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Asmala
April 24th, 2003, 07:15 PM
Originally posted by Cheeze:
I have to face the highly-feared, wild and unpredictable Asmala?? http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="Verdana, Helvetica, sans-serif">Nope, you have to face me. I thought I don't have a namesake here so who is the highly-feared, wild and unpredictable Asmala? http://forum.shrapnelgames.com/images/icons/icon12.gif

BBegemott
April 25th, 2003, 08:16 AM
Thermodyne surrendered to me at the turn 2405.8. Thanks for the game.

So up the hill I go. Watch out, Stone Mill! http://forum.shrapnelgames.com/images/icons/icon10.gif

P.S. If the KOTH page is up to date, I will have to wait for an opponent in the middlehill.

1FSTCAT
April 25th, 2003, 03:17 PM
The battle for KOTH continues. I believe at this moment, I can say that I am applying SIGNIFICANT pressure on the King and his position. While he has more systems, at the moment, I believe, he is struggling to keep those fronts protected.

I recently stabbed at him with 24 destroyers and lost most of them to mines (I think it was a bug! That's my story, and I'm stickin' to it!)

Either way, things are getting fierce!

geoschmo
April 25th, 2003, 03:28 PM
Gozguy vs Geoschmo 2414.3

This game has been remarkable for me. Never before have I had a game with so many wild swings of momentum back and forth.

Early on I felt quite sure I was going to lose. At one point Goz had wiped out most of my navy and I had little to stop his advances. I managed to hold off disaster and at a point later in the game had a series of stunning victories, including wiping out his homesystem.

After that I began the process of slowly gobbling up the remainder of his empire. Actually I was quite shocked he would not surrender at that point. In fact listening to him talk he still felt he had the advantage. Clearly I believed that to simply be false bravado.

Now I am not so sure. He has launched a counter offensive in the south. A series of disasterous battles has left my empire basically open to plunder along the whole of my southern flank, and his fleets are pressing towards my homesystem now.

All is not lost however as my fleets in the North are running amok through his empire similarly unchecked.

I can honestly say at this point I have no idea who will ultimatly prevail in this contest. Every turn could bring another large fleet of his popping out where it's not expected. And every turn can bring another series of planets of his under my control.

What a game.

Geoschmo

[ April 25, 2003, 14:29: Message edited by: geoschmo ]

Slynky
April 25th, 2003, 04:03 PM
Originally posted by geoschmo:
Gozguy vs Geoschmo 2414.3

Now I am not so sure. He has launched a counter offensive in the south. A series of disasterous battles has left my empire basically open to plunder along the whole of my southern flank, and his fleets are pressing towards my homesystem now.

All is not lost however as my fleets in the North are running amok through his empire similarly unchecked.

What a game.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">I get an image of two snakes, each gobbling the other one up, both having started at the tail of the other one. All that remains is to see if one snake can gobble the head of the other before its body has been fully eaten.

geoschmo
April 25th, 2003, 04:25 PM
Originally posted by Slynky:
[QUOTE]I get an image of two snakes, each gobbling the other one up, both having started at the tail of the other one. All that remains is to see if one snake can gobble the head of the other before its body has been fully eaten.<font size="2" face="Verdana, Helvetica, sans-serif">That's funny. Goz and I were commenting on that ourselves yesterday. You don't know how right you are. It's like we are chasing each other counterclockwise around the center of the quadrant. We could potentially end up in each other starting positions before too much longer. http://forum.shrapnelgames.com/images/icons/icon10.gif

I said it reminded me of that Trek episode where the two races were trapped by an alien into fighting an battle for ever. Neither side could win or lose casue all the dead were resurected and thrown back into the fight. http://forum.shrapnelgames.com/images/icons/icon10.gif

Of course it will have to end at some point. One of us will break the cycle somehow. But I don't know how yet.

Geoschmo

Gozra
April 25th, 2003, 07:45 PM
Geo and I talked about KOTH at one time. He referred to it as a 'knife fight'. Some how our knives have grown into baseball bats and we are thwacking each other while holding hands. (What a visual.) It’s an interesting comment that at first I was so close to victory. Ah to stand in your opponents shoes for just a moment. At any rate I still think this game is anybody’s game and we won’t know for at least a week as to who will win. It has been enjoyable and I thank Geo for such an interesting game.
Hail to Geo
Grin
Gozguy

Thermodyne
April 25th, 2003, 11:51 PM
Originally posted by BBegemott:
Thermodyne surrendered to me at the turn 2405.8. Thanks for the game.

So up the hill I go. Watch out, Stone Mill! http://forum.shrapnelgames.com/images/icons/icon10.gif

P.S. If the KOTH page is up to date, I will have to wait for an opponent in the middlehill.<font size="2" face="Verdana, Helvetica, sans-serif">Yep, move him up. I tried something that didn't work at all, so no need to hold him up with my lost cause.

Nodachi
April 26th, 2003, 03:08 AM
Hey Thermo! Looks like it's you and me again! http://forum.shrapnelgames.com/images/icons/icon10.gif

Thermodyne
April 26th, 2003, 03:48 AM
What's this make, three games now? I'll have to work on a change of pace for this one.

Slynky
April 26th, 2003, 03:55 AM
I would have been glad to play either one of you but there are 2 small problems:

(1) Can't seem to get off the bottom of the hill http://forum.shrapnelgames.com/images/icons/icon9.gif

(2) and my opponent in my current game is a bit slow http://forum.shrapnelgames.com/images/icons/icon9.gif

[ April 26, 2003, 02:56: Message edited by: Slynky ]

geoschmo
April 26th, 2003, 04:04 AM
Originally posted by Nodachi:
Hey Thermo! Looks like it's you and me again! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Actually I think it should be Thermo vs Lord Chane. Nodachi, did you tell me you wanted back on the hill? I thought you were taking some time off?

Geoschmo

Thermodyne
April 26th, 2003, 04:44 AM
Lord Chane? Can't say that I have met this one yet.

Ragnarok
April 26th, 2003, 04:56 AM
Slynky, I know the feeling all too well now. http://forum.shrapnelgames.com/images/icons/icon9.gif I haven't played a KOTH turn in awhile now. At this rate it will be awhile before I move on up. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Slynky
April 26th, 2003, 05:07 AM
Originally posted by Ragnarok:
Slynky, I know the feeling all too well now. http://forum.shrapnelgames.com/images/icons/icon9.gif I haven't played a KOTH turn in awhile now. At this rate it will be awhile before I move on up. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif <font size="2" face="Verdana, Helvetica, sans-serif">Well, at least you have an optimistic view on it... http://forum.shrapnelgames.com/images/icons/icon12.gif , I'm in second place now in my KOTH game for about 10 turns. So, I'm not real keen on even making the next grade of the hill. And in the back of my mind, worry KOTH might "peter" out before I even make it to the first bump in the hill http://forum.shrapnelgames.com/images/icons/icon10.gif .

Also worry that if I add another game to my list, THAT'S when all my games will suddenly surge and I will be overcome by turns to do.

Slynky
April 26th, 2003, 05:12 AM
Originally posted by Thermodyne:
Lord Chane? Can't say that I have met this one yet.<font size="2" face="Verdana, Helvetica, sans-serif">He's only had 2 KOTH games...most recent bested by Asmala (of course, not many haven't been bested by him... http://forum.shrapnelgames.com/images/icons/icon12.gif ). He and I joined the forum a few months back. He's a worthy player and fast at his turns, especially on the weekends. And, unless you have had your head in the sand http://forum.shrapnelgames.com/images/icons/icon12.gif , he is on our team in the (slightly) infamous "Challenge".

PS: He's a topnotch LAN manager, too. You can always tell those kind by how much they hate Microsoft http://forum.shrapnelgames.com/images/icons/icon10.gif .

[ April 26, 2003, 04:17: Message edited by: Slynky ]

Grandpa Kim
April 26th, 2003, 05:17 AM
Hey, Geo, don't forget me! Think you can squeeze me in now that there are a few returning to the bottom looking for an easy victory?

Warning: I do not play as fast as Geo and Rags but I'm steady and will play at every opportunity. I just do my turns slooooooow.

Thermodyne
April 26th, 2003, 07:13 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Thermodyne:
Lord Chane? Can't say that I have met this one yet.<font size="2" face="Verdana, Helvetica, sans-serif">He's only had 2 KOTH games...most recent bested by Asmala (of course, not many haven't been bested by him... http://forum.shrapnelgames.com/images/icons/icon12.gif ). He and I joined the forum a few months back. He's a worthy player and fast at his turns, especially on the weekends. And, unless you have had your head in the sand http://forum.shrapnelgames.com/images/icons/icon12.gif , he is on our team in the (slightly) infamous "Challenge".

PS: He's a topnotch LAN manager, too. You can always tell those kind by how much they hate Microsoft http://forum.shrapnelgames.com/images/icons/icon10.gif .</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Now why would a Lan Manager hate MicroXoft? Well perhaps Q811493 was not one of their finer moments of the month. But other than the fact that they are money grubbing broken software peddlers, just like a game company we all know and love, MX keeps lots of us employed. Actually, the software is not all that broken, it just seems to have a lot of undocumented connectivity.

Seriously, it gets lots worse than MX. Try and get 500 PITA Users up to speed on UNIX. Or for that mater, try to get Linux installed on 40 different makes and models of desktops, 1500 of
them. No thanks! I will put my faith in MX, well MX and some good Crisco fiirewalls in front of the ISA server array. And just to be sure, we might want some intrusion detection on the side. Add that all up, and we can see that MX is helping to revitalize the tech industry.

OK that was not serious, it was facetious. But seriously for real, there is another that is far
worse than MX. So bad in fact that MX licenses parts of their OS’s from them. For fear of an
attack on my wallet, I do not recall the name of this company, but it sounds like Citrus.

Nodachi
April 26th, 2003, 08:11 AM
Nodachi, did you tell me you wanted back on the hill? I thought you were taking some time off? <font size="2" face="Verdana, Helvetica, sans-serif">Uh, no Geo, that wasn't me.

And here I thought I was just waiting for someone else's game to finish! http://forum.shrapnelgames.com/images/icons/icon10.gif Oh well, no big deal. Bring on my next tormentor!

geoschmo
April 26th, 2003, 11:34 PM
My appologies Nodachi. I had you off the hill for a break of some kind. Must have mixed you up with someone else. You're next.

Geoschmo

geoschmo
April 27th, 2003, 03:42 PM
That's it guys. I am done running Koth. It's been a hassle under good circumstances. When people start playing slow and ignoring emails and other people piss and moan about it and say they won't play those people I can't handle it anymore. The league can't work if it's only for people that play fast, and it can't work if people are going to set rules about who they will and won't play against.

I am going to setup some other ladder/league type thing in a few weeks, but it won't be a KOTH format. If anyone wants to take this dog over I will be happy to send you the files and you can put them on your website.

Geoschmo

Slynky
April 27th, 2003, 04:38 PM
Well, I guess I am guilty of complaining about speed of play. Beyond that, I haven't complained about who I (might) play. But, I don't get your emails, Geo ( http://forum.shrapnelgames.com/images/icons/icon9.gif ).

How to fix it? I don't know. I don't suppose I have the experience to deal with it. But, as usual, I have opinions.

(1) First of all, you da "heavyweight", Geo. People naturally like you and like to join up with "little contests" you come up with. So, for anyone else to step into your "shoes", I think they would have to be a "heavyweight", too. Otherwise, I fear, the enthusiasm would die out.

(2) How to fix it? I think I suggested somewhere else that there could be a KOTH slow (K-Slow) and a KOTH fast (K-Fast). (and people could belong to both). K-Fast running at 36-hour TA and K-Slow running at 72-hour TA. My feeling, if you can't manage a turn every 72 hours, you shouldn't even be playing PBW!

(3) Use auto-nag on the PBW setup to start "auto-bombing" the Last 8 hours of any turn cycle. (every hour)

(4) Rule: If any KOTH player/entrant (fast or slow) misses 3 turns during any game, the other player has the right to claim a win by "time forfeit". (after all, people play in chess tourneys by a clock) This reduces the labor the KOTH "manager" has to put into it by putting the responsibility on the players to inter-react with each other. For example, Player A misses his 3rd turn and emails his opponent and explains why. Then THAT player can decide if it was a good excuse or not and NOT opt for time-forfeit.

(5) Match-ups: If you get scheduled to play the same person you have played before, tough. That's the way it works on the "hill". Otherwise, there shuoldn't be any gripes. Just play at the speed you want to (K-fast or K-slow) and let the other rules above handle it.

(6) Set up parameters for permanent disbarrment for people who are habitual problem-children.

OK. So there are a few suggestions without thinking them through completely.

Having said all that, I would consider "running" it except for something I mentioned above. I don't want to find a host (I currently pay $60 / year for our host for our family website) and pay a fee, set up a site, and make an attempt to generate the same amount of interest only to find out (later) that people drift on to something else...more likely, something else you have come up with. The money isn't that big of a deal (heck, I've donated more than that to the PBW site...though it doesn't reflect it http://forum.shrapnelgames.com/images/icons/icon12.gif ). The problem is devoting the time to set it up and run it and have it all go for nought.

I sympathize with your feelings, Geo. And I apologize for being one of the people who added to the distress/stress.

[ April 27, 2003, 15:50: Message edited by: Slynky ]

primitive
April 27th, 2003, 05:10 PM
For those interessted; I am the moaner. All I really have tried to do is get my f.. game of ALPU. It's hard to finish a game on ALPU when only 1 person plays. Each time I have complained, Geo sends EMPerror a mail and he does a double turn. I then wait 5-6 days, complains again and another double turn comes. EMPerror have ignored all my attemts at comunications, making it impossible to resolve this any other way.

Anyway, I am not part of the KOTH league anymore. This whole experience have killed my joy of the league, and almost of PBW too.

Good luck to you all in the future, hope you can save the league.

Primitive

Slynky
April 27th, 2003, 05:14 PM
Originally posted by primitive:
For those interessted; I am the moaner. All I really have tried to do is get my f.. game of ALPU. It's hard to finish a game on ALPU when only 1 person plays. Each time I have complained, Geo sends EMPerror a mail and he does a double turn. I then wait 5-6 days, complains again and another double turn comes. EMPerror have ignored all my attemts at comunications, making it impossible to resolve this any other way.

Anyway, I am not part of the KOTH league anymore. This whole experience have killed my joy of the league, and almost of PBW too.

Good luck to you all in the future, hope you can save the league.

Primitive<font size="2" face="Verdana, Helvetica, sans-serif">I guess I spoiled you with our game that did 61 turns in 4 days (just trying for a bit of humor, P).

geoschmo
April 27th, 2003, 06:23 PM
Primitive, you are not the reason I am giving up on running this. You were by no means the first or the loudest complainer. And I completely agree with you on your level of frustration over feeling ignored by EMPerror. Your issues was merely the straw that broke the camels back for me. I have just got my fill of arbitrating all the little disputes for what was supposed to be a fun little thing.

I intend to remain in the league as a player if someone wants to take it over.

Slynky, your ideas sound great, but do you think there are enough players to split up the league like that? It seems to me that you would end up playing the same four guys all the time. Not sure how much fun that will be. But that's nto really my call. If the new administrator, whoever that ends up being, wants to take a crack at your idea maybe it will work.

Geoschmo

geoschmo
April 27th, 2003, 06:26 PM
Originally posted by Slynky:
The money isn't that big of a deal (heck, I've donated more than that to the PBW site...though it doesn't reflect it http://forum.shrapnelgames.com/images/icons/icon12.gif ). <font size="2" face="Verdana, Helvetica, sans-serif">Yeah, I am sorry about that. Just one more of the things that has been neglected, partially becasue of the time spent running the Koth league.

Geoschmo

Slynky
April 27th, 2003, 06:51 PM
Originally posted by geoschmo:
Slynky, your ideas sound great, but do you think there are enough players to split up the league like that? It seems to me that you would end up playing the same four guys all the time. Not sure how much fun that will be. But that's nto really my call. If the new administrator, whoever that ends up being, wants to take a crack at your idea maybe it will work.

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">I hear you, Geo. Ideas? Just stuff off the cuff (sorry for the rhyme). Same 4 players? Possibly. That's why I suggested that people could enter both the K-Fast and K-Slow. As it is, there are 29 players in KOTH. I wouldn't consider that a lot looking at all the forum members. So, potentially, that could be a problem.

Or, just run one KOTH league at 36-hour TA. If you can't keep up, don't enter.

I could be wrong...like THAT ever happens, but it seems to me the "regulars" are the participants. People who have been playing a long time and who are looking for a different kind of game (and the resulting challenge). It may be that a lot of "casual" PBW players are intimidated. I dunno. Personally, I like the challenge.

BUT, for whomever has the desire to try and make it work, they will have to compete with your ladder/league thingie. The sort of people who enter these kinds of things only have so much time to participate. I suspect they would choose what is popular and that could possibly mean "where you go, the players go". (leaving whoever tried to keep KOTH going with a dwindling audience).

Slynky
April 27th, 2003, 07:06 PM
Geo, speaking of a ladder or league, you will still have to contend with slow players and incalcitrant players. What do you have planned to handle that? And why couldn't any ideas you have for that be applied to KOTH?

geoschmo
April 27th, 2003, 08:32 PM
Originally posted by Slynky:
Geo, speaking of a ladder or league, you will still have to contend with slow players and incalcitrant players. What do you have planned to handle that? And why couldn't any ideas you have for that be applied to KOTH?<font size="2" face="Verdana, Helvetica, sans-serif">The biggest problem with the Koth league is that each person is required to play with one specific person, or to forfeit. And you can only be in one game at a time and so are at the mercy of your opponent as far as completing the game in a timely manner and getting a record of it. The new league will not have these limitations. People will be able to play as many games simultaneously as they can handle. And you will not be forced to play against someone if you have personal issues with them. Also there will be the capability of having games with more than two players. These three points will expand the base of players willing and able to participate, but cannot be incorporated into KOTH without fundamentally changing the structure of the format. It wont be Koth anymore.

Geoschmo

[ April 27, 2003, 19:33: Message edited by: geoschmo ]

BBegemott
April 27th, 2003, 08:38 PM
Geo, speaking of a ladder or league, you will still have to contend with slow players and incalcitrant players. What do you have planned to handle that? And why couldn't any ideas you have for that be applied to KOTH?
<font size="2" face="Verdana, Helvetica, sans-serif">Well, I'm not Geo, but I think I can answer http://forum.shrapnelgames.com/images/icons/icon12.gif Those ideas can't be applied because of the differences in format of KOTH league and ladder systems. It is possible to play only one game at a time in KOTH. However, the same player can play many games in ladder system. So, if any players feel like their games are going too slow, they can challenge more players to play with. I think there will not be such a problem in ladder.

Just trying to be helpful http://forum.shrapnelgames.com/images/icons/icon7.gif

EDIT- Must type faster http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 27, 2003, 19:40: Message edited by: BBegemott ]

Slynky
April 27th, 2003, 08:56 PM
Well, it's certainly not my "baby". I guess I'm just a relic from the old days when a ladder meant you could challenge either the person directly above you or the one above that one. The idea was to gain a rung on the ladder. Or two rungs.

So, I'd be curious to know what kind of ladder system would allow more than one game at a time? And if a person wins, don't they usually take the place of the person they beat? So, what would be the point of playing more than one person at a time when the game that REALLY counts would be the person you are playing that is highest on the ladder?

Of course, maybe ladder has changed its whole meaning from what I have known a "ladder system" to be for the Last 30 years...

geoschmo
April 27th, 2003, 09:26 PM
Slynky, I'll have more details when the time comes, but it's a little different than what you remember. You move up by beating those above you, but you don't switch with them, you move up half the distance between you and them. So playing two games beating the player farther above you would have more of an impact on your position, but both would affect it. And what maters is the positions at the time the match ends, not begins. The only time you switch places with someone is if you beat the person exactly one rung above you.

You move down the ladder by losing to the player immedietly below you. Losing to someone farther down doesn't affect your placement. You also move down by being passed by people below you beating those ahead of you. You also move down if you don't play a certain number of games. You can't be a ladder hog. http://forum.shrapnelgames.com/images/icons/icon7.gif

Multiple player games are done by each person reporting a loss to each person still in the game at the time they are eliminated from the game. Losses to multiple players are reported in order starting with the highest ranked player on the ladder, irrespective of position in the game at the time.

Team games can be done by each member of the losing team reporting a loss to each member of the winning team.

Geoschmo

primitive
April 27th, 2003, 09:26 PM
Originally posted by geoschmo:
Primitive, you are not the reason I am giving up on running this. You were by no means the first or the loudest complainer. And I completely agree with you on your level of frustration over feeling ignored by EMPerror. Your issues was merely the straw that broke the camels back for me. I have just got my fill of arbitrating all the little disputes for what was supposed to be a fun little thing.
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks Geo.
That makes me feel a little better.

It was never my intention to help kill of the KOTH league. I just wanted to inform that I would not waste my time continue playing the current game. A ladder system, where games going nowhere don't take you out of actions for months at a time sounds like a better idea.

Keep up the good work, I'm off on vacation http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
April 27th, 2003, 09:40 PM
"You also move down if you don't play a certain number of games. You can't be a ladder hog."

Does that mean a person MUST play multiple games? Of course, what's a ladder hog?

"Multiple player games are done by each person reporting a loss to each person still in the game at the time they are eliminated from the game. Losses to multiple players are reported in order starting with the highest ranked player on the ladder, irrespective of position in the game at the time.

Team games can be done by each member of the losing team reporting a loss to each member of the winning team."

Sounds complicated (and more time-consuming than KOTH...especially when one figures you can have more games going (needing to be started and managed) with 29 ((just using an old figure)) players in a ladder than ever in KOTH).

However, slow player problem still hasn't be addressed and THAT was one of the main complaints in KOTH. People playing too slow. While I agree that being able to play multiple games would alleviate that some, I certainly don't want to play with someone who responds to a turn every other day. I don't like having to spend 5 or 10 minutes trying to remember what was going on a day or two earlier.

Also, if a person is in a game (or 2) and receives a challenge, what if that person doesn't have the time and says no? Is he penalized?

I know you said there are more details and I apologize for being a bit anxious. But, for a person whose cup is already full, it seems you're getting ready to start somthing that will take even more time. And potentially have the same complaints due to slow play.

Just my opinon...I have an *******, too... http://forum.shrapnelgames.com/images/icons/icon10.gif

geoschmo
April 27th, 2003, 09:51 PM
Ah, but what you don't know is there is a free web based league service that I plan to use that does all this automatically. http://forum.shrapnelgames.com/images/icons/icon7.gif It will have functions for people to join the league, and report losses. And it will automatically calulate the rankings.

You don't have to be in multiple games, you just have to finish X number of games every Y number of days/weeks/months. I can configure that to whatever people think is fair.

No, it wont eliminate the problem of slow play completely. But we can set up some regs. Like your suggestions that all games have to be 72 hour auto turns, and 3 missed turns means you lose, and stuff like that. But if you are in only one game and one of them is only doing a turn every 3 days you are very unhappy. If you can be in 3 or 4 games at once you don't care so much if one of them is slow.

There will be rules about challanges. When they have to be accepted, that sort of thing. It will be the source of some dispute, but it will be codified so if anyone doesn't follow them I wont have to make a judgement call. I will just say, "You agreed to it when you joined". http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Slynky
April 27th, 2003, 10:25 PM
Originally posted by geoschmo:
Ah, but what you don't know is there is a free web based league service that I plan to use that does all this automatically. http://forum.shrapnelgames.com/images/icons/icon7.gif It will have functions for people to join the league, and report losses. And it will automatically calulate the rankings.

You don't have to be in multiple games, you just have to finish X number of games every Y number of days/weeks/months. I can configure that to whatever people think is fair.

No, it wont eliminate the problem of slow play completely. But we can set up some regs. Like your suggestions that all games have to be 72 hour auto turns, and 3 missed turns means you lose, and stuff like that. But if you are in only one game and one of them is only doing a turn every 3 days you are very unhappy. If you can be in 3 or 4 games at once you don't care so much if one of them is slow.

There will be rules about challanges. When they have to be accepted, that sort of thing. It will be the source of some dispute, but it will be codified so if anyone doesn't follow them I wont have to make a judgement call. I will just say, "You agreed to it when you joined". http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Well, that sounds promising. I've seen some really good ones that service the MechWarrior leagues.

And, upon further reflection, I suppose people who are known for being slow will not get many challenges http://forum.shrapnelgames.com/images/icons/icon10.gif .

On the other hand, I guess there could possibly be more games and that, I assume, requires you to stay busy setting them up.

geoschmo
April 27th, 2003, 10:31 PM
Originally posted by Slynky:
[QUOTE]On the other hand, I guess there could possibly be more games and that, I assume, requires you to stay busy setting them up.<font size="2" face="Verdana, Helvetica, sans-serif">Nope. I wont be the game owner for these games. The players will get a game owner themselves, or one of them will be the owner. Of course if anyone asks me to I would probably do it, but I wont be neccesary for th equation. Once the game is completed the loser would report it directly to the league site, not need even to communicate that to me.

Geoschmo

tesco samoa
April 28th, 2003, 01:11 AM
I am in. When the new one starts up... I like stuff evolving... Always thought that Koth was a stepping stone to a ladder system.

I have enjoyed the 1x1 games.

I do realise that I am not that good at them.

Better at the RP games...

Nodachi
April 28th, 2003, 01:16 AM
No problem Geo! I understand that you have a lot to keep up with between this, that, and the other. http://forum.shrapnelgames.com/images/icons/icon10.gif Have I thanked you lately for all your hard work? If not, consider yourself thanked! http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala
April 28th, 2003, 07:19 PM
The new ladder idea sounds great, but I could host the KOTH if there is still enough interested players. Setting up the new ladder will take time so at least KOTH could be played until we can move to that ladder.

Any comments? Are there still players who want to play KOTH (in addition to me)?

Slynky
April 28th, 2003, 09:12 PM
I can stick with KOTH as long as there are a good number of players to play against/with. I DO hope some rule changes would be made to try and fix some problems people complained of.

Cheeze
April 28th, 2003, 10:21 PM
I'm still in to play KOTH, on the current format or some new ladder thing.

Asmala, sorry I haven't contacted you to play. I'm away on vacation until Wednesday. I will pretty much play any settings you would like, although I do enjoy 2-3k most often.

I know Stone Mill was almost relieved to think he could retire as king....now he won't escape the pummeling I hope to inflict upon him....if I can get past Asmala!

[ April 28, 2003, 21:24: Message edited by: Cheeze ]

Asmala
April 28th, 2003, 10:30 PM
Originally posted by Cheeze:
Asmala, sorry I haven't contacted you to play. I'm away on vacation until Wednesday. I will pretty much play any settings you would like, although I do enjoy 2-3k most often.<font size="2" face="Verdana, Helvetica, sans-serif">Spend a nice vacation, there's no need to hurry. Actually I have been myself busy so I uploaded my empire only today. We can talk about settings after you're back on your vacation.

Ragnarok
April 28th, 2003, 11:20 PM
I'm still interested in playing the current format of KOTH. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky
April 28th, 2003, 11:52 PM
Originally posted by Ragnarok:
I'm still interested in playing the current format of KOTH. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Kind of OT, Ragnarok, but I was in Indianapolis a while back. Is it just my imagination or does that city have more Corvettes for sale than any other place I've been to? (I realize that would mean you would have to know all about the other places I've been http://forum.shrapnelgames.com/images/icons/icon12.gif , but it just seemed like that city was Corvette-heaven.)

Ragnarok
April 29th, 2003, 12:31 AM
Originally posted by Slynky:
Kind of OT, Ragnarok, but I was in Indianapolis a while back. Is it just my imagination or does that city have more Corvettes for sale than any other place I've been to? (I realize that would mean you would have to know all about the other places I've been http://forum.shrapnelgames.com/images/icons/icon12.gif , but it just seemed like that city was Corvette-heaven.)<font size="2" face="Verdana, Helvetica, sans-serif">Well, I'm not in Indianpolis very much. I was there this past saturday but other then that I'm only there like every 5 or 6 months or so. But yeah they have alot of Corvettes for sale there. I live about 90 miles north of Indy. (Ever heard of Indiana Beach in Monticello? Well, I live across the lake from the beach.)

tesco samoa
April 29th, 2003, 12:57 AM
i do not think i will have enough time to devote to two systems....

tesco samoa
April 29th, 2003, 12:59 AM
but i will help AL out with running games...

DavidG
April 29th, 2003, 01:18 AM
Originally posted by asmala:

Any comments? Are there still players who want to play KOTH (in addition to me)?<font size="2" face="Verdana, Helvetica, sans-serif">Yup. Count me in.

Pablo
April 29th, 2003, 08:21 AM
Geo or anybody administrating the current KOTH & KOTH Gold. I just surrendered to Bbegemott in v.1.49. Get me out of there. In Gold I'm playing against Rollo. After that is finished (probably soon) - get me out of there too. This seems like not my cup of tea. Everybody is outproducing me whatever I do. Or maybe 8 games at a time is just too much for me http://forum.shrapnelgames.com/images/icons/icon10.gif
Thanks to everybody who played against me. I'm just a bad student 'cause the teachers were very good http://forum.shrapnelgames.com/images/icons/icon12.gif

BBegemott
April 29th, 2003, 08:22 AM
Originally posted by asmala:

Any comments? Are there still players who want to play KOTH (in addition to me)? <font size="2" face="Verdana, Helvetica, sans-serif">I am staying. I think if a player doesn't report about withdrawal, he/she is staying by default.

Slynky
April 29th, 2003, 04:27 PM
Slynky –vs- Dreico: Turn 54

Up until now, the only probing we’ve done against each other has been to see if a particular warp hole has been mined. The loss of a ship here and there. Our borders are clearly defined with me owning the bigger share of the systems. In fact, we only share one system (I have 1 planet and he has 3).

In all the little skirmishes, I had never seen a PD weapon. So, while watching him build up a small fleet in the system we share, I thought I’d expend a few fighters to see if he started mounting them on his destroyers yet. I launched 14 from the planet and attacked a fleet of 8 destroyers. Killed 3, damaged 2 others severely, and damaged 1 lightly (and lost my 14 fighters).

So, for a awhile, I can feel real safe about my borders. Unless, of course, those were just some old designs he was using as a decoy. http://forum.shrapnelgames.com/images/icons/shock.gif

Asmala
April 29th, 2003, 07:01 PM
Originally posted by BBegemott:
I think if a player doesn't report about withdrawal, he/she is staying by default.<font size="2" face="Verdana, Helvetica, sans-serif">OK, so only Pablo and tesco samoa are going to quit (when their current games are finished).

Stone Mill
April 30th, 2003, 02:00 PM
King Title Defense Update: Turn 37

As noted earlier, the Pootopians are next-door neighbors, making each move uneasy and a bit more critical.

Aggressive by nature, the Poo staged 2 invasions into the Mercator home system. The first was spent (just barely) on mines and satellites... allowing a sigh of relief.

Meanwhile, the Mercators methodically worked on the answer, while gambling heavily (largely leaving the warp point undefended). So, the first expeditionary force sat tight and trained, hoping there was enough time... http://forum.shrapnelgames.com/images/icons/confused.gif

In the west, the Poo successfully harassed progress and eliminated two frontier Posts. Their leverage produced a sizable amount of ships which the Mercator could only somewhat check. Complaints poured in that our new positions were
in jeopardy, and leadership was not doing enough.
But high command realized that western clashes may very soon become irrelevant.

Back at the home front, the hungry Pootopians barrelled through en masse again... but... their arrival was just barley anticipated. The Mercator fleet had just received the latest combat techs, and were banking on demonstrating many months of training. They were in position to strike the invaders, and Mercator commander Elvis rushed headlong into the climax- a clash of two equally sized fleets.

Newspapers across the Mercator systems celebrated a complete rout of the enemy, with our forces barely dented. Our boarding ships captured many Poo assets, and the lessons at the Honky Tonk Academy proved vital. http://forum.shrapnelgames.com/images/icons/icon6.gif

Orders demanded Elvis press the advantage and strike the enemy's heart. In the next 5 turns, two Poo homeworlds fell silent and cool; the Last homeworld has been targeted and engaged.

1FSTCAT had beaten me earlier in KOTH, so I remember the harsh lessons he taught me, and how good he is. I have to play a strainfully calculated game against opponents of his caliber... I feel I can breathe a little now. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 30, 2003, 13:13: Message edited by: Stone Mill ]

Slynky
April 30th, 2003, 02:13 PM
Does that mean the game is over, Stone? (kinda seems like it but you didn't really say so).

geoschmo
April 30th, 2003, 02:17 PM
Sounds like he is saying he thinks it's about over, but 1FSTCAT hasn't conceeded yet. http://forum.shrapnelgames.com/images/icons/icon7.gif

BBegemott
April 30th, 2003, 09:18 PM
If I recall correctly, there 3 contenders now (one hidden [Kazarp ?]). I think it is getting quite hard to remove the stack of contenders even for allmighty king http://forum.shrapnelgames.com/images/icons/icon7.gif

It was suggested to add one more level (above the top) to the hill. But the counterargument was that the king might have to wait for the opponent for a long time.

I would like to propose 'The Collapsing Hill' idea. Its point is to upgrade the current KOTH format adding these rules:
1. If the winner moves to the level just beneath the king+contender and the contender slot is occupied, then the new level is automatically formed. New levels can be formed only immediately beneath king+contender.
2. If after finished game the level is emptied, it is deleted, and the hill collapses.

E.g. see the current KOTH standings. If 'The Collapsing Hill' idea were applied, then standings looked like this:

K+C: 1 game (Stone Mill-1FSTCAT)
New1: 1 game (RexTorres-Kazarp)
Top: 1 game (Cheeze-Asmala)
Middle: 4.5 games
Bottom: 7 games

If Stone Mill-1FSTCAT game is finished first, the winner plays the first winner from New1.

If RexTorres-Kazarp game is finished first, the winner moves to the level New2. But as the New1 level is emptied at the same time, the winner moves back to New1. The winner plays the first winner from Top, or the winner of Stone Mill-1FSTCAT.

If Cheeze-Asmala game is finished first (and nobody wins from the middle), the winner moves to the New1. But as the Top level is emptied at the same time, it collapses, and the players in the New1 level (winner of Asmala-Cheeze, RexTorres, Kazarp) find themselves in the Top. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Advantage:
This system allows only one contender at a time, and one player waiting for the opponent in each level. In total, the number of players waiting for the opponents should decrease.
Dissadvantage:
Some players have to play more games than others to reach the K+C level. (because of collapses)
However I am not sure if it is a dissadvantage http://forum.shrapnelgames.com/images/icons/icon12.gif

tesco samoa
April 30th, 2003, 09:40 PM
No I said when there are two systems up and running that i will only have time to play in one. I like Koth but I would rather play in a ladder system.

I am not out of koth yet... I would like to get to the 3rd level before I leave...

Asmala
April 30th, 2003, 10:25 PM
Originally posted by tesco samoa:
No I said when there are two systems up and running that i will only have time to play in one. I like Koth but I would rather play in a ladder system.

I am not out of koth yet... I would like to get to the 3rd level before I leave...<font size="2" face="Verdana, Helvetica, sans-serif">OK, so Pablo is the only one quiting http://forum.shrapnelgames.com/images/icons/icon6.gif

Asmala
April 30th, 2003, 10:48 PM
I think that's a nice idea BBegemott. However there is one problem: I have a useful program which generates KOTH page, but it doesn't support that new format. I haven't done it myself so I have to ask if there can be done some changes to it if we decide to move to that new format.

I'd like to hear more opinions about this new format, especially from the current 2nd and 3rd contenders (RexTorres and Kazarp).

DavidG
April 30th, 2003, 11:58 PM
If we are talking about basically adding one new level between the top and the #1 contender that on occassion would appear empty then this would be fairly easy to add to the program.

BTW My 2 cents worth on sloooow games. I think we need a rule were either player can have the game put on auto turns (say 48hrs?). I would suggest that if a player has an unexplained absense of X no of days then his opponent gains the right to have the game set to auto turns.

geoschmo
May 1st, 2003, 01:26 AM
My only concern with Bbgemonts idea is for a circumstance that probably would never come up, btu it would be kind of uncomfortable if it did.

What happens if the current King and #1 contender are playing, and the #2 and #3 contender start a game per the idea. Then before #2 and #3 finish the KING game ends. Does the King wait then? And what if a #4 contender shows up? Now do you have the King and the #4 contender sitting idle while the #2 and #3 contenders play?

Something to think about. But whatever you decide is fine with me Asmala. It's your baby now. I'm just one of the commoners. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

Slynky
May 1st, 2003, 01:47 AM
Well, I don't speak for Asmala, Geo. But, I'd think he would want to hear different opinions. One person can't think of everything. And experience in things such as this always helps. BTW, Geo, you still playing in KOTH, right?

[ May 01, 2003, 00:47: Message edited by: Slynky ]

geoschmo
May 1st, 2003, 02:31 AM
Originally posted by Slynky:
BTW, Geo, you still playing in KOTH, right?<font size="2" face="Verdana, Helvetica, sans-serif">Yep

Baron Grazic
May 1st, 2003, 06:29 AM
This explains from I haven't heard from Geoschmo.

Asmala, assuming your the new KOTH GOD, can you now delete the Grazic vs. Darkshado 1.49 KOTH game?
Grazic's Lego Empire defeated Darkshado's Zanthu Federation after 36 turns. I learned my lesson from my first KOTH route and hit the Zanthu Federation very hard and fast going directly for their Home World.
Unforntently we are both dropping out of the 1.49 KOTH due to time constraints. I will be staying in the Gold KOTH format.

Turn 121 Update from the Gecko's SpaceSharks versus Grazic's EEEvil Empire Koth Game:-

After the EEEvil EEEmpire withdrew into a corner of the Galaxy things started looking hopeless, being Technologicaly behind, bombaded with Intelligence projects and ships outdated. After a mad rush of Intelliegnece Facilties were built, the EEEvil EEEmpire were even further behind the EEEight ball. But the insane EEEmperor Grazic had concocted a plan so insane that it might just work:-

A declairation of surrender was sent to Gecko of the SpaceSharks.
The EEEvil Fleet advanced towards the SpaceShark Fleet broadcasting the surrender message and as the EEEvil Fleet came into Close Range, launched fighters and opened fire.
The SpaceShark Fleet had time to launch missiles but it was to late with every Last SpaceShark ship being destroyed.

Game continues...

BBegemott
May 1st, 2003, 08:53 AM
Originally posted by Geoschmo:
What happens if the current King and #1 contender are playing, and the #2 and #3 contender start a game per the idea. Then before #2 and #3 finish the KING game ends. Does the King wait then?<font size="2" face="Verdana, Helvetica, sans-serif">Yes.
And what if a #4 contender shows up? Now do you have the King and the #4 contender sitting idle while the #2 and #3 contenders play? <font size="2" face="Verdana, Helvetica, sans-serif">Yes. As I said, this idea allows one player waiting for the opponent in each level. (King and #4 in this case). However, if the #5 contender arrives, he plays #4 contender. King plays the first winner of #2-#3 or #4-#5. So one player is waiting. In comparison to the old format, where King plays #2 contender and #3, #4, #5 contenders are waiting, there should be less players waiting for opponents in the top.

Asmala
May 1st, 2003, 10:04 AM
The new KOTH pages (http://koti.mbnet.fi/asmala/koth) are now available. The address is pretty long but it can't be helped.

There is quite silent in the Pre-Gold league. After Pablo, Grazic and Darkshadow finished playing only two people are left and they are also different levels of the hill.

Asmala
May 1st, 2003, 11:05 AM
I'm not going to change the KOTH format yet. It's true that now there is three contenders, but according to Stone Mill's post the current King-match will be over soon. After that match there will be only two contenders and more can't be expected coming soon because there are only me and Cheeze in the top of the hill and our match hasn't even started.

However there is quite a lot players in the middle of the hill, so there can be suddenly much more players in the top of the hill. In that occasion I'll think again if we should use "The Collapsing Hill" idea.

BBegemott
May 1st, 2003, 11:20 AM
That's sensible decision, I think. Thanks for the attention.

EDIT- Could you delete the "K.O.T.H. (1.49) Pablo vs BBegemott" game?

[ May 01, 2003, 10:25: Message edited by: BBegemott ]

Asmala
May 1st, 2003, 02:08 PM
Originally posted by BBegemott:
That's sensible decision, I think. Thanks for the attention.

EDIT- Could you delete the "K.O.T.H. (1.49) Pablo vs BBegemott" game?<font size="2" face="Verdana, Helvetica, sans-serif">The game is actually deleted, but the KOTH page has moved. Use the link in my signature to get there.

If you mean the PBW game I'm not the owner of the game so you have to ask Geoschmo to delete that game.

geoschmo
May 1st, 2003, 02:52 PM
Ok, everything is directing to the new location and I deleted the game.

Geoschmo

1FSTCAT
May 1st, 2003, 04:49 PM
STONE MILL VS. 1FSTCAT

After a "long" 38 turns, or so, the game is done.

We both went with Ancient Race, so we started the game, knowing we were next-door neighbors. Within a few turns, my first strike-fleet went forth, being beat-back by a mine layer and some satellites, and an enemy that had an instinctively better combat nature.

In our Last game against one another, Stone Mill taught me the value of Light Carriers in combat. I expected a similar strategy from him this time, but instead he went the opposite direction, with smaller, harder to hit ships. I was pressed to research the sensors, and thought that ECM would do me some good. (I wasn't thinking on this one..)

By turn 20 or so, I had a huge fleet of 30 some ships. I retrofitted every ship with 2 mine sweepers x 2, each, and pressed for our shared warp point. For some reason, they only swept about 40 mines, and the rest destroyed the entire fleet. I'm convinced something malfunctioned within the game here, but I didn't think it was a maker or breaker.

On turn 32 or so, I made my next move. This fleet was about 20 carriers, and 6 or 7 sweepers. They broke through, only to see the enemy fleet of equal number, but mostly LC's and Destroyers. I was convinced I would smash them, but decided to wait for reinforcements.

Good ole' Stone made his move. He'd already managed to train this little fleet to 20/20, and he completely obliterated my fleet without my poor carriers (equipped with sensors 2, to boot!)being able to land a single shot! The battle went 4 rounds, with his little ships, pounding on my larger ships, until they were no more. It was downright HUMILIATING. I was ready to quit then and there.

I tried to make a recovery, setup some Kamikazes on the other side of the next warp point, but it was futile. They didn't even get a chance to make their move. My homeworlds fell in a period of 1 per turn, for the next 3 turns. The game is up. Stone Mill is the victor, once again.

All hail Stone!

--Ed

Slick
May 1st, 2003, 04:58 PM
Originally posted by 1FSTCAT:
...He'd already managed to train this little fleet to 20/20, ...<font size="2" face="Verdana, Helvetica, sans-serif">How did you know this? Is there a way to tell how much training an enemy ship has? Or did he simply tell you?

Slick.

1FSTCAT
May 1st, 2003, 06:08 PM
He told me, and it was fairly obvious something "hideous" had happened, since I didn't land a single shot..

--Ed

1FSTCAT
May 1st, 2003, 06:09 PM
Oh, and thanks to Geo, who looked at that turn in question and pointed out that the mine-sweeping error was all mine. (so to speak) LOL. http://forum.shrapnelgames.com/images/icons/icon7.gif

Damn you, Stone Mill, Damn you! I'll get you next time, do you hear me? I'll get you next time! MWUHAHAHA

--Ed

[ May 01, 2003, 17:10: Message edited by: 1FSTCAT ]

Slynky
May 1st, 2003, 06:26 PM
Originally posted by 1FSTCAT:
Oh, and thanks to Geo, who looked at that turn in question and pointed out that the mine-sweeping error was all mine. (so to speak) LOL. http://forum.shrapnelgames.com/images/icons/icon7.gif

Damn you, Stone Mill, Damn you! I'll get you next time, do you hear me? I'll get you next time! MWUHAHAHA

--Ed<font size="2" face="Verdana, Helvetica, sans-serif">At the risk of getting a digital slap, you ARE aware there is an "Oops" thread below, right? (sorry, had to).

[ May 01, 2003, 17:26: Message edited by: Slynky ]

Asmala
May 1st, 2003, 07:25 PM
KOTH page updated (by hand because I have some problems with DavidG's program) and new matches set up.

The two new matches are Stone Mill vs RexTorres and Nodachi vs 1FSTCAT. After you have talked and decided the game options please send a message to me.

geoschmo
May 1st, 2003, 07:31 PM
So this is Stone Mill's third straight title defense? Getting a little comfortable on that throne are we King? By the time anyone beats you it's gonna have your cheek imprints on the seat. http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala
May 1st, 2003, 07:34 PM
1FSTCAT wanted to sit out for a while so there is only one new game.

geoschmo
May 1st, 2003, 07:38 PM
Nodachi shouldn't have to wait long. I think my game with Gozguy is about to wrap up. And this time, I'm being honest with you... http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
May 1st, 2003, 08:18 PM
Originally posted by geoschmo:
So this is Stone Mill's third straight title defense? Getting a little comfortable on that throne are we King? By the time anyone beats you it's gonna have your cheek imprints on the seat. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">SO, if the king does get de-throned, how will we be able to restrain ourselves from making the obvious "Elvis" remark? (groan)

Gozra
May 2nd, 2003, 12:05 AM
I just had an Idea. I did not see it any where so here goes. How about the contenders that are waiting to fight the king Fight amongst themselves and loser drops only one level. That way the line to fight the king does not get too long and we can continue to play at higher levels rather than wait around. Just a thought.

Stone Mill
May 2nd, 2003, 12:18 AM
Thanks to 1FSTCAT for the match, and for your comments. http://forum.shrapnelgames.com/images/icons/icon7.gif

1FSTCAT beat the pants off me in KOTH Last time we played, and was one of the inspirations for my harping on maxed out combat stats. Being aware of that, I decided to go for the training edge very early. This was risky on my part; because if he would have had a few more minesweepers with your first fleet, you would have forced me to commit my ships to battle before training; and I would have done poorly. His research and expansion were great as always. I hate the fact he always give my pioneer colonies so much trouble, too.

1FSTCAT's early attack was somewhat risky. In the beginning, knew I can defend myself with mines and sats (got them just in time), so I forced him to displace resources with your early planet destroyers. However, his tactic of applying early pressure is great, and he does this as well as anyone I've played. I still don't know how he throws together so many ships so quickly?!? If I made a mistake, it would be very bad for me.

I took an educated guess that he did not have defense against ship capture/training when I saw his carriers with good ECM/sensors. I held my breath before that big battle on my warp point, and it happened to be a rout- but I was counting on that. I can't afford to keep 1FSTCAT in the game. When I made my move, I did so with the best chances at that stage of the game. If this would have been a long game, I would say that my chances would be slim against him.

Cheers,
The Best Darn Looking King You Got

[ May 01, 2003, 23:19: Message edited by: Stone Mill ]

Stone Mill
May 2nd, 2003, 12:34 AM
Geo-

My old lady complains about how long I sit on the throne too. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky,
You will miss me terribly when I'm gone... admit it, you love the hair dye and sequins... not to mention the hip shake. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheeze,
For a second there I though I would have the honor of retiring as champ, but the heat is on again, baby. If you make it up here one day, you too may feel the Shake, Rattle, and Roll .
http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Slynky
May 2nd, 2003, 01:02 AM
Whew!

Good wrap-up on the Hill Title Match.

Also, good to see a friendly ending with good remarks on both sides. Makes PBW and the guys I have met here all worth the worthless Messages I post and the games I hope to find myself in sometime.

Good game, guys!

Slynky
May 3rd, 2003, 07:11 AM
Slynky -vs- Dreico: 2406.1

Game Settings: Standard settings (1 medium homeworld)

Preliminary Info: Having extablished borders and defensive areas in 5 places (3 of them major) in the galaxy, both empires built defenses (and offenses) and allocated them at various points. The Trithian Empire (Slynky) had managed to lay claim to the majority of the galaxy (about 3/5ths). Each empire must have been concerned where a breakthrough would be attempted. The Trithian Empire could afford to wait a bit.

2406.1: The Star Dragons Clan (Dreico) decides to try a daring breakthrough at Teshanna. Unfortunately, this was the Trithian Empire's strongest defensive area. A fleet of 30 Star Dragons [11 mine sweepers (8 LC / 3 DE) and 19 warships (7 LC / 12 DE)] warped to Teshanna. They met the Trithian defenses [33 satellites, ~125 fighters, and a small trained (~10/10) fleet of 6 Frigates]. The defenders fired first and the toll was heavy. Satellites fired over 50 shots without a single miss, fighters destroyed several more ships and the frigates did some light damage. Return fire was without much effect. From a range of 3, 4, and 5, the Trithian frigates could hardly be touched. With only a small portion of ships fitted with PD weapons, the Star Dragons couldn't handle the fighters. In the end, the Trithian Empire surveyed the total destruction of the brave invaders and counted losses: 1 Frigate, 6 satellites, and approximately 35 fighters. The Warphole commander delivered the following words to his fleet:

"The Star Dragon Clan has shown their bravery this day. Though our empires are at war, we shall always mourn the loss of brave warriors be they ours or the enemy's. We will pause in this conflict to inspect the space debris and collect the personal effects of their dead and transfer them to the Star Dragon Clan."

geoschmo
May 3rd, 2003, 02:45 PM
Gozguy vs Geoschmo, 2417.5

All the beacons of our worlds are lit in celebration!

The Chin have surendered to us, the war is finally over. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Stone Mill
May 3rd, 2003, 03:14 PM
Slynky- Congratulations on that battle victory... I had some similar success with sats in my Last match early on... seems like they saved my butt. Kind of unusual for me.

Geo- Congrats. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks for the roller coaster ride... looks like his counter strike eventually burned itself out.

geoschmo
May 3rd, 2003, 07:56 PM
Ok, I went to bed right after the game ended, but I thought you might want more post-game analysis. http://forum.shrapnelgames.com/images/icons/icon7.gif

Here's the map...
http://forum.shrapnelgames.com/newuploads/1051983730.gif
I started in A and Goz started in B. We met fairly early and I expanded into D while Goz controlled C.

Once the heavy fighting started I took the worst of it at first. Then the tide turned and I took out his main fleet and pressed on and drove him out of his homesystem and most of B. About the time I thought I had him beat, he counterattacked down south and wiped out my entire southren fleet. He drove me completely out of D and almost got my homesystem. My survivng main fleets were out of position north and west and could do nothing but distract him.

At that point I accelerated my occupying his colonies, going for the mineral rich planets and leaving the rest to him in the hopes of starving his military. His attack into my homesystem didn't come as soon as I expected. If it had the game likely would have been over for me. I suspect, but won't know without asking him, that his fleet got held up for lack of supplies. hatever the reason it gave me time to throw up some defenses and when he finally attacked my homesystem I was able to catch him at the warp point and wipe out his fleet completely.

Almost at the same time I caught another of his fleets at a warp point trying to drive in the south east corner of my territory. Another desperate warp point defense on my part.

The combiation of losing those two fleets pretty much ended any chance he had, especially considering my northern fleet had by this time made it around the western side and was soming at his remaining colonies in D.

He held out for a time, Probably thinking he could assemble a large enough fleet and slip them past my front line and take out some undefended colonies. I caught his Last fleet at the assembly point though before they could move out and he conceeded.

Great game. I am rady for my next opponent Asmala.

Geoschmo

Slynky
May 3rd, 2003, 08:16 PM
Nice wrapup, Geo. I like the map idea (and, in fact, considered posting mine at the conclusion but figured not many people give a s--t about "bottom of the hill" results).

I can see where the "snakes eating each other" applies, too. Somewhat like a Yin-Yang.

I don't think I've ever played 175 turns before. (probably 'cause I got beat before then... http://forum.shrapnelgames.com/images/icons/icon12.gif )

Gozra
May 3rd, 2003, 08:18 PM
A Fine game. And yes I did run out of supply. I did not expect the southern offensive to be so sucessful. Congratualations to Geo.

Stone Mill
May 3rd, 2003, 10:01 PM
Darn, Gorza... you remind me of Rocky Balboa in Rocky. He took major whallops and it seemed he should have been stopped, but he stayed in the match despite the beatings to find ways to hurt his opponent and give himself a chance to win. Unfortunately, he did not win either, but was very resilient, and made his opponent constantly wonder how much fight he had left. http://forum.shrapnelgames.com/images/icons/icon6.gif

Slynky- don't be silly- post your debriefs. I'm sure most of us here love to hear about games... no matter what level they occur. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cheeze
May 4th, 2003, 05:51 AM
Great game. I am rady for my next opponent Asmala.

Geoschmo <font size="2" face="Verdana, Helvetica, sans-serif">Heyyyyy...I am playing Asmala now. Oh sure, I am most likely going to lose in some grotesque fashion, but that hasn't happened yet! http://forum.shrapnelgames.com/images/icons/icon10.gif

Behold the power of cheese!!! http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
May 4th, 2003, 04:17 PM
Originally posted by Asmala:
We got again a new player http://forum.shrapnelgames.com/images/icons/icon6.gif <font size="2" face="Verdana, Helvetica, sans-serif">Yep... http://forum.shrapnelgames.com/images/icons/icon6.gif .

geoschmo
May 4th, 2003, 04:23 PM
Originally posted by Cheeze:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Great game. I am rady for my next opponent Asmala.

Geoschmo <font size="2" face="Verdana, Helvetica, sans-serif">Heyyyyy...I am playing Asmala now. Oh sure, I am most likely going to lose in some grotesque fashion, but that hasn't happened yet! http://forum.shrapnelgames.com/images/icons/icon10.gif

Behold the power of cheese!!! http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I wasn't saying I would be playing Asmala, I was saying I was ready for Asmala to give me my next opponent. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Slynky
May 4th, 2003, 04:58 PM
Ahhh, but the power of a comma http://forum.shrapnelgames.com/images/icons/icon12.gif .

Grandpa Kim
May 4th, 2003, 07:09 PM
Timing is everything.

I wanted my first game to be against one of those "0 and 5" guys so I could have a faint hope of winning. But NOOO, I draw Gozguy http://forum.shrapnelgames.com/images/icons/shock.gif ! How 'bout if I just congratulate you now before we play the game? http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
May 4th, 2003, 07:28 PM
I bet you are just "sandbagging", Kim (sorry, reluctant to call someone "grandpa" who is younger than me... http://forum.shrapnelgames.com/images/icons/icon12.gif ).

I'm sure you'll be fine. Besides, you might rather play Goz than someone slow. Talk to Primitive!

Asmala
May 5th, 2003, 01:23 AM
KOTH page updated. We got again a new player http://forum.shrapnelgames.com/images/icons/icon6.gif

Grandpa Kim
May 5th, 2003, 01:23 AM
Who? Me? Sandbagging? http://forum.shrapnelgames.com/images/icons/icon10.gif

Goz and I have met before and in fact are playing in another game right now. (A titanic struggle looms.) He is even sneakier than I.

Oh, and I earned the title "Grandpa" legitimately. http://forum.shrapnelgames.com/images/icons/icon12.gif And my current hairdo too! Took many years to get it just this way. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
May 5th, 2003, 02:47 AM
LMAO...

Just how did you "learn" it? From being manhandled by all these young "whippersnappers" or just having grey hair.... http://forum.shrapnelgames.com/images/icons/icon10.gif

Grandpa Kim
May 5th, 2003, 04:07 AM
LOL Get thee to an optometrist! That's "earned" not "learned"! LOL

tbontob
May 5th, 2003, 05:37 AM
Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Asmala:
We got again a new player http://forum.shrapnelgames.com/images/icons/icon6.gif <font size="2" face="Verdana, Helvetica, sans-serif">Yep... http://forum.shrapnelgames.com/images/icons/icon6.gif .</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">(Spotlight shines on tbontob.)

Who me? http://forum.shrapnelgames.com/images/icons/icon10.gif

Asmala
May 5th, 2003, 05:15 PM
Originally posted by tbontob:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Asmala:
We got again a new player http://forum.shrapnelgames.com/images/icons/icon6.gif <font size="2" face="Verdana, Helvetica, sans-serif">Yep... http://forum.shrapnelgames.com/images/icons/icon6.gif .</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">(Spotlight shines on tbontob.)

Who me? http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, you and Grandpakim.

Stone Mill
May 6th, 2003, 02:28 PM
King Title Defense III: Stone Mill vs. Rex Torres

::: In the antechamber of the command center Graceland, The King poses in front of his sickeningly ornate gold-trimmed mirror, flashing wicked poses with his head slightly cocked and his index fingers extended. He is suddenly interrupted by the "Colonel."

"Sir, there is another challenger in the quadrant. And it it ghastly--- he... he... he already calls himself "Rex."

Elvis drops his glance, almost revealing the tops of his eyes behing his sunglasses. "So how does that peel my banana, baby?"

"Rex means 'King' sir. Can you imagine the gaul?"

"Now juss hold on a minute, Colonel--- there is one King around here. We need to send him back...
Re-turn to Sender... Ad-dress unknown... " :::

http://forum.shrapnelgames.com/images/icons/icon6.gif

geoschmo
May 6th, 2003, 02:31 PM
Oh dear. Stone Mill has gone over the edge....

primitive
May 6th, 2003, 04:04 PM
LOL http://forum.shrapnelgames.com/images/icons/icon10.gif

That's what happens with most bad Elvis impersonators. A very bad case of EPD (Elvis Personality Disorder): The spirit of the dead? King takes over and his own personality disapear.

Well known disease, previously most common in Las Vegas, but now obviously spread to the greater Atlantic City area.

Slynky
May 6th, 2003, 04:07 PM
Originally posted by primitive:
LOL http://forum.shrapnelgames.com/images/icons/icon10.gif

That's what happens with most bad Elvis impersonators. A very bad case of EPD (Elvis Personality Disorder): The spirit of the dead? King takes over and his own personality disapear.

Well known disease, previously most common in Las Vegas, but now obviously spread to the greater Atlantic City area.<font size="2" face="Verdana, Helvetica, sans-serif">Strangely enough, small pockets of infections have taken root all around the world. You haven't lived till you've seen German and Japanese with the disease.

geoschmo
May 6th, 2003, 04:08 PM
We need to check Stone Mill's closet for blue suede shoes. If we find any I think that it's grounds for immediete commitment to the Memphis branch of the Betty Ford clinic specializing in EPD recovery.

geoschmo
May 6th, 2003, 04:10 PM
Originally posted by Slynky:
Strangely enough, small pockets of infections have taken root all around the world. You haven't lived till you've seen German and Japanese with the disease.<font size="2" face="Verdana, Helvetica, sans-serif">Did you ever see "El Vez", the Mexican Elvis? He's great. His big hit, and I am not making this up, was "En el Barrio".

Geoschmo

[ May 06, 2003, 15:13: Message edited by: geoschmo ]

Slynky
May 6th, 2003, 04:17 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Strangely enough, small pockets of infections have taken root all around the world. You haven't lived till you've seen German and Japanese with the disease.<font size="2" face="Verdana, Helvetica, sans-serif">Did you ever see "El Vez", the Mexican Elvis? He's great. His big hit, and I am not making this up, was "En el Barrio".

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Can't say I have. If he's really good, then he MUST have made it to (what's that town called...) Branson (?), Missouri...another town heavily hit by a similar entertainment-type disease.

tesco samoa
May 6th, 2003, 05:36 PM
well i made it to turn 60.. after losing the homeworld in the first 10 turns... http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala
May 6th, 2003, 09:44 PM
Originally posted by tesco samoa:
well i made it to turn 60.. after losing the homeworld in the first 10 turns... http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Do you mean you surrendered to Krsqk?

Stone Mill
May 6th, 2003, 09:56 PM
::: Hey Now, Bossman.. Don't BE cruel. Why, yes baby, the Blue Suede Shoes are lookin mighty fine!

But the King ain't crazy- I'm just All Shook Up! http://forum.shrapnelgames.com/images/icons/icon6.gif :::

tbontob
May 7th, 2003, 01:46 AM
Originally posted by geoschmo:
We need to check Stone Mill's closet for blue suede shoes. If we find any I think that it's grounds for immediete commitment to the Memphis branch of the Betty Ford clinic specializing in EPD recovery.<font size="2" face="Verdana, Helvetica, sans-serif">Hmmmm.....that's a thought. http://forum.shrapnelgames.com/images/icons/icon7.gif

If we can't beat him fairly and squarely in the game, we can use other means to dethrone him. http://forum.shrapnelgames.com/images/icons/icon10.gif

Just joking. http://forum.shrapnelgames.com/images/icons/icon7.gif

The fact that he has successfully defended the throne a number of times, IMO entitles him to put on airs.

If only we should be so lucky or so good at playing the game.

Now if he should happen to cross-dress or do something more outrageous to denigrate, smear or otherwise bring into ill-repute the royal events which are taking place at this site, I might be convinced otherwise (with a pistol shoved in my face). http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron Grazic
May 7th, 2003, 07:31 AM
The EEEvil EEEmpirehas forced Gecko's SpaceSharks into surrendering after 140 turns. http://forum.shrapnelgames.com/images/icons/icon7.gif
I would love to take the credit for Victory but full credit goes to Gecko who had the advantage the entire game and was only let down by his Empire Setup.
The EEEvil EEEmpire destroyed every fleet the SharpSharks could put together by training and racial abilities, but didn't have the resources to take the attack forward until the late game.
Whoever is next matched for Gecko's SpaceSharks, beware, I've given him some Racial tips. http://forum.shrapnelgames.com/images/icons/tongue.gif

Slynky
May 8th, 2003, 01:36 AM
Originally posted by Baron Grazic:
Whoever is next matched for Gecko's SpaceSharks, beware, I've given him some Racial tips. http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon6.gif

Geckomlis
May 8th, 2003, 05:27 AM
Originally posted by Baron Grazic:
The EEEvil EEEmpirehas forced Gecko's SpaceSharks into surrendering after 140 turns. http://forum.shrapnelgames.com/images/icons/icon7.gif
I would love to take the credit for Victory but full credit goes to Gecko who had the advantage the entire game and was only let down by his Empire Setup.
The EEEvil EEEmpire destroyed every fleet the SharpSharks could put together by training and racial abilities, but didn't have the resources to take the attack forward until the late game.
Whoever is next matched for Gecko's SpaceSharks, beware, I've given him some Racial tips. http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="Verdana, Helvetica, sans-serif">A pretty good summary - with the caveat that Grazic pseudo-surrendered to me earlier in the game... I had him psychologically defeated at one point. Either way, we both got a lot of enjoyment out of the game, which is the whole point.

Gecko

Baron Grazic
May 8th, 2003, 08:21 AM
"pseudo-surrendered" - I like the sound of that, but I'll stick with my story line that it was "the insane plan of the insane EEEvil EEEmperor Grazic".
I'm still not sure what happened, I 'thought' I clicked on Surrender, but I guess PBW was helping me win and didn't accept my submission. http://forum.shrapnelgames.com/images/icons/icon12.gif
Good luck next game.

Asmala, Who is up next for us both?

Asmala
May 8th, 2003, 08:51 AM
Originally posted by Baron Grazic:
Asmala, Who is up next for us both?<font size="2" face="Verdana, Helvetica, sans-serif">As you can see at KOTH page there isn't an opponent to either of you. However a new player is interested about this tournament so if he decides to join then there is an opponent to Gecko. Even if the new player won't join there is quite nice number of games runnig so I think you won't have to wait very long.

Slynky
May 8th, 2003, 04:46 PM
Speaking of games finishing...

I gave an update on my game with Dreico on May 3rd...5 days ago. Since then, his turn submissions have gotten even slower (if one can believe that http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ) with only 3 turns submitted (and that includes the Last half of the weekend).

I sure hope I don't have one of those people who lose interest when they start losing the game.

tesco samoa
May 8th, 2003, 05:39 PM
as soon as i think i have lost i surrender

Ragnarok
May 8th, 2003, 06:40 PM
Update on my game with Rambie. Our turns have been getting more regular, usually 2 turns a day now. I have the obvious advantage in this game, I feel pretty confident that I will pull off the win but you never know what he may have hiding behind his border systems. We are at turn 95 and still no one has made a charge into enemy systems, although that will soon change in the coming turns. The Raging Ragnarok Empire shall prevail against its hated enemy! (Hey, I have to sound confident to keep my troops moral up right? http://forum.shrapnelgames.com/images/icons/icon10.gif )

Slynky
May 8th, 2003, 06:48 PM
Originally posted by tesco samoa:
as soon as i think i have lost i surrender<font size="2" face="Verdana, Helvetica, sans-serif">Hehe, yeah, ask Primitive. He had his "monster" fleet run over about 2 planets and a through a warphole (I think) and I cashed it in!

Slynky
May 8th, 2003, 07:36 PM
Originally posted by Slynky:
Speaking of games finishing...

I gave an update on my game with Dreico on May 3rd...5 days ago. Since then, his turn submissions have gotten even slower (if one can believe that http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ) with only 3 turns submitted (and that includes the Last half of the weekend).

I sure hope I don't have one of those people who lose interest when they start losing the game.<font size="2" face="Verdana, Helvetica, sans-serif">Hooray! Hooray! (2 turns tonight for my KOTH game). http://forum.shrapnelgames.com/images/icons/icon6.gif

Krsqk
May 9th, 2003, 05:06 AM
Originally posted by Asmala:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by tesco samoa:
well i made it to turn 60.. after losing the homeworld in the first 10 turns... http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Do you mean you surrendered to Krsqk?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, I was cursed with overcautiousness, and failed to press my advantage. By the time I rebuilt my fleet, he had mined me into about a tenth of the quadrant. http://forum.shrapnelgames.com/images/icons/icon9.gif I researched mines and finally swept his field only to find a slew of sats on the other side. He's a resourceful player, and now he's in first place (not sure by how much--how many planets do you have, tesco?) for the time being. http://forum.shrapnelgames.com/images/icons/icon7.gif

Krsqk
May 9th, 2003, 05:10 AM
Slynky, what turn are you on?

Slynky
May 9th, 2003, 02:00 PM
Originally posted by Krsqk:
Slynky, what turn are you on?<font size="2" face="Verdana, Helvetica, sans-serif">Turn 66, I think. Or else it's 2406.6. Or something like that.

tesco samoa
May 9th, 2003, 05:19 PM
That was a gambit by me... I figured out the map while your were working on the homeworld... I had mines in 2 turns so i just took the hit on the homeworld for the exchange of blocking you in to 7 systems. Since you only had duc on your ships i knew that csm 1 ships could counter your ships then i could block the warp points and mine them. then drop the sats on them. Since there were only 3 to worry about. And then expand into the open systems in the background. I have a few planets.... http://forum.shrapnelgames.com/images/icons/icon12.gif

Yea I used the homeworld as bait... And funny thing is that it only hurt for about 10 turns... Then i was fine.

See you soon http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa
May 10th, 2003, 12:14 AM
turn 65 K.O.T.H. Tescosamoa vs Krsqk
Krsqk surrenders.

Move Tesco up.

Thank you for the game Krsqk. I had to think quickly and very differently as your an aggressive player who attacks attacks attacks.

Krsqk
May 10th, 2003, 12:16 AM
Well, I've officially surrendered to tesco. My fleet expected more ships and/or fewer sats. My missile ships with PDC also didn't target the sats, although they were specifically directed to. http://forum.shrapnelgames.com/images/icons/icon9.gif Anyway, a great game by tesco, and I've learned much from it. Next opponent on the bottom, please? Maybe one who's 0-10? http://forum.shrapnelgames.com/images/icons/icon10.gif

sparhawk
May 10th, 2003, 01:47 AM
Well, let me give you an update for gandalph vs sparhawk.

We did meet very early in the game, losing ships on both sides.
I had some missiles on my ships that got some ship of gandalph, but very soon gandalph had researched point defence weapons and I lost some ships.
He started very early with spreading mines through some keys point. But I was luckily in time to occupy some strategic warp point. I think that we are now at the point that colony ships/mine layer ship are leaving the ship yards fast to spread throught the galaxy.
Its now turn 4.7 and things are starting to be fixed. Minefields are placed and a concentration point of two fleets are fixed to one system. Gandalph with some planets there and me on a warp point. Hopefully he gives me some time to build-up my forces http://forum.shrapnelgames.com/images/icons/icon12.gif

Sparhawk

geoschmo
May 10th, 2003, 02:21 AM
I have never been able to get PDC to fire on sats in strategic games. I think it's a bug. I think the target has to be moving for the PDC to fire on it. You can use PDC against sats in tactical though.

Slynky
May 10th, 2003, 02:31 AM
Originally posted by geoschmo:
I have never been able to get PDC to fire on sats in strategic games. I think it's a bug. I think the target has to be moving for the PDC to fire on it. You can use PDC against sats in tactical though.<font size="2" face="Verdana, Helvetica, sans-serif">I've seen them fire at mine before. PD's, right?

Nodachi
May 10th, 2003, 03:02 AM
The problem with ordering a PD ship to attack sats is that it must have another weapon that can target the sats that will bring it into PD range. The earlier example was a missile ship, missiles can't target sats so as far as the game was concerned it was just like having a PD ship with no offensive weapons.

Hope this helps! http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky
May 10th, 2003, 03:12 AM
Originally posted by Nodachi:
The problem with ordering a PD ship to attack sats is that it must have another weapon that can target the sats that will bring it into PD range. The earlier example was a missile ship, missiles can't target sats so as far as the game was concerned it was just like having a PD ship with no offensive weapons.

Hope this helps! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">That's probably it.

Krsqk
May 10th, 2003, 03:36 AM
Okay, that explains it. Thanks for the help. Not that it was a game-buster or anything; Tesco just out-quicked me (is that a word? http://forum.shrapnelgames.com/images/icons/icon7.gif ) when it counted.

Gandalph
May 10th, 2003, 04:58 AM
Originally posted by geoschmo:
I have never been able to get PDC to fire on sats in strategic games. I think it's a bug. I think the target has to be moving for the PDC to fire on it. You can use PDC against sats in tactical though.<font size="2" face="Verdana, Helvetica, sans-serif">In my experience, either the target or the atacker must be moving before PDC will fire.

tbontob
May 10th, 2003, 07:11 AM
Originally posted by Gandalph:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geoschmo:
I have never been able to get PDC to fire on sats in strategic games. I think it's a bug. I think the target has to be moving for the PDC to fire on it. You can use PDC against sats in tactical though.<font size="2" face="Verdana, Helvetica, sans-serif">In my experience, either the target or the atacker must be moving before PDC will fire.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I have never had a problem attacking sats with PDC's in a strategic game. http://forum.shrapnelgames.com/images/icons/icon7.gif

The PDC's were on ships, so the ships (the attackers) would be moving.

As Nodachi has mentioned, I too have another weapon on board so as the ship will move towards the sats and bring it's PDC's to bear.

EDITED to give proper credit to Nodachi.

[ May 10, 2003, 06:30: Message edited by: tbontob ]

Krsqk
May 10th, 2003, 02:58 PM
I think the problem was that it was a warp point battle--I came through and destroyed the one ship the missiles would target pretty quickly. The missile ships were moving, all right--away from the sats. http://forum.shrapnelgames.com/images/icons/icon7.gif Had there been any ships further away, I'm sure they would have moved past the sats and got some shots in. Not enough to make much difference, but some.

Geckomlis
May 10th, 2003, 03:48 PM
K.O.T.H. Gecko vs Mark

Game has not started. I have tried to contact Mark via email but have not had any response for a couple of days.

Asmala, can we put a time limit on how long I have to wait? If Mark does not respond, can I have a game with the next open player? http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa
May 10th, 2003, 04:40 PM
Thats why i put the one ship in there with the sat's. As I figured you kept the default targeting priorities... That way the Sat's got 2 shots before your weapons would target them....

tesco samoa
May 10th, 2003, 05:30 PM
I have created a map pack called KOTHMAPS1 over on PBW. There are 25 KOTH Sized Maps for us to use. Each map has 4 random starting positions.

I would like to start to use these maps as they will make sure that us players have at least 2 systems between homeworlds.

These maps are seiv stock. and can be played with up to 4 players.

Or get it here

1052580575.zip (http://forum.shrapnelgames.com/newuploads/1052580575.zip)

Slynky
May 10th, 2003, 05:47 PM
While I think your efforts are admiral:

(1) The maps are editable so anyone one playing on one can see everything.

(2) Starting next to someone is part of the chances. Keeps people on edge.

('course, that's just a newbie's opinion... http://forum.shrapnelgames.com/images/icons/icon10.gif )

Slynky
May 10th, 2003, 05:50 PM
Added:

Of course, I don't think that would prevent two players in a match-up to agree to using one of them.

geoschmo
May 10th, 2003, 06:17 PM
Originally posted by Slynky:
(1) The maps are editable so anyone one playing on one can see everything.
<font size="2" face="Verdana, Helvetica, sans-serif">It would be very difficult to know for sure which map you are on from your starting position. And even if you could figure it out it would be impossible to know for sure where the enemy is. They could be in any one of three places. doesn't give you much of an advantage really if at all.

Geoschmo

Slynky
May 10th, 2003, 07:00 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
(1) The maps are editable so anyone one playing on one can see everything.
<font size="2" face="Verdana, Helvetica, sans-serif">It would be very difficult to know for sure which map you are on from your starting position. And even if you could figure it out it would be impossible to know for sure where the enemy is. They could be in any one of three places. doesn't give you much of an advantage really if at all.

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I disagree. (what's new, right http://forum.shrapnelgames.com/images/icons/icon12.gif )

Set up a sample game (I'll just throw a neutral empire together) and you pick one of the 25 maps and I'll tell you which it is. Having done that, which I'm pretty confident about, I'll know where all the good planets are near me and be able to judge with fair ability how far I can go before I need to get worried. No need to play it...just want to show you what I mean.

tesco samoa
May 10th, 2003, 07:14 PM
see that would require you to memorize all 25 maps... Plus start position is on empty space so the home system will be different each time. by one planet. Also this is the first pack. I plan on having 100 maps done down the road. I do not think someone will take the time to memorize all the maps. And they are just a variation of KOTH. And the maps are designed so they can be used by the ladder later. To know a map is one thing. But I do not think it will help. as you have to beat the player. This just helps on equal footing.

geoschmo
May 10th, 2003, 07:22 PM
Slynky, I think you are overrating the value of knowledge of the map. I agree with Tesco, that's not nearly as important as knowledge of the enemy positions. And it would be a simple matter really to make more maps. At some point (100, 200?) you will have enough that figuring out exactly which map you are on is really not worth the effort it takes to do it.

Geoschmo

Slynky
May 10th, 2003, 07:43 PM
I'm overrating the value of knowing the map? Then why do people use the Ancient trait? Both your team and ours did it in the challenge map.

Also, it doesn't require memory. I can run through the 25 maps easily in the editor looking for the name of my home system. Then compare the planets in the home system with the map editor to see if it matches. Bingo. I know where all the good planets are. All the links that go nowhere, etc.

So, I respectfully disagree. Even if there were 100 maps (a LOT of work on Tesco's part!), it wouldn't take much more than 30 minutes to open each one, click on the 4 orange systems to look for one's name till a match was found.

NOW, having said that, I may not play much more than above average. But I do recognize when I'm standing in the way of a storm. So, since it seems like I'm the only dissenting voice, I will move to the next question:

What will be the rule if one player wants one of Tesco's maps and the other doesn't? Be it Ladder or KOTH.

geoschmo
May 10th, 2003, 07:47 PM
People take ancient race to know where the other players are. That has a LOT of value. Knowing where every little green star planet is, not so much. I guess it helps some, but not enough to make it worth the thousand points for ancient race. And not enough to make it worth goign through a hundred maps to figure out which one you are playing on. At least in my hunble opinion.

Geoschmo

geoschmo
May 10th, 2003, 07:52 PM
Originally posted by Slynky:
What will be the rule if one player wants one of Tesco's maps and the other doesn't? Be it Ladder or KOTH.<font size="2" face="Verdana, Helvetica, sans-serif">That's up to Asmala I guess. He hasn't even said if he want's to use them.

As far as the greater issue of cheating. Pretty much it comes down to an issue of trust. There are ways to cheat. All you can do is make it as difficult as possible to do so, and trust the players in the games you are with are not going to extrodinary lengths to do so. You can't really prevent it.

Geoschmo

Asmala
May 10th, 2003, 11:12 PM
Personally I like the random maps. They are so unpredictable, your enemy can be your neighbor or in the other side of the quadrant, you can never know it. So if one player wants Tesco's map and the other doesn't the random map is used. But I have noticed that people here is pretty compliant, I have never settled a controversy about game settings.

The KOTH page is updated by DavidG's Finnish-date-format-compatible program. Many thanks (again http://forum.shrapnelgames.com/images/icons/icon7.gif ) to him.

Slynky
May 10th, 2003, 11:25 PM
Originally posted by Asmala:
Personally I like the random maps. They are so unpredictable, your enemy can be your neighbor or in the other side of the quadrant, you can never know it. So if one player wants Tesco's map and the other doesn't the random map is used. But I have noticed that people here is pretty compliant, I have never settled a controversy about game settings.

The KOTH page is updated by DavidG's Finnish-date-format-compatible program. Many thanks (again http://forum.shrapnelgames.com/images/icons/icon7.gif ) to him.<font size="2" face="Verdana, Helvetica, sans-serif">DavidG is very nice to do stuff like that (the main reason I popped him with a 5 rating several weeks back http://forum.shrapnelgames.com/images/icons/icon7.gif )

Grandpa Kim
May 10th, 2003, 11:36 PM
Grandpa Kim vs. Gozguy

Contact! About turn 22.

So far we are shuffling back and forth between first and second place. My only explanation is he using the same lame strategies I am in order to give me a chance. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
May 11th, 2003, 12:48 AM
Originally posted by Grandpa Kim:
Grandpa Kim vs. Gozguy

Contact! About turn 22.

So far we are shuffling back and forth between first and second place. My only explanation is he using the same lame strategies I am in order to give me a chance. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Probably has more to do with ships colonizing in different sequences than yours. I think ships add more points than colonies...but don't quote me... http://forum.shrapnelgames.com/images/icons/icon12.gif

Asmala
May 11th, 2003, 12:57 AM
Originally posted by Slynky:
I think ships add more points than colonies...but don't quote me... http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">True. Pure colony doesn't add any points, only the resources the planet produce. The scores formula is like this IIRC: resource + research + intel production + (total unmothballed ships and bases in kT)*10 + very little from researched levels.

Cheeze
May 11th, 2003, 01:36 AM
Cheeze vs Asmala Update

We made first contact on turn 12. Space is so thick with Black Rider colonizers it's like trying to fly in a snowstorm....they're everywhere!!!!

Turn 20 and Asmala has drawn first blood. A group of his fighters has savaged a potted plant colony that had just set up a nice little home on a new planet. And it's just going to get worse from here....Yikes!!!

tesco samoa
May 11th, 2003, 03:18 AM
The maps would be a variation from stock. So both players would have to agree on it as a setting. Just like number of planets. etc...

tesco samoa
May 11th, 2003, 03:20 AM
I did notice on generation that GRID and Galatic EDGE made the best maps for distance and space

Slynky
May 11th, 2003, 05:35 PM
http://forum.shrapnelgames.com/newuploads/1052665789.jpg

Slynky -vs- Dreico: 2407.1 (KOTH standard start: 1 medium planet)

Dreico surrenders.

Summary:

Green: Trithian Empire (me)
Orange: Space Dragons home system (Dreico)
Blue: "Nothing" systems
Magenta: Empire boundaries where fleet build-up occurred
Yellow: My cloaked ship
Green Triangles: My three fleets several turns into the attack from three sides

It is clear that successful expansion was the key in this game. Dreico didn't expand as fast as he should (could?). I was first in several systems that were closer to his start. I decided to play defensively till I was sure of superiority since I had the lion's share of the galaxy.

After I had stealth armor, I was able to get a ship into his rear lines and peek around. 2 other stealth ships died but all I needed was one.

It seemed apparent to me that he was in a hopeless position when he fought me with DUCs (and little else) and my ships had various stages of ECM/Sensors and PPBs. In fact, when the game ended, I was building cruisers with ECM/Sensor 3's, and 15%/15% armor.

I finished the game with over 125,000 in research, nearly 85 colonies and over 70 ships. This was helped by getting Gas tech several turns earlier.

I couldn't understand why he didn't surrender sooner but I soon saw he had banked on getting Ice tech. But by then, it was too late.

Since the end of the game, I have offered to send suggestions to help improve Dreico's game. I'm certainly not the best player around but I have some tips that will help his game and he took me up on my offer. He's a good sport and I'd like to see him get better. After all, the game can always use a good sport AND a good player.

------------------------------------------

So, Asmala, if there is a player waiting for a game, I am ready. I play standard KOTH settings.

Asmala
May 11th, 2003, 06:16 PM
Originally posted by Slynky:
So, Asmala, if there is a player waiting for a game, I am ready. I play standard KOTH settings.<font size="2" face="Verdana, Helvetica, sans-serif">Sorry there wasn't a player waiting but I think you don't have to wait long.

Slynky
May 11th, 2003, 06:23 PM
Originally posted by Asmala:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
So, Asmala, if there is a player waiting for a game, I am ready. I play standard KOTH settings.<font size="2" face="Verdana, Helvetica, sans-serif">Sorry there wasn't a player waiting but I think you don't have to wait long.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I see you matched krsqk up with Dreico. Dreico told me he thought he wouldn't play KOTH till he finished another one of his games. He's up now if you want to send a message to check with him. (of course, he may be changing his mind...I've been emailing with him on some tips... http://forum.shrapnelgames.com/images/icons/icon7.gif

Asmala
May 11th, 2003, 06:37 PM
Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Asmala:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
So, Asmala, if there is a player waiting for a game, I am ready. I play standard KOTH settings.<font size="2" face="Verdana, Helvetica, sans-serif">Sorry there wasn't a player waiting but I think you don't have to wait long.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I see you matched krsqk up with Dreico. Dreico told me he thought he wouldn't play KOTH till he finished another one of his games. He's up now if you want to send a message to check with him. (of course, he may be changing his mind...I've been emailing with him on some tips... http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Thanks, I'll ask him wheter he continues or not.

Baron Grazic
May 12th, 2003, 05:44 AM
The Grazic vs Tesco game will get under way soon, with complete Default KOTH Settings, except for 1 small change...
We are both using the exact same Empire Design, as created by Tesco.
This way when (if?) Tesco beats me, I should learn something, other than how to create a better Empire Design.
Let the game commence...

Slynky
May 13th, 2003, 01:23 AM
Originally posted by Baron Grazic:
The Grazic vs Tesco game will get under way soon, with complete Default KOTH Settings, except for 1 small change...
We are both using the exact same Empire Design, as created by Tesco.
This way when (if?) Tesco beats me, I should learn something, other than how to create a better Empire Design.
Let the game commence...<font size="2" face="Verdana, Helvetica, sans-serif">Sounds like an interesting twist (if I understand it correctly). Keep us posted.

Rollo
May 13th, 2003, 01:41 AM
KOTH game Pablo vs. Rollo
date 2407.6: The Killerbeez surrender to the Vikings.
Please move me up.

Thanks for the game Pablo.

Rollo

[ May 12, 2003, 12:41: Message edited by: Rollo ]

geoschmo
May 13th, 2003, 01:55 AM
Geoschmo vs Rollo - Turn #, Way too damn early

Already met. Started out next door to each other. This is gonna be an ugly one.

Geoschmo

Cheeze
May 13th, 2003, 06:20 AM
Cheeze vs Asmala

On turn 26, my incredible stupidity has already lost the game. I made it so easy for the Black Riders to capture Gas Colonization tech I might have just sent it as a gift. You would hope that being a plant would not mean being a vegetable. http://forum.shrapnelgames.com/images/icons/icon7.gif

That being said, there is no surrender (yet!). I intend to fight on, until the Last root has been upturned, the Last plot of land salted!!!

geoschmo
May 13th, 2003, 08:52 PM
Well, that was fast. http://forum.shrapnelgames.com/images/icons/icon9.gif

I am not one to make excuses, but I frankly had no chance in this one. Blocked into four systems and Rollo had the run of the quadrant. Hopefully next time It'll be a little more even and we can get a real game going. I am sure he's probably just as disapointed as me.

Well, maybe not just as disapointed. http://forum.shrapnelgames.com/images/icons/icon7.gif

Asmala, put me back to the bottom. All that hard work down the drain. http://forum.shrapnelgames.com/images/icons/icon8.gif

Geoschmo

Stone Mill
May 13th, 2003, 09:06 PM
King Title Defense III: Stone Mill vs. Rex Torres
Second try...
Turn 8: Growing; still no sign of the enemy.

Unfortunately, I encountered a retrofit bug at around turn 30 (detail in other thread). This was at a critical point in the game and hurt my chances to defend myself. Rex did not wish to replay the turn, and he happened to have cruddy positioning, so we decided to start over. It was the fairest thing to do.

Stone Mill
May 13th, 2003, 09:18 PM
Originally posted by Cheeze:
On turn 26, my incredible stupidity has already lost the game. I made it so easy for the Black Riders to capture Gas Colonization tech I might have just sent it as a gift. You would hope that being a plant would not mean being a vegetable. <font size="2" face="Verdana, Helvetica, sans-serif">The bLasted Black Hole Riders have struck again. This is starting to be Asmala's signature move. If you remember, he did that to me too.

Don't worry, I'm sure your population will be happier with him. At least they may get some burgers out of the deal. I mean, what were your hippie vegetarian dudes eating before? Sunlight? http://forum.shrapnelgames.com/images/icons/icon12.gif

Rollo
May 13th, 2003, 09:18 PM
Originally posted by geoschmo:
Well, that was fast. http://forum.shrapnelgames.com/images/icons/icon9.gif

I am not one to make excuses, but I frankly had no chance in this one. Blocked into four systems and Rollo had the run of the quadrant. Hopefully next time It'll be a little more even and we can get a real game going. I am sure he's probably just as disapointed as me.

Well, maybe not just as disapointed. http://forum.shrapnelgames.com/images/icons/icon7.gif

Asmala, put me back to the bottom. All that hard work down the drain. http://forum.shrapnelgames.com/images/icons/icon8.gif

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">yeah, sorry about the bad placement, Geo.
You outsmarted me there a couple of times and had me in the ropes pretty bad.
I agree that next time we meet, I hope that we get a real game going.

Asmala, please move me up hill.

Rollo

(edit): ugh, just checked. I guess that puts me in the #3 contender spot. That'll be waiting for a while.
Hey Geo, look at the bright side. At least your next game will start soon... http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 13, 2003, 20:23: Message edited by: Rollo ]

tesco samoa
May 14th, 2003, 04:03 AM
time to add another level on the top....

Looks like there are too many logs.....

3 waiting kind of sucks...

Perhaps an additonal 2 levels... and the 3 waiting can be the 2nd level and the next person who makes it plays rollo...

Those two winners form the next higher level and that winner plays koth...

geoschmo
May 14th, 2003, 04:07 AM
You're too kind Rollo. You don't have to be ashamed you spanked me from begining to end and did it in 30 turns. http://forum.shrapnelgames.com/images/icons/icon7.gif Not sure what you mean by on the ropes. I only managed to kill one minor planet and half a dozen ships and that by sending every ship I had against it. http://forum.shrapnelgames.com/images/icons/icon10.gif

Oh, I get it. You were trying to keep a low profile so your next opponent doesn't take you too seriously. Ooops. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geoschmo

Ragnarok
May 14th, 2003, 05:41 AM
Update on my game with Rambie. Turn 101 and I've begun my trip into the system that we both occupy with a small fleet of mine. What lies beyond this system is known only by Rambie but I intend to find out very soon.

Asmala
May 14th, 2003, 07:26 PM
Cheeze vs Asmala, turn 35

My first attack fleet just pull up the weeds from the first planet of Cheeze. It'll be nice to see what my fleet will be able to do http://forum.shrapnelgames.com/images/icons/icon7.gif

Yes that gas colony ship which I got really helped me. I have to say I'll be very surprised if Cheeze can win this game, so big benefit it is.

Asmala
May 14th, 2003, 07:34 PM
I have decided to add one more level to the hill. It'll be naturally between the King match and the Top of the hill. Name suggestions to that level are accepted.

I asked DavidG if he could update that level to the KOTH program, so it may take some time before this level appears in the KOTH page. However a new matchin this level, Kazarp vs Rollo, starts soon.

Ragnarok
May 14th, 2003, 11:07 PM
Originally posted by Asmala:
Name suggestions to that level are accepted.<font size="2" face="Verdana, Helvetica, sans-serif">Since Top of the Hill is taken; perhaps you could name it Crown of the Hill; or Peak of the Hill. *Shrugs* Just some suggestions. Bad ones, but still suggestions. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
May 14th, 2003, 11:53 PM
Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Asmala:
Name suggestions to that level are accepted.<font size="2" face="Verdana, Helvetica, sans-serif">Since Top of the Hill is taken; perhaps you could name it Crown of the Hill; or Peak of the Hill. *Shrugs* Just some suggestions. Bad ones, but still suggestions. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Along the lines of what I was thinking: Bottom of the hill, middle of the hill, crest of the hill, top of the hill.

Ragnarok
May 15th, 2003, 12:29 AM
Another one: Summit of the Hill.
Edit: Or just call it "The Summit"

[ May 15, 2003, 02:58: Message edited by: Ragnarok ]

tesco samoa
May 15th, 2003, 05:53 AM
geosteppe

Gandalph
May 15th, 2003, 07:00 AM
Gandalph vs. Sparhawk stardate 2407.7

The battles have been raging and my fleets have largely been victorious, including the battle of Sillinta where my fleet was outnumbered but I sent it in to attack anyway and escaped with little damage proving again that trained DUC's are better than untrained PPB's. The battle ended with Sparhawk having 1 warship and 4 minesweepers remaining. He used those ships in a glorious "middle finger in you face" move to destroy 4 of my colonies in Sillinta while my fleet chased him about. I finally caught and destroyed those ships, but major damage was done. I am pressing on and with a little luck, should end this one by turn 100.

geoschmo
May 15th, 2003, 02:27 PM
My suggestion for a name would be to shift all the names down one. The current bottom would become the base of the hill. (That's what I had it named originally and changed it) The middle would be come the bottom. The top would become the middle, and the new level would be called the top of the hill.

Geoschmo

Rollo
May 16th, 2003, 01:43 AM
Originally posted by Asmala:
Name suggestions to that level are accepted.<font size="2" face="Verdana, Helvetica, sans-serif"> Originally posted by Slynky:
Along the lines of what I was thinking: Bottom of the hill, middle of the hill, crest of the hill, top of the hill.<font size="2" face="Verdana, Helvetica, sans-serif">I like this.

Rollo

[ May 15, 2003, 12:45: Message edited by: Rollo ]

Krsqk
May 16th, 2003, 05:55 AM
Congrats to Mathias_Ice--we've knocked out 12 turns in 2 hours, or one turn every ten minutes. Let's see if that happens all weekend--we should get up to, say, turn 160 by the end of Saturday. http://forum.shrapnelgames.com/images/icons/icon7.gif

sparhawk
May 16th, 2003, 11:32 AM
Gandalph vs sparhawk reply.

Yes, so then the problem from three different LOST games has been solved in on line: Damn ship/fleet training fac http://forum.shrapnelgames.com/images/icons/icon10.gif .
Most of the times I got more ships, but was tottally blown out of the skies!!
Totally forgot them, I was totally focussed on ppb or combat systems. Well maybe its to late for this game, but be prepared for some surprises gandalph http://forum.shrapnelgames.com/images/icons/icon12.gif .
And next time I get every one back http://forum.shrapnelgames.com/images/icons/tongue.gif

...damn ship training.... http://forum.shrapnelgames.com/images/icons/icon8.gif ....@#$%!@$. three lost games by something stupid..... http://forum.shrapnelgames.com/images/icons/icon8.gif

sparhawk

Asmala
May 16th, 2003, 09:52 PM
Thanks to DavidG again. He updated the KOTH program quickly and now the hill has a new level. I decided to name the levels like Geoschmo proposed because crest and top sounds too similar to me (though I could be wrong, English isn't my best skill http://forum.shrapnelgames.com/images/icons/icon7.gif ).

Slynky
May 17th, 2003, 12:50 AM
Watch out, one of the days he's going to charge an upgrade price http://forum.shrapnelgames.com/images/icons/icon12.gif

Gandalph
May 17th, 2003, 12:53 AM
Originally posted by sparhawk:
Gandalph vs sparhawk reply.

Yes, so then the problem from three different LOST games has been solved in on line: Damn ship/fleet training fac http://forum.shrapnelgames.com/images/icons/icon10.gif .
Most of the times I got more ships, but was tottally blown out of the skies!!
Totally forgot them, I was totally focussed on ppb or combat systems. Well maybe its to late for this game, but be prepared for some surprises gandalph http://forum.shrapnelgames.com/images/icons/icon12.gif

And next time I get every one back http://forum.shrapnelgames.com/images/icons/tongue.gif

...damn ship training.... http://forum.shrapnelgames.com/images/icons/icon8.gif ....@#$%!@$. three lost games by something stupid..... http://forum.shrapnelgames.com/images/icons/icon8.gif

sparhawk<font size="2" face="Verdana, Helvetica, sans-serif">Glad to be of service. Ship/fleet training, as you now see, is indeed very important when it comes to battles and IMHO much more important than super weapons. After all, super weapons aren't so super when they can't hit.

[ May 16, 2003, 23:54: Message edited by: Gandalph ]

Slynky
May 17th, 2003, 12:57 AM
Now, if I could only train satellites!

Gandalph
May 17th, 2003, 03:38 AM
Originally posted by Slynky:
Now, if I could only train satellites!<font size="2" face="Verdana, Helvetica, sans-serif">Wouldn't that be sweet!!

Slynky
May 17th, 2003, 04:00 AM
Originally posted by Gandalph:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Now, if I could only train satellites!<font size="2" face="Verdana, Helvetica, sans-serif">Wouldn't that be sweet!!</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yeah, the best you can do is load those babies with big Ripper beams and hope you have the talent to toss in a Talisman for the stack. Otherwise, they get chewed up pretty fast, but 50 or so of those talisman loads with Rippers will chew the ---- out of a fleet arriving at a wormhole!

Mathias_Ice
May 17th, 2003, 04:55 AM
Originally posted by Krsqk:
Congrats to Mathias_Ice--we've knocked out 12 turns in 2 hours, or one turn every ten minutes. Let's see if that happens all weekend--we should get up to, say, turn 160 by the end of Saturday. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Thanks! Evenings after 8 central time are best for me. I'm really looking forward to a continuous trial by fire KOTHing with all you old timers.

Slynky
May 17th, 2003, 05:01 AM
Originally posted by Mathias_Ice:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Krsqk:
Congrats to Mathias_Ice--we've knocked out 12 turns in 2 hours, or one turn every ten minutes. Let's see if that happens all weekend--we should get up to, say, turn 160 by the end of Saturday. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Thanks! Evenings after 8 central time are best for me. I'm really looking forward to a continuous trial by fire KOTHing with all you old timers.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Welcome to the madness and to the satisfaction! may your fleets gain 2% for every ship killed!

Ragnarok
May 17th, 2003, 05:14 AM
Update on game with Rambie: Wait...there is nothing to update...Haven't played a turn in 3 days. http://forum.shrapnelgames.com/images/icons/icon9.gif And this next turn I'm going to find out if my fleet can take out his planet. I wonder if he's holding out...
http://forum.shrapnelgames.com/images/icons/confused.gif Oh well, I'll get it finished sometime I guess.

Krsqk
May 17th, 2003, 06:26 AM
Well, turn 27, and we have finally met. One of his colony ships entered a system my frigate was in the process of claiming. We will see how it goes from here on out! May the best Krsqk win! http://forum.shrapnelgames.com/images/icons/tongue.gif

Mark the Merciful
May 17th, 2003, 04:16 PM
Mark v Gecko stardate 2403.8

We first met on or around turn 20, and our armed scouts and first-generation warships have been fighting a series of skirmishes since then. Several outlying colonies have been glassed.

Gecko has already gone for Drone tech, which is going to be interesting...

DavidG
May 17th, 2003, 10:09 PM
Originally posted by Slynky:
Watch out, one of the days he's going to charge an upgrade price http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Didn't you get the memo? The price is eveyone has to take a dive in games against me. The only one who has refused so far is that annoying king type guy in his blue swede shoes. http://forum.shrapnelgames.com/images/icons/icon12.gif

Slynky
May 17th, 2003, 10:25 PM
Originally posted by DavidG:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
Watch out, one of the days he's going to charge an upgrade price http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Didn't you get the memo? The price is eveyone has to take a dive in games against me. The only one who has refused so far is that annoying king type guy in his blue swede shoes. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">KOTH match fixing! First it was prize fighting now it's KOTH. Where will the underhanded machinations end http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/confused.gif

( http://forum.shrapnelgames.com/images/icons/icon10.gif )

Mathias_Ice
May 17th, 2003, 11:11 PM
Krsqk vs. Mathias Ice: after many turns in second place I noticed that at turn 50 I moved into first place . . . what does it mean?

[ May 17, 2003, 22:17: Message edited by: Mathias_Ice ]

DavidG
May 17th, 2003, 11:55 PM
Originally posted by Mathias_Ice:
Krsqk vs. Mathias Ice: after many turns in second place I noticed that at turn 50 I moved into first place . . . what does it mean?<font size="2" face="Verdana, Helvetica, sans-serif">Uhhh Is this a trick question? It means you are in first place. http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit: Ok just kidding. what it likely means is that you have more ships than him now since score is largely based on that. No doubt you were not that far down in second place for the first 50 turns

[ May 17, 2003, 22:57: Message edited by: DavidG ]

Slynky
May 18th, 2003, 03:50 PM
Originally posted by DavidG:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Mathias_Ice:
Krsqk vs. Mathias Ice: after many turns in second place I noticed that at turn 50 I moved into first place . . . what does it mean?<font size="2" face="Verdana, Helvetica, sans-serif">Uhhh Is this a trick question? It means you are in first place. http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit: Ok just kidding. what it likely means is that you have more ships than him now since score is largely based on that. No doubt you were not that far down in second place for the first 50 turns</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, at least it makes more sense now. Before it was edited, it said he moved into second place. I was really confused then. http://forum.shrapnelgames.com/images/icons/icon10.gif

Ragnarok
May 18th, 2003, 08:04 PM
Update on my game with Rambie: Played a few turns today and I am moving at will through a couple systems. I won the first battle, I took his planet. (Didn't feel like killing ALL his people) And am now in search of his biggest fleet/home system. Unless he has a fleet hiding somewhere then I should be pulling out the win.

Slynky
May 18th, 2003, 10:01 PM
Darn, Rags (if I can be so personal... http://forum.shrapnelgames.com/images/icons/icon12.gif ), I thought you were on 30 turns or so but can't find it quickly enough.

Sounds like things are going well (well, for you... http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Might be nice to propose a slight "format" to reporting on games. Kinda like:

empire (forum handle) -vs- empire (forum handle): Year: nnnn.n

(but you know us IT types... http://forum.shrapnelgames.com/images/icons/icon10.gif ...always too logical)

Ragnarok
May 19th, 2003, 05:00 AM
Originally posted by Slynky:
Darn, Rags (if I can be so personal... http://forum.shrapnelgames.com/images/icons/icon12.gif ), I thought you were on 30 turns or so but can't find it quickly enough.

Sounds like things are going well (well, for you... http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Might be nice to propose a slight "format" to reporting on games. Kinda like:

empire (forum handle) -vs- empire (forum handle): Year: nnnn.n

(but you know us IT types... http://forum.shrapnelgames.com/images/icons/icon10.gif ...always too logical)<font size="2" face="Verdana, Helvetica, sans-serif">Call me what you want. I'm known around here as Rags so that's fine.

Alright, I'll try to go to a new format from now on. And now I'm not aroun 30 turns, I'm up to 105 now.

Slynky
May 19th, 2003, 05:29 AM
"Call me what you want. I'm known around here as Rags so that's fine. "

If your game is coming to a close, I may well be calling you my opponent http://forum.shrapnelgames.com/images/icons/icon12.gif .

Mathias_Ice
May 19th, 2003, 05:39 AM
Originally posted by Slynky:
Well, at least it makes more sense now. Before it was edited, it said he moved into second place. I was really confused then. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Heh, actually it took me two edits to get the post to say what I wanted it to say. (Stupid clogged brain synapses.)

Ragnarok
May 19th, 2003, 06:12 AM
Originally posted by Slynky:

If your game is coming to a close, I may well be calling you my opponent http://forum.shrapnelgames.com/images/icons/icon12.gif .<font size="2" face="Verdana, Helvetica, sans-serif">Hmmmm, I guess I should get a move on then shouldn't I. The Rorg Empire looks forward to meeting {insert your empire name here} http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron Grazic
May 19th, 2003, 06:18 AM
Grazic vs. Tesco Update 2402.3

Both Tesco & I are using the exact same empire file and yet on turn 1 - second place, turn 2 - second, turn 3 - yep second, etc.
I was at the stage where if I didn't know the high calibre of Tesco, I would be thinking he pulled a swift one on me and changed Empire files, but turn 20 comes in and I've finally hit 1st place.
The only thing I can put it down to is Tesco's Home Planet value must be just higher than mine.

Turn 23 and we have finally met, and it seems like we are as far away as possible. It's going to start get interesting from here on out...

Krsqk
May 19th, 2003, 03:22 PM
Originally posted by Mathias_Ice:
Krsqk vs. Mathias Ice: after many turns in second place I noticed that at turn 50 I moved into first place . . . what does it mean?<font size="2" face="Verdana, Helvetica, sans-serif">It means I just had 75 colony ships touchdown on turn 50. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

[edit]And your losing seven ships to mines in one turn and seven more in the next helped put me back in first place. Not that you really wanted to attack that planet--you just thought you did. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 19, 2003, 15:31: Message edited by: Krsqk ]

Mark the Merciful
May 19th, 2003, 09:44 PM
Mark vs Gecko stardate 2405.7

Gecko surrenders.

I'd pushed him up into the top third of the map, and had a fleet rampaging round glassing planets that he didn't seem to be able to oppose.

Thanks Gecko, it was a fun game.

Mark

Geckomlis
May 19th, 2003, 10:24 PM
Originally posted by Mark the Merciful:
Mark vs Gecko stardate 2405.7

Gecko surrenders.

I'd pushed him up into the top third of the map, and had a fleet rampaging round glassing planets that he didn't seem to be able to oppose.

Thanks Gecko, it was a fun game.

Mark<font size="2" face="Verdana, Helvetica, sans-serif">I tried something different for this game - apparently it did not work. Thanks Mark for a good game. Now back to stalking the bottom of the hill...

Gecko

[ May 19, 2003, 21:24: Message edited by: geckomlis ]

tesco samoa
May 20th, 2003, 12:37 AM
and i did not switch empires... an agreement is an agreement.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Cheeze
May 20th, 2003, 07:14 PM
Originally posted by DavidG:
that annoying king type guy in his blue swede shoes. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Blue Swede shoes?? When did Asmala become King?

He hasn't beaten me yet, although that's mostly because I can't do but two turns a day, most of the time. http://forum.shrapnelgames.com/images/icons/icon7.gif

Asmala
May 20th, 2003, 08:25 PM
Originally posted by Cheeze:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by DavidG:
that annoying king type guy in his blue swede shoes. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">Blue Swede shoes?? When did Asmala become King?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Swede? I'm not a Swede http://forum.shrapnelgames.com/images/icons/confused.gif

Stone Mill
May 20th, 2003, 09:07 PM
Stone Mill vs RexTorres, Turn 37?

Rex is doing everything slightly better at this point. I'm on the edge of my seat. I think I had better starting position than he had again, too. He is pressing me well in the south, and chased me out of some nice systems. I tried to hold up his colonization, but he finally came through en force.

Northern position still holding, but not seriously challenged.

Very crafty, he is. Used ship capture on one of my 97% damaged colony ships at the frontier system. He'll have to repair it, though. Nice move. http://forum.shrapnelgames.com/images/icons/icon7.gif

This is going to be a chess match. He is doing well anticipating me... let's see if I guess right anticipating him. I'll have to. He's playing a smart strategy.

Slynky
May 20th, 2003, 10:27 PM
Sounds like it's getting interesting already, Stone.

Question: Not being a sort of capture-ship person, I didn't know you could repair captured ships. I know you can use them and you can examine them. But you can't customize them, can you?

Cheeze
May 20th, 2003, 10:45 PM
Originally posted by Asmala:
Swede? I'm not a Swede http://forum.shrapnelgames.com/images/icons/confused.gif <font size="2" face="Verdana, Helvetica, sans-serif">Swede...Finn..is there a difference? http://forum.shrapnelgames.com/images/icons/icon12.gif

Just checking if you were wandering around the forum!! Hee hee hee

[ May 20, 2003, 21:47: Message edited by: Cheeze ]

Krsqk
May 20th, 2003, 11:11 PM
You can repair components which you have already researched. If the colony ship still had its colony comp intact, then it could be analyzed. This is rare, since its high structure dictates that it is usually hit first, but not unheard of.

Stone Mill
May 20th, 2003, 11:13 PM
Cheeze... I would stop picking on Asmala, seeing on how you are from "Parts Unknown." http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky, I believe you may be correct. He does not have to repair that ship. I did not phrase that correctly... He already has my colonization type, but once he gets a transport-capable ship in range, he will be able to transfer my population from cargo and use my breathers. http://forum.shrapnelgames.com/images/icons/icon9.gif

Still hurts.

Slynky
May 21st, 2003, 12:51 AM
Originally posted by Stone Mill:
Cheeze... I would stop picking on Asmala, seeing on how you are from "Parts Unknown." http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky, I believe you may be correct. He does not have to repair that ship. I did not phrase that correctly... He already has my colonization type, but once he gets a transport-capable ship in range, he will be able to transfer my population from cargo and use my breathers. http://forum.shrapnelgames.com/images/icons/icon9.gif

Still hurts.<font size="2" face="Verdana, Helvetica, sans-serif">Yes, I see the damage now but you are assuming the cargo mod was undamaged. At 97% damaged, the cargo mod and colony mod must surely be dead and only one 10Kt module remaining. (I didn't do the math or probabilities). So, if the cargo and colony mod were destroyed, there would be no pop to take off, right?

Krsqk
May 21st, 2003, 04:51 AM
The damage percent in the Combat Log screen reflects partially damaged components as well as destroyed ones. The colony comp could still be intact, although it's much more likely that the cargo comp was (200kt vs. 20kt).

DavidG
May 21st, 2003, 05:07 AM
Originally posted by Krsqk:
You can repair components which you have already researched. If the colony ship still had its colony comp intact, then it could be analyzed. This is rare, since its high structure dictates that it is usually hit first, but not unheard of.<font size="2" face="Verdana, Helvetica, sans-serif">Rare? really? I think I have captured colony ships on a few occassions with no problem. If it is just a lone colony ship then there is no reason the ship would become damaged by a ship or a fleet with capture orders is there?

Krsqk
May 21st, 2003, 05:17 AM
I believe it was stated that the colony ship had received 97% damage in a previous combat. The "Capture Ship" strategy usually works fine, though, to my knowledge.

Ragnarok
May 21st, 2003, 05:38 AM
The Raging Ragnarok Empire vs. Rambies Empire
Stardate 2410.7

Fleet leader Rutags report...It has been 4 long months since the first major battle at Helms De...wait, sorry, I was reading a book...*Ahem*...It has been 4 long months since the first major battle at Organtrix. We have discovered two new star systems in search of the Rambie Empire home system - each of which are empty systems. It is hard to believe that two prime systems such as the ones we found could be empty after so long of time since we first met the Rambie Empire; our people are still in the process of colonizing all available planets in our claimed territory. New colonys are being added to our might empire each and every month now.

I do not know how close we are to the Rambie Empire home system, but we do hope that we are close. It is our destiny to find this home system and rid the universe as we know it of this evil race. They have committed far too great of crimes in the years past for us to allow them to continue any longer...It is time for their race to come to an end...It is time for them to meet their final destiny...

geoschmo
May 21st, 2003, 02:57 PM
Geoschmo vs Gecko
Year 2402.6

We blew through the first 26 turns in about 12 hours. Gecko plays fast. http://forum.shrapnelgames.com/images/icons/icon7.gif

We met a few turns ago. He happened upon one of my colonies right after it had been established and glassed it before they had a chance to build any defenses. I'll have to get him back for that one.

Looks like we have some space between us, which is nice.

Geoschmo

geoschmo
May 21st, 2003, 04:17 PM
Three turns later and I return to the system where he glassed my planet. This time I have a couple of frigates to protect my colonists. His ship is gone, must have been low on supplies. Ok, I'll cover the warp point and get the colony working on defenses quick. New turn....Crud! WTF!?!

Oh, has that obscuring storm been there all along? http://forum.shrapnelgames.com/images/icons/icon10.gif

Ok Gecko you little sneak. Now I owe you two.

Geckomlis
May 21st, 2003, 04:58 PM
Originally posted by geoschmo:
Three turns later and I return to the system where he glassed my planet. This time I have a couple of frigates to protect my colonists. His ship is gone, must have been low on supplies. Ok, I'll cover the warp point and get the colony working on defenses quick. New turn....Crud! WTF!?!

Oh, has that obscuring storm been there all along? http://forum.shrapnelgames.com/images/icons/icon10.gif

Ok Gecko you little sneak. Now I owe you two.<font size="2" face="Verdana, Helvetica, sans-serif">Umm, actually, you now owe me three... 8)

geoschmo
May 21st, 2003, 05:00 PM
Originally posted by geckomlis:
<font size="2" face="Verdana, Helvetica, sans-serif">Umm, actually, you now owe me three... 8)[/QUOTE]
Four if you count the one I abandoned rather then let you destroy it. http://forum.shrapnelgames.com/images/icons/icon7.gif And now a ship. Your missle frigates will have a limited usefullness of course, but they are proving to be an annoying distraction at the moment. Well played.

Geoschmo

Geckomlis
May 21st, 2003, 05:36 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geckomlis:
<font size="2" face="Verdana, Helvetica, sans-serif">Umm, actually, you now owe me three... 8)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Four if you count the one I abandoned rather then let you destroy it. http://forum.shrapnelgames.com/images/icons/icon7.gif And now a ship. Your missle frigates will have a limited usefullness of course, but they are proving to be an annoying distraction at the moment. Well played.

Geoschmo[/QUOTE]

Yes, the inevitable march of technology will soon diminish their utility. BTW, Why did you abandon that planet?

geoschmo
May 21st, 2003, 05:58 PM
Originally posted by geckomlis:
Yes, the inevitable march of technology will soon diminish their utility. BTW, Why did you abandon that planet?<font size="2" face="Verdana, Helvetica, sans-serif">I expected you to attack it and knew if you did it would be glassed. Abandoning it preserves the resource value of the planet and doesn't affect my empire happiness. And for once I wanted to be the one giving you a suprise, no matter how lame. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo

teal
May 21st, 2003, 06:24 PM
Originally posted by geoschmo:
Abandoning it preserves the resource value of the planet and doesn't affect my empire happiness. <font size="2" face="Verdana, Helvetica, sans-serif">glassing a planet affects the resource value? I never noticed that. How much does it hurt it? Is it across all resource values or just a random one (or minerals)?

geoschmo
May 21st, 2003, 06:35 PM
Originally posted by teal:
glassing a planet affects the resource value? I never noticed that. How much does it hurt it? Is it across all resource values or just a random one (or minerals)?<font size="2" face="Verdana, Helvetica, sans-serif">All of them lose like 10% of their value.
If the same planet gets glassed a couple times it starts to be significant.
Geoschmo

Geckomlis
May 21st, 2003, 09:46 PM
Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by geckomlis:
Yes, the inevitable march of technology will soon diminish their utility. BTW, Why did you abandon that planet?<font size="2" face="Verdana, Helvetica, sans-serif">I expected you to attack it and knew if you did it would be glassed. Abandoning it preserves the resource value of the planet and doesn't affect my empire happiness. And for once I wanted to be the one giving you a suprise, no matter how lame. http://forum.shrapnelgames.com/images/icons/icon10.gif

Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Good play then on your part - very subtle. I could not figure out why I could not "see" your colony - until I read your post. So, yes, you definitely surprised me, and, no, it was actually not lame at all but very cool.

Gecko

Phoenix-D
May 21st, 2003, 11:02 PM
Hmm, sounds like something I pulled on Geo in one of my other games.

Except most of my empire disappeared on him, heh.

Slynky
May 22nd, 2003, 12:47 AM
Originally posted by Phoenix-D:
Hmm, sounds like something I pulled on Geo in one of my other games.

Except most of my empire disappeared on him, heh.<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/icon10.gif , good one!

Ragnarok
May 22nd, 2003, 03:59 AM
So... Any updates to games that are going on around the Hill? I won't have any new updates for awhile. Rambie is on a trip until the 27th and he said he may not be able to download the turns with his laptop; so I'll just have to wait until he returns. http://forum.shrapnelgames.com/images/icons/icon7.gif He said it might help him too, it'll give him time to think up a stratagy to fight against me with. He said he's been playing the B5 Mod too much lately and forgot most of the Stock tech tree so he is a bit behind. We'll see if his week long of thinking time will enable him to come back in this game. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky, you never said if you liked the format I changed to. http://forum.shrapnelgames.com/images/icons/icon12.gif You did get on me afterall. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

sparhawk
May 22nd, 2003, 07:28 AM
Sparhawk empire is no more.
Congratulation gandalph, that Last battle did it..nothing left besides some planets. I was planning to go a destroy some planets with that fleet, but you destroyed it in time.
I think this was my best game..well for the learning then.

Thanks

asmala, can you give me a new opponent and put gandalph one up.

sparhawk

Asmala
May 22nd, 2003, 11:07 AM
Originally posted by sparhawk:
asmala, can you give me a new opponent and put gandalph one up.<font size="2" face="Verdana, Helvetica, sans-serif">There's an opponent to neither of you at the moment so you'll have to wait until the next game finishes.

Slynky
May 22nd, 2003, 02:12 PM
Originally posted by Ragnarok:
Slynky, you never said if you liked the format I changed to. http://forum.shrapnelgames.com/images/icons/icon12.gif You did get on me afterall. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="Verdana, Helvetica, sans-serif">Oh, I noticed alright. And I noticed someone else used the info I suggested. I started to say something (and perhaps should have) but then thought I had already gotten dangerously close to that "imaginary boundary" that "newbie lightweights" like me shouldn't cross. So, I thought the less I said about the whole subject, the better.

Gandalph
May 22nd, 2003, 06:02 PM
Originally posted by sparhawk:
Sparhawk empire is no more.
Congratulation gandalph, that Last battle did it..nothing left besides some planets. I was planning to go a destroy some planets with that fleet, but you destroyed it in time.
I think this was my best game..well for the learning then.

Thanks

asmala, can you give me a new opponent and put gandalph one up.

sparhawk<font size="2" face="Verdana, Helvetica, sans-serif">Thanks for the game and I am glad that you took some lessons with you. The ships that took out your Last fleet were part of my new invasion fleet and were sitting on a planet in that system getting trained. When you started taking out my colonies in Gretok, I anticipated you coming through that warp point and sent my ships there to lie in waiting. It actually was risky on my part as the loss of those colonies in Gretok, and the other ones you took out on the other side of the galaxy, were my main source of minerals. I was -25k per turn and losing 2 ships per turn. Again, thanks for the great game.

Geckomlis
May 22nd, 2003, 08:16 PM
Geoschmo vs Gecko
Year 2406.5

I flank Geoschmo’s warp point defenses with a large fleet, clear the minefield from HIS side of the warp point, slaughter his large fleet with basically no losses on my part and THEN get promptly whacked by a bunch of low-tech fighters to the tune of 60 plus ships. Why might you ask? Well, it seems that my all-armor ships will not ram the fighters in PBW. I guess I should have known this particular idiosyncratic wrinkle to SEIV? http://forum.shrapnelgames.com/images/icons/icon8.gif

geoschmo
May 22nd, 2003, 08:29 PM
Yes. Fleets with lot's of missles and ramming ships and zero point defense or direct fire weapons get chewed up pretty nice by fighters. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Geckomlis
May 22nd, 2003, 08:34 PM
Originally posted by geoschmo:
Yes. Fleets with lot's of missles and ramming ships and zero point defense or direct fire weapons get chewed up pretty nice by fighters. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo<font size="2" face="Verdana, Helvetica, sans-serif">Live and learn... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
In any case, it was an orgy of mutual destruction. And now, for something completely different...

Stone Mill
May 22nd, 2003, 08:34 PM
Well that is interesting. I added it to my strategy article... You can't ram fighters.

The real flaw was not having point defense, I'd estimate. Nice counter, Geo.

Slynky
May 22nd, 2003, 08:38 PM
Originally posted by Stone Mill:
Well that is interesting. I added it to my strategy article... You can't ram fighters.

The real flaw was not having point defense, I'd estimate. Nice counter, Geo.<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, turn 65, there ought to be some PD weapons on board.

geoschmo
May 22nd, 2003, 08:42 PM
Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stone Mill:
Well that is interesting. I added it to my strategy article... You can't ram fighters.

The real flaw was not having point defense, I'd estimate. Nice counter, Geo.<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, turn 65, there ought to be some PD weapons on board.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Well, I probably contributed to that by religously avoiding any missles or showing him that I had fighters until the turn just before that. And my huge advantage in ship combat attack and defense skills he probably figured that direct fire was the way to go for my ships and missles/ramming were his best option. Still he should have probably had some, but I give him points for finding a strategy and comitting to it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Geckomlis
May 22nd, 2003, 09:06 PM
Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stone Mill:
Well that is interesting. I added it to my strategy article... You can't ram fighters.

The real flaw was not having point defense, I'd estimate. Nice counter, Geo.<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, turn 65, there ought to be some PD weapons on board.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I already knew he had fighters. I assumed he might have a smattering of missles. I made a choice not to install PD on any ships - why should I? I had like 30,000 points of armor to ram with. I simply did not understand the game mechanics. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Back to the drawing board...

Slynky
May 22nd, 2003, 09:59 PM
Originally posted by geckomlis:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slynky:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Stone Mill:
Well that is interesting. I added it to my strategy article... You can't ram fighters.

The real flaw was not having point defense, I'd estimate. Nice counter, Geo.<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, turn 65, there ought to be some PD weapons on board.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I already knew he had fighters. I assumed he might have a smattering of missles. I made a choice not to install PD on any ships - why should I? I had like 30,000 points of armor to ram with. I simply did not understand the game mechanics. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Back to the drawing board...</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">As a guy who hardly ever rams, I guess I didn't think of it like that.