) to accept that excuse to withdraw. I don't want to post any results until I am sure of what you guys agree upon. The way I see it, Spoon may take a look at his game and say, "Asmala would probably have won anyway...so he deserves the win." Or Asmala may say, "The game was too close to call and I believe Spoon left the game for RL reasons."

Please advise me of the game status for Ratings purposes. <font size="2" face="sans-serif, arial, verdana">The game was still so even that I accept the withdrawal. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Very gentlemanly of you, Asmala http://forum.shrapnelgames.com/images/icons/icon6.gif . I'll remove the game without adjusting Ratings.

PS: I assume I need to add a game to the Ratings list for the KOTH game, right?

Asmala
July 6th, 2004, 02:15 PM
Originally posted by primitive:
Sure, no problem. What about a No Openers rule so we don't have to suffer the RiotRuns ™ (Again http://forum.shrapnelgames.com/images/icons/icon12.gif )

Also, Any preferances for starting planets, or should we leave that up to Slynky ? <font size="2" face="sans-serif, arial, verdana">No openers rule sounds good, so we'll take it.

I've no preferences for starting planets.

[ July 06, 2004, 14:58: Message edited by: Asmala ]

Asmala
July 6th, 2004, 02:18 PM
Originally posted by Slynky:
PS: I assume I need to add a game to the Ratings list for the KOTH game, right? <font size="2" face="sans-serif, arial, verdana">If Primitive agrees this game to be a rated game, then yes.

primitive
July 6th, 2004, 02:35 PM
Originally posted by Asmala:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
PS: I assume I need to add a game to the Ratings list for the KOTH game, right? <font size="2" face="sans-serif, arial, verdana">If Primitive agrees this game to be a rated game, then yes. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sure, no problems.

Asmala:
Check your Messages http://forum.shrapnelgames.com/images/icons/icon12.gif

[ July 06, 2004, 13:41: Message edited by: primitive ]

Asmala
July 6th, 2004, 04:09 PM
Since we need to achieve a decision in settings I propose one good starting planet.

primitive
July 6th, 2004, 04:17 PM
Thats great with me.

Good luck http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala
July 6th, 2004, 04:25 PM
So the settings are
</font> <font size="2" face="sans-serif, arial, verdana">One good starting planet</font> <font size="2" face="sans-serif, arial, verdana">No openers</font> <font size="2" face="sans-serif, arial, verdana">No talisman</font> <font size="2" face="sans-serif, arial, verdana">No ancient</font> <font size="2" face="sans-serif, arial, verdana">Geo's balance mod</font> <font size="2" face="sans-serif, arial, verdana">Other than that default</font><font size="2" face="sans-serif, arial, verdana">
I think that's all.

Good luck to you too.

[ July 06, 2004, 15:26: Message edited by: Asmala ]

Slynky
July 8th, 2004, 12:44 AM
KOTH Game!

Game posted:

Verified to contain no ruins and balanced starting positions.

Let's keep this a fair fight. Primitive, no hitting below the belt and Asmala, no calculators permitted in the ring http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif .

Updates would be nice (after all, you guys are in the spotlight).

Slynky
July 8th, 2004, 02:17 PM
Well, drat! Seems like Primitive is getting an "incompatible" error trying to open the game.

P, to answer your question, I set the Path.txt file to point to the Balance mod folder. Then I started 1.91. Turned off ruins and generated maps over and over and saved off 6 interesting ones. "Tabbed" out and opened the editor. After a while, I had found one I liked and set points and saved off the map. Exited the map editor. Loaded the map into SE4 (Version 1.91 as it's the only Version I have now). Loaded one of my "Ancient" empires and looked at "Specials" to verify no ruins and verify it was placing me in one of the 2 starting places. Canceled the game and created another one. This time, loading Asmala's empire first, then yours, and, of course, the map I made. Made all the other settings I needed to. Then I ran the initial turn and uploaded to PBW.

You are correct that you don't need the Balance mod for you to play a game on it. I'm not sure what is happening but I pulled the file down from PBW here at work (a completely different PC with 1.91 on it) and loaded it up. Told it to run a turn (and of course, it asked me if I wanted to run it without either of the 2 player files). It ran fine. (I'm not sure if that is a good test or not since I didn't actually load up a player's turn).

I think we need to let Asmala give it a try. He's generated a lot of games and maybe he can see if it runs on his PC and offer suggestions as to what might be wrong.

Sorry for the problem http://forum.shrapnelgames.com/images/icons/icon9.gif

Asmala
July 8th, 2004, 07:43 PM
Originally posted by Slynky:
Let's keep this a fair fight. Primitive, no hitting below the belt and Asmala, no calculators permitted in the ring http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif .<font size="2" face="sans-serif, arial, verdana">What about slide rules, are they allowed? http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala
July 8th, 2004, 07:47 PM
I can't open the file either.

I think the problem is that you've Balance mod Version 1.1 which uses 1.86 data files. Version 1.2 uses 1.91 data files.

Slynky
July 8th, 2004, 08:35 PM
Originally posted by Asmala:
I can't open the file either.

I think the problem is that you've Balance mod Version 1.1 which uses 1.86 data files. Version 1.2 uses 1.91 data files. <font size="2" face="sans-serif, arial, verdana">That is possible. I'll have to check later when I get home. I've done several Balance games in the Last 3 or 4 months...surely this kind of problem would have come up then. Also, strange that it allows me to pull the .gam file down and process it here on my 1.91 system at work (but that could just be a .plr file problem).

I apologize (as I know everyone was excited to get playing) and I'll redo the turn tonight. After all, if the both of you are having a problem, there must be something wrong on my end. Primitive might be up in time to see the replacement file and test. Around 6:45 pm EDT.

Alneyan
July 8th, 2004, 08:49 PM
Originally written by Asmala, to the Referee:
What about slide rules, are they allowed? <font size="2" face="sans-serif, arial, verdana">In the name of Primitive, and being his manager, I have to stand up to such vile negociations! Asmala is debating your fair rules, even if the word of the referee cannot be disputed during, or before, a match.

Besides, it is my belief he is mocking you by his petty request, which would qualify as "insulting, or using verbal abuse of any sort, the referee or hindering the normal course of the game". As such, I hereby ask you to give Asmala a yellow card (or something along these lines; let's not worry about the colour), which will allow Primitive to remove Asmala, the offending party, from the game during five turns of Primitive's chosing.

With all due respect, Alneyan, in the name of his client, Primitive.

*Gnarls* *They* are already plotting. That rule cannot be fear, as while Primitive is forbidden to strike as he wills, Asmala merely needs to put his calculator back in the cloakroom. It isn't as if Slynky doesn't know that Asmala can quote a formula in a heartbeat, and setting up a retroseries is a walk in a part for him (calculators or not).

I wouldn't be surprised to know that Slynky has been bribed. Tsk. As if I would stoop to such base tricks! I had but thought of rigging the game by asking Primitive to lose, but even the prospects of a lot of money for him weren't enough to secure his agreement. I could have easily won a few grands this way, but no, Primitive spoke of "pride", "honour" and "honesty". His mistake I guess. *Shrugs and goes back among the other spectators*

Please forgive me for my silliness. Now back to your regularly scheduled programmes.

[ July 08, 2004, 19:53: Message edited by: Alneyan ]

Slynky
July 9th, 2004, 12:14 AM
KOTH Game

Replacement game uploaded.

Yes, Asmala, you were right. Still had 1.1 instead of 1.2 (though I'm still scratching my head http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ).

My goal, in setting up important games, is fairness. Then, an interesting map. I just want to say this map is interesting and it was genuinely rolled up under Balanced Spiral (small).

Enjoy!

PS: Primitive is still Online and hopefully can let me know right away if there is (yet) another problem.

Slynky
July 9th, 2004, 12:16 AM
Yes, my friend, Alneyan, I see your point http://forum.shrapnelgames.com/images/icons/icon9.gif . However, I must refrain from taking a "yellow card" action as (1) I'm sure the insult went right over the Primitive One's head and (2) the referee DOES allow verbal heckling/insults (because the audience enjoys them so much http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif ).

primitive
July 9th, 2004, 12:26 AM
Game looks OK Slynky, no problem there.

As for your other post; I'm 6'6, very little goes over my head http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala can bring a slide ruleR if he wants. The ruleS however, should be fixed and not sliding http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
July 9th, 2004, 12:51 AM
Originally posted by primitive:
Game looks OK Slynky, no problem there.

As for your other post; I'm 6'6, very little goes over my head http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala can bring a slide ruleR if he wants. The ruleS however, should be fixed and not sliding http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">LOL... http://forum.shrapnelgames.com/images/icons/icon10.gif . Nice to see such one of Primitive ways having a gift of humor.

[edit] - To apologize once again.
My best friend, Lord Chane, is 6'8 (so, I can imagine a bit what it's like standing next to you).

[ July 08, 2004, 23:51: Message edited by: Slynky ]

primitive
July 9th, 2004, 01:00 AM
Apologize for what ?

If there is something you need to apologize for, that went straight over my head http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
July 9th, 2004, 01:33 AM
Originally posted by primitive:
Apologize for what ?

If there is something you need to apologize for, that went straight over my head http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I really hate putting up a game that won't run. I really like doing the important games for people because I think I spend a lot of time making sure players get a fair start. And then the darn thing doesn't run http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/blush.gif .

I imagine everyone is as anxious as I am to see where they are starting and get a look at the map that they will have to decipher to win. So, it's a letdown when the darn thing won't run!

And, BTW, once more, this is a spiral map that's a bit different. Hope it adds to the game instead of taking away.

Keep us posted, guys!

Alneyan
July 11th, 2004, 01:51 AM
The Righteous King, Primitive, has originally posted:
As for your other post; I'm 6'6, very little goes over my head <font size="2" face="sans-serif, arial, verdana">That must be why I feel dwarfed every time I happen to be in the same game as Primitive. I am only one feet smaller after all. *Gnarls*

Speaking of this game Slynky, may I give you a genuine advice? I hope you have a pretty good insurance; if not, you should consider leaving the ring as soon as the match has started. I happen to be the referee for the first king game between Primitive and Asmala (AKA the Pairs game), and I can tell you being the referee isn't a leisure there.

In fact, while Primitive understands the rules well, Asmala seems to have confused the honourable referee (myself) with his competitor, Primitive. You should make sure he knows the goal is to knock down his opponent, and not to maim the referee in any way. At least, this game should be much more relaxing for me than that other one where I am "in the way". http://forum.shrapnelgames.com/images/icons/icon12.gif

[ July 10, 2004, 12:56: Message edited by: Alneyan ]

Asmala
July 11th, 2004, 09:46 AM
Thanks for settings up the game Slynky! Shrapnel forums were down when I was Lastly Online so I'm posting this only now.

Originally posted by primitive:
Asmala can bring a slide ruleR if he wants. The ruleS however, should be fixed and not sliding http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Good, I've my slide ruleR with me.

As for the King game, it's turn 10 and we haven't met yet. So, not much happened.

Asmala
July 11th, 2004, 02:38 PM
It's turn 11 now and we've met with Primitive.

Slynky
July 11th, 2004, 03:13 PM
Originally posted by Asmala:
It's turn 11 now and we've met with Primitive. <font size="2" face="sans-serif, arial, verdana">11 turns...not too close to each other.

Mark the Merciful
July 16th, 2004, 01:08 AM
KOTH Gozguy vs Mark 2407.0
Standard settings.

I hope Gozguy doesn't think it presumptious of me to call it at this point. I've glassed every enemy planet and have "lost contact with the Chin empire". It's true however that he does still have 1 (one) colony ship left, which may just about get to land its colony before being blown to hell by the two light cruisers that are a couple of squares away...

We started with only two systems between us. I pushed forward with missile ships as early as possible, and Gozguy - not being Ancient - probably didn't realise the danger until I was adjacent to his home system. I was able to block any expansion in my direction, and - after several attempts - break into his home system and glass his homeworld.

Gozguy was able to expand very fast in the other direction, and must have colonised around 2/3rds of the volume of the galaxy. However, after the loss of his homeworld he was never able to put up any serious resistance in space, and clearing up all those colonies became more of an exercise in logistics than anything else. I'm impressed that he carried on playing so long.

I think the three critical factors were;

1) I was lucky enough to have a much nicer home system than his, with two breathable planets in it.

2) Having Ancient, I had a big advantage knowing where he started and being able to dictate the border.

3) Gozguy was a bit slow to build warships once we made contact, and wasn't properly prepared to defend his home system. Or maybe he had resource problems - not sure.

Anyway, that's it (or, if Gozguy insists, we have one more turn to process http://forum.shrapnelgames.com/images/icons/icon7.gif )

*strolls up to the crest of the hill, whistling*

Asmala
July 16th, 2004, 08:39 AM
Koth page updated.

gravey101
July 19th, 2004, 06:54 PM
Gravey managed to get the better of Stonemill. Looks like I might be up for a rematch with Slynky...

Asmala
July 19th, 2004, 08:13 PM
Koth page is updated.

Gandalph
July 20th, 2004, 02:47 AM
I love this game!!

Gandalph vs. Parabolize
2405.2 Mostly standard setup.

The Corrian have struck first. As soon as the Corrian had the mine sweeping capability, they launched an attack into the Fwandrei system. All four Black Lotus colonies were lost. After this triumphant "take that" move by the Corrian, they thought they could mosey home to make repairs. All of a sudden, a fleet of 25 Black Lotus ships enter the system. Within 2 sectors already, the Corrian fleet could not avoid the obvious.
"These guys want a fight? Then that's what we'll give 'em!" Admiral Thantro was not known for giving up in a fight.
Both fleets were positioned for battle, and the next month could swing advantage one way or the other.

parabolize
July 20th, 2004, 03:12 AM
OK thats it! I have now written "I will not send good untrained ships into battle" 100 times on a sheet of paper. http://forum.shrapnelgames.com/images/icons/blush.gif

Gandalph
July 20th, 2004, 03:41 AM
As the space dust settled, Admiral Thantro was glad for all the rigorous traing Grand Cardinal Qatar had commanded. It had paid off in the battle of Fwandrei. Admiral Thantro still had 25 ships in his fleet, though some were admittedly damaged, while the enemies fleet was gone.

"90% hit rate to his 50%. That's a figure I can live with!" Admiral Thantro was proud of his achievement. He enjoyed his achievments for a short while though, as the orders to secure the Fwandrei system had been recieved.

"An excellent blow to our enemies in the name of the Xanto. May his glory guide you." Grand Cardinal Qatar came to understand the leader of the military. "We must now secure that system as our own," he exclaimed.

Too Be Continued...

primitive
July 20th, 2004, 09:51 AM
King game: Asmala the Usurper VS Primitive the “hey, It’s my turn to be the king” guy.

Turn 38. Geo’s Balance Mod, No Warpopeners, both of us took standard Clone empires without any racials.

Slynky made a “nice” http://forum.shrapnelgames.com/images/smilies/rolleyes.gif open spiral map with 35 systems and placed us close to the ends, making it basically a double string of systems with the outer (st)ring not continuously connected. With no warpopeners allowed, there is little room for any strategic manoeuvring. When we are ready the game will probably be decided by a few large battles over one or two WP’s. Certainly different http://forum.shrapnelgames.com/images/icons/icon12.gif

So far, nothing much has happened (takes a bit of time to colonize 17 x 4 planets from a 1 planet start). The map is divided smack down the middle. There are 2 border WP’s. Asmala has pushed a colony into my side on the main border, while I hold the WP on the secondary “forked off” border. The usurper has been in front on points for most of the game, but it’s still early days so no need to worry (yet) http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
July 20th, 2004, 02:09 PM
Originally posted by Asmala:
I'll be away till next Monday. I'll have a net connection but neither SE4 nor possibility to update Koth page. <font size="2" face="sans-serif, arial, verdana">Well, thanks for getting our KOTH game up and running before you left http://forum.shrapnelgames.com/images/icons/icon7.gif .

Asmala
July 21st, 2004, 01:23 AM
I'll be away till next Monday. I'll have a net connection but neither SE4 nor possibility to update Koth page.

Slynky
July 22nd, 2004, 12:18 AM
So, Primitive One, you don't like the map? http://forum.shrapnelgames.com/images/icons/icon12.gif

I thought it was a bit strange and I also thought it would be a good map to test the abilities of 2 superb players...to see who could react the fastest. It's so common for a spiral galaxy to have a way around each "side" of the "circle" (or center). Since there were 2 avenues of approach (in other words, not just a single choke point), I thought it would be OK.

Slynky
July 22nd, 2004, 03:10 PM
Originally posted by primitive:
Map is cool, but I’m not sure how it plays yet. It might produce some grand battles, but then again the game might just deadlock. With the balance mod, equal sized empires...[snip]<font size="2" face="sans-serif, arial, verdana">Well, at least I gave a balanced placement if each owns about 50% of the galaxy... http://forum.shrapnelgames.com/images/icons/icon10.gif .

primitive
July 23rd, 2004, 01:37 AM
Map is cool, but I’m not sure how it plays yet. It might produce some grand battles, but then again the game might just deadlock. With the balance mod, equal sized empires and none of us being able to snatch the others population (yet) we should be able to field equal strength fleets, giving the advantage to the defender. Unless someone has the guts to try an early rush, this could turn into a very (very) long game.

Let’s hope Joachim is of the patient type http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala
July 26th, 2004, 09:41 AM
King game: Asmala vs Primitive, Turn 41

The first battles have occured. I sent a tiny fleet to Primitive's system where I had the one planet. The fleet consisted of six ships, two beging sweepers (sweeping capacity 20), three little warships and one satellite layer (build at first turns of the game).

The satellite layer ship had three troops loaded, and those troops did a brilliant job capturing one of Primitive's planets. Now the transport is heading towards my area where I have good CO2 planets waiting for Primitive's people.

As Primitive said both of us got an approximately equal size of galaxy, but this planet invasion helps me quite a lot. Now I'm just waiting what evil tricks Primitive has reserved for me... http://forum.shrapnelgames.com/images/icons/icon7.gif

primitive
July 26th, 2004, 10:11 AM
Gloater http://forum.shrapnelgames.com/images/icons/icon12.gif

Nice move http://forum.shrapnelgames.com/images/icons/icon7.gif

BTW, those sat-layers keep puzzling me. Any reason behind that particular design ?

Asmala
July 26th, 2004, 09:37 PM
Originally posted by primitive:
BTW, those sat-layers keep puzzling me. Any reason behind that particular design ? <font size="2" face="sans-serif, arial, verdana">Yes, there is a reason. Actually reasons. I had to choose between escort and small transport, and I selected small transport because it has more damage resistance due to those sat laying components, and that cargo space can be used in many ways like transporting troops or captured population all over my empire. I chose sat layers over cargo bays because they are cheaper so I was able to build the ship in one turn without emergency build.

I hope the sat layers won't puzzle you longer. http://forum.shrapnelgames.com/images/icons/icon7.gif

LonghornXtreme
July 27th, 2004, 03:40 AM
Well, I just surrendered to Renegade 13 today... Was an amazing game of about 100 turns. The tide swept back and forth but alas I neglected to expand when I thought I was dealing the finishing blow...

GG Renegade and GL on the next tier!

Renegade 13
July 27th, 2004, 05:17 AM
I haven't looked at the turn yet LonghornXtreme, but I know that this was indeed a great game. Several times I thought you had me. The first time, mines saved me when you didn't have any sweepers yet, and the second time (when you had a fleet of 12 ships heading for my homeworld), mines again saved me. I didn't even find your homeworld, I'm surprised you surrendered already. I guess it was inevitable though.

But anyways, I thank you for a great game, I was always anxiously opening the new turns, waiting for whatever surprise you had in store for me. http://forum.shrapnelgames.com/images/icons/icon7.gif Well played, and good luck in your next game.

[ July 27, 2004, 04:51: Message edited by: Renegade 13 ]

Asmala
July 28th, 2004, 08:30 AM
Koth page is updated.

Renegade 13, I already deleted the game. If you don't have the turn I can email it to you.

Mark the Merciful
July 28th, 2004, 10:29 AM
So, Renegade, looks like we're up next.

Is there anything you'd like to change from the standard KOTH settings?

Mark

Renegade 13
July 28th, 2004, 03:30 PM
Originally posted by Asmala:
Koth page is updated.

Renegade 13, I already deleted the game. If you don't have the turn I can email it to you. <font size="2" face="sans-serif, arial, verdana">Thanks Asmala, but I've already looked at the turn http://forum.shrapnelgames.com/images/icons/icon7.gif

Originally posted by Mark the Merciful:
So, Renegade, looks like we're up next.

Is there anything you'd like to change from the standard KOTH settings?

Mark <font size="2" face="sans-serif, arial, verdana">What do you think of No Intel, and one GOOD planet start? Are there any special settings you'd like for this game??

Renegade

Mark the Merciful
July 28th, 2004, 10:38 PM
Originally posted by Renegade 13:
What do you think of No Intel, and one GOOD planet start? Are there any special settings you'd like for this game??

Renegade <font size="2" face="sans-serif, arial, verdana">Happy with that. Generally I play as standard as possible, so no other changes from me.

Asmala? Oh, Asmaaaaaaaala.

Looks like we have our game settings decided. My empire will be up within half an hour.

Mark

Renegade 13
July 29th, 2004, 01:13 AM
Oh, one more point. What do you think about the Ancient racial trait? I know that lots of people like to exclude it (I rarely use it, but sometimes...)

Mark the Merciful
July 29th, 2004, 07:49 AM
Originally posted by Renegade 13:
Oh, one more point. What do you think about the Ancient racial trait? I know that lots of people like to exclude it (I rarely use it, but sometimes...) <font size="2" face="sans-serif, arial, verdana">...I'm not one of them, so feel free.

Mark

Electrum
July 29th, 2004, 09:23 PM
Seeing that my homeworld is about to get glassed, or worse yet, converted, the Electrum surrenders to Grandpakim.
It was a good game that see-sawed back & forth, but, alas, the Electrum could not prevail.

Electrum
July 30th, 2004, 12:35 AM
Asmala,
Please put me back at the bottom
Slynky,
Adjust the Ratings accordingly.
Thanks

Slynky
July 30th, 2004, 02:48 AM
Originally posted by Electrum:
Asmala,
Please put me back at the bottom
Slynky,
Adjust the Ratings accordingly.
Thanks <font size="2" face="sans-serif, arial, verdana">Gotcha, Electrum. Hold still, though, we might see each other if Gravey takes care of me soon http://forum.shrapnelgames.com/images/icons/icon12.gif .

Grandpa Kim
July 30th, 2004, 05:44 AM
Fascinating game Electrum. I thought I was toast about turn 25. I had diddly squat! Besides my home world, I had only one other breathable! (Not counting that one I lost in the far west)

So I bit the bullet and researched another colony tech very early. Never thought I'd get away with it, but I guess your economy was in nearly as bad a state as mine.

I managed to hold on with my redoubtable fighters till I could build and train a serious fleet and take the offensive.

Thanks for a fun game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Asmala, move me on up to the big time. Don't worry, I'll be back on the bottom shortly. http://forum.shrapnelgames.com/images/icons/icon12.gif

gravey101
July 30th, 2004, 02:26 PM
Hey Slynky, sorry for the lack of turns the Last few days. Work and after-work has had me pretty tied up and now I will be out of town until Sunday. Normal service should resume Monday.

Slynky
July 30th, 2004, 02:42 PM
Originally posted by gravey101:
Hey Slynky, sorry for the lack of turns the Last few days. Work and after-work has had me pretty tied up and now I will be out of town until Sunday. Normal service should resume Monday. <font size="2" face="sans-serif, arial, verdana">Ahhh, life...what's one to do? http://forum.shrapnelgames.com/images/icons/icon12.gif

NP...catch you when you have time.

Master Belisarius
July 31st, 2004, 12:05 AM
Zharktas vs Me.
Zharktas surrendered at the turn 49.
Hope you will have a good trip Jari, and wish you the best luck climbing the hill!

Grandpa Kim
July 31st, 2004, 05:24 PM
Looks like its you and me, Master B.

I suggest: </font> <font size="2" face="sans-serif, arial, verdana">small Tesco map</font> <font size="2" face="sans-serif, arial, verdana">no intel</font> <font size="2" face="sans-serif, arial, verdana">no ancient</font> <font size="2" face="sans-serif, arial, verdana">one "good" starting planet</font> <font size="2" face="sans-serif, arial, verdana">rated game</font><font size="2" face="sans-serif, arial, verdana">

Asmala
August 1st, 2004, 01:38 AM
Koth page is updated.

Fire
August 1st, 2004, 04:24 PM
In the bottom of the hill game Rand vs Fire rand surrendered to Fire.

Iansidious
August 2nd, 2004, 11:15 PM
I'm ticked off. Another one lost. But I did something great. Something that makes me one of the dirtiest Se4 players. http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala set me up again. Don't forget I'm Hustler

[ August 02, 2004, 22:16: Message edited by: Iansidious ]

Asmala
August 3rd, 2004, 09:40 PM
I moved to different town on Sunday, and now I have a problem since my internet access doesn't work http://forum.shrapnelgames.com/images/icons/icon9.gif . Due to that I can't start new games or update Koth or play my own turns.

I really hope that I'll get the connection working soon.

Iansidious
August 3rd, 2004, 11:10 PM
Originally posted by Asmala:
I moved to different town on Sunday, and now I have a problem since my internet access doesn't work http://forum.shrapnelgames.com/images/icons/icon9.gif . Due to that I can't start new games or update Koth or play my own turns.

I really hope that I'll get the connection working soon. <font size="2" face="sans-serif, arial, verdana">No need to rush. Whenever you can do it. Thanks

Alneyan
August 4th, 2004, 10:36 AM
Welcome to the family of "Broadband is very nice and all, expect when it doesn't want to work" Asmala! Do not say "I hope it will work again soon", as it is a major summoning of the power of Murphy. Speaking of which, if anyone has the slightest clue about why a DSL connection would go from 1k/sec to 70k/sec without reason, feel free to tell me. http://forum.shrapnelgames.com/images/icons/icon12.gif

Rex, Lord Chane surrendered to me a few days ago, so I should fall against you. My proposal for the game is as follow: we are kin; why would we want to fight? We should join our hands and do the dance of friendship, while sharing a drink as proper brothers, and... Granted, afterwards we will go for the crown as allies, and only then we will divide the kingdom between us.

If you do want to fight, my only suggestions are No Ancient and a somewhat bigger map where we do not start next to each other. What are your preferences for settings? But remember: we're not worthy to play with you!

Electrum
August 4th, 2004, 02:40 PM
Originally posted by Iansidious:
I'm ticked off. Another one lost. But I did something great. Something that makes me one of the dirtiest Se4 players. http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala set me up again. Don't forget I'm Hustler <font size="2" face="sans-serif, arial, verdana">When Asmala can get it done, it looks like it will be us. Any thoughts on games specs?

Asmala
August 5th, 2004, 09:40 PM
Well, actually this connection is a dial-up. I'm moving again quite soon (in two or three weeks) assuming I'll get an apartment near my university. If I'm able to get a student house there should be a fast broadband connection waiting http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm very satisfied to get this connection working, it took a lot of time. Finally I found that the problem was Winsock2 information which had been corrupted. A nice program (http://www.bu.edu/pcsc/internetaccess/winsock2fix.html) found from the net fixed it. And before that I had removed and reinstalled twice all of my network related stuff http://forum.shrapnelgames.com/images/icons/shock.gif

Asmala
August 5th, 2004, 10:19 PM
Koth page finally updated.

Fire
August 6th, 2004, 04:11 AM
Hi VadimBey,

We have been assigned to a KOTH game. Here is a suggestion for our game. How about the standard KOTH settings with no intel. If you have any ideas for the game please let me know.

Later
Fire

Electrum
August 6th, 2004, 03:47 PM
re: Electrum Vs Rand

Asmala,

We've discussed it. Please set the game to default settings plus no Intel.

Thanks for you support. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
August 6th, 2004, 03:53 PM
KOTH - Slynky vs Gravey 2405.1

After looking at the whooping I took at the hands of 15 warships (losing 25-30 myself while killing 1), it's time to call it a game. This turn followed on the heels of me killing a fleet of his (about 10-12 warships) on the other side of my empire (while watching my fleet of about 30 warships get whittled to their knees). Needless to say, with Gravey having bigger ships, better ECM, better Sensors, and shielding, things won't get any better http://forum.shrapnelgames.com/images/icons/icon9.gif .

Sorry I couldn't have given you a better game, Gravey, but starting on an outside system with your home system 2 away from me (to my inside...thus being able to block off my expansion fairly easily) was more than I could overcome. As if being pinned to a few outside systems wasn't bad enough, my homeworld was on the very bottom of the system screen (meaning it took me 3 turns just to get a ship out of my home system heading north...and that's with propulsion bonus!). Of course, you knew it was a tough spot and I thank you for offering to restart.

Good luck up the Hill http://forum.shrapnelgames.com/images/icons/icon7.gif .

Asmala, when you get a chance to set me up with another opponent, I'm the one in the mud puddle at the bottom of the hill http://forum.shrapnelgames.com/images/icons/icon12.gif .

Asmala
August 6th, 2004, 05:32 PM
Koth page updated.

gravey101
August 6th, 2004, 06:13 PM
Hey Slynky,

I think you certainly made me sweat, from a very difficult position too.

Thaks for making the best of it.

Gravey.

Slynky
August 6th, 2004, 09:17 PM
Originally posted by gravey101:
Hey Slynky,

I think you certainly made me sweat, from a very difficult position too.

Thaks for making the best of it.

Gravey. <font size="2" face="sans-serif, arial, verdana">OF course, the sweating stopped the moment you saw how easy it was for your ships to clobber me...LOL.

Rodan
August 9th, 2004, 04:47 PM
Hello, Rodan here I am new to this forum and PBW have been playing SEIV for a while though. I think that this looks like fun, How can I sign up?

Slynky
August 9th, 2004, 05:06 PM
Hello, Rodan here I am new to this forum and PBW have been playing SEIV for a while though. I think that this looks like fun, How can I sign up?



Look for Asmala and simply say you are up for some fast and furious fun! He'll add you to the roster.

Welcome to the madness http://forum.shrapnelgames.com/images/icons/icon10.gif

Alneyan
August 9th, 2004, 05:11 PM
Welcome Rodan, and good luck to you! You might want to read one of the articles about the "usual" Empires used on PBW, but I don't have a link to such summaries at hand.

Besides this, cross your fingers! There is nobody waiting for you, so you can either start with playing against another beginner, or a former King. http://forum.shrapnelgames.com/images/smilies/wink.gif If only I had a sword of kingslaying...

Rodan
August 9th, 2004, 05:16 PM
I would vary much like to chalenge someone, while I am not used to SEIV Online I think that I might be o.k.

Rodan
August 9th, 2004, 05:25 PM
Also, do any of you know where I could get a pic of a rodan from star wars? I would like it for my avitar.

Slynky
August 9th, 2004, 06:33 PM
As to the King of the Hill, you will be paired with a person at the bottom of the hill.

If you want a challenge in general, just post a message in the forum...there are always people looking for "fresh meat" http://forum.shrapnelgames.com/images/smilies/wink.gif

Slynky
August 9th, 2004, 06:35 PM
I tried a quick search for images on Google with: "rodan" and "Star Wars". Results, 5 hits. Not good.

So, I'm at a loss. BTW, what's a "rodan"?

Ragnarok
August 9th, 2004, 06:55 PM
Perhaps there are some "rodan" avatar in David's avatar emporium. He has a ton of them there.

Raging Deadstar
August 9th, 2004, 09:59 PM
Maybe he means a "rodian" http://forum.shrapnelgames.com/images/smilies/confused.gif

Edit: I checked Davids Avatar emporium and his thread and couldn't find a "Rodian" avatar, might have missed it as they are a lot of them. Give him a Private Message

Rodan
August 10th, 2004, 06:32 AM
Hello, yes I did mean a rodian http://forum.shrapnelgames.com/images/smilies/redface.gif

Rodan
August 10th, 2004, 06:33 AM
I allways thought that Rodan the rodian would be a cool name for me http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala
August 10th, 2004, 02:29 PM
Hi Rodan and welcome to KOTH league. I've put you at the bottom of the Hill. All I need to know is your PBW nick.

Raging Deadstar
August 10th, 2004, 02:37 PM
Rodan. Just curious but do you play a "Rodian Empire" in SEIV? http://forum.shrapnelgames.com/images/smilies/wink.gif

If so do you find that in combat that a omnipotent force always makes you shoot second? http://forum.shrapnelgames.com/images/smilies/laugh.gif

(Reference for those who didn't get it: Han Shoots First http://forum.shrapnelgames.com/images/smilies/laugh.gif)

Welcome to the Forums http://forum.shrapnelgames.com/images/smilies/smirk.gif

Electrum
August 10th, 2004, 06:33 PM
Re: Electrum vs Rand
Asmala,
Thanks for the game set-up
http://forum.shrapnelgames.com/images/smilies/laugh.gif

David E. Gervais
August 10th, 2004, 07:54 PM
Perhaps there are some "rodan" avatar in David's avatar emporium. He has a ton of them there.



I might have one of Greedo in the emporium, but I'm too lazy to look through all 1000+ avatars to find it.. So here you go, a brand spanking new avatar. http://forum.shrapnelgames.com/images/smilies/happy.gif
http://69.56.133.54:81/threads/uploads/284116-Rodain.gif

Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ragnarok
August 13th, 2004, 10:47 AM
Asmala, please move me up to the next level. Rambie surrendered to me this past turn due to lack of resources and my large fleet heading for his home planet. http://forum.shrapnelgames.com/images/smilies/happy.gif

Rambie, great game! When I started looking through the systems you had when you surrendered I can see why you ran out of resources. You hardly had any planets at all! I controled 2/3 of the map and I was still going through and finding empty systems the closer I got to your home. I was very suprised by this because we met in some systems away from yours so I figured you had the other system colonized from there on in.

But I feel that if you had expanded better then you did you would have won this game. Your ships were on par if not slightly better then mine as far as technology level is concerned and at times I was very worried about that fact. But I just keep my economy going and new with as much map as I started to control I would eventually run you out of resources because of you trying to build a large fleet to combat mine. http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks for the great game and perhaps we'll meet again!

Asmala
August 13th, 2004, 04:22 PM
Koth page is updated.

primitive
August 15th, 2004, 01:42 PM
Hail to Asmala. He is still the King.
The Primitive one truly lived up to his name in this game http://forum.shrapnelgames.com/images/smilies/wink.gif

After Asmals stole my pop early I took a crazy chance and went for the early second colonizing tech while waiting with ECM and Sensors. With the ballance mod and the difficulties to train ships I figured I would have time enough to upgrade the sensors later. Guess I was wrong, when Asmala came I still needed 3 more turns + repair time to have my ships ready to face him.

Could still made a fight for it though, if it wasn't for the fact I just tried to colonize 25 planets with my new ICE class colonizers. Unfortunately they had the Rock colonizer module. Damned upgrade button /threads/images/Graemlins/crazy.gif http://forum.shrapnelgames.com/images/smilies/redface.gif
Wouldn't have mattered much if they had the right tech though, Asmala would have won this one anyway.

I need a rest Asmala. Take me off the hill for a while

Asmala
August 15th, 2004, 02:48 PM
I decided to go as straight as possible to default LC design (ECM 3, sensors 3 etc.) and ship/fleet training. I hoped I would catch Primitive off-guard that way, and it looks like I succeed.

Primitive, I haven't seen your main fleet yet, so I'd like to know how many LCs you had. I had total of 79 LCs (plus support ships). Half of those were still travelling to the meeting point or being upgraded to the most recent technology.

Thanks for the nice game Primitive.

Asmala
August 15th, 2004, 03:03 PM
Koth page updated.

It's me and Joachim next. First we need somebody to set up the game. Slynky, could you do the honors?

Joachim, any preferences for settings? Here are the settings Primitive and I used, and I liked them:

-One good starting planet
-No openers
-No talisman
-No ancient
-Geo's balance mod
-Other than that default KOTH

primitive
August 15th, 2004, 03:36 PM
Asmala said:
I decided to go as straight as possible to default LC design (ECM 3, sensors 3 etc.) and ship/fleet training. I hoped I would catch Primitive off-guard that way, and it looks like I succeed.

Primitive, I haven't seen your main fleet yet, so I'd like to know how many LCs you had. I had total of 79 LCs (plus support ships). Half of those were still travelling to the meeting point or being upgraded to the most recent technology.

Thanks for the nice game Primitive.



68 LC's. About 45 of them in training next door to Gergan. In 4 turns they would have been formidable http://forum.shrapnelgames.com/images/smilies/wink.gif

+ 38 useless colonizers http://forum.shrapnelgames.com/images/smilies/redface.gif

What was your score BTW. I was a bit supprised not to be in front when the colonizers popped up. I had 715 K points, 176 K resources, 134 K Research and 110 Ships + 2 Bases.

Slynky
August 15th, 2004, 04:35 PM
I'd be honored to set up the next game, Asmala. That is, if it's OK with Joachim. I think Joachim might go for the Balance mod...I've played him twice on it and he's darn good on it!

I will post the PBW game expecting it is OK with Joachim but if not, all I would need to do is delete the game and someone else could do it.

I'm off work tomorrow (I will be in and out with doing chores) and could get the game started just about any time tomorrow if you guys are ready.

Now, I'm off to update the Ratings site.

PS: Hope the map worked out despite the wieird spiral map (with 2 choke points). At 51 turns, it's hard to tell if the map affected the game too much. By that, I mean if the game had gone, say, 75 (or more) turns, that would indicate the map didn't have much of an effect.

Joachim
August 15th, 2004, 06:23 PM
Asmala said:
Koth page updated.

It's me and Joachim next. First we need somebody to set up the game. Slynky, could you do the honors?

Joachim, any preferences for settings? Here are the settings Primitive and I used, and I liked them:

-One good starting planet
-No openers
-No talisman
-No ancient
-Geo's balance mod
-Other than that default KOTH



Yep, sounds like an excellent set up.
Happy to lose rating points http://forum.shrapnelgames.com/images/smilies/wink.gif

Good luck Asmala!

brianeyci
August 15th, 2004, 09:38 PM
Sup peeps. So far I'm in five games... two are newbie games, one hasn't started yet, one I'm playing as a replacement and one is that RTV Osshod thingy...

I'd like to start at the base of the hill... Preferably matched up with an opponent with a couple days or a day of spare time a week... I'm not too keen on taking half a year to finish a game (already playing five of those sorts of games lol), so my idea is to have once a week "blitz" where we play for 4-6 hours together... if anybody wants to join the hill that has the same idea, and wouldn't mind matching up against a newbish opponent then holler... I'll try my best, I've been reading a lot (dubious, newbie guide, txt files to familarize myself with components) and obviously playing a lot... sending an e-mail to Asmala...

Heh heh http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
August 15th, 2004, 10:35 PM
Hi, brianeyci.

Welcome to the madness!

As opponents go, take a look at the rules of KOTH and you'll see you're paired up against the first available on the bottom of the hill. That person might like to set aside some hours to play (and might not). Regardless, games generally go pretty fast here (you can check the KOTH site for some examples). It's a good place, usually, for fast-paced playing.

And good luck!

BBegemott
August 16th, 2004, 02:59 PM
BBegemott climbes up the hill.

After expansion stage Katchoo had colonised 7 systems and me- 23. That was a decisive adavantage. The rest is simple. Build ships &amp; send them forward.

Thanks for the game Katchoo.

Asmala
August 16th, 2004, 03:31 PM
primitive said:
What was your score BTW. I was a bit supprised not to be in front when the colonizers popped up. I had 715 K points, 176 K resources, 134 K Research and 110 Ships + 2 Bases.



You were quite near me. I had 796 K points, 228 K resources, 119 K research, 111 ships and 4 bases.

Asmala
August 16th, 2004, 03:44 PM
Slynky said:
PS: Hope the map worked out despite the wieird spiral map (with 2 choke points). At 51 turns, it's hard to tell if the map affected the game too much. By that, I mean if the game had gone, say, 75 (or more) turns, that would indicate the map didn't have much of an effect.



IMO the weird spiral map didn't have much of an effect to the game. We still had two choke points, and you often have two choke points in a normal map.

Joachim: I'll upload my empire file soon. I also agree this to be a rated game.

Asmala
August 16th, 2004, 04:06 PM
Koth page is updated.

Welcome to Koth league brianeyci. Your first match begins now, and the opponent is Katchoo.

geoschmo
August 16th, 2004, 05:01 PM
Idle thought #1: I haven't played a Koth match since February, and I'm still in the top 3 in number of games played.

Idle thought #2: I hope Nodachi returns some day and finally gets a Koth win. It would be a shame to retire 0 and 12. http://forum.shrapnelgames.com/images/smilies/happy.gif

Slynky
August 16th, 2004, 05:13 PM
OK, guys, gamefile is up. Not sure if you are still awake, Asmala but if you aren't, maybe Joachim will submit a turn today to make sure the game will run right.

Have a good game, guys!

Slynky
August 16th, 2004, 05:17 PM
geoschmo said:
Idle thought #1: I haven't played a Koth match since February, and I'm still in the top 3 in number of games played.


Then there are the people like me who need a life. http://forum.shrapnelgames.com/images/smilies/redface.gif


Idle thought #2: I hope Nodachi returns some day and finally gets a Koth win. It would be a shame to retire 0 and 12. http://forum.shrapnelgames.com/images/smilies/happy.gif


Yep, it would be nice to see. He was a good sport despite his losses.

brianeyci
August 16th, 2004, 07:51 PM
Asmala said:
Koth page is updated.

Welcome to Koth league brianeyci. Your first match begins now, and the opponent is Katchoo.



Bwhahahaha, "First Blood!" Beware my 175% construction rate combined with my temporal space yards III and my organic weapons Katchoo!!!!!!!!!!!! 20k/20k/20k construction rate with emergency build!!!!!! Fully loaded baseships in 1 turn!!!!!!! hahahahahahahaha (yes, I have a race like that in a game, without the organics though, not enough with 2k points, and that game has just started, hopefully I live long enough to get those temporal space yards lol)

Oh well too bad said race can't be competitive. Here comes the standard Hardy Industralists/Advanced Storage Techniques/Propulsion Expert/+30% bezerker culture to attack/defense modifier supermen.

I wonder if any other players have a race using traits other than this. I was fooling around with Organics/High build rate...

Anyway, GL Katchtoo, I know I will need it =)

Brian

Rodan
August 16th, 2004, 11:07 PM
Sorry! I had a lot of work this week and did not have a chance to reply, as for my screen name it is "Rodan" of course http://forum.shrapnelgames.com/images/icons/icon10.gif. Now who will I be facing? I do have to say that from around the 20th to maybe the 1st will be VARRY busy at work so I might not get my turns up vary fast during that time(If I can get them up at all http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif)Other than that I am ready to play http://forum.shrapnelgames.com/images/smilies/smirk.gif

Alneyan
August 17th, 2004, 09:09 AM
Using Racial traits can be done actually, but you will need some breathing space to research them without being too far behind in "regular" technologies. You shouldn't even dream of getting temporal space yards or high-end organic weaponry though.

Another random thought: if you happen to live in the States and would like to get that crown, think again. Rex seems to be the only player from the US on level III and above (unless Gravey qualifies as well). So it looks like your best bet is to consider moving away, to a country near the Baltic Sea for example (two Kings came from there after all, so that may mean something. Asmala? What's your secret? Why is 42 the Answer?)

brianeyci
August 17th, 2004, 01:16 PM
Warning OT.

Well. It doesn't look like certain racial traits can be useful at all. For example, religious. What is religious good for other than talisman. What is temporal good for except for temporal space yards? The only racial traits I'd consider taking is psychic for allegiance subverter, or organic for organic armors. The 50k research setback might not be too much, if you start with 100k resources and a good starting planet. Maybe on first turn, 50k for chemistry, 50k for your racial tech, and 20k for your hull size, and viola, you have your organic armors.

I'm assuming most people play with 100k starting resources and good starting planet value. Bad planet value and low starting resources seems to just unnecessarily delay the game... 100k starting resources seems to let people open up a couple theoretical areas early, and good planet value lets you research some useful tech early other than DUC... gives more options/strategy rather than forcing everybody to go for the 5k DUC's early on. (Maybe spending 100k on weapons platforms and going "land rush"? lol. 50k for early pd's? 50k for early fighters?)

Brian

brianeyci
August 17th, 2004, 01:18 PM
And isn't it 47?

Hitchhikers Guide to the Galaxy or something.

Asmala
August 17th, 2004, 01:33 PM
Rodan said:
Sorry! I had a lot of work this week and did not have a chance to reply, as for my screen name it is "Rodan" of course http://forum.shrapnelgames.com/images/icons/icon10.gif. Now who will I be facing? I do have to say that from around the 20th to maybe the 1st will be VARRY busy at work so I might not get my turns up vary fast during that time(If I can get them up at all http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif)Other than that I am ready to play http://forum.shrapnelgames.com/images/smilies/smirk.gif



You're facing Rambie. Just agree settings and upload your empire files and I'll kick off the game.

Asmala
August 17th, 2004, 01:50 PM
Slynky said:
OK, guys, gamefile is up. Not sure if you are still awake, Asmala but if you aren't, maybe Joachim will submit a turn today to make sure the game will run right.

Have a good game, guys!



Thanks, everything seems perfect http://forum.shrapnelgames.com/images/smilies/cool.gif

Phoenix-D
August 17th, 2004, 04:48 PM
brianeyci said:
Warning OT.
-zip-
Brian



First, its 42 not 47. http://forum.shrapnelgames.com/images/smilies/wink.gif Second, you definitely haven't been playing long, heh. The talisman is quite possibly the single most evil component in the game, and even the other religious stuff can be quite useful on its own.

Alneyan
August 18th, 2004, 05:06 AM
Religious gives very nice shrines that make this trait virtually free (or give you an edge, if you do not want to pay for the trait by lowering some of your characteristics). You have the War Shrine, at +15% offence in your systems (enabling you to lower Aggressiveness a bit without getting trashed in the first offensive), the Time Shrine and its bonus to resource production, the Nature Shrine that might be useful to you, and the Fate Shrine that saves you the trouble of researching UPCs. It isn't worth 1500 points alone, but it isn't nothing either.

Temporal is another matter; their weapons aren't so great (unless you are fighting someone only using shields, and/or an Empire warranting the use of their Null Space weapon), but they have some interesting support facilities. One increases offence by 30% in a given system (nice if you are being attacked, or managed to keep a planet near that wormhole you plan to break through), and an UPC-like facility working twice as well. The space yards cost a lot of research, and require you to scrap your own space yards, and only then can you begin to build them (I can never recall if they need five or ten turns to be built). They may be worth the hassle if you have enough time, but you shouldn't bet on this in KOTH. http://forum.shrapnelgames.com/images/smilies/wink.gif

Be careful when using the Psychic trait: Computer I costs 100,000 points to research (nothing at all), and makes the Subverter fully useless, and contact will likely be made before you can do any significant damage with them (if you have them researched at all). Besides this, they have some decent weapons (which is rare enough to be mentioned) and can give improved training rates, but nothing to write home about for the price tag.

I will let the case of the OA for a defender of the Organic trait, as I would be hard pressed to say anything in its famour (well, besides saying it is virtually free, and has the highest hitpoints per kt rating). Some players did take it under other circumstances (such as a 2vs2), but you will have to ask them about the why. Crystaline doesn't seem too great in this kind of games however (like other traits, not enough time to do research).

The default settings is one normal planet and 20k starting resources, but you will find some players going for one good starting planet. Increasing the starting resources isn't too common however; I would say its only use is to make the initial theorical research much easier (and too easy even), as with only 20kt it is a bit harder to research the main ones (Construction, Chemistry, Physics and Military Science early on).

Oh, and 42 is the answer. What is the product of six and nine? 42 indeed! http://forum.shrapnelgames.com/images/smilies/wink.gif

Ragnarok
August 18th, 2004, 11:50 AM
How are the games on the bottom of the hill going? I am getting anxious for another player to go against. http://forum.shrapnelgames.com/images/smilies/happy.gif I might get rusty sitting here in the middle of the hill and my one game winning streak might be at risk... http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

I was looking at the stats and I stink at KOTH! http://forum.shrapnelgames.com/images/smilies/cool.gif I am 4 and 9 in my 13 games played. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Electrum
August 18th, 2004, 02:42 PM
Ah yes, 42
The untimate answer of life, the universe, and everything.
Of course, the real issue is what is the question!
thus we have the ultimate question of life, the universe, and everything, that being :"what do you get when you multiply 9 by 6? 42.
Thus it becomes readily apparent that there is something ultimately flawed in life , the universe, and everything.
So long, and thanks for all the fish. http://forum.shrapnelgames.com/images/icons/icon10.gif

Grandpa Kim
August 18th, 2004, 10:32 PM
Ragnarok said:
How are the games on the bottom of the hill going? I am getting anxious for another player to go against. http://forum.shrapnelgames.com/images/smilies/happy.gif I might get rusty sitting here in the middle of the hill and my one game winning streak might be at risk... http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

I was looking at the stats and I stink at KOTH! http://forum.shrapnelgames.com/images/smilies/cool.gif I am 4 and 9 in my 13 games played. http://forum.shrapnelgames.com/images/smilies/smirk.gif



Well, Master B. is beating the crap outta me. Won't be long now.

Master Belisarius
August 18th, 2004, 11:29 PM
Grandpa Kim said:
Well, Master B. is beating the crap outta me. Won't be long now.



Well... although I have advantage because expanded somewhat better, and this time had some luck with the galaxy (many breathable planets availables!), think still the game is not decided.
In some turns we will see if I can conffirm my advantage...

brianeyci
August 19th, 2004, 05:05 PM
Slightly OT.


Alneyan said:I will let the case of the OA for a defender of the Organic trait, as I would be hard pressed to say anything in its famour (well, besides saying it is virtually free, and has the highest hitpoints per kt rating)



Thx for the advice... hrm, organic trait is the only trait I would really consider taking in this kind of game. Combined with a high build rate and organic weapons, you could build ships really fast.

I wonder if anybody has figured the exact optimal percentage to put your build rate to. (4/3) * (3/2) (build rate percentage of 134% times emergency build) gives you 2. So a 2 turn colonizer would take 1 turn with a 134 percentage rating in build. Combine with hardy industralists, and you only neeed to beef up your build rate around 10% or so.

However there's population modifiers too. And, maybe ships that will take 3 turns will take two turns with emergency build with 33% setting... it would be advantageous to be able to build a destroyer in one turn in emergency build. Does anybody know the min/org/rad rate of an average destroyer (basics, armors, ecm, engines, sensors, self destruct and DUC equipped) and how much your build rate has to be beefed up to do this properly? I could figure it out, and probably will end up doing it too lol.

Would also be nice to know the min/org/rad cost of an average organic destroyer (organic armors and weapons) and how much you need to beef up your build rate to build one of these in one turn... I imagine far less than the standard destroyer.

Anyway if nobody is willing to share this stuff, I'll start doing field testing on my own and post my results =)

Brian

brianeyci
August 19th, 2004, 05:26 PM
I just did a quick check... with 175% build rate, 150% for emergency build and 2k spaceyard, you get around 5250. I made a quick destroyer with max tech and standard 2 PD's and 4 APB's, and all the standard stuff, and it costs around 8500 mins. So, if you wanted the destroyer out in 2 turns, 4k build rate... not that hard to do, would need about a 145% build rate, so if you take hardy industralists you would need about 20% construction rate to do this... of course this is ignoring population modifiers.

Getting a destroyer out in one turn seems impossible, unless you tank all your other stats and put build rate to 150% AND choose hardy industralists for a total of 175% build rate, combined with the 1.5 emergency build and you get around 5250 which isn't nearly close to 8500... even with a 40% boost around your homeplanets, you still don't get enough.

So, my dreams of making a super race pump out destroyers in one turn is over lol. Oh well. Unless organic weapons turn out to lower the cost extragavantly... which I think they might... possibly combining organics with a high build rate and you could have the 1 turn destroyer.

Very rough so far, tell me what you think.

Brian

primitive
August 19th, 2004, 07:08 PM
Well; pretty sure your calculations are right, but what would you need such a destroyer for ? It would be obsolete before it could hit the frontlines http://forum.shrapnelgames.com/images/smilies/wink.gif

Some free tips, use them or loose them http://forum.shrapnelgames.com/images/smilies/wink.gif
- Don't build too many useless warships (like the ones above), the maintanance will kill you.
- Buildrate, You only need enough to be able to do 1 turn colonizers on HW on EB, and in 2 turns on normal build on new colonies. Anything more is nice to have but not needed.
- Spend your points on Aggressiveness/Defensiveness, Maintanance and Propulsion Expert. Use the rest to Minerals and Research.
- If you do use organic, get OA III ASAP and Ram your opponent.


And have fun.

brianeyci
August 19th, 2004, 08:16 PM
Yeah, prop expert hardy indus and adv storage are what I use now... but getting organics and having a high build rate means I'll sacrifice one of those, probably prop expert...

I didn't mean that I would build destroyers and stockpile them... rather stockpile resources, and once I encountered an enemy, I would build my fleet rather quickly... I got the destroyer idea from someone who suggested to me when I thought up of a crazy idea to build 200+ escorts in 20 turns lol, didn't work cause I didn't know that BSY only have 1k build rate... oh well.

Went something like putting scattering/stealth armor on destroyer, combined with normal bonus and ecms and you'd get around 5% more dodge modifier than a frigate.

I like the idea of many small ships...

How it would go is this, by the time I encountered my opponent/s, I would have about 5-10 planets capable of building destroyer in 1 turn, and get a quick fleet out and annihilate them =)

Brian

Slynky
August 19th, 2004, 08:54 PM
Of course, there's the problem of training them just as quickly http://forum.shrapnelgames.com/images/smilies/wink.gif.

parabolize
August 19th, 2004, 08:59 PM
K.O.T.H. Gandalph vs Parabolize
Game Date: 2409.5
Gandalph Surrenders!
Good Game. http://forum.shrapnelgames.com/images/smilies/happy.gif

primitive
August 19th, 2004, 09:01 PM
Sorry, forgot Advance storage. Thats a must http://forum.shrapnelgames.com/images/smilies/wink.gif

The small ship idea wont work unless its a total supprise for the other guy.
First you need to spend time training. If the other guy trains his ships, you can't hit them if yours are untrained.
Then there is the scattering Armor: Put that and 8-10 ordinary Armors on a LC or larger and your little gnats won't do much damage http://forum.shrapnelgames.com/images/smilies/wink.gif

Master Belisarius
August 19th, 2004, 09:26 PM
GrandPakim surrendered at the turn 43. As I said, the galaxy map was very favorable to me... GransPakim did a great effort but he was short of supplies.

Then, think I go with Parabolize, right?

Grandpa Kim
August 19th, 2004, 10:26 PM
What can I say? Master B. got there fustest with the mostest. He simply played better than me in all aspects.

Congratulations and good luck on your climb up the hill. http://forum.shrapnelgames.com/images/smilies/happy.gif

Asmala, please take me off the hill for now, but as usual, I'll be back. ...(Hmm, that would be a good line in a movie http://forum.shrapnelgames.com/images/smilies/wink.gif )...

Alneyan
August 20th, 2004, 06:11 AM
Keep in mind Organic weapons are also pretty weak (until the end of their tree at any rate), and so the Emissive Armour can ruin the day of any organic ship fairly easily (for example, the Lightning Ray only does 10-20 damage at medium range; even with a Large Mount, you will have a very tough time doing any damage against a ship equipped with this Armour). Their armour is much better, but I don't see so much of a difference with regular armour (well, it regenerates, but if you are lucky ships will get banged on and so there won't be much to regenerate after that. And if you aren't, the AI will attempt to scratch every single ship in the battle without actually destroying one).

Also keep in mind you can retrofit your ships, removing one or two turns of build time. You will need to keep a decent repair rate for this however, and you need to be fairly wealthy (a retrofit costs 20% more and you need to pay maintenance while retrofitting). Still, with fairly high construction bonuses (around 135%), you can easily build Battleships in three turns with a retrofit, provided you use armour instead of shielding (shields tend to bring the build time to four turns).

So having Organic may remove one more turn from the build time, but that implies you have the resources to build them that quickly and to maintain them. I had a very tough time using all my spaceyards with the design above, at least until the end game (where half the galaxy was virtually under my iron grip). High construction rates may appeal you because they allow to build colony ships more quickly (with a retrofit), but how much of an advantage it gives depends on your mileage. http://forum.shrapnelgames.com/images/smilies/wink.gif

brianeyci
August 20th, 2004, 01:48 PM
Alneyan said:
Keep in mind Organic weapons are also pretty weak (until the end of their tree at any rate), and so the Emissive Armour can ruin the day of any organic ship fairly easily...




I read somewhere that emissive armor doesn't work properly... that the damage from one attack "stacks", for example two shots of 30 from the same ship will get through an emissive armor with 30 KT res... is this still true? (I think it was in the newbie faq or something) As well, do multiple emissive armors stack? So 10 emissive armors will have 300 points of damage always negated? (Shouldn't work that way because that seems pretty broken lol)



... High construction rates may appeal you because they allow to build colony ships more quickly (with a retrofit), but how much of an advantage it gives depends on your mileage. http://forum.shrapnelgames.com/images/smilies/wink.gif



You mean, high construction rates will appeal because they let you build a ship WITHOUT a retrofit right? And I don't exactly know how to start with retrofitting. If retrofitting works the way I want it

1. build a colony ship that takes two turns
2. have a BSY in orbit that will repair
3. retrofit
4. move the ship

Now, will the ship RETROFIT then move, making it the same as if you had built the ship in 1 turn? If so, I wish I had known earlier, I could have saved some points on build lol. As well, do multiple repair bays in the same hull stack their repair rate? (I know that multiple BSY on the same hull aren't able to)

Also, I have a question for Imperator Fyron. On your max/min tutorial, you showed several techniques for max/minning... for example, the lowering environmental resistance to get 575 extra points. That doesn't seem to work anymore, as lowering -1% actually lowers your environmental resistance by 1%... you said that lowering your environmental resistance by up to 4% did nothing, and that you could make your environmental resistance 51% and your happiness 109% and get the same result. Doesn't seem to work.

Oh and Asmala, I'm in the Osshod game with you. How do you like me ramming your frigate with my colony ship =)Interesting lowering your repair rate and happiness and environmental resistance to nothing... what does environmental resistance actually do, lower reproduction rates? I guess you're going to keep your population happy with troops... I read somewhere that 100 troops is enough to make a planet jubilant. Is this still true, so that if you have 50% happiness you can get a jubilant population just by keeping a couple hundred "skeleton" troops on the planet?

I wonder if lowering your repair rate will come to bite you in the ***... I read somewhere that lowering your repair rate really handicaps you later... maybe in high-tech games when retrofitting is important to keep up with the later tech... you sure max-mined to the max lol, and crystallurgy was an interesting choice, to get thru the armor lol. Your research, build rate and minerals are all maxed out, and you somehow managed to get crystallurgy... [censored] lol.

Brian

Asmala
August 21st, 2004, 05:53 AM
brianeyci said:
I read somewhere that emissive armor doesn't work properly... that the damage from one attack "stacks", for example two shots of 30 from the same ship will get through an emissive armor with 30 KT res... is this still true? (I think it was in the newbie faq or something) As well, do multiple emissive armors stack? So 10 emissive armors will have 300 points of damage always negated? (Shouldn't work that way because that seems pretty broken lol)



Emissive armors won't stack. I think if there is an emissive armor 3 in a ship, 30 dmg is taken from every shot. Remember fighter stacks are considered as a single weapon.


Oh and Asmala, I'm in the Osshod game with you. How do you like me ramming your frigate with my colony ship =)Interesting lowering your repair rate and happiness and environmental resistance to nothing... what does environmental resistance actually do, lower reproduction rates? I guess you're going to keep your population happy with troops... I read somewhere that 100 troops is enough to make a planet jubilant. Is this still true, so that if you have 50% happiness you can get a jubilant population just by keeping a couple hundred "skeleton" troops on the planet?



Every five points of environmental resistance is equal to one point of reproduction. IIRC environmental resistance doesn't affect to happiness.

Happiness is a strange characteristic. I'm sure how it works but most people don't believe it (especially Fyron http://forum.shrapnelgames.com/images/smilies/happy.gif) Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet. So, if I put 5 troops to every planet it negates the -50% happiness.


I wonder if lowering your repair rate will come to bite you in the ***... I read somewhere that lowering your repair rate really handicaps you later... maybe in high-tech games when retrofitting is important to keep up with the later tech...



No it won't be a problem. Couple of battle stations filled with repair bays will repair an enormous amount of components, even if I have a low repair rate.

Asmala
August 21st, 2004, 09:54 AM
Koth page updated.

brianeyci
August 21st, 2004, 01:56 PM
Asmala said:
No it won't be a problem. Couple of battle stations filled with repair bays will repair an enormous amount of components, even if I have a low repair rate.



Okay well. I'm off to create my super race now. Gee I wish I had known certain things before, then I could have made a better race for the RTV game lol. Remind me how it works again, is it only the first place player that gets to advance in every game?

Katchtoo hurry up I want to start my KOTH match!

Brian

Gozra
August 24th, 2004, 11:35 PM
I have a KOTH game with Gandalph. I had a Koth Game with Longhornxtream. Well the Game with Longhorn was dropped after a few weeks because(from my viewpoint) He dropped out after 4 turns but he had e-mailed me and I never answered. he went several places and turned in a few turns several days apart and it took a long time just to set up the game. Well here I am with Gandalph and it appears the same thing is happening. I am here and ready to play a standard KOTH game. So I am waving my arms and saying I am ready to play. And I mean no disrespect to Longhorn just explaining the situation.
Gozguy

Gandalph
August 25th, 2004, 06:01 PM
I replied to your email about the settings for the game and you never replied to it. An email from you would be better than trying to hash things like this in the open forum. I am, and always have been, very good about getting turns done and communicating with other players in the games I play. In the future, if you have a problem, please use email and not hte public forum!

Asmala
August 30th, 2004, 04:28 PM
Koth page is updated.

Welcome to the league, Intimidator!

Intimidator
August 30th, 2004, 05:37 PM
Thanks Asmala,

Time to kick some ***, so who wants ?????

Inti,

Gozra
August 30th, 2004, 06:38 PM
OK I discovered my error. The e-mail filter was filtering out a bunch of e-mail I wanted from unwanted e-mail. Sorry about that. Steps have been taken to ensure that won't happen again. I am ready to play. Good Luck Gandalph. I ment no offence.

BBegemott
September 3rd, 2004, 05:03 AM
Asmala could you take me off the hill, please?

I have got a job and I want the things to settle down a little to see if I have enough time remaining for SE4.

As the game with Gravey hasn't started yet, I still can withdraw, right?

parabolize
September 4th, 2004, 06:16 PM
K.O.T.H. Parabolize vs Master Belisarius
turn 2404.5
MB wins.
He was all setup for a early contact and thats what he got. I did not think he would come that fast.
Good game

Intimidator
September 5th, 2004, 07:53 AM
Hey Guys,

I still need some opponent, who is interested..........

Inti,

Joachim
September 6th, 2004, 01:18 AM
Intimidator said:
Hey Guys,

I still need some opponent, who is interested..........

Inti,



While I cant KOTH you as Asmala /threads/images/Graemlins/VikingHelm.gif is slowly killing me, If you are part of Slynky's Ratings site I am up for a rated 1 on 1 game, KOTH style.
/threads/images/Graemlins/Dagger.gif http://forum.shrapnelgames.com/images/smilies/Injured.gif

Asmala
September 6th, 2004, 05:56 PM
Hmm, it looks like I didn't post it here but I moved a few days ago and I got an internet connection to my new apartment today. Now I'm able to update Koth page again... but now it's so late I'll go to sleep. So update coming tomorrow http://forum.shrapnelgames.com/images/smilies/happy.gif

Slynky
September 6th, 2004, 08:09 PM
I received the following message from my opponent in my KOTH game as an in-game" message.

"[/i]Lord \/ ~ says: I have had enough. My resources are almost gone. You were right I got ripped by have Ice planets. Why continue when your ships have technology I dream about! (if you can't colonize you can't research!) I will tell Asmala soon. You might have to wait a little bit. Just be patient. I want to e-mail him about few things anyway. Thanks.
Lord, \/ ~[/i]"

I gave him the courtesy he requested but it's been nearly 10 days now with no notice from him that he has surrendered the game. You can look at my turn if you need to.

So, please credit me with a win and move me to the next level when you get a chance.

Thanks.

Asmala
September 7th, 2004, 01:30 PM
Koth page updated. If I have missed something, please point it out.

Asmala
September 13th, 2004, 05:11 PM
Once again, the Koth page is updated.

Alneyan
September 13th, 2004, 05:24 PM
You have my sympathy Asmala; good luck with finding new ideas to make your status update Posts. Perhaps you should try singing the "Koth page updated" part? At any rate, good luck with coping with the "no identical Posts allowed" rule.

In order to give an actual use to this post, I would like to point out one of the current KOTH games. In the Mark/Renegade game, no turn has been played by Mark for the past ten days; the same happened in a 2vs2 game where Mark was involved. So you might have to do something about this game in the future; unless Renegade has better information that is.

Granted, I am mettling a tad bit in someone else's business, but you (and Renegade) might not know about it. It is though also possible there is no such problem in this case. If it is so, feel free to kick me out of this thread.

Renegade 13
September 13th, 2004, 10:07 PM
Indeed Alneyan, you are correct. The turn was Last due in my KOTH game on the 5th of this month I believe, and I haven't received a message from Mark telling me why. I was going to wait for another while, then send him an email. Then if that didn't work, then I'd get a hold of Asmala, and see what was going to happen. I really don't want this game to end, that's what happened in my first game (I won by forfeit), and I don't want 2 of my 3 games to end that way. And even if it does end that way, I'd like to remain at my current level of the hill, if possible. I don't feel I would have deserved to climb higher due only to a forfeit.

Perhaps this is premature though. I will send an email to Mark's PBW email address today, and see if I get a response within the next week or so. Stay tuned, I'll post what happens in a bit. Thanks Alneyan for bringing this to my attention...even though I'd already noticed!!

Alneyan
September 14th, 2004, 09:28 AM
May I suggest sending him a PM instead? He is still present on Dominions 2 forums, and is in fact taking over in a Dom's 2 game, so it is unlikely a matter of real life. I cannot send him a nag directly from the one game where both of us play though; otherwise, that would have likely been quite effective.

Asmala
September 14th, 2004, 04:32 PM
Alneyan said:
You have my sympathy Asmala; good luck with finding new ideas to make your status update Posts. Perhaps you should try singing the "Koth page updated" part? At any rate, good luck with coping with the "no identical Posts allowed" rule.



That rule is really annoying. Update Posts are usefull because that way I see what games I've updated. It's especially useful when I've been away some time and there's a lot of games waiting an update.

Fire
September 16th, 2004, 12:46 PM
Hey Asmala,

Put a win in the column for VadimBey in the KOTH game Fire vs VadimBey.

Later
Fire

Slynky
September 16th, 2004, 10:48 PM
Well, things on the top of the HILL are quiet. Been a while for an update. Sure was nice when Stoney was around to give updates as he defended.

Personally, I think a lot of Joachim and wonder how he's doing against the very formidable Asmala (who I have the utmost respect for). At 43 turns, I'm going to assume the map I gen'd for the game turned out pretty even and that the player talents are the deciding factor.

So...any updates to post, guys?

Asmala
September 17th, 2004, 08:45 AM
King of the Hill-Asmala vs Joachim 2404.4

Borders are now established and we both got about equal pieces of the galaxy. No proper battles yet though I'd bet soon there will be. Joachim has two fleets waiting over warp points in my side of the system. I think the fleets are only waiting for mine sweepers...

Joachim has lead in scores all the time, so every time I open a new turn I check anxiously whether a giant fleet has appeared somewhere. I haven't seen Joachim's newest ships, but I believe he had a tech advantage. At least his old destroyer designs were quite a lot of more advanced than mine at that time.

(I've been quite busy now that I started my studies in university so there have been lack of updates)

Asmala
September 17th, 2004, 08:53 AM
Koth page updated.

Slynky
September 17th, 2004, 09:49 AM
Asmala said:
King of the Hill-Asmala vs Joachim 2404.4

(I've been quite busy now that I started my studies in university so there have been lack of updates)


I understand, Asmala. Thanks for taking the time to give us a quick update http://forum.shrapnelgames.com/images/smilies/cool.gif. Sounds like a good game!

Alneyan
September 17th, 2004, 10:32 AM
So how do you reckon the analysis of the Fiend Slynky? It certainly looks like he is hiding something; the worst case scenario is the only one that applies to Asmala.

Nonetheless, my hopes go to Joachim for no obvious reason. *Coughs* Granted, getting a short-lived first place in the Ratings might be enough of a reason for my ego, but... That will be something to brag about later on; I will of course "forget" about the sound beatings I took. How convenient.

Slynky
September 17th, 2004, 12:08 PM
Oh, Alneyan, I'm sure Asmala hasn't given away any important info ( http://forum.shrapnelgames.com/images/smilies/wink.gif). And the picture he paints of his position...reminds me of a certain young French spy http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Alneyan
September 17th, 2004, 12:33 PM
You do not believe this conspiracy plot, do you? There is no such thing as a Frenchman in this place, or a spy, let alone a French spy. The total population of the universe can also be argued as being so close to zero it doesn't matter, and so even if there were a French spy, it would only be a product of your imagination (credits go to Douglas Adams for this part of the explanation).

Besides, we all know no youngster is playing SEIV, so a young French spy would be even more of an impossiblity. In this case, young is defined as "being a teenager". Asmala is only a façade for Primitive (Primitive knows how to speak Finnish, which is quite a giveaway), and a way to allow him/them to have some fun at SEIV. Most of their opponents cannot stand a chance against them, so Asmala/Primitive needs to play with himself to have an actual challenge. Erh, about Renegade... Well, I cannot claim to be able to use twisted (il)logic to solve all problems.

Stay tuned for next week's exciting (exiting might me more appropriate though) programme about "How to successfully prove you haven't just been trashed by Primitive, but actually won even if you had to surrender".

brianeyci
September 17th, 2004, 01:47 PM
Alneyan said:Besides, we all know no youngster is playing SEIV, so a young French spy would be even more of an impossiblity. In this case, young is defined as "being a teenager".



Well. I play SE:IV and I'm 19. Lol.

Just ahead of my time I guess. Oh, I plan to knock you all off the ladder and be king of the hill one day. No pressure, just time for the misers to pass on the torch =D

Brian

Renegade 13
September 20th, 2004, 11:16 PM
Alneyan said:
Besides, we all know no youngster is playing SEIV, so a young French spy would be even more of an impossiblity.


Ah, but that would be a fallacy. I am, in fact, 17 years old, and therefore you must all bow to my youth and strength!!


Erh, about Renegade... Well, I cannot claim to be able to use twisted (il)logic to solve all problems.


Hmmm, I have an internet outage for a few days, and what happens? People talk behind my back http://forum.shrapnelgames.com/images/smilies/wink.gif Just kidding of course, but I actually am kind of confused as to how I came to be involved in this conversation! Perhaps I'm becoming even more insane.... http://forum.shrapnelgames.com/images/smilies/cool.gif

Alneyan
September 21st, 2004, 05:17 AM
Brianecy and Asmala are both 19 and some days/months old, so they are no longer teenagers; being a teenager ends after 19, and they are both after 19, if not quite 20.

For one reason or another, you have taken up the puzzling habit of giving your age in hexadecimal Renegade. As such, you are not quite 17, but rather... erh... 16+7 equals... 23! That's it.

This is not a completely false reasoning based upon insanity; instead, it is merely how the universe works, with no regard for common sense. I base this fact on the famous "What is the product of six by nine? 42" rule. Since it makes no sense by using a common approach to the problem, then we can deduce our whole perception is definitively too simple, and nothing is easy as it seems. For example, 6X9=42 implies the decimal system has no basis whatsoever; only another numerical system allows you to resolve this matter (such as base 13, where 42=4X13+2=54=6X9).

This friendly message was brought to you by the Alliance for Biased Logic, Headaches and Generic Insanity.

narf poit chez BOOM
September 21st, 2004, 01:22 PM
Nine&gt;teen&lt;. You're still a teenager as long as there's a teen in your age. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ragnarok
September 21st, 2004, 01:25 PM
Narf, that is exactly what Alneyan said, just in different words...

Alneyan said:
... being a teenager ends after 19, and they are both after 19, if not quite 20..



Although granted he did say it both ways... http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM
September 21st, 2004, 01:29 PM
Brianecy and Asmala are both 19 and some days/months old, so they are no longer teenagers; being a teenager ends after 19, and they are both after 19, if not quite 20.

After nineteen but not quite 20 is still 19 and a teenager. Someone needs to wake up. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Alneyan
September 21st, 2004, 01:54 PM
Hush Narf, you do not have to point out the pitfalls of my false reasonings. Saying that "being 19 and some days is being older than 19, and such not longer being a teenager" was the only way to make my odd point, but it doesn't make much sense at all. Still, since when am I supposed to make sense?

narf poit chez BOOM
September 21st, 2004, 02:34 PM
You're not, the government arrests you if you do.

Slynky
September 21st, 2004, 02:45 PM
narf poit chez BOOM said:
You're not, the government arrests you if you do.


LMAO! http://forum.shrapnelgames.com/images/smilies/happy.gif

Alneyan
September 21st, 2004, 03:05 PM
Good one Narf! However, you must now the agents of the Agency do not abide by the requests of a single government; as such, since we do not fall under the rule of any specific government, how could one arrest me?

Given my peculiar status, I only follow *his* commands. You know, the bloke plotting to take over the world, whatisname... Oh yes, Sauron, Lord of the Rings, and not the best sport in the world. With all due respect, these evil overlords are lacking in style these days.

Ragnarok
September 23rd, 2004, 05:52 PM
Asmala, please move Slynky up a level and me back to the bottom.

Good game, Slynky! You deserved to win it and I deserved to lose blowing such an easy advantage there.

Slynky
September 23rd, 2004, 06:39 PM
Ragnarok said:
Asmala, please move Slynky up a level and me back to the bottom.

Good game, Slynky! You deserved to win it and I deserved to lose blowing such an easy advantage there.


As it turned out, it wasn't such an easy advantage after all.

For anyone reading (grin), I started next to one of his home systems. I thought I was screwed from the beginning since all 5 of my starting homeworlds were in the same deadend system! Only one way out and it was to HIS home system. My luck turned out to be that his homeworlds were split in 3 systems and the system that had 3 homeworlds in it was the one farthest away. So, had he tried to block me in my starting system (no mines in this game), he couldn't have put enough ships together to do it. SO, it wasn't that great of a chance blown...it turns out I was able to block out his other 4 systems while I built up enough ships to take his isolated homeworld out.

Warlord Ragnarok gave it a good shot even after losing a homeworld. I salute his resolve!

Asmala
September 24th, 2004, 08:46 AM
Ragnarok said:
Asmala, please move Slynky up a level and me back to the bottom.



Done, and Koth page updated.

Alneyan
September 25th, 2004, 07:39 PM
Renegade, did you get any news about your game with Mark? I am bringing this topic again because he seems virtually AWOL from one of the games I am hosting as well (or at least, does not respond to PMs), even if he has posted on the forums since then.

Renegade 13
September 25th, 2004, 09:13 PM
Nope, I've heard nothing from him. I PM'd him a while ago and have thus far received no response. He's been gone from my KOTH game since September 5th, and I haven't seen him since.

Master Belisarius
September 25th, 2004, 10:16 PM
But Mark is playing the Tudran game...
I'll send a mail to him.

Electrum
September 26th, 2004, 08:55 PM
Koth Game: Electrum v Rand
Turn 85 &amp; Rand has surrendered to the Electrum.
Thanks for the good game Rand.

Asmala
September 28th, 2004, 01:37 PM
Koth page updated. <font color="black"> </font>

Joachim
September 30th, 2004, 02:48 AM
Asmala said:
King of the Hill-Asmala vs Joachim 2404.4

Borders are now established and we both got about equal pieces of the galaxy. No proper battles yet though I'd bet soon there will be. Joachim has two fleets waiting over warp points in my side of the system. I think the fleets are only waiting for mine sweepers...

Joachim has lead in scores all the time, so every time I open a new turn I check anxiously whether a giant fleet has appeared somewhere. I haven't seen Joachim's newest ships, but I believe he had a tech advantage. At least his old destroyer designs were quite a lot of more advanced than mine at that time.

(I've been quite busy now that I started my studies in university so there have been lack of updates)



Time for an update, 2405.5.

This is one of the strangest KOTH games that I have had... I will elaborate more when it is over.

We finally had a fleet battle, My 20 obsolete ships were trounced by Asmala's fleet that had just warped into my space. My ships were moving to the warp point. I will explain what was going on after http://forum.shrapnelgames.com/images/smilies/wink.gif Other than this I have whacked a couple of his colonies and stole breathers. I am still (amazingly) in first place - even after the ship losses.

The map is good in that there are at least 5 different avenues of advance. We have both put a lot of ships into the inner route of the spiral but have been sparing with only a few ships on the outer, where I have got a few of his colonies. Asmala surprised me at one point by actually having 100 mines over a planet at the border, I lost a few ships trying to kill it earlier but only had one emergency build worth of mine sweeping (about 20). Didn't think anyone would bother commiting the time and resources to that many mines....

We now are staring at each other with his ships on my side of the warp point looking at my fleet base with up to date tech ships - the old stare them down.

Weird game!

Slynky
September 30th, 2004, 06:55 AM
Thanks for the update, Joachim. Sounds like another good "HILL" game. Can't wait to hear all the details you are holding back http://forum.shrapnelgames.com/images/smilies/happy.gif.

Asmala
September 30th, 2004, 05:54 PM
Time for an another update, 2405.6 http://forum.shrapnelgames.com/images/smilies/happy.gif

Two more bigger battles occured. My fleet of 35 ships against his ~20. No losses for our fleet, Joachim lost all ships. Another battle was my 31 vs his 20+ ships. I lost 4, Joachim all. This was enough to raise me to the first place in scores.

There's still one bigger battle upcoming, since Joachim has 30 ships in the same system I've the second fleet.

Electrum
September 30th, 2004, 06:52 PM
Asmala,

I think I messed up on my empire for my KOTH game with parabolize. Is the Geo Balanced mod the one where you don't select "None" atmosphere? If so, I sent the wrong Emp. http://forum.shrapnelgames.com/images/smilies/redface.gif &amp; could we please restart? http://forum.shrapnelgames.com/images/smilies/confused.gif

parabolize
September 30th, 2004, 07:58 PM
Yes it's that mod. Sorry I should have said something before it started.

Slynky
September 30th, 2004, 08:00 PM
parabolize said:
Yes it's that mod. Sorry I should have said something before it started.


I play that mod a lot and I know others don't so much, so I try to make a habit of telling my opponent. A good habit to get into http://forum.shrapnelgames.com/images/smilies/wink.gif

Electrum
September 30th, 2004, 11:40 PM
Actually, I'm just stalling. I see Slynky on the next level. I figure that even if I win, I lose. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Electrum
September 30th, 2004, 11:42 PM
Asmala,
Would you be so so kind to restart the game.

Slynky
September 30th, 2004, 11:42 PM
Electrum said:
Actually, I'm just stalling. I see Slynky on the next level. I figure that even if I win, I lose. http://forum.shrapnelgames.com/images/smilies/biggrin.gif


LOL...as IF!

Asmala
October 1st, 2004, 03:47 AM
Electrum said:
Asmala,
Would you be so so kind to restart the game.



I need a new empire file from you before I can restart the game.

Joachim
October 2nd, 2004, 12:25 AM
AAARrrgh bang, crunch.... thump, bounce ... THUD... WHACK http://forum.shrapnelgames.com/images/smilies/Injured.gif http://forum.shrapnelgames.com/images/smilies/Injured.gif

Geeez it is a long way down from up there....

Great Game Asmala, feel free to inform my why my ships cant hit the side of a galactic size barn, let alone your ships. Especially the warp point battle where I hardly scratched you.

I trust that you can hold the hill till I climb back up and take my revenge!

So who is ready down the bottom here?

Joachim
October 2nd, 2004, 12:27 AM
Ahhh, looks like Rand and I are up.

I am happy with any settings you wish to propose, though i really dont like Ancient as it spoils all the fun http://forum.shrapnelgames.com/images/smilies/wink.gif

Electrum
October 2nd, 2004, 03:15 PM
E-Mailed it to you. Let me know if you didn't get it.
Thanks http://forum.shrapnelgames.com/images/smilies/smile.gif



Asmala said:

Electrum said:
Asmala,
Would you be so so kind to restart the game.



I need a new empire file from you before I can restart the game.

brianeyci
October 2nd, 2004, 03:58 PM
In case you missed the "brianeyci short leave of absence" thread Asmala, can you forward the next turn to at least a week, so that I can move without worrying about Katchoo kicking my ***? =D

Already asked Katchoo (see the thread)

Thanks,

Brian

Asmala
October 3rd, 2004, 04:09 PM
Electrum said:
Asmala,
Would you be so so kind to restart the game.



Game restarted.

Asmala
October 3rd, 2004, 04:16 PM
brianeyci said:
In case you missed the "brianeyci short leave of absence" thread Asmala, can you forward the next turn to at least a week, so that I can move without worrying about Katchoo kicking my ***? =D

Already asked Katchoo (see the thread)

Thanks,

Brian



The game's on After Last player upload only so you can't miss a turn.

parabolize
October 3rd, 2004, 04:37 PM
Asmala said:

Electrum said:
Asmala,
Would you be so so kind to restart the game.



Game restarted.


Thank you. http://forum.shrapnelgames.com/images/smilies/smile.gif

Electrum
October 3rd, 2004, 04:46 PM
parabolize said:

Asmala said:

Electrum said:
Asmala,
Would you be so so kind to restart the game.



Game restarted.


Thank you. http://forum.shrapnelgames.com/images/smilies/smile.gif



Yes! Thanks! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Asmala
October 3rd, 2004, 05:04 PM
Thanks for the great game Joachim.


Joachim said:
Great Game Asmala, feel free to inform my why my ships cant hit the side of a galactic size barn, let alone your ships. Especially the warp point battle where I hardly scratched you.



I guess you hadn't trained your ships much. I had 20/20 ship and fleet experience, sensors 3 and ecm 3. Your ships had sensors 2 and ecm 2. Only the difference in sensors would've give me a big advantage, but if your ships were untrained it wasn't a wonder you didn't hit me.

I was really anxious almost the whole game since you led me in scores all the time. When you captured some of my population I thought I'll probably lose the game. But my concentration on research paid off on the long run and my higher technology ships did their job.




I trust that you can hold the hill till I climb back up and take my revenge!




Well, I'm not so sure about that since my next enemy is the dreaded RexTorres.

Asmala
October 3rd, 2004, 05:08 PM
Koth page updated.

Slynky, could you host my game against RexTorres? (If Rex has nothing against it)

Slynky
October 3rd, 2004, 05:26 PM
Asmala said:
Koth page updated.

Slynky, could you host my game against RexTorres? (If Rex has nothing against it)


If Rex has nothing against it, as usual, I would be honored. I do my best to find an interesting map and place players in an even position. It's very important for me to do this for what I think is the most important game on PBW.

Asmala
October 4th, 2004, 12:56 PM
Slynky said:
If Rex has nothing against it, as usual, I would be honored. I do my best to find an interesting map and place players in an even position. It's very important for me to do this for what I think is the most important game on PBW.



Thanks a lot Slynky!

Rex, what kind of settings you want? I liked the settings I and Joachim had:
-One good starting planet
-No openers
-No talisman
-No ancient
-Geo's balance mod
-Other than that default KOTH

Comments?

Ragnarok
October 4th, 2004, 05:26 PM
Asmala, please move me up a level. Fire has surrendered to me (turn 15!) and I have the victory.

For anyone who is curious it was an interesting game.
The settings were:
No Intel
No Ancient Race
No events
Large spiral arm
100,000 starting resources
Good home planet value
10 starting planets evenly spread
Low tech
5000 racial points.

We ended up meeting by turn 4 or so and so I started right away with building war ships. I built up before doing anything and we established a few borders and kept running into each other in different systems all over the place with our exploring colony ships. Eventually I build a fleet capable of sweeping 40 mines and so I took the adventure of going into one of his home systems to find less mines then that on his warp points and his small colonies. I didn't attack his homeworlds thinking he had more mines and more defenses then my fleet could handle but it turns out he did not. I had 2 fleets that were about to take action along with the first fleet in attacking Fire. In total I had over 75 war ships with the 3 fleets and Fire in turn hardly had any.

Fire had me worried has he had stealth armor before I could get scanners to see his ships but that advantage wasn't exploited enough to hurt me.

But all in all it was a good game.

Sefter Aruna
October 5th, 2004, 12:12 AM
Hello, can I join? I think it would help me to play better.

Joachim
October 5th, 2004, 09:58 AM
Joachim said:
Ahhh, looks like Rand and I are up.

I am happy with any settings you wish to propose, though i really dont like Ancient as it spoils all the fun http://forum.shrapnelgames.com/images/smilies/wink.gif



Bumpity bump.... Rand...

Asmala
October 5th, 2004, 01:22 PM
Sefter Aruna said:
Hello, can I join? I think it would help me to play better.



Yes you can, welcome! Is Sefter Aruna the nick you want to use and your PBW username?

Koth page updated.

Joachim
October 6th, 2004, 10:03 AM
Rand has chosen stock KOTH. I have uploaded so please kick us off as soon as he uploads.

Rand, good luck and did you want to rate this game as per Slynky's rating system?

Intimidator
October 6th, 2004, 03:21 PM
Asmala said:

Sefter Aruna said:
Hello, can I join? I think it would help me to play better.



Yes you can, welcome! Is Sefter Aruna the nick you want to use and your PBW username?

Koth page updated.



He is playing in a game of my, so Yes his PBW-nick is Sefter Aruna. And please sign him up against me http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

Asmala
October 7th, 2004, 10:04 AM
Intimidator said:
He is playing in a game of my, so Yes his PBW-nick is Sefter Aruna. And please sign him up against me http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif



The game is created.

gravey101
October 12th, 2004, 09:38 AM
Game result.

After an interesting game, Gravey prevails over VadimBey.

Thanks for the game...

Asmala
October 12th, 2004, 02:07 PM
Koth page updated <font color="red"> </font>

Joachim
October 23rd, 2004, 09:50 PM
Rand V Joachim

Rand Surrenders, turn 25. After being trapped into 6 systems with mines there really was no hope. Thanks for the Early surrender so as not to waste our time. Good Luck with your next battle.

Asmala
October 25th, 2004, 01:14 PM
Koth page updated.

gravey101
October 25th, 2004, 01:48 PM
Asmala,

I'm going to take a break from KOTH for a while and catch up some other things.

Regards,

Gravey

Asmala
October 25th, 2004, 03:25 PM
gravey101 said:
Asmala,

I'm going to take a break from KOTH for a while and catch up some other things.

Regards,

Gravey



OK, I removed you from the Hill.

Rodan
October 28th, 2004, 05:07 PM
I have a small problem, there has been a few days that Rambie has not taken his turn. I just wanted to see if there is some problem that he is having or something. Also at the same time I want to say sorry for missing days myself, when I started this game I did not know all the edicut (misspelled) that you are suposed to use (I do now though).

Electrum
October 29th, 2004, 07:11 PM
Re: Parabolize vs Electrum
The Electrum Surrenders. GREAT game. Probably the best KOTH game I've played. I could have gone either way. Have fun clinbing the hill.

Asmala,
Please leave me off the hill for a while.

Slynky,
I know your out there monitoring. Please update the Ratings to show Parabolize's win

parabolize
October 29th, 2004, 10:42 PM
Electrum said:
Re: Parabolize vs Electrum
The Electrum Surrenders. GREAT game. Probably the best KOTH game I've played. I could have gone either way. Have fun clinbing the hill.

Asmala,
Please leave me off the hill for a while.

Slynky,
I know your out there monitoring. Please update the Ratings to show Parabolize's win


This game was _VERY_ fun. Turn 108 and my warp openers are just now coming out! http://forum.shrapnelgames.com/images/smilies/eek.gif

parabolize
October 29th, 2004, 10:55 PM
The game is attached if you want to look. password for Black Lotus: 54h64h34h

Slynky
October 30th, 2004, 01:00 PM
I'll get to the site in a few minutes.

Congrats to Parabolize. My initial thoughts on the game was that it would be a good (and even) match and at over 100 turns, it sounds like it.

Nice to see both enjoy a good game!

Slynky
October 30th, 2004, 01:02 PM
Parabolize, my frequent opponent, looks like we are matched up for yet another game. How many has it been for us? Around 5, I'd guess.

You took my Last challenge (the full-tech one), so, I'll let you propose some wicked standards for our game if you like http://forum.shrapnelgames.com/images/smilies/stupid.gif.

Alneyan
October 30th, 2004, 02:46 PM
Asmala, I believe I will jump back into the little boat known as KOTH (throwing people overboard would be much more interesting than merely sending them back to the bottom of the hill). Could you please put me back on the hill?

Slynky
October 30th, 2004, 02:49 PM
Welcome back! Nice to see someone coming back to the Hill instead of all the people leaving it.

Slynky
October 30th, 2004, 02:52 PM
Asmala said:

Slynky said:
If Rex has nothing against it, as usual, I would be honored. I do my best to find an interesting map and place players in an even position. It's very important for me to do this for what I think is the most important game on PBW.



Thanks a lot Slynky!

Rex, what kind of settings you want? I liked the settings I and Joachim had:
-One good starting planet
-No openers
-No talisman
-No ancient
-Geo's balance mod
-Other than that default KOTH

Comments?


I haven't heard anything from Rex about me setting up the game or game settings. I hope you guys are not waiting on me because I am waiting to see if both players agree on settings and me doing the game setup.

Alneyan
October 30th, 2004, 02:57 PM
If I understand correctly, it will be the two of us Electrum. Any preference for settings?

Renegade, I will meddle once more in business not mine, but... Have you heard anything to explain the odd situation with your game?

Renegade 13
October 30th, 2004, 05:46 PM
Alneyan said:
Renegade, I will meddle once more in business not mine, but... Have you heard anything to explain the odd situation with your game?



I've heard nothing from Mark. He did respond to the Messages I sent him, but then only played one turn about a month ago. After that, there's been nothing. I think I'm going to pester him a little bit more, and see what's going on here. Thanks for reminding me, I'd mostly forgotten about the game http://forum.shrapnelgames.com/images/smilies/wink.gif 1 turn within almost 2 months is a little bit slow, don't you think? http://forum.shrapnelgames.com/images/smilies/tongue.gif

parabolize
October 30th, 2004, 10:44 PM
Slynky said:
Parabolize, my frequent opponent, looks like we are matched up for yet another game. How many has it been for us? Around 5, I'd guess.

You took my Last challenge (the full-tech one), so, I'll let you propose some wicked standards for our game if you like http://forum.shrapnelgames.com/images/smilies/stupid.gif.


You don't like mods right? If that be the case this looks good:
-One good starting planet
-No openers
-No talisman
-No ancient
-Geo's balance mod
-Other than that default KOTH

Slynky
October 30th, 2004, 11:16 PM
parabolize said:

Slynky said:
Parabolize, my frequent opponent, looks like we are matched up for yet another game. How many has it been for us? Around 5, I'd guess.

You took my Last challenge (the full-tech one), so, I'll let you propose some wicked standards for our game if you like http://forum.shrapnelgames.com/images/smilies/stupid.gif.


You don't like mods right? If that be the case this looks good:
-One good starting planet
-No openers
-No talisman
-No ancient
-Geo's balance mod
-Other than that default KOTH


Well, not very imaginitive (smile) but interesting enough. And a fair playing field. Now all we need is to hope is that the game doesn't put us right beside each other (like it does so many times).

Good luck, my friend!

Asmala, lock it in when you are ready.

Asmala
October 31st, 2004, 05:51 AM
Rodan said:
I have a small problem, there has been a few days that Rambie has not taken his turn. I just wanted to see if there is some problem that he is having or something. Also at the same time I want to say sorry for missing days myself, when I started this game I did not know all the edicut (misspelled) that you are suposed to use (I do now though).



Now I checked the game I saw Rambie has uploaded his turn file. So everything should be OK.

Asmala
October 31st, 2004, 06:01 AM
Alneyan said:
If I understand correctly, it will be the two of us Electrum. Any preference for settings?



Welcome back. Electrum withdrew from Koth for a while so you have to wait for an enemy.

Koth page is updated.

Asmala
October 31st, 2004, 06:10 AM
Slynky said:
I haven't heard anything from Rex about me setting up the game or game settings. I hope you guys are not waiting on me because I am waiting to see if both players agree on settings and me doing the game setup.



No we're not waiting for you. Actually I sent a message to him about the King game only today. I've had exams in school and I decided to go through them before contacting Rex.

Captain Kwok
October 31st, 2004, 03:59 PM
I think I may like to try my hand at being ruthless. Can we specify particular settings for a game like no intel?

Alneyan
October 31st, 2004, 04:09 PM
Any settings can be overridden if both players agree; otherwise, the default settings apply (Small Spiral Arm, no ruins, and everything else as default if memory serves). Many players would agree to no intel, as I do not believe there are strong feelings on this particular setting (intelligence has the annoying tendency of simply helping the stronger economy, and nothing else).

If you do want to join KOTH now, feel free to make a proposal for settings; you would happen to play with myself for your first game, unless a game has just ended today (which seems dubious).

Captain Kwok
October 31st, 2004, 04:17 PM
Sure, I'll play against you but I can't start until Wednesday due to scholary pursuits. My only stipulation is no intel! http://forum.shrapnelgames.com/images/smilies/stupid.gif

Alneyan
October 31st, 2004, 04:29 PM
No worries about starting on Wednesday. My own wishes for settings are as follow:

- No Ancient trait (knowing the whole map and how many colonies the other player has isn't so fun)
- No Stellar Manipulation, or at least no Warp Opener/Closer.
- A Tesco map with set start points, or a handmade map if a mapmaker is available.

I think this is all for basic settings, but as usual, I remain open to wacky settings (*Knowing smirk at Slynky*). Hmm, a random setting generator might be an idea. Or perhaps not.

Slynky
October 31st, 2004, 06:38 PM
Oh, now I see how you're going to be buttwipe! I make a few winning maps for you with Lord Chane and I get cast aside like a used prostitute...sniff...sniff.

I don't do mods, as you know, but I do the Balanced map and I do spend time setting starting positions.

IF you'd like, I'd like to repay Kwok for his patience with me during his management of the great tourney.

So....???

Alneyan
October 31st, 2004, 06:59 PM
I wasn't sure if you were available for map-making purposes Slynky, and didn't want to presume you would be willing to make yet another map for my games. Since it seems to be the case, I would certainly like one of your handmade maps; not having to worry about "oops, it is turn 4 and I just ran into my opponent. More exactly, I have glassed his homeworld" situations is definitively preferable.

As usual, I have no specific preference regarding the actual map (quadrant type, size and the like), so I will leave that into your hands Kwok. The same goes for the Balance mod (where all systems are the same in planet sizes and atmospheres). If you have particular wishes, do as you will. http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok
October 31st, 2004, 07:21 PM
Ok Alneyan.

All your settings are fine with me. We could make it that you have to pick 2 racial traits using only 2000 points!

A random galaxy should be just fine.

Alneyan
October 31st, 2004, 07:48 PM
By racial traits, do you mean the 1,500 point traits (Religious and the like), or any advanced trait, such as Advanced Storage or, let's be crazy, Emotionless?

If it is the former, I would like to remove the Talisman from the picture (though not the rest of the Religious trait), as it would be a fairly obvious choice otherwise.

Captain Kwok
October 31st, 2004, 10:35 PM
My mistake, it's suppose to be two racial traits (i.e. temporal + crystalline etc) with 0 racial points to start. Anyway, we could just make an agreement to not use the talisman.

Alneyan
November 1st, 2004, 07:10 AM
Interesting. So we would have the following:

- 0 Racial point
- Two racial traits mandatory
- No Talisman
- No Warp Opener/Closer (or no Stellar Manipulation to begin with)
- No Ancient (though that one could be lifted. I see nothing wrong with paying 1,000 points for it when you are begging for points)

Two Last questions I had forgotten:
- Do you prefer an average planet, or a good planet to begin with? I tend to prefer a good planet start myself, if only to save headaches on construction rates for these colonizers.
- Do you intend to join the Ratings system? If so, would you like to make this game rated?

Asmala
November 1st, 2004, 03:58 PM
Welcome to Koth Captain Kwok! Do you want to use the same nick on the Hill and is it also your PBW username?

Captain Kwok
November 1st, 2004, 08:30 PM
Asmala said:
Welcome to Koth Captain Kwok! Do you want to use the same nick on the Hill and is it also your PBW username?


Of course. http://forum.shrapnelgames.com/images/smilies/tongue.gif

Captain Kwok
November 1st, 2004, 08:42 PM
A good one planet start at mid-tech is fine. I suppose this can be a rated game as well. http://forum.shrapnelgames.com/images/smilies/shock.gif

Asmala
November 2nd, 2004, 03:25 PM
Captain Kwok said:

Asmala said:
Welcome to Koth Captain Kwok! Do you want to use the same nick on the Hill and is it also your PBW username?


Of course. http://forum.shrapnelgames.com/images/smilies/tongue.gif



Good. I've created the game.

Captain Kwok
November 3rd, 2004, 12:46 AM
Well, I've uploaded my empire. Looking forward to being pasted, err, pasting Alneyan. /threads/images/Graemlins/Cold.gif

Alneyan
November 3rd, 2004, 02:36 PM
I have forgotten something in the game settings: no intelligence (well, not that kind of intelligence, but simply the whole spying part), as requested by Kwok.

My Empire has just been sent. And do not fret Kwok; while my name shares some characteristics with Asmala (A's are nice, aren't they?), I am not nearly as ruthless as he is. I promise.

Gandalph
November 3rd, 2004, 10:49 PM
Gozguy vs. Gandalph
Stardate 2408.2

Gozguy has finally surrendered after I finally glassed his Homeworld with 1 of my original fleets. I found his Homeworld through Crew Insurrection when I stole a ship that was over his Homeworld. By that time, I felt that I had the game in hand and sent both my original fleets directly towards his Homeworld. I also had 3 other fleets doing damage on other fronts.

Gozguy played a good game, and I thank you for that, but I was ready for his fighters and swarmed in as quickly as I could with trained fleets. I have been beaten by fighters before when my opponents fighter tech became too much for me too handle. I went for fast trained ships and intel here, and it worked this time.

Thanks for a good game Gozguy and move me up the hill.

Captain Kwok
November 4th, 2004, 12:42 AM
Alneyan said:
My Empire has just been sent. And do not fret Kwok; while my name shares some characteristics with Asmala (A's are nice, aren't they?), I am not nearly as ruthless as he is. I promise.

Well then, let's hope there's a turn to play tomorrow morning for me so I can start building my occupation forces. http://forum.shrapnelgames.com/images/smilies/tongue.gif