- khe sanh/hill fights (0 replies)
- Was the Vietnam campaign ever completed?? (3 replies)
- Vietnam 10 part series on PBS. (8 replies)
- 40 years ago today we finally left . (3 replies)
- Anyone Around? (2 replies)
- Here's a question (2 replies)
- Detailed Timeline, Locations and Logistics (2 replies)
- X-ray breifing info. (0 replies)
- Priorities/task related to LZ X-ray battle (0 replies)
- X-Ray battle. (4 replies)
- Air Support at Ia Drang (11 replies)
- NVA/VC units in the battle of Ia Drang (1 replies)
- Units used in the LZ_X-ray battle (31 replies)
- The Battle of LZ X-ray (historical simulation) (2 replies)
- LZ X-RAY Commanders names (27 replies)
- LZ-Xray topo map (18 replies)
- map designing with topo and coordinates (2 replies)
- BUGs / ISSUEs with Patch version2.0 (6 replies)
- BETA: PLEI ME version1.0 (20 replies)
- Beta ToO No1 Chapter No1: Plei Me (12 replies)
- AI tactics: NVA and VC POWER RAIDS (0 replies)
- AI tactics: NVA standoff attacks (0 replies)
- AI tactics: Area Control and Mobility (0 replies)
- ToO1: NVA Order of Battle - Ia Drang Campaign (1 replies)
- To Pyros (6 replies)
- Map ToO1/Chapter1/primary - Plei Me SP camp (5 replies)
- Playtesting WinSPMBT patch (52 replies)
- Huge Vietnam-River map - slot300 (3 replies)
- Scenario/Map index (6 replies)
- Off topic: What is the definition of a “HERO”? (2 replies)
- Questions I have on the project (1 replies)
- Maps, An Khe, Camp Radcliffe.. (0 replies)
- Useful documentation (0 replies)
- Useful links... (14 replies)
- Chapters, Scenarios & maps index (4 replies)
- Sample of MultipleChoiceSupportAssets & Secondary (9 replies)
- Chapter 6, Striking South: Battle of the Kim Son (5 replies)
- CORE FORCE composition and conditions (11 replies)
- Map Element: Lowlands, Saigon area (4 replies)
- POLL - Should we use a reduced Core Force? (1 replies)
- Sample campaign of "multiple choice support assets (6 replies)
- Gunship & Scout Helos: CORE or AUX (0 replies)
- TOTAL CORE FORCE poll (0 replies)
- MEA CULPA - Minor modification of the concept. (5 replies)
- Final selection - Starting Core Force (1 replies)
- Map Element: North End A Shau Valley (6 replies)
- Starting CORE FORCE - Poll (3 replies)
- Operation HAPPY VALLEY (26 replies)
- New OOB's? (4 replies)
- Map element: Montagnard village (2 replies)
- Map element: Marine compound (0 replies)
- Map element: Hilltop prepared position for arty (0 replies)
- 1968: Quang Tri province NVA/VC OOB (0 replies)
- 1st Corps CTZ (1 replies)
- scenario design questions (4 replies)
- Mission schedule - progress tracking (1 replies)
- Scenario proposals (12 replies)
- 1st CAVALRY DIVISION (7 replies)
- Definitions - Terminology (0 replies)
- Playtesting comments (third-party scenarios) (6 replies)
- Playtesting comments (Vietnam campaign scenarios) (0 replies)
- WinWW2 campaign project (10 replies)
- US campaign formation (4 replies)
- Voting session No1 (4 replies)
- Project Phase A - Priorities (1 replies)
- Campaign Concept (Inter-active Campaign) (1 replies)
- VIETNAM LINKS (3 replies)
- AI Tactics: NVA and VIET CONG Tactics (0 replies)
- AI Tactics: US Tactics (0 replies)
- Map Topography - Sateliite images (10 replies)
- Campaign Progress (1 replies)
- Rules & Regulations (7 replies)
- Workgroups (14 replies)
- Secondary tasks (0 replies)
- Member’s requests (15 replies)
- General discussion (29 replies)
- AI tactics: Advanced offensive & defensive routine (0 replies)
- AI tactics: Cross map & exit routines (0 replies)
- AI tactics: Patrol routines (0 replies)
- AI tactics: Ambush routines (1 replies)
- AI tactics: Wave attack routines (0 replies)
- AI tactics: Defensive routines (0 replies)
- AI tactics: Offensive routines (1 replies)
- Script and campaign scenery / Alternate history (34 replies)
- Historical Core Army: Evolution (0 replies)
- Historical Theatre of Operation: Locations (41 replies)
- Historical TO&Es: formations, training level (4 replies)
- Cross Link Scenarios: Coding of core force and Sta (0 replies)
- Cross Link Scenarios: Timeline/Core army evolution (33 replies)
- Cross Link Scenarios: Adjustable difficulty (11 replies)
- Cross Link Scenarios: Mission type (9 replies)
- Map Prototype: US firebase (0 replies)
- Map Prototype: NVA stronghold (2 replies)
- Map Prototype: large river (0 replies)
- Map Prototype: mountain forest (0 replies)
- Map Prototype: rice (4 replies)
- Map Prototype: forest (0 replies)
- Map Prototype: city (1 replies)
- Map Prototype: village (1 replies)
- Map Prototype: Jungle (0 replies)