View Full Version : Scenarios and Mods
- Game text- language (0 replies)
- MOD - Weird Worlds: Rebooted v0.11 (6 replies)
- mod: Expeditions iOS (1 replies)
- what's the 'DISP' command? (1 replies)
- What a mod looks like in progress (0 replies)
- Communist Worlds Union (v0.1) (9 replies)
- Supernova Inducer (0 replies)
- Mod YOU'RE RIGHT: Garthans DO need a Super Dreadnought (0 replies)
- "Nogen" may be overriden by graphics (0 replies)
- Mod My first public mod. (10 replies)
- All Mods Crash WW on Mac OSX 10.6.4 (7 replies)
- Molecular Disruptor weapon (4 replies)
- Missiles and point-defense (18 replies)
- Retreating (9 replies)
- Main menu combat scenes (2 replies)
- Theory of Combat (WIP; not at *all* pretty to read) (3 replies)
- Resolution to Tan Ru Demolisher bug - granted ships must be unique (0 replies)
- ALLY/SHIP doesn't appear? (1 replies)
- Homeworld randomization is 90% likely a no-go (2 replies)
- The Races & Tchorak Balance (1 replies)
- Lomaka mod v2.0 (3 replies)
- Mod Peculiar Planets Version 0.5. - Finally Here! (44 replies)
- Full Spectrum Analyzer/Stellar Probe (1 replies)
- Main Quest Modding (3 replies)
- Mod Odd Adventures In Infinite Space v.003 (35 replies)
- ALLY # + flag always don't mix (probably obsolete) (1 replies)
- Peculiar Planets Mod for Weird Worlds (27 replies)
- New Modmaking Resource (0 replies)
- Balancing Babulon's Mantle (3 replies)
- Repairbot PAR0 and PAR1 (5 replies)
- Mod Tech Transparency v2.1.1 (4 replies)
- Mod Variations in Friendliness (36 replies)
- Changing score table (2 replies)
- Quest problem (2 replies)
- Mod idea images stash (6 replies)
- OT: I miss this place, and Weird Worlds (10 replies)
- Altering Intro graphics (1 replies)
- Change Retirement Location (2 replies)
- MOD Help - Altering Terran Starting Ships (1 replies)
- Fighter Ace (Very, very early-stage stuff) (1 replies)
- Time in Quests (1 replies)
- Guidelines for creating an item? (5 replies)
- changing Weapons your ships starts with (3 replies)
- New Mini Mod: Esmerelda Scourge of the Galaxy (5 replies)
- My first mod (1 replies)
- Incorrect checksum for freed object (2 replies)
- Tried to destroy world that hadn't been created! (2 replies)
- scrugug.ogg? (11 replies)
- A Request for Artists (2 replies)
- Weird Worlds: Rebalanced (8 replies)
- Indie Game Shirts (0 replies)
- mini-mod openable time capsules (2 replies)
- sound oddity - is this normal? (2 replies)
- Mod Banner (3 replies)
- device to force transposing? (1 replies)
- Testing Tips? (2 replies)
- Star Wars Mod - continued (23 replies)
- Post-Apoc Car Mod? (5 replies)
- Beginnings of a Star Trek mod (1 replies)
- Hitchhiker's Guide Mod? (2 replies)
- new mod: Expeditions (31 replies)
- gah! i'm no programmer, or 'more quest problems' (9 replies)
- What is the difference between break and endquest? (6 replies)
- device causing random item removal (3 replies)
- starfleet command 3 mod source images (0 replies)
- Sound for mods (2 replies)
- attn: Phlagm - EWW - cambrian ships (1 replies)
- quest setup (1 replies)
- ALLY vs SHIP (4 replies)
- New modder here, just have a question (9 replies)
- When does haveshiprace trigger? (3 replies)
- Grrr! (4 replies)
- GUI color - blue (2 replies)
- MOD - Weird Worlds: Rebooted v0.10 [UPDATED] (10 replies)
- Another bug? I nova'd a sun while orbiting. :) (0 replies)
- HALP! Very basic but strange bug with YSNO & Crash (7 replies)
- thruster particles and star rotation (1 replies)
- Running into some simple ITEM/PAGE bugs. Help? (4 replies)
- IGNORE (2 replies)
- Um what? Leopard Upgrade...oops. Anyone else? (6 replies)
- Weird Worlds Bug and a Babylon Project v2.60 patch (2 replies)
- Mod problems (11 replies)
- Issue with GOTO: FYI (0 replies)
- question re: verbose macs (4 replies)
- Modding Bug Question (9 replies)
- Question for Digital Eel and Shrapnel Games (0 replies)
- Unanswered question: making friendly races un? (16 replies)
- Another request for the next patch (0 replies)
- In the spirit of giving away mod stuff....BSG (4 replies)
- Bizarre Quest Behavior (2 replies)
- Where is a funcitonal example of "preenc"? (5 replies)
- Weird Crash (3 replies)
- minor bug in 1.22 patch (8 replies)
- RE: massive collaborative mod (19 replies)
- RE: a couple of modding questions (0 replies)
- Request for a posible future patch (0 replies)
- Question (2 replies)
- Giving away mod concept (V1.6: 6 ships, 1 quest) (11 replies)
- StarBlazers Mod (9 replies)
- Star Wars Mod - Anyone? (33 replies)
- I need help for my Mod (16 replies)
- The fallen ones (1 replies)
- Updated Mod: Drives'R'Us v1.1 (0 replies)
- Can a system have more than one TYPE? (3 replies)
- What happens if I exceed 4 passengers? (2 replies)
- Does INCV actually do anything? (2 replies)
- MOD Questions: haveitem and REMA (15 replies)
- MOD Questions: negative SCOR values (2 replies)
- Mod Updated: Drives 'R' Us v4.1 (41 replies)
- SCOR values in MISN blocks (1 replies)
- Did Passenger handling change in a Patch? (2 replies)
- Mod Teeming With Life version 1.4.2 (8 replies)
- Picture-Deleting Bug (3 replies)
- REMA, REMI, REMS questions (3 replies)
- time code bug (1 replies)
- New Mod: Teeming With Life (1 replies)
- Mod Updated Mod: Sgqwonkian Crisis v1.5 (17 replies)
- A lurker delurks... with a mod? (11 replies)
- Quick help from a modder needed (1 replies)
- Bad News: The PC Died (5 replies)
- A ship request? (1 replies)
- Self replication (8 replies)
- Mod: Even Weirder Worlds *** Now 1.02 (130 replies)
- Highscore Board Question (2 replies)
- Even Weirder Worlds 0.80 is HERE (old) (5 replies)
- Question about transparency and beams (1 replies)
- How limited is the "protector" flag? (3 replies)
- Weird crap with my item mask... (3 replies)
- RE: predetermined items in inventory of planets (3 replies)
- Yet another series of questions (5 replies)
- Request: some randomness (11 replies)
- Shield parameters (2 replies)
- Okay, help needed with something: (2 replies)
- Mod: Star Trek Enterprise and Defiant (1 replies)
- RE: purchasing ship mod idea (0 replies)
- A stern warning to those altering credits.ini (1 replies)
- Bug, Annoyance, or Misunderstanding in weapons? (6 replies)
- Question about fields in v 1.21 (2 replies)
- Suggestion: (Open) Content Database (3 replies)
- Modding Questions (14 replies)
- Mod request (2 replies)
- Mod: choose your main quest! (2 replies)
- Updated mod: The Babylon Project (94 replies)
- Mod List thread? (26 replies)
- Fighter Bays in player ships (9 replies)
- Looking for a music composer for your mod? (7 replies)
- Away team mod? (2 replies)
- Ruby DSL for Weird Worlds mods (5 replies)
- Modmakers: Lessons Learned the Hard Way (6 replies)
- Incomplete Mod (0 replies)
- Ideas for Quests and Items (11 replies)
- New Mod: Larger Map (4 replies)
- New Mod: Babylon 5 Shadowfall (96 replies)
- Help Needed - New Babylon 5 Mod (2 replies)
- Ship Silhouettes: Transparency Questions (1 replies)
- mod: The Sword of Inevitable Righteousness (8 replies)
- WW Editor? (11 replies)
- Mizendar Mod (10 replies)
- Question: TIME command (6 replies)
- New Mod: Added Content (now version 2.5) (15 replies)
- FL Rheinland Cruiser and audio mod UPDATED V 1.1 (3 replies)
- Sith Decimator Mod !UPDATED! V1.1 (5 replies)
- Battlestar Galactica MOD V2.0 release (19 replies)
- Custom Planets (2 replies)
- Problem with ship systems' life ... (6 replies)
- Problem Getting Mod To Work (3 replies)
- Quick question. (1 replies)
- Battlestar Galactica 2.0 (13 replies)
- WW: Imperial Star Destroyer mod 2.0 (8 replies)
- Battlestar Galactica Mod (17 replies)
- WW: Weapon Effects Mod - The best badly named mod. (20 replies)
- WW: CVN-65 U.S.S. Enterprise Mod (15 replies)
- Note to all that release stuff (0 replies)
- WW Mod: Special Ops mission (3 replies)
- WW: Imperial Star Destroyer mod 1.0 (18 replies)
- WW Mod: Battle Colosseum, vers 1.1 (4 replies)
- The Modmaker's Guide to the Galaxy (10 replies)
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