Log in

View Full Version : Space Empires: IV & V


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 [54] 55 56 57 58 59 60 61 62 63 64 65 66 67 68

  1. OT-Sequal to In Deaths Ground by Weber (3 replies)
  2. TescoMod1.9 and AI research add on (0 replies)
  3. Patch Announcement Mailing List? (4 replies)
  4. Mods vs. Shipsets (6 replies)
  5. Question on exploding star (16 replies)
  6. StarTrek-MOD? (4 replies)
  7. Cultural Bonus and the Racial Trait bonus (1 replies)
  8. [Bit OT] Need help with finding something (9 replies)
  9. Don't let the Ai mess up another game for you when you miss a turn in PBW. (10 replies)
  10. Diplomacy............ (4 replies)
  11. What is the RPG that MM is working on? (5 replies)
  12. negative racial traits and mods (1 replies)
  13. TDM-Modpack compatibility (3 replies)
  14. Mothballs get experience?! (5 replies)
  15. Advisors? (1 replies)
  16. What The!!?? (10 replies)
  17. Zen and the art of interstellar genocide. (16 replies)
  18. Is there any way to make the computer take there turns faster? (5 replies)
  19. How do I colonize different plant types? (8 replies)
  20. Symbiosis (2 replies)
  21. Turn processing sequence (4 replies)
  22. A few questions from a newbie! (1 replies)
  23. Crystalline Armor & sattelites. (2 replies)
  24. What happened to the Scenerio section? (2 replies)
  25. Please read... (30 replies)
  26. Any list of up coming fixes/up dates (2 replies)
  27. Emergency supply pod (8 replies)
  28. Research points (4 replies)
  29. Strategic combat has more bugs than my backyard! (26 replies)
  30. Can't download SECOND part of TDM Mod (14 replies)
  31. Help!! where do I get the Star Trek mod (3 replies)
  32. Nano-tech racial trait (0 replies)
  33. Possible Bug with colonize same atmosphere? (2 replies)
  34. Rebelling planet bug ?? (6 replies)
  35. Planets and Facilities (2 replies)
  36. intel: technology reports (1 replies)
  37. TechMod Test game (18 replies)
  38. An Open Source Project. (33 replies)
  39. Send Colony ship and Simultaneous games (4 replies)
  40. P&N Pirates: too weak? (16 replies)
  41. Cloaking and Ship Trainers (6 replies)
  42. OT Lan Party's (1 replies)
  43. SE4 works much faster when there is some CD in (7 replies)
  44. EEEvil Empire has arrived...and brought friends :) (59 replies)
  45. Some Questions about Facilities (6 replies)
  46. Just discovered: Emergency Populsion Pack (7 replies)
  47. What's the deal with AI planet capturing? (14 replies)
  48. Does anybody know how the AI decides what intel projects to run? (2 replies)
  49. Posting crashes my browser... (3 replies)
  50. Empire Age (3 replies)
  51. TDM-Modpack 1.80 Posted (2 replies)
  52. New Trek Series & SE4 (4 replies)
  53. OT Thats GENERAL Atrocities To You. (18 replies)
  54. SEIV is being Pirated (77 replies)
  55. SE4 development tools (11 replies)
  56. Experience points (5 replies)
  57. Surviving a missing turn in PBEM or PBW game. (5 replies)
  58. Open games on PBW (0 replies)
  59. Damned artificial idiot! (12 replies)
  60. Q re: Shield Disruptor (2 replies)
  61. What is an RPG game? (2 replies)
  62. Most bang-for-the-buck hard code changes (54 replies)
  63. Looking for strategy gamers for work on strategy gaming site!!!!!!!!!!!!!!!!!!! (3 replies)
  64. Centauri and League of N.A.W race help (1 replies)
  65. fleet naming algorithm :( (4 replies)
  66. Ai Research .txt and Unique Techs (6 replies)
  67. Tech Council (28 replies)
  68. An update for all of you... (13 replies)
  69. Newbie PBW Suggestions Needed (7 replies)
  70. SEIV patch updates? (0 replies)
  71. The forum has slowed down (11 replies)
  72. Deathstalker's Mount Mod (again....) (0 replies)
  73. Odd fleet behaviour (3 replies)
  74. OT - bored with gaming ? Get philosophy! (136 replies)
  75. damn script kiddies (9 replies)
  76. Plasma vs cap ship missle (19 replies)
  77. Vectorian mainframe V3.0 (2 replies)
  78. best weapons on WP's (19 replies)
  79. Number of units question (3 replies)
  80. Daynarr - Please Read! (0 replies)
  81. Subgenres of strategy genre?! HELP! (1 replies)
  82. SE4 code (54 replies)
  83. Bug with the "number in service" counter (1 replies)
  84. OT-Book/Movie help (6 replies)
  85. New Bug? (3 replies)
  86. PBW Mod support implemented. (13 replies)
  87. The Ruins Have Disappeared (2 replies)
  88. SE4 and Warhammer 40K (9 replies)
  89. Does the AI ever use stellar manipulation (5 replies)
  90. welcome back! (14 replies)
  91. New tech mod plan (32 replies)
  92. Puppeteers (0 replies)
  93. EEEvil Empire (14 replies)
  94. CD Music (13 replies)
  95. Subjugation Tech (15 replies)
  96. Fleets in simulator (9 replies)
  97. Natural Merchant racial tech? (14 replies)
  98. Question to other game admins at PBW (9 replies)
  99. Balancing Weapons (5 replies)
  100. Mine Scrap/Self Destruct Bug (11 replies)
  101. quadrent types (1 replies)
  102. unit stacks (6 replies)
  103. Can someone point me to these? (7 replies)
  104. Fighter/Sat. BUG? (5 replies)
  105. Cut off the head... (5 replies)
  106. OT-favorite programming language and compilier + tools (0 replies)
  107. Aquilaeian Empire Version 1.1 (1 replies)
  108. Planetary Shell Game (0 replies)
  109. What difficulty settings do you use (4 replies)
  110. What is on the Next Patch so far? (1 replies)
  111. How do you do that, Dragonlord? (32 replies)
  112. Stars Supernova (9 replies)
  113. PBW game needs replacement player (0 replies)
  114. Ministers Modding? (1 replies)
  115. How Big Does Your Navy Get? (17 replies)
  116. Organic armor fix (21 replies)
  117. OT - favorite era / theater of war (20 replies)
  118. OT- Best Snack Donut (56 replies)
  119. Updated Borg Variant, Klingons, Romulans and Shadows (20 replies)
  120. SEIV inspired games (3 replies)
  121. Stupid AI, drop the damned troops!! (31 replies)
  122. A note about massive planetary shield modding... (2 replies)
  123. AI-Updates (StarWars, others)... (2 replies)
  124. Read this if you play by email (12 replies)
  125. Fighter shields = normal shields? (1 replies)
  126. Atraikius, please read. (17 replies)
  127. TDM modpack ( others) - where? (2 replies)
  128. Multiplayer moods? (3 replies)
  129. Pre-warp Techs (12 replies)
  130. Fighter group Q (1 replies)
  131. TDM-Modpack & Mod Launcher (6 replies)
  132. State of my mod.. (7 replies)
  133. Next Patch wishes.... (44 replies)
  134. Ultimate Vehicle Size (15 replies)
  135. Handicap game (1 replies)
  136. Population not happy... and I'm MAD!! (16 replies)
  137. PBW - AI control of your empire? (5 replies)
  138. Top Ten Reasons for Balancing ModPack (6 replies)
  139. Unit only empires (12 replies)
  140. New Game for fast submitters on PBW: Gorgo's First (0 replies)
  141. Please to meet you and SEIV questions... (5 replies)
  142. Partnership (4 replies)
  143. FIle Access Bug (6 replies)
  144. Minor computer virus bug (4 replies)
  145. The best weapons for a close combat ship? (47 replies)
  146. Balancing ModPack Feedback (0 replies)
  147. Please add Race Rivalry (1 replies)
  148. Latest updates on SEIV fixes? (1 replies)
  149. New Victory conditions (1 replies)
  150. Anyone making a Centuri race (1 replies)
  151. Stick a fork in Robo-Miners, they're done! (13 replies)
  152. Neutron Bomb (10 replies)
  153. Modding AI Research (3 replies)
  154. Problem with retrofit (13 replies)
  155. History of Space 4 X games (3 replies)
  156. Allow me to introduce myself... (7 replies)
  157. Ringworld? (5 replies)
  158. Resource question (4 replies)
  159. Marking systems to avoid? (2 replies)
  160. Countdown to Launch (12 replies)
  161. StarBlazers Images. (8 replies)
  162. OT - favorite science fiction-another touchy feelie (67 replies)
  163. Ultimate Strategy Gaming Site! (0 replies)
  164. 1.41 bug (4 replies)
  165. Promotion? (0 replies)
  166. Upgrade Bug in 1.41 (2 replies)
  167. YEEHAA! I did it! I did it! (7 replies)
  168. Is Aaron Colorblind? (10 replies)
  169. An Inprovement Idea (3 replies)
  170. Create planets... don't make sense! (9 replies)
  171. What do you imagine the races in SE IV are like? (4 replies)
  172. How do you create a scenario (5 replies)
  173. GAme idea Careers (2 replies)
  174. Racialquirks (7 replies)
  175. Vectorian mainframe 2.0! (0 replies)
  176. MY FORUM! (0 replies)
  177. lazy bugger (1 replies)
  178. General Questions (7 replies)
  179. Space:1999 (0 replies)
  180. Deleting ship types (4 replies)
  181. AI Mines research (bug?) (16 replies)
  182. More Gaming from Shrapnel...check it out!! (6 replies)
  183. Opinions on the 50% cost refit limit? Should I limit it to 30-40% to navalize SE IV? (7 replies)
  184. OT- Star Wars Episode II Title Released (18 replies)
  185. Major Game Lock-up Problem (6 replies)
  186. Mods that improve gameplay? (4 replies)
  187. Infestation tech (0 replies)
  188. SEIV On GameSpot! (0 replies)
  189. Drop troops (1 replies)
  190. Planetary rings - another suggestion (7 replies)
  191. New Files (3 replies)
  192. New Scenario Available - Voyager (10 replies)
  193. need a lil help (2 replies)
  194. ship seperation (7 replies)
  195. Interested in cooperative work on strategy gaming site? (3 replies)
  196. A PBW game for three (2 replies)
  197. Does the intel problem affect PBW games? (6 replies)
  198. Ground Combat Lessons (15 replies)
  199. Exploding stars... (23 replies)
  200. Tech tree display? (7 replies)
  201. OT - Shrapnel Games server hit by Code Red?!? (12 replies)
  202. Is this a bug? (11 replies)
  203. Forum slooooooowly loading... (11 replies)
  204. First Try... (2 replies)
  205. PC Gamers rates 8.1 "Great" (3 replies)
  206. PBW Game: Big Fat Zero (16 replies)
  207. Space Empire 4 Vs Star War Rebellions (10 replies)
  208. Satellite launching bug? (2 replies)
  209. Would the AI recognize a self-destruct device? (2 replies)
  210. When is the best time to use emergency build? (8 replies)
  211. OT - comics (7 replies)
  212. For Klingon Ship Set Users (1 replies)
  213. Race Ideas (Poste em) (34 replies)
  214. Play by Web (11 replies)
  215. Help!!!!! (2 replies)
  216. AI Information? (2 replies)
  217. Simultaneous Game Save? (3 replies)
  218. I must be new or bad..or both (3 replies)
  219. Breen Race (5 replies)
  220. Any list of up coming fixes/up dates (1 replies)
  221. Anyone working on Cylon race (11 replies)
  222. AI and surrendering (24 replies)
  223. TDM Modpack file won't unzip (4 replies)
  224. OK, this was odd (10 replies)
  225. My Breen Race is kicking my a** (0 replies)
  226. AI and the number of planets they colonize (6 replies)
  227. SEIV on Linux (9 replies)
  228. OT: Epiphany (5 replies)
  229. Technology Tree List (3 replies)
  230. Technology Tree List (2 replies)
  231. New Scenario Available! (8 replies)
  232. AI bug with conquered planets/captured ships (14 replies)
  233. Zeno Component Modder Update (0 replies)
  234. A question on multiplayer games (1 replies)
  235. It has begun...... (13 replies)
  236. creating ship set (4 replies)
  237. Playtesting my mod now....looks like I succeeded in Navalizing it... (3 replies)
  238. spoogey universe news update? (4 replies)
  239. Modded EMP files?? (4 replies)
  240. New PBW game: Humans vs AIs, especially for newbies (0 replies)
  241. New Tech Area - Engineering (2 replies)
  242. Crew Experance (9 replies)
  243. Frustrated with PBW!!! (6 replies)
  244. OT = How Does Shrapnel Stay In Business (104 replies)
  245. Can this be done? (2 replies)
  246. Turn Calc Time (20 replies)
  247. Camara pods (0 replies)
  248. Space Race (0 replies)
  249. Sheild projecting (2 replies)
  250. a request (0 replies)