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  1. Super Restricted Pretender Mod (16 replies)
  2. Mapeditor (1 replies)
  3. New (old) Mod: Caelum, Towers of Silence (4 replies)
  4. Questions for a new mod (8 replies)
  5. General advice on sprite painting? (5 replies)
  6. Summon random from unit list? (2 replies)
  7. Mod Spell mods: self spells, madness and LoS need gem (10 replies)
  8. Anyone else excited about the next patch? (105 replies)
  9. Warhammer Chaos Undivided race mod needs testers *DELETED* (2 replies)
  10. Map Dawg Biscuit/Wraparound Duel - Fixed (13 replies)
  11. Ritual summons with more than one effect (8 replies)
  12. Scenario World of Geometry (337 prov) (70 replies)
  13. Nametype limit? (5 replies)
  14. Gift of 'Unreason' (13 replies)
  15. Mod for wider citymanagement? (8 replies)
  16. Drawing some pretty graphs from scores.html files (29 replies)
  17. Good programs for map drawing (6 replies)
  18. New East-West 6-player balanced map (6 replies)
  19. Dark Vision (3 replies)
  20. New Mod Released: Stun Mod ...testing requested (6 replies)
  21. Mirror Match Mod - Brainstorming (4 replies)
  22. Mod Markatamod V0.1 (11 replies)
  23. dt_stun & dt_normal help (4 replies)
  24. Mod Impirium Angelicus (22 replies)
  25. Pythium - Serpent Cult / Need nation # (2 replies)
  26. A list of national colors (v3.14) (1 replies)
  27. messages (3 replies)
  28. Slowing the game further... (2 replies)
  29. Map City wars-Gang wars - map - 1.00 is out (65 replies)
  30. A request to the developers: raise the unit limit! (56 replies)
  31. Overwhelmed by spellmodding. Any help, please? (7 replies)
  32. Seeking Map advice/input Epic HeroesII *DELETED* (1 replies)
  33. Map Modified Parganos map file and image (5 replies)
  34. Mod Worthy Heroes 1.8 (89 replies)
  35. Stupid Newbie Question (2 replies)
  36. Utility Custom Army Design System (Very Rough Draft) (16 replies)
  37. How do I alter Pretenders? (2 replies)
  38. Magic Item Quick Reference for Dom 3? (20 replies)
  39. Does the new patch allow music modding? (25 replies)
  40. Mod The Troll Kingdoms (3 replies)
  41. Utility PyEye1.33 dom-III client. Now 3.20 compliant. (56 replies)
  42. Spell Guide Beta-0 (41 replies)
  43. Just looking for a tip.. (4 replies)
  44. Mod Powergamers Mod (11 replies)
  45. Research Mod: Help & Suggestions (4 replies)
  46. Hidden Mod Commands? (6 replies)
  47. Mod Late Age Eriu (9 replies)
  48. Shareware graphic tools? (11 replies)
  49. Thanks to all the Modders! (10 replies)
  50. Utility Organized unit sprites for 3.10 (11 replies)
  51. Combi-nation planning Thread (5 replies)
  52. Map Small map - Ander (4 replies)
  53. I can't get the ingame map editor to work (6 replies)
  54. Mod Age of Wonders Mod (59 replies)
  55. Mod Ogri, Stones of Blood (9 replies)
  56. mod help (24 replies)
  57. Spell modding questions (4 replies)
  58. Mod Debug mod 1.07 (19 replies)
  59. city based map, SP or MP (22 replies)
  60. #god <commander type>? (12 replies)
  61. Mod A Role playing MA Pangaea Faction (16 replies)
  62. Mod Quickfix 3.10 ver 2 (25 replies)
  63. Map Middle Earth (13 replies)
  64. Random events modding (7 replies)
  65. Any Cthulhu mods? (4 replies)
  66. No Indy (NI) Maps (5 replies)
  67. IMPORTANT!! Armor Mods & v3.10 (3 replies)
  68. Faerun map for dom 3 (4 replies)
  69. Utility Code diving - 3.10 list of sites and spells (19 replies)
  70. Missing sprites in the database? (6 replies)
  71. Mod: Mictlan Preview (3 replies)
  72. No Spells Mod (5 replies)
  73. Bug? (2 replies)
  74. Incredibly noobish mod questions (3 replies)
  75. Mod: Ashen Names (5 replies)
  76. Mod Alugra, City of Wonders v1.06 - Stable version (94 replies)
  77. Adding magic sites to nations (5 replies)
  78. Mod New Crobuzon (35 replies)
  79. Map Epotara / Late Era Scenario Posted (41 replies)
  80. Summon Iron Chef: Any thoughts? (11 replies)
  81. Adding Fatigue Effects to Terrain - Possible? (4 replies)
  82. Map The Eight Gates (43 replies)
  83. Those 4 pixels are totally a dude (4 replies)
  84. New Mod: Star Wars- Jedi vs Sith (12 replies)
  85. Bug in #selectsite (1 replies)
  86. Weapon sounds (2 replies)
  87. Map: Volcanic Rebirth (wraparound 72 land, 13 sea) (4 replies)
  88. Orania Nasty Edition - Combining Era in a MAP (8 replies)
  89. New Spell Effect #s - Brainstorming (8 replies)
  90. Armor modding (2 replies)
  91. Stats for a war wagon - suggestion needed (18 replies)
  92. New Mod--Lycans!! 0.2 Beta (34 replies)
  93. Editing Independent Provinces... (1 replies)
  94. Converting Common Image files to RGB or TGA Files? (18 replies)
  95. Mod Zepath Nation: Necropolis LA - Updated to 1.2 (13 replies)
  96. Is this position balanced? (4 replies)
  97. Death and Magic (14 replies)
  98. Wrap around Water: THE map for an underwater game (10 replies)
  99. Map World of Warhammer - Released! (145 replies)
  100. New Map: Infinite Sands - Multiplayer Wrap FIXED! (30 replies)
  101. commander type/unit type (16 replies)
  102. A new spectacular multi-layer map!! Wanna try?? (25 replies)
  103. Map Poke in the Eye (33 replies)
  104. New Map & problems I need help with (14 replies)
  105. Mod Warhammer MA: Empire (173 replies)
  106. Multiple Forms (4 replies)
  107. Modding Forts (8 replies)
  108. problem with my first map (tga file) (7 replies)
  109. Drawing Wraparound Maps - Any Tips? (13 replies)
  110. Map - -> Threelake (13 replies)
  111. Putting together a megamod for a megagame (long) (22 replies)
  112. Discussion of the LA Mods balance (7 replies)
  113. Quick Modding Question (3 replies)
  114. Mod Nation Playing Guides (41 replies)
  115. Take the Challenge! (2 replies)
  116. nation 23 (7 replies)
  117. Map Antilarium (26 replies)
  118. Question: Restricting individual spells (10 replies)
  119. Best Mod Vote idea. (27 replies)
  120. EA Svarya Enchanted Forest (15 replies)
  121. What maps do people want? Advice? (22 replies)
  122. No Holiness???? (0 replies)
  123. No Holiness???? (6 replies)
  124. No Holiness???? (0 replies)
  125. Mod Pirate Nation Version 1.00! (34 replies)
  126. Map: King of the Hill (7 replies)
  127. Idiot's Guide to Making Custom Maps? (22 replies)
  128. Question: GIMP Patterns (5 replies)
  129. Item Modding (2 replies)
  130. Mod New Nation: Absaroka (10 replies)
  131. How does one make units that come with other units (7 replies)
  132. Mod Warhammer Nation: Northern Greenskins (90 replies)
  133. Map: Mines and Farms (wraparound) (8 replies)
  134. Help with a map-editing crash (6 replies)
  135. Fair start sites on flat maps (1 replies)
  136. shift in programming language (0 replies)
  137. WRAPPED MAPS AVAILABLE (27 replies)
  138. Mod New Nation-\ (29 replies)
  139. Maraxus' Modding questions (11 replies)
  140. Mod Balance Guide, Magic Paths (6 replies)
  141. New Map: Yggdrasil (17 replies)
  142. New Map: 3Isles (11 replies)
  143. Mod for Dominions 3 Wishlist (17 replies)
  144. Indy Commander Gems (1 replies)
  145. Editing map files as images? *DELETED* (1 replies)
  146. Problem with shapeshifting (3 replies)
  147. Mod New nation: NATURE rising 0.30 (87 replies)
  148. Permanent sub needed for Epic Heroes Game (10 replies)
  149. Real world Maps and GIS? (5 replies)
  150. Modding reanimating priests (21 replies)
  151. was wondering???? (7 replies)
  152. Map Map: Wraith Bunny (22 replies)
  153. Map Map: Arena (7 replies)
  154. Map: Ilzgot (0 replies)
  155. quick modding question (2 replies)
  156. Map Map: Ringworm (9 replies)
  157. Magic Sites List (2 replies)
  158. Mod Mod: Blinking Monkey Spell Mod (aka God's Will) (7 replies)
  159. Mod 11nations mod (21 replies)
  160. Any way to choose a starting location? (10 replies)
  161. HELP! VISTA SUCKS! (4 replies)
  162. LA Machaka 0.0 Alpha (7 replies)
  163. Utility No Indies map generator (7 replies)
  164. Looking for a Mapmodder (2 replies)
  165. Modding life drain (3 replies)
  166. My Shades, Why Are They So Fickle (Help!) (8 replies)
  167. List of sound effect # for mods ? (5 replies)
  168. Questions on some mod limits (3 replies)
  169. The map that will never be (352 replies)
  170. Map in progress... suggestions? (18 replies)
  171. Weird error message, and a problem with my mod... (6 replies)
  172. Mod Deadly Seas (0 replies)
  173. Mod MR6 mod (11 replies)
  174. Mod MR4 mod (3 replies)
  175. #magicboost bug (2 replies)
  176. Mod Price of Power (8 replies)
  177. Question: Research Cost Mods (4 replies)
  178. Does Anyone Know? (Lanka, Blood Vengeance) (6 replies)
  179. Mod Nation - Pythium Wild Magic (LA) (13 replies)
  180. Human only mods ? (1 replies)
  181. reinvigoration and leadership (6 replies)
  182. Mod Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update (205 replies)
  183. Losing magic in second form (6 replies)
  184. Fireball firing weapon (16 replies)
  185. #shapechange like dragons (2 replies)
  186. pretender generator (4 replies)
  187. Pretender Cost Calculator (6 replies)
  188. A Few questions on modding (6 replies)
  189. New underwater Nations (1 replies)
  190. Newlines problem (9 replies)
  191. Why do some #start commands fail? (4 replies)
  192. Map A Collection of Big Maps (3 replies)
  193. The Dragon Tribe (11 replies)
  194. Map idea (17 replies)
  195. Question (Chill Aura &more) (4 replies)
  196. Mod Nation - Tomb Kings - v1.03 released (March 2009)! (220 replies)
  197. Linux Case Problems (7 replies)
  198. Question revisit: Multiple versions of same nation (2 replies)
  199. Late Era versions of existing nations (20 replies)
  200. Dragon Master (1 replies)
  201. question:modding PD and modding battlefields (9 replies)
  202. Mod Mod thread- WH hordes of chaos (84 replies)
  203. Mod Hesalt, Illusions of Power (8 replies)
  204. curse of blood / blood rite? (7 replies)
  205. Another Pretender Viewer (4 replies)
  206. Aarklash Mod (7 replies)
  207. Question: Old Age mechanics (6 replies)
  208. Mod Urdheim, The Infinite Horde (65 replies)
  209. Test Mod (1 replies)
  210. Characters in the .2H file (1 replies)
  211. Warhammer Nations (64 replies)
  212. Oh how I love hexes. (10 replies)
  213. No Indies program (0 replies)
  214. Dominions 3 Random Game Generator (6 replies)
  215. Graphics insight (6 replies)
  216. Random magic modding, plus other questions (4 replies)
  217. Utility Province Editor v101 - Updated (79 replies)
  218. Another Question (2 replies)
  219. New subforums? Please? (3 replies)
  220. LA Catharcia, Forges of Molech (1.0 Beta) (20 replies)
  221. Random Map Creator — "Set ruggedness" (3 replies)
  222. Mod Greyhawk mod (14 replies)
  223. I want your mods! (28 replies)
  224. Brand New Map - Frostbite (2 replies)
  225. Are there mod commands to do this? (3 replies)
  226. Mod Tharoon, Decadent Overlords. Warwind based Nation. (29 replies)
  227. Dominions Skin browser (13 replies)
  228. Mod MA Skavenblight 1.15 hotfix (263 replies)
  229. Change Elephant sound? (11 replies)
  230. Half of a Project Thought (1 replies)
  231. Rate of feedback on nation mods (42 replies)
  232. Item Mod (3 replies)
  233. Map concept (7 replies)
  234. Question (2 replies)
  235. Utility RanDom v2.03 - Map gen & Semirandomizer... Updated (244 replies)
  236. Mod Carthacia (EA Hoburgs) (4 replies)
  237. Quick question for the exp. modders out there. (2 replies)
  238. Map making question (5 replies)
  239. LA Hoburgs Intro (short story) (17 replies)
  240. Mod Random Commander (26 replies)
  241. Beta Nation, Acerbus Unus (9 replies)
  242. Items (brainstorming) (36 replies)
  243. "Kill" Map(9 players-110 prov.) (5 replies)
  244. questions (2 replies)
  245. Auctions (3 replies)
  246. Arrow Fend-bladewind (12 replies)
  247. Help needed(FIXED thanks) (11 replies)
  248. MA: Al-Murrah: Desert Dwellers (54 replies)
  249. Newb modding question, im sure (3 replies)
  250. Question: 13th Century Novgorod Military (8 replies)