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  1. hidden and or racial tech areas (3 replies)
  2. EM, Scanning, Jamming and Cloaking (2 replies)
  3. New Mod (0 replies)
  4. 1 Bug, 1 Comment, 2 Suggestions, 1 Complaint (9 replies)
  5. My impressions... Reactions? (8 replies)
  6. Richard, very classy! (23 replies)
  7. Creating stacked warp points (7 replies)
  8. Strange Mods Anyone? (13 replies)
  9. Cloaking Planets. Here!!! (9 replies)
  10. The only thing that po's me .... (8 replies)
  11. Huge System Names list (0 replies)
  12. Status of patch (4 replies)
  13. Your help is needed! (0 replies)
  14. Bombs on Troops??? (9 replies)
  15. Silly, evil trick? (10 replies)
  16. A bunch of questions (1 replies)
  17. has anybody heard of a B5 race set? (5 replies)
  18. Info about full Version... (2 replies)
  19. Question to the other Mod Makers out there... (11 replies)
  20. Smart Bombs thought (1 replies)
  21. Overview of the tech tree (4 replies)
  22. Transport Minister Broken? (8 replies)
  23. PBEM Forum (6 replies)
  24. Mephisto MOD Version 1.2 Online (11 replies)
  25. All right which one o' youse bums... (0 replies)
  26. Guess I must be an idjit but... (9 replies)
  27. Making Cloaked Warp Points, Stealth Armor (14 replies)
  28. AI_DesignCreation File (16 replies)
  29. I think the AI cheats a little (4 replies)
  30. Next patch??? (5 replies)
  31. One thing I think might REALLY help the AI... (9 replies)
  32. MOO3 (16 replies)
  33. Want new buttons? (7 replies)
  34. Fighter Bug? (7 replies)
  35. Please Help me edit :) (2 replies)
  36. What about spacefaring races? (3 replies)
  37. Fleets are great but... (5 replies)
  38. Area effect weaponry.... (3 replies)
  39. What's your best carrier design? (9 replies)
  40. strange starting systems (3 replies)
  41. Comm Channels and Trade (4 replies)
  42. POLL: Which mod would you prefer? (49 replies)
  43. Ok, for those of you who requested my mod... (5 replies)
  44. Questions about AI difficulty... (3 replies)
  45. HEHE, I created my own SEIV music CD! (0 replies)
  46. What about weaponmounts for things other than weapons? (6 replies)
  47. How do I move around the components for Ringworlds and Sphereworlds? (4 replies)
  48. A strange effect? (13 replies)
  49. Satellites, Weapons Platforms and Bases (3 replies)
  50. Point Defense canon question... (6 replies)
  51. warp point abuse? (4 replies)
  52. Any Ship/Component Pic Sites?" (2 replies)
  53. Shield Regenerator V Size (1 replies)
  54. Is Resupply Tech worth it??? (17 replies)
  55. Mod Beta (0 replies)
  56. Racial Traits Data File? (4 replies)
  57. Decoying PD (8 replies)
  58. One World Mega Evil Empire. (10 replies)
  59. Mod Q: Entry X Planet Per Item (9 replies)
  60. Potential players' multiplayer questions... (4 replies)
  61. move the "cancel" buttons! (1 replies)
  62. I know you won't believe me, but :) (2 replies)
  63. Weapons, ground-based & Heavy Mounts (5 replies)
  64. Modding: Custom component Groups, vehicle sizes, and other problems (2 replies)
  65. Intelligence Centers: How do I give orders? (1 replies)
  66. Help for non-programmers?? (1 replies)
  67. MInes: How to build them, how to deploy them (4 replies)
  68. Getting a fight out of the AI (21 replies)
  69. Ack! Modder help needed for TechAreas (7 replies)
  70. Simple but effective (3 replies)
  71. Problems with Happiness bug?? (3 replies)
  72. Does ECM work on WP's? (2 replies)
  73. Up to date beta patch info.. (158 replies)
  74. AI Question (1 replies)
  75. Be patient! (11 replies)
  76. AI must be patched! (14 replies)
  77. What now???? (32 replies)
  78. Map Editor (2 replies)
  79. Combat and bombing planet (2 replies)
  80. New AI Ship Types (1 replies)
  81. Ressource ConVersion (1 replies)
  82. Some AI questions (4 replies)
  83. Initiatives (8 replies)
  84. Question... (5 replies)
  85. How 'bout a search function for the Online manual? (3 replies)
  86. question about a culture... (0 replies)
  87. A medium graphics bug (1 replies)
  88. AI criteria for setting colony type (6 replies)
  89. new guy: questions (1 replies)
  90. Shield Generators (17 replies)
  91. Some suggestions (9 replies)
  92. New ShipDesign Mod (11 replies)
  93. Dune (4 replies)
  94. resupply (8 replies)
  95. boarding question (1 replies)
  96. Down side to ship computers (9 replies)
  97. Happiness Type (3 replies)
  98. Newbie question (19 replies)
  99. Please, opinions on upkeeps (7 replies)
  100. Anybody know if, (11 replies)
  101. Use of Ministers (3 replies)
  102. Invalid Filename message on End Turn (2 replies)
  103. Upgrade Weapon Platforms (1 replies)
  104. Editing saved games (1 replies)
  105. Can you give Ministers to a spending limit? (3 replies)
  106. I'm not getting the research points I think I should be.... (6 replies)
  107. Changes for a Challenge (2 replies)
  108. Pop Reproduction rate mod possible? (5 replies)
  109. Next Patch? (19 replies)
  110. Ring Worlds (4 replies)
  111. Ship Engines/Size (4 replies)
  112. Ship Designs (0 replies)
  113. mining asteroids (5 replies)
  114. info on technologies (2 replies)
  115. Can not load patch (2 replies)
  116. Upsmarting the AI and sim turn (0 replies)
  117. Any idea what happened to all the SE4 sites? (1 replies)
  118. Some thoughts.... (3 replies)
  119. AI Anger Data File (13 replies)
  120. Mega Evil Empire (2 replies)
  121. Space Yard Ships and Moving (1 replies)
  122. MAJOR BUG (2 replies)
  123. My Final Verdict (until the next patch, that is...) (21 replies)
  124. Games Domain gives SE4 the Gold! (0 replies)
  125. SE4 Review (4 replies)
  126. People, please flame me! (4 replies)
  127. Has anybody seen yet,..... (0 replies)
  128. trading reaserch?? (5 replies)
  129. Supply Sattelite Strategy (1 replies)
  130. SEIV and VGA Planets (9 replies)
  131. Counter Intel Calculation (5 replies)
  132. Wishlist for AI (7 replies)
  133. Moding... (2 replies)
  134. Long Range Scanners (3 replies)
  135. Expansion v. Consolidation (3 replies)
  136. General Protection Fault after large combat (4 replies)
  137. Knowing when an enemy enters a system (8 replies)
  138. "CD Manual" (1 replies)
  139. Why no Infantry? (4 replies)
  140. No strange Warp points et al (6 replies)
  141. System Graphics (0 replies)
  142. Star Trek ship set (8 replies)
  143. Range Check Error (1 replies)
  144. Why is the color off in v.1.11? (4 replies)
  145. Signing up to the MM fan-club (1 replies)
  146. How to tell what's dirtside? (0 replies)
  147. adding home made race (2 replies)
  148. I'd like to see... (2 replies)
  149. Live multiplayer anyone..weekend (8 replies)
  150. Rangecheck error during combat (2 replies)
  151. "Slow production" (6 replies)
  152. Problem with AI warp creator (1 replies)
  153. AI Constructed Facilities? (0 replies)
  154. Need players for PBEM game (1 replies)
  155. Rationale for 2D world in which planets don't move (8 replies)
  156. creating a race??? (1 replies)
  157. Neutrals? (7 replies)
  158. Ringworld Construction??? (2 replies)
  159. Space yard upgrades? (2 replies)
  160. SE 4 ver 1.11: Online manual ???? (1 replies)
  161. Component/modding questions (2 replies)
  162. Christmas Wish List (components wanted) (6 replies)
  163. Starcon races for lazy people! (0 replies)
  164. 'Opportunity Fire' for Sattelites & WPs (17 replies)
  165. multiplayer SE4 ???? (1 replies)
  166. What happens first? Moving or launching? (1 replies)
  167. Upsmarting the AI (5 replies)
  168. Questions from a new SE player (2 replies)
  169. Psychic vs Intel operations? (3 replies)
  170. Like to get a Real Time game-weekend (0 replies)
  171. Is a Strategy Guide possible, available? (1 replies)
  172. cure plague (7 replies)
  173. More cargo-related questions! ( a tangent, actually) (3 replies)
  174. Some thoughts on mines and mine sweepers (15 replies)
  175. Malfador: System bonus facilities do not work (5 replies)
  176. Future manual? (3 replies)
  177. Anyone up for a PBEM game? (12 replies)
  178. Phased-Polaron Bug? (2 replies)
  179. Patch Fixes???? (3 replies)
  180. Compiled Questions/Bug List/Wish List (93 replies)
  181. No music on cd (13 replies)
  182. Construction Queue getting stuck... (4 replies)
  183. Pause for music problem (2 replies)
  184. AI weakness (7 replies)
  185. range Check/sum error?? (5 replies)
  186. Mod/Extension Posted (26 replies)
  187. Cargo.... (2 replies)
  188. Cargo.... (9 replies)
  189. pathfinder! (8 replies)
  190. Happiness and production (4 replies)
  191. multiplayer game??? (1 replies)
  192. What Type of Colony to build?? (2 replies)
  193. Best way to get AI to surrender? (1 replies)
  194. Carrier questions (12 replies)
  195. No AI retrofit? (5 replies)
  196. Combat over planet, do not bomb it away (7 replies)
  197. Seeking players for international PBEM game (25 replies)
  198. AI Tweaks and Personalities and Other Thoughts (9 replies)
  199. Bug (?): Acquisition during research (3 replies)
  200. Help: Satellite Laying? (0 replies)
  201. How do you 'fleet' ?? (2 replies)
  202. emergency build bug (3 replies)
  203. Playable races (2 replies)
  204. Any reseller outlet in Australia? (1 replies)
  205. Sweeping Mines (12 replies)
  206. Intel/Counter Intel (4 replies)
  207. Great game, but a couple of newbie questions (4 replies)
  208. Question on refusing Treaties. (15 replies)
  209. Broken Link in Manual (2 replies)
  210. Anarchy! (4 replies)
  211. Using New Race Graphics? (4 replies)
  212. So...are Finite Resources still broken? (0 replies)
  213. Massive Base Mount Weapons. (3 replies)
  214. Tech Tree (2 replies)
  215. AI empires without names?! (1 replies)
  216. Finding Multiplayer for Space Empires 4 (2 replies)
  217. Mood v. Treaty Status (3 replies)
  218. These features would be nice. (5 replies)
  219. Game Save Loading Bug, or Just Me? (4 replies)
  220. Bug in setting up Characteristics (patch)? (1 replies)
  221. This Was Much Too Easy! (13 replies)
  222. Computer Player Difficulty Setting (5 replies)
  223. SE4 Shipyard Websites (7 replies)
  224. Text File of changes in Patch - Where is it? (4 replies)
  225. Cloaking (2 replies)
  226. How Would You Rate The Design Minister? (3 replies)
  227. The Patch! (17 replies)
  228. External Error (1 replies)
  229. Scenario editor in the works? (1 replies)
  230. Planetary population swap? (10 replies)
  231. Question regarding patches/updates and mods... (9 replies)
  232. Quick way to select planets? (2 replies)
  233. diplomacy problem (3 replies)
  234. Resupply via tankers? (8 replies)
  235. Maintenance Formula (30 replies)
  236. Space Empires IV Off Backorder! (15 replies)
  237. File Access Denied (3 replies)
  238. Game Breaker! (0.99 Demo) (2 replies)
  239. Some issues with fighter combat. (7 replies)
  240. Weapons (10 replies)
  241. Base ship role? (0 replies)
  242. Block Watch Program (3 replies)
  243. Ancient Ruins (7 replies)
  244. Facilities and components which add % (2 replies)
  245. Bug(?): AI Disregard for Player Satellites (4 replies)
  246. Feature request and bug (5 replies)
  247. Something I'd like to see in a patch.. (2 replies)
  248. Borders and Politics do not work (6 replies)
  249. Resupply & Repair at Allied Facilities... (2 replies)
  250. Possible Bug? Can't communicate in MP game (1 replies)