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  1. Anyone want to take over an empire in PBW? (1 replies)
  2. Startup Options - command line ? (3 replies)
  3. Intel on the Unknown?!? (3 replies)
  4. SEIV on Gamesnet (3 replies)
  5. Aaaiiiieeeee!!! (4 replies)
  6. Crew experience will growth?crew transferable? (4 replies)
  7. Pardon my ignorance but ... (1 replies)
  8. OT - RL Strikes Again (30 replies)
  9. Intelligence vs. Counter Intelligence (9 replies)
  10. Range Attenuation! (17 replies)
  11. Tech planets (3 replies)
  12. Do you play ver 1.49 or Gold (0 replies)
  13. Various game questions (14 replies)
  14. Gimboid's Component Modding Program V 0.89 (8 replies)
  15. New option Idea for SE4 - Surrendering (25 replies)
  16. Up Dated the Fed STNG (7 replies)
  17. New PBW Game: Adamant 006 (11 replies)
  18. Starscape development - Race creators needed (6 replies)
  19. Runoff for New Name 4 Cantina (Final Vote) (15 replies)
  20. Might be a stupid question, but ... (2 replies)
  21. ATTN: In Search Of: Bman (2 replies)
  22. Working on new mod - help with fighter supplies (9 replies)
  23. LRS vs. Planets (14 replies)
  24. Is password guessing cheating? (44 replies)
  25. Make Friends and Kill Them (New PBW Game) (12 replies)
  26. Population Change Events (5 replies)
  27. weapons question (6 replies)
  28. PBW is down. (4 replies)
  29. A word of Hello & Thanks (10 replies)
  30. A not-so intelligent question about Intelligence (5 replies)
  31. I am about to release my 22nd Race (5 replies)
  32. Nemesis Trailer (11 replies)
  33. Why don't ships obey their $@#$@# fleet orders (31 replies)
  34. Save the Juprups! (18 replies)
  35. SEIVG Runs s...l...o...w.... on my machine. (7 replies)
  36. Devnull Mod Gold: new Version 1.62 (3 replies)
  37. Open Spot PBW game Empire Strikes Back (0 replies)
  38. new to PBW (9 replies)
  39. OT: Programming (11 replies)
  40. Newbie question: Sphere, Ring world? (2 replies)
  41. Why Is It (16 replies)
  42. Anyone needs a rat racial portrait? (5 replies)
  43. I give up: please help me with construction files (1 replies)
  44. Component Editor (9 replies)
  45. Seeking Quicktime converter (10 replies)
  46. Has anyone heard of the game Galactic Civilizations (5 replies)
  47. Another Proportions or Derek's Mod PBW anyone? (1 replies)
  48. Would it be considered piracy... (45 replies)
  49. Racial Tech Trait Poll (23 replies)
  50. OT - How do I change my signature? (3 replies)
  51. Ship supply use per turn (12 replies)
  52. Naming Ships (21 replies)
  53. A few thoughts (6 replies)
  54. Help on the Extras (1 replies)
  55. Weapon of coice for glassing a homeworld? (41 replies)
  56. B5-Mod Gold Discussion. (10 replies)
  57. Is there a way to set a SPECIFIC number of enemies? (3 replies)
  58. Blake's 7 (14 replies)
  59. A newbie's question about AI's super weapons. (4 replies)
  60. Space Empires IV Gold for sale (2 replies)
  61. bug in 1.67 (3 replies)
  62. Odd email from Shrapnel (18 replies)
  63. How is it possible to raid without retreat ability? (21 replies)
  64. Just bought the game: Question about tech tree (10 replies)
  65. How to be a good game owner (6 replies)
  66. Non-Function: System Maintenence Reduction? (10 replies)
  67. downloading (5 replies)
  68. article on Avault about how a game company can't make it on internet only sales (12 replies)
  69. Game Idea - Civil War (9 replies)
  70. Modding multiple shipyards per planet? (44 replies)
  71. Pick New Cantina Name Poll (23 replies)
  72. plain madness (26 replies)
  73. Map generator ? (2 replies)
  74. Atmospheric modifaction plants.. (14 replies)
  75. Component modding tool. Get it here. (37 replies)
  76. Passive vs. Active Scanners (11 replies)
  77. Story Thread: 1st Darwin's Legacy (13 replies)
  78. Farscape Mod?? Anyone made one? (2 replies)
  79. Funnest Mods? (6 replies)
  80. Question concerning satilites (2 replies)
  81. New AI for United Flora shipset (10 replies)
  82. Newbie question! (9 replies)
  83. code optimize ? (1 replies)
  84. To Atrocities and other firends: (2 replies)
  85. modding editor? (7 replies)
  86. Finite Resource Games (15 replies)
  87. Fyron's Quadrant Mod Discussion Thread (383 replies)
  88. OT: Star Trek Fans, check out this site. (1 replies)
  89. Star Trek Mod? (3 replies)
  90. Modding question (re Proportions) (5 replies)
  91. Tech Tree Viewer (9 replies)
  92. The Maddening Multiplex (11 replies)
  93. Battlestar Galactica II (No Joke) (62 replies)
  94. Greatest TV Themes (19 replies)
  95. Question about Space Base (3 replies)
  96. Richard (9 replies)
  97. Ping: Cynapse (5 replies)
  98. New Race: The Zeta Reticuli (10 replies)
  99. e sock error Help!!!!!! (13 replies)
  100. New Patch? (3 replies)
  101. Real life star trek in the making (21 replies)
  102. Population and combat (7 replies)
  103. SEIV E-NewsPaper?? (62 replies)
  104. Excel workbook for AI's (11 replies)
  105. Combining cloaking with stealth armor (11 replies)
  106. How the game selects planets (5 replies)
  107. If You Get An Email From Me (5 replies)
  108. Win Some Free Space Empires Stuff! (11 replies)
  109. A tale of a struggling empire (0 replies)
  110. About Malfadors Web Site (26 replies)
  111. 300 Ways To Tell If Your Addicted To SE IV (Updated) (159 replies)
  112. baseships (4 replies)
  113. Honor Harrington Mod Discussion (124 replies)
  114. Research bug? (8 replies)
  115. If you like to Role play join the ladder! (4 replies)
  116. the Cynapse Zone (4 replies)
  117. Dev help needed (8 replies)
  118. OT DUCKS (0 replies)
  119. Rise of the Remorhaz Society (629 replies)
  120. "Malpractice" (5 replies)
  121. ATTN: Gimboid about Component editor (3 replies)
  122. Psychic AI (4 replies)
  123. Rumours, Suggestions, Features on the Next Update (72 replies)
  124. Stories forum? (2 replies)
  125. Quesitons about designing a race... (2 replies)
  126. Spot open: The quest for terran prime (0 replies)
  127. Problems with AI mood (2 replies)
  128. Random mod idea (7 replies)
  129. Tips, Tricks and Ways to confound your Enemies (6 replies)
  130. Speaking of mines (2 replies)
  131. For the love of god.... (14 replies)
  132. Defending Warp points... (15 replies)
  133. Battle Stations (4 replies)
  134. Mines - How to? (4 replies)
  135. Fighters and Missiles (16 replies)
  136. "The Spies are Due on Deck 12" (4 replies)
  137. A mod I am thinking of doing... (17 replies)
  138. Proportions 2.3 nearing completion (37 replies)
  139. autosave gone bad (bug?) (6 replies)
  140. Eureka: The invention of the Hyperdrive (7 replies)
  141. what game settings would you like to see? (4 replies)
  142. Uplift Series (by David Brin) (5 replies)
  143. Counter intel progress (7 replies)
  144. IP games ... Grrrr .. #@ & ** !! (3 replies)
  145. SM and planet size (2 replies)
  146. What will It Take? (26 replies)
  147. Why cant we make a TCP/IP game!?!? (2 replies)
  148. Quick Question (8 replies)
  149. Counter-intel against someone??? (11 replies)
  150. The download system (1 replies)
  151. SE4 map making annoyance.... (3 replies)
  152. Problem (6 replies)
  153. Up Date for NASY races (IMPORTANT) (7 replies)
  154. A Bug To Report H E L P P L E A S E (7 replies)
  155. Strategic Resources for SEV? (2 replies)
  156. How many B5 sets are there now? (5 replies)
  157. Great Naval Battles v 1.0 released! (14 replies)
  158. Turn Blitz #1 PBW game needs players (0 replies)
  159. Proportions on PBW (10 replies)
  160. What's the deal with the X and checkmark. (1 replies)
  161. Setting waypoints from Multi-Add (6 replies)
  162. New game at PBW: Limited Resources, Gold, EXPRESS, Classic Game. (2 replies)
  163. "the Passerby" (5 replies)
  164. Plague bug in Gold? (3 replies)
  165. Possible Survivor 2 tourney... (22 replies)
  166. Patch installation Problems (3 replies)
  167. TO: Everyone I'm in PBW games with... (6 replies)
  168. A question about Events in Gold (14 replies)
  169. Something You Do Not Do! (21 replies)
  170. To Whoever Wants To ReDo The Starblazers (3 replies)
  171. Fleets pass each other by?? (23 replies)
  172. Capital Missile Hit probability (2 replies)
  173. RCE in simultaneous game. (6 replies)
  174. Melee Weapons (2 replies)
  175. Detailed Strategic Ground Combat (5 replies)
  176. Funny thing happen when I was editing planets.bmp (0 replies)
  177. SE.org Update (12 replies)
  178. how to upload files (2 replies)
  179. Feedback on modding tool (7 replies)
  180. Moray Tutorials??? (2 replies)
  181. OT: The Shiva Option (5 replies)
  182. OT SWF links (7 replies)
  183. Q and God Emperers borg (8 replies)
  184. Ships wont attach planets (3 replies)
  185. Missile and massive mods (3 replies)
  186. Return to Orion- Sphereworld PBW game. (87 replies)
  187. Bug about "Analyze" button (1.49) (8 replies)
  188. Super-Effective PD? (2 replies)
  189. Proportions or Derek's Mod PBW? (8 replies)
  190. D-Mod updated to GOLD (5 replies)
  191. A Hypothetical PBW Game ? (9 replies)
  192. Weapons with abilites (7 replies)
  193. Missiles as units (a.k.a microdrones) (32 replies)
  194. Ground combat details (3 replies)
  195. Built-in armour for hulls (14 replies)
  196. problems capturing planets in SE IV Gold (8 replies)
  197. How Do I Start A PBW Game???? (8 replies)
  198. State of the game.... (16 replies)
  199. How exactly does the Abandon Planet Option Work? (9 replies)
  200. Does Multiplex Tracking work for bases (1.49) (2 replies)
  201. Avoiding Evil Empiredom (8 replies)
  202. What did you do before your first game? (7 replies)
  203. Repair/Analyze captured ships questions (4 replies)
  204. Planning Second PBW Star Trek Game (38 replies)
  205. 1.67 Gold Patch Problems (3 replies)
  206. SEIV Suggestion: Defense Against Null Space Weapons and Talisman (20 replies)
  207. Questions-Feeling like a Newbie again! (2 replies)
  208. Where can I find the Proportions Mod? (2 replies)
  209. What are the 'standard' mods used. (1 replies)
  210. Looks Like Stars is Star Dust (22 replies)
  211. Need Help! (8 replies)
  212. Non-integer values in data files? (5 replies)
  213. Imperator Fyron (4 replies)
  214. C'è qualche giocatore italiano? (5 replies)
  215. Wondering about a tech-mod... (3 replies)
  216. Who wants to help with a mod? (19 replies)
  217. Happiness effect of ships (3 replies)
  218. Human Vs Comp question (6 replies)
  219. Multi tracking Problem? (10 replies)
  220. By will alone I set my mod in motion (Dune mod ideas) (11 replies)
  221. Thrusters for bases and sats (1 replies)
  222. Hrm.. sorya newb trying TCP/IP allready searched (1 replies)
  223. New Player for ColoradoGOLD rush 1 (8 replies)
  224. Manual Treaty Grid and Mood updates (8 replies)
  225. Scientific Questions (24 replies)
  226. Range check errors (3 replies)
  227. Another new race for your pleasure! (8 replies)
  228. Deathstalker's QuadMod 1.5 Gold (1 replies)
  229. system gravitational shield facility (2 replies)
  230. Modding Plans (1 replies)
  231. MyMod (4 replies)
  232. One thing I really wish we had (5 replies)
  233. Shield regenerator tweaks (6 replies)
  234. TDM authors contact? (5 replies)
  235. Something I would like to see (3 replies)
  236. Vectorian Mainframe Productions (178 replies)
  237. Weapon Platforms - Overly Powerful or Just Balanced? (26 replies)
  238. StarBase--- BaseShip (7 replies)
  239. Cloaked Vessels and Partnership (6 replies)
  240. Exploiting Asteroid Belts (15 replies)
  241. Ultimate Wish List (7 replies)
  242. Alien Race Profile (3 replies)
  243. Colony Mood and Climate (8 replies)
  244. User Interface glitches (3 replies)
  245. 8 player Sphereworld PBW (2 replies)
  246. Ship/Fleet Training - Standard vs. Psychic (3 replies)
  247. Yet another mod question: (4 replies)
  248. Is there a shortage of players for PBW? (32 replies)
  249. changing of components (4 replies)
  250. Vehicle Type = WeapPlatform; Bug? (5 replies)