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  1. Question on a mod
  2. Colony in enemy territory
  3. Best Mods To Get?
  4. Satellites using supply?
  5. Ship/Fleet/Units display
  6. Question about the TDM mod
  7. ATTN: Geo
  8. Play by Web is now open
  9. Do PBEM games ever start?
  10. Game to Game Ship Design Carryover Bug
  11. My love for the Gas Giants!
  12. New shipset: TAIIDAN COMMONWEALTH
  13. Minefield Limit Loophole
  14. New UCP ships set: TOS
  15. Problem w/ savegames
  16. End of the month
  17. Cheating Mods?
  18. How to beat Crystallurgy with Organic?
  19. Error in Component Enhancements file
  20. Why does an AI simply stay at home planet
  21. is the forum support good?
  22. Ideas....
  23. Updated Klingons, Romulans, Shadows and Borg variant
  24. VechicleSize.txt idea...
  25. No Minefield Being Cleared Message
  26. Combat Sensors with Missiles and PDCs?
  27. Change your SEIV starting background image!!
  28. AI trading
  29. sources of SE4 materials ...
  30. Self-Destruct is Irrational Component
  31. House Rules
  32. have a question on Sats
  33. Searching for Add ons
  34. Newbie questions, bear with me here...
  35. Has any one else noticed a link between the AI Research file and its AI State?
  36. Off Topic: Deep Thoughts with dmm
  37. Where are the Civilians?
  38. Online combat tournament idea
  39. double line in components.txt
  40. Newbie Question
  41. Retrofitting a ship
  42. New ideias / concepts / problems in / for SE4 (1.35):
  43. Forum usage question
  44. Game Comparrisons.
  45. Would an auto turn feature...
  46. New race pictures. (looking for AI).
  47. What are you best stats
  48. Space Vikings sneak preview
  49. A question about unzipping different AI/races
  50. Using my events file?
  51. Devnullmod
  52. Moon bug
  53. Fix to movement problem
  54. 50% Cargo Containers on Transports
  55. PlanetSize.txt and creating new Sizes
  56. Apologies if this has been raised before but.......
  57. Anybody ever see Drake around here anymore?
  58. Population Disappearing?
  59. Play by Web now supports Play by E-mail (PBEM) & other features
  60. Joined The SE4 Ranks!
  61. Has anyone tried Reach for the Stars?
  62. Base Space Yard bug??
  63. Newbie Observation
  64. Mod Websites
  65. Tale of A Ship Idea That Failed
  66. Spaceyard Ship Bug?
  67. Can mines be detected?
  68. Save game error
  69. Simultaneous Movement
  70. Add-On question
  71. Anyone notice?
  72. Multiplayer Games
  73. Need Help- load error
  74. Help me improve me MOD
  75. PBEM refit issues - any answers?
  76. A little help??
  77. Changes from 1.35 to current load...
  78. Race Relations and Maximum Treaty Level
  79. Killing leader doesn't freeze AI ships
  80. Moon Tricks
  81. How hard do you expand?
  82. Odd Thing I Noticed
  83. The Face of the Enemy (Destroy this Ship!)
  84. Richard, I was wondering...
  85. AI Attack Ships Versus AI Defense Ships
  86. No system shield for you
  87. I noticed a few odd things today.
  88. Technology Research Suggestions
  89. Neutral ships leaving their system
  90. system with more than 10 worm holes ????
  91. Ministers as Ship Designers - Good or Bad?
  92. Anyone tried The Barbarian Horde strategy?
  93. The Face of the Enemy (Narrative)
  94. Check out...
  95. Just Wondering....
  96. Ship Designs
  97. Is the LEGO shipset finished yet?
  98. Experience Question
  99. How do you...?
  100. Space Empires Haiku.
  101. Do cloaks work?
  102. Word on the Scrap/Retrofit bug?
  103. Sphereworld homeworlds?????
  104. UCP Star Trek Races UPDATED (6-6-01)
  105. Carriers/(Don't Get Hurt) in Strategic Combat
  106. SEIV and stars!
  107. in what race ?
  108. Happiness and treaties
  109. suck em in, chew em up, and spit em out!
  110. Found a bug
  111. Suicide junkie please read this
  112. Worm Holes
  113. AI Production Halted Abnormally
  114. Y'Gathian Free States Shipset Complete
  115. Dune shipsets??? Someone?
  116. AI Pathing Quagmire
  117. COPYRIGHT ISSUES, RICHARD/ALL READ PLEASE!!
  118. Another tedious Newbie Question
  119. More Star Trek Ideas
  120. Mega Evil Empire settings
  121. Playing general
  122. 20 suggestions for SE IV
  123. My New Web Site
  124. will be releasing this afternoon
  125. Eyecandy ver 1.05 now uploaded
  126. Repairs
  127. loking for beta testers for Cylons
  128. Massive AI Satellite Overproduction
  129. Ripper Beams
  130. Daynarr's quadrant mod
  131. Resources Hack
  132. What's up with missles and torpedoes?
  133. Fighter questions
  134. My Ships won't fire their missiles
  135. Help for New players
  136. Another stacked figher bug (I think)
  137. PBW site down
  138. AI tech trade bug
  139. Primitive mod: a bust
  140. Just got a GeForce 3
  141. What is your favorite Custom Race?
  142. Organic AI not using organic armor in max-tech game
  143. Stats for Atraikius
  144. Unique ruins techs
  145. map-editor questions.. and some more
  146. construction rate
  147. Question for Atraikius/ other AI modders
  148. went to end of game-findings
  149. Some questions about game
  150. Fixed seplanetsver071.zip bug
  151. Enviromental Resistance
  152. More Command Line options
  153. Next Patch
  154. Mod Pack
  155. Newbie question: fighters in the demo?
  156. Turn order in Strategic Combat
  157. Zero Ship Support, how to do?
  158. Master Computers
  159. AI needed
  160. Damm
  161. I want drones
  162. Poor AI
  163. Check this out - a DesignCreation file that disrupts AI state
  164. Need 2 and 5 ton armor
  165. Disabling AI in PBEM games?
  166. Attacking with no movement points
  167. To AI modders
  168. Problem, can't load saved games!
  169. One thing that I really dislike about SEIV
  170. Ultimate Ship Design
  171. What ship-based weapons kill troops on planets?
  172. 5 Carriers versus 2 Starbases
  173. Balance suggestions for new ShipSize
  174. The Academy
  175. Remote Mining Economics
  176. pbem hosting hell!
  177. How many peole (off topic)
  178. Changing name of a mothballed ship
  179. Boarding ships
  180. I am really starting to love trading
  181. New events file posted
  182. Atmospheric modification plants are DANGEROUS!
  183. A question from a newbie
  184. Species 8472 done, and in the downloads section
  185. Newbie Questions
  186. The Fighter Stack - Awfully Dangerous...
  187. Comming Soon
  188. Forum Bugs!
  189. The Breen are done.
  190. missing featrures or RTFM?
  191. Cloaked space yard ships
  192. Best satellite design?
  193. Can't Launch Units Remotely! Help!
  194. Temporal Weapons Questions
  195. Pictures
  196. Need help/ideas
  197. Antimatter torp Question
  198. AI formation leader gets stuck
  199. Our First SEIV Rip OFF
  200. Off Topic, BUT very good information
  201. Need advice after firs multiplayer PBEM
  202. Found a serious BUG in the demo
  203. Face of the Enemy (an endgame clash of fleets)
  204. Mass genocide!!!
  205. Are...you...ready?
  206. Please explain no maintenance....
  207. Atraikius
  208. Population needed to operate Facility
  209. Question: Mines vs. Colony ships
  210. Difficult AI opponents?
  211. What are the benefits of a growing population?
  212. Points Generation?
  213. Dead Computer
  214. cute trick in simultaneous game
  215. Taera Republic racestyle...finaly completed!
  216. bug...buuuug.....BUUUUUG!!!
  217. AI needs to be MUCH more aggressive
  218. Cargo idea
  219. PLanetary and syustemary edicts POSSIBLE
  220. The Spice must flow
  221. Corparations
  222. Dose any think it would be good idea?
  223. AI without maintenance ?
  224. Warp point closing error?
  225. Technology from captured facilities
  226. A question about setting up designs. DevNullMod.
  227. Computer players vs Human players
  228. Just a couple easy abilities I would like:
  229. What's new with Se4 Trek?
  230. MUCH Needed: Ability to Control Unit #s
  231. Starting levels for Empires
  232. MOO2 vs SEIV
  233. Masking
  234. bug in mines?
  235. Allegiance Subverters - annoying or what?
  236. Many (semi) newbie questions...advice requested.
  237. Up Coming New Races
  238. New Patch!!
  239. Any clue on next Version of TDM Modpack?
  240. Launching/Deploying fewer then maximum number of mines
  241. Play by Web supports Patch 6 (1.41) and Mods
  242. New Tactic (to me anyway)
  243. Banners for fan sites!!!
  244. How do I use custom made (dowloaded) shipsets?
  245. Savegame compatability
  246. Ground Combat
  247. Problem with using TDM Modpack
  248. 3000 topics!
  249. Bug/Issue: Explore Command and Avoid Systems
  250. SE4 Wish