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Slynky
July 12th, 2003, 04:40 AM
Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2409.9
Darn, you left. And just when I was about to give you the excitement you've been asking for.
http://forum.shrapnelgames.com/images/icons/icon12.gif
DavidG
July 12th, 2003, 05:25 AM
Originally posted by Slynky:
Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2409.7
"Coward Prodder" for a ship name? LOL. Are there no limits ? ( http://forum.shrapnelgames.com/images/icons/tongue.gif )<font size="2" face="Verdana, Helvetica, sans-serif">Excellent. http://forum.shrapnelgames.com/images/icons/icon10.gif Seems the boys have fullfilled their mission.
Slynky
July 12th, 2003, 05:34 AM
Originally posted by DavidG:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2409.7
"Coward Prodder" for a ship name? LOL. Are there no limits ? ( http://forum.shrapnelgames.com/images/icons/tongue.gif )<font size="2" face="Verdana, Helvetica, sans-serif">Excellent. http://forum.shrapnelgames.com/images/icons/icon10.gif Seems the boys have fullfilled their mission.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, to speak the truth, your record commands respect, and I have treated you that way. Making my moves VERY carefully. I don't work tomorrow and my beer is taking its effect...so, if you are up for awhile, we will know the end in about 3 or 4 turns.
DavidG
July 12th, 2003, 06:03 AM
Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2410.1[/B]
In a most unexpected move the entire Military command of the Dundas Rednecks empire from Captain up have been executed by the political wing of the Clan for gross negligence for completely failing to have their ships obey their orders resulting in a prefectly nice little plan falling flat on it's face.
DavidG
July 12th, 2003, 06:06 AM
Originally posted by Slynky:
I don't work tomorrow and my beer is taking its effect...so, <font size="2" face="Verdana, Helvetica, sans-serif">Mmmmm beer. Too bad I made my empire quick while on holiday otherwise you would be fighting the Clan with the amusing beer oriented descriptions and histroy. (and also a much smarter clan as I messed up my empire by forgetting to increase my intelligence) DOH!
Slynky
July 12th, 2003, 06:06 AM
Originally posted by DavidG:
Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2410.1
In a most unexpected move the entire Military command of the Dundas Rednecks empire from Captain up have been executed by the political wing of the Clan for gross negligence for completely failing to have their ships obey their orders resulting in a prefectly nice little plan falling flat on it's face.[/b]<font size="2" face="Verdana, Helvetica, sans-serif">If you mean those stupid fighters, YES, I wondered what was up with that! However, that is the least of your problems.
Slynky
July 12th, 2003, 06:12 AM
Hehe...did EVERYONE hear me yell OUCH !!!! Did EVERYONE hear my surprise!?!?
Nice (lucky?) move with that fleet of yours!
Oh, and did I say, "OUCH"?
DavidG
July 12th, 2003, 06:15 AM
Originally posted by Slynky:
Hehe...did EVERYONE hear me yell OUCH !!!! Did EVERYONE hear my surprise!?!?
Nice (lucky?) move with that fleet of yours!
Oh, and did I say, "OUCH"?<font size="2" face="Verdana, Helvetica, sans-serif">Aw come on you only lost 49 ships. I lost 6. they were real nice new and shiny ones too.
Edit: Bah closing warp points. Now that was just mean. http://forum.shrapnelgames.com/images/icons/tongue.gif
[ July 12, 2003, 05:34: Message edited by: DavidG ]
Slynky
July 12th, 2003, 06:41 AM
Originally posted by DavidG:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Hehe...did EVERYONE hear me yell OUCH !!!! Did EVERYONE hear my surprise!?!?
Nice (lucky?) move with that fleet of yours!
Oh, and did I say, "OUCH"?<font size="2" face="Verdana, Helvetica, sans-serif">Aw come on you only lost 49 ships. I lost 6. they were real nice new and shiny ones too.
Edit: Bah closing warp points. Now that was just mean. http://forum.shrapnelgames.com/images/icons/tongue.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No matter, somehow, you caught my big fleet when I opened a hole and WHOMPPED it! So, speaking of MEAN....LOL.
Slynky
July 12th, 2003, 07:33 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by DavidG:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2409.7
"Coward Prodder" for a ship name? LOL. Are there no limits ? ( http://forum.shrapnelgames.com/images/icons/tongue.gif )<font size="2" face="Verdana, Helvetica, sans-serif">Excellent. http://forum.shrapnelgames.com/images/icons/icon10.gif Seems the boys have fullfilled their mission.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, to speak the truth, your record commands respect, and I have treated you that way. Making my moves VERY carefully. I don't work tomorrow and my beer is taking its effect...so, if you are up for awhile, we will know the end in about 3 or 4 turns.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, ONE thing is for sure, never count out the Rednecks! 4 or 5 turns have passed and I've only reduced your colony count by 2 or 3 while dropping my ship count by 30 or so. Hehe. Guess I should THINK a bit more!
Cheeze
July 12th, 2003, 04:44 PM
Now THESE (Kazarp vs Slynky) have been some great Posts!!
tesco samoa
July 12th, 2003, 06:51 PM
dg did you say stellar in a koth game http://forum.shrapnelgames.com/images/icons/shock.gif
Grandpa Kim
July 12th, 2003, 09:02 PM
Originally posted by tesco samoa:
dg did you say stellar in a koth game http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="Verdana, Helvetica, sans-serif">Yeah! What he said! http://forum.shrapnelgames.com/images/icons/shock.gif
Roanon
July 12th, 2003, 09:02 PM
Kilrah Clan (Roanon) -vs- United Floral Empire (Cheeze) 2401.1
Flowers. With a space ship. What has the universe come to these days...
We met early, and while the our methane atmosphere seems to be only an exotic error of nature in all previously explored systems, of course there are two juicy ones in the contested system. Sigh. While, on the other hand, half of the planets in the known galaxy seems to have Carbon Dioxide, that what passes as an atmosphere among these greenies. Sigh.
I'm trying to play with them a bit using my claws, maybe I can wed them out before they take root. I just hope they have no thorns, but risking one claw will not hurt - I hope... Otherwise I have to call for some more agressive pest control - bad weeds growing tall in my back guarden just goes too far.
[ July 12, 2003, 20:06: Message edited by: Roanon ]
Slynky
July 12th, 2003, 11:45 PM
Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2411.6
Well, Last few turns have had some excitement! I've been opening holes, wiping some planets, and retreating. Despite that, his colony count hasn't decreased significantly. He has 78 colonies to my 115.
A few battles here and there, the Last one a WHOPPER! He caught 23 of my BC's (19 warships) with a fleet of 86 ( http://forum.shrapnelgames.com/images/icons/shock.gif ) (70 warships mostly LC's with some crusiers). I lost everything but due to higher-tech ships, managed to leave him with only 40 warships (I think) and some of those damaged. Nothing like a 130k combat file!
More fun to come, I suspect. Now I can take the hold off my shipyards that were building battleships (minerals now... http://forum.shrapnelgames.com/images/icons/icon10.gif ).
[ July 12, 2003, 22:48: Message edited by: Slynky ]
DavidG
July 14th, 2003, 03:04 AM
Originally posted by Grandpa Kim:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by tesco samoa:
dg did you say stellar in a koth game http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="Verdana, Helvetica, sans-serif">Yeah! What he said! http://forum.shrapnelgames.com/images/icons/shock.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ditto!!! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif
This game came to a point where we both knew each other had a big fleet on the opposite warp point and each refused to blink and attack first. Slinky you mentioned that you should 'THINK' fist. Well my opinion is that maybe think too much. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif ('course I can see my ships that you can't) I think the game could have been over a while ago but we had a long cold war were neither attacked. (me because I knew you had the edge and could only defeat you by shooting first at a warp point,(Actually my fleet was set to invade the turn after you moved that fleet to defend the warp point!) ) Had you attacked at this time you would have found out what you now know.... I had no ships in 2 of the 3 key systems. Why? Because the only possible way to defeat your superior ships (in tech and numbers) was to amass my ships in one big fleet. Of course much has happend since then so we shall see what happens. (although I think the outcome is much the same as I though it would be 60 turns ago. http://forum.shrapnelgames.com/images/icons/icon9.gif )
(hope that long run on paragraph made sense. Too many beers at the Indy race today. http://forum.shrapnelgames.com/images/icons/icon10.gif )
[ July 14, 2003, 02:05: Message edited by: DavidG ]
DavidG
July 14th, 2003, 03:20 AM
Can someone put some padded mattreses at the bottom of the hill? I been falling down there a lot lately. The Rednecks have surrender to Slinky's empire. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif (when half your entire fleet (and the fully trained half) gets killed by 20 ships it's time to give it up)
[ July 14, 2003, 02:30: Message edited by: DavidG ]
Slynky
July 14th, 2003, 04:15 AM
Dundas Redneck Clan (Kazarp) -vs- Trithian Empire (Slynky) 2411.8
http://forum.shrapnelgames.com/newuploads/1058147124.jpg
Yellow: Dundas Redneck Clan homeworld
Orange: Trithian Empire homeworld
Purple: Systems with no planets
Again, I apologize for playing safely. As I mentioned before, your skill at the game had me convinced I'd lose (though I planned to do my best). Also, I didn't like my starting position very well (and I felt that made it even worse).
So, a little summary (or for those who know me too well, maybe NOT so little http://forum.shrapnelgames.com/images/icons/icon12.gif ).
As I said before, it took my ships 4 turns just to get to the first colonizable system. And every ship I built down there had to travel 4 turns just to get the that system. Even longer to get "into play".
I saw the two places I wanted to set defenses at (numbered 1 and 2) but as I said in an earlier post, I didn't get set up. After I had colonized all I could in #2, I had a few ships go for defense. I never even controlled #1 as the Rednecks were able to share it with me (taking a huge breathable for himself). Many turns later, he began the assault I spoke of. Trashed all the systems at #2 and entered the next system to its southeast. I was able to stop him at #1, though. Finally, after 6 or 7 systems were wiped, I stopped his southeastward attack. This is where I began to play it safe.
I looked at the map and it appeared we had about half of it apiece. It took me several turns to stop his fleet that attacked at #2. But, he never followed up with the attack with more ships. I figured the second wave would follow (after all, I hadn't seen any new ships appear for 10 turns or so). When no second wave appeared, I assumed he had decided to blockade HIS side of the boundarys at #1 and #2. So, I did the same. By now, I was in first place but, that's just a small indicator. I had built the heck out of minerals and resource productions so I could build nothing but warships and THAT could have meant the score. So, I kept building MORE warships figuring he'd attack soon. Though I had lots of ships for defense, I also had to worry about if he had overloaded one side and THAT'S the side I might walk into if I chanced an attack. Or that he had built a bunch of capture ships (each of us had used them some). So, I didn't want to risk the game on an attack. Especially someone as crafty as Kazarp!
So, I took my chance and researched Ice. Built a lot of research and worked on Stellar Manip and Gas, too. That would be my way around the defensive points we had built up. Since I was hanging in first place and colonizing all types, I saw no reason to jepordize my position. While my "opener" and "closer" were building, I got Mineral 2 and then Mineral 3 and in-between, full phased shields ('cause I figured he'd have PPBs for sure when I would meet him again).
At game's end, I STILL don't know why he didn't have more tech than he did. I don't think his planet/system opportunities were bad (he certainly didn't have as many "useless" systems as I had on the south side).
So, once again, I apologize for "inserting" 40 boring turns. They weren't boring for me as I was scared of an attack each turn I received... http://forum.shrapnelgames.com/images/icons/icon10.gif )
Thanks, David, for the game. We managed 118 turns from July 2nd (our restart) to July 13th. Not a record but NOT bad!
Ragnarok
July 14th, 2003, 04:18 AM
The Beer Chuggers Group (Ragnarok) vs. The Chin Empire (GozGuy)
Stardate 2402.2 - Not much to report as of yet. No meeting as of yet and expansion is going greatly. I just hope I can afford the maint. on my large 30 ship fleet I have looking for Goz out there. http://forum.shrapnelgames.com/images/icons/icon7.gif
Stardate 2402.4 - First contact has been made. Things will get interesting now. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slynky
July 14th, 2003, 04:26 AM
Originally posted by tesco samoa:
dg did you say stellar in a koth game http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="Verdana, Helvetica, sans-serif">Hey, Tesco, by "stellar", do you mean Stellar Manipulation in a KOTH game?
Ragnarok
July 14th, 2003, 04:38 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by tesco samoa:
dg did you say stellar in a koth game http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="Verdana, Helvetica, sans-serif">Hey, Tesco, by "stellar", do you mean Stellar Manipulation in a KOTH game?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I'm sure that's what he meant. I can hardly believe it myself. Not many people will go for that technology in such a game. But if you have the time and it won't hurt anything why not? http://forum.shrapnelgames.com/images/icons/icon10.gif
Oh, nice wrap up BTW. I enjoyed seeing your reports. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slynky
July 14th, 2003, 04:46 AM
Originally posted by Ragnarok:
"Yeah, I'm sure that's what he meant. I can hardly believe it myself. Not many people will go for that technology in such a game. But if you have the time and it won't hurt anything why not?"
Yeah, I guess it's a bit unusual. At game's end, I had about 175k research. BUT, certainly not the first game with that. Mark the Merciful and I BOTH had it in the game he beat me in http://forum.shrapnelgames.com/images/icons/icon9.gif )
"Oh, nice wrap up BTW. I enjoyed seeing your reports."
Thanks. I read everyone's reports with interest and sometimes, I wish I had a map to look at, so I thought if anyone was interested any games I played it, they might like a map (for reference), too. So...what the heck, right http://forum.shrapnelgames.com/images/icons/icon12.gif ?
<font size="2" face="Verdana, Helvetica, sans-serif">
Baron Grazic
July 14th, 2003, 05:23 AM
I was going to post a map to wrap up Ragnarok and my Last game, but I just could find out how to upload the file... http://forum.shrapnelgames.com/images/icons/icon9.gif
Grazic's EEEvil EEEmpire vs Grandpakim's Confederation 2401.8
3 turns ago an EEEvil colony ship warped into the central Hwansul system only to find a colony already there.
We sent a friendly message demanding them to get out of our system and the Grandpakim's Confederation insulted us by calling us UGLY...
The EEEvil EEEmpire may be insane, but we know an insult when we hear one, and the only reply we know is to crank out the War Ships...
Ragnarok
July 14th, 2003, 05:28 AM
Originally posted by Baron Grazic:
I was going to post a map to wrap up Ragnarok and my Last game, but I just could find out how to upload the file... http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="Verdana, Helvetica, sans-serif">For future games that you wish to do this. Go to this link. (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=reply;f=50;t=000002;replyto=000 269)
Once there you will be in a reply screen, on the left hand side of the screen will be a link that says "Upload File Forum" click on that and it will open a small pop up with your browse button and the upload button. Find the file on your computer and upload it. It will then give you a link to use. Copy the link and post it in any message you want on the forums. Hope that helps. http://forum.shrapnelgames.com/images/icons/icon7.gif
Baron Grazic
July 14th, 2003, 05:42 AM
Thanks Rags.
DavidG
July 14th, 2003, 05:45 PM
Originally posted by Slynky:
At game's end, I STILL don't know why he didn't have more tech than he did. I don't think his planet/system opportunities were bad (he certainly didn't have as many "useless" systems as I had on the south side).
<font size="2" face="Verdana, Helvetica, sans-serif">Check out my empire file. You will note the wee mistake I made. I forgot to increase my Intellignece and decrease my Repair. Going for intel was probably a mistake too. All that research and all those facility slots.
Here is another porblem I had. Check out how easy it is for you to move ships from 1 to 2. Now look what a pain it was for me to move between the 2 systems north of them. Made it hard to defend both systems or to have an attack fleet come out of either one.
[ July 14, 2003, 16:51: Message edited by: DavidG ]
primitive
July 14th, 2003, 06:08 PM
Mark the (Un)mercifull is ready for a shot at the King. Primitive surrenders at turn 64.
I never got started in this game. Production was never enough to get any sort of usefull fleets together.
Only the threath of the rusty (yet pointy) spear kept Mark from crushing me much eariler http://forum.shrapnelgames.com/images/icons/icon7.gif
Asmala:
It's vacation time. Can't start any new games before mid August. I'll send you a note when i am ready again http://forum.shrapnelgames.com/images/icons/icon7.gif
Gozra
July 14th, 2003, 07:02 PM
The Beer Chuggers Group (Ragnarok) vs. The Chin Empire (GozGuy)
We would like to post a correction
The Chin represent the Non-alcholic malt beverage Users and the Lollipop guild. Hopefully you Beer chuggers won't lick us.
Asmala
July 14th, 2003, 10:52 PM
Originally posted by primitive:
Asmala:
It's vacation time. Can't start any new games before mid August. I'll send you a note when i am ready again http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">OK. KOTH page updated.
There is now a very interesting match, Rollo vs Mark. Neither of them have lost a game http://forum.shrapnelgames.com/images/icons/shock.gif
Slynky
July 14th, 2003, 11:05 PM
Originally posted by DavidG:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
At game's end, I STILL don't know why he didn't have more tech than he did. I don't think his planet/system opportunities were bad (he certainly didn't have as many "useless" systems as I had on the south side).
<font size="2" face="Verdana, Helvetica, sans-serif">Check out my empire file. You will note the wee mistake I made. I forgot to increase my Intellignece and decrease my Repair. Going for intel was probably a mistake too. All that research and all those facility slots.
Here is another porblem I had. Check out how easy it is for you to move ships from 1 to 2. Now look what a pain it was for me to move between the 2 systems north of them. Made it hard to defend both systems or to have an attack fleet come out of either one.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I thought 300,000 points for intel research was a bit much especially considering the food contamination successes (which hurt a few turns every time you killed of all the pop on a planet but I had 4 frigates stationed with pop on board that could get places fairly easily). You might have been better off putting those 300,000 toward Ice (or Gas) tech and those intel facs to research and resources.
And, yes, I DID notice the difficulty you had defending points 1 and 2 (the reason why I decided it was a strategic point for me to control early in the game). I could move back and forth between #1 and #2 defensive points and you couldn't. Another possible mistake (always so easy to see in hindsight http://forum.shrapnelgames.com/images/icons/icon10.gif ) was continuing on after you wiped all the planets at point #2. Might have been better to put a defense at the bottom hole in that system and consolidate. Then you would have had better access to point 1. But who really knows how that would have turned out, right? http://forum.shrapnelgames.com/images/icons/icon12.gif
DavidG
July 14th, 2003, 11:36 PM
Originally posted by Slynky:
Yeah, I thought 300,000 points for intel research was a bit much especially considering the food contamination successes (which hurt a few turns every time you killed of all the pop on a planet but I had 4 frigates stationed with pop on board that could get places fairly easily). You might have been better off putting those 300,000 toward Ice (or Gas) tech and those intel facs to research and resources.
<font size="2" face="Verdana, Helvetica, sans-serif">Yea 20/20 hindsight. I have used Intel quite effectivly in a couple KOTH style games. The problem this time is I seemed to run out of facility slots. Also I perhaps should have pulled the move I pulled once on Rags. That is start 11 food contamination projects at once and let them all finish on the same turn. hehe Now that hurts. But this time It seemed I wouldn't be able to build enough facilites to make it work in time.
I don't know if it was the same for you but I just didn't seem to have the facility space I was expecting. Maybe it was just the map or just me.
Of course another big reason I probably lost was underestimating you. (which is entirely your fault. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif All those "oooo I'm playing the guy 2nd on the standings thing". http://forum.shrapnelgames.com/images/icons/icon12.gif hehe. Being 2nd in the standings mostly just means I've played a lot of games. http://forum.shrapnelgames.com/images/icons/icon7.gif
I actually thought about making the KOTH program do the standing by won/loss percentage. (but then I would drop down. hehe got to be some perks for writing the program http://forum.shrapnelgames.com/images/icons/icon7.gif )
Mark the Merciful
July 14th, 2003, 11:57 PM
The Kif (Mark the Merciful) vs The Primitive Horde (Primitive) turn; 2406.5
(Standard K.O.T.H. settings)
Primitive surrenders...
http://forum.shrapnelgames.com/newuploads/1058220162.gif
Purple is my home system, orange is Primitive's home system. Blue are my colonised systems, red are Primitives Colonised systems. Yellow is the contested zone in which we did most of our fighting, and white are empty systems.
I saw from the start of the game that if I could get to certain choke points first, I could gain a bigger share of the map. Then, when we came into contact in the Eastern half, I kept up a policy of agressively minelaying, colonising and skirmishing in Primitive's space, which set up the more or less permanent contested zone.
After our initial skirmishing, Primitive's Carrier fleets were looking pretty dangerous. My first Light Cruiser fleet was wiped out with the loss of some of his fighters. However, he then made what would have been a series of laudable agressive moves, but which relied on gambling that my minefields were small. They weren't, and he lost 12 carriers to mines in the next couple of turns.
By then I was fairly confident that my newer ships with better sensors would be able to pick off the fighters from range, and so it proved. I started clearing Primitive out from the Easternmost of the contested systems, while he launched a sudden raid through the central warp point to the empty system, and turned right, deep into my space. The system he turned up in had my single biggest concenntration of blue mining (about 60K in total), and was a gateway to several unguarded systems in the heart of my empire. I had a defensive fleet, but it was not clear that I would win the battle, and if I lost that fleet, all those systems could be doomed. So while I felt I was ahead over all, I was still feeling nervous and started playing very conservatively so as to avoid any sudden disasters.
So, my defensive fleet danced around and avoided combat while I tried to get new production in to reinforce it. Meanwhile, I pre-emptively destroyed most of those blue-producing planets, and Primitive captured the one that was too big to abandon. And back in the East, I cleared Primitive out of another of the contested systems and destroyed a defending fleet with moderate damage to mine.
Finally, I plucked up the courage to attack his raiding fleet, and put a second fleet into the contested zone. His raiding fleet was easily destroyed, and he only had one remaining fleet (that I could see) to defend again my three (and a fourth in building). At this point, Primitive surrendered.
I really enjoyed the game, and although I was ahead, probably, from quite early on, it was tense nearly all the way through.
So, it's time for the big one. http://forum.shrapnelgames.com/images/icons/icon6.gif
(edit: five times to get the image in properly - grrr - and once for spelling)
[ July 14, 2003, 23:07: Message edited by: Mark the Merciful ]
Slynky
July 15th, 2003, 12:32 AM
Originally posted by Mark the Merciful:
The Kif (Mark the Merciful) vs The Primitive Horde (Primitive) turn; 2406.5
(Standard K.O.T.H. settings)
Primitive surrenders...
http://forum.shrapnelgames.com/newuploads/1058220162.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Now, THIS is one place a map helped! Not sure I could have followed all without it.
Fighting on 2 fronts is always nerve-racking. All those questions: Should this newly-built ship go here or there? Does he have more coming at me here or there? Should I go through this warp hole or defend at it? (etc.) Much simpler with one location http://forum.shrapnelgames.com/images/icons/icon10.gif .
Congrats on your climb, Mark! Somehow, I knew when I played you (and got beat), you had the stuff to go high on the hill!
Slynky
July 16th, 2003, 03:15 AM
Originally posted by DavidG:
I actually thought about making the KOTH program do the standing by won/loss percentage. (but then I would drop down. hehe got to be some perks for writing the program http://forum.shrapnelgames.com/images/icons/icon7.gif )<font size="2" face="Verdana, Helvetica, sans-serif">Of course, for people who like statistics, if you should ever make another change, you might think about adding a column to the right of the Loss column with win percentage listed. Of course, it would skew the win percentages for people who have played one game and won it. So, you could consider only computing it after, say, 3 games. Of course, leave it in its current sort so that the win percentage just becomes another item to look at and not the major sort.
(don'tcha like people who are always recommending additonal work for you? http://forum.shrapnelgames.com/images/icons/icon12.gif )
sparhawk
July 17th, 2003, 08:05 AM
KOTH Phoenix-D vs. Sparhawk
The Spar Alliance is victorious ones again.
Please put me one up and Phoenix-D likes to have some break, if I'm right.
sparhawk
Asmala
July 17th, 2003, 09:16 PM
Originally posted by sparhawk:
Please put me one up and Phoenix-D likes to have some break, if I'm right.<font size="2" face="Verdana, Helvetica, sans-serif">Phoenix-D, if Sparhawk isn't right let out a yell and I put you back to the hill http://forum.shrapnelgames.com/images/icons/icon7.gif
Cheeze
July 18th, 2003, 06:53 PM
Asmala,
Move me back down and put Roanon up. I look forward to play someone as soon as possible.
Slynky
July 18th, 2003, 07:02 PM
Originally posted by Cheeze:
Asmala,
Move me back down and put Roanon up. I look forward to play someone as soon as possible.<font size="2" face="Verdana, Helvetica, sans-serif">Wow, Cheesey One! Any other words, like a description of what happened?
Slynky
July 18th, 2003, 07:53 PM
I see Roanon and I have been paired.
Roanon, I prefer standard KOTH settings (but if you have a proposed deviation from that, we can talk).
I'm EDT (Atlanta) and will be able to knock out several turns tonight if you're interested.
Roanon
July 18th, 2003, 08:04 PM
KOTH Roanon vs. Cheeze
We met very early, our home systems being very near together, one system apart on one side, 2 systems in between on the other side. We both had one other exit from our homeworlds into uncontested systems, but by sheer luck I had the largest part of the galaxy behind my back while Cheeze was nearly pushed in the corner.
In the initial struggle I had the edge shipwise but kept loosing battles anyway and lost several planets in my home system. The game was finally decided by mines, which I barely got in time to defeat his ships in my home system. Luck again, one turn later and I would have lost I guess.
After that, I managed to box him in his home system plus exit into corner/edge while I could expand through the middle. Funny, nearly all of the planets breathable for me were in his quarter of the galaxy while I encountered everywhere lots of planets that would have been good for him. Luckily, as I found out later, there were very few of these in the systems that he managed to seize.
Roanon
July 18th, 2003, 08:11 PM
Originally posted by Slynky:
I see Roanon and I have been paired.<font size="2" face="Verdana, Helvetica, sans-serif">Yes, halfway up the hill I always seem to get the tough ones to loose against http://forum.shrapnelgames.com/images/icons/icon12.gif (Hi RexTorres, how is the air up there?)
I already sent a mail about settings. I'm on European time which means its 8.15 pm here right now, but I'm usually working/playing at night (too hot to even think here during daytime) so I wouldn't mind a bunch of turns right now. I'm out of town tomorrow (and have to sleep a few hours before), but should be ok again late sunday (about this time).
Slynky
July 18th, 2003, 10:05 PM
Originally posted by Roanon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
I see Roanon and I have been paired.<font size="2" face="Verdana, Helvetica, sans-serif">Yes, halfway up the hill I always seem to get the tough ones to loose against http://forum.shrapnelgames.com/images/icons/icon12.gif (Hi RexTorres, how is the air up there?)
I already sent a mail about settings. I'm on European time which means its 8.15 pm here right now, but I'm usually working/playing at night (too hot to even think here during daytime) so I wouldn't mind a bunch of turns right now. I'm out of town tomorrow (and have to sleep a few hours before), but should be ok again late sunday (about this time).</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, it's getting late for you now, but when Asmala get's the game ready, perhaps I can do a few turns here from work (since they are so fast to do early http://forum.shrapnelgames.com/images/icons/icon10.gif ).
Slynky
July 19th, 2003, 05:02 AM
Trithian Empire (Slynky) -vs- Kilrah Clan (Roanon) 2402.3
(standard KOTH but good starting planet instead of average)
Strange game, sort of. I took Ancient race this game and saw that Roanon was the next system over. In fact, I could have built an escort and moved it over his homeworld the 2nd turn. That's CLOSE!
Instead of taking a chance for a win like that, I decided it was better to play it safe and give the game a chance. Besides, who likes to win like that? So, I spent some time blockading the hole to his system instead. Turns out I could have done some serious damage because he didn't know I was "next door" (he ran a colony ship into my defenses). Better game this way, anyhow!
So...now, it's been a matter of expanding and watching the "hole" between us. Not much else to report. Roanon stayed up late playing many turns...he's from Germany...and that deserves an applause!
Grandpa Kim
July 19th, 2003, 07:58 PM
Grazic vs. Grandpakim approx 2403.5
Borders are established and I'm not liking it one bit! http://forum.shrapnelgames.com/images/icons/icon8.gif The Baron holds the central choke point which divides my territory from his. No doubt this will be a tough nut to crack but it must be cracked since its the only way through. For now, "You can't get there from here."
The Baron is embarrassing me badly with his sneaky use of mines but I think he's a little worried about my more versatile fighters. Soon (now that's a relative term http://forum.shrapnelgames.com/images/icons/icon12.gif ) I will show him the error of his ways.
DavidG
July 20th, 2003, 03:19 AM
Was it not proven or tested somewhere that all atmosphere types were more less equal? In my current KOTH game I'm finding an amazing lack of breathable planets. O2 planets outnumber my type by 2-1 so far. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif
geoschmo
July 20th, 2003, 03:28 AM
Originally posted by DavidG:
Was it not proven or tested somewhere that all atmosphere types were more less equal? In my current KOTH game I'm finding an amazing lack of breathable planets. O2 planets outnumber my type by 2-1 so far. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="Verdana, Helvetica, sans-serif">Flip a thousand coins David and at some point chances are good you will get a bunch of tails in a row.
Geoschmo
Asmala
July 20th, 2003, 07:54 AM
I have surrendered to RexTorres. Not much to say about this game, he blocked me to the corner and then rolled over me. I didn't provide even a trouble to Rex http://forum.shrapnelgames.com/images/icons/icon9.gif I hope I can give more challenge to him at the next game if (when? http://forum.shrapnelgames.com/images/icons/icon12.gif ) we meet.
Cheeze
July 20th, 2003, 03:05 PM
I have been assigned to play against....Asmala!! http://forum.shrapnelgames.com/images/icons/shock.gif
Last time I was losing right from the first contact and it just got worse before I was finished off. Will this be a chance for me to redeem myself against perhaps the most dangerous and unpredictable player in the game?
Slynky
July 20th, 2003, 03:21 PM
Originally posted by Cheeze:
I have been assigned to play against....Asmala!! http://forum.shrapnelgames.com/images/icons/shock.gif
Last time I was losing right from the first contact and it just got worse before I was finished off. Will this be a chance for me to redeem myself against perhaps the most dangerous and unpredictable player in the game?<font size="2" face="Verdana, Helvetica, sans-serif">Well, as Clinton might say, "I feel your pain!" http://forum.shrapnelgames.com/images/icons/icon12.gif
I'd tell you the secret to beating him but...I don't talk about how other people play KOTH and what I know about them. It would be unfair. Besides, I don't KNOW of a way to beat him... http://forum.shrapnelgames.com/images/icons/icon10.gif . The best I can tell you to hope for is a lucky distribution of systems/planets.
As a side note, if you have followed any of the "Challenge Match" thread, where Lord Chane, Asmala, and I put forth a challenge to the best in the forum, you may see an update that shows things swinging our way. One of the main reasons is Asmala (and him being able to expand in an uncontained way).
Slynky
July 20th, 2003, 04:23 PM
So, guys, we're (well, at least me) expecting updates on the KOTH Match being held in the clouds. I know it's only 5 turns in, but WHO'S winning? ( http://forum.shrapnelgames.com/images/icons/icon10.gif )
[EDIT] You know I'm talking about Rollo and Mark, right?
[ July 20, 2003, 18:43: Message edited by: Slynky ]
Katchoo
July 20th, 2003, 09:34 PM
Ku'Nari Imperium (Rambie) -vs- Nu'Wam Partnership (Katchoo) 2404.1
41 turns into the game and I finally found Rambie (we're using a large map). I lost a scout ship running into him, but at least now I know where our borders will be.
I've been colonizing like a rabbit on viagra so hopefully i'm in good shape. The game has been repeatedly reporting that i'm ahead of Rambie, but she's been known to lie to me before, so I won't fall for her sweet words and good looks (yet) http://forum.shrapnelgames.com/images/icons/icon12.gif
Let the bloodshed begin!
Taera
July 20th, 2003, 10:19 PM
Chane's Clan (Lord Chane) vs Taera Hive Imperium (Taera) turn 2404.7
The game is a surprise to me, when my DUC3PN1 frigates invaded one of his homeworlds he, very timely, had just constructed his first mines (at least, to my knowledge) so i lost these. He went straight for units - fighters and mines. Light carriers with heavy-mounted DUC are scary http://forum.shrapnelgames.com/images/icons/shock.gif .
Either way, we obviously went different paths now. Im afraid to give out too much info about my latest advancements, but it seems that i can at least match my ships to his now. I couldnt stop his expansion on the far front so it seems he will eventually out-research me. Hope not, i still have some advantage.
EDIT: Slynky, thanks for the tips you gave me - they help a lot.
[ July 20, 2003, 21:20: Message edited by: Taera ]
Slynky
July 20th, 2003, 11:00 PM
Originally posted by Taera:
Chane's Clan (Lord Chane) vs Taera Hive Imperium (Taera) turn 2404.7
The game is a surprise to me, when my DUC3PN1 frigates invaded one of his homeworlds he, very timely, had just constructed his first mines (at least, to my knowledge) so i lost these. He went straight for units - fighters and mines. Light carriers with heavy-mounted DUC are scary http://forum.shrapnelgames.com/images/icons/shock.gif .
Either way, we obviously went different paths now. Im afraid to give out too much info about my latest advancements, but it seems that i can at least match my ships to his now. I couldnt stop his expansion on the far front so it seems he will eventually out-research me. Hope not, i still have some advantage.
EDIT: Slynky, thanks for the tips you gave me - they help a lot.<font size="2" face="Verdana, Helvetica, sans-serif">You're quite welcome, Taera. Of course, I was surprised at the telephone bill ($31) but for the moment, I have money to expend...and it was well worth it. I enjoy meeting people on the forum and I was surprised to learn a bit of your history.
I hope you realize that I am not the answer to KOTH success but I think I can help a bit.
Lord Chane is a close friend of mine. We work together. It was really weird when I found out that you and he were paired. BUT, following my promise to keep tactics and tips about people a secret, all I told him was that I had talked to you on the phone only a few days before you got paired. In a way, he probably knew what that meant ('cause he knows how I play) BUT, he didn't know how much you would follow what I talked about.
It's a good match. He even deviated a bit from his usual empire design. He's a good player. And honest. In fact, his empire management in the (somewhat famous) "Challenge Match" (see thread) was almost extraodinary considering the assault he took.
So, have fun (that's what KOTH is all about) and keep us imformed.
Taera
July 20th, 2003, 11:27 PM
Lord Chane is giving me quite a challenge actually - i had the advantage of Ancient Race and knowing he started next system to him, and he still managed to go straight to (i think) outnumbering him. I've got a small secret http://forum.shrapnelgames.com/images/icons/icon12.gif but i think i will lose this game. At least, what a learning experience!
edit: and sorry about the phonebill! lol, i didnt actually expect it to be that high, i thought its cheap to call from usa to canada and back. guess im wrong http://forum.shrapnelgames.com/images/icons/blush.gif
[ July 20, 2003, 22:29: Message edited by: Taera ]
Ragnarok
July 20th, 2003, 11:39 PM
Beer Chuggers Group (Ragnarok) vs Chin Empire (GozGuy) turn 2404.0
Sorry for the lack of updates here. Been busy as of late. But we made contact a few (around 10) turns ago. So far I am in second place and it looks like I will probably lose this game. But I will continue to fight it out. He lost a few ships to my mines so far so I doubt he'll make the mistake again. http://forum.shrapnelgames.com/images/icons/icon7.gif I still have a couple aces up my sleeve that I am about to bring into play that could very well change the tide of things. But I don't like the map at all so far....Well, the map isn't bad it's just that I only have about 35-40% of it to myself. http://forum.shrapnelgames.com/images/icons/icon7.gif It is still open to anyone though and I have colony ships flying around making new border systems all the time. But other then that not much to report.
Asmala
July 20th, 2003, 11:40 PM
Originally posted by Cheeze:
I have been assigned to play against....Asmala!! http://forum.shrapnelgames.com/images/icons/shock.gif
Last time I was losing right from the first contact and it just got worse before I was finished off. Will this be a chance for me to redeem myself against perhaps the most dangerous and unpredictable player in the game?<font size="2" face="Verdana, Helvetica, sans-serif">The most dangerous and unpredictable player... me, how just got rolled by Rex http://forum.shrapnelgames.com/images/icons/shock.gif Just look at the KOTH standings and you notice that you should say those words to Rollo, Mark or Rex.
Slynky
July 20th, 2003, 11:42 PM
Originally posted by Taera:
edit: and sorry about the phonebill! lol, i didnt actually expect it to be that high, i thought its cheap to call from usa to canada and back. guess im wrong http://forum.shrapnelgames.com/images/icons/blush.gif <font size="2" face="Verdana, Helvetica, sans-serif">I shouldn't have mentioned it. Just that my wife made a remark. As to my opinion...that was a cheap price to chat a bit.
Yeah, I think we (US) take a hit calling Canada. No biggie.
Maybe your surprise will change things to something a bit more optimistic.
Slynky
July 20th, 2003, 11:49 PM
Originally posted by Asmala:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Cheeze:
I have been assigned to play against....Asmala!! http://forum.shrapnelgames.com/images/icons/shock.gif
Last time I was losing right from the first contact and it just got worse before I was finished off. Will this be a chance for me to redeem myself against perhaps the most dangerous and unpredictable player in the game?<font size="2" face="Verdana, Helvetica, sans-serif">The most dangerous and unpredictable player... me, how just got rolled by Rex http://forum.shrapnelgames.com/images/icons/shock.gif Just look at the KOTH standings and you notice that you should say those words to Rollo, Mark or Rex.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Now, Samuli, I certainly don't know everything about people in SE4. BUT, I can't think of ANYONE who is the master of Expansion like you are. You're a genius!
So given equal systems, I think you are a match for anyone!
Uh-oh. I'm sorry. I may have derailed your attempt to make people think you aren't an excellent player. http://forum.shrapnelgames.com/images/icons/icon12.gif
Mark the Merciful
July 21st, 2003, 01:48 AM
Originally posted by Slynky:
So, guys, we're (well, at least me) expecting updates on the KOTH Match being held in the clouds. I know it's only 5 turns in, but WHO'S winning? ( http://forum.shrapnelgames.com/images/icons/icon10.gif )
[EDIT] You know I'm talking about Rollo and Mark, right?<font size="2" face="Verdana, Helvetica, sans-serif">It's turn 2400.7, and... nothing's happened.
Well, OK. I've colonised [CENSORED] planets, built [CENSORED] ships, have researched [CENSORED], [CENSORED] and [CENSORED], and my 1st Doom Fleet is only [CENSORED] turns away from Rollo's homeworld. Apart from that, nothing's happened...
Slynky
July 21st, 2003, 01:56 AM
Originally posted by Mark the Merciful:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
So, guys, we're (well, at least me) expecting updates on the KOTH Match being held in the clouds. I know it's only 5 turns in, but WHO'S winning? ( http://forum.shrapnelgames.com/images/icons/icon10.gif )
[EDIT] You know I'm talking about Rollo and Mark, right?<font size="2" face="Verdana, Helvetica, sans-serif">It's turn 2400.7, and... nothing's happened.
Well, OK. I've colonised [CENSORED] planets, built [CENSORED] ships, have researched [CENSORED], [CENSORED] and [CENSORED], and my 1st Doom Fleet is only [CENSORED] turns away from Rollo's homeworld. Apart from that, nothing's happened...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Kewl, Mark...LOL...I think I'm gonna bust a gut!
(of course... http://forum.shrapnelgames.com/images/icons/icon10.gif ...it IS an update)
Baron Grazic
July 21st, 2003, 02:12 AM
Luck of choosing the correct atmosphere plays a big part each game. I've played 2 different Methane games, 1 with breathable planets everywhere and in the other 1, I was lucky to find 10 breathable planets in the whole game.
Grandpa Kim - If I hadn't already played against Tesco who also used a fighter tactic, I would be Extremely scared... I'm more worried about what else you are preparing... http://forum.shrapnelgames.com/images/icons/icon12.gif
Edit - Sorry, I was reading page 2 when I replied.
Edit 2 - Grazic vs. Grandpakim 2403.8
Things still seem about even still. The EEEvil EEEmpire is located to the West, with Grandpa Kim to the East. We both share the 2 central systems, with Mines blocking Kim from the Northern system, while his carriers are appearing in the southern one.
The EEEvil EEEmpire still claims the advantage, for 3 reasons. Our leader is insane, we still contol first place, and more importantly we have seen more of the Eastern systems, while Grandpa Kim has only entered 1 of the Western systems.
Things are expected to heat us soon...
[ July 21, 2003, 01:24: Message edited by: Baron Grazic ]
Roanon
July 21st, 2003, 03:23 AM
Slynky vs. Roanon (turn 53)
Slynky has won, he has managed to play out a clear advantage in technology, training and number of ships. Glad that he won, he could have won in turn 2 if he had wanted - he has chosen ancient and our homeworlds were exactly 1 turn apart.
Very fair from him not to take advantage of it but just to blockade the warp point!
Gozra
July 21st, 2003, 05:38 AM
Beer Chuggers Group (Ragnarok) vs Chin Empire (GozGuy) turn 2040.7
So far the beer chuggers have taken it on the chin so to speak. I have tested for mines from time to time and we the Chin Empire cheerfully reports they are still there. I have no trick up my sleeve as I am wearing a short sleeved shirt but I will look else where for them. This is still an even game.
Slynky
July 21st, 2003, 05:32 PM
Trithian Empire (Slynky) -vs- Kilrah Clan (Roanon) 2405.2
(standard KOTH but good starting planet instead of average)
http://forum.shrapnelgames.com/newuploads/1058799966.jpg
Orange: My homeworld (and colonized systems)
Green: Roanon's homeworld
Purple: Useless systems
This game was just one of those games where I had luck on my side. Lots ( http://forum.shrapnelgames.com/images/icons/icon7.gif ) of good planets to colonize. Roanon, on the other hand, didn't have such luck. I had many more breathables.
Also, looking at the map, I only had one point I needed to protect (between his homeworld and mine). So, that allowed me to expand counter-clockwise.
At first, I had a mineral problem. It wasn't until I got to the southern part of the map that I found GOOD resource planets. In fact, I had so many resources after a while, I was building research facs on places that had resources in the 120% http://forum.shrapnelgames.com/images/icons/shock.gif .
Roanon made some good moves in the south at location #1. Captured a planet of mine (and the different atmosphere population that would have helped him out a LOT). He made several other advances toward me in that area but I was able to hold him off. I think he attacked sooner than he wanted to but he kinda had to try and take advantage. But, I had nearly 20 LC's just off the line and planned a return attack. One move before I was moving out my sweepers and fleet up north at location #2, he attacked through the wormhole between our homeworlds and lost his entire fleet. I moved through the next turn and cleared his side of the wormhole and glassed a breathable of his. After those two turns (and seeing my fleet beside his homeworld and the tech on the ships), he decided it was time to call the game. I'm glad it ended that way because those who have lost to me know that I don't like to follow through with "glassing runs". It's like chess...when it seems apparent that you're going to be checkmated in a number of moves, it's just better to admit it and flip your king over. Besides, I was 4 turns away from having another colony type tech and over 90,000 in research a turn.
Roanon is quite good and will be even better with the discussion we had, I think. We chatted quite a while after the game was over and I hope I gave him some good tips to help his game. He's a great sport, a nice guy, and, given an opportunity to play, will play and play and play! We did 52 turns in 2 days...Friday and Sunday!
Baron Grazic
July 23rd, 2003, 04:03 AM
Grazic's EEEvil EEEmpire vs Grandpakim's Confederation 2404.7
2 turns ago the stalemate of the 2 central systems ended...
The EEEvil EEEmpire ordered a small fleet of 3 ships to attack Grandpakim's Northern colony which was defended by fighters and no mines. The Colony and fighters were destroyed with 1 EEEvil ship lost and 1 highly damaged (since destroyed). The surviving anti-fighter ship just cleared the Northern System of all Grandpakim's fighters.
At the exact same time, Grandpakim's Carrier fleet attacked our southern colony. His fleet cleared 98 mines, with the Last 2 mines destroying 1 ship and damaging a carrier. The colony defending itself well destroying 82 fighters before being captured.
In effect we now both own a cental system each but things will now start to get interesting as we now have to guess the opponents next moves.
Can Grandpa Kim take advantage of the EEEvil population?
[ July 23, 2003, 03:05: Message edited by: Baron Grazic ]
DavidG
July 23rd, 2003, 05:01 AM
Originally posted by Slynky:
Now, Samuli, I certainly don't know everything about people in SE4. BUT, I can't think of ANYONE who is the master of Expansion like you are. You're a genius!
So given equal systems, I think you are a match for anyone!
Uh-oh. I'm sorry. I may have derailed your attempt to make people think you aren't an excellent player. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Don't worry Asmala I know you suck. http://forum.shrapnelgames.com/images/icons/tongue.gif Heck I've never lost a game to you. http://forum.shrapnelgames.com/images/icons/icon10.gif Slinky used to say things like that about me untill he wupped by butt. http://forum.shrapnelgames.com/images/icons/icon12.gif
Grandpa Kim
July 24th, 2003, 02:36 AM
Originally posted by Baron Grazic:
Can Grandpa Kim take advantage of the EEEvil population?<font size="2" face="Verdana, Helvetica, sans-serif">Damn betcha!! http://forum.shrapnelgames.com/images/icons/tongue.gif
Baron Grazic
July 24th, 2003, 06:04 AM
Grazic's EEEvil EEEmpire vs Grandpakim's Confederation Update - 2404.9
The EEEvil Fleet with 50+ ships just attacked the southern central system of Hwansul. Grandpa Kim had a small transport loading the EEEvil un-breathers from the captured planet and it just left in time, before our fleet destroyed the captured EEEvil colony.
A few questions remain unanswered. What happened to Grandpa Kim's Fleet that was stationed in the southern system? Can the Transport get away safely or will it be chased down and captured? Will Grandpa Kim notice that the EEEvil Fleet doesn't have any Sweepers?
Grandpa Kim
July 26th, 2003, 07:10 AM
The benevolent Grandpakim deigns to answer one of these poignant questions.
Pre-dawn Fleet is hiding in fear from the awesome fleet-of-fifty!
The Baron's minions are even sneakier than mine, but he doesn't know the territory. Which way to go? Believe me, they are all bad! >>insert smilie with halo at this point<<
Slynky
July 26th, 2003, 08:39 PM
Yawwwwnnnnn....
Not much going on, it seems. Guess the days of "marathon" games have come quietly to an end. I suppose that means people actually have a life to live... http://forum.shrapnelgames.com/images/icons/icon10.gif . DRAT ! ( http://forum.shrapnelgames.com/images/icons/icon12.gif )
[ July 26, 2003, 19:40: Message edited by: Slynky ]
Ragnarok
July 26th, 2003, 08:49 PM
Originally posted by Slynky:
Yawwwwnnnnn....
Not much going on, it seems. Guess the days of "marathon" games have come quietly to an end. I suppose that means people actually have a life to live... http://forum.shrapnelgames.com/images/icons/icon10.gif . DRAT ! ( http://forum.shrapnelgames.com/images/icons/icon12.gif )<font size="2" face="Verdana, Helvetica, sans-serif">It seems that way. GozGuy and I haven't had a turn in a day or so now. My life has been extreamly busy past few days so not as much time to post and play right now. But I still get my turns in shortly after they are sent out. http://forum.shrapnelgames.com/images/icons/icon7.gif
deccan
July 27th, 2003, 01:16 AM
Oh well, just because this thread has been rather quiet as of late, a newsflash from the very bottom of the hill (or whatever it's called these days).
2401.4 Deccan's Wildcards (Deccan) vs. Kilrath Clan (Roanon)
Contact established. Roanon is very berserker and I'm not. I think I'm going to get creamed. Guess I should have paid attention to Stone Mill's KOTH clone thread after all.
Slynky
July 27th, 2003, 02:41 PM
Originally posted by deccan:
Deccan's Wildcards (Deccan) vs. Kilrath Clan (Roanon)
Turn 2401.6
He glassed one of my planets but one of my colonizers rammed his frigate, destroying it. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">16 turns and the "fun" already beginning http://forum.shrapnelgames.com/images/icons/icon12.gif .
deccan
July 28th, 2003, 01:32 AM
Deccan's Wildcards (Deccan) vs. Kilrath Clan (Roanon)
Turn 2401.6
He glassed one of my planets but one of my colonizers rammed his frigate, destroying it. http://forum.shrapnelgames.com/images/icons/icon7.gif
Baron Grazic
July 28th, 2003, 04:27 AM
Grazic's EEEvil EEEmpire vs Grandpakim's Confederation Update - 2406.0
We left you Last time with a couple of questions:-
Can the Transport get away safely or will it be chased down and captured? It got away clean.
Will Grandpa Kim notice that the EEEvil Fleet doesn't have any Sweepers? Yes, he noticed and his mines quickly launched destroyed a small fleet of 4 ships. Our Sweepers were actually 2 turns behind and soon joined the main fleet.
What happened to Grandpa Kim's Fleet that was stationed in the southern system? Our spies from Grandpa Kim's Home world claim that the "Pre-dawn Fleet was hidding" appears to be a lie. The Fleet was heading north to take out the North Central system, but doubled back to oppose our main Fleet.
As the main EEEvil Fleet was clearing the second system, Grandpa Kim's Carrier Fleet engaged our forces. After a hard battle, the EEEvil Fleet managed to capture 4 carriers, destroy 6 Carriers & 8 destoryers, while sustaining 11 deaths and 6 ships damaged.
{Edit - Spelling & gramma}
[ July 28, 2003, 03:36: Message edited by: Baron Grazic ]
Ragnarok
July 29th, 2003, 02:22 AM
The Beer Chuggers (Ragnarok) vs. The Chin Empire (GozGuy) 2407.3
Not much to really report on this game. I am going to lose yet again though. I am once again the victim of being trapped into about 35-40% of the map while the other empire is free to roam throughout the rest of the map. I had a few colony ships past the front lines trying to find a home and expand my borders from inside but they all ran out of supply and got shot down. Gozguy is outproducing me in just about everything, research, ships, intel, etc. My intel base is not quite enough to stop his attacks. I have one Last fleet that is currently chasing one of Gozguy's fleets down so once I lose that fleet I will be surrendering to GozGuy. It was a realitivly fun game, ended sooner then I would have liked but nonetheless fun.
Asmala, be ready to move GozGuy up and give me another partner. http://forum.shrapnelgames.com/images/icons/icon7.gif
Edit: Man, I just now noticed that I had left part of the Last post in mine when I used the quote feature. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
[ July 29, 2003, 02:44: Message edited by: Ragnarok ]
Mathias_Ice
July 29th, 2003, 04:24 AM
Georgig vs. Mathias Ice
Turn 40 or so.
I have given up. This was one of those games where we started two systems apart (bleh.) I found his homeworld first and tried the old rush tactic but he got mines before I could take out the planet. I was still 2 turns away from getting mines when he hit my home world and took it out. Me to bottom, him up.
Mathias Ice
Grandpa Kim
July 29th, 2003, 06:44 AM
And now GK wonders where the EEEvil Fleet, still with more than 40 ships, is hiding? Perhaps they are just lost, EEEvil navigators being what they are. In the meantime GK's colonial office has sent at least one ship on an end run to recolonize Ghedran.
Has the Baron planted nasty little mines over the ice planets?
Will the EEEvil fleet find its way back to civilization?
Will the Baron colonize his stolen systems? (Oh, please do, please do! I could use more of those cheerful little EEEvil peasants!)
Are the EEEvil peasants now living happily in the GK empire building more and more facilities?
Stay tuned for the answers to these and many more cliff-hanger questions.
Taera
July 29th, 2003, 09:57 AM
Chane's Clan (Lord Chane) vs Taera Hive Imperium (Taera)
Well, it seems im heading towards losing. Just lost my homesystem, Lord Chane obviously outresearced me. I still have a chance to beat down his fleet, but thats about it. http://forum.shrapnelgames.com/images/icons/icon9.gif well, at least thats a good learning experience.
deccan
July 29th, 2003, 02:11 PM
Deccan's Wildcards (Deccan) vs. Kilrath Clan (Roanon)
Turn 2402.8
Well, Roanon is sending a steady stream of ships at me, and has the initiative. *Sigh*
Roanon
July 29th, 2003, 03:08 PM
Wouldn't call it initiative if I am forced to produce warships instead of colony ships. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ July 29, 2003, 14:08: Message edited by: Roanon ]
Slynky
July 29th, 2003, 07:52 PM
Asmala, Georgig and I have agreed to use standard KOTH start with a GOOD homeworld.
Mark the Merciful
July 30th, 2003, 12:17 AM
Space Vikings Clan (Rollo) vs The Kif Hegemony (Mark) - Turn 2402.2
(Normal KOTH settings)
Well, we've just met, on both sides of the map. So far all we've seen are colonies and colony ships. No one (as far as I can tell) has any "geographical" advantage, and we have pretty similar race designs, so it's going to be a close fight. But we haven't been able to move very fast (two turns a day, most days).
More news, as it happens.
Mark
DavidG
July 30th, 2003, 02:52 AM
NEWS FLASH!!!
The rules have now been changed so the new king is the guy who's played the most games. Congratualtions King Kazarp!!
(OK just kidding http://forum.shrapnelgames.com/images/icons/icon10.gif )
DavidG (aka Kazarp)
Slynky
July 30th, 2003, 03:47 AM
Originally posted by DavidG:
NEWS FLASH!!!
The rules have now been changed so the new king is the guy who's played the most games. Congratualtions King Kazarp!!
(OK just kidding http://forum.shrapnelgames.com/images/icons/icon10.gif )
DavidG (aka Kazarp)<font size="2" face="Verdana, Helvetica, sans-serif">Wouldn't that be called, "King of the 'King of the Hill' Games"? http://forum.shrapnelgames.com/images/icons/icon12.gif
Ragnarok
July 30th, 2003, 04:53 AM
Asmala, move GozGuy up a level and assign me a new foe. I have surrendered on date 2407.9. I lost my large fleet and there was no way I would be able to rebuild fast enough. I will post you all a map tomorrow evening to show you what I was going through. http://forum.shrapnelgames.com/images/icons/icon7.gif
But he did a great job taking care of me quickly. He's a very good player and one ya'll should watch out for up the hill.
[ July 30, 2003, 03:54: Message edited by: Ragnarok ]
Baron Grazic
July 30th, 2003, 07:35 AM
Grazic's EEEvil EEEmpire vs Grandpakim's Confederation Update - 2406.8
GK now knows exactly where the EEEvil navigators took our main fleet. We went home to resupply and retrofit our fleet. Kim now knows that we have new technology called "Shields V" & "Combat Sensors III" on our fleet. He learnt this the hard way. A GK fleet warped into our system 1 day before our fleet could defend it. The battle took place on the EEEvil side of the Warp point to the southern central system. First shot didn't help GK with 17 LCs (1 captured) & 9 DCs destroyed, with EEEvil loses totalling 5 FGs, 9 DSs & 4 LCs, plus 5 ships damaged.
GK's colonial office has recolonized Ghedran I, one turn before our Mine Layer "planted nasty little mines" over the warp point.
The EEEvil EEEmpire has not recolonized any "stolen systems" but we did recolonise our Hwansul V planet in the south central system, only to have GK destroy it (this planets 3rd battle).
Will the EEEvil Fleet attack, or repair itself?
How long can the GK colony of Ghedran I Last?
Will a new colony be created on Hwansul V & can it survive?
Why has all the heavy fighting taken place in the south systems?
Are their any Fleets to the north?
Stay tuned for the next episode?
Gozra
July 30th, 2003, 02:46 PM
Originally posted by Ragnarok:
Asmala, move GozGuy up a level and assign me a new foe. I have surrendered on date 2407.9. I lost my large fleet and there was no way I would be able to rebuild fast enough. I will post you all a map tomorrow evening to show you what I was going through. http://forum.shrapnelgames.com/images/icons/icon7.gif
But he did a great job taking care of me quickly. He's a very good player and one ya'll should watch out for up the hill.<font size="2" face="Verdana, Helvetica, sans-serif">Thank you.
The game was up for grabs until The main fleet battle turn 2407.8 Thanks for great game. I really enjoyed the BeerChuggers group shipset.
Ragnarok
July 31st, 2003, 12:15 AM
Originally posted by Gozra:
Thank you.
The game was up for grabs until The main fleet battle turn 2407.8 Thanks for great game. I really enjoyed the BeerChuggers group shipset.<font size="2" face="Verdana, Helvetica, sans-serif">As did I. http://forum.shrapnelgames.com/images/icons/icon7.gif I guess you could say I held on by the hair of my "chiney chin chin" eh? http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif (Pun intended of course.)
Ragnarok
July 31st, 2003, 04:12 AM
Ok, as promised here is a map of what I was facing in my Last game with GozGuy. http://forum.shrapnelgames.com/newuploads/1059617287.jpg
Blue systems are GozGuy controled. Red are my systems. Of course the rest of the map belongs to GozGuy as well. In my 1/3 of the map there were pretty much no worthwhile planets to work with. I don't know how it was on his side but my side was awful. You can see my home system is clear down at the bottom there of my side. There was no way I was goingto be able to match his economy due to my limited space. But that's the way things go in this game and it was still a fun game to play. The major battle took place in GozGuy's system (going from left to right (1st yellow line)). It was there that I lost my huge fleet basically on a suicide mission but trying to clear up some more resources. (Seriously) http://forum.shrapnelgames.com/images/icons/icon7.gif I needed more money to build intel centers to defend myself and get top of the line ships out. But I decided it was futile to even try to come back. Anyways...I'm blabbering here. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Edit: sorry about the poor map. I don't have time to make a fancy one. http://forum.shrapnelgames.com/images/icons/icon7.gif Perhaps next game I'll get fancy. I mean fancy. Just wait till you see what I have planner. *evil grin*
[ July 31, 2003, 03:13: Message edited by: Ragnarok ]
Slynky
July 31st, 2003, 04:43 AM
Man, I hear ya, Rags. I had a similar start (meaning at the edge) with Kazarp and though I had two lines out, they both went to nebulas. Thought I was in trouble for sure.
But, it sucks when expansion is the name of the game and you only have one road out of your home system. Not to mention Goz must have started in the middle somewhere, making it somewhat easy to block you in (not saying it didn't require skill, just that position helped out).
I guess you never saw his homeworld?
It's good to see such a good attitude when luck throws you a curve. http://forum.shrapnelgames.com/images/icons/icon6.gif
deccan
July 31st, 2003, 06:44 AM
Originally posted by Roanon:
Wouldn't call it initiative if I am forced to produce warships instead of colony ships. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Feel free to stop building warships. I don't mind at all. http://forum.shrapnelgames.com/images/icons/tongue.gif
BBegemott
July 31st, 2003, 12:26 PM
BBegemott vs Krsqk, 2402.0
No much action in this game yet. We started on opposite sides of the map and finally met a turn before. I have a little initiative at the moment as I found myself in the 1st place Last 10 turns. However the game is very early- one little mistake and the things might change to the opposite. I'm sure the game will be getting more & more interesting from now.
Ragnarok
July 31st, 2003, 02:12 PM
Originally posted by Slynky:
But, it sucks when expansion is the name of the game and you only have one road out of your home system. Not to mention Goz must have started in the middle somewhere, making it somewhat easy to block you in (not saying it didn't require skill, just that position helped out).<font size="2" face="Verdana, Helvetica, sans-serif">No, I'm sure he either started in the far north-western corner or south-western corner. This was one of Tesco's maps with the starting positions in it. So as far as that goes it was probably even, he just might have had more good planets on his way to the middle then I did. Possibly a faster trip to the middle of the map as well.
Grandpa Kim
August 2nd, 2003, 01:07 AM
Well, unless the Baron self-destructs, this game is just about over. The SOB ( http://forum.shrapnelgames.com/images/icons/icon12.gif which is short for fine gentleman) has more of everything! More mins, more research, more ships, more imagination, more talent.... Well you get the idea. Combine that with my feckless play and it's no contest.
I could hold out for quite a while merely waiting for him to conquer everything but the writing is on the wall. A few more turns to see if he makes a major blunder (hah!) that will allow me to recover...
Gozra
August 2nd, 2003, 01:39 AM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
But, it sucks when expansion is the name of the game and you only have one road out of your home system. Not to mention Goz must have started in the middle somewhere, making it somewhat easy to block you in (not saying it didn't require skill, just that position helped out).<font size="2" face="Verdana, Helvetica, sans-serif">No, I'm sure he either started in the far north-western corner or south-western corner. This was one of Tesco's maps with the starting positions in it. So as far as that goes it was probably even, he just might have had more good planets on his way to the middle then I did. Possibly a faster trip to the middle of the map as well.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">After looking at the map that Rags put up we were both 4 jump points away from where we met. I will tell you that after being in the SEIV school of rapid expansion there are some technques that enhance ones ablity to expand. However when you do them you are taking chances. I think I lucked out in this game. If you look at my record I am at 2 and 5 in the Koth standings. So I think luck definitly plays a role in the starting position in these games. Several times my opponet told me I had a bad start position. In One of my wins I was the next system over from the other player but it was his gateway to the rest of the map. We were playing Default.
Slynky
August 3rd, 2003, 06:11 PM
I'm ready to play for a few hours, Georgig, if you are willing to either let me run the turns (if I can get the master password from Asmala) or run (and mail them) it yourself.
Then, after things get right with PBW, we can just upload the latest GAM file and go back to normal.
Baron Grazic
August 4th, 2003, 01:51 AM
Grazic's EEEvil EEEmpire vs Grandpakim's Confederation Update - 2407.3
It appears that we both have fleets in the north. The EEEvil North Fleet (37 ships) has just advanced into GK's territory, destroying a small defense on the Warp Point and destroying the planet of Gergan V, which we believe was where our stollen EEEvil people were living as slaves. GK has 31 ships on his training Planet & moon in Gergan II. We suspect that the fleet is being retro-fitted or is untrained which would explain why they haven't attacked us yet. There is also an undefended colony on Gergan IV.
Now which one should we attack? http://forum.shrapnelgames.com/images/icons/icon10.gif
Originally posted by GrandpaKim:
</font>Well, unless the Baron self-destructs, this game is just about over. The SOB ( [Wink] which is short for fine gentleman) has more of everything! More mins, more research, more ships, more imagination, more talent.... Well you get the idea. Combine that with my feckless play and it's no contest.
I could hold out for quite a while merely waiting for him to conquer everything but the writing is on the wall. A few more turns to see if he makes a major blunder (hah!) that will allow me to recover... I think SOB could be used to sum me up. http://forum.shrapnelgames.com/images/icons/icon12.gif I do take offensive to "more imagination, more talent" however. Having LCs with DUC V, Shields V & ECM III or LCs with 1 DUC V & many Point-Defense V, doesn't really take imagination or talent.
We do appear to have more mins, more research, more ships, but then again, we have 2 colony types which could explain it. http://forum.shrapnelgames.com/images/icons/icon7.gif Plus you have given us some technology. http://forum.shrapnelgames.com/images/icons/tongue.gif
Grandpa Kim
August 4th, 2003, 05:38 AM
Baron, your ship designs are nothing special. Your tactics are. At least they are far superior to mine. In hindsight, I could have done many things better but I am unable to compete with your superiority in production of all sorts. That you have a second colony tech puts you 500000 to 1000000 research points ahead of me! I still have a few aces up my sleeve but if they fail... http://forum.shrapnelgames.com/images/icons/icon9.gif
With PBW inaccessible, looks like we'll miss our usual start-of-the-week blitz. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ August 04, 2003, 04:50: Message edited by: Grandpa Kim ]
Baron Grazic
August 4th, 2003, 05:52 AM
And I was looking forward to another 10-20 turns today. http://forum.shrapnelgames.com/images/icons/icon9.gif
Slynky
August 21st, 2003, 04:47 AM
Well...
(1) I get to make post # 1600
(2) And I was bored, so...
(3) Looked back over my KOTH games and discovered I've only played people OUT of the US...
(4) Which made me wonder...how many people are in KOTH that are out of the US -vs- people in the US. Truly a worldwide game!
(5) And finally, this post bumps the KOTH thread back to the first page where it belongs... http://forum.shrapnelgames.com/images/icons/icon10.gif
Asmala
August 21st, 2003, 05:25 PM
Originally posted by primitive:
Holidays done, PBW back, it's time for another attack on the hill.
Asmala, put me back in at the bottom (or the base or the abyss or whatever its called at the moment) http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Welcome back Primitive. You're now in the bottom of the hill but without an opponent. Perhaps soon someone dares to challenge you http://forum.shrapnelgames.com/images/icons/icon12.gif
geoschmo
August 22nd, 2003, 12:08 AM
Well if Primitive is up for a rematch I'll take another shot at the hill.
Slynky
August 22nd, 2003, 12:16 AM
Originally posted by geoschmo:
Well if Primitive is up for a rematch I'll take another shot at the hill.<font size="2" face="Verdana, Helvetica, sans-serif">Well, by my quick reckoning, here are 2 people who will be paired in KOTH and can make a rating game of it also.
Any takers if that is the matchup?
Asmala
August 22nd, 2003, 01:10 AM
Now when the PBW site is working again I'll do the updates to the KOTH page. If I forgot something please remind me.
primitive
August 22nd, 2003, 01:11 AM
Holidays done, PBW back, it's time for another attack on the hill.
Asmala, put me back in at the bottom (or the base or the abyss or whatever its called at the moment) http://forum.shrapnelgames.com/images/icons/icon7.gif
Slynky
August 22nd, 2003, 01:22 AM
Originally posted by primitive:
Holidays done, PBW back, it's time for another attack on the hill.
Asmala, put me back in at the bottom (or the base or the abyss or whatever its called at the moment) http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Welcome back to the "slopes" again, vile one http://forum.shrapnelgames.com/images/icons/icon12.gif .
primitive
August 22nd, 2003, 01:31 AM
The man called Primitive hefts his rusty (yet pointy) spear. The "Eye in the sky" has returned. Maybe this time he will get a poke at it. Better don your protective eyewear Geo http://forum.shrapnelgames.com/images/icons/icon6.gif
Standard settings or a Tesco map ? I'm cool with any setting.
Slynky,
Rating is OK with me. Is there an extra bonus for beating Geo http://forum.shrapnelgames.com/images/icons/icon7.gif
Phoenix-D
August 22nd, 2003, 02:57 AM
Slot me back into the hill as well.
geoschmo
August 22nd, 2003, 03:06 AM
Originally posted by primitive:
Slynky,
Rating is OK with me. Is there an extra bonus for beating Geo http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">As i said in the other thread I wouldn't have joined the Ratings if I didn't intend my games to be rated. http://forum.shrapnelgames.com/images/icons/icon7.gif I am game as well.
Grandpa Kim
August 22nd, 2003, 06:50 AM
As expected, the Baron has hung me out to dry. Every encounter was a devastating loss for me with minimal damage to him. Chalk one up for the Baron.
Asmala, I will be taking a break-- a bit busy lately-- but I'll be back at a later date. http://forum.shrapnelgames.com/images/icons/icon7.gif
Good luck to all!
Baron Grazic
August 22nd, 2003, 07:06 AM
What can I say?
I won't say I'm not happy to beat Grandpa Kim, because he has taught me a lot in previous games, and I was worried at the start, but I would have preferred to take the win under fairer circumstances.
After looking at the whole map - GK's side had 8 useless systems, where I only had 1. Plus the fact that I could defend a single warp point that led from the middle circle into my entire system, where GK had 3 Warp Points to defend from the centre.
Asmala
August 22nd, 2003, 04:55 PM
KOTH page updated (again).
deccan
August 23rd, 2003, 11:45 AM
I've surrendered to Roanon, so move him up.
This is my first KOTH game and I was outclassed from the beginning, making such newbie mistakes as building three mineral miners on a planet in a new system before remembering to build a space port, letting a heavily damaged colony ship limp around at speed 1 and suck up resources etc.
I'm a bit sick right now (fainted clean away from an antibiotic injection this morning) so I don't feel up to a new KOTH game yet. Maybe next week when I feel better. I'll let you know Asmala.
Thanks for the game Roanon and sorry for being such poor competition.
sparhawk
August 26th, 2003, 07:36 AM
Sparhawk vs kazarp.
me not like this.
30 system map and we are next to each other !@#$%^&$%^&^, sorry.. http://forum.shrapnelgames.com/images/icons/icon12.gif
Is this a bug in the program, because I have this now for almost 50 % of my KOTH games....
Well maybe we could have a restart or may the fastest win
Sparhawk
geoschmo
August 26th, 2003, 12:51 PM
Yes, it's a bug.
Phoenix-D
August 27th, 2003, 12:48 AM
Phoenix-D vs Steal Dragon
This one's a Devnull game. So far I can sum it up in two words: logistics nightmare.
Slynky
August 27th, 2003, 03:16 PM
Slynky -vs- Georgig 2406.2
Tough battle brewing here. Georgig has slowly been pushing me out of his area, the north. Early on, he wiped my first colony outpost so I settled in a system one jump down. More recently, he's clobbered all the planets I colonized in THAT system. In return, I'm managed to kill 2 colonies while he's removed 5 of mine.
I suffered a bad ship loss about 10-12 turns ago and since then, both of us have been building shipcount up. But for me, minerals is a problem and even the asteroids in my area suck!
Georgig owns a lot more systems than me but of those systems, there are a several "useless" ones. I'd say we were even enough in startup that neither has a lot to complain about.
geoschmo
August 27th, 2003, 03:34 PM
Primitive -vs- Geoschmo 2403.2
We met fairly early. Before turn ten, and this is on a Tesco map too. I think maybe we were lucky on that though and both sent early ships in the same direction.
The Primitive one has made heavy use of fighters early to considerable effect. I had some problems taking them out. Much more so then I remember ever having before. Lost more then a few escorts and frigates. The ships with no PDC just can't hit his fighters at all.
I did finally overwhelm his defenses in that system and have taken a colony and few million Primitives. Though intellectually inferior we have discovered they can be taught remedial tasks well enough to be useful. And they have the advantage of being able to live on planets with no atmosphere. We are relocating them now.
So we wait for the counter attack, or if it takes too long we move on forward. More to come.
DavidG
August 27th, 2003, 06:06 PM
Originally posted by sparhawk:
Sparhawk vs kazarp.
me not like this.
30 system map and we are next to each other !@#$%^&$%^&^, sorry.. http://forum.shrapnelgames.com/images/icons/icon12.gif
Is this a bug in the program, because I have this now for almost 50 % of my KOTH games....
Well maybe we could have a restart or may the fastest win
Sparhawk<font size="2" face="Verdana, Helvetica, sans-serif">Since I decided from my race setup on a strategy that gambled on being far apart I have no problem with a restart if the KOTH rules allow this. Using a tesco map should eliminate the close start.
Asmala
August 27th, 2003, 07:52 PM
Originally posted by DavidG:
Since I decided from my race setup on a strategy that gambled on being far apart I have no problem with a restart if the KOTH rules allow this. Using a tesco map should eliminate the close start.<font size="2" face="Verdana, Helvetica, sans-serif">When both players approve of the game restart it can be done of course. Should I use a tesco map when I restart it?
DavidG
August 27th, 2003, 08:20 PM
Originally posted by Asmala:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by DavidG:
Since I decided from my race setup on a strategy that gambled on being far apart I have no problem with a restart if the KOTH rules allow this. Using a tesco map should eliminate the close start.<font size="2" face="Verdana, Helvetica, sans-serif">When both players approve of the game restart it can be done of course. Should I use a tesco map when I restart it?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">So long as Sparhawk is OK with this, yea.
Slynky
August 28th, 2003, 02:35 AM
Asmala, Georgig:
I’ll be unable to process turns from Friday till Monday afternoon (I’ll be at Dragon*Con all weekend). Asmala, please set our game to ALPU till I submit the next turn. Tks.
Asmala
August 28th, 2003, 06:10 PM
Originally posted by Slynky:
Asmala, Georgig:
I’ll be unable to process turns from Friday till Monday afternoon (I’ll be at Dragon*Con all weekend). Asmala, please set our game to ALPU till I submit the next turn. Tks.<font size="2" face="Verdana, Helvetica, sans-serif">It was already ALPU.
sparhawk
August 28th, 2003, 08:34 PM
Yes, please lets restart sparhawk vs kazarp.
primitive
August 29th, 2003, 12:00 AM
Originally posted by geoschmo:
Primitive -vs- Geoschmo 2403.2
I did finally overwhelm his defenses in that system and have taken a colony and few million Primitives. Though intellectually inferior we have discovered they can be taught remedial tasks well enough to be useful. And they have the advantage of being able to live on planets with no atmosphere. We are relocating them now.
<font size="2" face="Verdana, Helvetica, sans-serif">That might be your story, mine goes like this http://forum.shrapnelgames.com/images/icons/icon7.gif
Councellor Gratnek enters the royal bedchamber were the primitive one lays exhausted on the massive furcovered bed among an assortment of beautiful women.
- O Rancid one, I bring good tidings from the war. Your clever ruse worked. The evil ”eye in the sky” took the bait and captured our spies and saboteurs. Once we start blowing up the eyes ships and planets they will riot and destroy his production capabilities.
Their sacrifice kept "the eye" occupied for years, making him build a fleet of some 45 ships for the capture. Ships that are already outdated and will strain his economics while they will cause little trouble for our superior designs.
Now we only need to populate the 2/3rds of the galaxy we have secured for the horde. -
- I’m doing my best Gratnek, I’m doing my best. Just get out of here and send in a new batch of virgins, these are all worn out. -
Slynky
August 29th, 2003, 12:38 AM
Originally posted by primitive:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geoschmo:
Primitive -vs- Geoschmo 2403.2
I did finally overwhelm his defenses in that system and have taken a colony and few million Primitives. Though intellectually inferior we have discovered they can be taught remedial tasks well enough to be useful. And they have the advantage of being able to live on planets with no atmosphere. We are relocating them now.
<font size="2" face="Verdana, Helvetica, sans-serif">That might be your story, mine goes like this http://forum.shrapnelgames.com/images/icons/icon7.gif
Councellor Gratnek enters the royal bedchamber were the primitive one lays exhausted on the massive furcovered bed among an assortment of beautiful women.
- O Rancid one, I bring good tidings from the war. Your clever ruse worked. The evil ”eye in the sky” took the bait and captured our spies and saboteurs. Once we start blowing up the eyes ships and planets they will riot and destroy his production capabilities.
Their sacrifice kept "the eye" occupied for years, making him build a fleet of some 45 ships for the capture. Ships that are already outdated and will strain his economics while they will cause little trouble for our superior designs.
Now we only need to populate the 2/3rds of the galaxy we have secured for the horde. -
- I’m doing my best Gratnek, I’m doing my best. Just get out of here and send in a new batch of virgins, these are all worn out. -
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ahhhh, Primitive is back! Such good reading http://forum.shrapnelgames.com/images/icons/icon6.gif
geoschmo
August 29th, 2003, 01:08 AM
Yeah, Primitive won. I could have fought a while but his force was overwhelming. The end was clear.
Asmala move him up and take me back off the hill. I think maybe I got back involved too soon. http://forum.shrapnelgames.com/images/icons/icon7.gif
primitive
August 29th, 2003, 01:25 AM
Thanks for a great game Geo.
geoschmo
August 29th, 2003, 04:56 AM
Asmala, strike my previous request to remove me form the hill. Go ahead and put me back at the bottom. I'll give it another try.
deccan
August 29th, 2003, 12:11 PM
Please put me back on the hill as well. The group games simply move way too slowly.
Asmala
August 29th, 2003, 05:57 PM
Originally posted by geoschmo:
Asmala move him up and take me back off the hill. I think maybe I got back involved too soon. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Hmm, quite soon you got http://forum.shrapnelgames.com/images/icons/icon10.gif
Geoschmo or Primitive, do you remember how many turns you played? Geoschmo has deleted the game so I don't know.
Welcome back Deccan!
geoschmo
August 29th, 2003, 06:20 PM
Originally posted by Asmala:
Geoschmo or Primitive, do you remember how many turns you played? Geoschmo has deleted the game so I don't know.
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry about that. http://forum.shrapnelgames.com/images/icons/icon7.gif 47 turns. I undeleted the game in case you needed anything else. You can delete it when you are through.
primitive
August 29th, 2003, 06:21 PM
Roanon:
Looks like it's us next. At Last I get someone in the same timezone http://forum.shrapnelgames.com/images/icons/icon7.gif
I suggest a Tesco Map with 3 planets start, but I'm game with (almost) any setting.
Rating game ??
Geo:
Congrats with the shortest retirement in history. Thats a record that will be hard to break http://forum.shrapnelgames.com/images/icons/icon10.gif
geoschmo
August 29th, 2003, 06:33 PM
Originally posted by primitive:
Geo:
Congrats with the shortest retirement in history. Thats a record that will be hard to break http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">ROFL! It's your fault you know. If you hadn't spanked me so thouroughly I might have been able to walk away with my head up. But I started thinking some more about how that game went and it bcame a matter of self respect. http://forum.shrapnelgames.com/images/icons/icon10.gif
Asmala
August 29th, 2003, 08:58 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Asmala:
Geoschmo or Primitive, do you remember how many turns you played? Geoschmo has deleted the game so I don't know.
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry about that. http://forum.shrapnelgames.com/images/icons/icon7.gif 47 turns. I undeleted the game in case you needed anything else. You can delete it when you are through.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, I need nothing else but the number of turns. Hehee, my guess (50) wasn't a bad one http://forum.shrapnelgames.com/images/icons/icon7.gif
deccan
August 30th, 2003, 12:32 AM
Originally posted by Asmala:
Welcome back Deccan!<font size="2" face="Verdana, Helvetica, sans-serif">Can someone please delete the KOTH Deccan vs. Roanon game so that it doesn't clutter up my "My Games" page?
[ August 29, 2003, 23:34: Message edited by: deccan ]
Asmala
August 30th, 2003, 09:02 AM
Originally posted by deccan:
Can someone please delete the KOTH Deccan vs. Roanon game so that it doesn't clutter up my "My Games" page?<font size="2" face="Verdana, Helvetica, sans-serif">Sorry I had forgotten to delete it but it looks like Geoschmo was faster (again http://forum.shrapnelgames.com/images/icons/icon7.gif ) than me because I can't find the game.
Taera
August 31st, 2003, 12:46 PM
this is an old thing, but i forgot to post about it http://forum.shrapnelgames.com/images/icons/blush.gif basicly, ive lost to Lord Chane http://forum.shrapnelgames.com/images/icons/icon10.gif
Geckomlis
August 31st, 2003, 02:32 PM
K.O.T.H. GozGuy (Federation Oligarchy) vs Gecko (Andromedan Invaders)
Middle of the Hill
Game Date: 2402.2
First Contact. An acceptable interval between game start and first contact. Our win/loss records in K.O.T.H. are virtually identical, so I am interested to see how this one plays out. http://forum.shrapnelgames.com/images/icons/icon7.gif
Gecko
Gozra
August 31st, 2003, 04:21 PM
Originally posted by geckomlis:
K.O.T.H. GozGuy (Federation Oligarchy) vs Gecko (Andromedan Invaders)
Middle of the Hill
Game Date: 2402.2
First Contact. An acceptable interval between game start and first contact. Our win/loss records in K.O.T.H. are virtually identical, so I am interested to see how this one plays out. http://forum.shrapnelgames.com/images/icons/icon7.gif
Gecko<font size="2" face="Verdana, Helvetica, sans-serif">Yes we have met and the advantage is yours for the moment. Some very interesting racial choices on Gecko's part. While I stick with conventional wisdom.
Good luck Gecko
Gozguy AKA Gozra
Asmala
August 31st, 2003, 10:27 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Asmala:
Sorry I had forgotten to delete it but it looks like Geoschmo was faster (again http://forum.shrapnelgames.com/images/icons/icon7.gif ) than me because I can't find the game.<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I figured that one was safe to delete since you had already updated the KOTH page about it.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Correctly figured. The only thing which I need when the game is finished is the turn number.
Roanon
August 31st, 2003, 11:35 PM
K.O.T.H. Roanon vs. Primitive
A fairly small galaxy with starting positions not too far away. After a few territorial successes, I'm struggling to keep Primitive under control, and battling vs. my resource management. Will my poor resource management or Primitives hordes win, or do I have a chance to keep him under control? Very exciting game right now...
geoschmo
September 1st, 2003, 01:02 AM
Originally posted by Asmala:
Sorry I had forgotten to delete it but it looks like Geoschmo was faster (again http://forum.shrapnelgames.com/images/icons/icon7.gif ) than me because I can't find the game.<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I figured that one was safe to delete since you had already updated the KOTH page about it.
deccan
September 1st, 2003, 02:35 PM
KOTH Geo vs. deccan
Contact established turn 2401.2.
How long can a poor newbie Last against Mr. PBW himself? Stay tuned.
Cheeze
September 1st, 2003, 04:53 PM
Asmala vs Cheeze
It's over. Last time we played, I was so outmatched I couldn't even see how much better Asmala played. That might have happened this time too, except that I played so badly Asmala didn't need to put much effort into it. Once again, I go down in defeat, but I had fun on the trip. On the bright side, I had a couple of successful attacks, I just could put together any kind of coherent offensive.
Among many things I should have done smarter was prepare defenses. With the ancient trait, it doesn't take a genius to figure out that Asmala would prepare an attack that would take the shortest route to my homeworld....just someone smarter than I was this game.
One of these days I might make a better adversary, but that wasn't today. Nice game!!!
Gandalph
September 1st, 2003, 07:51 PM
KOTH - Gandalph vs. Joachim
Standard map and settings
Stardate 2411.3
Borders have been established for sometime. At first glance, the galaxy seems split evenly. I suspect that is not true as he has been outproducing me at every turn and has maintained a 1st place position for quite some time. There have been many battles fought in the border systems. Both of us have pushed through the border systems, at one point or another, only to be cut down by defending forces. I am only alive because my ships are technologically and militarily superior. In most battles, he has a hard time hitting me with his APB's and when he does, he has to get through my shields. My PPB's, however, are hitting him with regularity and, naturally, bypassing his shielding. Game is far from over.
Asmala
September 1st, 2003, 10:15 PM
Originally posted by Cheeze:
Asmala vs Cheeze<font size="2" face="Verdana, Helvetica, sans-serif">I think the game was settled by the colony ship which I was able to capture from you. Second colony tech and different atmosphere breathing population is quite unbeatable advantage.
Roanon
September 1st, 2003, 10:28 PM
K.O.T.H. Roanon vs. Primitive
Primitive has won, having conquered my only resource planet that was too close to the border unfortuntely.
Asmala, please give me a break, maybe I'll rejoin later.
Asmala
September 1st, 2003, 10:46 PM
Originally posted by Roanon:
K.O.T.H. Roanon vs. Primitive
Primitive has won, having conquered my only resource planet that was too close to the border unfortuntely.
Asmala, please give me a break, maybe I'll rejoin later.<font size="2" face="Verdana, Helvetica, sans-serif">Welcome back whenever you want.
Primitive has impressive pace, a little over week and two victorious games http://forum.shrapnelgames.com/images/icons/shock.gif
primitive
September 1st, 2003, 11:17 PM
The Last victory was more about luck with the starting position and atmosphere choice, than skill.
Small Tesco map, with an Western block of 15 systems and an Eastern block of 20 + system, connected by a single warphole. I started South West, Roanon North West. We both had Rock None, and my 4-5 systems had plenty breathables while his had very few (or none ?). At turn 30 and I manage to get control over the east-west link, glassing his main mineral production planet in the process.
Kudos to Roanon for a great game, where he went directly on the offensive to get the most out of a difficult situation. He glassed 4 of my planets early, but as they all was new colonies, the loss was not devastating.
Roanon:
You still have 2 hours to break Geos record for the shortest retirement http://forum.shrapnelgames.com/images/icons/icon10.gif
Phoenix-D
September 3rd, 2003, 01:17 AM
Phoenix-D vs Steal Dragon:
Call it for the scaly one. I based my strategy on finding him quickly and keeping him off-balance. In keeping with the perversity of starting positions, he was on the other side of the map. I held on for a while, but eventually he out-researched me (helps that I made several research errors..) and popped up in overwhelming force.
It was still close; I was just getting my next-generation ships on line when he came in. A few more turns, and this would have taken a lot longer to finish. As it as, all my worlds were rioting..
geoschmo
September 3rd, 2003, 01:43 AM
Originally posted by primitive:
Roanon:
You still have 2 hours to break Geos record for the shortest retirement http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">First of all, that wasn't a record. There have been many games finished faster then our game. Secondly keep it up and I might take your challange in the other thread and show you how much of a fluke it was. http://forum.shrapnelgames.com/images/icons/icon12.gif
geoschmo
September 3rd, 2003, 03:30 PM
Decccan vs Geoschmo Turn 2403.0
The "newbie" isn't playing like one. Playing smart and aggresive he has got me at a disadvantage. Had to conceed a disputed system early on thanks to a little bad luck on my part. My five escorts with CSMI vs his 2 Frigates with one CSMI each. Ok, the frigates can take more damage, but not that much more considering he's got them crammed full of supply bays. Yet still he kills 4 of my five escorts and heavily damages the fifth. While only suffering minor damage to one frigate and none to the other. Still scratching my head over that one. So I have retired from the system and resigned myself to sitting on his side of the warp point and watching. I can see everything he is doing, but he can move about with impunity.
I still have plenty of systems to work with for now, but I don't like the enemy having colonies on my side of the map. Going to have to deal with that at some point. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slynky
September 3rd, 2003, 05:24 PM
Sounds like some excitement going on in a few games. One thing we should never underestimate is the newcomer. Even if they lost their first game, it could have been positioning. So, we should know newcomers can come with a variety of skills and playing tactics.
I still remember my game with Mark the Merciful. At that time, he was virtually an unknown and now he's playing for the King's position.
DavidG
September 3rd, 2003, 07:22 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by primitive:
Roanon:
You still have 2 hours to break Geos record for the shortest retirement http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">First of all, that wasn't a record. There have been many games finished faster then our game. Secondly keep it up and I might take your challange in the other thread and show you how much of a fluke it was. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Bah you guys got a long way to go to beat the shortest game record. At least if you count it in number of game turns.
Sparhawk def. Kazarp - 15 turns
Kazarp def. Phoenix-D - 14 turns
(and neither of the losing empires in these games quit early. In both cases things were pretty much hopeless several turns earlier)
geoschmo
September 3rd, 2003, 07:24 PM
Originally posted by DavidG:
(and neither of the losing empires in these games quit early. In both cases things were pretty much hopeless several turns earlier)<font size="2" face="Verdana, Helvetica, sans-serif">Things were definetly hopeless in my game against Primitve as well. Allthough I could have made him suffer a bit, I could not stop him or even slow him down all that much.
primitive
September 3rd, 2003, 11:21 PM
Sorry for the confusion guys, but I was talking about the record of 3 hours 48 minutes from:
Originally posted by geoschmo:
Asmala move him up and take me back off the hill. I think maybe I got back involved too soon. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">To:
Originally posted by geoschmo:
Asmala, strike my previous request to remove me form the hill. Go ahead and put me back at the bottom. I'll give it another try.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon12.gif
geoschmo
September 4th, 2003, 12:56 AM
Oh, ROFL! Shortest retirement is what you said. Not sure how I turned that around in my head. Oh well.
Grandpa Kim
September 4th, 2003, 06:44 AM
"That's all I can stands and I can't stand's n' more!"
Asmala, put me back on the hill. I need some action!
Asmala
September 4th, 2003, 05:01 PM
Originally posted by Grandpa Kim:
"That's all I can stands and I can't stand's n' more!"
Asmala, put me back on the hill. I need some action!<font size="2" face="Verdana, Helvetica, sans-serif">Welcome back. May your progress be like your avat... er... like always before http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Baron Grazic
September 5th, 2003, 05:20 AM
Grazic Vs Primative 2401.1 - 3 Planet, Standard KOTH Game.
We are using a Tesco map with 3 starting Planets and we have meet at 2400.9 http://forum.shrapnelgames.com/images/icons/shock.gif
To the north, our Colony ship entered a system to find 2 Primative Colony ships on route to the Huge Rock None planet in the system, which we also wanted.
It is now 2 turns later and Primative now owns 4 planets in this system and we own 1.
I have been in 2nd place the entire game, and was planning on taking a long-term strategy, but it looks like I now have to change and quickly...
Asmala
September 5th, 2003, 06:14 AM
I'll be away till Sunday so no KOTH updates before it.
Geckomlis
September 5th, 2003, 10:15 PM
K.O.T.H. GozGuy (Federation Oligarchy) vs Gecko (Andromedan Invaders)
Middle of the Hill
Game Settings: K.O.T.H. Defaults
Map: Tescosamoa
Game Date: 2403.4
Scene 2:
“Things are Heating Up”
Initial attacks on GozGuy’s real estate by Gecko resulted in no tangible results and the loss of some frignaughts to ground defenses. GozGuy’s riposte mirrored Gecko’s attacks but ran into hastily placed ground defenses and minefields. Gecko then responded with small squadrons of frignaughts that proceeded to scorch two minor worlds at the cost of a few kills and cripples. Analysis of the combat logs indicates Gecko’s ship captains think “maximum range” means sitting in the atmosphere of a planet to conduct operations, i.e. they are too stupid to live. http://forum.shrapnelgames.com/images/icons/icon8.gif
The war is still fluid and victory remains up for grabs.
Gecko
Grandpa Kim
September 6th, 2003, 05:43 AM
Phoenix-D vs. Grandpakim date: 2399
Civil war still continues in the Phoenix sector, but victory was achieved by GK's shock troops of the Boring Browns and they now take control of the newly discovered warp technology for the home planet of Marklar.
(Haven't you always wondered what happens before the game starts? http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
deccan
September 7th, 2003, 07:07 AM
KOTH Geo vs. Deccan Turn 2405.5
I'm surrendering to Geo. He just sent a fleet of DUC IV ships into my space and I have most CSM 1 ships. I do have about 3 APB 2 destroyers but there's no way I can make enough of them in time, since Geo has the advantage in colony count and has Hardy Industrialists.
However, I've learned plenty from this game, and I'm looking forward to putting them in practice. Please re-up me Asmala.
Asmala
September 7th, 2003, 07:35 PM
I'm back and the KOTH page is updated.
Slynky
September 7th, 2003, 10:23 PM
Georgig (c.h.a.o.s Arnachy) -vs- Slynky (Trithian Empire) 2408.1
Well, after MANY turns of building up at the 2 (good) warp points separating our empires, Georgig let go with just about an all out attack on both fronts.
Point 1 (West): Nearly 120 light cruisers, about 60 on each side fought a bloody battle. All his ships were updated and it showed in battle. Were it not for the 73 sattelites I had there to damage or kill around 10 nearby ships, it would have been a different story as my ability to hit him with (many) outdated ships hurt my fleet badly. Results: all Georgig ships destroyed leaving me with 22 undamaged.
Point 2 (East): Between 30 and 35 light cruisers of Georgig's entered the warp point to fight my 25 ships. More outdated ships of mine. Though I killed a few ships, for him, it was like shooting fish in a barrel. I don't know how many ships of his I killed before being destroyed, I'm guessing around 10 - 15. (some of those were captured minesweepers that got destroyed later). Lucky for me I had a trained (modern) fleet of 8 ships arrive a few days later. The second "big" battle at the wormhole saw all his ships (approximately 15 to 20 ships) destroyed while I was left with 3 ships (1 damaged). Best ship rating now at 28%
So, in the few turns passing since then, we are building forces again. I'm just happy I anticipated the attack and put some ships in the yards even though it was a killer on my minerals!
Baron Grazic
September 9th, 2003, 02:24 AM
Grazic Vs Primative 2402.3 - 3 Planet, Standard KOTH Game.
After first meeting a turn 9, the EEEvil EEEmpire went on a building spree and soon took over first place, but that is about the only advantage we have had...
Primative researched mines first, and has stopped me re-inforcing the shared system, even mining both sides of the warp points into this system. Our colony in the shared system did launch mines just before 6 fighters attempted an attack.
The Private Horde has now researched fighters and at the loss of 1 fighter (not counting those dead from mines), has destroyed 1 fledgeling Colony, 1 Colony ship and about 7 Frigates.
No sign of Primative forces in the middle or south yet...
Mathias_Ice
September 11th, 2003, 04:29 AM
Parabolize vs Mathias Ice (turn 60 something)
I surrender. End inevitable. No desire.
Asmala please take me out of the rotation for a while.
No joy.
parabolize
September 11th, 2003, 05:06 AM
game date 6.0
it was fun
Asmala
September 11th, 2003, 04:46 PM
Originally posted by Mathias_Ice:
Asmala please take me out of the rotation for a while.<font size="2" face="Verdana, Helvetica, sans-serif">As you wish.
[ September 11, 2003, 15:49: Message edited by: Asmala ]
Asmala
September 13th, 2003, 11:53 PM
The King match is over and Rollo is victorious because there has been no notice about Mark in a month.
Cheeze
September 14th, 2003, 03:45 AM
*Well, don't I just feel silly. I thought Mark was the king.
I am so far down on the hill, I can't see the top!!
[ September 14, 2003, 18:50: Message edited by: Cheeze ]
DavidG
September 14th, 2003, 05:55 AM
Originally posted by Cheeze:
The King is dead!!
Long live the King!!
I wonder, is Rollo going to use Hagar the Horrible for his picture while he's king?<font size="2" face="Verdana, Helvetica, sans-serif">Um you do know Rollo has been the King for a while now. http://forum.shrapnelgames.com/images/icons/icon7.gif
Slynky
September 14th, 2003, 02:34 PM
Georgig (c.h.a.o.s Arnachy) -vs- Slynky (Trithian Empire) 2410.3
Game is over and there is no more c.h.a.o.s in the galaxy...all is as it should be (well, with the exception of the population clamoring for reruns of "Mr. Ed", "The Brady Bunch", and "Leave it to Beaver".) http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Rollo
September 15th, 2003, 01:18 AM
*Rollo whacks Cheeze with the flat side of his axe http://forum.shrapnelgames.com/images/icons/tongue.gif .
Phoenix-D
September 15th, 2003, 07:35 AM
Phoenix-D vs. Grandpakim date: 2403.1
First contact was made 25 turns in. A very small quadrant, so I think we were both expecting contact earlier (especially since Grandpakim has DUC IV and PD IV) So far only one point of contact, though I'm expecting more shortly.
I would have the first colony kill, but my attack ship was utterly inept and refused to attack properly. It would fire, and did around 30% damage three times, leaving him with a population of 17m..but took so long to do so that he threw up a weapon platform with the aforementioned DUC and PD. Unfortunately, the captain involved didn't survive to be shot.
Fyron
September 15th, 2003, 07:40 AM
Originally posted by Rollo:
*Rollo whacks Cheeze with the flat side of his axe http://forum.shrapnelgames.com/images/icons/tongue.gif .<font size="2" face="Verdana, Helvetica, sans-serif">Yeah! It is good seeing that rusty old axe put to use after so much shovel-related neglect. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
Rollo
September 15th, 2003, 08:01 AM
Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Rollo:
*Rollo whacks Cheeze with the flat side of his axe http://forum.shrapnelgames.com/images/icons/tongue.gif .<font size="2" face="Verdana, Helvetica, sans-serif">Yeah! It is good seeing that rusty old axe put to use after so much shovel-related neglect. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon6.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">"Rusty...?" Rollo klonks Fyron over the head with the Shovel of Better Spelling. "You sure mean trusty, don't you?"
Fyron
September 15th, 2003, 08:34 AM
No, I surely meant rusty. http://forum.shrapnelgames.com/images/icons/icon12.gif
DavidG
September 15th, 2003, 11:48 PM
Was the user name of the guy in the former king game who dissapeared "mark_w"? Just wondering because I am in a game with him and his turn is overdue.
Rollo
September 16th, 2003, 01:04 AM
hmm,...
*Rollo wipes off the blood stains from his axe, which could easily be mistaken as rust for the casual observer. Then whacks Fyron over the head.
"Better?"
Slynky
September 16th, 2003, 02:32 AM
Originally posted by DavidG:
Was the user name of the guy in the former king game who dissapeared "mark_w"? Just wondering because I am in a game with him and his turn is overdue.<font size="2" face="Verdana, Helvetica, sans-serif">Can't remember his Last name at the moment. He was (is) from the UK, though.
Slynky
September 16th, 2003, 02:46 AM
Originally posted by DavidG:
Was the user name of the guy in the former king game who dissapeared "mark_w"? Just wondering because I am in a game with him and his turn is overdue.<font size="2" face="Verdana, Helvetica, sans-serif">Just looked through my email archives. His name is Mark Weston, so I'm guessing it's the same person who has "disappeared".
Grandpa Kim
September 16th, 2003, 06:23 AM
Phoenix-D vs Grandpakim: turn 38
We are still engaged in the SE system. Kind of a cold war situation. You leave me alone, I'll leave you alone; he dances around my sats, I dance around his mines. But the advantage is PD's.
No contact yet in the NW. Just a matter of time. Either he will bump my sats or I will bump his mines. Damn, our captains are brave! http://forum.shrapnelgames.com/images/icons/icon12.gif
Asmala
September 16th, 2003, 07:55 PM
Originally posted by DavidG:
Was the user name of the guy in the former king game who dissapeared "mark_w"? Just wondering because I am in a game with him and his turn is overdue.<font size="2" face="Verdana, Helvetica, sans-serif">Yep it was his user name as Slynky guessed.
Phoenix-D
September 17th, 2003, 04:28 AM
Phoenix-D vs Grandpakim: turn 42
Well, contact has been made in the NW, and the cold war is over in the SE. I attacked with 5 Destroyers, to his medium planet with one WP and sats.
As seems to be a theme for this game, they destroyed each other. The director of Wargames would be so proud. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ September 17, 2003, 03:29: Message edited by: Phoenix-D ]
Slynky
September 17th, 2003, 04:58 AM
Originally posted by Phoenix-D:
Phoenix-D vs Grandpakim: turn 42
Well, contact has been made in the NW, and the cold war is over in the SE. I attacked with 5 Destroyers, to his medium planet with one WP and sats.
As seems to be a theme for this game, they destroyed each other. The director of Wargames would be so proud. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">42 turns...things should start to heat up pretty good from here on out. http://forum.shrapnelgames.com/images/icons/icon10.gif
deccan
September 17th, 2003, 12:35 PM
Lord Chane vs. Deccan
Woohoo, managed to talk someone into playing a KOTH game in Proportions. http://forum.shrapnelgames.com/images/icons/icon10.gif This is a first for KOTH I believe. This ought to be interesting.
primitive
September 18th, 2003, 01:08 AM
The Primitive Horde VS The EEEvil Empire (Baron Grazic)
2404.3, Large Tesco Map (75+ systems), 3 planet start.
Once again the runts produced by the Horde’s uncontrolled frolicking have settled the largest part of the galaxy. Keeping it though, that's another matter.
Northern front: First Blood (second actually) to the Baron, as his attack fleet of 30+ ships (mostly Frigs and D's) glassed 3 planets, including an almost unprotected huge breathable. When spotting the Hordes relief fleet of 20+ ships (LC's and Carriers) the EEEvil fleet took refuge on the only EEEvil colony in the region. Even if the superior Horde ships could blow the pathetic EEEvil ships away easily, there is the little additional problem of a huge stack of satellites and possibly some other goodies (badies ?) on the planet. The Horde decided to withdraw a little, which was a good (lucky) move, as the Baron upped the ante with another 30 ships (mostly LC's) warping in and moving to the planet.
Situation – Very tense
Central front: WP covered by mines. Fleets being built. Attack or Defend ? Hmmmmm
Situation – Stalemate
Deep South: The final frontier. A Great maze of systems, many yet unclaimed and uncolonized. Here there is room for fancy manoeuvring, as any static defences could easily be bypassed. But as it’s far away from our main systems, it will not be easy to assemble any major fleets down there.
Situation – Wish I had a clue
This game has been very exciting so far. Still lots of decisions to make and options to exploit. Great fun http://forum.shrapnelgames.com/images/icons/icon7.gif
Baron Grazic
September 18th, 2003, 01:56 AM
The Primitive Horde VS The EEEvil Empire (Baron Grazic)
2404.4, Large Tesco Map (75+ systems), 3 planet start.
Baron Grazic has just proven the fact that only the most insane of EEEvil EEEntites can become the the leader of the EEEvil EEEmpire. http://forum.shrapnelgames.com/images/icons/icon10.gif
Northern front: With 63 Ships in our fleet (11 non-combatants) we attacked the small Primative horde of 23 ships of LC's and Carriers. Our fleet and ships were fully trained and had enough point-defense to destroy the fighters and yet we managed a completely insane job of the entire matter.
The EEEvil Fleet was completely destroyed with 3 Primative LC losses, many damaged ships and an unknown number of fighters losts. {Perhaps Primative can tell me what happened since the replay memory errors on turn 2} http://forum.shrapnelgames.com/images/icons/confused.gif
I would say the game has been exciting but TENSE, because I have know all along that just 1 mistake would cost be the game to this experienced Primative Bastard. http://forum.shrapnelgames.com/images/icons/icon12.gif
You want to prove me wrong? http://forum.shrapnelgames.com/images/icons/tongue.gif
Ragnarok
September 18th, 2003, 02:16 AM
Ragnarok vs. Dav
2403.4
We still have not made first contact in this game. Ihave helf first place from the start, but we all know how little that means in this game. I am expanding quite nicely and this should be a rather good game.
geoschmo
September 18th, 2003, 05:44 PM
Steal Dragon vs Geoschmo - Turn 54
I'm done. He's killed all my ships and will do the same to my planets in a very short time. I took a chance on going for his home planets and lost. I've not got anything left to hold his attack fleets back. Bump Steal Dragon up and put me back at the bottom please.
Geoschmo
Asmala
September 18th, 2003, 06:35 PM
Originally posted by geoschmo:
Steal Dragon vs Geoschmo - Turn 54
I'm done. He's killed all my ships and will do the same to my planets in a very short time. I took a chance on going for his home planets and lost. I've not got anything left to hold his attack fleets back. Bump Steal Dragon up and put me back at the bottom please.
Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Done. Hey I got a opponent now http://forum.shrapnelgames.com/images/icons/icon6.gif
Geckomlis
September 18th, 2003, 06:52 PM
K.O.T.H. GozGuy (Federation Oligarchy) vs Gecko (Andromedan Invaders)
Middle of the Hill
SE4 Ratings Game
Game Settings: K.O.T.H. Defaults
Map: Tescosamoa
Game Date: 2405.7
Scene 3:
“The Fall of Lapzooli X”
A few turns ago Gecko scorched GozGuy’s homeworld, Lapzooli X. Gecko’s victorious fleet then proceeded to swat a small (relief?) squadron on the return leg of the mission. To GozGuy’s credit, this has had no visible impact on his war effort and he soldiers on. Gecko demanded GozGuy’s surrender and was soundly refused.
Gecko’s troops invaded and conquered a GozGuy colony of 23 million two turns ago.
On other fronts, Gecko continues a methodical campaign to cleanse outlying systems of GozGuy’s colonies.
Both sides thinly populate the northern section of the quadrant with Gecko being the latecomer.
At this point, Gecko has pushed GozGuy out of 5 systems and probably killed/captured 10 or so colonies. GozGuy ship losses are 5000+kt, mostly due to missile/drone kills. http://forum.shrapnelgames.com/images/icons/shock.gif
[ September 18, 2003, 18:09: Message edited by: geckomlis ]
Gandalph
September 20th, 2003, 03:04 AM
Gandalph vs, Joachim
Stardate 2414.0
I have just surrendered to Joachim. He was able to control the larger part of the galaxy from early on and I was never able to successfully push far enough into his systems to do any real damage. I have nothing left to throw at him.
Asmala - Take me off the hill for now. I am moving back to California next month and have a very busy schedule.
Joachim
September 20th, 2003, 03:28 AM
Wow - KOTH is a very different beast to normal SeIV.
Thanks Gandalph for a great game and one that I have learnt a heap from.
I honestly only finally thought I might have you when you sent your fleet through from Koltan to Bizzet without sweepers and then the remnants got shot up. I thought that was probably a final desperate attack move.
The main reason I thought I was always in trouble (despite holding the number 1 spot for ages) was your tech edge, everytime we fought you had better ships then me. How did you get such a good tech edge for the game? Was Res centres the priority from the begining? (I note you only had res I as well).
i was just fortunate to have the bigger industrial base to counter your better ships. All though I was about to send the first Battleship that matched your tech in.
Please give me any hints/tips on what I did wrong!
What was in the two systems that are still unexplored?
You had 51 colonies to my 66 - not that different. i also only got Gas tech about 20 turns ago.
Thanks again!
Slynky
September 20th, 2003, 04:40 AM
Yes, KOTH is a furious game. A "knuckle-biting" game. Congrats!
Asmala
September 20th, 2003, 09:09 AM
Originally posted by Gandalph:
Asmala - Take me off the hill for now. I am moving back to California next month and have a very busy schedule.<font size="2" face="Verdana, Helvetica, sans-serif">Roger that. You had quite a long game, there have been only two games over 140 turns in KOTH history.
Joachim
September 20th, 2003, 05:34 PM
Originally posted by Asmala:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Gandalph:
Asmala - Take me off the hill for now. I am moving back to California next month and have a very busy schedule.<font size="2" face="Verdana, Helvetica, sans-serif">Roger that. You had quite a long game, there have been only two games over 140 turns in KOTH history.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Wow, Only 2?
I honestlty thought Gandalph was toying with me (in the nice sense) for much of the game. Everyturn I would open the game and pray that I had not lost a warp defence group.
The other reason it went so long is in my inexperience - I didn't take advantage of openings that I can see in hindsight.
Gandalph
September 21st, 2003, 07:12 AM
Joachim - The flaws I saw in your game plan, and you could have beat me much sooner, were primarily related to your ship strategies. There were several times, when on an offensive, that your ships merely hovered over my planet and I was able to get reinforcements there before you did damage. I recall one fleet battle we had where I was out manned 2 to 1 yet came away from the battle relatively unscathed because of the difference in strategies. It does require more management, but is an intregal part of the game and can decide the winner or loser of a battle. There is no set "ultimate" strategy, it is a dynamic that changes with any given situation, and you must be able to change it as well. The strategy you use on warp point defense will be different then the strategy you use in open space combat, or planetary assault.
You played quite well, despite your newbie status to KOTH, and I, again, Congratulate you on your victory.
PS - I had the number of colonies only because I spent the research necessary to get all 3 colony techs. I had to do this because you had the greater share of the galaxy and it was my only hope of sustaining capable warships. It did cost me dearly in both resources and research. I also thought I would snooker you with my intelligence, but you had that blocked nicely.
parabolize
September 21st, 2003, 07:36 AM
Joachim: I sent you a email with some ideas for the koth game did you git it? Do you want this game to be in Slynky's rating system?
Joachim
September 21st, 2003, 02:26 PM
Originally posted by parabolize:
Joachim: I sent you a email with some ideas for the koth game did you git it? Do you want this game to be in Slynky's rating system?<font size="2" face="Verdana, Helvetica, sans-serif">On home system, Uni mail is the one you would have sent to. I will check 2moro. Happy for it to be rated.
Joachim
September 21st, 2003, 02:45 PM
Originally posted by Gandalph:
Joachim - The flaws I saw in your game plan, and you could have beat me much sooner, were primarily related to your ship strategies. There were several times, when on an offensive, that your ships merely hovered over my planet and I was able to get reinforcements there before you did damage. I recall one fleet battle we had where I was out manned 2 to 1 yet came away from the battle relatively unscathed because of the difference in strategies.<font size="2" face="Verdana, Helvetica, sans-serif">Yep, that is one of the areas I know I know nothing about. I was really fortunate to have changed the fleet strategy just before your big fleet came into my system in the north from the Black hole warp point - That was a pivotal battle and the strategy seemed to work.
Alneyan
September 22nd, 2003, 07:56 PM
Turn 2404.7 Geoschmo versus Alneyan. The Astaralis Imperium (that's them) against the Arcadia League (that's us! *Cheers*)
Contact was made as early as 2401.2 in a remote system, which was to become the theater of the most ludicrous battle the Galaxy had ever watched. Indeed, a powerful fleet of nine warships came from the Arcadia League against the three ships protecting the only planet of the Imperium in this system.
And, against all odds, the Imperium ships won the day without a single scratch. They were rumored to have bribed the Arcadian ship supposed to protect the invading fleet from seekers, but other darker rumors say the Arcadian gave wrong directives to their ships. (Actually, I did a "slight" mistake with Strategical Combat and the design of my ships, as I forgot to give my PDC ship a regular weapon. Thus, it fled the battle leaving my fleet exposed to seekers and hit and run attacks. Lesson number one, put a PDC on every single ship and put a weapon on every PDC ship)
Afterwards, nothing happened on this front, as the League was too ashamed for thinking of going back to the offensive. There were nothing but skirmishes involving scouts of both sides for two years, until the cold war became slighty hotter with the beginning of a new front on the Western side of the galaxy. And as I am speaking, a fleet from the Arcadia League is threatening a system of the Imperium, hoping history will not repeat itself. http://forum.shrapnelgames.com/images/icons/icon7.gif We shall see who will be the victor of this war in a few months I guess.
Geo, am I the only one who has the distinctive feeling this game is rather peculiar? http://forum.shrapnelgames.com/images/icons/icon7.gif (Incidentally, cheers to you for your impressive rate to play your turns, almost 50 turns in no more than two or three days. The game might be quite long, except if one of us has a secret weapon handy that is. http://forum.shrapnelgames.com/images/icons/icon12.gif )
[ September 22, 2003, 18:58: Message edited by: Alneyan ]
geoschmo
September 22nd, 2003, 08:56 PM
Geoschmo Vs Alneyan turn 2450.0
Unfortunatly for the Acadia league things have gone no better on the western front. Their attack fleet was wasted against our border colonies minefield. Either they forgot we had mines, or the fact that his minelayer had been able to visit the planet a couple months prior with no mishaps lulled them into thinking that colony had no mines. Of course my mines went up the in between visits, to the suprise of the six ships crews that lost their lives there.
Peculiar? How so? In the number of turns? If that's what you men it's unusual, but not unheard of. I have seen faster, but they are rare.
[ September 22, 2003, 19:58: Message edited by: geoschmo ]
DavidG
September 22nd, 2003, 08:58 PM
Originally posted by Alneyan:
Lesson number one, put a PDC on every single ship and put a weapon on every PDC ship)
<font size="2" face="Verdana, Helvetica, sans-serif">Memo to Self: Alneyan is only going to put one PDC per ship. Build lots of fighters and missle ships if I meet him in KOTH game. http://forum.shrapnelgames.com/images/icons/icon12.gif
Baron Grazic
September 23rd, 2003, 01:36 AM
K.O.T.H. Grazic vs Primitive - Turn 51
The EEEvil EEEmpire has surrendered to the Primative Hordes.
We still have plenty of ships heading for the front line, but none of them trained and none in the numbers I need to counter the 3 Horde fleets.
Primative used fighters in heavy numbers, but our PDC ships (mounted with 10 PDC each) countered them easily, unfortunetly this left us well under pair when dealing with his ships, while our boarder ships just couldn't get in range. http://forum.shrapnelgames.com/images/icons/icon9.gif
Formation Question - Can you create your own formations, or use the Strategy mod formations, because my formations didn't work? http://forum.shrapnelgames.com/images/icons/confused.gif
Move Primative up and look out below...........
primitive
September 23rd, 2003, 10:21 AM
Thanks for a great game Baron, You had me worried there.
Good to see the old Fighter bluff still works; show a few of them early and watch your opponent waste valuable ship space on PDC http://forum.shrapnelgames.com/images/icons/icon12.gif
Those ships I attacked with was everything I got (reserves are for wossies). Had my second wave of colonization (Ice) going, so my shipyards had built nothing but colonizers for a while.
Good game Baron, see you in the Pairs game. http://forum.shrapnelgames.com/images/icons/icon7.gif
Alneyan
September 23rd, 2003, 05:44 PM
Geoschmo, what is peculiar is that we have yet to see an actual battle, when we have been neighbours for 40 turns or so. http://forum.shrapnelgames.com/images/icons/icon7.gif Sure, you do not have to attack my systems as I gladly send my fleets to destruction for the sake of entertaining your settlers.
Now I shall find a plan fast enough before I am slaughtered. And yet I am the first player according to the game Last time I checked, these figures are so false. http://forum.shrapnelgames.com/images/icons/icon7.gif (Or "entertaining value" and "silliness" are used in the calcuations for the ranks, your choice)
Do not worry, I said I would put a PDC on every single ship, but I also mentioned ships dedicated to PDC. http://forum.shrapnelgames.com/images/icons/icon7.gif If you DO want valuable information, do not attack my fleets, I will find a way to destroy them without effort for you. http://forum.shrapnelgames.com/images/icons/icon10.gif
geoschmo
September 23rd, 2003, 05:51 PM
Oh, well in that respect this game is not peculier at all. It's quite common for games to have a few skirmishes while teh players build up big forces for the major battle. Once that starts the game usually ends fairly quickly thereafter. ALthough, your failed assault of my colony a while back was fairly large as skirmishes go.
I would have "visited" you a while ago, right after you lost those ships in fact. But you had mines on that warp point. Mines do an effective job of slowing the game down for a time.
Yes, score is more for entertainment then anything else. http://forum.shrapnelgames.com/images/icons/icon12.gif I suspect we are quite close as we seem to be switching back and forth between 1st and 2nd place.
[ September 23, 2003, 16:53: Message edited by: geoschmo ]
Alneyan
September 23rd, 2003, 06:03 PM
Yes, I expected you to do so, and that's why I only sent in my fleet *after* the warppoint was protected with such measures to prevent "unwanted" guests. http://forum.shrapnelgames.com/images/icons/icon7.gif
But as for now, who is going to launch the offensive first? That is the question, I am afraid I would lose yet another fleet if I was to engage your own ships without any actual fighting.
Fifteen warships and five or so "civilian" ships lost to the Imperium since the beginning of the conflict. On the other hand, I only destroyed a mighty battlecruiser which threatened to destroy my homeworld. Erh, I mean, a scout which was supposed to see how defended was a warpoint.
geoschmo
September 23rd, 2003, 08:16 PM
Geoschmo vs Alneyan, turn 2405.8
The great battle that the Arcadians wanted has come. Although I don't think the results will be to their liking. The Astralis Imperium came through the warp point in great strength and destroyed two dozen warships and innumerable fighters that were stationed there. Only a couple non-combat ships that scattered to opposite corners prevented it fmom being a complete rout. The Imperium forces took losses, as expected when attacking through a defended warp point. But they were less then anticipated and well within acceptable levels.
Analysis of combat replay shows several Arcadia minesweeping vessels were destroyed and scans show that several more minesweepers were in system within a months travel to the warp point. We estimate the Acadia League was preparing for an assault of their own soon which means this may have been their primary battle force. The loss of which can not help but set back their plans for galactic domination.
Alneyan
September 23rd, 2003, 08:24 PM
*Oops* Where is my white flag... Joking aside, I was working when I read your message, and I had to check what happened. Poor fleet, but there had been at least a fight. http://forum.shrapnelgames.com/images/icons/icon7.gif
I made the mistake to forget about shields, which were used by the Imperium I believe. Of course, I was researching Shields, but too late. So. I should do my Last stand against you, but I don't expect to regain control of the situation. But nevertheless, I will try to strike back, nobody will says the Arcadia League are cowards. Well done Geo. http://forum.shrapnelgames.com/images/icons/icon12.gif
Alneyan
September 23rd, 2003, 09:50 PM
2406.2 (or so): Our second battlegroup has been completely destroyed in our attempt to strike at their remote worlds. Our warships fought well, but their technology was less than adequate in standing up to the Imperium. We still have a few warships on the western side, but we do not expect them to be able to engage the enemy.
On the eastern side of the war, the Imperium is still stationated on the warpnode our forces were guarding only a few months ago. Twenty Carriers and their complements of fighters had been nullified as you known. All our remaining forces had been ordered to hold down our core system in our desperate effort, hoping it will be enough to keep them at bay. If, or more likely, when this fleet is defeated, we will have no choice but surrendering to the Imperium.
On a side note, our spies are struggling to disable some of their warships, but their efforts seem pitoyable compared to the strength of the enemy armada. But they tried to do everything possible.
Let's hope at the very least, this war will be reminded as our finest hour by the generations to come. We all know we fought as best as we could, but we could not keep up with their technological advances. This was an official message from the Headquarters of the Arcadia League.
(Don't ask me why I researched Intelligence instead of Phased Polaron Beams. Lacking Shields against an opponent and lacking speed didn't exactly helped. http://forum.shrapnelgames.com/images/icons/icon12.gif Quite amusingly, I was reported as being the first player by figures after the defeat of my first fleet, while it was obvious Geo won the day.)
BBegemott
September 23rd, 2003, 10:00 PM
Originally posted by Krsqk: (from other thread)
Will the owners of the following games please remove me: Networks II, Enormity, Proportions, and Ankle-Biters. I am also in a KOTH game, which I resign.
<font size="2" face="Verdana, Helvetica, sans-serif">Krsqk was experiencing PC problems. I was still waiting for Krsqk return, but a month of no KOTH is bit too much. Asmala please move me up.
Alneyan
September 24th, 2003, 03:20 PM
Turn 2407.7: The Arcadia fleet guarding my homeworld has been nullified with little damage done to the enemy battlegroup. Now I see why ECM and combat sensors are useful. http://forum.shrapnelgames.com/images/icons/icon7.gif (I had more ships and I was defending a warpnode, so I had quite an edge, but this is useless when your weapons cannot hit.)
I surrender to the Imperium as there is no hope left. But our fleet shall not fall into enemy hands, we will send it to the Black Hole right behind our homeworld. http://forum.shrapnelgames.com/images/icons/icon7.gif Well done Geo!
geoschmo
September 24th, 2003, 03:24 PM
Geoschmo vs Alneyan, turn 2407.8
The war draws near to a close as things go very badly for the Arcadian League. The Astralis fleet entered the Arcadian home system and utterly destroyed over 60 warships defending the warp point, suffering only minor damage to several ships and the loss of a single minesweeper. The loss of the minesweeper will delay the final assault on the Arcadian homeworld for a couple months. The Imperium has received preliminary communications about a possible surrender, so the delayed assault may in the end be uneccesary. Time will tell.
Even if the Acardian government is unaware of the futility of continued struggle, their ships crews appear to have lost all hope of victory. Analysis of the massive battle at the Juprup warp node this month showed that despite a superiority in numbers of ships, and weapons damage potential, and despite having the advantage of a defensive posture on the warp node, the Arcadian ships were almost uniformly inaccurate in their fire. Interrogations of the few surviving captured crewmen indicates that the League has had to resort to mass conscription to fill their crew billets and have been forced to send ships to battle undermanned and almost completely untrained. Add to this the complete lack of any electronic warfare components and it is no suprise the disparity in damage inflicted between the two forces.
The Arcadians do show a great level of courage and signs of clever strategy. The Imperium believes they were fortunate to have met the League in a state of unpreparedness, or the results would have been far different.
EDIT: Oh, hey! http://forum.shrapnelgames.com/images/icons/icon10.gif I guess I spent too long typing that. http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks. Good game to you too. Was in doubt for quite a while there.
[ September 24, 2003, 14:26: Message edited by: geoschmo ]
geoschmo
September 24th, 2003, 03:29 PM
Originally posted by Alneyan:
Now I see why ECM and combat sensors are useful. http://forum.shrapnelgames.com/images/icons/icon7.gif (I had more ships and I was defending a warpnode, so I had quite an edge, but this is useless when your weapons cannot hit.)
<font size="2" face="Verdana, Helvetica, sans-serif">And training. Most of my ships were fully trained and my fleet too. That makes a huge difference. If you weren't doing it at all it's no wonder your ships couldn't hit mine.
Alneyan
September 24th, 2003, 03:56 PM
"The situation did not go exactly as planned". These were the Last words of the current Arcadia League's governement before the surrender. But I believe I owe you explanations. The reason for the defeat in the Jubrup system was obviously the lack of technological advances on our side. The Imperium was not courageous enough to fight without any electronical device to assist them. And our crews of glad volunteers from all our worlds were not quite as brave as we would have expeted during our ultime effort.
According to intelligence, we had a slightly more efficient economy, leading in more ships equiped with deadlier weaponry. However, this edge was negated by our lack of efficiency. Our third battlegroup had been built in emergency, relying on less than skilled crews and poor command, as the officers were designated randomly. Worse, our scientists were not on par with the Imperium. All these factors explained our disaster during the battle of Jubrup, our homeworld.
As for now, we have no choice but surrendering and hoping we will be able to negociate. Our ships are spread in all our systems and not in a position to fight. Our spies are killed or captured when they dare to try intelligence operations. We lost many a scientist when we had to abandon some of our worlds. And our main ressources will fall into the Imperium hands in no more than a few months, resulting in the collapse of our economy.
Now the proud cities of Jubrup will be no more, and all the glory of our civilization will be destroyed by the fury and the might of these barbarians. We shall remain only a footnote in the history, perhaps renowned for our tactical knowledge, but laughted at for the weakness of our technology. I wish you well, all of you, fellow citizens of Jubrup, to face up the upcoming dark age for us.
Geo, what were my mistakes except the really important problem of research? (I only had slightly more than 20,000 research points, not much) It also includes the lack of training, ECM and sensors, and poor weaponry. (Three PPB on a Light Carrier with a Heavy Mount would have helped, with proper training/devices)
[ September 24, 2003, 14:58: Message edited by: Alneyan ]
Slynky
September 24th, 2003, 03:58 PM
As long as we are discussing training, I have a question:
When your fleet is trained, and it is set to break formation in battle, does it still retain its fleet training bonus (or does it "go away")?
DavidG
September 24th, 2003, 04:01 PM
Originally posted by Slynky:
As long as we are discussing training, I have a question:
When your fleet is trained, and it is set to break formation in battle, does it still retain its fleet training bonus (or does it "go away")?<font size="2" face="Verdana, Helvetica, sans-serif">I'm pretty sure it still gets the fleet bonus.
Slynky
September 24th, 2003, 04:04 PM
Though not in the actual game Geo and Alneyan just finished, I feel the need to comment.
I salute Alneyan for his bravery! He jumped into the KOTH competition and joined the Rating system even though he appears to be somewhat of an unseasoned player. That takes guts! That takes someone who likes the game, likes the competition, and wants to learn. Finally, he did it all in stride with good sportsmanship. Bravo to you, sir!
Slynky
September 24th, 2003, 04:09 PM
Research in KOTH? For a standard 1-planet start, things are done a bit differently by the different players. For me, I use an benchmark of having my research points pretty close to my turn count by the time I get to turn 25 or 30. This is when the enemy isn't nearby. Certain aspects of each particular game my change that but as a target, when I get to turn 30, I worry if I have less than 30k research.
That's my take on research.
Some people use 3-planet starts, so, of course, what I have said doesn't hold true.
geoschmo
September 24th, 2003, 04:18 PM
I think the lack of ECM/Sesors/training was almost all of your problem. Other than that just the misfortune of losing the early battles over the disputed system. That was the choke point in the quadrant and whoever controlled it was going to have a big advantage in the game. If you had been able to push me back the next system was an asteroid system with two warp points leading to different parts of my empire. I would have been unable to simultaneously defend both and train my ships. You could have broken through either and I would have been on the defensive. I don't know how fast you expanded, perhaps sending your first colony ships a little farther out would have helped, but that's hard to say for sure. It's always a balancing act early on. Sometimes the smart move in one game will be a mistake in another.
The carriers with the heavy mount weapons can be a devastating early game weapon. Luckily for me by the time you got them into play I had started laying mines and had ecm on some of my ships. I was a little suprised you didn't have any fighters in them though. They can be effective by themselves, but a few fighters thrown in can help tip the scales. At least until the enemy gets the higher levels of PDC.
EDIT: Also, I highly recomend considering the Advanced Storage Techniques racial trait next time. I use it for all Koth games, and most of my other games as well. For what you get compared to the cost I think it's the single best use of your racial points at game setup.
Geoschmo
[ September 24, 2003, 15:28: Message edited by: geoschmo ]
Alneyan
September 24th, 2003, 04:40 PM
I had fighters, not many though, perhaps two hundred in the battle for the warp point and another hundred in my home system. Other fighters were built behind the lines, but they could not join in the battle. And finally, the Last problem was a certain lack of resources, Carriers are more powerful in the early game than other hulls, but they are also more expensive to build.
You're right, I forgot about ECM/sensors/training until too late. I also lacked research centers, as you were obviously researching at a much faster pace. As for the battle for this system, yes winning (it should have been the case) and harder, holding the system (I don't believe it would have been the case since your invading fleet would have engaged earlier while my mines were not deployed) could have helped quite a lot. (I did know about the strategic importance of the next system, as my scouts managed to... erh, scout some of your systems)
I expanded rather fast, although I lost a colony ship because of a Black Hole. But my problem with expansion was the lack of new research centers after turn 20 or so. I was still rather far from the 30k points Slynky mentioned. Finally, I considered taking the Advanced Storage Techniques, but I decided to take +5 in Maintenance instead. A not really clever choice I would say as 5% upkeep doesn't help much compared to 10% maintenance. And this costs 1000 points. Next time, I will do a few changes to my Empire. http://forum.shrapnelgames.com/images/icons/icon7.gif
Thanks to you Slynky for your comments! Yes indeed, I am not what you would call a seasoned player. But competitive games are the best way to learn, as the AI is heavily relying on bonuses to be a challenge. And of course, if you gave me a X3 bonus to research and resource production, I would win the game with Geoschmo. http://forum.shrapnelgames.com/images/icons/icon12.gif *Resumes his plot aiming at the removal of Deccan from the Last position in the rating system*
[ September 24, 2003, 15:41: Message edited by: Alneyan ]
geoschmo
September 24th, 2003, 04:41 PM
Asmala, the Tbontob vs Nodachi game can probably be killed. No turns run since June and both players have gone into the ether. If you need to declare a winner I looked at the stats and I'd say Tbontob has the clear advantage in planets and ships. And he was the Last to play a turn for what that is worth.
Geoschmo
Asmala
September 24th, 2003, 05:53 PM
The KOTH page is updated.
geoschmo
September 24th, 2003, 06:06 PM
Hey, when did Master Bellisarius join the hill? http://forum.shrapnelgames.com/images/icons/icon10.gif
[ September 24, 2003, 17:06: Message edited by: geoschmo ]
Phoenix-D
September 25th, 2003, 03:25 AM
Phoenix-D vs Grandpakim, turn 65:
After a series of attacks by me, destroying all but one of his colonies in the NW contact point, I got a nasty surprise. I had gotten overconfident and sent my biggest fleet farther north to attack. It found a target, but ran low on supply and had to return. Just as it hit its Last target, Grankpakim burst into the NW system with a force of 20+ ships, obliterating my picket force of 4 LCs and capturing one. I made several attempts to kill the captured LC to keep its secrets out of his hands, but to no avail.
On SE side, my offensive stalled when the first warp point assult went sour. Three valuable LCs captured..they had APB, he had only used DUCs. Can we say "ka ching?"
In the NW, I went into panic crash build mode. Weapons platforms were thrown up, shipyard unions were canceled and the workers put to overtime. He destroyed my colony in the NW contact point, then moved to the west, a heavily settled system he hadn't seen yet. Double panic mode! Said system has 9 colonies, 4 of those breathable and 2 of -those- huge.
My hastily thrown together defense is smashed, damaging only a few ships. The colonists look to the sky in dread as his fleet, 19 strong, bears down on them. But its one sector too slow, and my ships gather above a world. The frigates, destroyers and light cruisers look like death itself, arrowed at the nearest defenseless colony..
..and turn away, toward the northern warp point. Just as they make transit, my recalled attack fleet arrives on the other side. 39 strong, all light cruisers. He may be a Beskerer, he may have the racial attack/defense edge, but I have better ships and more of them. Still, its a pitched and bloody battle.
By the time the gas cools, his fleet is gone, and I've lost 10 ships, with another so badly damaged it had to be destroyed. Only 18 ships from the original force are undamaged, thanks to my reliance on heavy armor rather than shields.
[ September 25, 2003, 02:27: Message edited by: Phoenix-D ]
Slynky
September 25th, 2003, 04:04 AM
Now, Phoenix, THERE is some action! Nice read.
Grandpa Kim
September 25th, 2003, 07:06 AM
Ah, that foolish fleet. It too, was low on supplies and its task of drawing off your big fleet had been accomplished so it was returning to refuel.... BUT! Instead of returning the way it came, it took the alternate route, driving to certain death. The admiral will be drawn and quartered once his constituent atoms are reassembled.
Note: Quite interesting to read it from your point of view PD. http://forum.shrapnelgames.com/images/icons/icon6.gif
Phoenix-D
September 25th, 2003, 07:18 AM
Muwaaha. Wars hinging on the gas tank..I love it.
Gozra
September 26th, 2003, 01:08 AM
I surrender to Gecko. I am amazed that his racial choices worked. I sure hope he will not be able to say I had a bad starting position. Like most of my opponets have said about many of the KOTH games I have lost.
Good Work Gecko I really liked your shipset.
Geckomlis
September 28th, 2003, 05:37 AM
Originally posted by Gozra:
I surrender to Gecko. I am amazed that his racial choices worked. I sure hope he will not be able to say I had a bad starting position. Like most of my opponets have said about many of the KOTH games I have lost.
Good Work Gecko I really liked your shipset.<font size="2" face="sans-serif, arial, verdana">Thanks to Gozra/Gozguy for a good game. http://forum.shrapnelgames.com/images/icons/icon7.gif He fought it out to the bitter end and made me work for a victory. And, no, your starting position was good in general and very good in relation to mine – I had a thin start system surrounded by many empty systems. Using a tesco samoa map gave us a lot of separation, which became critical to my strategy. My racial choices were radical and I needed time before first contact to make them work. I had a method to my madness. If you want to see the final map or want to know what the hell I was thinking, send me an e-mail sometime.
Space Pirates! Arrrgggh!
Phoenix-D
September 28th, 2003, 06:01 AM
-twitch-
Just ran a KOTH turn. Major attack in progress..and the AI decided it would be fun to move some of my ships and call all my ship designs obselete.
EDIT: and just for fun, it tossed in about 7 colony ships, none of which I can use..
[ September 28, 2003, 05:02: Message edited by: Phoenix-D ]
deccan
September 28th, 2003, 06:05 AM
Originally posted by Asmala:
Roger that. You had quite a long game, there have been only two games over 140 turns in KOTH history.<font size="2" face="sans-serif, arial, verdana">Judging from our track record so far, I believe that Lord Chane and I will break that record for our KOTH game running Proportions mod.
deccan
September 28th, 2003, 06:11 AM
Originally posted by Phoenix-D:
-twitch-
Just ran a KOTH turn. Major attack in progress..and the AI decided it would be fun to move some of my ships and call all my ship designs obselete.
EDIT: and just for fun, it tossed in about 7 colony ships, none of which I can use..<font size="2" face="sans-serif, arial, verdana">Hey, I just had the AI play a turn for me in my KOTH game too! But I thought I must have made a mistake somewhere or something.
Phoenix-D
September 28th, 2003, 06:57 AM
It didn't play the turn. Just parts of it..
Grandpa Kim
September 28th, 2003, 07:09 AM
Originally posted by Phoenix-D:
-twitch-
Just ran a KOTH turn. Major attack in progress..and the AI decided it would be fun to move some of my ships and call all my ship designs obselete.
EDIT: and just for fun, it tossed in about 7 colony ships, none of which I can use..<font size="2" face="sans-serif, arial, verdana">Do you think you could get the AI to do it again... about 17 more times. That's about what I need to get myself out of this pickle! http://forum.shrapnelgames.com/images/icons/shock.gif
Phoenix-D
September 28th, 2003, 07:12 AM
If you'll get rid of those annoying satelites, sure. http://forum.shrapnelgames.com/images/icons/tongue.gif
Slynky
September 28th, 2003, 02:20 PM
Not sure about what all it DOES do but I always turn off the "AI take charge" button the starting turn.
geoschmo
September 28th, 2003, 02:28 PM
Originally posted by Phoenix-D:
It didn't play the turn. Just parts of it..<font size="2" face="sans-serif, arial, verdana">That is not possible as far as I am aware. More likely the AI did the entire turn, but happened to do some of the things you wanted it to do anyway.
Geoschmo
DavidG
September 28th, 2003, 02:29 PM
Originally posted by Slynky:
Not sure about what all it DOES do but I always turn off the "AI take charge" button the starting turn.<font size="2" face="sans-serif, arial, verdana">It could save a lot of grief if this was the default option. Gotta love it in a big PBW game whn you miss one turn and the AI cancels all your treaties. http://forum.shrapnelgames.com/images/icons/icon9.gif
Slynky
September 28th, 2003, 03:29 PM
Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Slynky:
Not sure about what all it DOES do but I always turn off the "AI take charge" button the starting turn.<font size="2" face="sans-serif, arial, verdana">It could save a lot of grief if this was the default option. Gotta love it in a big PBW game whn you miss one turn and the AI cancels all your treaties. http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Or what happened to me in the "dreaded" Mediocrity game as two people I had treaties with dropped from the game and both times, the treaty was dropped. Sure ruins a game!
Phoenix-D
September 28th, 2003, 05:35 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Phoenix-D:
It didn't play the turn. Just parts of it..<font size="2" face="sans-serif, arial, verdana">That is not possible as far as I am aware. More likely the AI did the entire turn, but happened to do some of the things you wanted it to do anyway.
Geoschmo</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All my ships with orders went exactly where I told them to. Now, I can see the AI doing that with one set, but all of them? It was only the ones without current orders that got moved.
geoschmo
September 28th, 2003, 05:51 PM
Originally posted by Phoenix-D:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by geoschmo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Phoenix-D:
It didn't play the turn. Just parts of it..<font size="2" face="sans-serif, arial, verdana">That is not possible as far as I am aware. More likely the AI did the entire turn, but happened to do some of the things you wanted it to do anyway.
Geoschmo</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All my ships with orders went exactly where I told them to. Now, I can see the AI doing that with one set, but all of them? It was only the ones without current orders that got moved.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know. All I can tell you is what I know, and from what I know about how the game works it's not possible for the AI to take partial control of your turn, unless you have turned on the AI minister for those things. It's entirely possible the AI decided to send the ships to the same places you did. Did these ships have orders left form the turn before maybe? In that case they would have simply continued doing what you told them too.
It's possible there is something going on I am not aware of. If you'd like me to look at the game I'd be happy to. You could send me an email if you don't want to announce in game details.
deccan
September 29th, 2003, 06:21 AM
Originally posted by Phoenix-D:
All my ships with orders went exactly where I told them to. Now, I can see the AI doing that with one set, but all of them? It was only the ones without current orders that got moved.<font size="2" face="sans-serif, arial, verdana">So the AI didn't mess with ships with already existing orders at all and just executed the current orders rights? That's sounds perfectly alright to me.
Now I remember that I did mess up by uploading the same turn twice in my KOTH game. No big deal. The AI obsoleted all my designs and designed a bunch of new ones with generic names, retrofitted some ships that were just hanging around and issued movement orders to refuel stationery ships that were running low on supplies. It didn't do a thing to ships that already had specific orders to do something.
Slynky
September 29th, 2003, 05:58 PM
Not much feedback on the "Hill" game. I sure do miss Stone!
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