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View Full Version : Space Empires: IV & V


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  1. PBW player needed for Pirates&Nomads mod.
  2. engine destroying weapons question?
  3. Space Empires the Board Game???
  4. 2God Emperor: Default AI races for 1.49
  5. Did anyone notice this forum tool?
  6. Ah to have this Option
  7. Blah blah blah
  8. path.txt madness
  9. Ra'Shrakil
  10. Most important component info
  11. Team PBW games
  12. SEIV or Marital Divorce!
  13. Good Free Email
  14. What ever happened to the In Death Ground PBW Game
  15. Modding question
  16. Stereo Question.
  17. Your Favorite Board/Table Top Games
  18. What is MM working on ?
  19. Homecoming Game on PBW: Debrief
  20. Where has the text gone?!?
  21. Request for first story by BeeDee10
  22. How to fix the no supplies no guns problem
  23. Poll - Email and PBW
  24. Question about the Strategic Combat
  25. Accountability for abandoning PBW games
  26. Malfador, how about the ability to rename a system
  27. Help pls - Simultaneous game & Stellar Manipulation
  28. Mod question: Possible to create research/intell component on ship?
  29. space yards
  30. Newbie question, please help
  31. MOD Help
  32. Sticky?
  33. Will adding new system types to the game confuse the AI?
  34. Available Mods for *non-*Gold?
  35. Sticky about IRC channel
  36. Recovering Fighters in Combat
  37. Trade Federation Role Play for Neutral non AI Player
  38. TCS
  39. Beginner Question
  40. Boot Camp Simulation
  41. OT: Goofiness - Fun with Avatars...
  42. Newbie quesiton about facility limits
  43. Symbols
  44. Calling all programmers! New SEIV project needs you!
  45. Modding Tool
  46. How do you use emergency propulsion?
  47. How do you transfer supplies from one ship to another?
  48. Richard: Suggestion for SE4 IRC Chat
  49. can i combine mods?
  50. AI and planet destroyers?
  51. AI design question
  52. Vehicle Type = WeapPlatform; Bug?
  53. changing of components
  54. Is there a shortage of players for PBW?
  55. Yet another mod question:
  56. Ship/Fleet Training - Standard vs. Psychic
  57. 8 player Sphereworld PBW
  58. User Interface glitches
  59. Colony Mood and Climate
  60. Alien Race Profile
  61. Ultimate Wish List
  62. Exploiting Asteroid Belts
  63. Cloaked Vessels and Partnership
  64. StarBase--- BaseShip
  65. Weapon Platforms - Overly Powerful or Just Balanced?
  66. Vectorian Mainframe Productions
  67. Something I would like to see
  68. TDM authors contact?
  69. Shield regenerator tweaks
  70. One thing I really wish we had
  71. MyMod
  72. Modding Plans
  73. system gravitational shield facility
  74. Deathstalker's QuadMod 1.5 Gold
  75. Another new race for your pleasure!
  76. Range check errors
  77. Scientific Questions
  78. Manual Treaty Grid and Mood updates
  79. New Player for ColoradoGOLD rush 1
  80. Hrm.. sorya newb trying TCP/IP allready searched
  81. Thrusters for bases and sats
  82. Multi tracking Problem?
  83. By will alone I set my mod in motion (Dune mod ideas)
  84. Human Vs Comp question
  85. Happiness effect of ships
  86. Who wants to help with a mod?
  87. Wondering about a tech-mod...
  88. C'è qualche giocatore italiano?
  89. Imperator Fyron
  90. Non-integer values in data files?
  91. Need Help!
  92. Looks Like Stars is Star Dust
  93. What are the 'standard' mods used.
  94. Where can I find the Proportions Mod?
  95. Questions-Feeling like a Newbie again!
  96. SEIV Suggestion: Defense Against Null Space Weapons and Talisman
  97. 1.67 Gold Patch Problems
  98. Planning Second PBW Star Trek Game
  99. Repair/Analyze captured ships questions
  100. What did you do before your first game?
  101. Avoiding Evil Empiredom
  102. Does Multiplex Tracking work for bases (1.49)
  103. How exactly does the Abandon Planet Option Work?
  104. State of the game....
  105. How Do I Start A PBW Game????
  106. problems capturing planets in SE IV Gold
  107. Built-in armour for hulls
  108. Ground combat details
  109. Missiles as units (a.k.a microdrones)
  110. Weapons with abilites
  111. A Hypothetical PBW Game ?
  112. D-Mod updated to GOLD
  113. Proportions or Derek's Mod PBW?
  114. Super-Effective PD?
  115. Bug about "Analyze" button (1.49)
  116. Return to Orion- Sphereworld PBW game.
  117. Missile and massive mods
  118. Ships wont attach planets
  119. OT SWF links
  120. Q and God Emperers borg
  121. OT: The Shiva Option
  122. Moray Tutorials???
  123. Feedback on modding tool
  124. how to upload files
  125. SE.org Update
  126. Funny thing happen when I was editing planets.bmp
  127. Detailed Strategic Ground Combat
  128. Melee Weapons
  129. RCE in simultaneous game.
  130. Capital Missile Hit probability
  131. Fleets pass each other by??
  132. To Whoever Wants To ReDo The Starblazers
  133. Something You Do Not Do!
  134. A question about Events in Gold
  135. TO: Everyone I'm in PBW games with...
  136. Patch installation Problems
  137. Possible Survivor 2 tourney...
  138. Plague bug in Gold?
  139. "the Passerby"
  140. New game at PBW: Limited Resources, Gold, EXPRESS, Classic Game.
  141. Setting waypoints from Multi-Add
  142. What's the deal with the X and checkmark.
  143. Proportions on PBW
  144. Turn Blitz #1 PBW game needs players
  145. Great Naval Battles v 1.0 released!
  146. How many B5 sets are there now?
  147. Strategic Resources for SEV?
  148. A Bug To Report H E L P P L E A S E
  149. Up Date for NASY races (IMPORTANT)
  150. Problem
  151. SE4 map making annoyance....
  152. The download system
  153. Counter-intel against someone???
  154. Quick Question
  155. Why cant we make a TCP/IP game!?!?
  156. What will It Take?
  157. SM and planet size
  158. IP games ... Grrrr .. #@ & ** !!
  159. Counter intel progress
  160. Uplift Series (by David Brin)
  161. what game settings would you like to see?
  162. Eureka: The invention of the Hyperdrive
  163. autosave gone bad (bug?)
  164. Proportions 2.3 nearing completion
  165. A mod I am thinking of doing...
  166. "The Spies are Due on Deck 12"
  167. Fighters and Missiles
  168. Mines - How to?
  169. Battle Stations
  170. Defending Warp points...
  171. For the love of god....
  172. Speaking of mines
  173. Tips, Tricks and Ways to confound your Enemies
  174. Random mod idea
  175. Problems with AI mood
  176. Spot open: The quest for terran prime
  177. Quesitons about designing a race...
  178. Stories forum?
  179. Rumours, Suggestions, Features on the Next Update
  180. Psychic AI
  181. ATTN: Gimboid about Component editor
  182. "Malpractice"
  183. Rise of the Remorhaz Society
  184. OT DUCKS
  185. Dev help needed
  186. the Cynapse Zone
  187. If you like to Role play join the ladder!
  188. Research bug?
  189. Honor Harrington Mod Discussion
  190. baseships
  191. 300 Ways To Tell If Your Addicted To SE IV (Updated)
  192. About Malfadors Web Site
  193. A tale of a struggling empire
  194. Win Some Free Space Empires Stuff!
  195. If You Get An Email From Me
  196. How the game selects planets
  197. Combining cloaking with stealth armor
  198. Excel workbook for AI's
  199. SEIV E-NewsPaper??
  200. Population and combat
  201. Real life star trek in the making
  202. New Patch?
  203. e sock error Help!!!!!!
  204. New Race: The Zeta Reticuli
  205. Ping: Cynapse
  206. Richard
  207. Question about Space Base
  208. Greatest TV Themes
  209. Battlestar Galactica II (No Joke)
  210. The Maddening Multiplex
  211. Tech Tree Viewer
  212. Modding question (re Proportions)
  213. Star Trek Mod?
  214. OT: Star Trek Fans, check out this site.
  215. Fyron's Quadrant Mod Discussion Thread
  216. Finite Resource Games
  217. modding editor?
  218. To Atrocities and other firends:
  219. code optimize ?
  220. Newbie question!
  221. New AI for United Flora shipset
  222. Question concerning satilites
  223. Funnest Mods?
  224. Farscape Mod?? Anyone made one?
  225. Story Thread: 1st Darwin's Legacy
  226. Passive vs. Active Scanners
  227. Component modding tool. Get it here.
  228. Atmospheric modifaction plants..
  229. Map generator ?
  230. plain madness
  231. Pick New Cantina Name Poll
  232. Modding multiple shipyards per planet?
  233. Game Idea - Civil War
  234. article on Avault about how a game company can't make it on internet only sales
  235. downloading
  236. Non-Function: System Maintenence Reduction?
  237. How to be a good game owner
  238. Just bought the game: Question about tech tree
  239. How is it possible to raid without retreat ability?
  240. Odd email from Shrapnel
  241. bug in 1.67
  242. Space Empires IV Gold for sale
  243. A newbie's question about AI's super weapons.
  244. Blake's 7
  245. Is there a way to set a SPECIFIC number of enemies?
  246. B5-Mod Gold Discussion.
  247. Weapon of coice for glassing a homeworld?
  248. Help on the Extras
  249. A few thoughts
  250. Naming Ships