View Full Version : Scenarios, Maps & Mods
- cant figure out tgas ?need some help (2 replies)
- soldier equipment costs (5 replies)
- New Map: Baalios (7 replies)
- NewMap: Isolated Islands, 1-on-1 segregated (16 replies)
- Mod Coat of Arms flag replacement mod (0 replies)
- Map New Map - AomOrc (34 replies)
- Release of WW2 Mod for Dom2 (3 replies)
- My Grand Plan for My First Grand Mod (6 replies)
- Need Some Image Help Plz (2 replies)
- Map New Map - Aomdom (16 replies)
- help with newbie modding (10 replies)
- Dom3minions.com MAPs (15 replies)
- Map Dom2 conversion of a Dom3 Random Map (4 replies)
- Middle Earth map? (2 replies)
- Spartan Mod 0.2 (10 replies)
- Large Faerun Map (6 replies)
- New mod: Trade Confederation (28 replies)
- first map - ~65 provinces (1 replies)
- Need Help Modding Unit Graphics (9 replies)
- New mod: Nephilim (25 replies)
- new map generator (82 replies)
- #blind unit has eye loss? (1 replies)
- Is this what you had in mind? (6 replies)
- pretenders changing scales (1 replies)
- What do you think? (98 replies)
- New Map, 2-3 players: Forgotten Cliffs (9 replies)
- Mod questions. (8 replies)
- Byblical Mod Discussion ("Moved" from Dom3 forum) (58 replies)
- New Map: Faerun 283 (10 replies)
- mods thought (19 replies)
- New Map: Vengeance of Truper (7 replies)
- Map New small 4 Player Map (My Dom2HexMap trial run.) (11 replies)
- land, setland and poptype... (6 replies)
- Neopangea Cities of the Amazons (scenario) (8 replies)
- Setting valid start provinces... (15 replies)
- New Mod: Battlemages (19 replies)
- Please help: need CB 5.2 (7 replies)
- Events (8 replies)
- New Mod: Dragons (15 replies)
- trying to do a god mod, need help (3 replies)
- Reworked Zen's Aran Map (0 replies)
- Province Defense Mod (3 replies)
- New MP game Map: Saephi (22 replies)
- Independant Strength and CB mod for SP (0 replies)
- New Mod: Halls of the Underkings (31 replies)
- Update: Nova Deus v1.11 (29 replies)
- Update: Necropolis v1.10 (15 replies)
- immobile, but mapmove 1 possible ? (6 replies)
- modding command #castledef working ? (2 replies)
- Mod: Streamers & Standards: Complete (with GUIs) (9 replies)
- Help with making a map (6 replies)
- Need some help with mod files, please (4 replies)
- setting nation start points (2 replies)
- Neo pangea: "Small" edition available. (6 replies)
- mapping question (3 replies)
- My First Map: Siltrock (57 replies)
- The Twin Spear (1 replies)
- Giving magic items (12 replies)
- MOD: "Pagan Slav" nation (19 replies)
- New Map: Neopangea. Version Wrap-around online. (24 replies)
- Extracting Graphics from Dominions II: The Guide (5 replies)
- some (beginner) questions (4 replies)
- new avatar (3 replies)
- MOD: Zulu (22 replies)
- Random observations about mapmaking (3 replies)
- Edit hero names (6 replies)
- Idea: Graphics database (0 replies)
- [Mod] Herald Banner's mod (12 replies)
- Conceptual Balance Mod 5.4 (142 replies)
- 1x1 Maps (4 replies)
- Request to Mr Jason Lutes (3 replies)
- MOD: Stealthy RotR (5 replies)
- mod. in process please read I need help (17 replies)
- Little aquatic map (8 replies)
- Modding magic items (2 replies)
- My first map (2 replies)
- OT: dom-I map (3 replies)
- Yes, this is a silly question (8 replies)
- New Map: Loemendor (27 replies)
- Listing of Modable Stuff (1 replies)
- 2 new gods (5 replies)
- Conceptual Balance Mods - Version 3.0 (54 replies)
- The Old World (255 prov) (5 replies)
- some mod questions from a newbie (7 replies)
- Modding a God (6 replies)
- New Map : Multiverse (5 replies)
- Mapstuff file by Targa and Illwinter (3 replies)
- Archmages mod (10 replies)
- Would it be too potent (3 replies)
- New gods mod (12 replies)
- New Map: The Nile (12 replies)
- Moderation (4 replies)
- how do I create and scan random starting locations (1 replies)
- Where could I get a program able to handle TGAs? (5 replies)
- referee's-eye view of the map? (3 replies)
- Too harsh (6 replies)
- Help me price my mages (2 replies)
- Another new map: Argaia (10 replies)
- Multiple Defending Units? (6 replies)
- I would need some graphics (0 replies)
- new mod: nation balance mod (16 replies)
- unified community mod (7 replies)
- new mod: stronger national heroes (15 replies)
- Modding: like this? (24 replies)
- Null Recruitable Unit Mod (3 replies)
- Oceania can't forge Clam of Pearls? (14 replies)
- quick question about PD modding (1 replies)
- Mods for Independents or Events (1 replies)
- New Mod - The Nephilim (9 replies)
- Modding Questions (4 replies)
- Mod Altenberg, feedback (0 replies)
- Emblems mod updated - improved readability (16 replies)
- modding question (2 replies)
- Resource Mod (12 replies)
- Shepherd mod : a small typo (0 replies)
- Expensive Mages Mod (11 replies)
- How do i make the mods work? (9 replies)
- Modding blood hunting? (2 replies)
- Mod the number of effects of a spell? (3 replies)
- Null Item Mod (1.1 released) (26 replies)
- New Mod Release: An Age Aside (20 replies)
- Question about mods (3 replies)
- 2.16 GUI mods (3 replies)
- Tien Chi Mod Finished (12 replies)
- BF Ulm mod announced (11 replies)
- ArcoBlood Mod Finished (179 replies)
- A gift to the modding community (17 replies)
- Recruitable Mage Rebalance - seeking comments (54 replies)
- Nation Mod Release: Gollarn (latest version) (49 replies)
- Mod Cumulativity/Conflicts (Info) (1 replies)
- Critical Mass for mods (8 replies)
- Persian Empire Mod (Updated) (24 replies)
- My Small Balance Mod (6 replies)
- Mod for Disabling "Free" Troop Events? (13 replies)
- Question about modding (1 replies)
- Forest Of Loren - Release (55 replies)
- Modding Difficulty in a future patch ? (1 replies)
- Modding and thoughts! (4 replies)
- A New Mod: Oglala Sioux (38 replies)
- Recruitable Unit Rebalance Version 7.51 Released. (255 replies)
- Installing oceana mod? (1 replies)
- modding-command-wish? (2 replies)
- Chandrea V4.3 (94prov) _AND_ Drea V4.3 (49 prov) (41 replies)
- Images for Modding ? (4 replies)
- Forest Of Loren (63 replies)
- Basic help w/ Oceania (3 replies)
- Mod Question: Remove or change a unique summon? (3 replies)
- Nation Replacement Mod 1.0 and Mod Converter (4 replies)
- Updated modding manual (3 replies)
- New quick modding questions (11 replies)
- MOD.MAKING.PROGRAM (14 replies)
- Spell related mods and possible bug (3 replies)
- Working on a new mod (45 replies)
- Oceania fix? (1 replies)
- Black Moon Armies (26 replies)
- Tech mod? (3 replies)
- New Mod: Gollarn (5 replies)
- FR Mod Complex: Outline (5 replies)
- Small Modding question. (6 replies)
- Old One Pretender Mod (1 replies)
- Double the Ulm, double the fun! (20 replies)
- Disabling sages? (5 replies)
- Mod thought: Muspellheim and Tang (15 replies)
- Modding Missle Weapons (0 replies)
- Modding Question (1 replies)
- How to apply mods under mac os x? (2 replies)
- Ahoy! Mod-Jams! (9 replies)
- Mod: Grey Elf Mod (10 replies)
- Unit cost advice - Mod related (10 replies)
- dom 3 wish: mod AI (9 replies)
- chu-ko-nu mod v1.4 comments please (3 replies)
- Cohen Mod 0.2 (41 replies)
- Updated Modding Manual available (7 replies)
- Mod Project, request from resume of ideas. (40 replies)
- Modding command questions (10 replies)
- Modding -- Simplest Questions (4 replies)
- What is all the fuss on modding about? (16 replies)
- Any AI mods to make it more challenging? (20 replies)
- Conceptual Balance Series (Mod) (497 replies)
- 2 little modding question (3 replies)
- Oeridian mod project (2 replies)
- Mod question (2 replies)
- New Mod - Griffins of Akkylannie (8 replies)
- New Tool to Help Modding (2 replies)
- My new mod: Is it balanced? (5 replies)
- Domionions II: Modding Project. Updated 17-03-2005 (4 replies)
- Black Moon Armies mod update (0 replies)
- Modding questions (5 replies)
- Just Sharing my new mod - Umbarthium (14 replies)
- Some N00B modding question (6 replies)
- What's wrong with this MOD file ? (7 replies)
- Draconian Mod Under construction (81 replies)
- New Version of Barbarian Kings mod (10 replies)
- Mod a theme... (4 replies)
- Amazon Mod (42 replies)
- Black Moon Chr. mod (26 replies)
- Dominions II Modding Projects (1 replies)
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