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View Full Version : Space Empires: IV & V


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  1. Treaties. "peace" and victory conditions
  2. Question about resource converters
  3. Screw AT&T I went with Qwest DSL
  4. Game Freezes
  5. The Rage has met its match - Vaxin 1.0
  6. Two questions
  7. More on intel
  8. Fleet Naming Strategies
  9. How do I make an empire accept a gift?
  10. Pirates & Nomads: Two new Versions!
  11. Shrinking planets
  12. Ideas for two new PBW games
  13. Star Destroyer / Black Hole Creator
  14. Just wondering?
  15. what happen to all the vet posters
  16. Secrets to trading with AI?
  17. Quibbles
  18. New game starting on PBW, "THE GREAT EXPIRIMENT"
  19. New roleplaying race coming soon...
  20. Engine limit?!
  21. Q on stealth armor
  22. OT - Mindless Rant
  23. Enormous Games?
  24. Drones
  25. Game Proposal: Smash TV
  26. What's Your Favorite Ship Type?
  27. Cloaking Planets
  28. Miniaturization Tech
  29. SEIV on a PDA
  30. What do you want in an AI?
  31. New PBW game: Ancient
  32. New Game Idea... Capture The Flag.
  33. New Scenario available - Space 1999!
  34. How does PBW work?
  35. Fan Sites
  36. Making the AI surrender
  37. Making SE IV more...naval...
  38. Ringworlds with finite resources
  39. Yet Another PBW game
  40. Dragons are coming!
  41. Questions on AI carriers
  42. War
  43. Ver 1.41
  44. The Vecorien Mod
  45. Planetary Shield
  46. What SE V or SE IV 1.5 needs....LIFEPODS! (and ideas for capturing bonuses)
  47. creating mods
  48. Oblative armor??
  49. Future changes in up coming patches?
  50. Ideas for new weapons
  51. Put a little "kick" in your SE4!
  52. a request
  53. Sheild projecting
  54. Space Race
  55. Camara pods
  56. Turn Calc Time
  57. Can this be done?
  58. OT = How Does Shrapnel Stay In Business
  59. Frustrated with PBW!!!
  60. Crew Experance
  61. New Tech Area - Engineering
  62. New PBW game: Humans vs AIs, especially for newbies
  63. Modded EMP files??
  64. spoogey universe news update?
  65. Playtesting my mod now....looks like I succeeded in Navalizing it...
  66. creating ship set
  67. It has begun......
  68. A question on multiplayer games
  69. Zeno Component Modder Update
  70. AI bug with conquered planets/captured ships
  71. New Scenario Available!
  72. Technology Tree List
  73. Technology Tree List
  74. OT: Epiphany
  75. SEIV on Linux
  76. AI and the number of planets they colonize
  77. My Breen Race is kicking my a**
  78. OK, this was odd
  79. TDM Modpack file won't unzip
  80. AI and surrendering
  81. Anyone working on Cylon race
  82. Any list of up coming fixes/up dates
  83. Breen Race
  84. I must be new or bad..or both
  85. Simultaneous Game Save?
  86. AI Information?
  87. Help!!!!!
  88. Play by Web
  89. Race Ideas (Poste em)
  90. For Klingon Ship Set Users
  91. OT - comics
  92. When is the best time to use emergency build?
  93. Would the AI recognize a self-destruct device?
  94. Satellite launching bug?
  95. Space Empire 4 Vs Star War Rebellions
  96. PBW Game: Big Fat Zero
  97. PC Gamers rates 8.1 "Great"
  98. First Try...
  99. Forum slooooooowly loading...
  100. Is this a bug?
  101. OT - Shrapnel Games server hit by Code Red?!?
  102. Tech tree display?
  103. Exploding stars...
  104. Ground Combat Lessons
  105. Does the intel problem affect PBW games?
  106. A PBW game for three
  107. Interested in cooperative work on strategy gaming site?
  108. ship seperation
  109. need a lil help
  110. New Scenario Available - Voyager
  111. New Files
  112. Planetary rings - another suggestion
  113. Drop troops
  114. SEIV On GameSpot!
  115. Infestation tech
  116. Mods that improve gameplay?
  117. Major Game Lock-up Problem
  118. OT- Star Wars Episode II Title Released
  119. Opinions on the 50% cost refit limit? Should I limit it to 30-40% to navalize SE IV?
  120. More Gaming from Shrapnel...check it out!!
  121. AI Mines research (bug?)
  122. Deleting ship types
  123. Space:1999
  124. General Questions
  125. lazy bugger
  126. MY FORUM!
  127. Vectorian mainframe 2.0!
  128. Racialquirks
  129. GAme idea Careers
  130. How do you create a scenario
  131. What do you imagine the races in SE IV are like?
  132. Create planets... don't make sense!
  133. An Inprovement Idea
  134. Is Aaron Colorblind?
  135. YEEHAA! I did it! I did it!
  136. Upgrade Bug in 1.41
  137. Promotion?
  138. 1.41 bug
  139. Ultimate Strategy Gaming Site!
  140. OT - favorite science fiction-another touchy feelie
  141. StarBlazers Images.
  142. Countdown to Launch
  143. Marking systems to avoid?
  144. Resource question
  145. Ringworld?
  146. Allow me to introduce myself...
  147. History of Space 4 X games
  148. Problem with retrofit
  149. Modding AI Research
  150. Neutron Bomb
  151. Stick a fork in Robo-Miners, they're done!
  152. Anyone making a Centuri race
  153. New Victory conditions
  154. Latest updates on SEIV fixes?
  155. Please add Race Rivalry
  156. Balancing ModPack Feedback
  157. The best weapons for a close combat ship?
  158. Minor computer virus bug
  159. FIle Access Bug
  160. Partnership
  161. Please to meet you and SEIV questions...
  162. New Game for fast submitters on PBW: Gorgo's First
  163. Unit only empires
  164. Top Ten Reasons for Balancing ModPack
  165. PBW - AI control of your empire?
  166. Population not happy... and I'm MAD!!
  167. Handicap game
  168. Ultimate Vehicle Size
  169. Next Patch wishes....
  170. State of my mod..
  171. TDM-Modpack & Mod Launcher
  172. Fighter group Q
  173. Pre-warp Techs
  174. Multiplayer moods?
  175. TDM modpack ( others) - where?
  176. Atraikius, please read.
  177. Fighter shields = normal shields?
  178. Read this if you play by email
  179. AI-Updates (StarWars, others)...
  180. A note about massive planetary shield modding...
  181. Stupid AI, drop the damned troops!!
  182. SEIV inspired games
  183. Updated Borg Variant, Klingons, Romulans and Shadows
  184. OT- Best Snack Donut
  185. OT - favorite era / theater of war
  186. Organic armor fix
  187. How Big Does Your Navy Get?
  188. Ministers Modding?
  189. PBW game needs replacement player
  190. Stars Supernova
  191. How do you do that, Dragonlord?
  192. What is on the Next Patch so far?
  193. What difficulty settings do you use
  194. Planetary Shell Game
  195. Aquilaeian Empire Version 1.1
  196. OT-favorite programming language and compilier + tools
  197. Cut off the head...
  198. Fighter/Sat. BUG?
  199. Can someone point me to these?
  200. unit stacks
  201. quadrent types
  202. Mine Scrap/Self Destruct Bug
  203. Balancing Weapons
  204. Question to other game admins at PBW
  205. Natural Merchant racial tech?
  206. Fleets in simulator
  207. Subjugation Tech
  208. CD Music
  209. EEEvil Empire
  210. Puppeteers
  211. New tech mod plan
  212. welcome back!
  213. Does the AI ever use stellar manipulation
  214. SE4 and Warhammer 40K
  215. The Ruins Have Disappeared
  216. PBW Mod support implemented.
  217. New Bug?
  218. OT-Book/Movie help
  219. Bug with the "number in service" counter
  220. SE4 code
  221. Subgenres of strategy genre?! HELP!
  222. Daynarr - Please Read!
  223. Number of units question
  224. best weapons on WP's
  225. Vectorian mainframe V3.0
  226. Plasma vs cap ship missle
  227. damn script kiddies
  228. OT - bored with gaming ? Get philosophy!
  229. Odd fleet behaviour
  230. Deathstalker's Mount Mod (again....)
  231. The forum has slowed down
  232. SEIV patch updates?
  233. Newbie PBW Suggestions Needed
  234. An update for all of you...
  235. Tech Council
  236. Ai Research .txt and Unique Techs
  237. fleet naming algorithm :(
  238. Centauri and League of N.A.W race help
  239. Looking for strategy gamers for work on strategy gaming site!!!!!!!!!!!!!!!!!!!
  240. Most bang-for-the-buck hard code changes
  241. What is an RPG game?
  242. Q re: Shield Disruptor
  243. Damned artificial idiot!
  244. Open games on PBW
  245. Surviving a missing turn in PBEM or PBW game.
  246. Experience points
  247. SE4 development tools
  248. SEIV is being Pirated
  249. OT Thats GENERAL Atrocities To You.
  250. New Trek Series & SE4