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  1. 'Space Empires Universe' (spaceempires5.com) News
  2. Online Mp Ai Question.
  3. Happy Birthday Narf
  4. Cargo Management
  5. EBGames: SE:V ships Oct 5th?
  6. SEIV - Nessesary AI's question?
  7. Greets from Cordova, Alaska!
  8. SEV: Any point to killing buildings?
  9. Purchasing SEV Online
  10. Racial Traits in SE4 / Supernova Mod
  11. SE:V Video Card Issues
  12. SE:V uh oh!
  13. SE5 preview at The Wargamer
  14. SEV Beta History starting V1.0
  15. Number of Random Empires?
  16. Se4 Error Using Carrier Mod
  17. Some SEV graphical quips
  18. SE1V weapon mounts
  19. Aaron Hall interview @ Stargamer.net
  20. Growing concern - but optimistic
  21. SE:V, I'll be honest
  22. SE V: to hit modifiers?
  23. SEV: What strategy do you use for these ships?
  24. SE5: Renforcements..have arrived.
  25. 'The Chubbchubbs'. A Sci-Fi animated all-CG short.
  26. Tachyon Sensors
  27. SE5 Launch Party
  28. Keyboard Shortcuts are up on the wiki
  29. Sorry for the intrusion...
  30. Crew Insurrection Bug?
  31. SEV Combat Movies
  32. SE5 main screen (universe) ? cheatcodes
  33. Militia and troops.
  34. SF1 website down?
  35. SE IV drone use question
  36. SEV suggestions/gripes
  37. What everyone hated about SE:IV
  38. Temporal Anomalies
  39. SEV: Ship's crew. Questions.
  40. SEV: Are there missing ship types?
  41. SEV: Can weapons have political side effects?
  42. OT - How to destroy IT as we know it
  43. SEV on store shelves now? In Austrailia?
  44. Toxic Injectors broken in sev
  45. Will SE:V be available on Steam?
  46. portable space empires???
  47. Technology Flowchart for SE V (v1.08)
  48. Dark Nova 4.23 Released
  49. Shipset Challenge: Xiati
  50. OT: Scientists teleport two different objects
  51. Jubilant Galaxy
  52. Fighter Squadron Financing
  53. Proposed Damage System Overhaul
  54. [OT] Banksy's grafitti.
  55. OT: Season 3 BSG
  56. AIC for SEV
  57. SE5- Storms and asteroids.
  58. OT: Illegal immigrants sue Wendy's...
  59. SE5: WP transit order and mine deploying?
  60. GUI slider improvement
  61. OT: Compact Fluorescents
  62. SEV: Planet Type and Colony tech
  63. SE-5 : Batteries & weapons
  64. Questions?
  65. SE5: It's out and yet it's not
  66. Hello all!
  67. OT-www distinction?
  68. OT: Any One Remember
  69. OT:Turkey Day
  70. OT: XCOM Clone
  71. OT: Kind of Scary?
  72. SE:V Manual Released
  73. Where are they!!?!??!
  74. OT: A Nuclear North Korea
  75. Quick Start settings (SEIV)
  76. [OT] The Bush-bashing thread.
  77. OT: Something to keep your mind off the wait....
  78. SE5 GERMAN THREAD
  79. Pre-ordering open on Steam and SFI
  80. I've got it. A few comments.
  81. Getting an SEV TCP/IP game to connect
  82. OT- tlhingan Hol jatlh
  83. SE5 Command Line Interface?
  84. Modding Question
  85. SE:V Running Setup.exe from CD
  86. Ok, heres a question (SEV)
  87. "some limits on graphics in signatures"
  88. Savable Treaties
  89. SE5: Armor regeneration
  90. Balance Mod Available for SE:V
  91. SEV "Advanced Storage Techniques" Bug?
  92. The "I got it!" thread!
  93. Doing a simple mod in SEV
  94. AI Issue
  95. Free fighter squadrons
  96. SE5: Basic component editor/spreadsheet
  97. SE:V, what's not working? Bugs too.
  98. Got the T-Shirt
  99. Happy Birthday AgentZero
  100. SEV Gameplay tip request
  101. SE5: was rebooting, now doesn't generate turns.
  102. Potential SEV Saved Race Bug
  103. More "Advanced Storage Techniques" / Modding
  104. Potential Inconsistancy in RacialTraits.txt
  105. Race creation and reloading
  106. SEV: Ship/race requests
  107. OT: Al Ahram
  108. Sound Effect Mod v1.01 for SE V
  109. Disengage Button
  110. Intelligent Design
  111. SEIV: Attacking a mine deploying convoy
  112. OT: Fall Shows
  113. Is something up on SE.net?
  114. Change Rules for Blockades
  115. The game can use multiplicators in modding??
  116. Multiplicators to modding???
  117. ( SEIV ) A question of worldly proportions...
  118. What do you think of the game?
  119. Rename ships SEV
  120. Add_Tech_Area Mod question
  121. Where can i order SEV for download ?
  122. Testing mods
  123. Tractor beams in SEV?
  124. Problem creating new game
  125. Maxium ship slots for SEV mods
  126. Boarding in Se5
  127. Dissapearing order icons
  128. SE5 AI is pathetic
  129. SE5 : Requirement for facility
  130. SE5 : IntelFocusArea.txt
  131. Ages of Space Empires (Nuclear Age Preview)
  132. So, what time of day do you think the patch...
  133. SEV: CD-check present?
  134. So you want to build a rocket?
  135. [OT] Looking for a sci/space/tech blog
  136. ROTFLMAO
  137. Stickies?
  138. Where to buy in europe
  139. AI_Anger question (SE4)
  140. OT: Python
  141. multiplayer
  142. SE5 - a few more questions
  143. Multiplayer?Anyone?
  144. OT: possible FFL trade
  145. Questions about Steam
  146. SE5 developers just have to change everything
  147. OT: Insightful (re: Amish shooting)
  148. SE5 Patch 1.08 out!
  149. Little bit absurd
  150. How do you edit/add new ships to SEV?
  151. Drone/Missile/Seeker Modding
  152. OMG This Is JUST TOO FUNNY!
  153. SE V: How Do You Turn Off
  154. In Canada Soon
  155. OT: The Truth about elves!
  156. Starfleet Command II's problems revisited
  157. OT-Space ship designers use SE images.
  158. Did anyone see this from Stardock?
  159. Translating .CZ website
  160. `ALLPLAYERSHUMAN` cheat code
  161. Which game is best for a n00b? SEIV or SEV?
  162. seV Boarding
  163. SEV: Reordering items in construction queue
  164. Yiikes! What happened to sim-turn type?
  165. 1.08 bugs.
  166. Is this game sold at walmart?
  167. I got it! (in Canada)
  168. SE5 Modding Tools
  169. Retrofitting
  170. OT: One step closer to invisibility
  171. Lack of Star Names
  172. OT: Scientists create cloak of invisibility
  173. Right click functionality....
  174. Rant: Things that sucked about...
  175. 2 misc questions (mines, diplomacy) for seiv
  176. Buyed SE V from Strategy First?
  177. Waging war in SE5
  178. Exp
  179. Ordinance bug?
  180. Simple strategy question, i.e. how do you start
  181. More than just 'weak' AI?
  182. How do you scrap a facility?
  183. Shouldn't we have a way to...
  184. Close vs Optimal?
  185. OT: Internet Explorer 7
  186. About the apparent lack of stock empires...
  187. Set Move To ?
  188. Auto Save
  189. Is possible to set auto-upgrate to designs?SE5
  190. Planet Menu - Systems to Avoid
  191. OT: If there was ever any question
  192. Suggestion for Modding Forum/Knowledge Base
  193. Events Mod
  194. Max RunAway range proposal
  195. Magic resources
  196. New empire
  197. The Boarding Party snafu update
  198. hey, how do I get my troop transports to drop...
  199. How to use emergency propulsion?
  200. Weird colony issue in SEIV Deluxe
  201. How do you reduce the size of news items SEV
  202. SEV Sphereworld construction
  203. Surrender in SEV
  204. Nukes
  205. New Improved Point - Defense Cannons!
  206. Question.....about SEIV
  207. Sound Issues
  208. ships won't fire at enemy planet due to treaty!
  209. WPs Damaged Last in V1.08??
  210. i have problems with the flag design
  211. How to pbem in SE V ?
  212. WOT End of the world and need help
  213. Irritation weapons?
  214. Universal SF mod- need a little planning help
  215. Organic & Crystal vehicle differences?
  216. Research Treaties
  217. Design Names
  218. Shield idea for SE4,5
  219. SEV Kwok Mod: Fighters won't fire at Planet!
  220. Shipsets in SE5
  221. A dirty hack to improve the AI's research
  222. Ground Combat
  223. SEIV: 1000 maximum launched units?
  224. SEV: Question: Attacker and Defender Columns...
  225. Video Interview with Aaron Hall
  226. SE 5 Editor
  227. Advertising Star Trek The Last Frontier
  228. The Keyboard of Emperors
  229. Units and Abilities
  230. Noob questions...so to speak
  231. OT: How to kill Superman
  232. Planets: Showing last known owner?
  233. Which are the corresponding txt/csf files??
  234. Scrap a facility?
  235. SE5 Challenge Scenario I
  236. Terrible Mouse Lag on Menus!
  237. Is there a way to add new Flags and/or Race Pics?
  238. Empire-Wide Espionage and Technology...?
  239. AI state changes
  240. New Updated 1.08 SEV Demo Released !!!!!
  241. AI Planet Colonization and Ship Construction
  242. Idea: Drag select for unit placement
  243. Autoselect planet in sector?
  244. Show scores
  245. Window mode
  246. problems with mp game in simultaneous mode
  247. SEV skipping or disabling movement replay?
  248. Any way to tell a major empire from a minor?
  249. Strategies for "clean" planet capture (renamed)
  250. Mod observation: setup script