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  1. cant figure out tgas ?need some help (2 replies)
  2. soldier equipment costs (5 replies)
  3. New Map: Baalios (7 replies)
  4. NewMap: Isolated Islands, 1-on-1 segregated (16 replies)
  5. Mod Coat of Arms flag replacement mod (0 replies)
  6. Map New Map - AomOrc (34 replies)
  7. Release of WW2 Mod for Dom2 (3 replies)
  8. My Grand Plan for My First Grand Mod (6 replies)
  9. Need Some Image Help Plz (2 replies)
  10. Map New Map - Aomdom (16 replies)
  11. help with newbie modding (10 replies)
  12. Dom3minions.com MAPs (15 replies)
  13. Map Dom2 conversion of a Dom3 Random Map (4 replies)
  14. Middle Earth map? (2 replies)
  15. Spartan Mod 0.2 (10 replies)
  16. Large Faerun Map (6 replies)
  17. New mod: Trade Confederation (28 replies)
  18. first map - ~65 provinces (1 replies)
  19. Need Help Modding Unit Graphics (9 replies)
  20. New mod: Nephilim (25 replies)
  21. new map generator (82 replies)
  22. #blind unit has eye loss? (1 replies)
  23. Is this what you had in mind? (6 replies)
  24. pretenders changing scales (1 replies)
  25. What do you think? (98 replies)
  26. New Map, 2-3 players: Forgotten Cliffs (9 replies)
  27. Mod questions. (8 replies)
  28. Byblical Mod Discussion ("Moved" from Dom3 forum) (58 replies)
  29. New Map: Faerun 283 (10 replies)
  30. mods thought (19 replies)
  31. New Map: Vengeance of Truper (7 replies)
  32. Map New small 4 Player Map (My Dom2HexMap trial run.) (11 replies)
  33. land, setland and poptype... (6 replies)
  34. Neopangea Cities of the Amazons (scenario) (8 replies)
  35. Setting valid start provinces... (15 replies)
  36. New Mod: Battlemages (19 replies)
  37. Please help: need CB 5.2 (7 replies)
  38. Events (8 replies)
  39. New Mod: Dragons (15 replies)
  40. trying to do a god mod, need help (3 replies)
  41. Reworked Zen's Aran Map (0 replies)
  42. Province Defense Mod (3 replies)
  43. New MP game Map: Saephi (22 replies)
  44. Independant Strength and CB mod for SP (0 replies)
  45. New Mod: Halls of the Underkings (31 replies)
  46. Update: Nova Deus v1.11 (29 replies)
  47. Update: Necropolis v1.10 (15 replies)
  48. immobile, but mapmove 1 possible ? (6 replies)
  49. modding command #castledef working ? (2 replies)
  50. Mod: Streamers & Standards: Complete (with GUIs) (9 replies)
  51. Help with making a map (6 replies)
  52. Need some help with mod files, please (4 replies)
  53. setting nation start points (2 replies)
  54. Neo pangea: "Small" edition available. (6 replies)
  55. mapping question (3 replies)
  56. My First Map: Siltrock (57 replies)
  57. The Twin Spear (1 replies)
  58. Giving magic items (12 replies)
  59. MOD: "Pagan Slav" nation (19 replies)
  60. New Map: Neopangea. Version Wrap-around online. (24 replies)
  61. Extracting Graphics from Dominions II: The Guide (5 replies)
  62. some (beginner) questions (4 replies)
  63. new avatar (3 replies)
  64. MOD: Zulu (22 replies)
  65. Random observations about mapmaking (3 replies)
  66. Edit hero names (6 replies)
  67. Idea: Graphics database (0 replies)
  68. [Mod] Herald Banner's mod (12 replies)
  69. Conceptual Balance Mod 5.4 (142 replies)
  70. 1x1 Maps (4 replies)
  71. Request to Mr Jason Lutes (3 replies)
  72. MOD: Stealthy RotR (5 replies)
  73. mod. in process please read I need help (17 replies)
  74. Little aquatic map (8 replies)
  75. Modding magic items (2 replies)
  76. My first map (2 replies)
  77. OT: dom-I map (3 replies)
  78. Yes, this is a silly question (8 replies)
  79. New Map: Loemendor (27 replies)
  80. Listing of Modable Stuff (1 replies)
  81. 2 new gods (5 replies)
  82. Conceptual Balance Mods - Version 3.0 (54 replies)
  83. The Old World (255 prov) (5 replies)
  84. some mod questions from a newbie (7 replies)
  85. Modding a God (6 replies)
  86. New Map : Multiverse (5 replies)
  87. Mapstuff file by Targa and Illwinter (3 replies)
  88. Archmages mod (10 replies)
  89. Would it be too potent (3 replies)
  90. New gods mod (12 replies)
  91. New Map: The Nile (12 replies)
  92. Moderation (4 replies)
  93. how do I create and scan random starting locations (1 replies)
  94. Where could I get a program able to handle TGAs? (5 replies)
  95. referee's-eye view of the map? (3 replies)
  96. Too harsh (6 replies)
  97. Help me price my mages (2 replies)
  98. Another new map: Argaia (10 replies)
  99. Multiple Defending Units? (6 replies)
  100. I would need some graphics (0 replies)
  101. new mod: nation balance mod (16 replies)
  102. unified community mod (7 replies)
  103. new mod: stronger national heroes (15 replies)
  104. Modding: like this? (24 replies)
  105. Null Recruitable Unit Mod (3 replies)
  106. Oceania can't forge Clam of Pearls? (14 replies)
  107. quick question about PD modding (1 replies)
  108. Mods for Independents or Events (1 replies)
  109. New Mod - The Nephilim (9 replies)
  110. Modding Questions (4 replies)
  111. Mod Altenberg, feedback (0 replies)
  112. Emblems mod updated - improved readability (16 replies)
  113. modding question (2 replies)
  114. Resource Mod (12 replies)
  115. Shepherd mod : a small typo (0 replies)
  116. Expensive Mages Mod (11 replies)
  117. How do i make the mods work? (9 replies)
  118. Modding blood hunting? (2 replies)
  119. Mod the number of effects of a spell? (3 replies)
  120. Null Item Mod (1.1 released) (26 replies)
  121. New Mod Release: An Age Aside (20 replies)
  122. Question about mods (3 replies)
  123. 2.16 GUI mods (3 replies)
  124. Tien Chi Mod Finished (12 replies)
  125. BF Ulm mod announced (11 replies)
  126. ArcoBlood Mod Finished (179 replies)
  127. A gift to the modding community (17 replies)
  128. Recruitable Mage Rebalance - seeking comments (54 replies)
  129. Nation Mod Release: Gollarn (latest version) (49 replies)
  130. Mod Cumulativity/Conflicts (Info) (1 replies)
  131. Critical Mass for mods (8 replies)
  132. Persian Empire Mod (Updated) (24 replies)
  133. My Small Balance Mod (6 replies)
  134. Mod for Disabling "Free" Troop Events? (13 replies)
  135. Question about modding (1 replies)
  136. Forest Of Loren - Release (55 replies)
  137. Modding Difficulty in a future patch ? (1 replies)
  138. Modding and thoughts! (4 replies)
  139. A New Mod: Oglala Sioux (38 replies)
  140. Recruitable Unit Rebalance Version 7.51 Released. (255 replies)
  141. Installing oceana mod? (1 replies)
  142. modding-command-wish? (2 replies)
  143. Chandrea V4.3 (94prov) _AND_ Drea V4.3 (49 prov) (41 replies)
  144. Images for Modding ? (4 replies)
  145. Forest Of Loren (63 replies)
  146. Basic help w/ Oceania (3 replies)
  147. Mod Question: Remove or change a unique summon? (3 replies)
  148. Nation Replacement Mod 1.0 and Mod Converter (4 replies)
  149. Updated modding manual (3 replies)
  150. New quick modding questions (11 replies)
  151. MOD.MAKING.PROGRAM (14 replies)
  152. Spell related mods and possible bug (3 replies)
  153. Working on a new mod (45 replies)
  154. Oceania fix? (1 replies)
  155. Black Moon Armies (26 replies)
  156. Tech mod? (3 replies)
  157. New Mod: Gollarn (5 replies)
  158. FR Mod Complex: Outline (5 replies)
  159. Small Modding question. (6 replies)
  160. Old One Pretender Mod (1 replies)
  161. Double the Ulm, double the fun! (20 replies)
  162. Disabling sages? (5 replies)
  163. Mod thought: Muspellheim and Tang (15 replies)
  164. Modding Missle Weapons (0 replies)
  165. Modding Question (1 replies)
  166. How to apply mods under mac os x? (2 replies)
  167. Ahoy! Mod-Jams! (9 replies)
  168. Mod: Grey Elf Mod (10 replies)
  169. Unit cost advice - Mod related (10 replies)
  170. dom 3 wish: mod AI (9 replies)
  171. chu-ko-nu mod v1.4 comments please (3 replies)
  172. Cohen Mod 0.2 (41 replies)
  173. Updated Modding Manual available (7 replies)
  174. Mod Project, request from resume of ideas. (40 replies)
  175. Modding command questions (10 replies)
  176. Modding -- Simplest Questions (4 replies)
  177. What is all the fuss on modding about? (16 replies)
  178. Any AI mods to make it more challenging? (20 replies)
  179. Conceptual Balance Series (Mod) (497 replies)
  180. 2 little modding question (3 replies)
  181. Oeridian mod project (2 replies)
  182. Mod question (2 replies)
  183. New Mod - Griffins of Akkylannie (8 replies)
  184. New Tool to Help Modding (2 replies)
  185. My new mod: Is it balanced? (5 replies)
  186. Domionions II: Modding Project. Updated 17-03-2005 (4 replies)
  187. Black Moon Armies mod update (0 replies)
  188. Modding questions (5 replies)
  189. Just Sharing my new mod - Umbarthium (14 replies)
  190. Some N00B modding question (6 replies)
  191. What's wrong with this MOD file ? (7 replies)
  192. Draconian Mod Under construction (81 replies)
  193. New Version of Barbarian Kings mod (10 replies)
  194. Mod a theme... (4 replies)
  195. Amazon Mod (42 replies)
  196. Black Moon Chr. mod (26 replies)
  197. Dominions II Modding Projects (1 replies)