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  1. Some stuff I didn't find on the modding wishlist (5 replies)
  2. #allies <player> <player> map command question (3 replies)
  3. Map The Steppe Without End (2 replies)
  4. Wandering Indy Commander (17 replies)
  5. Dominions 3000 (name confirmed!) (177 replies)
  6. Harpooning Anyone? (5 replies)
  7. Independant Forts question (3 replies)
  8. Map Parganos_llama (0 replies)
  9. Map A couple of random maps (4 replies)
  10. Mod 4 Pretenders and a Machaka Revamp. (3 replies)
  11. Map Etruscae: Random "donut" map pruned for MP (10 replies)
  12. Questions about AI preformance and bettering it... (12 replies)
  13. onebatlespell-minor glitch? (4 replies)
  14. Utility Dom3Bak | Turn Autobackup UPDATED (12 replies)
  15. modding LA ermor-like nation (6 replies)
  16. Mod Conceptual Balance 1.3, updated documentation (146 replies)
  17. The Sundering, I miss thee (9 replies)
  18. Throne of Heroes. (22 replies)
  19. #restricted as bitmask - think about it! (3 replies)
  20. highest unit ID in the game now? (3 replies)
  21. question about turn files (4 replies)
  22. Can a mod limit castle construction? (28 replies)
  23. Partha: The Ageless Empire. (21 replies)
  24. How can I place Nations on a map? (4 replies)
  25. Ritual Spell Effect Values (4 replies)
  26. troubles with #commands (5 replies)
  27. Seeking good MP maps. (8 replies)
  28. the "proper" scales for AIs (12 replies)
  29. #newmonster numbers (3 replies)
  30. Map Bering (26 replies)
  31. How do I use a mod? (4 replies)
  32. Images of Westeros, somebody make a map out of it! (28 replies)
  33. RFC: Map Editing Manual (15 replies)
  34. Defaults for #defmult commands... (3 replies)
  35. Forced Single Magic Path! (2 replies)
  36. Modding Manual Errata (8 replies)
  37. Hints on modded new nations (4 replies)
  38. Weapons Secondary Effects (3 replies)
  39. Trouble with Unit Graphics (15 replies)
  40. Mod MA Nation : Atreus, Curse of the Gods (16 replies)
  41. A graphic request(solved) (3 replies)
  42. New mod commands (46 replies)
  43. unknown ability (5 replies)
  44. T'lan Imass (mod) suggestions? (3 replies)
  45. looking for a mod (9 replies)
  46. Lovecrafticing Pangaea/Saurom. a bit... (25 replies)
  47. Spell Spamming !! (0 replies)
  48. Mega non-random map (14 replies)
  49. brainstorm (16 replies)
  50. Blood Vengance (9 replies)
  51. Map New Large Map Latus (44 replies)
  52. Mod Wish Shortlist request (2 replies)
  53. #siegebonus 0 (6 replies)
  54. Mod EA Nation: Atreus, Rise of the Dragon Emperor (60 replies)
  55. Two-level randoms? (18 replies)
  56. The No Holiness Error (3 replies)
  57. The Gladiator - One Battle Deal (21 replies)
  58. #knownfeature and maps; aka "the Disappearing Act" (13 replies)
  59. Mod Warhammer "Chaos Undivided" race (62 replies)
  60. Monster SCENARIO Project (128 replies)
  61. Mod Pax Malazica. (48 replies)
  62. Community Map! (7 replies)
  63. What am I missing ? Commaner Creation (9 replies)
  64. Script to create a display page for mp gamae? (3 replies)
  65. Recommend a Mod or Two (20 replies)
  66. Map Sombre's Maps (Including NI) (51 replies)
  67. Map question: #specstart (2 replies)
  68. Map Modding Question (2 replies)
  69. #start and #specstart under 3.17 (9 replies)
  70. Any interest in a RMG? (38 replies)
  71. Wishlist Modding Wishes Shortlist (5 replies)
  72. Mod Site Search mod (2 replies)
  73. Mod Better Independents v2.1 (80 replies)
  74. Corruption (6 replies)
  75. Quick q: Possible to have unit increase luckscale? (9 replies)
  76. Spell effects 10, 11, 23 (0 replies)
  77. Mod Season's Greetings and Ninja Robot (11 replies)
  78. Seduction Value (4 replies)
  79. Spell modding--flightspr? (5 replies)
  80. #onebattlespell and modded spells (2 replies)
  81. Possible to add new unique summons? (2 replies)
  82. Can I borrow Your Files? (4 replies)
  83. Map A disc map (4 replies)
  84. help with mod command (4 replies)
  85. Map Editing question (20 replies)
  86. Question on Mods (1 replies)
  87. troll nation (6 replies)
  88. Mod There will be fights for the death match (1 replies)
  89. Nation Numbers for Hinnon, Ashdod & Gath?? (2 replies)
  90. Hello everyone, and I could use some advice. (24 replies)
  91. Mod Nation: MA Marverni (14 replies)
  92. Mod Beowulf-new version released (1 replies)
  93. Spell/Item Database App (16 replies)
  94. Unhearted Arcana - new Magic System mod project (7 replies)
  95. Map-making connundrum (3 replies)
  96. Modded spells and AI (1 replies)
  97. Nerfing some spells (6 replies)
  98. Question: Philosopher ability? (8 replies)
  99. Spell modding #spec (3 replies)
  100. Mod questions (Yomi and indies) (7 replies)
  101. Idea for a new map (3 replies)
  102. Multiple Missile Weapons? (5 replies)
  103. Units explode on death? (2 replies)
  104. Meaning of mask 5243648 (5 replies)
  105. Bad armor for monster - help please (12 replies)
  106. Spell Modding: Negative MR (2 replies)
  107. Map Modified Lonely Mermaid map for MP games. (4 replies)
  108. Wishlist Modding shortlist (154 replies)
  109. Map AllView map (6 replies)
  110. Need a tiered research Mod for Mage age game (7 replies)
  111. adding mods to dominions 3 (10 replies)
  112. Modding Limits? (3 replies)
  113. Ghost Wolves & Other Modding questions (4 replies)
  114. Conceptual Content Mod (77 replies)
  115. Magic Item Modding (10 replies)
  116. Need help with some basic map stuff. (4 replies)
  117. New how do I.... (10 replies)
  118. Modding Dictionary (9 replies)
  119. Map command/terrain suggestion (0 replies)
  120. Ways to Cheat/Epic Game? (6 replies)
  121. magic modding question (30 replies)
  122. Problems with making custom sprite (4 replies)
  123. How do I...... (6 replies)
  124. Mod Blast from the Past, Return of the Underkings (98 replies)
  125. Map Four Lakes and Forts (wraparound) (1 replies)
  126. #speciallook (7 replies)
  127. Modding wierdness (4 replies)
  128. Mod MA-Desdares: (updated with new sprites, tweaks) (14 replies)
  129. Mod Mists of Deception fix mod - New version (18 replies)
  130. description not read (4 replies)
  131. Mod Djinnibad - Nomads and Genies (194 replies)
  132. Two Nations in a mod? (3 replies)
  133. Unit creation (15 replies)
  134. SCA Mod concept proposal (7 replies)
  135. Dark Elves? (25 replies)
  136. Modding the gui? (3 replies)
  137. Mod finally Bogarus splitting mod (ver.1.0) (6 replies)
  138. Starting a mod, need advice. (17 replies)
  139. Mod New Nation - The Shogun of the Dark - Rise of the Ninja (48 replies)
  140. Utility God Editor v102 (26 replies)
  141. Turning Random Map Into Set Map (1 replies)
  142. Mod Ermor - The Restoration - Draft v0.75 (38 replies)
  143. AI and Spells (1 replies)
  144. Need some help with a new map (3 replies)
  145. How to Get Image in .map or .tga Format ? (2 replies)
  146. Nebulon-Halls of the Mountain Kings. (12 replies)
  147. A hunt for challenging Mod Nations! (1 replies)
  148. Map Favorite Random Maps (1 replies)
  149. Modify Existing Sprites / Icons for the Game (3 replies)
  150. Custom Spells and #onebattlespell (6 replies)
  151. Attention sprite makers... (11 replies)
  152. Ultima Mod? (1 replies)
  153. MR check for Wepons (2 replies)
  154. is this possible? (5 replies)
  155. Alternative mod for Bogarus - is it needed? (5 replies)
  156. Over sized file (6 replies)
  157. Mod Warhammer Nation: Lizardmen - v0.75 minor update (293 replies)
  158. comprehensive unit/item/etc lists for 3.15? (3 replies)
  159. Where is the IRC channel for modding? (6 replies)
  160. Mindless Mod Command? (2 replies)
  161. Big bin O' Mod ideas (8 replies)
  162. Magic Site Sprites (4 replies)
  163. Modding FAQ ?? (4 replies)
  164. Complete Modding Lists ? (5 replies)
  165. New *Unique* Nations Brain storm thread (19 replies)
  166. Game Sprites (1 replies)
  167. Mod New Nation: Hellgate (36 replies)
  168. Changing the random map graphics. Possible? (1 replies)
  169. Master of Monsters mod (4 replies)
  170. "Summon Allies" usable for commanders? (7 replies)
  171. Utility Nation flag graphics (12 replies)
  172. Mod Gaea, Cradle of Forests 2.0 (8 replies)
  173. Community effort (phase 3) (106 replies)
  174. Mod Haida Gwaii Complete! version 3.0 (lots of changes) (25 replies)
  175. Mod Sound Pack v100 (7 replies)
  176. Utility A complete list of sound effect IDs (6 replies)
  177. Mod Mesothalassa version 1.0 (Underwater Nation) (15 replies)
  178. Pointless unitfx? (6 replies)
  179. New abilities? (7 replies)
  180. A new nation mod. Teaser Only. (4 replies)
  181. Schnell! Work faster! (1 replies)
  182. Map New Map - AomOgre 3.01 (16 replies)
  183. Mod Greater Gods v0.40 (12 replies)
  184. Event Ideas (4 replies)
  185. Map Primea (15 replies)
  186. Mod Conceptual Balance 1.21 (129 replies)
  187. Nation #s for Late Pyth & Bogorus? (2 replies)
  188. Are Worthy Heroes and Quickfix 3.14 compatible? (2 replies)
  189. Mod Bow down before megamod_late (5 replies)
  190. Spell-modding limits, and a workaround of sorts (2 replies)
  191. New modding commands of 3.14 (18 replies)
  192. Which Mod Nations are Ready for Prime Time? (22 replies)
  193. Dom 3 Conversion of Dom 2 Nation Mod (2 replies)
  194. Using Independent Farsummon for modding (question) (13 replies)
  195. Map Modified map : Urraparrand with harbors (2 replies)
  196. Any visually pleasing 60-90 province maps for SP? (7 replies)
  197. Mod It's a miracle! (25 replies)
  198. "randomname: no name" (1 replies)
  199. Need a national modding for idiots tutorial. (5 replies)
  200. Mod Logistics Mod (3 replies)
  201. Mod A mod to improve troop commanders (8 replies)
  202. Modding tools? (2 replies)
  203. Map New Map, Castles 2 (2 replies)
  204. Kudos to the modders (3 replies)
  205. The mod command & exact effects of the (2 replies)
  206. Enhanced Nation Mods (2 replies)
  207. Mod Request - Removing Events With Militia (14 replies)
  208. Mod request (23 replies)
  209. Anyone interested in graphics? (0 replies)
  210. Mod New Nation: Travelers (27 replies)
  211. Whats up with #shapechange? (7 replies)
  212. Holmgard 1.1 Beta (0 replies)
  213. Map Alexander ---> Updated Map - Ver 1.5 July 2008 (57 replies)
  214. Tome of Knowledge Arcane and Obscure (6 replies)
  215. Limits of making maps? (10 replies)
  216. Battle field enchantments (2 replies)
  217. A new tengu nation (20 replies)
  218. New Divine Power Mod (4 replies)
  219. Forbidden Knowledge (magic boost mod) (0 replies)
  220. Noob Question on Maps (1 replies)
  221. I want demons with Glamour (6 replies)
  222. Expected populations (2 replies)
  223. Map Maps site (6 replies)
  224. Possibilities of #onebattlespell (12 replies)
  225. Fresh Water? (3 replies)
  226. Dom3 sprits (2 replies)
  227. Map World of Symmetry (20 replies)
  228. Is there a CBM version for 3.10? (2 replies)
  229. Remove Curses and Horror Marks? (152 replies)
  230. Issue with starting mod-nation games in text mode (5 replies)
  231. New Nations? (1 replies)
  232. The mysteries of multiple shapes modded monsters (6 replies)
  233. How can you put modified opponents into your maps? (12 replies)
  234. [beginner] a Zerg nation ? (11 replies)
  235. Mod Bugrom (7 replies)
  236. Mod idea and a request (16 replies)
  237. Mod Nation: Githzerai (13 replies)
  238. Mod Conticeos - Servants of Priores (EA nation) (17 replies)
  239. Sons of Kaleva, a Kalevala mod (60 replies)
  240. Remaining numbers (12 replies)
  241. Mod Stygian Desert (43 replies)
  242. Mod Elementals (1 replies)
  243. Map Caves and Corners (11 replies)
  244. Making a Map Database? (39 replies)
  245. Questions About Heroes, Forging, and Scrying (5 replies)
  246. site modding (5 replies)
  247. Mod Blood Elves (19 replies)
  248. Kneel before MEGAMOD (12 replies)
  249. Mod dir on MacOS (3 replies)
  250. Mod easyspell.dm (7 replies)