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  1. Modding ritual summoning spells
  2. Mod Chaos Wars
  3. Online map editor : first beta available
  4. Utility Map for viewing all magic sites.
  5. Mod Charge! mod for magical spears.
  6. map editor, first beta update
  7. Spell/Weapon Modding Hacks
  8. Mod Avernum, Crystal Souls v1.5 UPDATE
  9. 110 Image Limit... megamod anyway?
  10. Built-in editor and #defaultmapzoom. Bug.
  11. Question about features
  12. Online Map Editor : second beta begins !
  13. The Mod List (updated 24th feb)
  14. Mod Vaettiheim 2.2
  15. Utility SemiRandom version 095
  16. Utility RanDom - SemiRandomizer and Dom3 random map gen...
  17. #recuperation
  18. Mod ID Registry: Preventing Mod Conflicts
  19. What's your opinion on #domsummon?
  20. Utility Online Unit Reference
  21. Archives of Fantasy Maps
  22. Create a starting empire
  23. #magicboost
  24. Mod New GUI
  25. map collection
  26. Mod Padmassa, the Black Coven - Alpha
  27. New Mod - C'tis - The Ermorian Inquisition
  28. Basic Map Editing Question
  29. Mod Tasilondren - Mid
  30. #copyspell
  31. Mod Insectoids
  32. Mod Ulm Reborn v.1.7b - Updated 14th June 2009
  33. New Map - Dominions of Heroes
  34. Utility Spell Modding - Guide Version 0.11
  35. Mod Black Tome of Alisophocus / Blessing Hot Fix
  36. Map Loemendor Dom III version
  37. Noob Map editing question
  38. "mod" pretenders/nations set to AI after start ?
  39. .map and Map editor discrepancy
  40. Fixing neighbour relationships
  41. Modding Command/Manual Problems
  42. format for adding #nostart to .map file
  43. FIXED MAPS: Cradle & Parganos
  44. sprites: request to devs
  45. a small mod: Sphinx
  46. Mod New Nation: Draconia
  47. Cradles map not fixed(Edi)
  48. question about deep terrain
  49. Current projects
  50. Problem with tga maps
  51. RFC Faerun (various versions) & Other Maps
  52. Map Starting Locations Modifier
  53. Request: Buffing the AI midgame
  54. No holiness?
  55. Here's a hex dump on the units
  56. Complete Site List with Stats (but hard to read)
  57. Mod Tarentmod
  58. Simple Pangaea MA mod?
  59. Mod help?
  60. Wanted: a small change to Pangaea MA
  61. Utility Dom3 Unit Maker v1.07
  62. New mod coming eventually: Unusual things
  63. fixing erinyas
  64. Pretender images
  65. tool request (terrain math)
  66. Lanka EA Nation Number
  67. in the works: Giant Monsters
  68. How does one convert a "paint" file to tga format
  69. Experiment
  70. Does anyone know the exact numbers for #domsummon?
  71. Cumulativity in Mods & Map Terrain + Site Info
  72. even maps
  73. Aran and Silent Seas without recruitable indies
  74. To make an AI alliance?
  75. DOM3 L33T IMO!!!
  76. Edi's Projects: Requests & Commentary
  77. MAPS: Edi's Map Projects
  78. playing the unfished nations
  79. Haida Gwaii 1.02 -Custom Graphics &3.08 compatible
  80. RANT
  81. Mod The Hoburg Kingdom v0.91
  82. Interesting movement bug. Any suggestions?
  83. Why God? why me?! (An error question)
  84. 2 Questions
  85. Slingmod
  86. Overpopulation
  87. Mod Law of the Commonwealth
  88. Unit Select to Battle Simulator
  89. Combat simulator project
  90. Mod Darker Side of Dom3: Skull Gui
  91. Gui Mod
  92. Mod Jomon, Broken Swords v0.8 RELEASED
  93. Nation Effects
  94. How much can you mod the PD?
  95. Mod Barbarians Unified
  96. Juzza's Works
  97. Couple questions
  98. Worthy hero mod II
  99. Where can I find Dom 3 maps to download and use?
  100. Map A Map List
  101. Map Loemendor multiplayer scenario
  102. Dom 2 Mods
  103. Mod Single Age
  104. Modding Idea List
  105. The Pantokrator!
  106. Suggestion for a mod-nation. Would require a patch
  107. Mod New Nation: Dinnas'Arval
  108. A couple of modding questions
  109. Mod Gaea, Cradle of Forests (3.08 compatible)
  110. Mod Advice
  111. Map: The Lonely Mermaid (wraparound)
  112. Dud nation mods
  113. Nation Idea: LA Oceania
  114. Arabs and Carthaginians
  115. Tell me it doesnt mean what I think it means!
  116. Vanilla Mods to Community Mods-The *CML*
  117. Mod MA Ulm : \
  118. Mod: Caelis Immolatum ON HOLD
  119. AI challege mod, EA mictlan
  120. PERFECT SPRITE EXTRACTION
  121. Mod for mixing nations into differnt eras?
  122. Change starting points?
  123. Mod: No old age
  124. need some help with my 1st mod
  125. Multihero command
  126. A simple sprite editing tutorial for Gimp
  127. Nodes
  128. You should all take great pride
  129. Beowulf Mod-MA Man-(obsolete version).
  130. Help really quick... ><
  131. Mod Epic Heroes Mod -Version 1.5 Released
  132. Adding a penalty to hiring mercenaries
  133. Name modding question
  134. Bless modding, and #itemslots news
  135. Nametypes borked?
  136. Best way for nation-specific pretenders/monsters
  137. Hunting map making basics
  138. Storm Flying - moddable?
  139. Lunacratera Sneak Peak
  140. Beowulf -MA Man mod(Final Version)
  141. New Heroes! Brothers of the Cave! Monkey King!
  142. Weapon Effects?
  143. Puzzling Error Message
  144. #spreaddom command
  145. Mod Arga Dis, Blood and Bronze - NEW VERSION 1.4
  146. Mod Rohan! version 1.02 (New Content, few bug fixes)
  147. Mod Better Independents
  148. Lunacratera Beta (Works Now)
  149. Mod Conceptual Balance Mod (and summary file) 1.1
  150. Which nations need help?
  151. Can someone help me with the mod Im trying to make
  152. map mechanic idea: mountain passes
  153. Question: 13th Century Novgorod Military
  154. Newb modding question, im sure
  155. MA: Al-Murrah: Desert Dwellers
  156. Help needed(FIXED thanks)
  157. Arrow Fend-bladewind
  158. Auctions
  159. questions
  160. "Kill" Map(9 players-110 prov.)
  161. Items (brainstorming)
  162. Beta Nation, Acerbus Unus
  163. Mod Random Commander
  164. LA Hoburgs Intro (short story)
  165. Map making question
  166. Quick question for the exp. modders out there.
  167. Mod Carthacia (EA Hoburgs)
  168. Utility RanDom v2.03 - Map gen & Semirandomizer... Updated
  169. Question
  170. Map concept
  171. Item Mod
  172. Rate of feedback on nation mods
  173. Half of a Project Thought
  174. Change Elephant sound?
  175. Mod MA Skavenblight 1.15 hotfix
  176. Dominions Skin browser
  177. Mod Tharoon, Decadent Overlords. Warwind based Nation.
  178. Are there mod commands to do this?
  179. Brand New Map - Frostbite
  180. I want your mods!
  181. Mod Greyhawk mod
  182. Random Map Creator — "Set ruggedness"
  183. LA Catharcia, Forges of Molech (1.0 Beta)
  184. New subforums? Please?
  185. Another Question
  186. Utility Province Editor v101 - Updated
  187. Random magic modding, plus other questions
  188. Graphics insight
  189. Dominions 3 Random Game Generator
  190. No Indies program
  191. Oh how I love hexes.
  192. Warhammer Nations
  193. Characters in the .2H file
  194. Test Mod
  195. Mod Urdheim, The Infinite Horde
  196. Question: Old Age mechanics
  197. Aarklash Mod
  198. Another Pretender Viewer
  199. curse of blood / blood rite?
  200. Mod Hesalt, Illusions of Power
  201. Mod Mod thread- WH hordes of chaos
  202. question:modding PD and modding battlefields
  203. Dragon Master
  204. Late Era versions of existing nations
  205. Question revisit: Multiple versions of same nation
  206. Linux Case Problems
  207. Mod Nation - Tomb Kings - v1.03 released (March 2009)!
  208. Question (Chill Aura &more)
  209. Map idea
  210. The Dragon Tribe
  211. Map A Collection of Big Maps
  212. Why do some #start commands fail?
  213. Newlines problem
  214. New underwater Nations
  215. A Few questions on modding
  216. Pretender Cost Calculator
  217. pretender generator
  218. #shapechange like dragons
  219. Fireball firing weapon
  220. Losing magic in second form
  221. Mod Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update
  222. reinvigoration and leadership
  223. Human only mods ?
  224. Mod Nation - Pythium Wild Magic (LA)
  225. Does Anyone Know? (Lanka, Blood Vengeance)
  226. Question: Research Cost Mods
  227. Mod Price of Power
  228. #magicboost bug
  229. Mod MR4 mod
  230. Mod MR6 mod
  231. Mod Deadly Seas
  232. Weird error message, and a problem with my mod...
  233. Map in progress... suggestions?
  234. The map that will never be
  235. Questions on some mod limits
  236. List of sound effect # for mods ?
  237. My Shades, Why Are They So Fickle (Help!)
  238. Modding life drain
  239. Looking for a Mapmodder
  240. Utility No Indies map generator
  241. LA Machaka 0.0 Alpha
  242. HELP! VISTA SUCKS!
  243. Any way to choose a starting location?
  244. Mod 11nations mod
  245. Mod Mod: Blinking Monkey Spell Mod (aka God's Will)
  246. Magic Sites List
  247. Map Map: Ringworm
  248. quick modding question
  249. Map: Ilzgot
  250. Map Map: Arena