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  1. Shipset Creators: PLEASE create an .emp file for your shipsets
  2. It's freezing here ad I must play with mittens :)
  3. Most useful Intelligence Projects
  4. What do you think is the best weapon at endgame?
  5. Another Newbie Question
  6. Memory Leak
  7. Newbie Question...Weapon Platforms ?
  8. Phased Shields
  9. Uh oh...hammer getting ready to fall...
  10. New Facilities
  11. Anyone else have touble seeing the tiny ships?
  12. Anyone know how to set specific ship positions in formations?
  13. Text Files
  14. AI fighters needs better weapons!!
  15. Mephisto's Mod/Organic, Crystalline and Psychic Races
  16. AI default files
  17. Ringworlds
  18. Has anyone figured out the fomula SEIV uses to calculate score
  19. Remote Mining
  20. Freaky diplomacy AI
  21. requesting a bit of advice...
  22. Can't believe this...
  23. Newborn race?
  24. Master Computers
  25. Sergetti Mod 1.0
  26. Shard Cannon too weak???
  27. Units and ship maximums
  28. RANGE CHECK ERRORS
  29. Intelligence projects
  30. Any Info on Custom Groups?
  31. Computer player bonus
  32. New PBEM Game
  33. How do you invade a planet???
  34. AI knows trick
  35. TO anybody who helped me fight my three front war!
  36. Concerns...
  37. Quadrant types
  38. Component/facility design guide
  39. Poll: Which form of happiness
  40. Troops and bombardment
  41. Why were 4 races left out of the quickstart option?
  42. Computer gaming world review
  43. Torpedoes doing damage on near misses.
  44. Take a look
  45. Emissive armour - what is it used for?
  46. Atmospheric conditions - what impact do they have?
  47. Team Mode?!
  48. Problems emailing Malfador about SE4...
  49. AI Happiness
  50. Modding your way to profitable remote mining
  51. Sergetti Mod 1.2
  52. Help! Newbie question about not getting research from AI players!
  53. Mephisto MOD 1.60
  54. Oh this is just sick and wrong
  55. TCP/IP Play
  56. Diplomacy Question
  57. PBEM Question
  58. Solar Sail???????
  59. AI settings errors?
  60. How do I Upgrade ships and other things ?
  61. invasion 101 ???
  62. Questions about torpedoes
  63. Crew Insurrection
  64. Damage Points To Kill One Population
  65. Silly Tactical AI Behaviour
  66. Changes I made so far to the game
  67. Small Anti-matter Torpedoes
  68. Starbase tactics
  69. Is there a way to Automate Mine Laying?
  70. Computer AI bonus
  71. strewth
  72. Useful Starbases! ? Modders, please respond.
  73. Opinions please!
  74. 1.19 Space Yards no fun?
  75. On the Physics of Repulsor Beams
  76. How do I scrap items in a planets cargo facility?
  77. Darloks 1.30 Posted (finally)
  78. What are Mods and which is the best?
  79. Mod - VehicleSize.txt
  80. I have added the missing empires to the quickstart list
  81. Anyone have a timeline on the next patch?
  82. Mine Follies
  83. Difference between PBEM and TCP/IP
  84. AI improvements
  85. I need an AI scripter please!
  86. C'mon experts, EXACTLY what is Env. Res. ?
  87. What's happening here!!
  88. Question for Mephisto on EA
  89. Why no High Score table at end of game?
  90. AI+Minefield/AI+Black Hole=Disaster (longish)
  91. Satellites, Mines, Troops, Fighters & Retrofit\Scrap\SelfDestruct
  92. Help with ship maintence ..ships being abandoned !
  93. Machine race
  94. AI_Construction_Facilities.txt
  95. AI State - What do these mean?
  96. Maximum Systems to Defend at a Time
  97. A.I. ships without formations
  98. Ancient Race for A.I.
  99. I'd rather have MM work on AI as opposed to TCP/IP
  100. Are there bugs in the demo that are not in the full game???
  101. Tactical Combat Solution: Initial Deployment Turn
  102. Damn this scraphappy AI!
  103. Question about: Default_AI_DesignCreation.txt
  104. Fixed AI design files uploaded
  105. Wanted: Savegame ConVersion!
  106. Who wants some new, neat galaxies to play in?
  107. Anyone want a new planet type - Teensy?
  108. Mephisto, how's your new race coming along?
  109. Unconventional Warfare: Suicide FG's/DD's and Kamikaze Fighters
  110. oh, the abuse
  111. Crew Insurrection
  112. Devastating RCE -- Please Help
  113. Why are all the Races "Peaceful"?
  114. How's this for a start...
  115. Real problem with all races being "peaceful" after v1.19
  116. Tampa_Gamer & Mephisto help please...
  117. Extremely cool new Quadrants to play in!
  118. Does anyone know what's in store for the next patch?
  119. Do you want to see the AI BaseShips in action?
  120. Does the AI use boarding parties??
  121. Reasons why the AI runs out of resources
  122. Ship Component to change Planet Atmosphere?
  123. A Desperate Plea to MM for Better Mod Support
  124. Centauri...Narn?
  125. Planetary Conditions "Deadly" ...What To Do?
  126. Trading Tricks? I need Gas Giant Tech!
  127. Getting New Tech by Conquering ??
  128. Jubala, Mephisto, Anyone - Please help
  129. SEIV as OPEN SOURCE?
  130. How to "analyze" a captured/traded ship and get technology?
  131. How can we get MM to answer a simple question here?
  132. Raising The Bar...
  133. New forum
  134. Does invading planets work in strategic combat?
  135. AI late game Ship Designing problems (turns 100+)
  136. Warp Point damage
  137. An Infantile Whine
  138. AI Politics Data File
  139. Game Settings Data File
  140. Ancient Ruins dud!
  141. Moral issue on "Missle Dance"
  142. Simple, Reasonable Disengage/Retreat Rule
  143. Official word from Aaron(MM) on the Peaceful Happiness type
  144. Aaron's(MM) take on Mephisto's Mod v1.60
  145. Component pic bug?
  146. I created a new DEADLY culture called Anarchists
  147. If you think bloodthirsty hurts the AI too much, THINK AGAIN!
  148. Today the AI improved a lot.
  149. How many races do you play against in SP?
  150. AI is getting much better
  151. Emp files now available for every race that came with the game
  152. How do you create a .bmp from movray/povray?
  153. Destroying Enemy Shields
  154. Need comfirmation on possible bug
  155. The AI defeats itself
  156. Dumb Question
  157. How about an option to retreat through the opposing end of the tactical area?
  158. AI Storage
  159. Multitracking
  160. AI Modding Consortium - Please read
  161. Remote minning
  162. possible warp point bug
  163. Tech from planet conquering?
  164. Possilbe upgrade for Solar Collector
  165. Questions above emissive armor
  166. AI Resourse Storage
  167. Racial Traits/Culture Mod
  168. Restricted Trait abilities 1-3 not working in RacialTrait.txt file?
  169. Normal vs. Hard strangeness
  170. Mines could add a lot of game depth
  171. Mega Evil Empire
  172. Computer Experience vs Crew
  173. Yet another mod. In mods section
  174. A Solid Cruiser Design
  175. Attention Daynarr
  176. Suggestion: To Hit changes
  177. Ground combat / Invasion...?????
  178. Note from MM - AI MODDERS MUST READ THIS
  179. Newbie question
  180. Order Arrival Date?
  181. pop idea
  182. Shipsets...
  183. sweat
  184. a little help is needed
  185. Military Preperation Question
  186. Short weapons range Strategy?????
  187. How do you get an existing race to show up in the creat-a-game menu's?
  188. Non A.I. issues for upcoming patch
  189. New "Game-Over" Review of SE4
  190. Possible bug: previously designed ships not showing
  191. Anyone run into this ?
  192. Petition for Multiple Shipyards: MM take note...
  193. Battlefleet Gothic Shipset
  194. Colonizing info for all
  195. Anyone have specific AI problems they fixed in .txt files?
  196. New Quandrant and Systems for large maps especially.
  197. I am bummed out
  198. Problems with Intel Point Distribution
  199. ship mainenance cost
  200. Would it anger B5 fans if..
  201. Ahh Waiting for Game But I wish
  202. General Protection Fault
  203. Another new Quadrant!!!!!!!
  204. Ship Design
  205. Really strange RCE Last night.
  206. How do I upload files to this board?
  207. Modification follies....
  208. Help-I need gas!
  209. David Weber's Honnor series as a Mod?
  210. Cashing production
  211. Crew Insurrection, Master Computers, Balance and Foo.
  212. Cargo Facilitys and Weapons Platforms
  213. Evil mod idea about missiles
  214. Satellites and the Need for Fighters at Games Start
  215. Organic Armor: Is it broken ?
  216. Small ships and mines
  217. New Strategy "Hit and run"
  218. Fleet Strategy, Default Strategy
  219. Help! Colonies Not Working
  220. A Borg Collective style completed
  221. FYI
  222. Design names, and sometimes numbers
  223. Interesting Features I would like
  224. Order of Fire?
  225. Things you wish they kept from SE3
  226. moons
  227. The Ship Class You Use Most
  228. need clarification on armor types
  229. satallite problem
  230. A Question About This Forum
  231. possible bug: refitting multiple ships in multiplayer
  232. Explain why???????????????????
  233. Saving Strategies?????
  234. Question to [k126]Mephisto: Concerning Mephisto Mod
  235. What ship types does AI use in its fleets?
  236. Duplicate Space ports
  237. AI colonizing systems
  238. AI Emergency Build
  239. Default strategies file
  240. AI data settings file
  241. After the patch,PBEM???
  242. Ship/Fleet Exp
  243. New Component
  244. Mixed Components
  245. Research dependent
  246. New stellar manipulation component idea
  247. Shipset question
  248. Undo button
  249. Mine field consolidation
  250. What is the latest patch status?