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  1. TDM-Modpack 1.80 Posted
  2. Empire Age
  3. Posting crashes my browser...
  4. Does anybody know how the AI decides what intel projects to run?
  5. What's the deal with AI planet capturing?
  6. Just discovered: Emergency Populsion Pack
  7. Some Questions about Facilities
  8. EEEvil Empire has arrived...and brought friends :)
  9. SE4 works much faster when there is some CD in
  10. OT Lan Party's
  11. Cloaking and Ship Trainers
  12. P&N Pirates: too weak?
  13. Send Colony ship and Simultaneous games
  14. An Open Source Project.
  15. TechMod Test game
  16. intel: technology reports
  17. Planets and Facilities
  18. Rebelling planet bug ??
  19. Possible Bug with colonize same atmosphere?
  20. Nano-tech racial trait
  21. Help!! where do I get the Star Trek mod
  22. Can't download SECOND part of TDM Mod
  23. Strategic combat has more bugs than my backyard!
  24. Research points
  25. Emergency supply pod
  26. Any list of up coming fixes/up dates
  27. Please read...
  28. What happened to the Scenerio section?
  29. Crystalline Armor & sattelites.
  30. A few questions from a newbie!
  31. Turn processing sequence
  32. Symbiosis
  33. How do I colonize different plant types?
  34. Is there any way to make the computer take there turns faster?
  35. Zen and the art of interstellar genocide.
  36. What The!!??
  37. Advisors?
  38. Mothballs get experience?!
  39. TDM-Modpack compatibility
  40. negative racial traits and mods
  41. What is the RPG that MM is working on?
  42. Diplomacy............
  43. Don't let the Ai mess up another game for you when you miss a turn in PBW.
  44. [Bit OT] Need help with finding something
  45. Cultural Bonus and the Racial Trait bonus
  46. StarTrek-MOD?
  47. Question on exploding star
  48. Mods vs. Shipsets
  49. Patch Announcement Mailing List?
  50. TescoMod1.9 and AI research add on
  51. OT-Sequal to In Deaths Ground by Weber
  52. Centauri and League of N.A.W
  53. Weapon modifiers need fixing
  54. subjugation and colonization limitations
  55. PBW is very peacefull
  56. Attention B5 Race Modlers
  57. Ultimate-MOD
  58. Mothball Message During PBeM Turn Generation
  59. New Race Comming
  60. How to Subjugate your neighbours
  61. Easy money for Shrapnel and Malfador.
  62. Getting AI to surrender
  63. System Robotic Factory
  64. Lego shipset
  65. Ship Sets: How Do You Do Them?
  66. PCMod under construction. Permissions needed.
  67. Fleet experience for fighters?
  68. Major update for NASY Trek sets.
  69. OT - I need a dose of sobriety
  70. AI designing RCE ships! Help me, AI guys!
  71. Ultimate MOD, HELP!!!
  72. PPB is the best weapon in the game. Discuss.
  73. Starwolf Has Been Released
  74. New resource facility idea.
  75. Game freeze
  76. End of my Neutral race
  77. Now how come I can never get a start like this in a real game?
  78. Mods & copyright of SE4 stuff
  79. Balancing Technologies
  80. Posting Mods
  81. Strategic Combat - Formations - Fleets
  82. junkyard mod updated
  83. Please Help
  84. "Survivor I" PBW Tourney Round 1 is OVER!
  85. Does AI Use Phased Shields?
  86. Displaying modifers?
  87. custom maps ???
  88. Multiplayer
  89. Undead WPs
  90. FTL propulsion in progress
  91. Somebody DEFINE the 50% refit rule please?!?
  92. Does AI build System Wide facilities correctly?
  93. For a change of pace, try a "finite resource" game.
  94. Disscussion about Writing Guides
  95. Perry Rhodan?
  96. Psychic Scanner facility
  97. What kind of ERROR is this?
  98. It's so quiet
  99. IVE BEEN A WAY AWHILE AND LOOK WOT HAPPENS
  100. AI ship size building
  101. Need help in writing AI ship design
  102. Patch details?
  103. Kuat Drive Yards updated
  104. Best Planetary Defense: Discuss.
  105. Unit forwarding automatically
  106. Stellar Manipulation Suggestion for 1.42
  107. Borg open challenge
  108. Proposed Ships Limit Change (idea)
  109. SEIV beginners guide?
  110. Would I get promoted? (I'm bull-sh*ting, ignore this thread!) :-p
  111. mods???
  112. Is there a way to not watch ship moves every turn?
  113. I know... stupid question: Map Editing
  114. How to: Get rid of old ship designs?
  115. resource income bug?
  116. What game to try next? Suggestions?
  117. OT Link. You should read this.
  118. Newbie question - colonizing
  119. Balance in all things...
  120. Honorable AI (how to keep treaties from breaking)
  121. A wishlist for SEIV 1.42
  122. AI Facility Construction... Falling Short
  123. Are there any advisors at all around here ?
  124. Next Patch
  125. Oh the humanity
  126. Another AI Facility Question
  127. My ideas for modding...
  128. Bug in Breen and Trekos
  129. FTL propulsion map is done!!!
  130. Recipie for Doom..
  131. Discuss Intel Improvements
  132. I love the look of the races in this game.
  133. New component idea: flare
  134. New ship names: beers
  135. TO: SEIK
  136. Race Directory
  137. A small suggestion for race creators.
  138. New Quadrant type
  139. AI Strategies (minor mod)
  140. Discussion On How To Improve Politics
  141. Dicsussion About Trade
  142. An Idea, Please Read and comment
  143. anime shipsets (LotGH)
  144. Thinking about doing a Transformers Set
  145. Movement Point question
  146. Is It Me, Or Do All The Primary SE 4 Sites
  147. Will SEIV Ever Be Sold In Stores?
  148. Stealth ships and partners
  149. Ship Sets
  150. Alliegance Subverters
  151. Game 3 Questions
  152. New pbw game needs players ... come on if you fancy a bash!
  153. Uploading Mods
  154. Possible to change unit and ship limits in game?
  155. Couple of strategies I think I invented
  156. Suicide_Junkie - I want to see you in Canteen
  157. ATTN: Admiral
  158. Divide Pts Evenly research wastes points?
  159. Has anyone put any thought into a Empires of the Fading Suns mod ?
  160. Mephisto - Encountered an Oddity with the Narn
  161. BUG:Quick supplies from fighters
  162. How to detect Cloaked ships?
  163. Poll: Ship design strategy
  164. How come PDCs never miss?
  165. Riot Control for Neutral Races (Summary)
  166. OT- Band Of Brothers
  167. To all who are playing the P&Nv2 HomeComing Scenario
  168. Prefered Style of play?
  169. Forum Maintenance
  170. "Exotic" mine sweeper!
  171. War.... (Historical: 9/11 discussion thread)
  172. Minister Question
  173. How do we spread the word on what a great game this is?
  174. Richard, this forum is going down the tubes.....
  175. LCC has been Banned...
  176. Regarding Will Christopher, aka Atrocities
  177. Get behind The Effort (WTC)
  178. How many warp points can you open in the same sector?
  179. Quantum Engines not working, anyone why?
  180. What's your favorite formations
  181. Site update
  182. PBW: My ships can't move
  183. troops and range
  184. oldies but goodies
  185. Multiplayer Devnull
  186. Any way to change autosave in game?
  187. trek tech
  188. Ultimate-MOD
  189. component question for SJ
  190. Bug or...?
  191. New Images
  192. OT - Can someone at Shrapnel help???
  193. How to post spreadsheet with all tech research costs, pre-reqs, and cumulative cost?
  194. OT: War Bill, write your congress......
  195. Ship Set Star Trek Old 2213 and before
  196. What does the "Sentry" order do?
  197. Help on a construction issue....
  198. Mr. LCC
  199. Never heard the music to the game
  200. Possible ground combat bug
  201. Finally
  202. Error During Turn Generation w/ New Races
  203. Ships in Fleets - Old Bug?
  204. Improtant fixes
  205. New quadrant mod posted: Hypermaze
  206. Centauri and League of Non Aligned Worlds
  207. White as a Race Color
  208. A.I. Absolutely will not surrender!
  209. Hi guys! I'm new around here
  210. Best defense against pyschic converter?
  211. Next big thing
  212. What is the latest patch status?
  213. LCC - the wierdness continues
  214. Ultimate Mod
  215. Drones!!
  216. OT: A childhood friend is lost.....
  217. The Hunted- Game Debrief
  218. The future of SE:IV
  219. Would like a new intelligence model
  220. Mod installer
  221. IMPORTANT fixes, take 2
  222. The deadliest weapons combination
  223. @BETA-Testers, BUGFIX wishlist for THIS patch
  224. OTT- VIRUS ALERT
  225. Stats not showing up?
  226. Neutral Races
  227. Newb ?, Player and AI stat points
  228. MM's RPG by Christmas?
  229. Component/Facility Browser Program
  230. Mod broken
  231. s...l...o...w...l...y............l...o...a...d...i ...n...g...........
  232. Defense for small planets!?
  233. Does the tariff function work?
  234. Obscure (?) Questions
  235. DevNel Mod
  236. Ok people the site is over! Help wanted!
  237. Allies, and declarations of war...
  238. Ground Combat
  239. Techmod- permissions
  240. Component families
  241. P&N v2.3 Scenario
  242. Attn: Deathstalker
  243. Attn: Suicide_Junkie
  244. I can't play SE IV
  245. Ground Combat Formula
  246. Interesting...
  247. SEIV for Linux?
  248. New mod, looking for ideas
  249. how run SE4 without CD rom inside ?
  250. Question on number of players