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View Full Version : Space Empires: IV & V


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  1. The Universe to Scale
  2. AI and ship size/type
  3. New PBEM GAME set up ver 1.41
  4. Scanners and Cloaking questions
  5. TDM Modpack 1.72: non-responding AI players?
  6. bug?
  7. Comets
  8. Latest Patch Rating
  9. Updated Modpack
  10. Question about restrictions on Space Yards
  11. What you tink about this design ?
  12. Ork ships
  13. Bug in 1.41
  14. Newbie Question on special tech (Organic, etc.)
  15. Computer AI Bonus low/high... what is it?
  16. ?'s about reinstalling Win95
  17. PBW "newbie game"
  18. ? on AIs
  19. P&N Combat Results RE: HB components.
  20. Playing vs humans
  21. ? on Abbidon (and AI in general)
  22. Screen Captures
  23. Really big games Version 2
  24. Question about multiplayer
  25. Map Editor - adding warp points
  26. v1.41 Compatible Klingons, Romulans, Shadows and Borg Variant posted
  27. Races archive and housekeeping
  28. Question about huge galaxies
  29. Should I have music?
  30. SE RPG community dying *sigh*
  31. More newbie questions
  32. Happiness?
  33. For Atrocities
  34. Question about AI diplomacy
  35. Cultural Modifiers
  36. Event Idea: Omnicient Entity
  37. Ship and Fleet Experience
  38. New kinds of PDCs
  39. Farscape
  40. Out of Memory Error 1.41
  41. Life as a superpower...
  42. AI for FREE
  43. Dire help needed! Still Rioting and no room on planets??
  44. Modified map7a Clays vs 19 challenge
  45. Newest TOS TV series Ship Set Ready for download
  46. Talk About Lighting Bolt! Duuuuuuuuuuuhhhhhaa
  47. First Contact criteria
  48. Strategic Combat bug
  49. Advert for an AI 'Programmer'
  50. the birth of an empire
  51. delete me
  52. 19 User Interface Problems
  53. Fleet orders vs ship orders
  54. Webplay? PBEM is ok but slow...
  55. Webplay? PBEM is ok but slow...
  56. What is the point of saving an Empire during a game?
  57. Off Topic, AMD 1.4 ghz
  58. Unique tech mod
  59. How about a way to lose technology
  60. Question on WP connected
  61. Play by Web and TDM-Modpack
  62. New Mod
  63. Trading techs in Simultaneous game (PBW)
  64. Availability
  65. Need a good SystemNames.txt for P&N
  66. New Forum in Kuat Drive Yards - StarWars Mod
  67. ultimate mod
  68. Message for Tampa Gamer
  69. 35 Interface Improvements/Problems
  70. All New Age Ship Sets Updated to 1.41
  71. Atrocities -urgent!!!
  72. Help!! - Heat of battle!! Can't find the answer!
  73. Neural Combat Net Test
  74. BattleMoons!
  75. Need some help...
  76. Shrinking planet capacitly??
  77. Why the AI builds the Ships it does
  78. Good News (on off topic)
  79. AI Modders - Possible Politics.txt bug
  80. Any progress on TCP/IP connection.
  81. Advice, what would *you* do?
  82. Population modifier idea -- penalty for low population
  83. Hey, waitaminute...
  84. Shrapnel gets a nice mention in CGW
  85. Empire Specific Fleet Formations
  86. Rage Version 2.1 - Feedback Requested
  87. New CI bug with v1.41 ?
  88. What gets executed first in Simultaneous games?
  89. AI performance with no fighters? (stock, TDM)
  90. Sorting colonies, ships, planets
  91. Sphereworld Homes
  92. Singapore
  93. Observer Mode idea
  94. Ack, help me
  95. TDM-ModPack 1.75 posted
  96. se4 on Apple????
  97. On vacation
  98. Intelligence
  99. Question - Crystalline Torpedo
  100. is it a bug ?
  101. Few weapons i'd like to see in SE4
  102. Fighter - lock up ?
  103. AI States
  104. Counter Intelligence
  105. Looking for some 'New' Design Name Lists
  106. Really big games Version 3
  107. Shipsets
  108. This is not possible !!!
  109. MEE Mega evil empire
  110. quick question
  111. Newbie Questions
  112. missing features
  113. Underappreciated Weapons
  114. A few ideas for Modders
  115. How do I install non-boring nebulae in systems file?
  116. 4x means what?
  117. The worst galaxy ever
  118. I can't install Borg,Card,Ferg races etc.WHY?
  119. Some of my ideas and questions
  120. Some of my ideas and questions
  121. Some weapons act weird in the 0.99 demo
  122. 1.41 happiness bug
  123. Pirates & Nomads v2 update
  124. Funny things happened
  125. to all players of dark wars (PBW)
  126. Deathstalkers PBW game
  127. What are some effective strategies for removing Sats
  128. How do I load a race with no empire file(s)?
  129. Pirates&Nomads v2 Problem
  130. Shipset needed
  131. New Site
  132. Nature Shrine Bug / Intelligence Bug
  133. New minor race ship sets
  134. Space Monsters!!!
  135. To Montana_Mike....
  136. NEVER over-employ allegiance subverters!
  137. Crew Snafu
  138. Is a bug or a feature ?
  139. Colonization Minister secret revealed
  140. bug
  141. Hmm.. funky resupply
  142. Capturing planets in Simultaneous play
  143. Mod Madness
  144. To Suicide Junkie
  145. ATTN: Tampa_Gamer
  146. Movement cost for spinning?
  147. newtonian motion
  148. Finally a full-Version owner... just a few questions
  149. game idea: junkyard wars
  150. No ruins?!
  151. quantum reactor
  152. AI needed for Redfury Fleet
  153. Entering combat bug in 1.41
  154. PBW down?
  155. Newbie Question Re Player-Created Races
  156. Cloak question to the AI gurus...
  157. Something funny with "full tech"
  158. AI_General problem...
  159. Base with wormhole capability ???
  160. PBW Back up and running
  161. Anyone try repair ships for the AI yet?
  162. AI no better...
  163. Access violation errors in sim game hosting?
  164. cloaking and mines
  165. Critical Pirates & Nomads Patch!
  166. P&N (& space monster?) PBW game anyone?
  167. Finding tech tree
  168. New design name files
  169. Your Recommendation on AI Please
  170. Real Time Multiplayer Space Empires IV! - Big news from PBW.
  171. Important PBEM combat question!
  172. AI Ships and Bad Warp Points
  173. Help - I've fallen and I can't get up!
  174. Attack/seek after bug?
  175. How is your score calculated?
  176. Repair queue... order of ships repaired.
  177. Now this is Funny/Strange!
  178. Lost my ingame music
  179. Boarding parties
  180. ACK! v1.41 crashes in WINme
  181. Small Afterburnner
  182. I hope you have some answers, SJ.
  183. Question Re Satellites and Supplies
  184. OFF TOPIC - The IOC sucks.
  185. Satellites and supplies
  186. Friday 13th fun
  187. Monster AI
  188. Clarification re: ringworlds
  189. New SE4 Race: Minbari
  190. Conquored worlds and hapiness?
  191. Question about nebula systems
  192. New Race: the Aquilaeian Empire
  193. Warp point closing
  194. Neutral AI
  195. Ultimate Mod down
  196. An odd thing happened in a game (gosh, like that's never happened before...)
  197. Partnerships with AI's in PBW game
  198. New Age Ship Yards updated.
  199. You like SE:IV? Review it here...
  200. Can't post
  201. Replicant centers?
  202. Export Ships
  203. News on the Space Monsters Mod
  204. mine self-destruction bug
  205. Mines and AI reaction?
  206. Basic tech mod?
  207. Sentry
  208. Swapping designs with (human) partner in Simul Game
  209. Bug with the Load Cargo command
  210. Check this out
  211. AI and Facility Upgrade Question
  212. Looking for players
  213. Strategy Game Informer site has pronounced SE4 as best space empire strategy game!
  214. Devnull Mod
  215. Mod Picker utility
  216. Editing the Predefined Races
  217. Basic Tech Mod Info
  218. modders and shipset creators - please read
  219. Shield Disrupter
  220. FAQ Index
  221. We need strategy game reviewers!
  222. New events file coming soon....
  223. My own private Idaho-- a PBW newbie game
  224. Ora Planet site
  225. ReincarNation - A Game Story (with a twist)
  226. Time for another touchy- feely get-to-know-you thread.
  227. Modders. RE: Sats with Combat movement.
  228. SJ: Re P&N mod.
  229. Planetary Invasions
  230. Brog Tech
  231. Star Trek Based Tech Mod
  232. Many in depth questions regarding riots. Please help!
  233. To All Who Have Fan Sites
  234. Question about hyperoptics?
  235. Ranking
  236. open slot in Pukes FURBALL
  237. I enjoy Space Empires because...
  238. how the heck to I install the TDM Modpack?
  239. Summarized components.txt
  240. The first in a series...
  241. Submit ideas for the second SE4 scenario
  242. Modding Idea. :)
  243. TDM Intel Question
  244. Brand new with questions : )
  245. Ringworlds and such
  246. First Scenario for SE4 is Available!
  247. Space Empires 4 Mod Launcher
  248. R/W - AI Bug fixed yet?
  249. Spiralus PBW discussion thread.
  250. Re-Establishing Communications