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View Full Version : Space Empires: IV & V


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  1. Help Please
  2. Want to hear something REALLY funny??
  3. Are there any tutorials for moray/povray on the net?
  4. How many people set their OWN planet type to ICE??
  5. Any way to get a different music CD to play?
  6. protectorate/subjugation treaties
  7. Compile the best Mods
  8. Proposed counter intelligence fix
  9. empire histort bug
  10. Lone Star quad
  11. Natives
  12. Anyone read Honor Harrington?
  13. Is there a use yet for the scenario option,..
  14. Latest patch, mods & current game
  15. Making a more challenging game
  16. Am I nuts or did this really happen?
  17. Another SE4 Comp Modder Update
  18. Useful feature
  19. Organic Armor? How to?
  20. Question about VehicleSizes.txt
  21. Locking up in tactical combat
  22. Problems with new colony types in Construction_Facilities.
  23. Modding research... (long)
  24. how do turns play out?
  25. Component Modding Issues
  26. The Devnullmod
  27. Temporal Ramblings...
  28. Star Trek SystemName.txt posted in the Scenario/Mod Forum
  29. Help from modders
  30. Prob a silly question, but...re: Production
  31. How do allegiance converters work ?
  32. Research Browser (Java)
  33. Happiness Problems?
  34. PBEM email problems,..
  35. Request for article on Mods
  36. The ultimate Base
  37. How long does it take?
  38. New Features You Would Like to See That Would Have to Be Hard Coded
  39. What do I research to......
  40. More mod'ing help requested! (Pretty please?)
  41. AI Tech Queue Modder Update
  42. Multiple Engines per Move
  43. Set up and Mod questions
  44. Patch 4?
  45. Patch 4 ... security ???
  46. Technology trades
  47. Another AI Tech Queue Modder update
  48. Destroying ringworlds/shereworlds
  49. Evil Idea
  50. More specifically targeting missiles and bombs wanted
  51. PATCH 4 MODPACK
  52. What a beautiful sight....
  53. Extreme OT: How to make your heart leap out of your chest.
  54. Richard - patch-link still does not work
  55. What is the use of the 'Custom Group' field?
  56. Yet Another Tech Queue Modder posted
  57. Med Lab / Plague working correctly?
  58. Climate Control Facility ?
  59. Zeno - AI Tech Modder Question
  60. Temporary Patch Problems...
  61. No comparison to MOO2
  62. Another newbie Question...weapon mounts
  63. New Manual??
  64. Formation Editor Posted
  65. Now that's what I call unlucky!
  66. New YATQM V1.10 posted
  67. Research Strategies
  68. -100% production for jubilant pop.?
  69. Organic armor or shields?
  70. typo in 1.30
  71. outdated engines
  72. Personality Group
  73. 1.30 : Whats altered ?
  74. Attention: All Mod Guru's
  75. Happiness racial characteristics in v1.27
  76. 1.30 : Whats altered ?
  77. Cloaking: Use of supplies
  78. Personality Groups in 1.30
  79. Some things I would love to be changed/added... (long)
  80. Map Fun!
  81. Zeno's AI Tech Queue Modder Update
  82. Component Modder Update/Bugfix
  83. AI Facility Construction Follies....
  84. Is only 1 file changed in this patch?
  85. What's the most important thing to research?
  86. shields and phased sheilds?
  87. Colony Ship Capture impossible!
  88. YATQM V1.20 posted
  89. Tech Queue Modder Bugfix
  90. Detection of Weapon Platforms
  91. Loading saved MAPS
  92. Mod Permissions
  93. Show Distnces
  94. Newbie Questions. For the love of GOD: help me. *whimper*
  95. How to make AI build better ships
  96. Universal Shipyards down?
  97. A mod FAQ?
  98. help missing weapon mounts
  99. Unique racial tech trees not individual techs
  100. Warp-points and warp manipulation
  101. System names and stuff
  102. AI Tech Queue Modder Bugfixes Galore
  103. Plasma Torps
  104. attention: BSG fans
  105. New evil race portrait...
  106. Mephisto 1.61 Mod, help!!!!!!
  107. "petition" for MM to add starting techs
  108. Latemod Version 0.2
  109. Secret of the 89 Movement point BaseShip
  110. Robo miners/Remote Mining maintenance Reduction
  111. combat modifiers: stealth armor + ECM?
  112. YATQM V1.25 feat. Easy Installation
  113. AI Tech Queue Modder
  114. what i do wrong re: tdm 1.61
  115. Setting/Game Preferences?
  116. How good is the TDM Modpack?
  117. maximum number of races
  118. Ground Combat - anyone use it?
  119. Tech Queue Modder -YATQM V1.30- Posted
  120. All Modders - Questions about Neutral Races.
  121. wondering
  122. Protecting Planets
  123. Sundevil's Mod Compatibility
  124. Please help
  125. Race Stats - Vocational Aptitude.
  126. AI diplomacy problems
  127. Invalid Index
  128. Congratulations Mod Packers on Earth Alliance and Xi Chung
  129. Question about initial # of planets setting
  130. Odd RCE
  131. AI design and facility questions
  132. Custom Race Designers: Please post races to Shrapnels Mods
  133. Why am I getting a "Run Syntax Error?"
  134. New planets found so far - Aren't they all Gas Giants?
  135. How do i edit technology level advances numbers
  136. what is max non-crashing amount for finite resource games
  137. Off Topic Best Theme Music
  138. Beta testers wanted!
  139. I find it distressing....
  140. Did PDC's go down in damage / range?
  141. Simultanous movement question
  142. Why in the world.....
  143. Star Trek Races
  144. Game Locking Up...Urghhh
  145. Some newbie thoughts...
  146. AI facility construction problem
  147. AI scripting challenge
  148. AI Tech Queue Modder Update
  149. Research/DesignCreation mod reposted
  150. Manual help
  151. AI Ship Design Modder
  152. General Question
  153. Where to find shipset AI's
  154. AI on fighters. Booo
  155. AI Tech Queue Modder Update
  156. Fleet tactics question
  157. detecting cloaked ships
  158. Beta Testers for Piundon Mod
  159. Active Scanning Component
  160. phased polaron beam
  161. Using mod races
  162. Fighter Groups
  163. Racial Profiling...
  164. Mothballing, retrofit etc in simultanous games !
  165. Trek fans, Name the Founder leader
  166. this sux!!! argh....
  167. Ack!! Where can we get all those wonderful shipsets from now?!?!?!
  168. The Spoogy Federation is returning...
  169. combat movement
  170. Warp Point defence
  171. Question to Tampa Gamer about Darlok
  172. When AI cloaks... does it work?
  173. Help DMan Mod author
  174. Has Anyone ever successfully added a new Racial Trait?
  175. Black Holes Mr. Rico! Millions of 'em
  176. New Idea for PD
  177. Poll - What Mods are you using?
  178. grit-tech
  179. Murderous Aliens
  180. Warp Speed
  181. question about games setup and AI_general file
  182. State of the game: experience reports (long)
  183. Boarding Parties
  184. Started playing
  185. One reason for strange AI attack behavior
  186. New Eyecandy files
  187. Using Mods
  188. Using Carriers as supply ships
  189. Trouble with empty sectors
  190. Good Information
  191. STAR TREK: The Space Empires IV Modification...
  192. My research mods.
  193. Starfire?
  194. Trade?
  195. strange bug with TDM 1.61
  196. Universal Shipyard is back, hurra !
  197. GPF error message, game crashed
  198. SHRAPNEL RULES!!
  199. Scores, how to avoid MEE ?
  200. THE NEXT MODPACK???
  201. Error with Fazrah race?
  202. Really Stupid Range Check Error
  203. What's the latest on PBEM or Network?
  204. air traffic control sim hahahaha!
  205. new colony techs/components
  206. Would someone please make this mod......
  207. War points and black holes
  208. Is cloaking worth-while?
  209. using multiple mods
  210. Race_AI_Politicts.txt
  211. odd 1.30 observation
  212. AI Colonization Techs
  213. genocide vs ground assault
  214. My incredible bad luck
  215. Is it just my computer?
  216. Star Blazers
  217. New weapons help document & HTML template
  218. The Rage Collective Version 1.0
  219. help please.. with cargo/supply cap mod
  220. Ship moral/free will?
  221. "Mega Evil Empire" triggering
  222. Happiness File
  223. Is anyone actually playing this vs actual people?
  224. Internet multiplayer?
  225. PBEM Stories
  226. drones?
  227. demo pronlems
  228. FIghter missile pods, too powerful?
  229. Are some techs/wepons useless?
  230. Capturing planets w/troops?
  231. Combat: Strategic vs. tactical
  232. Is AI/ministers worthless for pop relocation?
  233. Is real time play vs humans feasible?
  234. Mercy from the AI?
  235. Using Carriers as supply ships
  236. Couple of tech/tactics questions
  237. Bug?
  238. Am I the only person who thinks the Emotionless racial trait is a bit pricey?
  239. Combat Simultor Bug??
  240. Aaarrgh! Warp closer question...
  241. Error on www.Shrapnelgames.com
  242. Retrofit in PBEM games
  243. AI permission please(Daynarr)
  244. A new AI Minister?
  245. Suggestions for better AI resource management and better Ground combat
  246. "natural decrease" in anger and happiness files
  247. Strange things
  248. Tactical Combat in a PBEM Game
  249. Mod Packers - Research File Issues - EA & Toron
  250. Help this newbie; the docs for this game are vague