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Lighthorse
September 18th, 2002, 09:14 PM
Val and Imperator Fyron

Send both of you private Messages.

Lighthorse

Timstone
September 18th, 2002, 09:26 PM
I have a question. I've never heard of the Torvalus, what kind of race are they? Please explain a little bit about them. I'm just curious.

Fyron
September 18th, 2002, 10:24 PM
Aren't the Torvalus one of the First Ones races?

Timstone
September 18th, 2002, 10:41 PM
Aha, hmmm... where can I find more about these guys?

Oh, I send a message to Gandalph to ask wich race he wants to play. I hope he contacts us shortly.

Fyron
September 18th, 2002, 10:55 PM
I have no idea. http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder
September 19th, 2002, 12:26 AM
From the Agents of Gaming web page (and that is about all I found...advertisement for one of their manuals [minatures])

http://www.agentsofgaming.com/

"...Devastate your opponents by "scanning" them with Walker sensor charge transcievers...hammer them with Kirishiac phased gravitic torpedoes...surprise them with Torvalus transverse drives...crush them with the mental power of the Mindrider thought wave...even harness the power of Hyperspace with the Triad spatial cutter! We haven't forgotten the Shadows or Vorlons, either, including a few new ships and enhancements..."

Sooo, yup the Torvalus are a First Ones race...

[ September 18, 2002, 23:32: Message edited by: pathfinder ]

pathfinder
September 19th, 2002, 02:27 AM
Weird, started a game with the Shag'Toth as my race and for some silly reason, any time I go to design a new ship, fighter or whatever I see two of everything in the left menu (pics/vessel-type list).

Val
September 19th, 2002, 02:50 AM
The Torvalus are another ancient race, you saw one of their ships in the battle at Coriana - it was the dark/shadowy fin/blade looking thing that was ripping the hell out of everything around it. Excellent stealth and laser techs, but right now not very playable (my most recent test game is with them) until I get in their lower tech weapons. But they can easily go toe-2-toe with the Vorlons and Shadows.

pathfinder
September 19th, 2002, 03:00 AM
Val: Question on Ancient-based techs. Is it the Ancient race that can do this? Only place I see that is , for example, Shadows-based technology is in the Shadows themselves. In other words if they capture Minbari tech (neutraon laser) only they can combine with their tech to make a combo-weapon?

Val
September 19th, 2002, 03:00 AM
PF
What other options did you choose for them in the racial traits?

pathfinder
September 19th, 2002, 03:03 AM
Val: Ya know, I think have BOTH Nomad and Standard B5 http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

on that note: what does nomad do?

Fyron
September 19th, 2002, 04:17 AM
Ok... I am going to assign everyone to the game now. This is how I'll do it:

Technomages - Valll
Shadows - Dead Meat
Vorlons - Imperator Fyron
Soul Hunters - pathfinder
Drakh - tescosamoa
Minbari - Jimbob
Hyach - Zero Adunn
Centauri - Milton
Narns - Lighthorse
Earth Alliance - Rambie
Abbai - Nomorlurk (Simon)
Drazi - Stargrazer
Vree - Timstone
Gaim - AGoetz
Belt Alliance -
Raiders -
Pakmara (maybe) -

I moved BA and Raiders simply because noone is in those slots. http://forum.shrapnelgames.com/images/icons/icon7.gif Gandalph can join later, if/when he decides on a race to play.

Fyron
September 19th, 2002, 04:20 AM
Ok... Jimbob is apparently not a valid PBW name. So... what is your PBW nick Jimbob? Is it jimbob55, yimbob, or something else?

[ September 19, 2002, 03:29: Message edited by: Imperator Fyron ]

AGoetz
September 19th, 2002, 06:24 AM
Wanting to check : to create an .emp file I just go through creating a new race in the game then saving it? This is the file I send up once the game becomes open?

Also, I will be unable to play for up to several weeks (exact time frame not yet known) around Christmas/New Year. Just giving advance warning http://forum.shrapnelgames.com/images/icons/icon7.gif .

Fyron
September 19th, 2002, 06:33 AM
Wanting to check : to create an .emp file I just go through creating a new race in the game then saving it? This is the file I send up once the game becomes open?

Yes. It will be located in the Empires folder. http://forum.shrapnelgames.com/images/icons/icon7.gif

Also, I will be unable to play for up to several weeks (exact time frame not yet known) around Christmas/New Year. Just giving advance warning http://forum.shrapnelgames.com/images/icons/icon7.gif .

That is fine.

Timstone
September 19th, 2002, 11:52 AM
I'm really looking forward to playing this game, I hope Val is in time with the latest installment of the mod. Comeon Val, hurry, hurry, hurry... http://forum.shrapnelgames.com/images/icons/icon12.gif

Oh, and thanks about the data about those Torvalus. They sound very cool. Ripping the hell out of everthing around it, easily toe-2-toe with the Shadows and Vorlons, my kind of race.

[ September 19, 2002, 10:54: Message edited by: Timstone ]

Timstone
September 19th, 2002, 03:15 PM
Tjeez, I've searched for some pictures of that Torvalus ship, but couldn't find anything. All I found were clues that those Torvalus are masters of cloaking (Torvalus Shading Field) and that they have very fast ships.
Does anybody have some info/link to more on all the ancients? I'm a fan of B5, but I haven't got a single book about B5 (shame on me). Please enlighten me with your info or links to info.

Timstone
September 19th, 2002, 03:32 PM
I have done some more diggin g on the net and discovered a German site with some more info on the ancients and more races, but nothing really shocking.
I live very close to Amsterdam, so I can order some books from the States (unfortunately THE place to be for B5). Anyone suggestions for cool books with lotsa info and pics?
Please add the ISBN numbers too.

tesco samoa
September 19th, 2002, 06:12 PM
So are you going to get someone to set the game up as the bab5 universe... with the Shadows and their people on one side of the map and the others on the otherside.

Set up their alliances etc...

And on the Shadows and Vorlons... How will you make them stronger ??

Will you set the game up with 5000 points and give the shadows and vorlons 5000 points to spend and everyone else has 3000 ????

And how will you make them in game stronger ???

Will you do like 10 or 20 turns where they get a head start on everyone else ??

Group the younger races closer together so they have to fight over their space... And have the shadows and vorlons off to the sides... So they can expand with ease... And then when it comes time for them to start the war they can open a jump gate and join it...

Or is this just a free for all...

Fyron
September 19th, 2002, 07:33 PM
Tesco:
The only predetermined "alliance" is that the Vorlons and Shadows have to hate each other. That is it. All of the other races can ally with whomever they choose. Think of it as an "alternate B5 universe." http://forum.shrapnelgames.com/images/icons/icon7.gif

That bit about the ancients having 5000 points whereas the younger races get 3000 is interesting, but I'm not sure it is needed. What do the rest of you think?

Dead Meat
September 19th, 2002, 07:45 PM
I Don't know. I'm still feeling out the Shadows techs, so I'm open to suggestions.

Fyron
September 19th, 2002, 08:19 PM
New list time:

Technomages - Valll
Shadows - Dead Meat
Vorlons - Imperator Fyron
Soul Hunters - pathfinder
Drakh - tescosamoa
Minbari - Jimbob
Hyach - Zero Adunn
Centauri - Milton
Narns - Lighthorse
Earth Alliance - Rambie
League of Non-Aligned Worlds - Gandalph
Abbai - Nomorlurk (Simon)
Drazi - Stargrazer
Vree - Timstone
Gaim - AGoetz
Belt Alliance -
Raiders -
Pakmara (maybe) -

tesco samoa
September 19th, 2002, 08:58 PM
It would be weird playing the Drakh against the shadows and friendly with the Earth alliance.

overminder
September 19th, 2002, 10:48 PM
I just download the B5 MOD and when I used the SEIV MOD launcher I just have the options for credits and quit game. Can you tell me why I'm getting this? Thanks in advance. http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/confused.gif

pathfinder
September 20th, 2002, 12:07 AM
overminder: sounds to me like something is fubar...like wrong techarea file, components file or something like that. something is not recognized.

Tesco: Hehe, while I have not tested the Vorlon stuff (not out for testing yet) the Shadows kick major butt without any extra help. They already have major advances in engines and afew other techs. and once their race-specific weapons tech is researched...enemies better watch out! slice n dice time http://forum.shrapnelgames.com/images/icons/icon12.gif under hooman control.... http://forum.shrapnelgames.com/images/icons/icon12.gif

only downer is they can NOT colonize unless a planet if gifted to them OR they conquer it from another race.

So me don't think they need any boost, especially under human control...

[ September 19, 2002, 23:16: Message edited by: pathfinder ]

pathfinder
September 20th, 2002, 12:19 AM
Timstone: only source of background material and ships that I know of is at Agents of Gaming (still waiting from my order for Ships of the Fleet 2 to arrive). They do not list any ISBN numbers though.

http://www.agentsofgaming.com/b5wstock.htm

Val
September 20th, 2002, 01:45 AM
PF
Nomad doesn't do much, yet, just offers a different shipset that will not let you make colonies and some unique components. I'm still working to incorporate SJs nomadic elements.

IF
The Drakh still aren't ready to go http://forum.shrapnelgames.com/images/icons/icon9.gif I've been working massive hours this week (I am already at 72.5 and I have to be back at midnight for the next phase), so I don't know if I'll have them done, stressing just to get the Vorlon's done!

Timstone
Heh - see above http://forum.shrapnelgames.com/images/icons/icon12.gif
Yah, the Torvalus are my favorite ancient race and I'm looking forward to playing them. Once I complete all the ancietn races I'd love to do a PBW 'Ancients' scenario and give them the ability to colonize as well as all their cool ancient stuff. Try to search for pictures of the 'Darkknife'. The ship is almost lost in the black of space, I'm working on a shipset that is not easy to see in the background - just to make life even more fun http://forum.shrapnelgames.com/images/icons/icon7.gif

Tesco Samoa
I actually already made a map of all the B5 systems and have been slowly populating it with planets. It is accurate to a T (based on the AoG map). Once I finish all the races, I plan on making a scenario that has the B5 universe at the time the show started - as close as possible at least. That has always been my ultimate goal!
The Shadows and Vorlons are already very powerful, plus they will be getting unique Ancient facilities that will give them a huge boost. I like the idea of 5k for the ancients and 3k for everyone else, just so they can take the standard Ancients trait to see the universe. In game they are pretty tough customers as they have access to techs that other races can't really get, plus they will eventually get their ancient armor and shields.
I believe it is a free-for-all, make alliances as you like. The only set rule I recomended (as IF said) is that the Vorlon's and Shadow's can't ally, unless it is because all the younger races have joined together to wipe them out (not so much a choice on their part), but they would never share techs - even on threat of extinction. The other races should try to role play in the spirit of their race (if possible), but hatreds are not preset (the Narns and Centauri have never met yet so have no reason to hate each other). As IF said, an alternate B5 universe.
It would be odd to think of the Drakh as friendly to anyone but the Shadows, especially since their tech is mostly Shadow based. This could also be preset. This argument could also be made for the Minbari, though the Vorlons did not share any tech with them until very recently. Anyway, if the Drakh are roleplayed in the spirit of their race, odds are they would find the Shadows as much more pleasing allies than the Vorlons anyway http://forum.shrapnelgames.com/images/icons/icon12.gif

Overminder
What Version SE IV do you have?

pathfinder
September 20th, 2002, 02:09 AM
Val: Okies...ok to set them as standard until the nomad stuff is done? same with Raiders?

BTW don't stress TOO hard...the MOD'll get done when it gets done... geee where have I heard that before ? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

overminder: Like Val, me believes ya got the wrong MOD Version ... 1.49 Version of mOD in Gold SEIV? mebbe?

[ September 20, 2002, 01:22: Message edited by: pathfinder ]

overminder
September 20th, 2002, 03:17 AM
Well I have SEIV gold 1.78. I guess I need to downgrade huh http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder
September 20th, 2002, 03:38 AM
You could get PDF's MOD from the Mod forum (shipset IIRC) and just install his Version of components, techarea and settings....

the AI_settings and AI_fleet files for each race also have to be updated ....

Brennan
September 20th, 2002, 03:46 AM
Hey did anyone fix the problem with the AI not building any large ships only large specialty ships? (Such as minelayers.)

Thanks

AGoetz
September 20th, 2002, 04:02 AM
I suspect it has something to do with Propulsion/Fission/Fusion/Antimatter/Gravimetric tech levels, but as I know very little about the AI routines I don't know how to fix it.

Haven't seen the AI build an armed hull larger Heavy Destroyer lately, most of the fleets are Corvette/Frigate hulls (but there certainly are some large fleets). I tend to put enough defense on a Jump Point to handle what the AI usually sends through, but every now and then a monster fleet comes through and my ships simply cannot kill them fast enough (case in point - playing as Narn, 2 Destroyers, 1 Sml Repair and 1 Cruiser sitting on each Jump point, blowing up Minbari ships. Over the space of 6 turns, 4 monster fleets (20+ ships each) came through 3 of those points. I've lost 4 of my defense fleets so far. I'm currently vectoring more reinforcements into the threatened sectors and building BattleCruisers at every available Ship Yard.

pathfinder
September 20th, 2002, 04:17 AM
Yeach.....

YES, IT FINALLY HAPPENED...THE BABYLON 5 LICENSE HAS EXPIRED...
(9/19/02) It is my sad duty to report that AOG's Babylon 5 contract has ended and will not be renewed. Regrettably, no further Babylon 5 game licenses or renewals are being granted due to the lack of an ongoing show or property to build upon. AOG held, to our knowledge, the Last existing game license for B5.
The contract officially concludes at the end of October. Until 10/31/02, AOG will continue to sell as much existing inventory as possible at discount rates. See our web site's mail order page for some spectactular deals, or email me privately if you wish to arrange a larger purchase. After October 31, anything left over in our warehouse will be destroyed per the letter of the contract. Individuals, stores, or distributors wishing to make purchases (either remotely or by visiting the office) before that time should contact me by email. Field Agents and freelancers will be given priority.
We here at AOG wish to thank you all for your patronage and support of the Babylon 5 Wars line and related products. Without you, we couldn't have gotten this far. Please don't be bitter or upset. We did the best we could and managed to keep the license as long as possible. We have no regrets. --Agent One

If you are interested their web site:

http://www.agentsofgaming.com/

[ September 20, 2002, 03:18: Message edited by: pathfinder ]

pathfinder
September 20th, 2002, 06:31 AM
What color should Pakmara ships be?

Fyron
September 20th, 2002, 06:39 AM
I don't know if I've ever seen a Pakmara ship.

pathfinder
September 20th, 2002, 12:43 PM
IF: yeah, only ones i have seen are AoG minatures (all 4 four of them http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Timstone
September 20th, 2002, 02:19 PM
Say pathfinder, I've DL'ed your datafiles for 1.49.31, but there seems to be a small error. Gas Giant Colonization is 50.000.000 research points, while Rock and Ice are 500.000 points.
That's a bit much, don't you think?

Suicide Junkie
September 20th, 2002, 03:01 PM
Not really; imagine how difficult it would be to create a simple design for a self-supporting, scalable to 8 billion inhabitants, floating colony.

Remember that this IS in the B5 universe http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone
September 20th, 2002, 03:06 PM
Soit would be a huge advantage if I choose to play as EA on a Gas Giant?
Hmm... I see possibilities here.
But it wouldn't be fair and would stroke with the "truth".

thorfrog
September 20th, 2002, 04:23 PM
This sucks. I say lets petition WB on this one. that a stupid reason to cancel a product line. WB sucks!

--------------------------------------------------------------------------------
Yeach.....

YES, IT FINALLY HAPPENED...THE BABYLON 5 LICENSE HAS EXPIRED...
(9/19/02) It is my sad duty to report that AOG's Babylon 5 contract has ended and will not be renewed. Regrettably, no further Babylon 5 game licenses or renewals are being granted due to the lack of an ongoing show or property to build upon. AOG held, to our knowledge, the Last existing game license for B5.
The contract officially concludes at the end of October. Until 10/31/02, AOG will continue to sell as much existing inventory as possible at discount rates. See our web site's mail order page for some spectactular deals, or email me privately if you wish to arrange a larger purchase. After October 31, anything left over in our warehouse will be destroyed per the letter of the contract. Individuals, stores, or distributors wishing to make purchases (either remotely or by visiting the office) before that time should contact me by email. Field Agents and freelancers will be given priority.
We here at AOG wish to thank you all for your patronage and support of the Babylon 5 Wars line and related products. Without you, we couldn't have gotten this far. Please don't be bitter or upset. We did the best we could and managed to keep the license as long as possible. We have no regrets. --Agent One

If you are interested their web site:

http://www.agentsofgaming.com/

Timstone
September 20th, 2002, 05:42 PM
It may be stupid, but it is legal. And that is all they need to suspend a good product line.

killer
September 20th, 2002, 09:48 PM
Originally posted by Captain Kwok:
It looks like you might be using the non-Gold Version of the Bab 5 mod - that would generate those kinds of errors![/QB]<font size="2" face="Verdana, Helvetica, sans-serif">How might i get the gold Version?

killer out

pathfinder
September 20th, 2002, 11:57 PM
Killer: look for PDF's flaming face-icon here : http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000002;p=3

OLD Version but it works http://forum.shrapnelgames.com/images/icons/icon12.gif

my AI will work with it but the tech area, components and maybe settings files are out of date (usable but dated).

On the AoG license: While I do not like it, it is inevitable as most other contracts ran out a year ago for B5 stuff. Me just lucky to see it so I can get the REST of the B5 library I want http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 20, 2002, 23:01: Message edited by: pathfinder ]

pathfinder
September 20th, 2002, 11:59 PM
TimStone: Yeah, No race that I know of in B5 is gas planet-type. Val purposely, as SJ suggests, made it so VERY expensive that it is not cost effective to research gas colonization.

Val
September 21st, 2002, 12:10 AM
That is upsetting news, I loved the AoG stuff http://forum.shrapnelgames.com/images/icons/icon9.gif

Anyway, I have seen larger ships in my earlier AIs, so I'm going to restore my general AI (not the race specifics) and retest once I get some time.

Ooops - forgot to comment on the Gas Giant. Yeah, as PF and SJ said, it is meant to reflect the difficulty of such a venture in the B5 universe. I would like to remove it even from ruins techs. Originally I was going to change gas giant colonies around to represent an orbital colony and make them smaller http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 20, 2002, 23:13: Message edited by: Val ]

pathfinder
September 21st, 2002, 12:24 AM
Val: Oleg has a thread about switching the ORDER in the designcreation...list the big ships first, kinda like the weapons (preferred 1st, 2d choice, yadda..) .....says that works in the other proportions/QNP mod(s)....I'll try one race and see...

and I got a BIG order for a B5 library, so once I get it. I may be able to e-mail/post zipped .pdf's or doc's of specifics if anyone wants.

[ September 20, 2002, 23:28: Message edited by: pathfinder ]

Growltigga
September 21st, 2002, 01:01 AM
IF: judging by what they eat, I would expect them to be a mirky green or a pustulant brown

pathfinder
September 21st, 2002, 01:22 AM
Ahhhhhhh.....Now that's an ideer... thankee poohkitty

oleg
September 21st, 2002, 01:59 AM
I did't check Babylon5 AI, but it certainly works in other mods: When AI get an instruction to build "Attack ship", it builds the first "attack ship" design encountered in AI_designcreation.txt file. The best way to make AI build big ships is to arrange entries for "attack ships" in descenting order: biggest goes first.

Timstone
September 21st, 2002, 05:45 PM
Val: No, don't remove the Gas Giant Colony from the ruins. The ruins are just the place for such a discovery. Invaluable to the player regarding the huge cost to research. I say, keep it where it is.

Jamorobo
September 21st, 2002, 08:35 PM
Originally posted by pathfinder:
Val: Oleg has a thread about switching the ORDER in the designcreation...list the big ships first, kinda like the weapons (preferred 1st, 2d choice, yadda..) .....says that works in the other proportions/QNP mod(s)....I'll try one race and see...

and I got a BIG order for a B5 library, so once I get it. I may be able to e-mail/post zipped .pdf's or doc's of specifics if anyone wants.<font size="2" face="Verdana, Helvetica, sans-serif">EUREKA!!!!! Of course, now i see what the problem might be, thanx there.

It's the weapon preferance list for the ships. The ai will only buy a ship if they have the weapons specific weapons for ship however unlike in normal se4 where 1 weapon does fine for all sizes of ship, in B5 the ai has been done so each ship size uses only certain weapons so a escort might use BLast cannons, so the ai builds it as they have the tech, however it won't put them on crUsers and send them out, as crUsers selected main weapons in the design creation are heavy bLast cannons and as they are a different family to the normal bLast cannons and the fact that you need the tech, general heavy weapons to get them, means the ai won't buy them. Thats why when i saw enemy escorts etc they had light laser cannons but they didn't have the tech for general heavy weapnons so they could not produce the ships.

I really need to try this out but i haven't got any save games anymore http://forum.shrapnelgames.com/images/icons/icon9.gif

Timstone
September 22nd, 2002, 12:55 PM
Ehh... Val? I think you're a bit busy and I don't want to sound very impatient, but when could you finish the next release of the mod?

pathfinder
September 22nd, 2002, 02:07 PM
WHY or rather how could the EA research Gas colonization when I removed all references to it out of the AI_research file for them? It keeps coming up.... http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

[ September 22, 2002, 13:07: Message edited by: pathfinder ]

Fyron
September 22nd, 2002, 07:50 PM
Did they finish researching everything that is in the research file? Once they finish the file, they go and research anything that they can. Or, the colonization techs might be something that the AIs will research no matter what. http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder
September 22nd, 2002, 08:54 PM
Nope, the EA aren't 1/3 the way thru the research tree yet. Gonna take the dim-bulbs over 68 years (ATM) to research the gas colonization...

They also seem to be skipping around the AI_research file. Skipped a bunch of tech (like ship construction [stopped at lvl 2]) http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Update: I did the reversal (large ships 1st, decending order) with the Minabari AI_designcreation and they built a regular cruiser with heavy weapons. They never did build a light cruiser (attack-type ship that is...).More update: Minbari now building Light Cruiser (attack ships) and cruisers, just in small numbers; they are building rather large numbers of destroyers and heavy destroyers....

One other oddity...they went 30-40 turns without building a single ship of ANY kind...not even a colony ship....This was during a period of war with the Hurr..All they built were facilities...

[ September 22, 2002, 22:37: Message edited by: pathfinder ]

pathfinder
September 22nd, 2002, 11:56 PM
What effect would there be with dropping un-used techs from the AI_research file(s)? I suspect nothing but just want to be sure.

EG: dropping psychology and ballistics from the Minbari AI_research...

me thinking on re-doing the pathfinder Version of the AI_research files (and AI_designcreation) after new B5 comes out http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 22, 2002, 23:55: Message edited by: pathfinder ]

Nomor
September 23rd, 2002, 12:08 AM
Val
If you're reading this you have a zip in your mail box. http://forum.shrapnelgames.com/images/icons/icon10.gif
"Don't be afraid to go out on a limb… That is where the fruit is..." http://forum.shrapnelgames.com/images/icons/tongue.gif Vorlon trade negotiations <font size="2" face="Verdana, Helvetica, sans-serif">

[ September 22, 2002, 23:24: Message edited by: Nomor ]

AGoetz
September 23rd, 2002, 01:35 AM
Regarding crashes during the AIs turn :
Had this again Last night, so I loaded up an auto-save just before it, then went through every AI players fleets and trashed 60%+ of their ships. The crash has not yet re-occured.
Some interesting fleets out there - the Centuri had a fleet with 21 Carriers (of various sizes) sitting over one of their worlds (only two actually had any fighters loaded).

My current defences (as Narn) on the jump points consists of 3 BattleCruisers (Ion Torpedoes), 2 Medium Repair (Energy Mines), 1 Battleship (Particle Beams, Pulsar Mines), 1 Super Carrier (No weapons, but does have a construction bay) carrying 144 Heavy Fighters (Paired Particle Guns) and 1 Destroyer (Plasma weapons and Boarding Parties). This can crush any AI fleet that has so far tried to enter my space - the largest AI fleet destroyed to date in this game had over 30 ships in it, of which 10 were Destroyers.

Is this a bug or delibrate : My 'Stealer' Class Destroyers have taken a few Centuri vessels which I've analysed, from that anaylsis I got Centuri Medium Weapons and the option to research Centuri Heavy Weapons. Should I (as the Narn) be able to build Centuri Weapon systems on my ships? When a Minbari vessel of sufficent size to live long enough to be captured shows up, will I also be able to build Minbari Weapons systems?

pathfinder
September 23rd, 2002, 01:43 AM
AGoetz: Not sure about the captured tech. Seems that you could at least use the weapons, engines, etc (if more advanced than yours).

as for the carriers: seen the same in the EA in my current game. few or no fighters in a majority of the carriers..

AGoetz
September 23rd, 2002, 02:44 AM
I was expecting that analysing captured ships would advance me in things like Plasma Weapons, getting Centuri Medium Weapons was the one I wasn't expecting.

killer
September 23rd, 2002, 06:29 AM
Woo-Hoo!!!!!!!.

It WORKS!!!!!!!

Ahem, parden my moment of joy, thank you Pathfinder.

killer out

pathfinder
September 23rd, 2002, 06:54 AM
Minbari are consistently building cruisers, with a few light cruisers thrown in. The reversal of the attack ships in AI_designcreation seems to have worked. I'll convert the rest thru the week.

AGoetz
September 23rd, 2002, 07:22 AM
So in the *_DesignCreation.txt files reverse the order of all entries with
Design Type := Attack Ship?
I'll give it a try when I get some time. Wondering if I'd like it if 20+ Dreadnoughts come through a jump point ...

As a bonus, if the AI crashes are from too many ships in one area it would slow down that process as those larger hulls can take quite a while to build (which is the reason why I currently have 10 ship and 16 base mounted ship yards in addition to my planetary yards - it would take the planets too long to build replacement fleets if they were doing it by themselves)

[ September 23, 2002, 06:25: Message edited by: AGoetz ]

Timstone
September 23rd, 2002, 10:51 AM
Nitpicker: Yo, AGoetz: it's Centauri not Centuri.

pathfinder
September 23rd, 2002, 12:14 PM
AGoetz: Nope, instead of the scout being the first ship listed in AI_designcreation, list the Heavy Base ship first then Base ship, super dreadnought, etc....until scout is listed directly above Escort carrier. I'll try and get that finished tonight, if not tommorow night and post an updated AI when I finish.

[ September 23, 2002, 11:16: Message edited by: pathfinder ]

Val
September 23rd, 2002, 06:52 PM
I had actually set it up so racial weapon techs could be captured analyzed and you can start to research their trees. This is based on incidents such as the Brakiri / Narn researching left behind Centauri tech and other such things. But many areas are still cut off unless you actually have the Centauri (or other) Racial trait. Some races (like the Drakh) are 'unstealable' all together.

PF and Oleg
Thanks for that little tip http://forum.shrapnelgames.com/images/icons/icon7.gif
I was looking at the older ai and I think the reason it had built larger ships was because Each ship had a broader range of tonnage, so it would just build the biggest ship available.

oleg
September 23rd, 2002, 07:20 PM
Originally posted by pathfinder:
AGoetz: Not sure about the captured tech. Seems that you could at least use the weapons, engines, etc (if more advanced than yours).

as for the carriers: seen the same in the EA in my current game. few or no fighters in a majority of the carriers..<font size="2" face="Verdana, Helvetica, sans-serif">Mofify entries for fighters in AI_constructionvehicles.txt. Make "must have" to be 200 or even more.

pathfinder
September 24th, 2002, 12:12 AM
Will do Oleg.

BTW folks, I better finish the AI 'cause I just got latest Version of my other fav game in. Combat Mission (Barbarossa to Berlin).

Lighthorse
September 24th, 2002, 03:47 AM
Hey Pathfinder,

How about a game, just received my copy of CMBB in the mail today. I'm installing now.
Plus I have a few missions I will be designing for East Front.

Why do the Narn have light Ion Torpedo for it troop design can only be used against ship.

Lighthorse

thorfrog
September 24th, 2002, 03:48 AM
Hey all. Were can I find the latest B5 files for SEIV Gold? I'm having trouble tracking them down?

pathfinder
September 24th, 2002, 04:03 AM
automanj: [URL=http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000002;p=3]http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=50;t=000002;p=3[ /URL]

Look for PDF and his flaming avatar.

OLD Version but it works http://forum.shrapnelgames.com/images/icons/icon12.gif

my AI will work with it but the tech area, components and maybe settings files are out of date (usable but dated).

[ September 24, 2002, 03:06: Message edited by: pathfinder ]

pathfinder
September 24th, 2002, 04:05 AM
Lighthorse: mebbe 'cause ah is an idjit DOH! http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Hehe, I am a lousy opponent in CM....keep getting mah butt whupped by the AI....been playing the Germans in QB, June 1941 scenarios......

[ September 24, 2002, 04:15: Message edited by: pathfinder ]

pathfinder
September 24th, 2002, 12:08 PM
Latest Version of my AI for the B5 MOD. This should give the "big" ships. Also updated the weapons for Narn Troops/armor plus some "tidying up" of all the AI.

1032861778.zip (http://forum.shrapnelgames.com/newuploads/1032861778.zip)

Unless this Version has major errors, I'll start working on the neutrals next.

When I'm not getting snot beat outta me in CM:BB http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder
September 24th, 2002, 03:12 PM
http://forum.shrapnelgames.com/images/icons/icon8.gif

I forgot to do the Brakiri.

1032873025.zip (http://forum.shrapnelgames.com/newuploads/1032873025.zip)

http://forum.shrapnelgames.com/images/icons/blush.gif

Timstone
September 24th, 2002, 03:41 PM
Good work Pathfinder, you keep churning out AI files at an astonishing rate. Keep up the good work. I hope the mod will see it's next release soon.

Jamorobo
September 24th, 2002, 05:09 PM
Originally posted by pathfinder:
http://forum.shrapnelgames.com/images/icons/icon8.gif

I forgot to do the Brakiri.

1032873025.zip (http://forum.shrapnelgames.com/newuploads/1032873025.zip)

http://forum.shrapnelgames.com/images/icons/blush.gif <font size="2" face="Verdana, Helvetica, sans-serif">well there are a few probs with the ai.

1. shaddows are looking for "Emmisive armour tech"

2. Draki or what ever they are called are looking for their race trait which i think is spelt wrong so they can't get it.

3. Vree have no general.txt ----> where do i get it?

I think thats it....

pathfinder
September 24th, 2002, 05:31 PM
Originally posted by Jamorobo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by pathfinder:
http://forum.shrapnelgames.com/images/icons/icon8.gif

I forgot to do the Brakiri.

1032873025.zip (http://forum.shrapnelgames.com/newuploads/1032873025.zip)

http://forum.shrapnelgames.com/images/icons/blush.gif <font size="2" face="Verdana, Helvetica, sans-serif">well there are a few probs with the ai.

1. shaddows are looking for "Emmisive armour tech"

2. Draki or what ever they are called are looking for their race trait which i think is spelt wrong so they can't get it.

3. Vree have no general.txt ----> where do i get it?

I think thats it....</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Fixed the Shadows research and added a Vree General.txt file

Need to be specific on the other. Couldn't find anything wrong with either the Brakiri or the Drazi (no Drach done)

1032881236.zip (http://forum.shrapnelgames.com/newuploads/1032881236.zip)

I hope Richard doesn't get po'd. Sorry about the number of fixes/uploads (home sick *cough* *snivel*) http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Val
September 24th, 2002, 06:41 PM
Ok, I'm taking off this Saturday Morning, so I will make a concentrated effort to finish off the Vorlon and Brakiri weapons, plug in all of PF's and my AI, Simon's latest speech and gen files and the new shipsets.

I have the updated Vree info too - including more for the shipset.

[ September 24, 2002, 17:44: Message edited by: Val ]

Timstone
September 24th, 2002, 07:02 PM
Yeah, yeah, yeah! Go Vree (and Val)!

pathfinder
September 24th, 2002, 07:18 PM
Val: Now that will be cool! Wheee, now I can get smoked by the Vorlons too http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

thorfrog
September 24th, 2002, 07:47 PM
Very cool! How is game play with this so far?

pathfinder
September 24th, 2002, 08:30 PM
atomannj: VERY different from the "regular" game. Proportions plus devnull mod and a few twists that Val did http://forum.shrapnelgames.com/images/icons/icon12.gif Can't say how good the AI is....it always surprises me.....like the EA researching jump engines, didn't see them use them tho'. They (Narn, Shadows and Vorlons) seem to be pretty good at assulting planets with infantry/armor and the AI, especially the Grom, are tough on planet defense..

one potential downside (depends on your own opinion) is that MOD has a rather slow pace for infrastructure. I like it but others may not...

The AI I have done so far are pretty rough. Probably need the hand of a more polished AI maker than me (this is my 1st attempt and me only doing research/designcreation)

[ September 24, 2002, 19:32: Message edited by: pathfinder ]

Timstone
September 24th, 2002, 08:44 PM
I'm sure my butt will be kicked horibily by the AI or by a human player. But, heck it will be a lot of fun.

[ September 24, 2002, 19:45: Message edited by: Timstone ]

Jamorobo
September 24th, 2002, 08:47 PM
Originally posted by Val:
Ok, I'm taking off this Saturday Morning, so I will make a concentrated effort to finish off the Vorlon and Brakiri weapons, plug in all of PF's and my AI, Simon's latest speech and gen files and the new shipsets.

I have the updated Vree info too - including more for the shipset.<font size="2" face="Verdana, Helvetica, sans-serif">Don't forget to lower the Pulse cannons size http://forum.shrapnelgames.com/images/icons/icon7.gif

Oh and another thing on them, why do u need Phisics 2 and Military science 1 to get them, it seems like an awful lot of research points in getting them. I would suggest Physics 1 and MS 1 as they have less range than lasers which are Physics 2 and probibly are going to be a bit larger (but not as large as they are now http://forum.shrapnelgames.com/images/icons/icon7.gif ). I think i remember somthing about Earth purchasing pulse weapons off the narns during the Earth-minbari war before they had the Laser and Laser/pulse arrays they have now.

Also i've been looking at the usefulness of Chaff missiles and really there not much use for the amount of space they take up.

Nomor
September 24th, 2002, 10:23 PM
JAM: Re Fighter weapons and equipment:

There is a major rethink on all the current fighter weapons regarding their kT size and Damage resistance, and Weapon Range and damage caused. http://forum.shrapnelgames.com/images/icons/icon6.gif

However all the races will need to be modified.(Not in 1.49.31) http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

This will have a knock on effect for point defence and anti fighter missiles, which in turn will have to be modified, so don't be in too much of a hurry to get rid of your chaff just yet, it may well save your bacon. http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder
September 24th, 2002, 10:56 PM
NOmor: Yeah, I vividly remember my Shadows (early Version) fighters ripping a LARGE (70+) well equipped Minbari Fleet a new one with NO Shadow losses. Something like 10 Shadow light (or was it medium?) fighters with a moleclar slicer (fighter Version) cannon with range better than the Minbari laser/particle beams (before I did the MInbari designcreation/research files).

Jamorobo
September 24th, 2002, 11:42 PM
Originally posted by pathfinder:
NOmor: Yeah, I vividly remember my Shadows (early Version) fighters ripping a LARGE (70+) well equipped Minbari Fleet a new one with NO Shadow losses. Something like 10 Shadow light (or was it medium?) fighters with a moleclar slicer (fighter Version) cannon with range better than the Minbari laser/particle beams (before I did the MInbari designcreation/research files).<font size="2" face="Verdana, Helvetica, sans-serif">-yep they are a bit killy, When you get partical weapons lv 1 as EA all the ship weapons go 1 space where the Uni-pulse cannons for your fighters go 3 spaces !!!

-Anyway, could you please list which of the extra not-finnished-yet races are in the race folder and which are in the neutrals folder, as if i put mostly any of the non-finished races in my race folder it comes up with "cannot load ..... xxx_portrait_battlecruiser" for most of them! Which makes me unhappy as i wanna loads of enemys to fight insted of just 8. http://forum.shrapnelgames.com/images/icons/icon9.gif

-Also what setting do you lot use for B5 games as i don't really know what to use for a good B5 game.

-Whats going on with the "natural merchants" trait as at the moment it is a BIG advantage to races like EA.

-Pathfinder, did u say you tweeked the narn? As if you did well done, i can see their score right now and each turn it's storming away from me and the rest of the ai's. http://forum.shrapnelgames.com/images/icons/icon10.gif I havent found them yet but there seems to be alot of damaged ships coming back to the minbari homeworld where 1 of my ships is resting, i guess the narns are the other side of them then http://forum.shrapnelgames.com/images/icons/icon10.gif

[ September 24, 2002, 22:45: Message edited by: Jamorobo ]

pathfinder
September 24th, 2002, 11:56 PM
Abbai and Raiders are not quite done yet...I am simply fiddling with them. Sorry I didn't mention that. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif

I don't think any of them are neutrals. Unless I am slipping into senility, I haven't messed with the neutrals yet.

Hehe, all I did to the Narn was take the ion torpedo (anti-ship only weapon) away from their troops. Bet they are equipping their frigates/corvettes with ion torpedoes, those things are NASTY!

All the AI had psychology and gas colony stripped out of research, they may still research it but it won't be by design! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

I usually set 2000 points, full resources (large homeworlds), no events (don't want the distraction when testing), medium difficulty...usually no bonus but sometimes high, depends...medium galaxy, 1 homeworld to start, basic start (in order to check the research, sometimes the AI does it's own thing!)...

Grom, Hurr, Gaim, Yolu, Llort are neutrals

Raiders are a "main" race but incomplete IIRC. Can't remember what state the Abbai are except mostly incomplete ...

[ September 24, 2002, 23:12: Message edited by: pathfinder ]

pathfinder
September 25th, 2002, 04:35 AM
Question on AI_Construction_ships: Why are there 2 entries for fighters. The first (usually entry #5 is planets=2/fighters=0 then entry #11, IIRC, has planets=2/fighters=200? Which does the computer use?

BTW I have deliberately left out anything (AI_research & AI_designcreation) on the LNAW as I do not know how to handle them. They are a mix of several races and could, theoretically have ALL those races techs....

[ September 25, 2002, 03:38: Message edited by: pathfinder ]

Val
September 25th, 2002, 05:24 AM
The LNAW could potentially be the most horendous AI, as the racial techs are covered for 6 or so races!

I've updated a few of the Neutral AIs as time went by, also have a slightly diffrent Hyach AI for ship design (geared a bit more towards the laser side of things). I may (with PFs permission) go through some of the other AI weapon choices per size class and tweak a little (but this will be the Last thing on my priority list - first things first on Sat).

I may be moving some of the other incomplete ship sets into the Neutral Category for the time being, use that as our "future growth" races http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder
September 25th, 2002, 05:29 AM
Val: Ok by me, never considered the AI stuff I did as the final product; at most a rough draft. Mostly did them for me own purposes (spice things up a bit http://forum.shrapnelgames.com/images/icons/icon12.gif ).

[ September 25, 2002, 04:30: Message edited by: pathfinder ]

Val
September 25th, 2002, 05:31 AM
Always a quick reply from you http://forum.shrapnelgames.com/images/icons/icon7.gif

Hope we don't lose you to that other game for too long!

I'm outta here for tonight (leaving work now 11:30pm time here for Nomor's sake), I may log in at home, else I'll try to give an update Friday/Saturday.

[ September 25, 2002, 04:34: Message edited by: Val ]

Fyron
September 25th, 2002, 05:33 AM
So... I've been gone for a bit. When are we planning on starting that PBW game up? When will the new Version be ready? What is Jimbob's PBW nick?

Val
September 25th, 2002, 05:35 AM
I'm hoping to get it done this weekend, I actually took some time off http://forum.shrapnelgames.com/images/icons/icon7.gif So maybe start PBW next week one day? Wednesday to be safe?

pathfinder
September 25th, 2002, 05:35 AM
Naw.....it's a good game as is SEIV. Just a different type (wargame). Keeps me from being bored http://forum.shrapnelgames.com/images/icons/icon12.gif (has a most excellent scenario editor, easy to use).

Hehe, just finished "upgrading" the AI_Construction_ship files for the main races (200 fighters for each fighter entry...hopefully no more empty carriers http://forum.shrapnelgames.com/images/icons/icon12.gif ). That's why I asked about the "empty" fighter entry in AI_state of Defend...

Val
September 25th, 2002, 05:39 AM
Post all your 'updated' AI by Friday night if you can http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm out!

pathfinder
September 25th, 2002, 05:43 AM
Val: Okies, I'll do a brief test tommorow and then zip and post/email.

http://forum.shrapnelgames.com/images/icons/shock.gif Just looked at the TDM (EA) anywhere from 500-1500 fighters listed in AI_Construction Vehicle! Depending on what the AI_state is..... http://forum.shrapnelgames.com/images/icons/icon12.gif

[ September 25, 2002, 04:49: Message edited by: pathfinder ]

pathfinder
September 25th, 2002, 05:48 PM
*Bangs head on desk*

Found multiple errors in EarthAlliance_Research.txt (typos and 2 double spacings). Was wondering why they quit researching ship construction ....DOH! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

[ September 25, 2002, 17:15: Message edited by: pathfinder ]

Val
September 25th, 2002, 06:45 PM
PF, can you resend me your address, I'm going to copy the Mod Music CD for you this weekend too http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone
September 25th, 2002, 06:57 PM
Val: You mean that you do all this stuff on your work?!
Wow, does your boss aprove that, does he know?

pathfinder
September 25th, 2002, 07:36 PM
Val: email sent to the b5 email addy.

Jam: Just went thru the AI, found what may have been the error you saw with the Drazi(?): double spacing between 2 techs.

ALL: Just went thru the AI, found a number of double spacing & typo errors. Hopefully I got rid of most of the errors (NO guarantee I got ALL of them http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Combat telepaths/psychic studies: Are the EA the only one's with this capability? No requirements as EA only in techarea but EA Psy Corps are only telepaths I know of from the show. EA only AI I have researching these areas atm.

[ September 25, 2002, 20:06: Message edited by: pathfinder ]

Val
September 25th, 2002, 11:05 PM
Timstone:
I type some replies on the forum during working hours, the boss doesn't mind 'cause of the sheer amount of hours I am here and because I don't abuse it. I don't actually do any of the modding stuff though. Plus everyone else gets a dozen smoke breaks a day http://forum.shrapnelgames.com/images/icons/icon12.gif

PF
Combat Teeps - Actually the Minbari were doing it in the show too. I left the tech open for all races. The EA will have a few special techs and Intels on top of that for the PsyCore http://forum.shrapnelgames.com/images/icons/icon12.gif

Gotta go - end of smoke break http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder
September 25th, 2002, 11:31 PM
Val: Thanks, I guess I'll add that to the Minbari and let it go for now. Hehe, only saw a very few of the shows, so me no expert.

Fyron
September 25th, 2002, 11:37 PM
The Narns shouldn't have telepaths available. They don't have the necessary genes for telepathy. http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder
September 25th, 2002, 11:51 PM
And the Vorlons don't have the soul for it http://forum.shrapnelgames.com/images/icons/tongue.gif

jimbob
September 26th, 2002, 12:46 AM
Yah! Minbari rule

Val
September 26th, 2002, 02:51 AM
Altough the Narns don't have Teeps, they can hire comercial ones. At the time of the show that they were talking about using them, they were putting them on all sorts of ships for all races. But EA/Minbari would be the prime 2 to research it.

pathfinder
September 26th, 2002, 02:54 AM
Done. EA & Minbari have at least some level of Combat telepaths (9 or 10). I'll compile what I have tommorow and post/email.

Hehe, while they have not met yet, the EA currently have level 2 Combat Telepaths for when they meet the Shadows in the current test game.

[ September 26, 2002, 01:56: Message edited by: pathfinder ]

Fyron
September 26th, 2002, 03:49 AM
Val: Ok, that makes sense.

JIMBOB: What is your PBW nick? Either tell it to me, or go join the game "Babylon 5 Game" as the Minbari. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nomor
September 26th, 2002, 04:34 AM
http://forum.shrapnelgames.com/images/icons/icon6.gif Val:If you're still up, (3.25 AM here http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ) you have a zip. Found the Keepers and done the other.
Zebadee say it's ... http://forum.shrapnelgames.com/images/icons/icon10.gif

Val
September 26th, 2002, 05:07 AM
Excellent! Thanks for tracking 'em down for me!!!!

Baron Munchausen
September 26th, 2002, 07:20 AM
Originally posted by Imperator Fyron:
The Narns shouldn't have telepaths available. They don't have the necessary genes for telepathy. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Who says that a telepath on a ship is automatically of the same race as the rest of the crew? The Narns could very possibly hire other races' telepaths. Of course, here is where you run into the limitations of modding the game, because you cannot make sure that another race is available to be 'recruited' before allowing them to use telepaths.

Fyron
September 26th, 2002, 08:08 AM
BM: Val already said that. http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks anyways.

Jamorobo
September 26th, 2002, 10:06 PM
Originally posted by Baron Munchausen:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
The Narns shouldn't have telepaths available. They don't have the necessary genes for telepathy. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="Verdana, Helvetica, sans-serif">Who says that a telepath on a ship is automatically of the same race as the rest of the crew? The Narns could very possibly hire other races' telepaths. Of course, here is where you run into the limitations of modding the game, because you cannot make sure that another race is available to be 'recruited' before allowing them to use telepaths.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Why don't you have it so another race has to give the narns a tech which in conjunction with a tech narns have allready got, allows them to get telepaths. As EA for instance would not let narn use their races telepaths unless they wanted them to. This means narn can't get any telepaths until it meets another race.

Fyron
September 26th, 2002, 10:27 PM
The government does not have absolute control over every single one of it's citizens. http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder
September 27th, 2002, 01:04 AM
Val: Latest AI in your e-mail.

Urendi Maleldil
September 27th, 2002, 02:20 AM
In the show didn't the Narns try to acquire some genetic samples of telepaths so they could make their own? That could be modded in somehow. They just need to acquire (through trade, theft, or ruins) another race's telepath tech which, when combined with their own, would give them Narn telepaths.

jimbob
September 27th, 2002, 05:20 AM
IF said:
JIMBOB: What is your PBW nick? Either tell it to me, or go join the game "Babylon 5 Game" as the Minbari. <font size="2" face="Verdana, Helvetica, sans-serif">my pbw nickname is "Yimbob". Seemed that jimbob was already taken. I'll get around to registering when the "official" Version of the mod is ready for the test game.

Total Aside: IF, any news on the p&n 2.6b pbw game?

Fyron
September 27th, 2002, 06:32 AM
Jimbob: Ok... then I am gonna assign you (and everyone else) to the game then. http://forum.shrapnelgames.com/images/icons/icon7.gif

And I don't know what's going on with the p&n 2.6 beta test game.

Val: Were the Drakh going to be playable or not? If not, which race should Tesco have instead?

Edit: Aargh! What is Milton's PBW nick? I can't assign him to the game. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ September 27, 2002, 05:37: Message edited by: Imperator Fyron ]

Suicide Junkie
September 27th, 2002, 03:13 PM
The P&N 26 beta game has been uploaded, and we are making sure everybody has the latest files right now.

Once everyone has successfully uploaded their turn, we will know that everybody is up to date on the modfiles.

Val
September 28th, 2002, 03:35 AM
I have the Drakh weapons in process, but don't know if I'll finish them this weekend or not - still been working like a dog http://forum.shrapnelgames.com/images/icons/icon9.gif

The Narn Telepath idea is pretty good, but too much of a pain right now... although I suppose we could add a psychic racial trait that is inexpensive and link the telepathic research to that rather than specific races. Hmmm... could then add - B5 Psychic Race - Ancients would not need to take this trait as they would automatically have racial specific abilities built into their particular race. This would force the Narns to either get the initial level from another race or buy/trade for the components.

Thanx PF, I'll add them in when I get home.

Fyron
September 28th, 2002, 05:08 AM
Well until I know what Milton's PBW nick is, we can't start (unless we kick him out, which would be rude http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Lighthorse
September 28th, 2002, 06:11 AM
Imperator Fyron

Please remove Milton from playing the Centauri.
Milton requested that you withdraw him from B5mod PBW. He couldn't locate his copy of 1.49/SE4. All he has now is gold/SE4. Thus Centauri is open any who wishes to play them, but you got to have that funny hair-do. Its doesn't count if you only have as you shower.

Lighthorse

Val
September 28th, 2002, 06:14 AM
If I don't get the Drakh done in time, would Tesco be interested in the Centauri?

Fyron
September 28th, 2002, 06:50 AM
Lighthorse: Okey dokey.

Val: He probably would. http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone
September 28th, 2002, 05:37 PM
IF: We can't start yet, we first need the new installment of the B5 Mod. http://forum.shrapnelgames.com/images/icons/icon12.gif

Gandalph
September 28th, 2002, 05:43 PM
If you wanted, you could switch me from LNAW to Centauri. I wouldn't mind in the least.

Nomor
September 28th, 2002, 07:05 PM
Does anyone know of internet sites with Star Trek jpg's, especially of worlds they visited, showing structures?

Links would be nice... http://forum.shrapnelgames.com/images/icons/icon7.gif

The Canuck
September 29th, 2002, 10:13 PM
hey imperator, r there any spots left in the B5 PBW game? if so could i play, i dont care who i am and guesting that most of the races are taken could i be the raiders if there open?

tesco samoa
September 29th, 2002, 10:48 PM
As I stated eariler. I will play were i am needed to help the game admin.

And... Is someone creating the empires...

Fyron
September 29th, 2002, 10:50 PM
Ok... Gandalph will be the Centauri. I will try to figure out where to place The Canuck and Tesco.

Fyron
September 29th, 2002, 10:55 PM
Player List:
Technomages - Valll
Shadows - Dead Meat
Vorlons - Imperator Fyron
Soul Hunters - pathfinder
Minbari - Yimbob
Hyach - Zero Adunn
Centauri - Gandalph
Narns - Lighthorse
Earth Alliance - Rambie
League of Non-Aligned Worlds - tescosamoa
Abbai - Nomorlurk (Simon)
Drazi - Stargrazer
Vree - Timstone
Gaim - AGoetz
Belt Alliance -
Raiders - The Canuck
Pakmara (maybe) -

Canuck, what is your PBW nick?

[ October 02, 2002, 04:40: Message edited by: Imperator Fyron ]

Fyron
September 29th, 2002, 11:09 PM
Stargrazer is not a valid PBW nick. http://forum.shrapnelgames.com/images/icons/icon9.gif What's his PBW nick then?

The Canuck
September 30th, 2002, 12:15 AM
my nick name is... get ready for it... The Canuck ... http://forum.shrapnelgames.com/images/icons/shock.gif what a surprise http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron Munchausen
September 30th, 2002, 12:26 AM
Originally posted by Imperator Fyron:
Stargrazer is not a valid PBW nick. http://forum.shrapnelgames.com/images/icons/icon9.gif What's his PBW nick then?<font size="2" face="Verdana, Helvetica, sans-serif">Maybe Stargazer without the 'r'? That was the name of Picard's old ship on TNG.

Fyron
September 30th, 2002, 01:13 AM
Originally posted by The Canuck:
my nick name is... get ready for it... The Canuck ... http://forum.shrapnelgames.com/images/icons/shock.gif what a surprise http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Just checking. A lot of people have differnt PBW nicks than nicks here on Shrapnel, and it is better to get that out of the way before I try to assign people to the game. http://forum.shrapnelgames.com/images/icons/icon12.gif

AGoetz
September 30th, 2002, 03:22 AM
So any idea on what techs and components are being added by Val? (Of course as I'm slated for the Gaim, I'm most interested in what will given to them) http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder
September 30th, 2002, 04:21 AM
Gaim: I haven't done anything with them yet myself other than look up their techs. Basically particle weapons plus the Gaim race tech...

packet torpedo, light particle beam, particle concentrator, scatter gun, PDF scatter gun are what I found. suggest you also pick another area plus general to supplement...

Lighthorse
September 30th, 2002, 05:10 AM
Imperator Fryon,

I uploaded my empire file for the Narns Regime.
I only used 2000 racial points, is that correct.
Racial points is like money, its always easy to spend more.

Lighthorse of the Narns Regime

Fyron
September 30th, 2002, 05:15 AM
Umm... I don't know how many points we should use. What do all of you think?

pathfinder
September 30th, 2002, 06:05 AM
IF: I usually use 2000 myself against the AI *shrug* whatever everybody wants.

This be the 1st PBW (or PBEM) I have played SEIV...

me just waiting for Val to give word on the update/latest Version before going forward...

[ September 30, 2002, 05:06: Message edited by: pathfinder ]

AGoetz
September 30th, 2002, 07:28 AM
Seeing as I've only ever played solo before, I've been trying to work out what kind of mind set would be best for facing other humans. In my current game I've gone for massive production capability - I've got 100 Space Yard 3 space stations scattered through out my empire (playing as Centauri) in addition to my planetary yards. Just how high is the attrition rate in a proper game?

Lighthorse
September 30th, 2002, 08:44 AM
I prefer 2000 racial points myself. I leave that final decision to yopu.

Lighthorse

Nomor
September 30th, 2002, 09:29 PM
Re: Just how high is the attrition rate in a proper game? <font size="2" face="Verdana, Helvetica, sans-serif">Everyone is going to be very nice to each other http://forum.shrapnelgames.com/images/icons/icon7.gif , happily going about exploring and making trade and research agreements in order to advance up the tech tree http://forum.shrapnelgames.com/images/icons/icon7.gif . Then after spending two weeks travelling to that prime huge pleasant planet you found that no one else new about just to find some sod's planted his flag on it http://forum.shrapnelgames.com/images/icons/icon8.gif , you'll go nuts and declare war on the next ship that crosses your path.... http://forum.shrapnelgames.com/images/icons/icon10.gif

[ September 30, 2002, 20:36: Message edited by: Nomor ]

Fyron
September 30th, 2002, 09:32 PM
Hey Dead Meat, let's make the attrition rate of ships really, really high in this game. http://forum.shrapnelgames.com/images/icons/icon10.gif j/k

Dead Meat
September 30th, 2002, 09:43 PM
What do you mean just joking? You may be, but I'm not. Just wait till I get my Shadow fighters with their nice new shiny slicers.We will see how many of your "ships" it will take to kill me off. Attrition will be something that you won't allow spoken on your homeworld (if its still their).

Fyron
September 30th, 2002, 09:51 PM
Well... I don't know what weapons my fighters will have at this point http://forum.shrapnelgames.com/images/icons/icon12.gif , but I am sure that they will kick your petty little slicer beam butts.

pathfinder
October 1st, 2002, 02:10 AM
Got my shipment of background materials for B5 from AoG today...interesting http://forum.shrapnelgames.com/images/icons/icon12.gif

AGoetz
October 1st, 2002, 07:01 AM
That may be well and good for you as the Vorlon's - but as the Gaim I'm not looking forward to encountering ANY hostile Ancient race fighters http://forum.shrapnelgames.com/images/icons/shock.gif

Dead Meat
October 1st, 2002, 07:27 AM
AGoetz: Then perhaps you should join the Dark.....er Shadow side.

Fyron
October 1st, 2002, 07:52 AM
Nah... the Vorlon side is much better.

AGoetz
October 1st, 2002, 08:16 AM
I suppose it all boils down to which philosophy the players Subscribe to (in addition to bribes from the Ancient race players http://forum.shrapnelgames.com/images/icons/icon10.gif ):-

What do you want?
Who are you?

(I think I'm remebering the Vorlon line correctly - someone tell me if I've gotten it wrong)

Fyron
October 1st, 2002, 08:17 AM
That's right. http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbob
October 2nd, 2002, 03:33 AM
I'm all for 2000 R.P. Seems the AI is still having some troubles, so we humans shouldn't imbalance things too much on this "maiden voyage".
Besides, higher R.P will mask the uniqueness of each racial tech tree.

Fyron
October 2nd, 2002, 03:59 AM
There are enough players that there won't be any AIs. http://forum.shrapnelgames.com/images/icons/icon7.gif

Val
October 2nd, 2002, 05:01 AM
- Back again, didn't get my promised day off on Saturday, in fact they were talking about firing the project manager so we wound up working harder to make sure everthing he let slip got back on track, so I got to work even more hours http://forum.shrapnelgames.com/images/icons/icon7.gif

I did not have enough time to finish the Drakh - so maybe put Tesco down for LNAW http://forum.shrapnelgames.com/images/icons/icon9.gif I did however get something accomplished so we can get our game going - uploading 1.49.31 for us to start the game.

B5ModUpdate149-31.zip (http://forum.shrapnelgames.com/newuploads/1033527058.zip)

This update includes the AI updates, the Vree and Technomage shipsets (though they still need some additional ships that I will release in 1.49.32 along with the new component pics and some new event and facility pics), Vorlon Weapons (finally) and other EM weapons for the Streib/Minbari/Narn/TechnoMages. Added agile ship enhancements, Centauri House Ships, and some other stuff. Added in Oleg's Vorlon/Minbari shipset updates. The Intel is pretty different. Also fixed some mistakes/typos.

I will continue to work on more improvements, the next batch will be almost entirely Graphic and Sound additions, so we can add it into the ongoing game without much trouble.

I'll also be adding in the special Vorlon/Shadow influenced ships for each race to go with their Vorlon/Shadow influenced weapons.

After a few weeks of testing I'll start making adjustments based on y'all's suggestions.

Edit - Almost forgot, I'm looking for sound wavs for the Vorlon and other EM weapons. Anyone?

Agoetz -
The Gaim have a number of special components that I am still working on to make them rather tough to take out (though they still won't have the hitting power of one of the more major races - assuming they only use their own tech).

[ October 02, 2002, 04:05: Message edited by: Val ]

Fyron
October 2nd, 2002, 05:31 AM
Okey. Tesco will be LNAW then.

pathfinder
October 2nd, 2002, 05:43 AM
Looks like I need to read up on PBW, never played that...

AGoetz
October 2nd, 2002, 06:31 AM
Just had a look at the Vorlon weapons http://forum.shrapnelgames.com/images/icons/shock.gif

A ROF 1, range 8, damage at max range 290 point defense weapon? I would not want to be a fighter pilot going against a Vorlon fleet... (Though given their other weapons, manning a Captial Ship is probably just as unsurvivable).

I'm going to need numbers if either of the Ancients come gunning for me.

I know that the AIs where told to only put point defense weapons on their weapon platforms, will that be a rule we are supposed to conform to in the game?

[ October 02, 2002, 05:33: Message edited by: AGoetz ]

Fyron
October 2nd, 2002, 06:33 AM
Awesome! http://forum.shrapnelgames.com/images/icons/icon10.gif

AGoetz
October 2nd, 2002, 06:36 AM
Just noticed - a lot (if not all) of the Vorlon weapons require a lot of Organics. Getting enough of those is going to slow how much minerals (and hence how many ships) they can produce. http://forum.shrapnelgames.com/images/icons/icon10.gif

Val
October 2nd, 2002, 06:52 AM
Yeah, tried to balance out the Vorlon's a bit by making them need more organics http://forum.shrapnelgames.com/images/icons/icon7.gif

Some notes for the game:

1 - I think anyone who has already submitted an .emp file may need to recreate their file as the changes in the RacialText may invalidate it.

2 - Although you can bring Reproduction down VERY low, I only did that for the Ancient races and the odd ball races that have small #'s (ie Technomagi), so Ancient Races can get extra Points to spend on their empires by crippling their reproduction rate (which is fitting as they had an almost non-existant birth rate).

3 - The Shipsets in this update (Vree and Technomage) are incomplete (close to done though). The Vree set is standard, the Technomagi shipset is a bit more.. unusual?

4 - Should we limit WPs to PDF weapons?

Fyron
October 2nd, 2002, 06:59 AM
I created a thread on the Babylon 5 Game on PBW forum in regards to racial points. Please go there and vote on 2000 or 3000 points. I will ignore any votes posted in this thread here on Shrapnel. Thanks.

Fyron
October 2nd, 2002, 07:02 AM
Originally posted by Val:
4 - Should we limit WPs to PDF weapons?<font size="2" face="Verdana, Helvetica, sans-serif">PDF weapons?

I think that we should allow any weapons that make sense to be on a weapon platform (from a realistic, not-necessarily-canon perspective) be placed on WPs. This is simply because WPs are pretty necessary for planetary defense in SE4. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 02, 2002, 06:09: Message edited by: Imperator Fyron ]

Val
October 2nd, 2002, 07:10 AM
Posted the update to the PBW page as well. Will also send to Rambie (along with my overdue turn).

Lighthorse
October 2nd, 2002, 07:51 AM
I would like to be able to use WP for any type of weapon.

Lighthorse

Fyron
October 2nd, 2002, 07:51 AM
Any reasonable type of weapon. Shadow planet killers shouldn't be allowed on WPs. http://forum.shrapnelgames.com/images/icons/icon10.gif

Dead Meat
October 2nd, 2002, 08:23 AM
Oh now IF don't go taking away all my fun in life. If I want to wipe out my own plaent I should be able to.

pathfinder
October 2nd, 2002, 12:45 PM
I'll add my .emp file after the vote is tallied and results known. http://forum.shrapnelgames.com/images/icons/icon12.gif

Timstone
October 2nd, 2002, 02:35 PM
I've been digging in to the newest Version of the beloved B5Mod and found some things. Maybe some of them have been noted already. I've only checked with the Vree race.

* Vree ships pics missing (I know Val already said it, I just say it again http://forum.shrapnelgames.com/images/icons/icon7.gif ):
- Baseship
- Heavy Baseship
- No infantry

* Plasma torpedo:
- Speed (0)

* No pics:
- pulsar mine
- quad pulsar
- molecular disruptor
- molecular pulsar

* No big pics:
- Refractive Armor (Primary)
- Refractive Armor (Alternative)
- Refractive Armor (Additional)

Oh, and a little question. What does ADU mean?

Other than these small thingies, damn good job Val! I'm already looking forward to the next release. But for now, let's enjoy this Version and kick some ancients *** at PBW! http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie
October 2nd, 2002, 02:55 PM
ADU Stands for "Arbitrary Damage Unit"

It makes more sense than measuring damage in KT http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone
October 2nd, 2002, 03:34 PM
And that means?

Suicide Junkie
October 2nd, 2002, 04:52 PM
A measurement of weapon and defense effectiveness,
determined by chance, whim, or impulse, and not by necessity, reason, or principle.

The first hitpoint value or damage strength was picked essentially randomly, and everything else was set to be balanced with it.
Thus we have Arbitrary Damage Units http://forum.shrapnelgames.com/images/icons/icon7.gif

Val
October 2nd, 2002, 05:55 PM
Timstone -
Yeah, those extra pics will be in 1.49.32, just haven't had the time to polish them up.

The 'big pics' should have been in previous releases, is anyone is having that issue? If so, I will include them, else I will just send you those files.

The Plasma Torpedo... I obviously forgot to type in the description that it is one of the earliest developed torpedoes, and ships firing them had to rely on their opponents running into them http://forum.shrapnelgames.com/images/icons/icon12.gif I'll fix the speed in 1.49.32 - but if y'all want to make the adjustment yourselves, it should be Speed 5.

Edit - How do you delete dupe Posts in the PBW forum? I somehow posted the Intel thing 3 times!

Just in case y'all missed it, I'll post it here as well http://forum.shrapnelgames.com/images/icons/icon12.gif

One thing to Note - Intel is not the same as it is in regular SE IV. There are 4 subcategories of Intel research after researching Applied Intelligence. Each of those 4 subcategories has anywhere from 4 to 6 levels. If a race wants, it can focus purely on CounterIntel Ops and not waste research on the others.

Most races can't even subvert an opposing race's ships until they reach level 5 in Black Ops (after getting Level 1 in Applied Intellegence), and only the Shadows are able to subvert planets.

There are also escalating levels of the original projects.

Y'all may want to look at them.

[ October 02, 2002, 17:59: Message edited by: Val ]

Val
October 2nd, 2002, 07:01 PM
Timstone-

Dude! Where did you get the Jumpgate animation? Do you have a better quality one? I've been looking for one for EVER to add to the mod in place of the create wormhole animation.

Please E*Mail me whatever you have at b5mod@yahoo.com

Yay!

Timstone
October 2nd, 2002, 07:14 PM
I made the animation myself.
I dug up my B5 (The official guide to...) cd and made an avatar out of the animation on the disc.
I'm planning to remake it, but this time with a 3D model of the jumpgate. I will take time and that is something I don't have at the moment.

Let's make ad eal here, I'll give you all I have of my avatar and you will give me solid information about the dimensions of a Jumpgate (if you have such info). That way I can fairly accurately make a 3D model of it. I'll mail the stuff to you.

pathfinder
October 3rd, 2002, 01:04 AM
Val: uhm...uh....* http://forum.shrapnelgames.com/images/icons/blush.gif * why do the B5 Standard and Nomadic race trait say they are for the Ancients? Both racial trait file and techarea files say this http://forum.shrapnelgames.com/images/icons/icon12.gif Sorry, should have seen/reported this lng time ago..... http://forum.shrapnelgames.com/images/icons/blush.gif

Nomadic.....Resource ship requires colony module but no colony module found in component list??? http://forum.shrapnelgames.com/images/icons/confused.gif

Also, do you want Shag'Toth to play as Nomads in the PBW game? I have both Standard and Nomadic .emp files (2000 & 3000 point) ready to go.

[ October 03, 2002, 00:12: Message edited by: pathfinder ]

Val
October 3rd, 2002, 02:39 PM
149-31a.zip (http://forum.shrapnelgames.com/newuploads/1033648632.zip)

There you go, fixed those two mistakes http://forum.shrapnelgames.com/images/icons/icon7.gif

For the test you should probably be a standard race, I'll work on the Nomad stuff as we go along, so if you want to take both you can.

The Plasma Torp thing - I checked the file I have and it is a speed of 5. Are you sure it was 0 in yours?

Timstone
October 3rd, 2002, 02:47 PM
Yeah, I checked the thingie too, but I also said Speed :=5 with me. I don't understand. Must be me.

pathfinder
October 3rd, 2002, 05:23 PM
Val: okies, will do. I'll load .emp tonite.

Timstone
October 3rd, 2002, 09:27 PM
Nomor: Do you have any dimensions of Jumpgates. I'm planning to make a 3D model of one and of course I need dimensions of such a thing to do that. Could you provide me with any?

Imperator: I'll upload my .emp file also tonight.

Val: I've mailed a part of the files to you, you'll read it when you DL them.

[ October 03, 2002, 20:28: Message edited by: Timstone ]

Timstone
October 3rd, 2002, 10:04 PM
Ehh... dudes! I've got a little problem. I haven't got the following races (or only some files of them):
Abbai
Drazi
Gaim
Raiders
Soulhunter
Can someone help me with this?

Nomor
October 3rd, 2002, 11:01 PM
Timestone Re: Jump Gates

""Jump Gates" are massive arrays organised in Groups of two to five generators, with each generator measuring between one and ten miles in length." However I can find no reference to proportions and I haven't come across any plans for Jump Gates. Babylon 5 Station is considered too fat and tall to fit through a Jump Gate, although a Minbari Cruiser would appear to be taller and I've got pictures of them coming though Jump Gates, I think?

I take it you need ratio's to model one. This link: http://www.wolfsshipyard.mystarship.com/SizeComp.html http://forum.shrapnelgames.com/images/icons/icon6.gif will give you profile views of all the B5 ships showing their size relative to one another and clicking on the image enlarges it to show scale relative to a 1 km bar. Other than this I can't yet help you and you may have to resort to estimating from images of ships in the process of making a "Jump". http://forum.shrapnelgames.com/images/icons/icon9.gif

This link will take you to the other races and is a good place for anyone wishing to model shipsets:
http://www.wolfsshipyard.mystarship.com/drawings.html

[ October 03, 2002, 22:07: Message edited by: Nomor ]

pathfinder
October 4th, 2002, 12:02 AM
Timstone: I'll zip my files for Soul Hunters (Shag'Toth) a bit later and post them here. The shipset is available at PBW site.

Soul Hunters or Shag'Toth race style (B5 MOD for v 1.49)

1033683165.zip (http://forum.shrapnelgames.com/newuploads/1033683165.zip)

My sets for the other races you mentioned are kinda short too Timstone.

[ October 03, 2002, 23:15: Message edited by: pathfinder ]

Fyron
October 4th, 2002, 01:04 AM
The Shag'Toth are already available on PBW (uploaded by yours truly), but I guess its a little late to tell you that now. http://forum.shrapnelgames.com/images/icons/icon12.gif

Lighthorse
October 4th, 2002, 01:26 AM
Imperator Fyron,

I need to reload my empire file again. I redid the Narn Regime empire file with the new vision of 1.49.32 B5 mod.
The old empire file will lock up with new vision of 1.49.32 B5 mod.

Thanks

Lighthorse

pathfinder
October 4th, 2002, 02:19 AM
Ya, I knew that but wasn't sure if Timstone did.

Fyron
October 4th, 2002, 02:21 AM
LH:
Ok. I don't recall if players can remove their emp files. If not, ask Geoschmo to remove the emp file.

Path:
You could have just given a link to the file on PBW. http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder
October 4th, 2002, 03:29 AM
IF: True...didn't think of that *shrug*..

tesco samoa
October 4th, 2002, 03:55 AM
just post a request for a game admin to change your status to empire needed... Make sure you mention game and player position

jimbob
October 4th, 2002, 04:38 AM
Are mod edits still going on, or is B5 Mod 1.49.32 the final Version that we're playing with?
If so, I'll burn it and install 1.49.32. Otherwise I'll keep waiting for the final test Version (and so won't upload my .emp for a while)
Thx

pathfinder
October 4th, 2002, 04:50 AM
1.49.32 is the one we'll be testing/playing with if I understand correctly. Val still has a few tweaks to do but we'll be charging ahead so to speak http://forum.shrapnelgames.com/images/icons/icon12.gif

jimbob
October 4th, 2002, 04:53 AM
K,
I'll burn it right away, get a copy to Stargrazer and make sure he's ready to go too. I'll see him this weekend, so the two of us should be ready (ie uploaded .emp files) Monday or Tuesday at the latest.

Fyron
October 4th, 2002, 06:18 AM
I hope Stargrazer is actually "Stargazer" on PBW, cause there was no "Stargrazer". http://forum.shrapnelgames.com/images/icons/icon7.gif

Timstone
October 4th, 2002, 10:12 AM
Nomor: Thanks for those links. They're very cool. They are a bit less usefull with my question regarding the jumpgate (doing all that comparing to ohter ships, exausting), but it's better than nothing. Thanks!

Pathfinder: Thanks for the link.

Imperator: I've uploaded my .emp file already, is that a good thing or not? I'm a bit confused now.

Fyron
October 4th, 2002, 10:18 AM
Timestone:
I don't know. That depends on whether Val messed with the racial traits file or not for 32, and if we are gonna use a different amount of racial points than what you used to generate your empire.

Timstone
October 4th, 2002, 10:19 AM
Alright, then I'll read it when the .emp files need to be changed. Thanks!

Fyron
October 4th, 2002, 10:37 AM
That's a nice sig there. http://forum.shrapnelgames.com/images/icons/icon10.gif

Timstone
October 4th, 2002, 11:06 AM
It's from HotShots. Saddam says it to the American President. Hysterical movie!

Val
October 4th, 2002, 03:19 PM
Yeah, 32 includes changes to the racial traits file.

Timstone
October 4th, 2002, 04:21 PM
I'm doing a game against the computer, but those Vree are cool guys! They hold up quite good against 7 computers. I've got a alliance with the Minbari and the Shadows. http://forum.shrapnelgames.com/images/icons/icon7.gif
I've got 12 planets colonized and defended with at least 100 satallites.

And what is that thing about no more that 1000 thingies in one square? Please explain.

Timstone
October 4th, 2002, 04:22 PM
Wow, cool I'm a sergeant!

Suicide Junkie
October 4th, 2002, 04:36 PM
Its an option in your game setup.

V1.49 allows you to max that out at 5000 per player and 5000 per sector.

V1.78 allows you to max it out at 20000.

Fyron
October 4th, 2002, 07:44 PM
Val... maybe you should add several blank racial traits, so that you can just change those, and stop invalidating emp files with every patch. http://forum.shrapnelgames.com/images/icons/icon10.gif

Lighthorse
October 4th, 2002, 08:04 PM
Imperator Fyron,

I have requested of geoschmo/SE4/PBW to remove my old empire file for Narn Regime in Babylon 5 Game. I can upload another empire file that matches Val's latest patch for B5 mod.

Lighthorse

Nomor
October 4th, 2002, 09:14 PM
Timestone: Re: Jump Gates

http://trade.mahasamatman.com/B5/Images/WheelofFire/Gallery/?009 http://forum.shrapnelgames.com/images/icons/icon7.gif This link has a detail of Jump Gates not always seen. It is a profile view and as close as you can get to a plan or cross section and provides detail of the sections making up the jump gate. Unfortunately even B5Tech.com is vague regarding the size of Jump Gates but the Cortez Jump Gate constructor or Explorer Class could fit through a Jump Gate, which is why I gave you the previous link.
Using the B5ccg view and the Largest EA ship profile you should get a rough scale for your design. I think that even JMS is unable to tell you the dimensions although the special effects guys might, but I've had no luck down that route. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ October 04, 2002, 20:20: Message edited by: Nomor ]

Val
October 4th, 2002, 10:29 PM
Timstone-
Told you Nomor was the man to ask for solid B5 facts http://forum.shrapnelgames.com/images/icons/icon7.gif
Vree have some great weapons, all that AntiMater stuff!!

Fyron-
Yeah, I think I'll add a few more blanks on the next one. I'm actually hoping not to have many more to add unless I get some new weapon data on some of the obscure races. I plan to concentrate on those races we already have going.

All-
Would you like me to post a 'temp' shipset for the Gaim and Abbai so they are usuable for our game? (PF - send me all the latest Abbai DoGA files you have made since the Last batch - if any - and maybe I'll try to make a few more)

In the next few patches I'm going to concentrate on fixing the Nomad races to be more usable, adding some racial specific components, racial specific facilities, new ship classes (going to add Prototype, Standard & Advanced Versions of the ships that will require varied levels of research) and new events. Also want to continue to revamp the Fighter weapons, WP weapons, Troop Weapons and also Intel - pending on how this test run goes.

Any other suggestions or desires from the cast or crew?

Nomor
October 4th, 2002, 10:30 PM
Timstone: (Val might like the 1st link http://forum.shrapnelgames.com/images/icons/icon6.gif )

Just to ruin your day http://forum.shrapnelgames.com/images/icons/icon12.gif http://home.tu-clausthal.de/~inmc/b5/Models.html has two jump gates and Forward Design at http://www.forwarddesign.com/3dobjects.htm under Miscellaneous: the file "Jumpgate.Iwo" - 149k - Babylon 5 jump gate, but you'll need a 3D viewer. http://forum.shrapnelgames.com/images/icons/icon10.gif You may be able to look at the code or something to get dimensions you need?

Val: Abbai shipset? Yes please!

[ October 04, 2002, 21:39: Message edited by: Nomor ]

Suicide Junkie
October 4th, 2002, 10:39 PM
Yeah, I think I'll add a few more blanks on the next one. I'm actually hoping not to have many more to add unless I get some new weapon data on some of the obscure races. I plan to concentrate on those races we already have going.<font size="2" face="Verdana, Helvetica, sans-serif">Its best to add a whole bunch of blanks, and then once you are really done, you can remove the extras.
That way you only invalidate the EMPs twice.

pathfinder
October 4th, 2002, 11:46 PM
Val: I'll work on some more Abbai tonite, now that I have the shipdata http://forum.shrapnelgames.com/images/icons/icon12.gif . 1 cavate: alot of the ships are kinda repetitious (I'll lean more to B5 "canon" and less toward the SEIV community aesthetics here). Should be able to get several done. should be able to do frigate, destroyer, carrier and a transport or two...maybe a base...depends...

oops, seems I did some of these (well place-holders maybe) already. I'll make some semi-canon ones tonite and send you those. I'll give the B5 name and class and let you figger out what that is in SEIV terms http://forum.shrapnelgames.com/images/icons/icon12.gif

I have also gotten started on Pak'ma'ra...

[ October 04, 2002, 23:15: Message edited by: pathfinder ]

Nomor
October 5th, 2002, 12:50 AM
Pathfinder: RE: Pak'ma'ra...

http://trade.mahasamatman.com/B5/Images/WheelofFire/Gallery/?034 Pak' ma' ra' ship

http://b5ccg.mahasamatman.com/GreatWar/Gallery/?324 Pak' ma' ra' Transport

These links take you to the only pictures of Pak' ma' ra' ships from the B5 show that I've come across. The 1st is at the center of a Drakh raid but gives you some idea for design work. Hope this helps. http://forum.shrapnelgames.com/images/icons/icon7.gif

All: As to other generic or LNAW ships would it not be acceptable to use the Dilgar ship as I'm sure some must have been captured and either refitted or reverse engineered? You know the fat yellow carrier type?

[ October 05, 2002, 00:07: Message edited by: Nomor ]

Fyron
October 5th, 2002, 02:40 AM
I forget... is that Version 32 ready yet?

I am going to have Geo go and remove all of the empire files that are uploaded already, since "older" ones wont work. If you made yours in 32, please just re-upload it. Remember, all non-Ancient races will definitely be using 3000 points. The ancient races will have to wait until the vote is concluded.

pathfinder
October 5th, 2002, 07:26 AM
Nomor: Thanks. I also have some books from Agents of Gaming. They have a number of Pak'Ma'Ra ships. Hopefully, I'll have a better time with these than the Abbai....

Val: Sent a zip of what I have of the Abbai.

Lighthorse
October 5th, 2002, 09:20 AM
Val or Pathfinder,

Got an AI research error message when I was playing the B5 1.49.32. It was for the Shadows Alliance. Unknown valve "Emmissive Armor Engineering & Manufacturing."

Lighthorse

Fyron
October 5th, 2002, 09:44 AM
The Vorlons definitely need better starting facilities. They need a lot more organics than they get... And, I suspect that this problem plagues the Shadows too.

DrewBlack
October 5th, 2002, 11:26 AM
Hi

Where do i pick up the complete mod for this.

pathfinder
October 5th, 2002, 12:17 PM
DrewBlack: MOD is in testing, not finished yet.

Ugh...me needs better spill chukker http://forum.shrapnelgames.com/images/icons/icon12.gif Should read "Emissive".....

[ October 05, 2002, 12:30: Message edited by: pathfinder ]

Timstone
October 5th, 2002, 06:58 PM
Originally posted by Nomor:
[QB]Pathfinder: RE: Pak'ma'ra...

http://trade.mahasamatman.com/B5/Images/WheelofFire/Gallery/?034 Pak' ma' ra' ship

http://b5ccg.mahasamatman.com/GreatWar/Gallery/?324 Pak' ma' ra' Transport

These links take you to the only pictures of Pak' ma' ra' ships from the B5 show that I've come across. The 1st is at the center of a Drakh raid but gives you some idea for design work. Hope this helps. http://forum.shrapnelgames.com/images/icons/icon7.gif [QB]<font size="2" face="Verdana, Helvetica, sans-serif">These are not Pak'ma'ra ships. Those are shiphulls they bought from other races. The 1st picture is a Drazi shiphull and the second is a Commercial Transport hull. In about a month I receive my first batch of books from AoG, but that will probably be too late.

Nomor: Many thanks for those links. But that link to the 3D model from 3D Max made all my efforts useless. I've taken a look at it, but it is a VERY fine model. I've guessed that the size of that jumpgate (guesstimated from the model and the link to the scale charts) is roughly 1.5 km in diameter and about 2 km in length.

Imperator Fyron: Nice pic, should we adress you as Imperator Kosh now?

[ October 05, 2002, 18:05: Message edited by: Timstone ]

Nomor
October 5th, 2002, 07:57 PM
Timestone: You're welcome. I had thought I recognised the Drazi Hull. From my reading of Pak' ma' ra' it would seam that all their vessels would have to be obtained from other races along with most of their technology. This applies to a number of other races such as the Hurr. Most League races only have a few ship types and I suppose we have to believe that they exchanged their ship specialities amongst themselves to fill in gaps on a sort of Lend Lease basis much like the USA giving us Sherman Tanks in WWII. So can we use the Dilgar hull? http://forum.shrapnelgames.com/images/icons/confused.gif

The B5ccg cards are taken from episodes of the Crusade and B5 show and do give an idea of the colour schemes used by the Pak' ma'. We are perhaps lucky that many ships are only mentioned in passing so the artists can design what they want and we'll buy it if it looks right. http://forum.shrapnelgames.com/images/icons/icon12.gif So are you still going to do an animation? http://forum.shrapnelgames.com/images/icons/icon6.gif

[ October 05, 2002, 19:04: Message edited by: Nomor ]

pathfinder
October 5th, 2002, 08:33 PM
I am in the process of making some Pak'ma'ra (dreadnought IS their design, as are a cruiser and transport...those kinda look alike to me)

Pak'Ma'Ra and Gaim both use a number of Drazi hulss, Gaim also use Centauri hulls...which causes them problems with the Drazi http://forum.shrapnelgames.com/images/icons/icon12.gif

Gaim also salvaged some Markab hulls...

[ October 05, 2002, 23:24: Message edited by: pathfinder ]

Fyron
October 5th, 2002, 10:37 PM
Originally posted by Timstone:
Imperator Fyron: Nice pic, should we adress you as Imperator Kosh now?<font size="2" face="Verdana, Helvetica, sans-serif">Umm... I don't know if I'll respond, but you can do that if you really want to. http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit:
Actually Sergeant, you can call me General Fyron now. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ October 05, 2002, 22:13: Message edited by: Imperator Fyron ]

Fyron
October 6th, 2002, 03:42 AM
Hey... medium ancient reactors are still pointless. http://forum.shrapnelgames.com/images/icons/icon9.gif They make a lot less supplies per kiloton than light reactors, cost as many resources per kioloton as light reactors. I thought this had been fixed a long time ago.

pathfinder
October 6th, 2002, 07:05 AM
Yeah, I usually just use 2 light reactors (less room taken up and as much if not more power).

Fyron
October 6th, 2002, 07:26 AM
1000 less power, but cheaper and smaller.

pathfinder
October 6th, 2002, 06:54 PM
Most instances there is an excess of power (unless using larger lasers, plasma?). No need for the bigger reactors/more supplies until larger ships and/or transports/colonizers http://forum.shrapnelgames.com/images/icons/icon12.gif

Timstone
October 6th, 2002, 06:57 PM
Originally posted by Imperator Fyron:
Actually Sergeant, you can call me General Fyron now. http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">Sir, Yes, Sir!

Nomor: Yes, I will TRY to do it. I will ask Val for rules to guide me. Maybe it can be used in the mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 06, 2002, 17:59: Message edited by: Timstone ]

Timstone
October 6th, 2002, 07:43 PM
Originally posted by Imperator Fyron:
I forget... is that Version 32 ready yet?

I am going to have Geo go and remove all of the empire files that are uploaded already, since "older" ones wont work. If you made yours in 32, please just re-upload it. Remember, all non-Ancient races will definitely be using 3000 points. The ancient races will have to wait until the vote is concluded.<font size="2" face="Verdana, Helvetica, sans-serif">Okay, is that vote over yet? And with wich Version can I upload my .emp file? Oh, I'm Vree, so I use 3000 points, right?

pathfinder
October 6th, 2002, 07:55 PM
Timstone: Yup, Vree are "younger" race.

Fyron
October 6th, 2002, 09:14 PM
Originally posted by pathfinder:
Most instances there is an excess of power (unless using larger lasers, plasma?). No need for the bigger reactors/more supplies until larger ships and/or transports/colonizers http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="Verdana, Helvetica, sans-serif">There is never a need for those medium reactors. 3 light reactors make a lot more power.

Lighthorse
October 6th, 2002, 10:09 PM
I'm have already uploaded my empire file for 3k for the Narn Regime. I'm hoping that was corrected, 3k for the syandard races and 2k for the ancients.

Lighthorse

Fyron
October 6th, 2002, 10:11 PM
Is 1.49.32 out yet? If not, your empire file will be invalid, which is part of the reason why I had them removed in the first place.

The ancients would either have 3000 or 5000 points, not 2000.

Nomor
October 7th, 2002, 01:15 AM
All:
Currently playing the 1.49.31a Mod as EA. It would seem that fighters are being made for the Carriers, however, although several Races have declared war with me only one is actively engaged. The LNAW, and all their fighter are being made without reactors. This might explain why I'm cleaning their clocks with my small flight of 30 fighters. http://forum.shrapnelgames.com/images/icons/confused.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

The "emmissive" error has been corrected, but I have noticed that the Abbai Race http://forum.shrapnelgames.com/images/icons/icon9.gif keeps coming up with a different race portrait picture each time I enter the game. I don't know if this is a race specific problem or down to the order in which I make contact. Has anyone else had this occur? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif Reinstalled the whole bang shoot,.. has not corrected it. http://forum.shrapnelgames.com/images/icons/icon7.gif
Time 12.20 AM ... Time for bed.. http://forum.shrapnelgames.com/images/icons/icon6.gif

[ October 07, 2002, 00:20: Message edited by: Nomor ]

pathfinder
October 7th, 2002, 01:56 AM
Nomor: I'll check the Abbai, problem is more than likely because they are incomplete. Update: Not sure Nomor, unless them being a "neutral" race is causing some file swapping????

All: I have a placeholder shipset for the Pak'ma'ra if any one wants it. Not much of a modeler *shrug*. Gonna go work on the AI before posting them.

[ October 07, 2002, 01:01: Message edited by: pathfinder ]

Stargrazer
October 7th, 2002, 02:38 AM
pathfinder:
Hey, I am Stargrazer, that Jimbob mentioned, and I want to be involved with playing the B5 mod. You put me under Stargazer at pbw, but I jsut registered as Stargrazer. Stargazer is someone else, or you should send me my password http://forum.shrapnelgames.com/images/icons/icon10.gif When does the game start?

Fyron
October 7th, 2002, 02:42 AM
Stargrazer:
I am the host of that game. Sorry about that, but I was confused. http://forum.shrapnelgames.com/images/icons/icon12.gif

You are now in the game, controlling the Drazi. You'll have to be the Last placed player though. Go into the game's forum and vote in the Racial Points Vote thread.

[ October 07, 2002, 01:44: Message edited by: Imperator Fyron ]

Stargrazer
October 7th, 2002, 02:44 AM
IF
S'alright, I was going through an intermediary. So, just to confirm, I am Stargrazer, playing the Drazi. Thanks

Fyron
October 7th, 2002, 02:47 AM
Yep, that's right! Don't forget to vote! http://forum.shrapnelgames.com/images/icons/icon12.gif

To get to the game's forum, go to the game's page on PBW and click on the planet icon in the top right corner (assuming the graphical interface).

pathfinder
October 7th, 2002, 03:56 AM
Bah...clicked wrong button and lost the Pak'ma'ra designcreation http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

maybe tommorow night http://forum.shrapnelgames.com/images/icons/blush.gif

Lighthorse
October 7th, 2002, 04:12 AM
Imperator Fyron,

Is 1.49.32 out yet? If not, your empire file will be invalid, which is part of the reason why I had them removed in the first place

Damn, I hate that when I jump before looking, sorry. If need be, I will contact PBW Admin again and request him to remove my empire file.
When are we going to kick this game. My Narns are ready.

Val, I have been recording my research in my present game as the Narns. I'm up to fourty-second research item. Do you still want this research list.

Lighthorse

pathfinder
October 7th, 2002, 04:44 AM
Whew......I had saved a bit before I messed up. Pakmara AI_designcreation and AI_research are done....

Val
October 7th, 2002, 05:02 AM
Lighthorse
If it isn't too much trouble, yes keep track of it and send me a text file if you can, thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

IF
Dang, that was something I DID fix, but must have been lost in the great flood... I'll revisit and revise them for the next one.

Nomor
Not a clue, never saw that before (the Abbai thing). I have seen the fighter thing happen before and had fixed it in the generic AI, I will look into it and see (as I am sure PF will as well http://forum.shrapnelgames.com/images/icons/icon12.gif )

PF
Thanks, I'll d/l tonight and add them to slots in the Abbai set. I think the Gaim set also has an old Markab ship in it that I made. The Pak'ma'ra are big on Plasma weapons.

Timstone
The system file below also includes the WPOpen/Close animation I was starting to work on (although right now all it is is an empty jump gate.

All
Do y'all want me to upload a 'basic' shipset for the Abbai, Gaim, Drazi and other incomplete races being used in this game?

I've also uploaded something else I'm working on - B5 Quadrants, Systems & Stellar Ability types. So, now you can make a 'B5 Standard' Quadrant that will have at least one O2 planet in each system, replaces Nebulea with HyperSpace sectors, increases the odds of habitable systems, decreases black holes, HyperSpace (neb), Destroyed Stars, Bi/Tri-Nary Systems. If you are playing the PBW, you can put these in a copy of the mod folder (I have a B5Mod, a B5ModPBW & a B5ModTest folder in my SE IV Folder to keep it from getting mixed up) and check them out.

Systems.zip (http://forum.shrapnelgames.com/newuploads/1033958957.zip)

Edit - Forgot to mention: the new systems will also give far less of a chance of Ruins starting in a system an Empire may start in.

[ October 07, 2002, 04:08: Message edited by: Val ]

pathfinder
October 7th, 2002, 05:34 AM
Ack....also forgot the battleship and fleet pic.

I'll zip and post here (Pak'Ma'Ra set). I also ginned up a new AI_general and AI_designcreation and AI-research for them.

Val: I also e-mailed most of the DOGA files for the Pak'Ma'Ra to you at the B5 email address.

[ October 07, 2002, 04:35: Message edited by: pathfinder ]

pathfinder
October 7th, 2002, 05:52 AM
Placeholder Pakmara shipset and some of the AI files (general, design, research, ship-name) for the B5 MOD.

1033962576.zip (http://forum.shrapnelgames.com/newuploads/1033962576.zip)

Nomor
October 8th, 2002, 12:45 AM
Re: Abbai Portrait glitch. I had this once with the Drazi on a previous Mod install and forget now how I resolved it. http://forum.shrapnelgames.com/images/icons/confused.gif
However it may be relevant to know that I was using the "Quick Start" Version as EA, although I can't see how this matters. It may just be down to a corrupted zip down load http://forum.shrapnelgames.com/images/icons/icon9.gif , as no one else seems to have encountered it? I'll try a fresh download of the minor files. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
But Thanks http://forum.shrapnelgames.com/images/icons/icon10.gif

Yes to: Do y'all want me to upload a 'basic' shipset for the Abbai, Gaim, Drazi and other incomplete races being used in this game?

[ October 08, 2002, 00:49: Message edited by: Nomor ]

pathfinder
October 8th, 2002, 02:02 AM
Nomor: I just ran into that "swap the race portrait" with Abbai...they have that UGLY Hurr race portrait showing in-game atm...something IS fubar with the neutrals....

TerranC
October 8th, 2002, 02:10 AM
what's the status for a finished Version or at least a working gold Version?

Nomor
October 8th, 2002, 02:19 AM
PF: Yippee... I mean glad I'm not alone. http://forum.shrapnelgames.com/images/icons/icon12.gif I've had Markab, Llort, and Hurr as Abbai.

Val: 2x Elric's coming your way via usual channels http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks for link.

[ October 08, 2002, 01:56: Message edited by: Nomor ]

pathfinder
October 8th, 2002, 02:33 AM
Terran C: Gold can work, just takes some work via adding appropriate lines to AI_fleet and AI_settings files. After loading the latest Version of 1.49 (1.49.31) B5 MOD (found in Vals sig). There is a bit of a tutorial on how to do that (same as any other 1.49 to Gold conVersion.

As for "official" Gold B5...a ways off yet (no I do NOT have a clue as to HOW long).

Update: hehe, having fun with Abbai. Just finished a place-holder shipset for them http://forum.shrapnelgames.com/images/icons/icon12.gif

*yawn* This will have to do for the Abbai:

Abbai B5 placeholder racestyle/shipset.

1034052611.zip (http://forum.shrapnelgames.com/newuploads/1034052611.zip)

[ October 08, 2002, 05:52: Message edited by: pathfinder ]

pathfinder
October 8th, 2002, 06:59 AM
Val: Emailed ya the Abbai stuff.

AGoetz
October 8th, 2002, 08:14 AM
Does anyone have a rough idea on when the .32 files will be ready and the game will start?