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View Full Version : Scenarios, Maps and Mods


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  1. Help with sprites sizes (5 replies)
  2. We Need Serpent Cult (19 replies)
  3. Res cost for mounted units (3 replies)
  4. Possible bug with Mod Commands (3 replies)
  5. 40 sprites! (13 replies)
  6. Mod New Nation: Sylvania (Elves, son! - Update v1.1) (32 replies)
  7. Very annoying province defence bug...help please? (3 replies)
  8. RFC: Copy a Nation? (0 replies)
  9. How do I install Mods? (2 replies)
  10. Mod Nation - Marignon Reborn *UPDATE* v. 1.4 (34 replies)
  11. Battle Simulator (0 replies)
  12. #nratt works (3 replies)
  13. Dom 3 Mods Index - updated: 1 Dec 2006 (1 replies)
  14. Hi..a question from a Noob (3 replies)
  15. RFC: placeholder dummy template MOD please (8 replies)
  16. Dom 2 Music (0 replies)
  17. Worthy Heroes Mod(Version 1.7b! Hydra bug fixed) (71 replies)
  18. Utility Dominion 3 Server Monitor Tool (26 replies)
  19. Seven Nation Army (combined mod proposal) (19 replies)
  20. Mods webpage (0 replies)
  21. A map template of you know what (2 replies)
  22. Dumb question, but... (5 replies)
  23. Mod New Nation: Sanguinia (Update v1.1) (36 replies)
  24. Ideas needed for worthy heroes mod (21 replies)
  25. Mod Nation : Machaka Spider Cult (15 replies)
  26. Mod Finally: Sar Elad, testers needed (21 replies)
  27. Alternate resource costs mod (1 replies)
  28. Utility Testmod/-map for combat tests/checking spells (16 replies)
  29. CLI for probing turn status, UPDATED version 0.02 (4 replies)
  30. Why bad startsite error? (6 replies)
  31. Mod/Fix : Hunter of Heroes Nerf (39 replies)
  32. Actual Commands (3 replies)
  33. Units appearing twice (3 replies)
  34. Mod New Nation: Teutanion (Update v1.11) (24 replies)
  35. Mod The High Guild (0 replies)
  36. My first attempt at Dom 3 sprite editing (10 replies)
  37. Need suggestions for start locations on new map... (4 replies)
  38. Conceptual Balance Mod 0.91 (13 replies)
  39. Tester needed for Heavenly Choir mod! (3 replies)
  40. Banefire shield (3 replies)
  41. Spell Modding? (7 replies)
  42. Naming heroes? (6 replies)
  43. Banefire effect for a weapon? (5 replies)
  44. #ressize (5 replies)
  45. I can't extract the sprites from the .exe (17 replies)
  46. Dom 3 units spreadsheet? (0 replies)
  47. What sorts of maps do we need? (21 replies)
  48. Bugs in the new patch (9 replies)
  49. Conceptual Balance Mod 0.9 (52 replies)
  50. New Mod: The Hive (19 replies)
  51. playing with MAPs (2 replies)
  52. Mod Angelic Crusade (50 replies)
  53. Solar Brilliance (3 replies)
  54. A method of extracting perfect sprites (3 replies)
  55. Map New Map - AomOrc 3.01 (17 replies)
  56. Age in new Monsters (3 replies)
  57. Mod ReBalanced : Pangaea (LA) (5 replies)
  58. Map to view all units ! (1712 of'em !) (1 replies)
  59. unit cost for a sandworm? (2 replies)
  60. Topology - Update 1 (3 replies)
  61. #custommagic (7 replies)
  62. Nation design (10 replies)
  63. Unit pricing guidelines? (9 replies)
  64. Siegebonus (2 replies)
  65. Patrol bonus moddable? (2 replies)
  66. Map: Fourmageddon (6 replies)
  67. Global Enchantments Limit (3 replies)
  68. Map Uropia (Dominons in "Europe") (25 replies)
  69. Mod New Mod: Streamers & Standards (Update v3.30) (66 replies)
  70. map project Conundrum (3 replies)
  71. Insect race (18 replies)
  72. Fix for EA Aby Burning Ones * AND* MA Lava Warrior (7 replies)
  73. Themiskyra for Dominions 3 - v1.041 (29 replies)
  74. New mapbg.tga (2 replies)
  75. New blitz map: Clash of the Titans [deleted!] (15 replies)
  76. Mod: Spell Descriptions "Mod" (7 replies)
  77. Site modding question (2 replies)
  78. looking for map sprite sets (11 replies)
  79. update map file for tyrande (8 replies)
  80. Missile modding questions (6 replies)
  81. Broken commands? (8 replies)
  82. Mod Stygian Corruption (76 replies)
  83. LA Atlantis nation number (2 replies)
  84. My first Doms 3. map - Ossya (8 replies)
  85. Monster Filing Cabinet (bestiary "scenario") (12 replies)
  86. Dom 2 mods to Dom 3, how hard? (5 replies)
  87. Glory MP with good start (0 replies)
  88. Need help sorting an error in my mod (13 replies)
  89. Dom-III PBEM manager (32 replies)
  90. Dom3 Perl Scripts (12 replies)
  91. Two sprites needed (15 replies)
  92. Help Me Gurus -- How Do I Change the Battle Music? (4 replies)
  93. Middle Earth Map? (21 replies)
  94. Haida Gwaii Mod (This round of beta closed) (76 replies)
  95. Adding a command for commanders (5 replies)
  96. Problem setting mulitple #armor on new units? (4 replies)
  97. Dominion 3 Fort Numbers (7 replies)
  98. Themed maps (12 replies)
  99. Mod question (5 replies)
  100. "Handpainted" Aran (6 replies)
  101. Why isn't my mod working? (4 replies)
  102. New Paragraph in Descriptions (6 replies)
  103. Mod question (16 replies)
  104. #older buggy? (2 replies)
  105. Immortal Knight (9 replies)
  106. Does it exist? (0 replies)
  107. Mod Trade Confederation (36 replies)
  108. Mod idea: Reborn Iron Faith (27 replies)
  109. Gandalf's Wish (0 replies)
  110. Resource cost (2 replies)
  111. Map Hyborian Age (8 replies)
  112. #owner (3 replies)
  113. #templepic <picnbr>? (0 replies)
  114. Map Scenario Survey (20 replies)
  115. Modding commands for national fort selection? (9 replies)
  116. Emacs modes for mods and maps (11 replies)
  117. 'Finding' Sprites (2 replies)
  118. The hardest part of modmaking...balance! (6 replies)
  119. Troll Pretenders (1 replies)
  120. GUI Mod package available for download here. (34 replies)
  121. Very beta, very broken scenario build. Help me? (12 replies)
  122. Age of Wonders Factions (8 replies)
  123. helpful files (19 replies)
  124. Modding Questions (2 replies)
  125. Pastwatch: the Redemption of Christopher Columbus (0 replies)
  126. Mod Blood Elves (90 replies)
  127. Draconian Race - Brainstorming (17 replies)
  128. Suggestion for Nation Modders... (18 replies)
  129. Map + Mod File Editor & Syntax Scheme [Freeware ] (15 replies)
  130. Example unit graphics from our mod (30 replies)
  131. Wishlist the Mappers Wishlist (98 replies)
  132. Anansi [1.00] (12 replies)
  133. ReBalance Mod : drastic changes to the Dom world (6 replies)
  134. Wishlist The Modder's Wishlist (193 replies)
  135. Hebrew derived position suggestions (21 replies)
  136. File format for mods (7 replies)
  137. Pissible to change the text of random events? (4 replies)
  138. A small...ok, big favour (2 replies)
  139. Questions & Hopes with stock Dom3 map editor... (7 replies)
  140. Anyone think an item like this has a place? (12 replies)
  141. Is it possible to....? (18 replies)
  142. new map generator (196 replies)
  143. Byzantine Pythium for LE project (13 replies)
  144. Dominions 3. wallpapers & logos (60 replies)
  145. Excellent software for mapmakers (73 replies)
  146. Manual and Modding (9 replies)
  147. Data Format (15 replies)
  148. Dom3Minions.com MAPs project (5 replies)
  149. Converting old maps? (16 replies)
  150. Unit graphics (8 replies)
  151. Map the Survival Map (7 replies)
  152. Yeah! First Post! :) (6 replies)