View Full Version : Scenarios, Maps and Mods
- Recovery from computer crash (0 replies)
- Having Trouble updating my Game. (1 replies)
- General modding questions (1 replies)
- Map Elludia (0 replies)
- Map Dawn of dominions - new world (3 replies)
- Mod Nibiru - 7 nation mod (0 replies)
- Map MYSH - Dominions 4 wraparound (0 replies)
- Utility open game scripts for Dominions 4 (4 replies)
- Where are the nation files? (3 replies)
- Graphics for a mod. Unsure of next step. (1 replies)
- CBM 1.95 released (0 replies)
- help with mod insertion please (5 replies)
- Mod Wizard Kingdom (2 replies)
- Draft Map Artwork - Please Use! (3 replies)
- Mod New Giant Pretender God (1 replies)
- Parganos (wraparound) (13 replies)
- Wishlist Role Playing Mod (5 replies)
- Wishlist greater variety of neutral province troops? (3 replies)
- AutoHotKeys script (2 replies)
- Does anyone have the map Fwood eye 3 (1 replies)
- random population type (1 replies)
- Mod Mytheology 3.12 (4 replies)
- Fractal Maps (2 replies)
- Map Estates of Economics/Econometrics, 133/124+9, wrap (0 replies)
- Map March of Meatballs (52 + 10, wraparound) (0 replies)
- Map All of my maps in one place (1 replies)
- Seeking advice (7 replies)
- little help (3 replies)
- Utility Help request with Semirandomizer (0 replies)
- Mod New Nation: Aksum - the real lion tribe (2 replies)
- Warhammer Orcs and Goblins Revamp (0 replies)
- Mod Proposal Plague Lands (16 replies)
- Wishlist Mod Brainstorm-wishlist (60 replies)
- Utility Scavengenator (1 replies)
- Map Twoseas - Underwater duel map (0 replies)
- Map Brownlands (9 replies)
- Conceptual Balance Mod 1.94 released! (41 replies)
- Mod NationGen: Awesomethree (0 replies)
- Map Hillarious Highlands (47 + 3, wraparound) (0 replies)
- Map Big Black Peaks (84 + 3, wrap) (0 replies)
- Norse Mod Pack (4 replies)
- Conceptual Balance mod 1.93 released! (21 replies)
- Mod Mods Based on Other Shrapnel-Illwinter Game (4 replies)
- Mod Commoragh, Merciless Slavers (2 replies)
- Map Frosted Land (36 + 3, wraparound) (2 replies)
- Help with a Dark Eldar mod (4 replies)
- Font edit (0 replies)
- Wishlist AI Improvement Mod (0 replies)
- Utility IdUpdater: Image based province definition updater (4 replies)
- Map Cloaca Maxima (79 + 39, wraparound) (2 replies)
- Map Land of Pigou Tax (56 + 7, wraparound) (0 replies)
- Dominions 3 Magic Mod Sites problem (4 replies)
- Map Bat Country (65 + 8, wraparound) (1 replies)
- CBM 1.92 EDM summons cost increase (25 replies)
- Map 2 Player Random Map (0 replies)
- Mod EA: Dystopia, Land of Fortune (3 replies)
- Which was the last version of the CBM made with the "no nerf" philosophy? (5 replies)
- Map Dawn of Dominion MA (0 replies)
- Mod Nationgen: Academy of flowing Magma (0 replies)
- Mod Serfinus Sites (1 replies)
- Mod LA Medicia (Revival of Reason) (10 replies)
- Map Draft Map (6 replies)
- WanderingPriest Mod Question (0 replies)
- Zombies! 1.0 (16 replies)
- Mod Uz: the trolls of Glorantha (9 replies)
- Clandestine Nation idea (5 replies)
- Mod Myxinia, Lords of Ooze and Slime (2 replies)
- Mod EA-UGH The rise of Cavemans (26 replies)
- Map Streamlands for six players (1 replies)
- Mod Sethek - Land of Crystals (9 replies)
- Nation ID EA Lanka (3 replies)
- CoE3 sprites project (5 replies)
- Utility Mod Combiner (0 replies)
- Utility Sepiazer - Turn your maps to sepia toned versions! (4 replies)
- Help Pricing a Pretender in Development (0 replies)
- Looking for Missing images (7 replies)
- Pricing mages (7 replies)
- Mod Jomon: The Courts of the Ryu (27 replies)
- LA Feminye (0 replies)
- Dominions 3 A.I. Mod (8 replies)
- Thedas Map (2 replies)
- Mod MA Man, Origin of the Curse (4 replies)
- Modding Question: Adding pretenders to a nations list (6 replies)
- Creating Images (11 replies)
- Two Quick Modding Questions (12 replies)
- Mod UnitGen - Random nations with procedural sprites! (126 replies)
- MA: Jomon: The Courts of the Ryu - Looking for insight (73 replies)
- Control of arena's events (7 replies)
- Temple/fort graphics mod (2 replies)
- starting locations on llamaserver (0 replies)
- Mercenaries (2 replies)
- Full research (1 replies)
- Discovery of one more magic class?, Turmoil required? (0 replies)
- CBM Pretenders change (3 replies)
- Scenario Diplomacy (Map and small Mod) (7 replies)
- Mod UnitGen 0.04 - Automatic recoloring! (20 replies)
- MP mods? (3 replies)
- Mod MA P'ktal - Neogi Dominion v1.11 (7 replies)
- Wishlist "better" forts (1 replies)
- World of Warhammer Redux (map) (4 replies)
- my maps (2 replies)
- Map Hexed (91 + 12) (2 replies)
- Show Heroes v 0.1 linux script (3 replies)
- Wishlist Does a mod like this exist? (28 replies)
- Map Fix shahrivar sombre version for llamaserver (1 replies)
- CMB 1.9x + All-Era mod + Llama Server?? (1 replies)
- Mod Equestria (Coming Soon) (28 replies)
- Mod mods folder is not working (3 replies)
- Mod Randomocalypse 0.3.6.1 - Pile of new features (54 replies)
- Mod Cataclysm 0.93 - Have your nation defined by magic sites (2 replies)
- Mod Themactic Endgame mod (4 replies)
- Mod Red Wood, Burning Forest (13 replies)
- Utility ABBREX - The Abbreviation Expander Extension (0 replies)
- Affliction/horror marking/cursed, what can be modded? (22 replies)
- Quick question (2 replies)
- Mod Adept's Mod (weapon, magic and monster changes) (104 replies)
- Mytheology 3.10 And 3.11 (27 replies)
- Modifying the TRS files possible? (5 replies)
- Attacking with units that have stealth (2 replies)
- MA Aurum - Golden Tower (9 replies)
- Map Post Diluvium (4 replies)
- Mod Malazan Empire (17 replies)
- Mod MA Bubastis (0.3) (1 replies)
- Conceptual Balance Mod v1.92 (509 replies)
- Which CBM 1.84 should I select? (1 replies)
- Mods - where to start?! (14 replies)
- Map Map Westerosv1.2 - my first map (10 replies)
- having problem finding new mods (3 replies)
- question for using mods (2 replies)
- Nation of the Void! (3 replies)
- Mod MA -Myconos- Last of the Fungi (71 replies)
- Turning into a giant werewolf? (4 replies)
- province connections (5 replies)
- New Player and Mods (10 replies)
- Map FirstWorld - My first map (5 replies)
- Mods fixed for Dominions v3.27 (25 replies)
- Mod MA - The House of Malkav -The Malkavians (27 replies)
- Balance mod project (46 replies)
- MP Broken Kingdom (92+12, wrap) (1 replies)
- the #homesick modding command (15 replies)
- New unit (3.24+) sprites? (8 replies)
- Utility dom3Editor 1.0 released (19 replies)
- Dominions in Westeros--Scenario Help Request (5 replies)
- Scenario how much can we mod a MAP? (4 replies)
- Mod StaticGemGens 1.1 (14 replies)
- Map Realm of Rampaging Roaches (78+10, wraparound) (1 replies)
- Map Realm of Roaring Rhinos (169+16, wraparound) (6 replies)
- Evil Mages Mod (8 replies)
- Best way to have a different form in combat? (13 replies)
- Geographic mistakes (4 replies)
- Mod Ulm: Order of the Black Rose v0.301b (51 replies)
- NEWB Mapmaker Questions (2 replies)
- Mod Order of Hermes for MA and LA (10 replies)
- Map Central China v0.31 (beta) (1 replies)
- Utility Mod editor released (9 replies)
- Map Choke Mountains (6 replies)
- Conceptual Balance Mod 1.84 (63 replies)
- Holy War: Lesser Edition (2 replies)
- Mod LA Oceania - seas of blood (33 replies)
- Expanded Nations Packs released! (35 replies)
- New mod nation: Sylvania, Vampire Counts (5 replies)
- Attacking Unconnected Provinces (21 replies)
- Mod Nation - LA Serena: Merchant Princes (5 replies)
- Mod EarlyAge: ArabianNights Mod ((Need help with images)) (4 replies)
- Help with loading mod graphics? (1 replies)
- Conceptual Balance Mod 1.83 released! (53 replies)
- Utility report conflicts between mods (1 replies)
- can Summon Allies be made to produce commanders (1 replies)
- stronger independents (9 replies)
- no mod folder (12 replies)
- Making Capital Only units (5 replies)
- SP AI boost mods/nations? (10 replies)
- New Nation - MA Ossiriand - complete (15 replies)
- Mod compatibility problems, advice needed (10 replies)
- Mod CBM 1.8 released (148 replies)
- Mod 4 Pretenders (8 replies)
- Editing Jomon (7 replies)
- No Reserach (1 replies)
- various questions (5 replies)
- Mod Ul'Darath Complete, Mod nations EA, MA, LA (6 replies)
- Mod Idea for a mod : any comment ? (5 replies)
- Mod Hoburgum - Cultivation Cult (EA) (5 replies)
- How do i allow other physical forms to other nations? (2 replies)
- CBM Confusion (29 replies)
- Province Defense: too powerful? (6 replies)
- Mod Independent Kingdom (18 replies)
- How to add heresy? Can one remove stealth or magic skill? (8 replies)
- Forging Mods? (5 replies)
- warhammer mod problems (6 replies)
- Is this possible, and how hard would it be? (23 replies)
- Map Warhammer Scenario Map? (0 replies)
- getting the #summary to show right (2 replies)
- Map Greenland (0 replies)
- "Dagger of silence" and possibly other questions (3 replies)
- is it possible to control underwater shooting ability (11 replies)
- How do I set a heroe's name? (10 replies)
- Mod Assimilation (recruit some conquered foes!) (41 replies)
- Mod Inuk, Land of Ice and Spirits (29 replies)
- Mordar Balance (10 replies)
- Mod [EA] Sumer: Land of Knowledge (work in progress, early draft attached) (4 replies)
- Mod Cbm: Me (11 replies)
- Map Lands of Lore: Handdrawn Map, done (sorta) (9 replies)
- Notepad++ (3 replies)
- 5 player maps (2 replies)
- Mod CBM 1.7 released (185 replies)
- First modding project (2 replies)
- Map Sea of Sorrow v1.01 (11 replies)
- Europe or other real world maps (6 replies)
- Another New Modder Question, Namelists this time! (4 replies)
- Mod Chaos Undivided still tops (8 replies)
- Number of Eyes Question (3 replies)
- Mod EA Pictland, Way of the Wilderness v1.04 (31 replies)
- Building and Infrastructure possibilities (10 replies)
- combo mods (5 replies)
- Map Partial_anos (a Partial Independents map) (5 replies)
- Mod It's a Kind of Magic : pooling spell modding tips (6 replies)
- Shining Force Nation! (7 replies)
- command line (2 replies)
- Mod fledging nation (2 replies)
- Mod Ul'Darath EA. (work in progress) (22 replies)
- Mod Volcanus: LA Pale Ones (work in progress) (15 replies)
- Underwater Defence? (7 replies)
- Debug for a Noob (5 replies)
- Mod Ul'Darath, The Great City. City of Dwarfs, Humans, and Giants. (30 replies)
- Mod Melita:The Cursed Cure (playable finally) V1.1 (16 replies)
- What's the best way to remotely summon independents (7 replies)
- Using the Elemental Map Editor to generate maps for Dominions (6 replies)
- Map 4 land player map (0 replies)
- Modding national undead (3 replies)
- Mod Mistica: A Magocratic Police State (LA) - v 0.2 (12 replies)
- Summoning questions. (6 replies)
- Utility Dom3xTest (26 replies)
- MA Nation Balance Mod - Planning (23 replies)
- Utility NEW SemiRand project! EVENTS (1 replies)
- Mod Mytheology Update Now version 3.09 (9 replies)
- Utility Spell Modding Returns (13 replies)
- Mod (Brainstorming) Steam-punk (14 replies)
- Multi-summon spells (6 replies)
- Mod Squirrel Balance Mod (Current Ver: v0.05) (57 replies)
- Map Circle of Lakes (4 players 104 prov) (1 replies)
- Wishlist Dual (or more) communion circles (0 replies)
- Good map / scenario for SP (12 replies)
- better independents mod (8 replies)
- Map Abstract Sky Tower: A Symmetrical CVP Map for 14 (4 replies)
- [RELEASED] Crosspath Summons MOD V 0.5 (0 replies)
- Map Aran_Dom (SemiRandomized Aran) (6 replies)
- Mod Spell name for Moloch's summon imp(continual) (3 replies)
- Aerus Cohort (Centaur Nation "Playable") (3 replies)
- Spell Numbers (4 replies)
- Moding a Goneberserk Unit.. (11 replies)
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