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  1. Game text- language (0 replies)
  2. MOD - Weird Worlds: Rebooted v0.11 (6 replies)
  3. mod: Expeditions iOS (1 replies)
  4. what's the 'DISP' command? (1 replies)
  5. What a mod looks like in progress (0 replies)
  6. Communist Worlds Union (v0.1) (9 replies)
  7. Supernova Inducer (0 replies)
  8. Mod YOU'RE RIGHT: Garthans DO need a Super Dreadnought (0 replies)
  9. "Nogen" may be overriden by graphics (0 replies)
  10. Mod My first public mod. (10 replies)
  11. All Mods Crash WW on Mac OSX 10.6.4 (7 replies)
  12. Molecular Disruptor weapon (4 replies)
  13. Missiles and point-defense (18 replies)
  14. Retreating (9 replies)
  15. Main menu combat scenes (2 replies)
  16. Theory of Combat (WIP; not at *all* pretty to read) (3 replies)
  17. Resolution to Tan Ru Demolisher bug - granted ships must be unique (0 replies)
  18. ALLY/SHIP doesn't appear? (1 replies)
  19. Homeworld randomization is 90% likely a no-go (2 replies)
  20. The Races & Tchorak Balance (1 replies)
  21. Lomaka mod v2.0 (3 replies)
  22. Mod Peculiar Planets Version 0.5. - Finally Here! (44 replies)
  23. Full Spectrum Analyzer/Stellar Probe (1 replies)
  24. Main Quest Modding (3 replies)
  25. Mod Odd Adventures In Infinite Space v.003 (35 replies)
  26. ALLY # + flag always don't mix (probably obsolete) (1 replies)
  27. Peculiar Planets Mod for Weird Worlds (27 replies)
  28. New Modmaking Resource (0 replies)
  29. Balancing Babulon's Mantle (3 replies)
  30. Repairbot PAR0 and PAR1 (5 replies)
  31. Mod Tech Transparency v2.1.1 (4 replies)
  32. Mod Variations in Friendliness (36 replies)
  33. Changing score table (2 replies)
  34. Quest problem (2 replies)
  35. Mod idea images stash (6 replies)
  36. OT: I miss this place, and Weird Worlds (10 replies)
  37. Altering Intro graphics (1 replies)
  38. Change Retirement Location (2 replies)
  39. MOD Help - Altering Terran Starting Ships (1 replies)
  40. Fighter Ace (Very, very early-stage stuff) (1 replies)
  41. Time in Quests (1 replies)
  42. Guidelines for creating an item? (5 replies)
  43. changing Weapons your ships starts with (3 replies)
  44. New Mini Mod: Esmerelda Scourge of the Galaxy (5 replies)
  45. My first mod (1 replies)
  46. Incorrect checksum for freed object (2 replies)
  47. Tried to destroy world that hadn't been created! (2 replies)
  48. scrugug.ogg? (11 replies)
  49. A Request for Artists (2 replies)
  50. Weird Worlds: Rebalanced (8 replies)
  51. Indie Game Shirts (0 replies)
  52. mini-mod openable time capsules (2 replies)
  53. sound oddity - is this normal? (2 replies)
  54. Mod Banner (3 replies)
  55. device to force transposing? (1 replies)
  56. Testing Tips? (2 replies)
  57. Star Wars Mod - continued (23 replies)
  58. Post-Apoc Car Mod? (5 replies)
  59. Beginnings of a Star Trek mod (1 replies)
  60. Hitchhiker's Guide Mod? (2 replies)
  61. new mod: Expeditions (31 replies)
  62. gah! i'm no programmer, or 'more quest problems' (9 replies)
  63. What is the difference between break and endquest? (6 replies)
  64. device causing random item removal (3 replies)
  65. starfleet command 3 mod source images (0 replies)
  66. Sound for mods (2 replies)
  67. attn: Phlagm - EWW - cambrian ships (1 replies)
  68. quest setup (1 replies)
  69. ALLY vs SHIP (4 replies)
  70. New modder here, just have a question (9 replies)
  71. When does haveshiprace trigger? (3 replies)
  72. Grrr! (4 replies)
  73. GUI color - blue (2 replies)
  74. MOD - Weird Worlds: Rebooted v0.10 [UPDATED] (10 replies)
  75. Another bug? I nova'd a sun while orbiting. :) (0 replies)
  76. HALP! Very basic but strange bug with YSNO & Crash (7 replies)
  77. thruster particles and star rotation (1 replies)
  78. Running into some simple ITEM/PAGE bugs. Help? (4 replies)
  79. IGNORE (2 replies)
  80. Um what? Leopard Upgrade...oops. Anyone else? (6 replies)
  81. Weird Worlds Bug and a Babylon Project v2.60 patch (2 replies)
  82. Mod problems (11 replies)
  83. Issue with GOTO: FYI (0 replies)
  84. question re: verbose macs (4 replies)
  85. Modding Bug Question (9 replies)
  86. Question for Digital Eel and Shrapnel Games (0 replies)
  87. Unanswered question: making friendly races un? (16 replies)
  88. Another request for the next patch (0 replies)
  89. In the spirit of giving away mod stuff....BSG (4 replies)
  90. Bizarre Quest Behavior (2 replies)
  91. Where is a funcitonal example of "preenc"? (5 replies)
  92. Weird Crash (3 replies)
  93. minor bug in 1.22 patch (8 replies)
  94. RE: massive collaborative mod (19 replies)
  95. RE: a couple of modding questions (0 replies)
  96. Request for a posible future patch (0 replies)
  97. Question (2 replies)
  98. Giving away mod concept (V1.6: 6 ships, 1 quest) (11 replies)
  99. StarBlazers Mod (9 replies)
  100. Star Wars Mod - Anyone? (33 replies)
  101. I need help for my Mod (16 replies)
  102. The fallen ones (1 replies)
  103. Updated Mod: Drives'R'Us v1.1 (0 replies)
  104. Can a system have more than one TYPE? (3 replies)
  105. What happens if I exceed 4 passengers? (2 replies)
  106. Does INCV actually do anything? (2 replies)
  107. MOD Questions: haveitem and REMA (15 replies)
  108. MOD Questions: negative SCOR values (2 replies)
  109. Mod Updated: Drives 'R' Us v4.1 (41 replies)
  110. SCOR values in MISN blocks (1 replies)
  111. Did Passenger handling change in a Patch? (2 replies)
  112. Mod Teeming With Life version 1.4.2 (8 replies)
  113. Picture-Deleting Bug (3 replies)
  114. REMA, REMI, REMS questions (3 replies)
  115. time code bug (1 replies)
  116. New Mod: Teeming With Life (1 replies)
  117. Mod Updated Mod: Sgqwonkian Crisis v1.5 (17 replies)
  118. A lurker delurks... with a mod? (11 replies)
  119. Quick help from a modder needed (1 replies)
  120. Bad News: The PC Died (5 replies)
  121. A ship request? (1 replies)
  122. Self replication (8 replies)
  123. Mod: Even Weirder Worlds *** Now 1.02 (130 replies)
  124. Highscore Board Question (2 replies)
  125. Even Weirder Worlds 0.80 is HERE (old) (5 replies)
  126. Question about transparency and beams (1 replies)
  127. How limited is the "protector" flag? (3 replies)
  128. Weird crap with my item mask... (3 replies)
  129. RE: predetermined items in inventory of planets (3 replies)
  130. Yet another series of questions (5 replies)
  131. Request: some randomness (11 replies)
  132. Shield parameters (2 replies)
  133. Okay, help needed with something: (2 replies)
  134. Mod: Star Trek Enterprise and Defiant (1 replies)
  135. RE: purchasing ship mod idea (0 replies)
  136. A stern warning to those altering credits.ini (1 replies)
  137. Bug, Annoyance, or Misunderstanding in weapons? (6 replies)
  138. Question about fields in v 1.21 (2 replies)
  139. Suggestion: (Open) Content Database (3 replies)
  140. Modding Questions (14 replies)
  141. Mod request (2 replies)
  142. Mod: choose your main quest! (2 replies)
  143. Updated mod: The Babylon Project (94 replies)
  144. Mod List thread? (26 replies)
  145. Fighter Bays in player ships (9 replies)
  146. Looking for a music composer for your mod? (7 replies)
  147. Away team mod? (2 replies)
  148. Ruby DSL for Weird Worlds mods (5 replies)
  149. Modmakers: Lessons Learned the Hard Way (6 replies)
  150. Incomplete Mod (0 replies)
  151. Ideas for Quests and Items (11 replies)
  152. New Mod: Larger Map (4 replies)
  153. New Mod: Babylon 5 Shadowfall (96 replies)
  154. Help Needed - New Babylon 5 Mod (2 replies)
  155. Ship Silhouettes: Transparency Questions (1 replies)
  156. mod: The Sword of Inevitable Righteousness (8 replies)
  157. WW Editor? (11 replies)
  158. Mizendar Mod (10 replies)
  159. Question: TIME command (6 replies)
  160. New Mod: Added Content (now version 2.5) (15 replies)
  161. FL Rheinland Cruiser and audio mod UPDATED V 1.1 (3 replies)
  162. Sith Decimator Mod !UPDATED! V1.1 (5 replies)
  163. Battlestar Galactica MOD V2.0 release (19 replies)
  164. Custom Planets (2 replies)
  165. Problem with ship systems' life ... (6 replies)
  166. Problem Getting Mod To Work (3 replies)
  167. Quick question. (1 replies)
  168. Battlestar Galactica 2.0 (13 replies)
  169. WW: Imperial Star Destroyer mod 2.0 (8 replies)
  170. Battlestar Galactica Mod (17 replies)
  171. WW: Weapon Effects Mod - The best badly named mod. (20 replies)
  172. WW: CVN-65 U.S.S. Enterprise Mod (15 replies)
  173. Note to all that release stuff (0 replies)
  174. WW Mod: Special Ops mission (3 replies)
  175. WW: Imperial Star Destroyer mod 1.0 (18 replies)
  176. WW Mod: Battle Colosseum, vers 1.1 (4 replies)
  177. The Modmaker's Guide to the Galaxy (10 replies)