Log in

View Full Version : Vietnam Campaign Project


  1. khe sanh/hill fights (0 replies)
  2. Was the Vietnam campaign ever completed?? (3 replies)
  3. Vietnam 10 part series on PBS. (8 replies)
  4. 40 years ago today we finally left . (3 replies)
  5. Anyone Around? (2 replies)
  6. Here's a question (2 replies)
  7. Detailed Timeline, Locations and Logistics (2 replies)
  8. X-ray breifing info. (0 replies)
  9. Priorities/task related to LZ X-ray battle (0 replies)
  10. X-Ray battle. (4 replies)
  11. Air Support at Ia Drang (11 replies)
  12. NVA/VC units in the battle of Ia Drang (1 replies)
  13. Units used in the LZ_X-ray battle (31 replies)
  14. The Battle of LZ X-ray (historical simulation) (2 replies)
  15. LZ X-RAY Commanders names (27 replies)
  16. LZ-Xray topo map (18 replies)
  17. map designing with topo and coordinates (2 replies)
  18. BUGs / ISSUEs with Patch version2.0 (6 replies)
  19. BETA: PLEI ME version1.0 (20 replies)
  20. Beta ToO No1 Chapter No1: Plei Me (12 replies)
  21. AI tactics: NVA and VC POWER RAIDS (0 replies)
  22. AI tactics: NVA standoff attacks (0 replies)
  23. AI tactics: Area Control and Mobility (0 replies)
  24. ToO1: NVA Order of Battle - Ia Drang Campaign (1 replies)
  25. To Pyros (6 replies)
  26. Map ToO1/Chapter1/primary - Plei Me SP camp (5 replies)
  27. Playtesting WinSPMBT patch (52 replies)
  28. Huge Vietnam-River map - slot300 (3 replies)
  29. Scenario/Map index (6 replies)
  30. Off topic: What is the definition of a “HERO”? (2 replies)
  31. Questions I have on the project (1 replies)
  32. Maps, An Khe, Camp Radcliffe.. (0 replies)
  33. Useful documentation (0 replies)
  34. Useful links... (14 replies)
  35. Chapters, Scenarios & maps index (4 replies)
  36. Sample of MultipleChoiceSupportAssets & Secondary (9 replies)
  37. Chapter 6, Striking South: Battle of the Kim Son (5 replies)
  38. CORE FORCE composition and conditions (11 replies)
  39. Map Element: Lowlands, Saigon area (4 replies)
  40. POLL - Should we use a reduced Core Force? (1 replies)
  41. Sample campaign of "multiple choice support assets (6 replies)
  42. Gunship & Scout Helos: CORE or AUX (0 replies)
  43. TOTAL CORE FORCE poll (0 replies)
  44. MEA CULPA - Minor modification of the concept. (5 replies)
  45. Final selection - Starting Core Force (1 replies)
  46. Map Element: North End A Shau Valley (6 replies)
  47. Starting CORE FORCE - Poll (3 replies)
  48. Operation HAPPY VALLEY (26 replies)
  49. New OOB's? (4 replies)
  50. Map element: Montagnard village (2 replies)
  51. Map element: Marine compound (0 replies)
  52. Map element: Hilltop prepared position for arty (0 replies)
  53. 1968: Quang Tri province NVA/VC OOB (0 replies)
  54. 1st Corps CTZ (1 replies)
  55. scenario design questions (4 replies)
  56. Mission schedule - progress tracking (1 replies)
  57. Scenario proposals (12 replies)
  58. 1st CAVALRY DIVISION (7 replies)
  59. Definitions - Terminology (0 replies)
  60. Playtesting comments (third-party scenarios) (6 replies)
  61. Playtesting comments (Vietnam campaign scenarios) (0 replies)
  62. WinWW2 campaign project (10 replies)
  63. US campaign formation (4 replies)
  64. Voting session No1 (4 replies)
  65. Project Phase A - Priorities (1 replies)
  66. Campaign Concept (Inter-active Campaign) (1 replies)
  67. VIETNAM LINKS (3 replies)
  68. AI Tactics: NVA and VIET CONG Tactics (0 replies)
  69. AI Tactics: US Tactics (0 replies)
  70. Map Topography - Sateliite images (10 replies)
  71. Campaign Progress (1 replies)
  72. Rules & Regulations (7 replies)
  73. Workgroups (14 replies)
  74. Secondary tasks (0 replies)
  75. Member’s requests (15 replies)
  76. General discussion (29 replies)
  77. AI tactics: Advanced offensive & defensive routine (0 replies)
  78. AI tactics: Cross map & exit routines (0 replies)
  79. AI tactics: Patrol routines (0 replies)
  80. AI tactics: Ambush routines (1 replies)
  81. AI tactics: Wave attack routines (0 replies)
  82. AI tactics: Defensive routines (0 replies)
  83. AI tactics: Offensive routines (1 replies)
  84. Script and campaign scenery / Alternate history (34 replies)
  85. Historical Core Army: Evolution (0 replies)
  86. Historical Theatre of Operation: Locations (41 replies)
  87. Historical TO&Es: formations, training level (4 replies)
  88. Cross Link Scenarios: Coding of core force and Sta (0 replies)
  89. Cross Link Scenarios: Timeline/Core army evolution (33 replies)
  90. Cross Link Scenarios: Adjustable difficulty (11 replies)
  91. Cross Link Scenarios: Mission type (9 replies)
  92. Map Prototype: US firebase (0 replies)
  93. Map Prototype: NVA stronghold (2 replies)
  94. Map Prototype: large river (0 replies)
  95. Map Prototype: mountain forest (0 replies)
  96. Map Prototype: rice (4 replies)
  97. Map Prototype: forest (0 replies)
  98. Map Prototype: city (1 replies)
  99. Map Prototype: village (1 replies)
  100. Map Prototype: Jungle (0 replies)