View Full Version : Babylon 5 Mod
Val
October 26th, 2002, 06:10 PM
Capt Kwok
Races with Shipsets (most complete or almost complete):
Standard Races - LNAW, Vree, Earth Alliance, Narns, Centauri, Hyach, Drazi, Pak'Ma'Ra, Minbari, Abbai, Brakiri
Ancient Races - Shadows, Vorlons
Nomadic Races - Raiders, ShagToth (Soulhunters), Lorkan
Special - Technomages
Neutrals - some have complete shipsets, but most rely on the generic set (LNAW set).
Neutral Races - Gaim, Markab, Yolu, Grome, Hurr, Abbai, Llort
Lighthorse
Everyone should state what they think, it's how this mod has developed all along. I can't tell y'all the number of times I have changed something in the mod due to a suggestion from y'all here on the forun or in E*Mail, some I didn't follow my line of thinking, but the arguments for them were good, so in it went! Just wish I could edit source code http://forum.shrapnelgames.com/images/icons/icon12.gif
Thanks for doing the Shadow Research as well, we'll compare it with the AI to see what changes we can make, so maybe PF will be surprised by his children http://forum.shrapnelgames.com/images/icons/icon12.gif Feel free to send to Dead Meat as well, I don't have a problem - unless other PBW players do.
I wouldn't say the Shadow thing out loud around those bLasted Vorlons http://forum.shrapnelgames.com/images/icons/icon12.gif
PF
Thanks for the latest AIs !!!
Also, I think the Satellites problem was one in the vehicle text file, error on my part. I can't really tell because I'm not sure which one of the 5 data folders is the original file from 1.49.32! The .33 has Ancient specific ships/sats.
And yes, the Shadows (followed closely by the Vorlons) are the most dangerous race as far as potential planet killers go.
Jimbob
Thanks again! I'm sure you can find someone to take the Minbari off your hands, the Lorkans have a shipset and are Nomadic. Only issue is they don't have any racially unique weapons. They are mostly scavengers.
pathfinder
October 26th, 2002, 06:43 PM
Yoo Hoo Val http://forum.shrapnelgames.com/images/icons/icon12.gif : Are the Abbai neutral or "standard" ? http://forum.shrapnelgames.com/images/icons/icon12.gif
Me getting ready to do a test of gifting planets to Shadows to see what they do, especially outside of HW system... http://forum.shrapnelgames.com/images/icons/icon12.gif
[ October 26, 2002, 17:44: Message edited by: pathfinder ]
Val
October 26th, 2002, 07:33 PM
I'm thinking about the Abbai being a standard race, though their Defensive nature will kinda restrict their expansion, I hope. Right now they are a Neutral race. The reason the Gaim are being left in the Neutral section is that in their racial description they are mentioned as never having established any colonies or really expanding their empire out of their home system. Due to the queens not being able to come to agreement on a new queen to represent their interests equally. I should make the Gaim a standard race, but give them the Nomadic shipset so they can fly around the galaxy, they just won't really colonize. May be an idea...
Val
October 26th, 2002, 08:16 PM
Timstone
Did you checout the WPOpen pic I posted? I only changed the 2 frames u mentioned, is that the effect you were looking for?
Lighthorse
October 26th, 2002, 08:25 PM
Thought I tried a Shadows task force of 9x Hv DD, and 3 troop transports with 250 light vehicles each again Grome home world. Grome had 56 satillites, 155 fighters, 10 x lt vehicles & 107 elite infantry with 12 wp (2x twin arrays and Combat sensor 4%) on the ground, fleet of 1x corvette, 1x frigate, 2x excort carriers(no fighters on board?), 1x ECM I Excort, 1x mine sweeper frigate, 1x destroyer mine layers and 1x Destroyer sat layer.
Grome forces were defeated in detail. Shadows lost 1x transport and damaging another transport(thus killing all the LV on board), plus 500 lt. vehicles, but third transport got in to drop 250 LV, winning by the second combat turn, then turning 7x wp's against the Grome fighters. Only three Shadows Hv DD were damaged, one at 90%. Note the Shadows vessels had no PDF for against fighters. They use their GP Molecular Slicer III at long range, scoring about 50% hits.
Grome didn't launched they mines into space, before Shadows attacked. We were at war and the task force was in the system for two turns before attacking their homeworld. The Shadows had no mine sweepers with them.
The battle for Grome world didn't Last as long, about 15 combat turns total.
If Dead Meat decides to drop out of the B5 campaign, may I have the Shadows, PLEEEEAAASSSEEE.
Lighthorse
[ October 26, 2002, 19:27: Message edited by: Lighthorse ]
Shadow Master
October 26th, 2002, 11:20 PM
I have been testing various stratagies on my computer to rate the effectiveness of the assorted techs.I have found:
Massive base mount light MSB is Very strong http://forum.shrapnelgames.com/images/icons/icon10.gif
Referneces to "sheilds" that don't exsist http://forum.shrapnelgames.com/images/icons/confused.gif
Technomage capture weapon good but can't get in range without dieing http://forum.shrapnelgames.com/images/icons/icon8.gif
There is a typo in vehicle size that makes a technomage holoimaged ship over 2500 kt.(can't remeber which)
I would like to know:
Can race only techs be stolen but not researched by those who haven't selected them?(I think I know how to do this)
Will you post a SE4 classic Version(currently I have to convert the data files)
Anyway thats my 2(wheres the cent sign)
pathfinder
October 26th, 2002, 11:20 PM
Hmmm...I gifted 3 planets to the Shadows, all three in their homeworld system and they have NOT moved 1 colonist yet...
Val
October 26th, 2002, 11:34 PM
Shadow Master
Yeah, there are a few references to Shields, but they have yet to be added in. It is something that will be added in time http://forum.shrapnelgames.com/images/icons/icon7.gif Maybe in 1.49.34 or so. I also want to add the Shadow Energy Difuser and Tendrils.
Oops, 2497 tonnage for the Centauri Holoimaged Pinnace for the same cost as a 250 tonnage Pinnace. That would be pretty nasty. Thanks for the catch! I did catch another typo in the Technomage holoships that gave the wrong pic for the Drazi.
Most techs can be stolen and then you can research them further, though not all of them. One big exception are the Ancient components.
I'm a little confused at the Last bit (not the 2 cents), the mod is in the SE IV classic format, it is the Gold people that are waiting for us to convert the mod up. Or did I just totally misunderstand?
pathfinder
October 27th, 2002, 01:25 AM
Darn http://forum.shrapnelgames.com/images/icons/icon8.gif
Game ending RCE with the Narn. Last two games the Narn RCEs ended them http://forum.shrapnelgames.com/images/icons/icon9.gif
Sent ya the Game files Val, maybe you can figger it out. I couldn't.
Shadow Master
October 27th, 2002, 01:52 AM
Thats odd,
I had to eliminate references to drones!
http://forum.shrapnelgames.com/images/icons/confused.gif
pathfinder
October 27th, 2002, 01:57 AM
Shadowmaster: That's probably because you have an old conVersion by PDF made back in June which is Gold compatible. Which means running that in pre-gold (v 1.49) will cause errors from the lines calling out drone data.
Shadow Master
October 27th, 2002, 03:07 AM
If thats an old Version then where is the new one?
Val
October 27th, 2002, 03:31 AM
PF
I'll check out the RCE tomorrow, heading out for the night http://forum.shrapnelgames.com/images/icons/icon7.gif
Shadow Master
Go to the website in my signature and you can download the various components of the mod. Alternately, you can get the mod files from the PBW website.
Also in my sig are the patches for Version 1.49.31 and 1.49.32, 1.49.33 should hopefully be uploaded by Monday (I know, I say that all the time, but I really want to make the Nomads and Raiders usable in 1.49.33 and am not completely done with them).
Shadow Master
October 27th, 2002, 04:14 AM
Thanks for the info
Why don't you change the link instead of having visiters redirected?
jimbob
October 27th, 2002, 05:40 AM
Val,
I've got a ton of nomad stuff for you.
I'll email it to you if you'll send me an address (private message me?). It's just too big for P.M.ing
Edit:
Lorkans have a shipset and are Nomadic. Only issue is they don't have any racially unique weapons. They are mostly scavengers.<font size="2" face="Verdana, Helvetica, sans-serif">I was actually joking about dropping the Minbari, but now that I think about it... When you say they mostly scavenge, will I/they be able to use any tech tree stuff we capture and keep researching it from the point of capture (except of course the ancient stuff)???
-jimbob
[ October 27, 2002, 03:44: Message edited by: jimbob ]
Dead Meat
October 27th, 2002, 06:15 AM
Lighthorse: Will do on the R&D. I havn't been able to get a lot of free time for testing the Shadows as i would of liked. But sense i'm off all next week, I plan on playing with the mod alot. As for droping out and you taking over the Shadows....well lets just say you'd have to shoot me out an air lock and keep me from climing back in again. http://forum.shrapnelgames.com/images/icons/icon12.gif
Lighthorse
October 27th, 2002, 07:48 AM
Dead Meat,
I'm at turn 207, and research item 96.
I tried to focus on Shadow's molecular weapons, intelligence projects, to name a few.
I'm thinking about ending this game soon. Will write up the research list for both Val and you.
Only kidding about taking over the Shadows, we Narns know our place in the galaxy.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif
Lighthorse
October 27th, 2002, 08:35 AM
Pathfinder, I emailed you a word file on Shadow research, please forward it on to Val.
Dead Meat, I emailed a word file on Shadow research to your hotmail address.
Lighthorse
Timstone
October 27th, 2002, 12:12 PM
Originally posted by Val:
Timstone
Did you checout the WPOpen pic I posted? I only changed the 2 frames u mentioned, is that the effect you were looking for?<font size="2" face="Verdana, Helvetica, sans-serif">Oh, sorry, I didn't see it, where did you post it?
Sorry, been more busy with homework. There are some finals coming up again. But friday is the Last one. The week after that is a week of freedom! Jippie! Time to work on the mod again.
[ October 27, 2002, 10:14: Message edited by: Timstone ]
pathfinder
October 27th, 2002, 12:54 PM
Lighthorse: Done.
pathfinder
October 27th, 2002, 06:48 PM
Fixed errors in Technomage and Shagtoth AI_Research files
1035737202.zip (http://forum.shrapnelgames.com/newuploads/1035737202.zip)
Lighthorse
October 27th, 2002, 06:53 PM
Refractive Armor (Primary) 868.bmp couldn't open its picture or read the description.
Lighthorse
pathfinder
October 27th, 2002, 08:11 PM
Lighthorse: Which Version of the components folder do you have? The one I have has that .bmp...
but doesn't have the one for the Minbari Scanner Jammer http://forum.shrapnelgames.com/images/icons/icon12.gif
IIRC Val is adding a lot of the missing component pics to the upcoming Version's component folder
[ October 27, 2002, 20:15: Message edited by: pathfinder ]
Lighthorse
October 27th, 2002, 11:04 PM
Pathfinder,
I think it was 1.49.32.
What was funny, was that it stated BMP number, like there should have been a picture, but there was nothing.
Beyond me.............?????
Lighthorse
pathfinder
October 27th, 2002, 11:31 PM
Lemme check my current game, the Minbari just got refractive armor to research
I don't have any problem with the .bmp displaying.
Check the pictues/components folder for that file . bet ya don't have it...which means that folder is outdated. I'd just wait until Val Posts the new stuff as I am sure that is going to be updated..
[ October 27, 2002, 22:22: Message edited by: pathfinder ]
Val
October 28th, 2002, 12:51 AM
Shadow Master
Heh, never realized the link changed! Fixed now, thanks!!
Jimbob
Send it to B5Mod@yahoo.com http://forum.shrapnelgames.com/images/icons/icon7.gif
Yeah, you could scavenge and reverse engineer stuff ('cept ancients). Other than that you are limited to the general stuff everyone gets.
I think Rambie's friend was interested in playing the Minbari, so that would work out fine.
Timstone
Never appologize for taking care of real life priorities, that stuff always has to come first!
Finals already though? Isn't it just mid-semester?!?!?
I posted it a few pages back, here is the link again:
WPOpen.zip (http://forum.shrapnelgames.com/newuploads/1035436894.zip)
Lighthorse
I figured out why you might not have those pics (as I actually don't have them on my laptop either). They are part of the Image Mod SJ put together. I had forgotten to include them in our mod, oops! I'll repost them in the next patch.
PF
Yes, got some new comp pics coming, just for y'all!
AGoetz
October 28th, 2002, 02:27 AM
If you make the Gaim Nomadic, just what that mean? I presume that they still start with a world, but cannot colonize? Can they still capture worlds? What, if any, advantages does that give them. Resources can be bought in by remote mining but research and intelligence need planetary facilites to my knowledge.
Couldn't a lack of expansion just be modelled under a scarity of compatible worlds - Hydrogen atmospheres aren't the most common under this mod.
pathfinder
October 28th, 2002, 02:54 AM
Yikes!
Centaury heavy array is one mean mofo! The plasma accelerator can do heavy damage but has a range of only 1 (so far); decent jump gate/warp point assult in a battlecruiser but....Narn and Shadows molecular weapons out range it, as does EA ballistics and pulse/laser weapons.
Hehe, finding out the hard way playing the Minbari....my borders are like seives with the Raiders, Narn and centauri pouring through http://forum.shrapnelgames.com/images/icons/icon12.gif and the Brakiri being pests http://forum.shrapnelgames.com/images/icons/icon12.gif
One thing I see is that each race (except for maybe neutrals and those with no specific race-weapons/tech) will require different tactics/strategy, especially without "natural merchants" ability/trait.
Val" The AI_designcreation I made for the Technomages don't work---ship names/types/classes aren't matching http://forum.shrapnelgames.com/images/icons/icon12.gif
and Oops...me always tweaking and fiddling, hard to say if I have EXACTLY 1.49.32 meself http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/shock.gif
[ October 28, 2002, 01:00: Message edited by: pathfinder ]
Val
October 28th, 2002, 03:39 AM
Ageotz
The only reason I was thinking of making the Gaim Nomadic in the AI (not for the PBW) is that in the background info for the Gaim they never colonized outside of their homeworld, though they have been active in the galaxy. If I leave them as Neutrals they are stuck in their home system, if I let them be standard, they will settle the galaxy. By making them Nomadic, they get to be active in the galaxy, but (for the most part) will be limited to their homeworld.
PF
The Technomage ship designs won't work as they pretty much only have 1 ship (plus the holo Versions) and they have a sub sized sat to boot http://forum.shrapnelgames.com/images/icons/icon12.gif
The Heavy Array is nasty, if you can get up close and personal!!
Ya, each race will need individualized tactics and such, in due time http://forum.shrapnelgames.com/images/icons/icon7.gif
For .33 I have included component pics for:
594 - Pulsar Mine
595 - Quad Pulsar
549 - Molecular Disruptor
550 - Molecular Pulsar
854 - Scanner Jammer
867 to 869 - Refractive Armors
pathfinder
October 28th, 2002, 03:55 AM
Val: Hehe, yeah, I kinda cheated and made a pinnace for the Magi, just so they can go around harrassing http://forum.shrapnelgames.com/images/icons/icon12.gif
Looks like gravitic mines aren't worth a flip, gonna have to re-do the Brakiri AI_designcreation a bit http://forum.shrapnelgames.com/images/icons/icon12.gif
[ October 28, 2002, 01:56: Message edited by: pathfinder ]
pathfinder
October 28th, 2002, 04:12 AM
&*^%$ Narn with another RCE....methinks maybe too many of something (units?) in sector...not sure though (they are #1 in the game with a gazillion carriers & fighters)
AGoetz
October 28th, 2002, 05:15 AM
Every game that I've had go on long enough has ended in a RCE. The only cure I've found (and it certainly doesn't always work) is switch control every so often and scrap/fire-on large number of the AI's ships - not exactly fair to them.
The largest force I've had in one sector - one planet (homeworld), 10 bases (all construction), ~60 Battlecruisers, each carrying 6 medium fighters. I'd gathered all the BattleCruisers together for training (Military Outpost) and Fleet Assignment (about 12 fleets left that sector to go various Jump Points)
pathfinder
October 28th, 2002, 05:26 AM
AGoetz: Yeah, either the Narn had too many of something in a sector OR Level 8 Engines (Ultra-efficient fusion engine?) may have caused it...hard to tell. I changed to controlling both Minabri & Narn and turned off design minister, went several turns, turned it back on (full AI control) and bam, RCE.
AGoetz
October 28th, 2002, 06:00 AM
Propulsion tech is one that I value far more highly than the AI does. Quite often I'll have Advanced Anti-Matter engines while the AI's ships are crawling along on Standard Fusion at best - even with AI bonuses set on high.
Of course, I'm also much more expanistic than the AI - I'll look at the scores and see that I've got say 12 sectors - and the leading AI is on to it's 4th ...
[ October 28, 2002, 04:04: Message edited by: AGoetz ]
Timstone
October 28th, 2002, 10:46 AM
Val: WOW! Thanks for tweaking the pics! They're great! Hmm... I wish I could do things like that. I mean, I have fortes in other areas, but this is neat.
Oh, and I know it's just mid semester, but I didn't know the proper name for those tests.
I'll get right to the closing sequence.
Val
October 28th, 2002, 06:18 PM
RCEs been killing me as of late too. Had that issue in the early AI, got rid of it, now it is back again. We'll figure it out!! Pretty sure it is in design and units.
Timstone
Glad you approve, but all I did was take your work and expand it out into the frame. It's not really too hard, especially since you had 99% of the work already done. Do you have PSP or Photoshop?
We usually call them Midterms. I just thought maybe y'all were on a different schedule over yonder.
Timstone
October 28th, 2002, 10:31 PM
Photoshop? PSP (PaintShop Pro???)? Nah, good old paintbrush. And of course some screen capture programs I borrowed from my dad. He's crazy about editing movies, so he has some good programs I could use for this purpose.
Nomor
October 28th, 2002, 10:47 PM
Many hands make light work... if .33 gets posted today we can all help track down the nasty RCE's
http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
[ October 28, 2002, 20:48: Message edited by: Nomor ]
Val
October 28th, 2002, 10:59 PM
I'll take that as a gentle hint http://forum.shrapnelgames.com/images/icons/icon12.gif
pathfinder
October 29th, 2002, 05:16 AM
One thing of note on the Shadows and Vorlons: They simply will not colonize, even if planets are gifted. They used to, even after the Version that made them trade or invade to get planets. Unless I have something screwy in the AI...
Vorlons in my current test of the Brakiri have not even so much as put out satellites.
AGoetz
October 29th, 2002, 06:19 AM
The Last time I started up the Vorlons, I don't think it listed Satellites on their select unit to design screen. Will have to check later.
Q : Will the Unique Techs Great Machine and Unique Ship Class lead to anything in .33?
Fyron
October 29th, 2002, 09:49 AM
A heavy or massive mounted Shadow Planet Killer X gives a RCE. http://forum.shrapnelgames.com/images/icons/icon12.gif
Val
October 29th, 2002, 01:17 PM
AGoetz
Great Macnine will give a massive WP and Planetary Gun that will pretty much knock one ship out of existance every 5 turns.
Unique ship type hasn't happened yet, but it will give some new Ships (big surprise there) that will have built in abilities.
PF
I may have taken care of the problem in .33, so give what little hair you have left a rest (reference to you pulling your hair out over AI).
IF
Probably has something to do with upper end damage limits. What is the highest value it can get?
.33 News
Having some trouble with the Nomadic facilities, once it picks what it should at startup I will upload it.
Everything Done so far for .33:
1.49.33 - Made change to settings for combat modifier. Changed all Gas Giants to new size Groups to represent Orbital Colonies (Mid Range, Massive & Enormous), they have smaller facility and population allowances, but are more easy to research. Added Colony Pics for all the various types. Added new ruins tech (Universal Colonizer) and components for the Great Machine (Planetary Gun and WP). Added more Intel and Events. Revised Reactors for all classes. Added new Derelict ships to planet pack. Added updated AI. Added new WPOpen pic. Reworked combat adjustments for ships and fighters, added Vorlon Personal Transport and added Scanner Jammers to Ancient Ships. Added new Raider/Nomad components. Added new Ship Types (Nomadic, Minbari, Markab, Raider). Made some changes in which weapons can be put on WPs. Modified recycle rate and sizes of Fighter mounted ballistics to better represent the limited payloads. Fixed Technomage Centauri Holoimaged Pinnace typo. Added new Nomad components, changed Nomadic ships to have combo LS/CQ - LS requirement now for Resource gathering. Added new Component Pics. Added basic Nomadic, Raider and Ancient Facilities.
[ October 29, 2002, 12:06: Message edited by: Val ]
Timstone
October 29th, 2002, 03:43 PM
How about a conclusion on the Vree shipset? Is it going to be finished any time soon? Just curious.
Val
October 29th, 2002, 04:58 PM
Care to remind me what's missing?
Suicide Junkie
October 29th, 2002, 05:07 PM
Great Macnine will give a massive WP and Planetary Gun that will pretty much knock one ship out of existance every 5 turns.<font size="2" face="Verdana, Helvetica, sans-serif">How much range?
You could give it 20 range, and then add a mount to boost that to whatever the size of the combat map is, along with an accuracy bonus http://forum.shrapnelgames.com/images/icons/icon12.gif
Val
October 29th, 2002, 05:14 PM
It's range 20. What is the limit of the map?
Timstone
October 29th, 2002, 05:29 PM
Okay, here goes, the missing thingies in the Vree shipset.
Baseship-----------------------Heavy Fighter
Battle Station-----------------Heavy Infantry
Destroyer----------------------Heavy Vehicle
Dreadnought--------------------Huge Satellite
Fast Courier-------------------Infantry
Heavy Baseship-----------------Large Satellite
Heavy Destroyer----------------Large WP.
Large Repair Tug---------------Light Infantry
Large Transport----------------Light Vehicle
Planetkiller-------------------Medium Fighter
Relay Station------------------Medium Satellite
Small Repair Tug---------------Medium Vehicle
Small Transport----------------Medium WP.
Space Station------------------Small Satellite
Starbase-----------------------Small WP.
Stellar Manipulator Barge------Super Heavy Vehicle
Super Dreadnought
War Station
Quite a list, don't you think?
[ October 29, 2002, 15:31: Message edited by: Timstone ]
Suicide Junkie
October 29th, 2002, 05:39 PM
IIRC, the map is at least 50 squares across. You can test that by starting any simulation, and using the rangefinder on the ship that starts directly across from you.
[ October 29, 2002, 15:39: Message edited by: Suicide Junkie ]
Timstone
October 29th, 2002, 05:49 PM
Val: Can the closing sequence of the Jumpgate contain less than 20 frames?
Val
October 29th, 2002, 06:23 PM
Just dupe the extra frames for the beginning or end (or split them up between the two). So, if it is 18 frames, make frame 1-3 the same then start on frame 4.
Val
October 29th, 2002, 07:42 PM
SJ
So, since it will be on a planet, which is pretty much central, than it doesn't need a range of more than 30, right?
Suicide Junkie
October 29th, 2002, 10:26 PM
Assuming my guess of 50 is about right.
You can just give it a range modifier of +99, and not worry http://forum.shrapnelgames.com/images/icons/icon10.gif
The accuracy bonus will have to be at least +500, I think.
Fyron
October 29th, 2002, 11:52 PM
Originally posted by Val:
IF
Probably has something to do with upper end damage limits. What is the highest value it can get?<font size="2" face="Verdana, Helvetica, sans-serif">It doesn't get a RCE when I large mount it, where it has 50k damage. The upper damage limit is probably 256^2-1.
AGoetz
October 30th, 2002, 12:10 AM
Well, do you really need to put a Planet Killer in a Huge mount? http://forum.shrapnelgames.com/images/icons/icon10.gif
Does SEIV allow you to extend a weapon beyond range 20? I know you cannot create a base level weapon with a range exceeding 20 but will mounts let you break that?
[ October 29, 2002, 22:11: Message edited by: AGoetz ]
Shadow Master
October 30th, 2002, 01:17 AM
As far as I can tell mounting a range 20 weapon leaves its range at 20.
20 seems to to the max range http://forum.shrapnelgames.com/images/icons/icon9.gif
Fyron
October 30th, 2002, 01:45 AM
A mount can extend the range beyond 20, and it does work.
Val
October 30th, 2002, 03:30 AM
So, if I can keep it at 50k or less... As it is, the Planetary gun does 20,000 at 2k less per 2 hexes. Should kill any ship http://forum.shrapnelgames.com/images/icons/icon12.gif
Suicide Junkie
October 30th, 2002, 03:30 AM
Yep. It just dosen't show up on the component description.
AGoetz
October 30th, 2002, 03:49 AM
Put enough Structural Support on and even a Scout could survive that ... but I wouldn't want to see the build time for that Scout.
(Looked it up - 4000 'Structural Supports Class 3Fs' will absord 20000 points of damage - at a cost of 40000 minerals, 16000 organics and 4000 radioactives - never mind the build time, who could afford the maintance?)
So, if you know your foe has the Great Machine, lead all invasions with a wave of cheap sacrifical ships so that the WPs will target them first http://forum.shrapnelgames.com/images/icons/icon12.gif
Have you decided what size the super WP platform will be Val? I just wondering how many you can fit on a world. If it's greater than the capacity of a non-compatible atmosphere Huge world (ignoring Depots) then we really only need to watch for them on Breathable worlds.
[ October 30, 2002, 01:58: Message edited by: AGoetz ]
Val
October 30th, 2002, 04:01 AM
You need quite a few Depots to get the Planetary WP. It is 20000. Idea was to make it rather difficult to build more than a few. Would almost be better if I could give a random planet a weapon ability http://forum.shrapnelgames.com/images/icons/icon12.gif
Val
October 30th, 2002, 04:09 AM
Posting the .33 facility file (such as it is), what are y'all's general opinions on the new facilities at the bottom (Raider, Nomad & Ancient).
facility.txt (http://forum.shrapnelgames.com/newuploads/1035943652.txt)
AGoetz
October 30th, 2002, 04:10 AM
So on a Huge Breathable world you would need at least a Depot or a HomeWorld Hub to fit one Great Machine (or at least two of Colony Hub, Manfacturing Hub, Military Outpost, Advanced Military Outpost). On a Large world 2 Depots/HW and one of the lesser cargo adders would be sufficient.
Just had a look at the .33 facility file - the Ancients fill me with terror for if some fool starts giving them worlds they are going to be unstoppable http://forum.shrapnelgames.com/images/icons/shock.gif . Of course, capturing established Ancient worlds could be very lucrative http://forum.shrapnelgames.com/images/icons/icon10.gif
[ October 30, 2002, 02:19: Message edited by: AGoetz ]
Dead Meat
October 30th, 2002, 05:18 AM
Originally posted by AGoetz:
Of course, capturing established Ancient worlds could be very lucrative http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">lol, Over my dead Battle Crabs. http://forum.shrapnelgames.com/images/icons/icon7.gif Of Course, it might be better to make friends instead and have them "lone" you a moon or two. In exchange for some "services" that you could provide? http://forum.shrapnelgames.com/images/icons/icon12.gif
Val: The Factories look nice. Escpecally like the "Ancient Listening Post I". The Long Range Scanner will coming in handy.
Fyron
October 30th, 2002, 05:40 AM
Originally posted by Dead Meat:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by AGoetz:
Of course, capturing established Ancient worlds could be very lucrative http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="Verdana, Helvetica, sans-serif">lol, Over my dead Battle Crabs. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That can be arranged... http://forum.shrapnelgames.com/images/icons/icon10.gif
AGoetz
October 30th, 2002, 05:46 AM
Of course it will be over your dead BattleCrabs - you don't think I'll pick on those Vorlon Squidships do you http://forum.shrapnelgames.com/images/icons/icon10.gif (Well, for a sufficent bribe I may be prepared to work for the dark side in the game - it really depends on who finds me first http://forum.shrapnelgames.com/images/icons/icon7.gif )
Val, as a programmer I have to spend time picking holes in things and I think I've spotted a possible flaw in your Great Machine as described. What is there to stop someone mounting normal weapons on a Great Machine Weapon Platform? In a 20000 kT space you can fit (for example) over 700 Packet Torpedo X launchers, or close to 700 Particle Concentrator Xs. Both of these would give a reload time of 2 and much higher damage capability. It would also take forever to build but I'm interested in seeing if you have an answer for this. If it's an honor system, I have no trouble with following that.
(Imagines Dead Meat's face when his BattleCrabs attack my homeworld - and 700 missiles launch every 2 rounds http://forum.shrapnelgames.com/images/icons/tongue.gif )
[ October 30, 2002, 03:49: Message edited by: AGoetz ]
Dead Meat
October 30th, 2002, 06:12 AM
LOL @ both of you. I'll just have to imagine what your homeworld looks like just before it gets destroyed by my planet killer. (Insert evil laugh here)
[ October 30, 2002, 04:13: Message edited by: Dead Meat ]
AGoetz
October 30th, 2002, 06:43 AM
(An attempt at an in-character reply)
The Senior Queens have been killed!
(A few moments pass. Then yet another round of civil war .. er .. vigourous Gaim voting takes place).
Long live the Senior Queens!
Fyron
October 30th, 2002, 08:16 AM
See how the Shadows only desire to destroy you? The Vorlons wish to guide you and protect you from the Shadows' evil influence.
Timstone
October 30th, 2002, 11:16 AM
Ugh, those Vorlons are wussies! Bunch of sissies with very advanced weaponery. http://forum.shrapnelgames.com/images/icons/icon12.gif They however have very cool voices.
Fyron
October 30th, 2002, 11:16 AM
:Marks Timstone for observation:
Timstone
October 30th, 2002, 11:25 AM
Hahaha... I'll dubble check my wardrobe for any camera's that aren't mine. http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
October 30th, 2002, 11:28 AM
Don't worry, you won't be able to find them.
Timstone
October 30th, 2002, 11:56 AM
Grr... damn those Vorlons with their ancient techs! http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
October 30th, 2002, 12:04 PM
Yeah, damn those Vorlons. Wait... I just damned myself... better get to bed before I do that again. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Timstone
October 30th, 2002, 12:05 PM
Sleep tight! Be sure you take those sleeping pills before you tuck in, us Vree might pay you a little visit. http://forum.shrapnelgames.com/images/icons/icon10.gif
Timstone
October 30th, 2002, 12:28 PM
Val: posted the animations of the opening and closing of the jumpgate. Hope it won't be returned due to storage overflow.
Val
October 30th, 2002, 06:13 PM
AGoetz
Same idea as the Jump Gate, required components that are so big they fill most of the space.
As to the Packet Torps on the planet, well... in the new Comp pack there have been quite a few changes to the weapon systems. For the most part only PDF weapons can be put on WPs now. But a 20,000 kt WP filled with PDF weapons would be a nightmare to most fighters http://forum.shrapnelgames.com/images/icons/icon12.gif
Dead Meat
I'm actually curious to see if a Planet Killer actual makes an appearance in the PBW game...
IF
Added in your mini cloaked ship to observe Timstone http://forum.shrapnelgames.com/images/icons/icon12.gif
Timstone
Should be ok, have quite a bit of empty space there. Will look at tonight.
All
Any comments on the Nomad/Raider facilities? Jimbob?
AGoetz
October 31st, 2002, 12:34 AM
re : Nomad Facilities. (based on reading the file, not on plugging it in and trying)
So if you select Nomad (but not Raider) you can only build :
Homeworld Stronghold, Trading Port, Training Outpost and Nomadic Ship Yard, Recylcing Centre and Atmosphere Adjuster? I know you can have ships/bases produce resources through negative maintance, but what about Research and Intel? Only the Homeworld Stronghold produces any Research/Intel points at all (and not much then).
If you add Raider Tech then you do get some more Research/Intel producers, but they are never going to be able to wrest as much out of planet as a Standard Race - and in a straight out fight (read AI control) that would probably doom them. Under the control of naturally sneaky Human they should Last longer but if a Standard Race player decides to squash them they are going to have a problem - but I suppose that is true of Raiders in the real world - they can cause some damage but if the spotlight heads their way they have to move.
The Canuck
October 31st, 2002, 12:51 AM
one thing about raiders is that they never really had a "homeworld". they had bases and bought ships and such from the blackmarket and from real empires. so i think to make it fair make the raider homeworld should be invisible or have alot of shields or something so that i, i mean umm... SOMEONE who plays as the raiders doesnt get wiped out too easily. i mean he/she needs to have a chance http://forum.shrapnelgames.com/images/icons/icon7.gif
AGoetz
October 31st, 2002, 01:06 AM
Tell you what, The Canuck, the Gaim seem to be a practical species when it comes to politics - if we start close together and you promise to keep you raiding out of my sight (so we can have plausable denability) we may give you a few treaties and maybe let you have some tech. It all depends on your forces being available when we need some cannon fodder .. er .. forward scouts.
Fyron
October 31st, 2002, 01:24 AM
Hey, thats for the ancients to do, not the Gaim. http://forum.shrapnelgames.com/images/icons/tongue.gif
AGoetz
October 31st, 2002, 01:39 AM
Hmm, true. Possibly too forward looking for a species that only stopped killing themselves because they noticed that there were others around.
Ok then, the Raiders will be exterminated from my sphere of influence unless they can come up with some worthwhile bribe - and even if they do I'll still want my forward scouts http://forum.shrapnelgames.com/images/icons/tongue.gif
jimbob
October 31st, 2002, 01:53 AM
one thing about raiders is that they never really had a "homeworld". they had bases and bought ships and such from the blackmarket and from real empires. so i think to make it fair make the raider homeworld should be invisible or have alot of shields or something so that i, i mean umm... SOMEONE who plays as the raiders doesnt get wiped out too easily. i mean he/she needs to have a chance<font size="2" face="Verdana, Helvetica, sans-serif">The game isn't really set up for blackmarket buy/sell... mainly because the computer isn't smart enough to keep up with that sort of thing, but especially because you have to sell whole ships - now if you could sell individual components for plug and play... <<SEV maybe?>>
Really, whoever plays the raider/nomad race will have to roll play quite well - and they'll never really be a significant contender. They just need to be happy with playing the roll of "annoying jerk". Of course if anyone gets too irrate, it's byebye Nomad. In some ways it's the main players who need to roll-play accurately.
Val, the nomad fac. look good to me. Until the components can support research and intel, the nomads will just have to be underdogs.
Dead Meat
October 31st, 2002, 02:05 AM
Originally posted by Val:
AGoetz
Dead Meat
I'm actually curious to see if a Planet Killer actual makes an appearance in the PBW game...
<font size="2" face="Verdana, Helvetica, sans-serif">Well then, just keep looking up. http://forum.shrapnelgames.com/images/icons/icon12.gif
[ October 31, 2002, 00:06: Message edited by: Dead Meat ]
AGoetz
October 31st, 2002, 03:00 AM
Looking.
Looking.
Was that something over there?
Nope, nothing of importance. Just a Shadow fleet that forgot to include mine sweeping components http://forum.shrapnelgames.com/images/icons/icon10.gif
Val
October 31st, 2002, 05:01 AM
Nomads will have to rely more on reverse engineering http://forum.shrapnelgames.com/images/icons/icon12.gif
I will be adding a few other facilities for them (raiders and nomads).
I had thought about making the raider homeworld cloaked, but, it is a planet and if anyone tracked it down they would try to mow it down, then you'd be real raiders http://forum.shrapnelgames.com/images/icons/icon12.gif So, try to raid a few sectors away from your homeworld and make lots of local friends http://forum.shrapnelgames.com/images/icons/icon7.gif
I still have other facilities I am working on for the individual races (Psi-Core Base, Centauri Great House, Minbari Temple, Vree Trading Guild and such), I am open to suggestions for more. I would like to have at least 1 unique facility per race that is fitting to their persona, would prefer to have a min of 2 (one that is easy to get and one that requires a bit of research). So, what do y'all got http://forum.shrapnelgames.com/images/icons/icon7.gif
As to Shadow's without mine sweepers, I had mentioned a while back that I wanted to give all ancient class ships some minesweeping ability built in (based on ship size), what do y'all think of that?
Finally, I wouldn't barter for Gaim scouts, I WOULD barter for some Gaim boarding parties though http://forum.shrapnelgames.com/images/icons/icon7.gif
jimbob
October 31st, 2002, 05:16 AM
Val,
How about a planetary cloaking device in some of the upper Nomadic techs? Can't be that high up though, or they'd never be able to research it http://forum.shrapnelgames.com/images/icons/icon12.gif
Do they have access to normal cloaking technology like the other races?
Nomor
October 31st, 2002, 05:20 AM
Val: Re: Raiders Home Worlds - Could you not create tiny/small planets using bmp's of the existing Asteroid Belts (small/large).These would then represent hollowed out Asteroids, or old mined out asteroids. You could then give these "planets" certain abilities that would hide them (occupied status)from other players unless they either visited the asteroid or had the correct scanners.
You would have to give Raider Space Stations a low level cloaking ability http://forum.shrapnelgames.com/images/icons/icon6.gif if placed in Asteroid belts, maybe even give then a movement option say one per turn. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
You could give the raiders a special ability that would enable them to fit more colonist on these "planets". http://forum.shrapnelgames.com/images/icons/icon6.gif Other players could colonise these planets but would not be able to colonise to the same level.
Because you are using the same bmp's used for regular Asteroid Belts they would appear to be just another Asteroid unless you paid closer inspection. http://forum.shrapnelgames.com/images/icons/tongue.gif
You could use that Under Ground Refuge City bmp to represent their home base..? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif (BMP's Oct21st)
You also have mail... http://forum.shrapnelgames.com/images/icons/icon10.gif ..for .34..is .33 ready? http://forum.shrapnelgames.com/images/icons/icon9.gif
[ October 31, 2002, 03:24: Message edited by: Nomor ]
AGoetz
October 31st, 2002, 05:24 AM
How much for a fully manned Gaim boarding ship? One use only (you can't repair what you can't build). Comes complete with 3 Gaim Class X boarding parties - take a Star Base with ease!
We have a bid from the Drazi of 25000 minerals. Counter bid from the EA of the moon Epsilon V A. And here comes a representive from the Shadows who bids the continued survival of the Gaim species. I think we have a winner here folks.
Fyron
October 31st, 2002, 05:25 AM
Originally posted by AGoetz:
How much for a fully manned Gaim boarding ship? One use only (you can't repair what you can't build). Comes complete with 3 Gaim Class X boarding parties - take a Star Base with ease!
We have a bid from the Drazi of 25000 minerals. Counter bid from the EA of the moon Epsilon V A. And here comes a representive from the Shadows who bids the continued survival of the Gaim species. I think we have a winner here folks.<font size="2" face="Verdana, Helvetica, sans-serif">LOL! Those evil Shadows. http://forum.shrapnelgames.com/images/icons/icon10.gif
Nomor
October 31st, 2002, 05:43 AM
Val: Re Shadow mine sweeping. In the final Shadow/Vorlon punch-up they did not detect the nuclear devices Sheridan had sown. I would be happier if the mine sweeping ability was restricted to certain vessels only, like their equivalent of the Tug. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Although it might be better to make it a combined function of their scanner tech. If they can detect the mine then they can sweep it. http://forum.shrapnelgames.com/images/icons/icon6.gif However it would be nice if mines could at least be used to slow down their entry to a system. http://forum.shrapnelgames.com/images/icons/icon12.gif Don't make their mine sweeping too fast. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
Well good night all... nearly 4 AM this end.. http://forum.shrapnelgames.com/images/icons/shock.gif
[ October 31, 2002, 03:56: Message edited by: Nomor ]
HEMAN
October 31st, 2002, 06:00 AM
A THOUGHT VAL??, How about the( first ones) those cool looking ships, as a monster race perhaps like a setup like the DEVNULL MODE like??.
Val
October 31st, 2002, 07:29 AM
Jimbob
Not to sure about the planetary cloaking for nomads, almost want them to lose their planets in a way so they have to high tail it around the galaxy like the restless souls they should be http://forum.shrapnelgames.com/images/icons/icon12.gif How I do wish we could make Research/Intel components for ships...
Nomor
Great minds... earlier today I was thinking about adding a few asteroids as small rock/ice worlds that are colonizable. I wasn't so much thinking about it for the raiders only, but just as general planets out there. To my knowledge there is no way to specify what planet the Raiders would start on. Anyone know if this is possible other than in a scenario?
Never thought about giving stations a move other than in combat. What do y'all think?
I think I'll be posting .33 as soon as I zip it up. Not sure how big it'll be...
Good arguement on the Ancient mine detectors, let 'em research and mount them like everyone else http://forum.shrapnelgames.com/images/icons/icon12.gif
AGoetz
A certain Mr Morden to see you... http://forum.shrapnelgames.com/images/icons/icon7.gif
Heman
I like the idea, that might almost work more for some of the other Ancients that aren't as common (Kirshiac, Walkers, Torvalus, Mind Riders, Traid). I would still make those races so someone could include them if they wanted (in an alternate reality the Kirshiac decided to stick around, or some such) or to play an all ancient game. I will have to look at the Devnull mod - unless you want to pull out all the relevant bits and zip 'em on over to me http://forum.shrapnelgames.com/images/icons/icon12.gif
Dead Meat
October 31st, 2002, 08:39 AM
Val: The idea of a movable base out side of combat is intresting and has some possablities. Shorta like a "baseship" (no pun intended). http://forum.shrapnelgames.com/images/icons/icon12.gif It would be fun watching a group of raiders, following a slow moving base through a system, only to hit a mine feild that the Gaim seeded around the galaxy in the van hopes of slowing down the shadows that come for them in the night...
IF/AG: Was it not a human that said; "It is a man's own mind, not his enemy or foe, that lures him to evil ways."
Mr. Morden sends his regards.
Fyron
October 31st, 2002, 08:46 AM
Humans do not possess true wisdom.
(speaking from a Vorlon perspective, of course)
[ October 31, 2002, 06:51: Message edited by: Imperator Fyron ]
Val
October 31st, 2002, 09:47 AM
The blizzard has already started, it's to late for the snowflakes to vote... or something like that, those Vorlons are a cryptic lot, yes.
B5ModUpdate149-33.zip (http://forum.shrapnelgames.com/newuploads/1036049957.zip)
Sorry to disappoint, but this 4+ MB update does not include the new shipsets yet. It does provide a ton of other changes.
Y'all ready to start PBW?
edit - In my tests, the 1.49-32 emps still work AOK. Saved games -however- are most likely going to be messed up beyond recovery.
IF
I have to reload my EMP file, I had set the Technomages as a Standard - rather than Nomadic - Race. In the final product the technomages will only have their own race trait, no others.
[ October 31, 2002, 07:53: Message edited by: Val ]
Fyron
October 31st, 2002, 10:12 AM
Close... its an avalanche and pebbles.
You should just email me a replacement empire file then. Or, email Geoschmo and ask him to remove your empire file.
I am ready to get this game started, but some people still haven't made empire files yet. http://forum.shrapnelgames.com/images/icons/icon9.gif
EDIT:
Val, I am going to create a test savegame and send it to you, to make sure that I have the mod files set up as they should be. ;-) b5mod@yahoo.com, right?
[ October 31, 2002, 08:19: Message edited by: Imperator Fyron ]
Val
October 31st, 2002, 10:20 AM
The quote is actually Londo trying to quote Kosh, and (in typical fashion) not quite getting it right. (from the Centauri trilogy of books).
I'll E*Mail it to u as soon as I fix, yes http://forum.shrapnelgames.com/images/icons/icon7.gif
yup, b5mod@yahoo.com.
[ October 31, 2002, 08:27: Message edited by: Val ]
Fyron
October 31st, 2002, 10:33 AM
The avalanche has already started... It is too late for the pebbles to vote... Unfortunate...
Email sent.
Fyron
October 31st, 2002, 10:53 AM
Question:
Why do resource facilities only have the amount they store in the description, and not how much they produce?
Question 2:
So we have scrapped the idea of the ancients being able to make money off their bases via the Ancient Ship component?
[ October 31, 2002, 08:57: Message edited by: Imperator Fyron ]
Fyron
October 31st, 2002, 11:54 AM
Val:
I think you accidentally switched the tonnage and damage resistance of the Ancient Reactors bigger than the Light one. Comparing them to all the other types of reactors, the Massive Ancient Reactor is 35kT, 20 HP, and the Massive Fusion, AM, and Gravimetric Reactors are all 20kT, 35 HP. If the Ancient Reactor's values are switched, then the larger ones become better than the Light Ancient Reactor. As it is, the Light Ancient Reactor is the best ancient reactor.
Timstone
October 31st, 2002, 12:14 PM
Oh dear Val, looks like it you messed up with the reactors. Haha... you should have sticked with my values, hehe... http://forum.shrapnelgames.com/images/icons/icon12.gif
Val
October 31st, 2002, 08:06 PM
dang it all... I'm really beginning to hate the reactors... Funny thing is I did use yours as a guide http://forum.shrapnelgames.com/images/icons/icon12.gif
Yeah, the ancients did lose that ability (as did everyone else), but it may be put back in depending on how tough a time the Ancients and Nomads are having. Really want to test it.
Fyron
October 31st, 2002, 11:44 PM
The bases don't make very many resources. If you take some maintenance reduction trait, then the bases make less money. So, it is kinda balanced against the lowered cost the ships you have. http://forum.shrapnelgames.com/images/icons/icon12.gif
AGoetz
November 1st, 2002, 05:43 AM
Only three more race files to go on the game server ...
I think I will grow to like Gaim Bulkheads - they aren't as efficient as standard armor in this mod, but you get them quite early and they are one of the few things that are guaranteed to take the blows first.
jimbob
November 1st, 2002, 05:54 AM
Val said,
How I do wish we could make Research/Intel components for ships...<font size="2" face="Verdana, Helvetica, sans-serif">Preach it brother. Do ya think the nomads are viable? I only agitate for the planet cloak because if the nomads lose planets they can't do any research. In a "research expensive" game it wouldn't be too bad but...
IF: Well, I'm waffling on the "playing the nomad" question. I guess now that .33 is out, I'll look it over tomorrow at lunch and maybe trade in being Minbari for the lowly nomads. (That is, if people are willing to play in character and let me scrape out an existance and not just gobble me up like some small unimportant subspecies. Oh, wait, the shadows would actually be playing in character if they did that. http://forum.shrapnelgames.com/images/icons/icon10.gif And so would the Narn, and the Centauri...). I guess I'll need to know from you how I go about 'bequething' my Minbari Empire in exchange for the Nomadic race.
[ November 01, 2002, 03:58: Message edited by: jimbob ]
Fyron
November 1st, 2002, 06:40 AM
Well... could find a replacement to take over the Minbari. This replacement would then sign up for the game as the empire you will play. He makes the Minbari empire file and sends it to you, you upload it. You make the nomad empire file and send it to him, he uploads it. After I create the game, I will kick you two from it, and then reassign you to the proper empire. This would allow the player order to be maintained. http://forum.shrapnelgames.com/images/icons/icon12.gif
Nomor
November 2nd, 2002, 05:27 AM
IF: Re: The PBW game, there is a line that states:- Retroseries building is not a bug http://forum.shrapnelgames.com/images/icons/confused.gif , could you explain what this means? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Ta.. in advance. http://forum.shrapnelgames.com/images/icons/icon10.gif
Fyron
November 2nd, 2002, 05:46 AM
Retroseries building is where you take advantage of the maximum cost to retrofit between 2 ship designs to get a ship build more quickly. You design intermediate designs that are within the cost cap of the previous design, but cheaper than the final design, so that it takes a few turns less to build the ship. Then, retrofit it until it is the desired design.
Nomor
November 2nd, 2002, 05:51 AM
Hell I do that all the time... glad to know what I was doing... Thanks http://forum.shrapnelgames.com/images/icons/icon10.gif
Captain Kwok
November 2nd, 2002, 06:24 AM
On a side note: Retrosynthesis is the process of breaking a carbon compound into smaller units in order to develop a method for synthesizing the compound.
Of course, this has nothing to do with SE:IV, unless you consider the hard work of scientists developing such things for your empire.
What the hell did you think they were doing in those grey lab buildings anyways?
Jamorobo
November 2nd, 2002, 05:16 PM
Val- have you added the changes to the Pulse and Pulse/laser weapons in .33? It's just that i swear that the weapons are the same as before.
If you have changed them for.33 could you tell me what you've do to them?
pathfinder
November 2nd, 2002, 05:41 PM
*Scratches partially frozen head*
What the heck do ya do with a derelict ship? One CAN colonize but to no benefit...ship capture?
Jamorobo
November 2nd, 2002, 05:55 PM
Originally posted by pathfinder:
*Scratches partially frozen head*
What the heck do ya do with a derelict ship? One CAN colonize but to no benefit...ship capture?<font size="2" face="Verdana, Helvetica, sans-serif">The idea of derelict ships is that if u colonise one it might have technology on it. somthing you can't get anywhere else.
It just makes it interesting insted of finding new techs just on planets.
pathfinder
November 2nd, 2002, 06:21 PM
oh, ok. just wondering...drew a blank on first one http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks!
Val: In a test game with .33 the EA are producing multiple trading Posts, is this intentional and if so why?
[ November 02, 2002, 19:09: Message edited by: pathfinder ]
AGoetz
November 3rd, 2002, 01:05 AM
Impressions from current game :
Technomages (as per default AI file) are screwed - they're homeworld has a Place of Power and nothing else.
There is something wrong with Brakiri Graviton Mines - they travel two squares then disappear even though they have damage out beyond range 10. It's making my current border war rather easy as all of their newest designs carry only these as their offensive payload.
Like the new graphics for planet colonization.
jimbob
November 3rd, 2002, 01:16 AM
IF: Could I just change the email address to which the turn is sent to be Stargrazers, and then have him join as the Nomadic Race and submit with my email address?
I hope it's okay with everyone if Stargrazer take the Minbari, and then I'll go Nomad
Val: I'll play a Nomadic race... is there one with a snazzy ship set that I should choose?
Fyron
November 3rd, 2002, 01:23 AM
No. You need to change the entire PBW account, not just the email address. It is easier that way.
Here is what needs to be done:
1) Stargrazer needs to make his Minbari empire file and email it to Jimbob. Jimbob then uploads it to the site, as he is the Minbari currently.
2) Stargrazer needs to quit and rejoin as whatever empire name Jimbob will be using.
3) Jimbob sends Stargrazer his empire file, and Stargrazer uploads it to the site.
4) Someone else can now be the Drazi. Since they are 2nd to Last player in the list, them losing their player number doesn't matter too much.
5) I create the game. Then, Jimbob and Stargrazer can quit, and the Nomad and Minbari empires remain in their current slots.
6) Stargrazer rejoins as the Minbari, Jimbob rejoins as the Nomads (or whatever they will be called).
7) All is well. http://forum.shrapnelgames.com/images/icons/icon10.gif
If Jimbob quits now, then the Minbari will be removed from their low player number, and will go near to Last (if not Last). This goes against what we had decided to do with the player order, so I would not prefer that to happen.
[ November 02, 2002, 23:24: Message edited by: Imperator Fyron ]
Jamorobo
November 3rd, 2002, 01:23 AM
Is there anyway to get more main races in a game without having to create them from scratch? As at the mo the max is 7 main empires? Oh and you can't change it in the settings text either, thats only on SE4 GOLD.
Fyron
November 3rd, 2002, 01:26 AM
When creating the game, create some empires to be run by the AIs. Either load them from .emp files, or create them from scratch. Make sure to check the "Controlled by AI" box for each race that you want to be run by the AI (in the Edit Race window).
jimbob
November 3rd, 2002, 05:34 AM
IF: Having some problems with uploading the new Minbari .emp in place of the old one, can you give me some pointers?
Anyone: Any ideas on how the Lorkan would play? Needing some insight into their character so that I can play... er.. in character.
Fyron
November 3rd, 2002, 05:44 AM
Send an email to Geoschmo asking him to remove the old one. That is the only way to get it removed.
pathfinder
November 3rd, 2002, 07:55 PM
Great Planetary Gun not allowed for the Great Planetary Weapon Platform? Isn't for the Minbari in my current game...
Fyron
November 3rd, 2002, 09:24 PM
You could give normal weapon platform guns the Engine ability. Have normal WPs have a high max engines, so that they can have as many weapons as will fit. Then, the Gropos WP would have 0 max engines. It would only be able to have the huge mega cannon thingy on it, and would not be allowed to have normal weapons on it. Of course, this requires that all of the weapons placable on WPs have to a different entry than the ship Versions of them, which might be too much work. http://forum.shrapnelgames.com/images/icons/icon12.gif
pathfinder
November 3rd, 2002, 11:04 PM
Yikes! The Pak'Ma'Ra sure believe in invasion....3 fleets, one an assult fleet with ~750 elite pak-e-mon GROPOS..whaaa.....lost a whole system to them so far. The other two fleets are straight glass the planet/wipe the floor with the Minbari fleet http://forum.shrapnelgames.com/images/icons/icon12.gif
AGoetz
November 4th, 2002, 01:07 AM
Current game status report : as the Gaim.
I've grabbed ~12 systems and am just trying to defend against all comers (I'm not at war, I'm just not signing any treaties). Currently in contact with the EA, Vree, Markab and Minbari (was in contact with the Technomages - but seeing as the standard AI file for them probably should still mention Nomad tech, they are now a productive planet supplying me with O2 breathers) and I'm going to have to build some new fleets after a Vree thrust (1 H Cruiser and 6 Cruisers) came through a Jump Point they hadn't exploited before and crushed the 7 Destroyers and 1 Frigate I had there - fortunately it's a dead system (asteroids only) and I was able to vector reinforcements to prevent them breaking out of the system. At least it's helping my tech - I can currently mix and match Gaim, EA and Vree weapons on my ships - and once the Markab and Minbari start sending anything more than a Scout my way I'll try to grab them too.
Currently spending 84K minerals on ship maintance - and with the exception of the first H Cruisers rolling of the production lines my heavist ship is a Destroyer ...
Designs in use :
Biting Ant : (Destroyer Hull, 2 Particle Concentrators, 1 PDF Scattergun, rest engines and bulkheads)
Stinging Wasp : (Frigate Hull, 1 Gaim Boarding Party, 3 Packet Torpedoes (next generation will mount an EA missile system), engines and bulkheads)
Just started producing
Red Ant : (H Cruiser Hull, 6 Particle Concentrators, 2 PDF Scatterguns, engines and bulkheads)
This is being interesting - hope I don't get an RCE.
[ November 03, 2002, 23:10: Message edited by: AGoetz ]
Timstone
November 4th, 2002, 03:20 PM
Nice progress report, good to read.
jimbob
November 4th, 2002, 06:25 PM
IF: Ok. We've done everything up to the point of
5) I create the game. Then, Jimbob and Stargrazer can quit, and the Nomad and Minbari empires remain in their current slots.<font size="2" face="Verdana, Helvetica, sans-serif">We'll wait for the game to start, quit before even doing a turn and then rejoin? Does someone have to give us permission to rejoin (ie what is the process from our end?)
I want to make sure that my first turn isn't run by the computer - that would be a lot of wasted research points!
[ November 04, 2002, 17:53: Message edited by: jimbob ]
Fyron
November 4th, 2002, 10:18 PM
I'll just kick you guys and reassign you to the other slot after I upload the game file. http://forum.shrapnelgames.com/images/icons/icon7.gif
AGoetz
November 5th, 2002, 02:35 AM
Bug search : Nomads can not build their Resource Ships - the Resource ship requires a Life Support component and the Nomads doen't seem to have one.
Got an RCE in the game I described below, I've sent the saves to Val.
Some of the ships built are a bit silly - the Shadows built a Space Yard Ship - with no Space Yard, just a LOT of engines (Advanced Fusion engines on a Cruiser Hull giving a speed of 25!).
Shadow Master
November 5th, 2002, 02:43 AM
When testing the new Version I encoutered an ancient bug with the shadows.
External cargo pods are in the same familiy as human computers but higher in upgrade priority. Thus the upgrade option cannot be used with shadow ships(at least not efficiently) and cargo ships cannot be computerized!
Lighthorse
November 5th, 2002, 04:21 AM
Val,
1.49.33 has improved the AI somewhat. Between turns fifty to eighty the AI started to used bLaster cannons. The Shadow mounted four medium bLasters cannon II in a frigate, but also installed four living CPU too. What that 12000 minerial and 12000 organics for 4 living CPUs.
I discovered the great machine in a planet ruins, researched it and wow, there some fire power there. I tried designing great machine weapon platform, but couldn't get the great weapon itself. Got the platform, but no gun. The gun itself show in the weapon report, but not in the created weapon platform.
Neat improvements to 1.49.33.
Lighthorse
Val
November 5th, 2002, 06:26 AM
Hate it when I miss a few days, so much to catch up with http://forum.shrapnelgames.com/images/icons/icon7.gif
IF
Working on fixing the ancient reactor typo, as I don't imagine these will be researched in PBW before next patch, all should be ok.
I like the engine idea, may have to try that.
Jamorobo
Same with Pulse weapons. Not sure what I did, but somehow I didn't save the updates. That is twice now!
PF
The Derelict Ship (or planet) is (as Jamorobo said) a place to find some unique techs, you may actually find one in one of the hyperspace sectors, cloaked by the storms... the others are just incidental.
Multiple trading Posts?!? That's odd. Only the EA?
Lighthorse
Glad u like, send all AI compliments c/o PF http://forum.shrapnelgames.com/images/icons/icon12.gif
Have yet to encounter the gun myself, so unsure of how it works/doesn't work, but I will look into that. It is vicious, hate to run into one with any fleet!
AGoetz
Will look into the Brakiri Grav Mines.
The needed LS component for Resource ships is in the Nomadic Mining components. The remote gathers they have contain 1 LS component each.
As to the Technomages, they need to have Nomadic as well (for now), they will get dupe basic facilities as the nomads, so u won't need to give it to them later.
Shadow Master
Thank you for hitting the nail on the head with the Living CPU and Cargo Pods, never noticed the dupe family #s, that will help a lot!
Jimbob
The Lorkans are a race that stole (scavenged) most of their tech from others, mostly from dead races and derelicts. They do have some advanced tech, but don't even totally understand what they have. They are wheelers and dealers. Kinda like scavenger Brakiri IMHO.
Gonna count on ya to let me know where these Nomads will need some boosts to make them more viable in a game.
[ November 05, 2002, 04:29: Message edited by: Val ]
Fyron
November 5th, 2002, 07:06 AM
Jimbob:
Are you planning on playing the Drazi, or a different race? If it is a different race, Stargrazer needs to quit and rejoin the game using the name of that race.
pathfinder
November 5th, 2002, 07:33 AM
Val: Yeah, only noticed in EA but that is only game I have had that I let the AI run amok in http://forum.shrapnelgames.com/images/icons/icon12.gif
I'll start another game and see if that race (ShagToth I guess) to see another one does it too...
Noticed same deal with the Great machine....can research the WP but the gun does NOT show in the weapons available for it. The weapon shows up when you design a ship (hehe, no ship big enuf, not even baseships, to hold the gun http://forum.shrapnelgames.com/images/icons/icon12.gif )
AGoetz
November 5th, 2002, 07:55 AM
re : Great Machine problems. There is a typo in the data file and it is assigned to Vehicle Type 'Ship', correct this to 'WeapPlat' and see if it works (I don't have a save where I've found the great machine to test this).
[Planetary Gun (Great Machine) is the Last entry in the Components.txt file if you can't find it]
[ November 05, 2002, 05:56: Message edited by: AGoetz ]
Lighthorse
November 5th, 2002, 08:40 AM
Thanks AGoetz,
Its "WeapPlatform" to correct it the problem and its works.
Lighthorse
[ November 05, 2002, 06:58: Message edited by: Lighthorse ]
pathfinder
November 5th, 2002, 05:55 PM
Val: Checking the ShagToth and trading Posts...these numbskulls do not put down multiple trading Posts. They build a manufacturing colony behind the trading post http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/confused.gif
Val
November 5th, 2002, 06:29 PM
Apparently I need a hoard of editors and code checkers in my wake http://forum.shrapnelgames.com/images/icons/icon12.gif Thanks AGeotz!
Haven't had time to check the facility thing on my system, will try tonight.
pathfinder
November 5th, 2002, 06:58 PM
Val: Brakiri doing the same as the ShagToth, except they put down say a mining colony then trading post then manufacturing colony...seems redundant to me..but maybe not. I usually put a trading post down then a ship build facility...the manufacturing colony does same plus the added storage and boost to production...maybe a wash...
pathfinder
November 5th, 2002, 09:31 PM
On another note: I just visited the old Agents of Gaming site. Looks like they are now out of business, guess the B5 Wars materials were their bread and butter and with that gone so are they.
Val
November 5th, 2002, 10:31 PM
Yeah, really sucks. Do you (or anyone) have the forum links for AoG? They had mentioned that they might make the wip stuff available as d/ls.
pathfinder
November 5th, 2002, 11:01 PM
http://b5wars.agentsofgaming.com/
I believe it is moving soon, so maybe go there and find out where/when.
Val
November 5th, 2002, 11:03 PM
Thanx!
Timstone
November 5th, 2002, 11:28 PM
I just ordered a pile of books (all of them minus two), hope it will arrive within a month. The shippingtime from US to Holland, is usually two weeks. I can't wait. Agent One offered me the option to pay for it in two terms, these guys are great without that I wouldn't be able to buy the whole stock. Two thumns up for AoG!
Val
November 5th, 2002, 11:43 PM
It is a shame they lost the liscence, they actually produced a decent product and didn't kill you with the prices.
pathfinder
November 6th, 2002, 01:31 AM
Question on shipsets for PBW: Do they have to 100% match? I have the ships I made up for several of the races in my B5 MOD folder; they aren't the "stock" set. (Gaim, Abbai, Pak'Ma'Ra, Drazi, Brakiri)
pathfinder
November 6th, 2002, 02:15 AM
Lighthorse/AGoetz: Yup, changing that entry works http://forum.shrapnelgames.com/images/icons/icon10.gif
Val
November 6th, 2002, 04:54 AM
Shouldn't matter, they are just pic files.
That being said, I also wanted to let y'all know that PF's new shipsets will be in .34 for sure (might be all that .34 is). I just did a little jiggery-pokery with them and are finishing them up as we speak - er type?
The Pakmara are done, the Brakiri are in the process of getting a color change, the Drazi are getting a color change as well. Haven't started the Abbai or Llort yet. Gaim was pretty close to the colors originally used, so that should go quick. In all, 6 new ship sets (courtesy of PF) should be zipping their way into .34 very soon.
There may also be an update to the Main.bmps for weach of the races. Can anyone find flags or symbols for the non-major races?
Thanks!
pathfinder
November 6th, 2002, 05:40 AM
Val: Kewl enuf http://forum.shrapnelgames.com/images/icons/icon12.gif
Brakiri emblem looks kinda like a gold ampersand (or stylized G) in a dark red or maroon circle.
Pak'Ma'Ra looks like a US Army III Corps Trifoil (3 leaf/knife-blades at 120 degrees) with a red ring at 3/4 out on the diameter (p. 64 of Militaries of the League 1, AoG, Pshul'shi dreadnought bow).
Vorlon looks like a grey background with a small red dot or circle followed by a larger red curved bar or comma(?).
[ November 06, 2002, 03:56: Message edited by: pathfinder ]
AGoetz
November 6th, 2002, 05:55 AM
I have no idea what, if any, emblem the literature has for the Gaim, but if there isn't anything, can I suggest a small top view of an ant - I think one would fit in the available room.
Val
November 6th, 2002, 06:22 AM
AGeotz
For the Gaim I used the flag that hung over their seats in the B5 Council chambers, kind of a clover.
PF
Don't actually have militaries of the league 1, can u scan and send, or try your hand at drawing it? Ditto for the Vorlons.
AGoetz
November 6th, 2002, 06:39 AM
I take it that that is the current emblem - it's fine.
pathfinder
November 6th, 2002, 07:06 AM
Val: Done, plus I added the stuff I used to make a Raiders main http://forum.shrapnelgames.com/images/icons/icon12.gif . e-mailed, hand-drawn (no scanner available).
Val
November 6th, 2002, 07:26 AM
Agoetz
Yeah, kinda boring, and the green doesn't help the clover look...
PF
Thanks! I am almost done with the Gaim, Pakmara are done.
I have a bunch of new Neutrals to add as well, I'll see if I can get Simon to do some history research on them.
Val
November 6th, 2002, 07:58 AM
Ok, racial rundown:
Races that need General Info (and shipsets) - Drakh, Dilgar, Ipsha, Streib, Belt Alliance, Third Space Aliens, other ancients
Races that need General Info (will become neutrals to replace Gaim, Abbai, Llort) - Lumati, Moradi, Children of Time, Golian
If someone has at least a racial pic of a race not already in the game, we can then add it to the Neutrals (at the very least), so, anyone?
pathfinder
November 6th, 2002, 01:10 PM
Val: For what it is worth, that Vorlon stuff I saw somewhere in pic on a transport. Personally, I like the current main.
Hehe, I may be able to help with that first group, at least for SOME of the ships and a general.txt file. As for the second group, not sure I have heard/seen mention of them.
[ November 06, 2002, 11:12: Message edited by: pathfinder ]
Val
November 6th, 2002, 06:59 PM
I do like the current Vorlon flag as well.
Any help on any of them would be appreciated, btw, do u want me to send u the Pakmara/Gaim sets that I touched up before posting in .34?
Yeah, the reason the second group is destined to be neutral is mostly because there is hardly any info on them to begin with http://forum.shrapnelgames.com/images/icons/icon7.gif
Timstone
November 6th, 2002, 07:03 PM
Too bad I haven't got the books I've ordered yet. If I had, I could help you guys a little bit by making the Vree shipset complete... or another shipset.
Val: Did you receive the little pic I've send you? If so, did you like it? Is it usefull for me to make a dozen more?
pathfinder
November 6th, 2002, 08:27 PM
Val: naw, I'll get them along with everyone else http://forum.shrapnelgames.com/images/icons/icon12.gif . One comment, especially on the Brakiri, is scale...seems some of the ships are NOT to scale (Brakiri escort is huge compared to the light cruiser http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ). Did you re-size those or does it not matter? I could but I seem to have some difficulty getting that aspect "right". http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif
Timstone: I tried to make some Vree ships but they looked like upside-down plates of dog poo http://forum.shrapnelgames.com/images/icons/icon12.gif
Val: Question: Do you want the AI_general.txt files peicemeal or with the semi-complete race-style http://forum.shrapnelgames.com/images/icons/icon12.gif ? Got the draft Dilgar general and designame done..hehe
[ November 06, 2002, 20:03: Message edited by: pathfinder ]
Timstone
November 7th, 2002, 12:02 AM
Originally posted by pathfinder:
Timstone: I tried to make some Vree ships but they looked like upside-down plates of dog poo<font size="2" face="Verdana, Helvetica, sans-serif">Hahaha... LOL!! Thanks for trying.
Val
November 7th, 2002, 02:22 AM
I worked on the scale thing a bit for the Gaim and Pakmara, hope u like, will give the Brakiri the same treatment - though they are moving down my list due to the difficulty in getting their 'look' right. Tonight I might post a pic of one of the ships so you can see what I mean.
Fear not, I will get those Last few pesky Vree ships in the next release as well, I think I have the list of what is missing somewhere... I was just running out of pattern ideas for the Vree ships.
I also got the pic u sent, sent u back an e*mail just a few minutes ago http://forum.shrapnelgames.com/images/icons/icon7.gif Though I did forget to ask if you might be interested in doing the Grom or Hurr ship sets? Or Cascor, or one of the other league races.
The two races I am working on in my spare time are the Torvalus and the Ipsha. Not progressing fast, but having fn with them. The Kirshiac might be an easy one to do...
pathfinder
November 7th, 2002, 03:15 AM
Val: Ya, understood about the look bit. I cursed a storm trying to get the Brakiri Avioki to look good...oh well http://forum.shrapnelgames.com/images/icons/icon12.gif
Most of the way thru the Dilgar...though, like the Brikari, I am finding the right look hard to achieve on some of them.
[ November 07, 2002, 01:16: Message edited by: pathfinder ]
Val
November 7th, 2002, 03:30 AM
I know getting the DoGA files from you has made life much easier in doing these http://forum.shrapnelgames.com/images/icons/icon12.gif Much easier to be able to manipulate them in DoGA than just PSP!
Looking forward to the Dilgar, gotta get Simon to make up the History and such for them http://forum.shrapnelgames.com/images/icons/icon7.gif Bout time we got a few more proper villians out there!!!
Nomor
November 7th, 2002, 03:53 AM
Val: Possible source of RCE? http://forum.shrapnelgames.com/images/icons/icon7.gif
Playing as EA... In Designs in the Ship Design window when choosing "Only Latest" several key components disappear.
Expanded Fighter Bay and Expanded Mine/Satellite Bay are all that is visible in the "Components Available (All)" window.
Fighter Bay, Cobra Bay and Satellite Bay disappear. This is annoying, however it has more important side effects. http://forum.shrapnelgames.com/images/icons/icon9.gif
When using the "Upgrade" option to improve your designs I have found that all the Cobra Bays on my Carriers get turned into Expanded Fighter Bays; not one Cobra Bay is shown. This of course is a Design Warning, and you cannot create this design while there are warnings... http://forum.shrapnelgames.com/images/icons/icon10.gif
For the AI trying to upgrade Carriers this is a no.. no.. loop and most likely a RCE. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif Would I be correct?
Val: Are you resurrecting the Dilgar? http://forum.shrapnelgames.com/images/icons/icon10.gif What about the Zander? http://forum.shrapnelgames.com/images/icons/tongue.gif
[ November 07, 2002, 02:02: Message edited by: Nomor ]
Phoenix-D
November 7th, 2002, 04:09 AM
"For the AI trying to upgrade Carriers this is a no.. no.. loop and most likely a RCE. Would I be correct?"
No RCE will result from that. The AI doesn't care about warnings, it will quite cheerfully make a ship that ignores them if you tell it to.
Phoenix-D
Nomor
November 7th, 2002, 04:33 AM
Ok.. Phoenix-D http://forum.shrapnelgames.com/images/icons/blush.gif , but might it not have a related effect say if the AI makes a Carrier and then tries to load it with fighters or puts fighter on board a Carrier and then tries to launch them during combat? http://forum.shrapnelgames.com/images/icons/confused.gif This is not my area of expertise you gather. http://forum.shrapnelgames.com/images/icons/icon12.gif
Phoenix-D
November 7th, 2002, 05:05 AM
Dunno what will happen then. Most likely the AI will just ignore the ship..but then again you never know.
pathfinder
November 7th, 2002, 05:51 AM
Nomor: Hehe, I am almost done with A Version of the Dilgar. All I have left to do are the main, big explosion and shield pics to do http://forum.shrapnelgames.com/images/icons/icon12.gif
I make absolutely no guarantee that they look worth a darn... http://forum.shrapnelgames.com/images/icons/tongue.gif
[ November 07, 2002, 03:52: Message edited by: pathfinder ]
Val
November 7th, 2002, 05:57 AM
Everything else has looked pretty darn good!
Of course the Dilgar have to make a return, technically they haven't gotten killed yet http://forum.shrapnelgames.com/images/icons/icon12.gif
The Zander? Now you've got me, don't recall them off the top of my head. The Xon where the other race on Centauri Prime, the Hyach-doh the other race in the Hyach system, I know a few others, but I don't recall the Zander... do tell!
pathfinder
November 7th, 2002, 06:22 AM
Val: zipping what I have in DOGA and the race style for the Dilgar. No designcreation or research file...yet http://forum.shrapnelgames.com/images/icons/icon12.gif
Do have a general.txt (barebones) and designname file for them
The darn group mini's and fleet mini sure are dim... http://forum.shrapnelgames.com/images/icons/blush.gif
Nomor
November 7th, 2002, 06:59 AM
Gordon Bennett*, Val: The busty babe/thief http://forum.shrapnelgames.com/images/icons/blush.gif from Crusade who was the sole survivor of her race due to Drakh plague, until they found a colony on some world; unfortunately infected by EA covert ops? The one with the golden eyes. http://forum.shrapnelgames.com/images/icons/tongue.gif
Have bmp's of Lumati, Moradi, Golian (you have?),Zander and Children of time (good for slaves...?) http://forum.shrapnelgames.com/images/icons/icon10.gif
.33 was very good.. sorry.. http://forum.shrapnelgames.com/images/icons/icon12.gif
* http://phrases.shu.ac.uk/meanings/164200.html also http://b5ccg.mahasamatman.com/Crusade/Gallery/?043 ..Time for bed. http://forum.shrapnelgames.com/images/icons/icon6.gif
[ November 07, 2002, 05:18: Message edited by: Nomor ]
Lighthorse
November 7th, 2002, 08:03 AM
Val,
1.49.33 Version, In my prevent game, the Narn have been at war the Shadows since the get-go. The Shadows ships now have Molecular weapons since turn 110. Just fought off a single ship to ship action with a Shadow frigate that had two light molecular slicer beam, class one. The light molecular slicer beam, class one, has a range of nine, hitting power of 76 at that range, rate of fire of one and its skips armor too. This should provide some interesting future battles for me. I think, I need to take them out before they overrun me.
1.49.33 B5 mod is very enjoyable, thanks to everyone for they hard effort in improving this mod.
Lighthorse
Val
November 7th, 2002, 08:37 AM
Lighthorse
Have to let us know how that one plays out! Glad you are enjoying it. Hoping the PBW goes half as well http://forum.shrapnelgames.com/images/icons/icon12.gif
Nomor
Doh! I had forgotten about her race. I think her race can rate Neutral status, as I don't think we have enough info for a shipset http://forum.shrapnelgames.com/images/icons/icon12.gif
I do have pics of Golians, Lumati, Children of Time, Moradi (though I could use a better pic for the Lumati and Moradi). I do need the Zander. More so, I need the general history stuff you somehow come up with! Would love to get the Cascor as well.
Any other races u can think of that we have missed?
What are you sorry about?
Good links!
PF
Here is a sample of the Brakiri retexture so far:
Brakiri_Test.bmp (http://forum.shrapnelgames.com/newuploads/1036650581.bmp)
S'ok?
Gaim and Pakmara are totally done. Just got your Dilgar stuff, nice! Working on Abbai and Raiders next.
[ November 07, 2002, 07:24: Message edited by: Val ]
Val
November 7th, 2002, 09:35 AM
PF
Had to post again - the Dilgar.... FANTASTIC!! Haven't ported them over to my main PC (better color and stuff) but they look incredible so far. Nice job texturing and coloring as well http://forum.shrapnelgames.com/images/icons/icon7.gif
pathfinder
November 7th, 2002, 01:12 PM
Val: Wow, excellent on the Brakiri! Glad ya like the Dilgar...
Doh! Misspelled Dilgar in the fleet portrait pic http://forum.shrapnelgames.com/images/icons/blush.gif
The mini's are kinda hard to see....
Also, I must have been half-asleep....left out the colonyship and transports http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
[ November 07, 2002, 11:45: Message edited by: pathfinder ]
Val
November 7th, 2002, 08:40 PM
PF
Just took what you gave me and played with the textures. They are not an easy bunch.
Right now just trying to spit everything out and will go back to revisit some of the models after all is done http://forum.shrapnelgames.com/images/icons/icon7.gif
Timstone
If u want to try your hand, feel free. Right now I don't have orders for components, but I will be needing some soon http://forum.shrapnelgames.com/images/icons/icon7.gif
AGoetz
November 8th, 2002, 01:02 AM
Current Game :
I'm experiemnting with 20 players in a small B5 galaxy - I started next door to the Vorlons who have proceeded to make my life difficult. The turn after meeting they blew every orbital structure I'd constructed to bits and declared war. It wasn't until I managed to get a few satellites with Medium BLast Cannons up that they stopped entering my homeworld's space. Every attempt at expansion has been destroyed by either the Vorlons, Grome or Yolu (all of them declared war as soon as meeting me).
At least my Homeworld is pretty much impentrable by now (to the AI anyway) even if I can't get anywhere else:
100 Large Sat sarrying large mount Particle Concentrators (in process of starting construction of Massive Sats carrying 2 Particle Concentrators)
4 Space Stations with Space Yards and Packet Torpedoes
3 Relay Stations with mixed Particle Concentrators and Packet Torpedoes
3 Star Bases each mounting 10 Particle Concentrators
A constantly changing number of Frigates mounting Particle Concentrators and Gaim Boarding Parties - I keep sending them off to try to capture passing ships, usually with heavy losses. Haven't relly captured much worth talking about either (a couple of levels of plasma, 1 level of laser, couple levels of ship construction - all the Groups with juicy weapons are either Allies or have those shield generating armors)
Val
November 8th, 2002, 01:15 AM
Looking for a volunteer with time on their hands.
Who is interested in updating 1.49.33's data and AI files to Gold?
Also, working on a credits Readme, so send me a PM (cause I know some of y'all are modest) or an e*mail (B5Mod@yahoo.com) 'reminding' me of your contributions - this includes playtesting in the PBW, recording research trees, pics, desriptions, shipsets, and so forth! I have a pretty long file, but want to make sure I haven't missed anyone.
One other note - we just hit a year old a few days ago! We've come quite a long way from the original...
AGeotz
Good to see they are giving you a run for your money. How are the AI ships so far?
pathfinder
November 8th, 2002, 01:22 AM
Val: Unless you (or someone else) objects, I'll use civilian ships for the Dilgar small and medium transports (using a refuleing barge as the large transport) and colony ship. Dilgar stuff just doesn't show what their logistics train looked like except for that barge.
Val
November 8th, 2002, 02:09 AM
Not a prob!
Jamorobo
November 8th, 2002, 02:21 AM
will this list include us play testers who tell you where all the bugs are and go throught the back breaking constant work of playing such a good mod over and over again until we realise it's 4 in the morning and we haven't been out for 7 weeks! http://forum.shrapnelgames.com/images/icons/icon10.gif
The reminders we give you, such as... i don't know... of the top of my head...
the fact that pulse weapons STILL havent been changed.... it's just somthing that sprung to mind... purely by chance... http://forum.shrapnelgames.com/images/icons/icon12.gif not that i'm fanatic about it or anything. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
pathfinder
November 8th, 2002, 02:31 AM
Val: updated Dilgar DOGA & Racestyle/shipset sent via B5 e-mail http://forum.shrapnelgames.com/images/icons/icon12.gif
I still am mystified why the mini's are so bLasted dark http://forum.shrapnelgames.com/images/icons/confused.gif
Oh... uhm...next? http://forum.shrapnelgames.com/images/icons/icon10.gif
[ November 08, 2002, 00:33: Message edited by: pathfinder ]
Timstone
November 8th, 2002, 02:58 AM
Val: I can do a SIMPLE shipset. I haven't done anything like it before.
But I've thought it over and I think my talents (limited, unfortunatley) would be better used making components and the like. When I recieved my order of books from AoG I'll think it over (regarding the shipsets).
So any component wishes and pics are welcoms. I receive orders/requests from anyone.
Nomor
November 8th, 2002, 03:03 AM
Val: All my searches for Cascor end up as AoG related info. and mainly refer to their ship designs. http://forum.shrapnelgames.com/images/icons/icon9.gif
I'm going to have to rely on your AoG books source if you have any info that can be made into a history. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
I've been awaiting the arrival of the DVD B5 series one, which supposedly has an Aliens extras section which may have usable stuff on the Hurr and a few others, but the Cascor are an AoG development I think? http://forum.shrapnelgames.com/images/icons/icon7.gif
http://forum.shrapnelgames.com/images/icons/icon6.gif Time for bed.. http://forum.shrapnelgames.com/images/icons/icon10.gif
[ November 08, 2002, 01:05: Message edited by: Nomor ]
Fyron
November 8th, 2002, 03:50 AM
Other than a few odd suggestions here and there, all I've really done is complain about the ancient reactors, and compiled a nice Formations.txt file to use instead of the normal one. http://forum.shrapnelgames.com/images/icons/icon12.gif
Does any work need to be done on the systems/quadrants for the mod? I could offer some there if it is needed. http://forum.shrapnelgames.com/images/icons/icon10.gif
AGoetz
November 8th, 2002, 04:04 AM
re : the AIs ship designs in my current game.
The AI is on Medium Bonus
The Vorlons are using Fission engines instead of their Ancient Gravitic engines, but no other complaint - they can certainly beat my designs weight for weight on Strategic Combat. They are the only ones I've seen with advanced armor (and they had it quick too, before I got Boarding Parties researched and built). No Self-Destruct devices though so if I had of gotten there earlier http://forum.shrapnelgames.com/images/icons/icon7.gif Havn't paid any attention to their generators so I don't know what they are using.
The Grome and Yolu designs however are pretty poor in terms of their weapon loadout. I'm limited to just my Homeworld (+ treaties) and I'm packing Particle Concentrator VIIs, while the highest tech weapon I've seen on them are Medium Laser Is and Particle Cannon IVs.
I'll have a look at the enemy ship list when I get home - with all these Partnership treaties, that should be a faily comprehensive listing of most of the AIs' near state-of-the-art designs.
pathfinder
November 8th, 2002, 04:31 AM
AGoetz: Yeah, I haven't/didn't put too much time/effort into the default AI research file http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif
Val
November 8th, 2002, 04:32 AM
Jamorobo
I'll put in a special line just for Pulse Weapon reminders http://forum.shrapnelgames.com/images/icons/icon12.gif
All playtesters should send in their names to remind me to include them, especially the quite ones - like Heman.
PF
I'll lighten up the mini's 4 you, probably a lighting issue.
Next? How about the Cascor? Wonderfully curvy ships. Or the Yolu?
Nomor
I have the AoG source stuff for them, I can type 'em in http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks for the tireless effort though!
I'm still waiting for my DVD set too...
IF
I would love to use your extra formations, send 'em on over.
I can use some help with the systems and quadrants, let me find my notes on what I was going to do and I will give ya a holler!
AGoetz
November 8th, 2002, 04:55 AM
Ok, I'll ignore AIs using the default design file and try to steal only from those with specific files. After all, what's the point of having the best baording parties if there is never anything worth capturing?
I did capture one Vorlon ship - but got nothing useful out of it as I had to almost kill it in order to get that fancy armor out of the way so that I could board. That would have been impossible in Stratgic combat (did you know that ships with Board tactics, when faced with shields, will run for the corners. Wimps, that's why I gave them guns as well, they should shoot those shields down). So players, your best tactics against boarders (ie Gaim) is to rush for the Passive armor techs - it's better than Security stations and Self Destruct Devices.
pathfinder
November 8th, 2002, 05:13 AM
Cascor then, followed by Yolu http://forum.shrapnelgames.com/images/icons/icon12.gif shipsets only I guess. I'll whip up designcreation and research for the Dilgar, though they should just need souped up default ones http://forum.shrapnelgames.com/images/icons/icon12.gif
Militaries of the League 2 has some history of the Cascor in it...
gonna use a different color for the Cascor...sick of green http://forum.shrapnelgames.com/images/icons/icon12.gif
[ November 08, 2002, 03:24: Message edited by: pathfinder ]
Val
November 8th, 2002, 06:33 AM
Don't forget to research the nasty anti-planet stuff they are famous for - like Mass Drivers, Plague Bombs and the like. They are not kind customers.
The universe is about to get nastier http://forum.shrapnelgames.com/images/icons/icon12.gif
Looking forward to Cascor and Yolu... where do u find the time! BTW - How was the trip?
pathfinder
November 8th, 2002, 06:46 AM
Val: Oh yeah, they gonna research planetary weapons and bio-weapons EARLY! http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Time? From 8:30PM until....I do SEIV stuff...also kid was sick earlier this week, so I had time when not tending to her...easy for me to get off *shrug*...
Already got Cascor battlecruiser, destroyer, frigate and carrier done. DOGA makes the basics easy....
[ November 08, 2002, 04:51: Message edited by: pathfinder ]
AGoetz
November 8th, 2002, 07:05 AM
Come to think of it, I don't think I've seen a single AI ship equipped with planetary weapons - and as I'm an more interested in stealing colonies I don't tend to get them either.
In a real game, just how many troops are normal to find on a planet?
Fyron
November 8th, 2002, 07:12 AM
Val:
They aren't my formations, I gathered them from other mods. And, they are already in the B5 Mod. http://forum.shrapnelgames.com/images/icons/icon7.gif I got you to put them in there near the beginning of the mod. http://forum.shrapnelgames.com/images/icons/icon10.gif
Timstone
November 8th, 2002, 12:45 PM
Val: I'm interessed in the convert from Regular to Gold, but I don't know how. If soemone could help me, I'm willing to give it a try.
Also a little question. I know that PF already asked about it. What the heck should I do with those derelict ships?! I've colonised them, but then nothing happens. What should I do? And how should I do it?
Does anyone has pic of a sensor array. I'm going to make some component pics of sensors and the like, but I don't have any reference material, could someone provide me a few pics?
pathfinder
November 8th, 2002, 01:12 PM
Timstone: The derelicts are just like a ruins planet. Some of them give up techs. A lot of them don't do anything except maybe announce your races claim to a system after being colonized http://forum.shrapnelgames.com/images/icons/icon12.gif
AGoetz: Most I have seem are bout 50 or so IIRC. AI puts most of its infantry on ships and invades http://forum.shrapnelgames.com/images/icons/icon12.gif
[ November 08, 2002, 11:41: Message edited by: pathfinder ]
Dead Meat
November 8th, 2002, 07:35 PM
Val/Nomor: I got my DVD's monday http://forum.shrapnelgames.com/images/icons/tongue.gif If you tell me what you need I'll look for them when I get home. IIRC their sperding the bouns stuff across all of the DVD sets. But I think your right that the Alien stuff is in the first box.
Val
November 8th, 2002, 08:37 PM
PF
Incredible...
Yeah, will be nice to see some cold hearted killers cruising the galaxy. I'm going to work on some of the other AI file aspects for the various races for .35, try to improve the racial 'style' for each (ie - make the Abbai friendlier, the Dilgar more conquest oriented, etc)
IF
doh (slaps head)! See, this is why I needed the reminders!
Timstone
I think there is a thread about converting to Gold. Someone had a link in their signature too about that... anyone else remember?
Nomor might be able to find you a B5 style sensor array, he works miracles!
Derelict Ships (found as planets)
(As PF has said) They are just like planets, only difference is that there is a better chance that they will have some sort of ruins tech on them. Only way to find out is to colonize them and see if you find anything. After u have, I would suggest abandoning it if it is off the beaten track.
Dead Meat
(Very jealous) How 'bout telling us about some of the lovely bonuses in the set? Nomor can tell you what races he is working on and needs info for http://forum.shrapnelgames.com/images/icons/icon7.gif
pathfinder
November 9th, 2002, 02:21 AM
Any race pics for the Cascor?
Almost done with the shipset: fighters, mines and the group pics left to be done.
Fyron
November 9th, 2002, 03:37 AM
Val:
Of course, I have a new formations file all set up that stole the formations from the 1.78 Version of the TDM mod. These formations have a bunch of extra spots in the back, so that extra ships aren't scattered randomly over the map. http://forum.shrapnelgames.com/images/icons/icon12.gif
Val
November 9th, 2002, 03:46 AM
IF
Send 'em on over!
PF
Nope, no pics. Maybe I'll try my hand at poser again and try to make one. The description said they were reminiscent of racoon people, oy ! http://forum.shrapnelgames.com/images/icons/icon7.gif
Not much of a 1000th post, but hey...
pathfinder
November 9th, 2002, 04:04 AM
Racoon people *evil grin* okies....
UPDATE: Militaries 2 says not really racoon-like (no mask or ringed tail). So I "borrowed" an image from Morrowind (I have it and the editor) to use as a place-holder.
Shipset is done (I thimk).
[ November 09, 2002, 02:50: Message edited by: pathfinder ]
tesco samoa
November 9th, 2002, 04:53 AM
Val for the Upcoming game.
Which files do i need.
Please list all of them
pathfinder
November 9th, 2002, 04:58 AM
Val: Cascor e-mailed to ya http://forum.shrapnelgames.com/images/icons/icon12.gif
Timstone: capnq is the one with the non-gold to gold conVersion instructions.
They are:
How to patch a pre-Gold AI to work with Gold:
1. Pick an existing Gold race which you want the new race to act like.
2. Open the Gold race's <race>_AI_Settings.txt
3. Highlight and copy the lines from
"Ships don't move through minefields := <true/false>"
to
"Maximum Anti-Planet Drone Target System Distance := <number>"
4. Open the new race's <race>_AI_Settings.txt
5. Paste the copied text after
"Personality Group := <number>"
6. Save the file.
7. Open the Gold race's <race>_AI_Fleets.txt
8. Highlight and copy the line
"Percentage of Fleets to use for defense := <number>"
9. Open the new race's <race>_AI_Fleets.txt
10. Paste the copied text after
"Fleets Default Strategy := <strategy>"
11. Save the file.
12. If the new race has a <race>_AI_Strategies.txt file, open the Gold race's <race>_AI_Strategies.txt . If the Gold race doesn't have a Strategies file, open the Default_AI_Strategies.txt file from the Ai folder.
13. Highlight and copy the lines from
"Name := Drone Attack"
to
"Break Formation Drones := <true/false>"
14. Open the new race's <race>_AI_Strategies.txt
15. Paste the copied text after the Last
"Break Formation Drones := <true/false>"
entry.
16. Save the file.
17. The new race is now Gold compatible. (Note that by "compatible", I mean the race won't produce all those error Messages; this patch will /not/ teach the AI to research drones.)
[ November 09, 2002, 04:15: Message edited by: pathfinder ]
Lighthorse
November 9th, 2002, 06:16 AM
Val,
Finally overrunned the Shadow home world, but lost a third of the Narn's fleet to do it. Now fighting against everyone else, since the Narn now are way ahead in the victory score department. The Vorlon are pretty rough customer. Tried surprise attack against they home world, but I was the one surprised by 500 fighters. Excellent fighter weapon those organic lighting guns, range 4, hitting power in the range 4.
The other computer empire have problem with very poorly designed ships (armed with matter guns), speeds of two or three and next to nothing weapons. I checked what they were researching, some of the research items really were strange stuff. You may want to redesigned what they research areas, to propulsion, racial weapon and technology first, until they got good some racial weapons and speed. then switched it to other research fields.
I would be happy to assist, but it take me about a 2 weeks of playing two to three hours a night for play test a new race, up to hundred turns plus.
So instead playing each race, would it be easlier to set new research guideline for all AI empires. Research they own racial technology first, then racial weapon(s) to a effective level, increase propulsion, plus fighters, mines and ground vehicles.
That should stenghten their combat ability against human's players.
My two cent worth
Lighthorse
[ November 09, 2002, 23:16: Message edited by: Lighthorse ]
pathfinder
November 9th, 2002, 06:20 AM
Lighthorse: Which races are behind the research power curve? Some simply do not have any special racial techs.
Val
November 9th, 2002, 08:43 AM
Lighthorse
We probably should work a little on updating the generic AI, as a sort of springboard for future AIs.
Glad to hear PFs AIs are proving challenging, rather shocked you were able to take the Shadow homeworld, they are pretty tough hombres!
Tesco
The majority of what you need can be downloaded at Rambie's website (first link in my signature). Then you need the next 3 updates (also all found in my signature). When I release .34, I will also go back and recreate the Core Mod, Data 1.49 & Shipset main files, just to be sure it is all in there.
PF
Thanks! Between you and Simon I can get almost a new race each night http://forum.shrapnelgames.com/images/icons/icon12.gif
I am having a slight problem with the Dilgar DoGA files. The front 'fork' and some other pieces don't appear to be in my part catalog, do u have the zip for those extra parts still?
Working on the Abbai and having a nightmare of a time getting them to look right. Stuck with your purplish color, at least they'll be easy to spot http://forum.shrapnelgames.com/images/icons/icon7.gif
Cascor -
Anybody up for making a pic of a human/racoon mix (sans the bandit mask) ?
Fyron
November 9th, 2002, 09:04 AM
Val:
Formations have been emailed to you.
Dead Meat
November 9th, 2002, 10:59 AM
B5 DVD includes 6 DVDs....... If you want to be suprised don't read any more.....
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Disks 1, 4, & 6 have the goodies. With 6 being the keeper. I havn't looked at 1 & 4 yet. But from what I have seen of disk 6 fills me with a warm feeling all over.....er sorry. Theirs a Series Introduction and 2 commentaries on key episodes by J. M. Straczynski. I havn't seen them yet. And i'm not going to tell you the episodes either.
Like I said, disk 6 has the bonus materials (which is where i headed first http://forum.shrapnelgames.com/images/icons/icon7.gif ) It has The Making of B5 Vintage Documentary, Back to B5 New Documentary, The Universe of B5, and a Virtual Station Tour (under Universe of B5). The first two i'm not going to tell you about. But I did go over the Universe of B5. Its nice, theirs some "new" info, but most is stuff taken from the shows. The Universe of B5 has 4 Groups:
1) Data Files - info about orgnizations,events, and a importan battle, and the Shadow (more on them in a bit).
2)Station Tour - info about parts of the station (duh)
3)Personnel Files - Info about the main people both station personal and Diplomats. Dose include Kosh's Last name (which i did not know he had one).
4)Tech Files - Info on ships; EA, Aliens Raiders, Jump Gates, and starfurys.
All of the Universe of B5 files are about 1 minute long and very general. They show both live footage and Computer Graphics. The live stuff looked abit fuzzy and grainy but thats to be expected. Note that it does look better than the first B5 DVD that came out. The Computer stuff looked sharp. (I'm on a LCD screen for my PC so that adds to some bluring). Their are also some small bug if its played on a PC.
Now, I did find something very intresting about the shadows which has to relate to the topic that we had 2 weeks ago. You remember the one? Its the lovely topic of weither or not the shadow can cloak or not. Well, the info about the shadows didn't go into great amount of detail (showed them kicking butt alot though http://forum.shrapnelgames.com/images/icons/icon7.gif ) but she (the speaker) said that the "shadows have stealth techology to hide them till they attack". As she was saying this we are shown various shadow battle crabs "uncloaking" and shooting. Does this prove that they can cloak? I don't know, but its another log on the fire. (Did i mention they where kicking butt?) http://forum.shrapnelgames.com/images/icons/icon7.gif
Well thats the short Version of it. I didn't want to give all of the stuff away. If you want to know more let me know.
Lighthorse
November 10th, 2002, 01:37 AM
Pathfinder,
There were only six other races left in my present game, turn 190. I'm checked each one and found the following;
Centaui and EA have not yet started on any of they racial technologys. Start both of them researching they rscials tech's.
Same for League of Nonaligned Worlds. Start the league researching Abbai and Drazi tiny and light weapons, populsion, ship const., etc.
Technomage Brotherhood had NO RESEARCH Centers at all, there no helping them.
Minbari Federation needed only a littlie assistance to directed they research to molecular weapon and heavy Minbari weapons.
Vorlon already have they racial weapon, but what they really needed was research B5 Ancient tech fir rock colony and colony ships. and finished Electromagnatic weapon.
Lighthorse
pathfinder
November 10th, 2002, 02:21 AM
Val: I'll zip those files up and e-mail them shortly. They are from the Nishino-parts...still don't remember where I got them.
Oh and one more thang....could you list the ancient techs that show up in ruins so I can put them into the research files http://forum.shrapnelgames.com/images/icons/icon12.gif
Abbai: oops, that purpl-ish was a gel-looking overlay on one of the frigates...what other color were you trying to get. Maybe I can switch it then send to you for tyding up..
http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif I goofed up the Cascor troopinfantry pics...you want the fix? They were just placeholder ones....
[ November 09, 2002, 12:46: Message edited by: pathfinder ]
pathfinder
November 10th, 2002, 02:30 AM
Oh...where does one get this dvd set http://forum.shrapnelgames.com/images/icons/icon12.gif
pathfinder
November 10th, 2002, 02:37 AM
Lighthorse: Odd, I start both the Centauri race weapons very early (within first 10 techs to research. EA lasers and pulse take awhile (but NOT 190 turns!) to get those going but they should have at least the first level or 3 of them by turn 190...
and I have NOT touched the LNAW....with so many races techs I did not know where to start...
[ November 10, 2002, 00:38: Message edited by: pathfinder ]
Dead Meat
November 10th, 2002, 03:07 AM
PF: I got mine Online (per-ordered) But they should be in store where ever good DVD's are found http://forum.shrapnelgames.com/images/icons/icon12.gif . Cost is about $75 to $95.
Nomor
November 10th, 2002, 07:10 AM
Deadmeat: I just want to check the DVD alien info against the descriptions done for the mod, however it would be nice if their was a better picture for the Hurr portrait.
Timestone:: These links take you to ship board scanning shots, all Minbari, but not I think what you wanted. There is a better picture of the Minbari Scanner from the Council chamber that I sent to Val, he might be able to post it, the link is no longer available. http://forum.shrapnelgames.com/images/icons/icon9.gif
I don't really think there are any shots of sensor arrays, but if you can think of an episode where you saw one I might get lucky. It may be possible to get something from the DVD extras at a latter stage if they do a technology feature.
What exactly are you looking for, ship component or land based Radar type thingy? If the latter then the web should have plenty of pictures under Radio Telescope searches. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
http://b5ccg.mahasamatman.com/GreatWar/Gallery/?062 Minbari looking into headsup display.
http://b5ccg.mahasamatman.com/PsiCorps/Gallery/?039 Part of Minbari Scanner above council head.
Val: Just had my first RCE at 2449.1 or turn # 491 http://forum.shrapnelgames.com/images/icons/icon8.gif , not bad, don't know what caused it, but have the save game at turn 490. http://forum.shrapnelgames.com/images/icons/icon10.gif Played EA quickstart game.
It looks like the R2 DVD is cheaper in the UK. http://forum.shrapnelgames.com/images/icons/tongue.gif $75 x 5 series... ouch! http://forum.shrapnelgames.com/images/icons/shock.gif
[ November 10, 2002, 05:21: Message edited by: Nomor ]
Lighthorse
November 10th, 2002, 07:24 AM
Pathfinder,
Odd, I start both the Centauri race weapons very early (within first 10 techs to research. EA lasers and pulse take awhile (but NOT 190 turns!) to get those going but they should have at least the first level or 3 of them by turn 190
This is what Centauri have by turn 190 for weapons;
Centauri Med and Heavy weapons
Most of the general weapon
Ballistic weapon Lv1
Plasma Lv5
PD lv1
Particle Lv2
Explosive WH Lv1
Matter Lv1
Smaller Lv1
Laser Lv1
Armor Lv1
I redirected they research to additional levels of Ballistic weapons, Last level for Centauri racial technology, Ship construction, propulsion, to name a few.
I thought the Centauri weren't developing they racial technology and research far enought by turn 190, that all. If you designed PF, I supported your effort 100%. I was only trying to point out what I thought was a weakest in the AI research that all.
I am trying to assist your effort by play testing the AI, since I can not help program it. For I'm do not know to program, period.
Lighthorse
pathfinder
November 10th, 2002, 07:39 AM
NP Lighthorse, I appreciate the input. I was just surprised the EA and Centauri were that far back so to speak.
I guess my own style shows through in AI research design. I go for a balance of weapons/ship research with infrastructure. I usually run out of stuff early on in "vanilla" SEIV, so I take a "conservative" approach.
[ November 10, 2002, 05:42: Message edited by: pathfinder ]
Timstone
November 10th, 2002, 01:05 PM
Nomor: Thanks for the links. I really meant a shipbased scannerdevice. But the minbari scanner can be used for the telepatic scanner thingie. Most usefull. Yes, yes, there's a idea growing in my mind. Hope it will work out.
So, if someone can give a pic of some shipbased scanners of radar devices, please post me.
Val
November 10th, 2002, 05:09 PM
Dead Meat
I'd say that has the strongest possibility of getting the cloaking device into the game http://forum.shrapnelgames.com/images/icons/icon12.gif
PF
Thanks for the parts!
On the Abbai - no, kinda liked the purple, using it for the whole set for continuity.
You can do the Cascor if you like, time is limited due to yet another project http://forum.shrapnelgames.com/images/icons/icon12.gif
For the LNAW, I wouldn't worry too much yet, could just copy the Drazi set into them. Ultimately we can do something more detailed, but I would say they are a lower priority. We can ask Tesco to keep track of how his research goes in the PBW.
Lighthorse
The Vorlons (and any other ancients) should not research B5 Ancients Tech or Rock Colony, those are just left in there so a game could be played with all Ancients. In a standard game the Ancients shouldn't be colonizing.
Not sure what's up with the Technomages, could be that I posted an older AI General - they should currently have Technomage Race and B5 Nomadic Race.
Timstone
I will find the scanner shot Nomor sent me, have to look through a couple hundred pics to find it http://forum.shrapnelgames.com/images/icons/icon12.gif
Nomor
Try to let us know what the RCE is if you find it, else send it on over, seems like most of the recent RCEs have been from Full Tech games - guess it confuses the poor AI with too many choices http://forum.shrapnelgames.com/images/icons/icon7.gif
How much cheaper over there?
Ancient/Ruins Techs:
Cure For Nano-Plague
Great Machine
Ship Automation
Stellar Balancer
Ancient Neurotech
Ancient Atmospheric Adjuster
Unique Ship Class
Universal Colonizer
Nomor
November 11th, 2002, 12:38 AM
Val: You have mail. I'm a bit http://forum.shrapnelgames.com/images/icons/confused.gif confused over Moradi/Marata and Maratti, are they all the same? See links below...
http://www.isnnews.net/crusade/episode_guide/101.shtml reference to Moradi? (3rd Last paragraph)
"All the main guest stars (the three Moradi) gave wonderful performances here, definitely some of the best guest appearances so far in Crusade. "
http://www.tvtome.com/tvtome/servlet/EpisodeGuideSummary/showid-1526/ go to The Needs of Earth, episode 11 http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Compare with info on card? http://b5ccg.mahasamatman.com/Crusade/Gallery/?101 http://forum.shrapnelgames.com/images/icons/confused.gif
Minbari Scanner is in: bmp's Oct 17 folder. http://forum.shrapnelgames.com/images/icons/icon12.gif
R2 Babylon 5 series one is http://forum.shrapnelgames.com/images/icons/icon10.gif £33.99 incl. post or approx $54.00, but you might have to pay postage? http://forum.shrapnelgames.com/images/icons/icon9.gif
[ November 10, 2002, 23:11: Message edited by: Nomor ]
Val
November 11th, 2002, 05:16 AM
Getting all the mail now http://forum.shrapnelgames.com/images/icons/icon7.gif
The pic from the card game (of the Marta) looks a whole look like a Moradi. Maybe it's a case where the homeworld has a different name than the race - or it's (more likely) a Moradi colony.
Lighthorse
November 11th, 2002, 07:02 AM
R2 Babylon 5 series one is £33.99 incl. post or approx $54.00, but you might have to pay postage
Costco is now carrying Babylon 5 first series in DVD, for $59.95. For those of you who may live near a Costco store. Remember its a great X-mas present.
Lighthorse
Dead Meat
November 11th, 2002, 09:26 AM
Nomor: I don't remember seeing anything about the Hurr. I'll look more, maybe i can get a screen from it if they do have something on them. In Alien info on the DVD just highlights some of the diffrent races, not much detail.
Val
November 11th, 2002, 07:01 PM
PF
Tried to E*Mail you the Pakmara, Abbai and Gaim, but was returned. Will post here instead, unless you have a different idea http://forum.shrapnelgames.com/images/icons/icon7.gif
pathfinder
November 11th, 2002, 07:27 PM
probably file size limit....
try harryb1@comcast.net otherwise just post in the shipset forum and let me know....
Val
November 11th, 2002, 07:52 PM
Will do, though (stupid me) I brought in the wrong CD today and it will have to wait until this evening for me to post on my slow 'ol modem conection...
I mostly wanted your opinion on the Abbai, cause I changed them a bit more than the other two.
Also, I'm talking to Mark about doing a racial pic for the Cascor (he did a great pic of a Leonine for Geoschmo), so we may have something original there http://forum.shrapnelgames.com/images/icons/icon7.gif
.34 looks to be mostly a shipset upgrade (and fixes a few typos).
Timstone
November 11th, 2002, 10:36 PM
Val: could you send me the pic Nomor refers to?
Val
November 11th, 2002, 10:41 PM
Still have to find it. I even recall what it looked like, just not sure where it wound up!
pathfinder
November 11th, 2002, 10:49 PM
Val: Kewl, can't wait to see what ya done!
Timstone
November 12th, 2002, 12:00 AM
Hahaha... glad you aren't a librarian. http://forum.shrapnelgames.com/images/icons/icon10.gif
Nomor
November 12th, 2002, 12:22 AM
Val: Just figured why the Abbai keep loading up as various races! There is no Abbai_Main.bmp in their folder. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
I've resent you the Moradi. http://forum.shrapnelgames.com/images/icons/icon6.gif Any time frame on the .34 update... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
PF: Have you seen this link? May be useful for DOGA ship modelling. Based on AoG models. http://forum.shrapnelgames.com/images/icons/icon12.gif
http://hyperion.mystarship.com/b5w/league/league.htm http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Check out the Abbai.
[ November 12, 2002, 02:18: Message edited by: Nomor ]
Timstone
November 12th, 2002, 07:22 PM
Yehaa! I've got my DVD's!!! Alrighty then! Now I finaly have the material to make a proper WP opening and closing together with a flood of other nice pics for the mod. Ohh... maybe even a nice scanner pic around there... http://forum.shrapnelgames.com/images/icons/icon10.gif
Val
November 12th, 2002, 08:46 PM
Timstone
Still searching, good thing lives don't depend on this!
Looking forward to the updated Gates - not to mention more screen shots http://forum.shrapnelgames.com/images/icons/icon7.gif
PF
Sent them to that address, let me know if/when u get them.
Nomor
Funny thing is I used almost the same color scheme on the Bimith - the purple and grey, but seeing them more three dimensionally will help quite a bit! Mine are close, but more from an outline perspective. Here is what I 'touched up' from PF so far (plus the Abbai_Main):
AbbaiShips.zip (http://forum.shrapnelgames.com/newuploads/1037126782.zip)
pathfinder
November 13th, 2002, 01:20 AM
Val: http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/shock.gif Outlook Express blocked the attachment. I have re-set OE but http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Sorry...
Val
November 13th, 2002, 02:08 AM
Resending:)
pathfinder
November 13th, 2002, 03:19 AM
Val: Got it. I especially like the Pak'Ma'Ra http://forum.shrapnelgames.com/images/icons/icon12.gif
The Abbai and Gaim look good but the Pak are especially well done IMHO.
Nomor: I also used both the pics from AoG website and the books to try and do a DOGA http://forum.shrapnelgames.com/images/icons/icon12.gif
[ November 13, 2002, 01:20: Message edited by: pathfinder ]
pathfinder
November 13th, 2002, 04:51 AM
*scratches head*
been looking at Centauri research.txt and see no big reason for slow racial research other than both EA and Centauri have multiple areas to research for racial "specialty" which have some "expensive" or bit longer basic research trails to get there...
IE Centauri have lasers (physics 2), ionic and plasma (physics 1). Also have ballistics to research (for ion torpedoes, each level of IT requires additional level of bOTH ionic weapond AND ballistics before being available IIRC). PD requires Military science then PD be researched.
I based racial weapons required on both the tech area.txt file (and what has racial advanced and the books from AoG as what weapons each race has on its ships)
Just to let ya know I at least did basic research before building the research file(s).
[ November 13, 2002, 02:57: Message edited by: pathfinder ]
Val
November 13th, 2002, 05:35 AM
PF
Happy to hear you approve, especially the Pak http://forum.shrapnelgames.com/images/icons/icon12.gif
Any changes you want me to make, don't approve of?
Maybe in the cases of EA and Centauri (and other similar ones) we should have them research one line (like particle weapons) early on to get the basics out there and then research the others later than normal.
Working on Abbai a bit more tonight, though I did get the B5 Collection in the mail today, so I am not sure how long I can hold out http://forum.shrapnelgames.com/images/icons/icon12.gif To make matters worse, the new LoTR boxed set came out and Star Wars II... I will get no sleep this week...
Nomor
Above may slow down .34 release http://forum.shrapnelgames.com/images/icons/icon12.gif I am done with 2.75 of the 9 races PF sent me (though I think the Dilgar require almost no work other than the minis). I'll endeavor to get this done as quick as possible, but I would really like to include them all in one shot.
All PBW
So, when do we start!!
AGoetz
November 13th, 2002, 08:15 AM
Trying to load the test start game and failing :-
I've reinstalled SEIV
Applied the 1.49 Patch
Added B5ModCore
Added B5ModData
Added 31Patch
Added 32Patch
Added 33Patch
What else should I add to this in order to get a successful load of the test save file?
pathfinder
November 13th, 2002, 01:28 PM
Val: Naw, they all look great to me http://forum.shrapnelgames.com/images/icons/icon10.gif . Wouldn't change a thing...
Hmmm...guess I'll try and load that test game to night...
EA Should be ballistics (fewer things to research, though I like (despite maintenance costs) the laser/pulse combo http://forum.shrapnelgames.com/images/icons/icon10.gif ) Centauri should either be Ion or laser weapons (longer range). Just my opinion. Others?
[ November 13, 2002, 11:40: Message edited by: pathfinder ]
Val
November 13th, 2002, 05:39 PM
EA uses a lot of Particle Cannons too, might be a good general area.
Haven't run the test on my new PC yet. Will do it tonight!
CombatSquirrel
November 13th, 2002, 05:44 PM
B5 team,
I'm just starting to poke around in the B5 files (always trying to learn), and I notice that in Settings.txt, your population modifiers have an interesting feature. Your Production Modifier Percent steadily climbs as population rises until it plateaus at 225% with a population of about 600, and then slowly decreases until it flatlines at 100% 'round 'bout 1900 population. SY Rate Modifier Percent shows a slower growth, hits 100% 'bout the same time the Production Modifier tanks at 100%, but is always progressively increasing to the end of the cycle.
This is obviously a carefully designed feature, but I don't recognize what it is supposed to simulate.
CombatSquirrel
Fyron
November 13th, 2002, 10:32 PM
It represents the fact that the more people there are on a planet, the more the planet gets paved over for housing and such. There is less room for mines, farms, etc.
pathfinder
November 14th, 2002, 01:02 AM
IF: What folder do I put the test game file (for the PBW)? I never played pBW before.... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif
pathfinder
November 14th, 2002, 01:04 AM
Val: Lighthorses comments were on racial weapons not being developed soon enuf....(as were 1-2 other players)....those folks want the AI racial weapons developed sooner than later IIRC. In several cases will be difficult, not impossible but...
The only way (maybe) to speed it up is put a larger % of the available research points in those techs (kept all at 25%).
[ November 13, 2002, 23:05: Message edited by: pathfinder ]
Fyron
November 14th, 2002, 01:24 AM
Put it in the Savegame folder in the B5 Mod folder.
pathfinder
November 14th, 2002, 01:25 AM
Okies...Thanks!
Rats: Invalid data files error message...
[ November 13, 2002, 23:28: Message edited by: pathfinder ]
pathfinder
November 14th, 2002, 02:59 AM
Lighthorse: At least one area is no quibble. I found I had only 2 levels of PD researched by EA & Centauri ...DOH! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/blush.gif
Thanks for that find!
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