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  1. Trade --- Give ,,Want
  2. SEIV Gold Demo does *not* have TCP/IP
  3. Palace?
  4. AI Invasions? How?
  5. Newbie Q: Screen size ?
  6. Dark Wing Formations
  7. Looking for Yohan
  8. OT- Argentina, what a country!
  9. Help with Ai and component use
  10. Newbie Q: computer player bonuses
  11. Small bug with design upgrade
  12. Facility upgrade feature
  13. What did I miss?
  14. Inelligence Projects
  15. Last AI files for Aquilaeian Pyrochette for 1.49
  16. More moons for planetary defense?
  17. The AI Strikes Back!!
  18. Lego theme
  19. Bugs - Missing Planets and Class-Changing Units
  20. Satellite Targeting Only?
  21. Ultimate MOD balance
  22. Drone and Anti-Drone Tactics?
  23. Babylon 5 race ai issues
  24. Has SE IV Gold gone Gold yet?
  25. Newbie question.
  26. OT: I'm Back!!(Finally)
  27. Gas giants Good or Bad?
  28. Mock Drones
  29. DERILICT SHIPS?
  30. colonizable homeplanet types only
  31. Tech Discussion
  32. New race idea
  33. TCP/IP of Gold Version Demo
  34. Gryphin and Growltigga Thread
  35. Son'a Command Released.
  36. SYSTEM TYPE?
  37. Unique tech areas??
  38. MAYDAY.....Mod Help Please
  39. Imagemod requests here!
  40. Alternate bitmap question (SEIV Gold)
  41. Speech Questions for Mods
  42. Populating asteroids?
  43. Red Alert!
  44. MOD adjusting questions
  45. What is going on with SE.org?
  46. OT: Emperor of the fading suns
  47. general modding question
  48. OT: BOTF & WIN XP??
  49. AIs and black holes
  50. "Unit construction only" Space Yards
  51. Research Question
  52. firing order during combat
  53. Weapon Targets
  54. Q for any HTML gurus
  55. new system types
  56. Space Cities- worth while?
  57. Things I would like to see in the next Version(s)...
  58. Off Topic: Medical Of Honor (Allied Assualt)
  59. PBW is Back!
  60. Ultimate Strategies Mod - Suggestions Wanted!
  61. Emergency Build from the Start?
  62. Do they gain experience?
  63. Game Story: GalacticCorp
  64. Status on SE:IV Gold?
  65. Some pre-newbie questions
  66. Stronger Planets mod idea
  67. SE4 Gold is GOLD!!!
  68. On-Topic Virus Alert
  69. Speaker for the Dead
  70. OT-What has changed on this site?!?!
  71. Deathstalker Modd Version 1.3
  72. Shipset designer types
  73. Canadian buyers who are on the fence...
  74. SEIV GOLD and Dell/ME
  75. Bug with random races, status ?
  76. OT: Bug versus Feature
  77. Ringworld and Sphereworld Construction Questions
  78. Publicity for SEIV Gold...
  79. PBW Tournament: Universe Cup - IT'S OVER!!!
  80. The Survey
  81. Trouble loading pbw site? Try this..
  82. Planet conditions red herring?
  83. Predetermined racial enemy for Gold
  84. Bug and new feature wish
  85. Members Web Sights/Log
  86. Q for Shipset Designers
  87. Shipset Authors Please Read!
  88. Attn: Hadrian Aventine
  89. Supply Storage Bug?
  90. Questions about uniques techs.
  91. Idea for boarding modification
  92. Question AI Ship Building
  93. Newbie question - Demo of SEIV Gold
  94. Do Comm Channels work?
  95. Attention all active PBW game owners and players.
  96. AI Patching requests
  97. Emp. Options/Strategies/Damage
  98. organic armor bug/feature.
  99. About Race styles.
  100. Tips for replacing obsolete units?
  101. Demo newbie Q1: Hit and run
  102. newbie Q2 Ministers
  103. Newbie Q3 Strategic combat
  104. Newbie Q4 (suggestion?) Viewing ranges
  105. Newbie Q5 (suggestion?) "edge of the universe"
  106. Malfador, Bring back retreat option from SEIII
  107. How about someone making a Mechwarrior race
  108. Troops: Infantry?
  109. AI longtime simulation feature
  110. SE IV Gold Demo - any opponents out there?
  111. Tactical combat and Gold
  112. SEIV AI - has it improved?
  113. How do you overcome self-destruct?
  114. How do you overcome self-destruct?
  115. Keeping your distance (I)
  116. Keeping your distance (II)
  117. SEIV Gold
  118. Need DesignCreation help
  119. "Board Enemy Ships" strategy bug?
  120. Modding the Gold Demo
  121. auto mine laying
  122. keeping captured planets
  123. bug found in gold?
  124. Modding Tools--Component Creator
  125. Off Forum: Trillian
  126. Secondary Tech Levels (long)
  127. Possible ground combat bug??
  128. Alternate Mine Warheads.
  129. planetary/system facilities
  130. The comps don't like me....
  131. Tech cost program
  132. Make toast!
  133. Geo......Help
  134. Range Check Error problems
  135. NASY site updated
  136. Universal Shipyards bug
  137. GOLD released?
  138. Ranks?
  139. PBW Game
  140. PBW Going down for maintenance on Tuesday
  141. OT: 'BearShare'
  142. Have you ever noticed
  143. potential newbie asks.....
  144. Mine granularity
  145. Clues that your addicted to SEIV
  146. Strategic or Tactical with TDM ModPack?
  147. Random thoughts on random SEIV stuff..
  148. Something Serious
  149. This IS a bug right!?!
  150. Change Unit Limit after Start
  151. Unit Idea (That can work! :D): Zero-G Troops and Miliita
  152. Status of Gold
  153. More newbie questions
  154. Black Hole AI and strange music?
  155. bug in 1.49
  156. Simeultaneous move - is intercept possible?
  157. Simeultaneous move - is intercept possible?
  158. More planet sizes
  159. Base Maintenance Question
  160. Questions about tech?
  161. DoGA
  162. Off Topic: A Sad Note About PC Games
  163. XP issue with savegames
  164. newbie, newbie, newbie
  165. New Race Idea
  166. Mod Info
  167. Crappy map editor
  168. Simeultaneous move - multiple combat in same sector?
  169. So, is Sarge on vacation or something?
  170. Doga?
  171. MM please increase the unit limit!
  172. Strategic combat - stupid evasion
  173. FAQ's...All against one
  174. Offical Get Aaron To Autograph All Copies Of SEIV Gold
  175. Off Toic: Oh these are too funny.
  176. Integer overflow error?
  177. Is there any way to...
  178. TDM Modpack
  179. Canada takes Gold!
  180. Making transfers and colonization easier
  181. Making simeultaneous moves easier
  182. Soul Hunters
  183. Making notes on a map - suggestion
  184. Finite resources vs infinite resources
  185. Looking for HIGH QUALITY mod
  186. The lovable EEE
  187. Feature request: edit orders
  188. Technology Trade (again)
  189. Emotionless rioters
  190. Handling fighters in simeultaneous move
  191. Dual question - launching satellites and nebulae
  192. Avoiding "glassing" a planet
  193. 2 replacment players needed for fast-paced PBW game.
  194. Howdy Folks
  195. Simeultaneous move - join ships
  196. Some questions about SE4
  197. Problem entering enemy sector
  198. Sound Help
  199. New Weapon Idea
  200. Wishing for better original races AIs
  201. Shame on me (or help me!!!)
  202. My first Shipset, The Slaanesh, Need Feedback
  203. The Wallpaper Challenge
  204. Design name question
  205. Neutrals' AIs??
  206. OT-Free Webspace
  207. Up Dating All NASY Star Trek Races
  208. Settings.txt not working
  209. Colonization Minister on Strike
  210. Neo-Standard Images
  211. Problem with colonizing
  212. TCP/IP Test Game
  213. Strange ship capture thing !
  214. Race Styles uploading
  215. The Big Question ..???
  216. Events.txt
  217. So is this game out yet?
  218. MP Coop
  219. Comp Enhancement Conundrum...
  220. I'll take one cannon, one missile, one PD...
  221. How to have AI mix ship designs?
  222. Universe Cup Tournament: Replacement Needed!!
  223. TDM-ModPack 3.0 (Gold)
  224. MrSchizoid
  225. AI for SEIV1.49 doesnt work in SEIVG??
  226. I GOT IT!!!!!
  227. Another trick
  228. SPACE EMPIRES IV GOLD NOTICE - PLEASE READ!
  229. Hyper Optics vs. Tachyon Sensors
  230. ATTN: mac5732
  231. Stupid trivia questions
  232. So what do you think
  233. How soon if we oredered through Chips & Bits?
  234. Reccomendations for AI?
  235. SE4 Gold Changes
  236. Shipping Update
  237. SEIV Gold Demo now supported on PBW!
  238. SE IV Gold and TCP/IP-Router
  239. SE4 Gold Moded Races, Tech Additions, Component Additions, Etc.....
  240. ATTN: Owners of Gold
  241. Shipping Issues to Foreign Countries
  242. Modding for gold
  243. Personality group question
  244. Orks for SEIV Gold v1.60
  245. PBW status
  246. PBW down temporarily?
  247. Off Topic: The Shapnel Games logo...What the heck is it?
  248. Shipping update
  249. Hey Val, what about your cyclon Mod?
  250. New System Types