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View Full Version : Space Empires: IV & V


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  1. Empire types
  2. I'm so loved
  3. 3D modeling
  4. New System Conquered, no Building Happening
  5. Proposed 'Quick Fix' for some Combat 'Anomalies'
  6. Satellite Questions?
  7. Athmospheric modification/Gas Giant/No athmosphere
  8. Sundevil
  9. Fleet construction file
  10. Counter Intel Projects
  11. When are AI TXT files used in the game?
  12. Diplomacy Quirk
  13. Partner not sharing designs
  14. Does MM actually visit this forum?
  15. Is Space Empires IV Worth Buying?
  16. Components Pictures
  17. Changing Amount Of Systems
  18. USY's Rating System Explained
  19. Carrier fleets --- Strategic combat?
  20. Enemy movement (turn-based)
  21. A Request to Modders
  22. SE Battle Arena
  23. Stale Tactical Combat?
  24. Sundevil: Bug in your mod
  25. Idea for those who want to search for Warp Points...
  26. Imbalance: missiles v beams
  27. My Star is going Nova!!!
  28. So...what's the latest and greatest MOD ?
  29. Why little moons are cool
  30. Drat, now I get an i"index error"
  31. protection from mines
  32. feature adds
  33. What files do new empires draw from
  34. 10000 Posts
  35. opinions from modders...
  36. Modders - AI_DesignCreation file observation
  37. Weapon Mounts
  38. Really starnge ship...
  39. Intelligence BS
  40. AI Ship Point Defence Mod
  41. Mines
  42. Questions on IntelProjects.txt ??
  43. When will next patch be out?
  44. Does the AI use mothballing?
  45. AI colony ship design
  46. Armor, Shields and Damage (FAQ)
  47. easy question - help with attacking
  48. Scenario Editor
  49. Index error while using Mod pack
  50. Sorry I was out for a while
  51. Beating a dead horse....
  52. Empire wide facilities
  53. Alien Races
  54. Worker culture on strike?
  55. Should score be based on firepower?
  56. How resources affect the score ?
  57. organic armor
  58. Range Check Error
  59. Game Freeze in Combat
  60. Troops vs Militia
  61. File Lookup data mod which needs implementing.
  62. Would anyone be interested in more planet development?
  63. Review...
  64. Modders-continue mods in light of impending patch?
  65. Null-Space superior to Phased??
  66. Editing Data Files
  67. turn vs simul. pains
  68. mall@shrapnelgames.com
  69. Pop Bonus Problem
  70. Using Ministers
  71. Mining Stations
  72. Interview With Aaron Hall
  73. Armor, Shields and Damage (FAQ): Correction
  74. Black Holes have me Boxed in Corner: How to Warp Out
  75. Next Patch Suggestion
  76. Sound Mod 1.01 Posted
  77. Mines vs Shields and Armor
  78. Home Planet in a black hole system
  79. TG contest question
  80. Massive loss of fighters - please help!!!
  81. A strat that you may want to consider
  82. Question for Beta Testers on the new AI
  83. Formations
  84. Major Disappointment
  85. Tampa Gamer - a question
  86. Tug Boats
  87. The Eco Challenge
  88. Losing Research and Intel Points?
  89. One-stop-shopping for mods? Stronger AI?
  90. Broken(?) Battle question.....
  91. Handy Dandy Patch Changes Reference List
  92. Posted my new MOD...
  93. Diplomacy, limited wars, etc...
  94. Thanks to all the modders
  95. Has anyone ever seen AI use troops and capture a planet
  96. Ah needs a new home!
  97. Help! Ran out of stuff to research!!
  98. Supply questions
  99. New Mod Posted - Have fixed faults in AI Research files
  100. Newbie Question: Ring/Sphere worlds
  101. Atmospheric converter
  102. Newbie Strategy Guide
  103. For all the people who argue about physics!
  104. Ruin Technologies
  105. research
  106. Neutrals outside of their system
  107. The Long Wait...
  108. Frozen between turns.
  109. Patch (and other) Questions
  110. Did anyone notice this?
  111. A new type of game
  112. Race characteristics - what's hot... what's not
  113. Remote Launch and Combat Sim Bugs??
  114. How Do you get the CD?
  115. Newbie question
  116. Marty Ward/Sun Devil - Race Files
  117. Upgrades to Weapon Platforms, How?
  118. Colony question from a newbie
  119. Valuable property
  120. Off TOPIC
  121. THE best strategy game of all times! :D
  122. Well another all night SE IV gameathon
  123. Massive Planetary sheild not working
  124. Oh MY GOD I SCREW UP BIG TIME
  125. Default "YSR" = On ?
  126. SpacePorts + Research Centres: bug?
  127. Tech Levels in Excell Spreadsheet format...
  128. Bugs / Improvments
  129. Shrapnel...
  130. BUG
  131. Bug - Asteroid w/ sphere/ring world
  132. resupply in space?
  133. Aaron/Richard/Beta Testers
  134. Warp Point warfare
  135. Diplomacy problems
  136. Newbie question? Which MOD should I use?
  137. Hot to invade a planet, HELP!
  138. Value of Fighters
  139. New Shipsets up at Universal Shipyards
  140. Waypoints
  141. Standard races
  142. Questions to Devnullicus about mod
  143. Engines per move. (Old SE3 thing, different reason..)
  144. SE4Galaxy!
  145. Galcatic Empires
  146. Mobile Defense "Bases"
  147. Race characteristics:Attack
  148. Can't discharge my weapons platform
  149. Component Enhancement Data File
  150. Cloaked Ships Rules for Tactical Combat?
  151. Can someone please make a SE3 tech mod
  152. Native races
  153. Armor types
  154. AI wanted
  155. I also got Geoschmo!
  156. Color depth weirdness
  157. Server
  158. modpack and defense base bug
  159. Good TG contest map available
  160. Game map too small
  161. STAR WARS and STAR TREK
  162. Combat movement points
  163. The One thing that drives me mad
  164. An Interesting Anomoly
  165. Request for Modders - Readme conventions
  166. Request for Modders - Readme conventions
  167. Lost 3 planets toi enemy intel ops. help!
  168. SEOR Fleet from USY is missing two files
  169. Post-1.19 patch
  170. Newbie question--autolaunch?
  171. Sequence of actions??
  172. Best turn based strategy game
  173. Remote Mining
  174. Here's a question for you....
  175. How many Facilities....
  176. AI Human Mega Evil Empire Score Percent:= 170
  177. Setting racial rivialry
  178. Space monsters
  179. Are Racial modifiers additive
  180. Do Planets need Cargo facilities?
  181. Questtions about downloaded races
  182. AI Mod Pack 1.50 Posted
  183. Do not send someone se4.exe
  184. New Idea for S.E.4?
  185. Is Anyone working on the default races?
  186. Quadrant types????
  187. Race experience
  188. Any hints on modding .txt files
  189. 'Dark' Earth Alliance
  190. Darlok Stealth Pak Add-On
  191. Mixed pop. on planets
  192. Emergency propulsion on starbases
  193. How do I deploy a Weapons Plat?
  194. "Personality Groups" Error
  195. The 2000 unit limit
  196. What the ....?
  197. Is it safe to Assume....
  198. historic ships names
  199. New Romulan Ships
  200. I am a BAD boy!
  201. 11 out of my 12 planets riot all at once!! :-O
  202. TG contest and system facilities bug ?
  203. What atmosphere type have RWs ?
  204. Can some atmosphere be changed to none ?
  205. OT - We never landed on the Moon
  206. Enemy Ship Data
  207. Access violation
  208. Artist Needed
  209. Free Ships cheat?
  210. Fire Rate of weapons
  211. Preventing Domino Surrender?
  212. Starting Techs
  213. Adding Chlorine atmosphere. ??
  214. Can't colonize gas giants
  215. Did the latest mod-pack fix the base bug?
  216. Plagues
  217. How in the heck are production Mods calculated?!?
  218. Need Plague Help
  219. Game Stories
  220. Problem with Norak research...
  221. Making neutrals a bit tougher...
  222. Reinstalling SEIV
  223. Potential Bug...someone else try and confirm?
  224. What is the effect of .......
  225. BEST PLACE FOR SHIPSETS--NEED A LINK!
  226. New in town
  227. Romulan, Cardassian, and Ferengi Ship Sets
  228. What is Omnipresent View
  229. Scenario Editor, where is it?
  230. Warp Drive
  231. Range Check Error
  232. Rebelious Planets
  233. Never enough Tech's, here's some ideas
  234. Never enough Tech's, here's some ideas
  235. TG Contest and upgrading designs in queues
  236. OK wheres this patch
  237. confused on EMP files
  238. Uprading ship design (hull relatad)
  239. Newbie impressions
  240. component damage
  241. New Patch Info Thread
  242. Stacking
  243. More racial traits ideas
  244. Patch Question
  245. cumulative systemwide building bonus warning?
  246. MULTI-PLAYER
  247. Shipping Problems.... HELP!!!
  248. RFC: Thoughts on New Features
  249. Biggest Fleet Ive seen
  250. Retrofit cost formulae ?