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View Full Version : Space Empires: IV & V


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  1. Building New Planets
  2. Sensors
  3. Is starbase design with all resources equal possible ?
  4. Can someone help me?
  5. Event modding
  6. Just a bit of help...
  7. Font Reminder
  8. AI actually intelligent!! Thanx to modders
  9. Scenario/Map making
  10. Conquered Races and Colonization
  11. Massive Space Yards
  12. 2001 SE4 AI Challenge
  13. Patch 1.27 and mods
  14. New Anti-Proton beams?
  15. New patch bug?
  16. What are the impovements for Ver 1.27?
  17. Manipulating SE IV data files
  18. Blackline file changes for Modders
  19. Repairing components
  20. Big Fat Bug
  21. MOD directory
  22. V1.27 - AI Still Seems to always have 4 items in Research Queue
  23. mods and 1.27 patch
  24. Help For SEIV Newbie
  25. No Maintainence a Feature?!?!
  26. Mod System Analyised (long)
  27. Anyone know what these mean?
  28. New Patch bug?
  29. Automated PBEM management?
  30. Supply usage for Stellar Manipulation
  31. NEW PATCH UP!!!
  32. Trouble loading the new, new patch
  33. New Patch
  34. Warning-Change these before next game
  35. AAAAAaaaaaaahhhhhhhhhhhhh
  36. MM and Shrapnel - THANKS
  37. New armour for troops and fighters
  38. Instead of new patch how about just the text file?
  39. This game is GREAT
  40. Any kind soul out there?
  41. Engine - Movement Point Bug?
  42. 1.27: Back to the AI schizophrenia ?
  43. Retrofit ship (base) design calculator
  44. Realistic unit building
  45. Empire experience points
  46. v1.27: Have fixed AI_Research files - again....
  47. SunDevil's AI Mod 1.02
  48. AI Tactical Comabat Strategy
  49. AI and Black holes???
  50. GAME OPTION: Players can only colonize home planet type
  51. repair
  52. Bugs / Improvments after 1.27b
  53. Game Turns
  54. What Minister ?
  55. DaveMan MOD Version 1.0
  56. The harm that software pirates do
  57. Small point
  58. Does the 1.50 Mod work with the 1.27b patch?
  59. Okey, I messed up..Help please...
  60. Thanks!
  61. Embarrassed Question - Where the heck is the Mod Dircetory???
  62. How do you know if you D/L the 1.27b patch?
  63. point defense cannons
  64. SE4 and the Navy
  65. Launch Warning
  66. Help!!!! Can only seem to download V1.27a from Shrapnel
  67. Newbie Weapons Questions
  68. Cloaking AI Bug in 1.27?
  69. Shipbuilding Bug?
  70. Is it worth it to install patch 1.27?
  71. Military Online Gaming Group
  72. What ever happened to the File Editor?
  73. An idea to make construction more realistic
  74. pardon my ignorance
  75. new component idea: holo-projectors
  76. Shipyard Mod Idea
  77. MOD question: Facility Construction file and planet types file.
  78. An important question
  79. Unit limit is definitely working
  80. Totally confused on patches and mods
  81. 1.27 bug??
  82. Okay, this is strange...
  83. Intelligence Points problem
  84. SpaceYard mod 1.0
  85. IRC Groups?
  86. Quickfix for MOD-Pack
  87. Has the AI really improved? Examples please?
  88. question: system name file
  89. SE4 Modder GUI
  90. Strategy guide?
  91. Updated Systemnames file
  92. Updated Empiretitles and Types, system names
  93. Cheats?
  94. Is SCORE broken?
  95. Is HB Ultimate MOD available yet...
  96. WHAT have I done?
  97. creating mod question
  98. Cloaking Tec, next level.
  99. Engines per move follies...
  100. Fighter Info Needed
  101. Mod Squad, need AI help for my new shipset!!
  102. Fortifications- Troops Does this work??
  103. minister send mov order to construction shipyard
  104. help w/1.27b
  105. Mine warfare and retrofitting WP/troops/etc.
  106. Compare SE4 to Stars!
  107. Best way to get a live game going?
  108. Send Colony Ship?
  109. So whats the verdict on the new patch ?
  110. Ships/Units Window Question
  111. Intel: I'm Stumped
  112. When is the new mod pack due out?
  113. Technology tree
  114. SE4 Needs a live forum... We can make it
  115. How do you build faster?
  116. Upgrading ships, etc?
  117. Is it possible to get peace?
  118. Resupplying ships?
  119. Mod questions
  120. Mines Cloaking too high????
  121. KIlling someone off??
  122. Newbie: Running out of population
  123. Shiels or Armor: Which is best against mines?
  124. How does one go about ground combat?
  125. Ships losing orders??
  126. too many ships... ugh
  127. Adding maintenance to buildings
  128. random encounter mod possible?
  129. Mods & Stuff
  130. happiness.txt file
  131. The Arachnid Consortium
  132. i'm a political failure!!!
  133. Storm Generation
  134. Great Game
  135. Ship Type names
  136. Strategic help
  137. How do you move between stars....
  138. Lousy galaxy generation/player placement
  139. planet/system generation question
  140. Possible Missle BUG
  141. Point Defence vs. Ships mod
  142. Fighting Strategies
  143. NEXT PATCH NEWS
  144. Help!
  145. Neutron Bombs?
  146. Q and A
  147. Drones
  148. Getting Tech levels
  149. Tech Tree
  150. Questions on multiplayer PBEM
  151. Mods and Stuff
  152. *Possible* error in Components.txt
  153. Annoying missile dance
  154. Racial points?
  155. Troops
  156. mining options
  157. Ringworld/Sphere World
  158. Easier ways to move ships?
  159. How did they do that?
  160. TDM ModPack 1.60
  161. Planet Pop Status Bar Meaning?
  162. Theoretical Physics [OT thread]
  163. Component Modder Update
  164. Small doubt...
  165. Help For Newbie on Mod 1.60
  166. New settings for setting up a game (PBEM)
  167. The SE4 Dance Project
  168. Another SE4 Comp Modder Update
  169. Want a challenge in SEIV?
  170. Where can you get specifics?
  171. Quickest way to get out of domes?
  172. Newbies Q: Which Mods?
  173. Sounds not working since sound mod update
  174. Ruins?
  175. Player emp files in the modpack too,....
  176. Nomadic Races
  177. Silicoids
  178. Moons
  179. Battlestar Galactica
  180. Early start
  181. Component Modder Update
  182. A pirates life for me...
  183. Silly shipset idea
  184. ah gots a humble request:
  185. Mineral Miner Facilities
  186. My New Mod
  187. Shield Regenerators
  188. Massive Shield Generators
  189. New updated systems Name file
  190. universal colonization race advantage
  191. Broken balance; organic resources and personality traits
  192. Multi-player Bug! for diplomacy cheats!!!
  193. Weapon Balance?
  194. Has the Sector Limit Been Increased?
  195. Simultaneous PBEM and Lost Build Queues
  196. Strategic Help for a trapped newbie
  197. What MP3's do you listen to while playing?
  198. Is there a way...
  199. Has anyone created new formations?
  200. Opinion's
  201. Where did the AI leave it's I
  202. Are we absolutely sure....
  203. Resupply base
  204. How to mod AI to attack weak player?
  205. How to kill satellites
  206. Mine Bug????
  207. Part of a Group?
  208. Ruins II
  209. Ah crap!
  210. Problems with new MOD(mephisto)
  211. rants about small stuff!
  212. Rank
  213. Confusion now that I have 2 races....
  214. Population bonuses
  215. Newly aquired races planets rioting??
  216. Choosing colony types
  217. Oh this is an Odd bug
  218. Best way to use ministers?
  219. Component Modder Feature Update
  220. Unmanned Probes
  221. Colonizing for Dummies! by a Dummy
  222. Mephisto! Tiny bug in your mod...
  223. Biological warfare
  224. Q and Answer
  225. Unwieldy Multiplayer...
  226. Tactical Combat, Better Than I Expected...but
  227. covert ops.
  228. Hey I just saw>>>>
  229. Star Wars System Name File
  230. Simultanous movement question!
  231. Love that intell
  232. New Selachii Pak Dominion Shipset at USY
  233. Updated Research&Ships mod and new Quadrant&Systems mod
  234. What do most people set their "Max # of systems" to?
  235. *Grumble* BLasted EA...
  236. Fighter bug? Or just change in behavior
  237. Construction Queue bug
  238. A host of Goodies
  239. Need a little help with mod'ing a file...
  240. Unit Grouping Question
  241. Component Modder Bugfix
  242. AI and Facilities - ARGGHH
  243. Capture Planet ... Strategic Combat ??
  244. Bug with Satellites?
  245. Possible Bug with Fighters?
  246. Neutrals and MOd Pack..
  247. Twin Galaxies Championship Scores
  248. PBEM
  249. Revised UFP shipset
  250. Building ship sets