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View Full Version : Space Empires: IV & V


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  1. OT - UltimateBB question
  2. TDM mayhem
  3. SE4 Democracy Game??
  4. Refit & rename
  5. Obsolete ships
  6. A nit-pick
  7. Communications Log
  8. How to launch ISPM (aka drones)
  9. Battle Strategies - Optimal Firing Range
  10. Say what?
  11. Star Trek ship sets
  12. At What Point Do You Know You Have Won
  13. OT: God I Hate AT&T Broadband
  14. Ship Image Mod Idea
  15. PBW Help!
  16. Is it possible?
  17. User Preferences
  18. Plz tell me about ...
  19. Replacement Players needed for PBW Game: Adamant 005 - Filled
  20. Engine Combo
  21. starting positions and PBW
  22. Fleeting w/Bases - causing one problem while fixing another
  23. Star Wars game on PBW
  24. 2 Stupid Questions
  25. help with silly problem.
  26. PATCH 2 SEIV?????
  27. Suggestion for modders
  28. AI scrap facilities to build advanced ones
  29. Question, Armor and mines
  30. Research repeat
  31. Defense Bases
  32. Making oxygen
  33. TDM-ModPack v3.20 released
  34. Malfador Patches, Additions, and Player Mods
  35. the need to have mod
  36. "Our Hour of Desperation"
  37. Stupid Button
  38. A patch is never enough...
  39. 1.78 + TDM 3.20 ->first impressions
  40. Lot's of new Versions for PBW.
  41. Have you noticed that the Praetorians ...
  42. 1.78 Settings.txt question
  43. Specific vs common sensors ?
  44. At Last the journey is over...
  45. A few questions before I begin...
  46. Formations?
  47. Ministers in Gold?
  48. Mount Mod for v1.78
  49. Pre-modding questions
  50. Patching and PBW
  51. Max speed only 30?!?
  52. No intelligence???
  53. any Star Wars Mods???
  54. Does TDM mod work with the new patch?
  55. OT: Farewell Futurama
  56. Inter Galactic Couch Potato Football League Update!
  57. Formation Editor needed!
  58. Do cloaked ships affect happiness
  59. What's the Q-generator
  60. emissive armor
  61. Satellites
  62. Questionable components.
  63. Resupply depots
  64. Drones again...
  65. Ok this is really pissing me off
  66. New AI for Fazrah
  67. Ships cloaking without possessing cloak component?
  68. Stupid newbie question
  69. Thanks, Malfador and Shrapnel, for continued support
  70. a good mod
  71. How am I doing?
  72. Devnull mod?
  73. New ideias / concepts / problems in / for SE4 GOLD after 1.78
  74. I NEED 1.67 PATCH
  75. oh.....back-order!!!!!!
  76. Patch 2 Mount feature not implemented?
  77. The Future for SE IV? Does it have one?
  78. intel operations
  79. Newbie Question: Neutal Races
  80. WP Graphics
  81. Scramjet in SEIV
  82. Front Page...
  83. Deathstalkers MountMod, GoldPatch2
  84. When back in stock?
  85. Replacement Player Needed ASAP for ST Final Frontier
  86. DO Ate My Start Menu!
  87. Help
  88. two newbie questions about mods
  89. HELP - PBW + 1.78 = Error
  90. Planetary weapons problem.
  91. 14 Star Trek Neutral Races
  92. Does SEIV Need Income?
  93. Racial modifiers and repair
  94. Renaming system
  95. Help requested with modded component.
  96. System with planets and no sun
  97. Understanding battle strategies...newbie question
  98. OMG... what a start...
  99. Timing of colony planting.
  100. Empire specific components, tech - possible?
  101. No music in windows 2000
  102. Enemy minefield indicator that won't go away
  103. Was it Fate? Or just Luck?
  104. question about satelites
  105. Robotech/Macross Mod
  106. Docs
  107. Is the PBW Site down?
  108. PBW down?
  109. I want to Play (
  110. Backorders...
  111. Ancient Wars, SEIV style
  112. Troops vs. Non-populated colonies
  113. Weapon Platforms @ Warp Point - Newbie Question
  114. A puzzlement ...
  115. Dips--t AI's!!
  116. Another Small suggestion.
  117. Drone Move to?
  118. And another thing ...
  119. See the whole board
  120. Newbie Question: Culture Modifiers
  121. Zero Population Growth - Fact or Fiction?
  122. OS/BS?
  123. Early weaonry?
  124. New, alternate means of modelling QNP in v1.78
  125. Fleets within Fleets within Fleets
  126. Sneaky AI
  127. Sphere Worlds in Populated systems - Newbie Question
  128. Junkyard Mod
  129. Weapon Mounts
  130. Newbie question on ammunition.. ?
  131. Missing research centers in mod
  132. doctored screenshots?
  133. Slow ships
  134. Yes you can change the name of the tread, cool..What happened to the tread:
  135. Gravitational Quantum Resonators
  136. #se4 on Gamesnet is FIXED.
  137. 1.78 problem?
  138. Things we'd like to see in the next patch
  139. Space Empires Online
  140. Rate GML a 1
  141. How to kill fighters (Un-modified game)
  142. The unbeatable combination is it out there?
  143. Storage Facilities
  144. number of facilities??
  145. Mod Idea
  146. how many ppl own SE4
  147. B5Mod Home Page
  148. Story CD?
  149. Troops???
  150. Get password out of modpicker
  151. Hey, what happened to NASY???
  152. Please ban member 3174 ManOWar
  153. Another missile question
  154. Atrocities, please check your PM
  155. Resource storage on blockaded planets
  156. A new, undocumented feature!
  157. How far is far?
  158. Everyone please read this
  159. POLL MM, help us...information wanted on battle strategies!
  160. PING: Atrocities
  161. "Survivor 2" Round 11 is about to start
  162. Stupid Invasion BS
  163. Mothballing: a raison-daitre.
  164. Halo
  165. The MOO2 Mod Project
  166. Which mod does this best?
  167. quick question about TDM and race tweaks
  168. some questions...some thoughts....
  169. Counter intelligence projects?
  170. Something broken with Kamikaze in new patch?
  171. Weapon tweaking
  172. How do you take over an empty colony?
  173. univ. shipyards
  174. The tournament and a question of ethics - newbie question
  175. Did *anybody* ever get their se4:gold rebate?
  176. Philosophy / Play Style
  177. Null(!) space weapons
  178. Asteroid Field Numbering
  179. alternate resource system
  180. hard limits
  181. What the highest turn # you've reached?
  182. seekers w/ speed 0 = chaff
  183. Empires - Borders
  184. Population minister and empty colonies?
  185. 1.78 RCE ?
  186. Fighter Question
  187. Xeo Mod v3.0.0 released!
  188. Need help on IDing a ship.
  189. Just had to say this
  190. Way OT - Who's number 1?
  191. Testing big post
  192. ATTN: Ruatha
  193. New Racestyles....
  194. Launching single units
  195. Units that break formation
  196. Captured ship strategies
  197. Newbie pulling hair out
  198. OT: believe nothing
  199. When to upgrade during a play by email
  200. Please read this...
  201. back-order shipments
  202. Devnull mod Space Monsters
  203. icq anyone?
  204. Iam looking for some players for seiv PBW
  205. Kudos to the TDM guys
  206. Latest patch "feature"?
  207. Multiple tech levels from one ship?
  208. Retrofitting Stolen Ships
  209. Travler
  210. ice for shields, and other grit-tech stuff
  211. v1.78 bug?
  212. Star Trek Ship Plans
  213. My two kopecks ...
  214. OT ant & grasshopper
  215. Rebate Checks, update...
  216. Problems mine sweeping
  217. Question about filename extension -- '.mod'
  218. components.html
  219. I WANT MY SEIV!!!! Dangit!!
  220. Questions about "seek after"
  221. Race Design
  222. Milkshap 3D program
  223. How to trivially defeat anti-shield weapon equipped fleets
  224. Riddle me this
  225. Devnull mod Space Monsters
  226. Question about storms
  227. Newbie Gold game on PBW
  228. Spoon, Tbontob, Imperator Fyron, Docshane.
  229. Possible bug in 1.78?
  230. Its Offical
  231. Oh My God! Players of STFF
  232. Where to find the SE4 modder program?
  233. Problem with Ship Movement log 1.78
  234. Another 1.78 bug
  235. Who is this "Man of War" guy?
  236. Associating strategies with design types
  237. Repair aptitiude and Organic armor
  238. AI and remote mining
  239. to be shipped, or not to be shipped??
  240. OT: An end of an Era
  241. Shipsets without AI
  242. System Shields
  243. non-combat componants?
  244. New game at PBW: Return to Hell.
  245. Come on ship allready
  246. Troops not taking planets question!?!?!
  247. Dsgnname files
  248. emmisive armor on units
  249. Favorite Aspect of SEIV
  250. Suggestion for an improved plague model.