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View Full Version : Space Empires: IV & V


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  1. Has anyone tried ZippyMod_Ver14?
  2. Map Editor cometh ;).
  3. Minesweepers
  4. After Action Reports (AARs)
  5. pre-ringworld construct save
  6. Taking a second look
  7. lack of resource bug
  8. United Space Empires Fans
  9. AI Racial Traits
  10. Remote mining reduces production?
  11. Default files
  12. V1.30d Research Files and AI_Design Creation Files Mod
  13. How do I make the game hard?
  14. AI Surrender
  15. Mine setting
  16. Combat Movement: How is it calculated ?
  17. Making 90 ton fighters causes Range Check Error in combat...
  18. AI Tactical Combat Suggestions (mildly long)
  19. Hydrea, a note on your sol system mod forum post.
  20. .emp file ? and ai attack more ?
  21. Design type & Strats.
  22. Another question...
  23. Regarding the Shipping of SE4
  24. AI ship names
  25. Suggestions to Improve Ground Combat Engine
  26. The Rage Collective 1.1
  27. OUCH! PLANETS ANGRY. PLEASE HELP!
  28. A Question About Anger
  29. Resource Mod - comments?
  30. Fleet vs Individual ships
  31. Special
  32. Central Computer Complexes -- am I missing something?
  33. Sol Type Systems
  34. where do they come from
  35. A Question for the Modders
  36. New New Newest patch info ;).
  37. New update?
  38. My one major gripe!
  39. Global 100 PC Games
  40. Allow me to share my gratitude (modders)
  41. TDM Modpack 1.61 minor typo in Narn shipset
  42. Does Anyone Use Escorts?
  43. Star Trek Mod Ver 1.0 available in the mod forum.
  44. Ai races not using design name file specified in _ai_general.txt file
  45. New eyecandy
  46. Shield Regeneration dosent work
  47. Sphereworld construct save here
  48. Minesweeping is not working with cloaked shpis
  49. SE4 tournament sites
  50. random events bug !!
  51. PBEM helper now available
  52. Intel_Fix_v1 Mod, Comments Requested
  53. Fleet Formation
  54. Modders or Aaron Please read.
  55. Point Def. too tough against missiles-change it.
  56. United Space Empires Fans
  57. some suggestions - please discuss
  58. Are startup modifications possible?
  59. The Spoogy Federation is Online!
  60. Put Your Money Where Your Mouth Is
  61. Help with modding?
  62. New Race Style (Zorians)
  63. Weapons Modding
  64. Top 5 Games You Play
  65. Narn Regime ver1.0 released
  66. Mind Control?
  67. Opinions for Weapons Mod
  68. Colonizing w/ conquored population
  69. Bug (is this where I put it?)
  70. New Star Trek ship set + bonus
  71. Fighters, mines, and troops
  72. conquered races
  73. Solar Systems with lots of asteriods but no planets
  74. "Racial" Technology
  75. New Boarding Party pic
  76. Spinal Mounted Guns
  77. TrekMod Version 1.01 available in the mod forum.
  78. Modding Questions
  79. Spoogy Federation Updates Coming!
  80. EyeCandy for you
  81. Technological arms races
  82. Klingon speech file
  83. Ship components that generate research and intel
  84. I never actually play the game!
  85. Why Star Trek??
  86. Need some input...
  87. OT: How old are you ?
  88. Klingons/Romulans Research Score
  89. Beta-Tester / Malfador e-mail
  90. still getting the press
  91. AI Challenge one day left
  92. Balck Holes too soft
  93. MOO Killer
  94. Beta info up to current load of 1.33..
  95. Cloaking and nebulae
  96. Setting ships in formations
  97. Shipset Idea
  98. The Spoogy Federation has been updated!
  99. Retreat Option
  100. Democracy at work :)
  101. Weird Crystalline Armor Behaviour
  102. a common Ship Type
  103. new look
  104. WWWwwwwoooooooooooooo
  105. New SE4 Race: the Pyrochette Empire
  106. missing fleet bug??
  107. "You got mail!"
  108. The Rage Collective v1.2
  109. Can you experienced modders please help me?
  110. It's a Mystery
  111. Looking for an editor
  112. small minefield bug
  113. A deep thought regarding life out there
  114. AI Colonisation - Colony/Planet Type Observations
  115. Twisted sense of Humour
  116. "Kitchen Sink" Cannon
  117. Component pictures and modding
  118. Ship set QandA
  119. AI vers Human
  120. Looking for sample Construction_Facilities.txt file.
  121. Will AI be improved with next patch
  122. BB Color
  123. new race suggestion: Lemmings ?
  124. Intergalactic Civil War !!??
  125. v130g Klingons/Romulans posted
  126. That's no space station, it's a moon !
  127. The Spoogy Federation shipset is complete...
  128. Umm, have to bring up the new "look"
  129. Mines
  130. Upcoming Spoogy Universe Mod
  131. Can you recover fighters in combat?
  132. Troops in PBEM
  133. Resorce Converters
  134. PBEM is it worth it?
  135. My contribution
  136. What editor's currently exist?
  137. The Spoogy Shipset availible for download!
  138. Stacking the "Launch Units Remotely" Command
  139. Help! Giant pbem turn
  140. Buying the game
  141. Nomadic Resource Problem Solved!!!
  142. TCP/IP
  143. FYI - TDM ModPack 1.70 Posted
  144. AI tried to recapture planet!
  145. Federation Ship Set
  146. FYI regarding my site
  147. More levels for cloaking V sensors
  148. Missile mounts!
  149. New quadrant mod posted
  150. New cultures mod posted
  151. Interesting Items coming out soon...
  152. Ok, The UCP Ship Yards are back in Business
  153. Um, I think "go to hell" is the best answer for this
  154. Has anyone wondered why there are no lasers?
  155. "Allegiance Subverter" for master computer ?
  156. Zorians - Rev B
  157. Diplomatic Triggers
  158. Well, I just pulled another all nighter
  159. Ship's Sensors
  160. D-tech (a modest suggestion=-)
  161. Grouped Ship / Fleet Functions
  162. How the heck??
  163. (Hopefully) New SubTopic Download Areas
  164. Counter Intelligence Questions
  165. Carriers and Fighters.
  166. Daynarr, I hate you....
  167. PANIC !!!
  168. Odd Neutral Race behavior
  169. facility questions
  170. Would you change the graphics?
  171. Well, its 520 am, and I did it.
  172. what to do next?
  173. The ultimate nomadic TEC.
  174. Lookin for a 3d program
  175. "Can only inhabit starting planet type/atmosphere" dissapointments
  176. Annoying feature about the speed values in AI_Design_Creation.txr
  177. A Poll on "Supplies, Ammo, Fuel and Energy"
  178. High Level Citizens?
  179. Upcoming Spoogy Federation Update...
  180. UCP Federation, Dominion, Klingon, & Romulan
  181. Pirates anyone?
  182. Drop Troops Ability?
  183. WHat do you listen to?
  184. Newbie questions :)
  185. Research n Sats
  186. Surrender - Big Flaw in the Game
  187. Intelligence idea
  188. What do you think?
  189. Range Check Error
  190. PBM File Questions
  191. Let's help improve Malfador's page!
  192. You got to check the updated Spoogy Federation!
  193. Any feedback on Romulan or Klingon AI's?
  194. Any way to get rid of the "requires remaining movement" for stellar manipulation?
  195. Stellar Abilities
  196. Problem with Mod Pack ver 1.70
  197. Problems with modding
  198. Question Re: Game Defaults
  199. In need for a few beta testers!
  200. Patch wishlist
  201. Speech file addition
  202. Ship Names
  203. Help please
  204. a question of sound
  205. Pyrochette Empire Version 1.1
  206. Fate shrine bug
  207. [mod - map] please test ..
  208. Poll/Vote for Civil War feature
  209. New Names for New races
  210. Unarmed troops make your people happy!
  211. FLASH! A-Aaaaaaaaaaa!
  212. Has anyone seen the AI be aggressive? TDM-Modpack
  213. Boarding Party Actions
  214. Zeno Modder Update
  215. polls
  216. Stellar Manipulation Problem
  217. quiestion
  218. another quiestion
  219. Massive planetary shields
  220. Updated Zorians
  221. Questions on AI vehicle construction
  222. German/Italian Ship Names
  223. whats happening?
  224. When is next patch coming out?
  225. My First MOD :)
  226. Formations Question
  227. The Best Time To Play
  228. Please help... can't install Zorians, Dominion etc.
  229. Strategy Guide in the Archive
  230. AI Ship Designs file
  231. UCP Cardassian v 1.01 Ship Set posted
  232. Should large mines be counted as three mines for sweepers?
  233. Wing commander shipsets?
  234. Family numbers
  235. Range Check - any way around....
  236. More stellar manipulations...
  237. More Construction_Facilities silliness
  238. UCP Ferengi Ready for download
  239. The Dune series sucked.
  240. Range check error?
  241. UCP Borg Ready For Download
  242. New error message
  243. Devnullmod
  244. Wow a first
  245. Betrayal
  246. Command line options?
  247. Does ANYONE's wife/girlfriend like SEIV?
  248. Newbie guide for this game?
  249. System/Planet editor?
  250. Modders 'How To' guide.