View Full Version : Space Empires: IV & V
- Help Please
- Want to hear something REALLY funny??
- Are there any tutorials for moray/povray on the net?
- How many people set their OWN planet type to ICE??
- Any way to get a different music CD to play?
- protectorate/subjugation treaties
- Compile the best Mods
- Proposed counter intelligence fix
- empire histort bug
- Lone Star quad
- Natives
- Anyone read Honor Harrington?
- Is there a use yet for the scenario option,..
- Latest patch, mods & current game
- Making a more challenging game
- Am I nuts or did this really happen?
- Another SE4 Comp Modder Update
- Useful feature
- Organic Armor? How to?
- Question about VehicleSizes.txt
- Locking up in tactical combat
- Problems with new colony types in Construction_Facilities.
- Modding research... (long)
- how do turns play out?
- Component Modding Issues
- The Devnullmod
- Temporal Ramblings...
- Star Trek SystemName.txt posted in the Scenario/Mod Forum
- Help from modders
- Prob a silly question, but...re: Production
- How do allegiance converters work ?
- Research Browser (Java)
- Happiness Problems?
- PBEM email problems,..
- Request for article on Mods
- The ultimate Base
- How long does it take?
- New Features You Would Like to See That Would Have to Be Hard Coded
- What do I research to......
- More mod'ing help requested! (Pretty please?)
- AI Tech Queue Modder Update
- Multiple Engines per Move
- Set up and Mod questions
- Patch 4?
- Patch 4 ... security ???
- Technology trades
- Another AI Tech Queue Modder update
- Destroying ringworlds/shereworlds
- Evil Idea
- More specifically targeting missiles and bombs wanted
- PATCH 4 MODPACK
- What a beautiful sight....
- Extreme OT: How to make your heart leap out of your chest.
- Richard - patch-link still does not work
- What is the use of the 'Custom Group' field?
- Yet Another Tech Queue Modder posted
- Med Lab / Plague working correctly?
- Climate Control Facility ?
- Zeno - AI Tech Modder Question
- Temporary Patch Problems...
- No comparison to MOO2
- Another newbie Question...weapon mounts
- New Manual??
- Formation Editor Posted
- Now that's what I call unlucky!
- New YATQM V1.10 posted
- Research Strategies
- -100% production for jubilant pop.?
- Organic armor or shields?
- typo in 1.30
- outdated engines
- Personality Group
- 1.30 : Whats altered ?
- Attention: All Mod Guru's
- Happiness racial characteristics in v1.27
- 1.30 : Whats altered ?
- Cloaking: Use of supplies
- Personality Groups in 1.30
- Some things I would love to be changed/added... (long)
- Map Fun!
- Zeno's AI Tech Queue Modder Update
- Component Modder Update/Bugfix
- AI Facility Construction Follies....
- Is only 1 file changed in this patch?
- What's the most important thing to research?
- shields and phased sheilds?
- Colony Ship Capture impossible!
- YATQM V1.20 posted
- Tech Queue Modder Bugfix
- Detection of Weapon Platforms
- Loading saved MAPS
- Mod Permissions
- Show Distnces
- Newbie Questions. For the love of GOD: help me. *whimper*
- How to make AI build better ships
- Universal Shipyards down?
- A mod FAQ?
- help missing weapon mounts
- Unique racial tech trees not individual techs
- Warp-points and warp manipulation
- System names and stuff
- AI Tech Queue Modder Bugfixes Galore
- Plasma Torps
- attention: BSG fans
- New evil race portrait...
- Mephisto 1.61 Mod, help!!!!!!
- "petition" for MM to add starting techs
- Latemod Version 0.2
- Secret of the 89 Movement point BaseShip
- Robo miners/Remote Mining maintenance Reduction
- combat modifiers: stealth armor + ECM?
- YATQM V1.25 feat. Easy Installation
- AI Tech Queue Modder
- what i do wrong re: tdm 1.61
- Setting/Game Preferences?
- How good is the TDM Modpack?
- maximum number of races
- Ground Combat - anyone use it?
- Tech Queue Modder -YATQM V1.30- Posted
- All Modders - Questions about Neutral Races.
- wondering
- Protecting Planets
- Sundevil's Mod Compatibility
- Please help
- Race Stats - Vocational Aptitude.
- AI diplomacy problems
- Invalid Index
- Congratulations Mod Packers on Earth Alliance and Xi Chung
- Question about initial # of planets setting
- Odd RCE
- AI design and facility questions
- Custom Race Designers: Please post races to Shrapnels Mods
- Why am I getting a "Run Syntax Error?"
- New planets found so far - Aren't they all Gas Giants?
- How do i edit technology level advances numbers
- what is max non-crashing amount for finite resource games
- Off Topic Best Theme Music
- Beta testers wanted!
- I find it distressing....
- Did PDC's go down in damage / range?
- Simultanous movement question
- Why in the world.....
- Star Trek Races
- Game Locking Up...Urghhh
- Some newbie thoughts...
- AI facility construction problem
- AI scripting challenge
- AI Tech Queue Modder Update
- Research/DesignCreation mod reposted
- Manual help
- AI Ship Design Modder
- General Question
- Where to find shipset AI's
- AI on fighters. Booo
- AI Tech Queue Modder Update
- Fleet tactics question
- detecting cloaked ships
- Beta Testers for Piundon Mod
- Active Scanning Component
- phased polaron beam
- Using mod races
- Fighter Groups
- Racial Profiling...
- Mothballing, retrofit etc in simultanous games !
- Trek fans, Name the Founder leader
- this sux!!! argh....
- Ack!! Where can we get all those wonderful shipsets from now?!?!?!
- The Spoogy Federation is returning...
- combat movement
- Warp Point defence
- Question to Tampa Gamer about Darlok
- When AI cloaks... does it work?
- Help DMan Mod author
- Has Anyone ever successfully added a new Racial Trait?
- Black Holes Mr. Rico! Millions of 'em
- New Idea for PD
- Poll - What Mods are you using?
- grit-tech
- Murderous Aliens
- Warp Speed
- question about games setup and AI_general file
- State of the game: experience reports (long)
- Boarding Parties
- Started playing
- One reason for strange AI attack behavior
- New Eyecandy files
- Using Mods
- Using Carriers as supply ships
- Trouble with empty sectors
- Good Information
- STAR TREK: The Space Empires IV Modification...
- My research mods.
- Starfire?
- Trade?
- strange bug with TDM 1.61
- Universal Shipyard is back, hurra !
- GPF error message, game crashed
- SHRAPNEL RULES!!
- Scores, how to avoid MEE ?
- THE NEXT MODPACK???
- Error with Fazrah race?
- Really Stupid Range Check Error
- What's the latest on PBEM or Network?
- air traffic control sim hahahaha!
- new colony techs/components
- Would someone please make this mod......
- War points and black holes
- Is cloaking worth-while?
- using multiple mods
- Race_AI_Politicts.txt
- odd 1.30 observation
- AI Colonization Techs
- genocide vs ground assault
- My incredible bad luck
- Is it just my computer?
- Star Blazers
- New weapons help document & HTML template
- The Rage Collective Version 1.0
- help please.. with cargo/supply cap mod
- Ship moral/free will?
- "Mega Evil Empire" triggering
- Happiness File
- Is anyone actually playing this vs actual people?
- Internet multiplayer?
- PBEM Stories
- drones?
- demo pronlems
- FIghter missile pods, too powerful?
- Are some techs/wepons useless?
- Capturing planets w/troops?
- Combat: Strategic vs. tactical
- Is AI/ministers worthless for pop relocation?
- Is real time play vs humans feasible?
- Mercy from the AI?
- Using Carriers as supply ships
- Couple of tech/tactics questions
- Bug?
- Am I the only person who thinks the Emotionless racial trait is a bit pricey?
- Combat Simultor Bug??
- Aaarrgh! Warp closer question...
- Error on www.Shrapnelgames.com
- Retrofit in PBEM games
- AI permission please(Daynarr)
- A new AI Minister?
- Suggestions for better AI resource management and better Ground combat
- "natural decrease" in anger and happiness files
- Strange things
- Tactical Combat in a PBEM Game
- Mod Packers - Research File Issues - EA & Toron
- Help this newbie; the docs for this game are vague
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.