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  1. Max speed only 30?!? (2 replies)
  2. Patching and PBW (8 replies)
  3. Pre-modding questions (2 replies)
  4. Mount Mod for v1.78 (47 replies)
  5. Ministers in Gold? (0 replies)
  6. Formations? (2 replies)
  7. A few questions before I begin... (8 replies)
  8. At Last the journey is over... (13 replies)
  9. Specific vs common sensors ? (30 replies)
  10. 1.78 Settings.txt question (7 replies)
  11. Have you noticed that the Praetorians ... (1 replies)
  12. Lot's of new Versions for PBW. (0 replies)
  13. 1.78 + TDM 3.20 ->first impressions (2 replies)
  14. A patch is never enough... (10 replies)
  15. Stupid Button (9 replies)
  16. "Our Hour of Desperation" (10 replies)
  17. the need to have mod (3 replies)
  18. Malfador Patches, Additions, and Player Mods (15 replies)
  19. TDM-ModPack v3.20 released (44 replies)
  20. Making oxygen (22 replies)
  21. Defense Bases (6 replies)
  22. Research repeat (7 replies)
  23. Question, Armor and mines (66 replies)
  24. AI scrap facilities to build advanced ones (9 replies)
  25. Suggestion for modders (2 replies)
  26. PATCH 2 SEIV????? (20 replies)
  27. help with silly problem. (2 replies)
  28. 2 Stupid Questions (10 replies)
  29. Star Wars game on PBW (21 replies)
  30. Fleeting w/Bases - causing one problem while fixing another (9 replies)
  31. starting positions and PBW (1 replies)
  32. Engine Combo (1 replies)
  33. Replacement Players needed for PBW Game: Adamant 005 - Filled (1 replies)
  34. Plz tell me about ... (6 replies)
  35. User Preferences (6 replies)
  36. Is it possible? (5 replies)
  37. PBW Help! (1 replies)
  38. Ship Image Mod Idea (11 replies)
  39. OT: God I Hate AT&T Broadband (10 replies)
  40. At What Point Do You Know You Have Won (18 replies)
  41. Star Trek ship sets (42 replies)
  42. Say what? (4 replies)
  43. Battle Strategies - Optimal Firing Range (1 replies)
  44. How to launch ISPM (aka drones) (10 replies)
  45. Communications Log (2 replies)
  46. A nit-pick (2 replies)
  47. Obsolete ships (11 replies)
  48. Refit & rename (10 replies)
  49. SE4 Democracy Game?? (17 replies)
  50. TDM mayhem (17 replies)
  51. OT - UltimateBB question (9 replies)
  52. A couple ideas (0 replies)
  53. Does TCP/IP work now? (10 replies)
  54. Site of The Week.. (4 replies)
  55. Satellite question (2 replies)
  56. Official SE:IV Gold Patch 2 thread... (42 replies)
  57. early. mid and late game (6 replies)
  58. New Modd Idea: Players Modd! (3 replies)
  59. Strategy guide? (2 replies)
  60. Torpedo Direct or Seeking ? (4 replies)
  61. Anyone play without mods? (13 replies)
  62. Design Messages -- moddable? (5 replies)
  63. Yet another cry for Help! Ship Styles this time (6 replies)
  64. Alien Life (47 replies)
  65. Little icons on fleets (1 replies)
  66. An idea to balance out tech (16 replies)
  67. Can training facilities be built on a base? (3 replies)
  68. how to research Phased polaron beams? (2 replies)
  69. PBW: Proportions 24hr replacment (10 replies)
  70. Three new Versions set up for use on PBW. (1 replies)
  71. 1.67 Possible System Wide Facilties Bug (2 replies)
  72. Modding question - component bitmap (2 replies)
  73. newbie q: How big are ring/sphere worlds (4 replies)
  74. 320.2! 301.5, 311.3, 65.4 (1974 replies)
  75. planetary/system facilities (2 replies)
  76. fleets not attacking colony ships (11 replies)
  77. Training fleets/ships - question (1 replies)
  78. How soon do you research Intelligence? (11 replies)
  79. Map Designing Thread. (61 replies)
  80. Clusterwars!.........?????? (3 replies)
  81. My very own mod (lol). Help? (4 replies)
  82. Comm error recieving gifts?? (6 replies)
  83. Adding Ring and Sphere Worlds (10 replies)
  84. Gumbian shipset now available at PBW (6 replies)
  85. Planet Plague (15 replies)
  86. OT- #SE4 on gamesnet.net (4 replies)
  87. Question about P&N 3.0 (1 replies)
  88. Capture/trade bug (1 replies)
  89. LRS question (2 replies)
  90. My thoughts on ship sizes. (15 replies)
  91. Ship design question -- #2 (6 replies)
  92. How do you claim a system? (12 replies)
  93. Cytherian Empire? Help! (6 replies)
  94. Help on AI here (19 replies)
  95. "realistic" ship design. (3 replies)
  96. TCP/IP game ports (0 replies)
  97. Happiness...driving me to dispair (42 replies)
  98. Master Computer bug? (9 replies)
  99. Sphereworlds and Ringworlds (13 replies)
  100. Alligiance Subverter (5 replies)
  101. re - cloaking (1 replies)
  102. Your Version of SE4. (1 replies)
  103. Ship Design Questions (10 replies)
  104. It's not cheating is it... (7 replies)
  105. A thought - probably expressed before, but ... (16 replies)
  106. Happiness (4 replies)
  107. That really @#$$%^ (4 replies)
  108. Racial Traits and summary of technology (2 replies)
  109. Ask not what SE4 can do for you but... (7 replies)
  110. How many active players these days? (2 replies)
  111. Which mod is best? (14 replies)
  112. Any players in Richmond? or nearby? (3 replies)
  113. Communication ethics in PBW (30 replies)
  114. Trading Pl ... er ... Planets! (7 replies)
  115. Planet Targetting order (6 replies)
  116. I must be good at picking empires.. (4 replies)
  117. Ship Icons - Too Dark? (6 replies)
  118. Can't download TDM3.11 (7 replies)
  119. question concerning ordering (6 replies)
  120. Attn: Rollo (1 replies)
  121. Is the AI that smart (1 replies)
  122. Weapons Mounts? (1 replies)
  123. TDM ? (1 replies)
  124. Design Names Text File (33 replies)
  125. How do you beat the Talisman? (39 replies)
  126. Drone attack bug? (1 replies)
  127. Eclipse avatar (16 replies)
  128. The Power of Stellar Manipulation (15 replies)
  129. Race AI creation (3 replies)
  130. Ally ship designs (12 replies)
  131. Problem with ship designs & scanners (1.67) (5 replies)
  132. Territories 3069? (5 replies)
  133. Modding Mishaps (4 replies)
  134. MOD TOOLS STICKY (0 replies)
  135. files to send in case of error ? (14 replies)
  136. Modding, I must be doing it wrong! (1 replies)
  137. New component and screwy design (6 replies)
  138. Scrapping Weapons Platforms? (5 replies)
  139. Paranoid pollsters (6 replies)
  140. Fighters, Warp (2 replies)
  141. Suicidal Ships? (15 replies)
  142. Proportions 2.4.2 released (68 replies)
  143. What the... (3 replies)
  144. Bug report, v1.67 (8 replies)
  145. “Environmental Controls” Facility (4 replies)
  146. Bad Homeworlds and Gas Giant races (3 replies)
  147. Want your custom AI on PBW? (11 replies)
  148. Alien race information poll (9 replies)
  149. What's up with PBW? (12 replies)
  150. When will the next patch be out? (7 replies)
  151. Log message for exploring a system? (4 replies)
  152. Sight Level Display (1 replies)
  153. Editing Tool (2 replies)
  154. OT: BSA (0 replies)
  155. OT: Music (19 replies)
  156. Ship Model Info please ... (5 replies)
  157. Now, be Honest (12 replies)
  158. Black Hole! Panic stations! (20 replies)
  159. Another drone bug? (6 replies)
  160. Questions, part 5 (18 replies)
  161. OT_ MOO3 (45 replies)
  162. Asteroids (3 replies)
  163. Fighter/Supply Bug (1 replies)
  164. How do you submit turns to PBW (19 replies)
  165. Excel format Tech Tree? (0 replies)
  166. Why don't the lazy bastards attack? (15 replies)
  167. RCEs & Non-Newtonian in a QNP Universe (16 replies)
  168. Really stupid question. (3 replies)
  169. Mine balance suggestion (40 replies)
  170. Sound in mods (1 replies)
  171. Richard read please (1 replies)
  172. Router Question.. (5 replies)
  173. Other Mod Ideas... (0 replies)
  174. Component modding quetsion. Is it possible... (5 replies)
  175. Rifts (1 replies)
  176. Are fleet/ship training facilities all that useful? (17 replies)
  177. OT: Babylon 5 (22 replies)
  178. system maps, scale, and such (8 replies)
  179. Can't run TDM 3.11 full installer on XP / 2k (3 replies)
  180. Tales of Known Space (23 replies)
  181. Uhmm a little OT (3 replies)
  182. Making a new race, D-Generation X! (1 replies)
  183. Interesting Stellar Abilities info... (3 replies)
  184. Fighters are tractor beams (29 replies)
  185. New PBW Game - Force of Alliance (5 replies)
  186. Combat result (2 replies)
  187. How do they do it? (16 replies)
  188. PBW STATS (4 replies)
  189. Wish list: The 'I' in AI (4 replies)
  190. Modding - Population/Space Yard (4 replies)
  191. Does the AI use creative tactics? (20 replies)
  192. An addition to the next patch I'd like to see ... (4 replies)
  193. Strategy talk: How to use drones (23 replies)
  194. anyone get their SEIV Gold rebate checks yet?? (5 replies)
  195. Question about stacking for units/fighters/sats/etc. (11 replies)
  196. Other SE4 Forums (18 replies)
  197. OT: The FBI Hacked My Computer (31 replies)
  198. All New Borg (All New Ships) (6 replies)
  199. Scoring? (11 replies)
  200. Use of Ministers (7 replies)
  201. Why must RCE's be fatal? (13 replies)
  202. Where's the patch? (7 replies)
  203. Attack decision (2 replies)
  204. Seeding system? (8 replies)
  205. *Strange* behavior using P&N ... possible bug (6 replies)
  206. An Idea.... (15 replies)
  207. Nasty Drone Bug Reported (18 replies)
  208. TDM races (2 replies)
  209. Redundancy is good, but Q Rx + 2 x Solar coll?! (10 replies)
  210. Q - shielded fighters and anti-shield weapons (7 replies)
  211. Limit for ship damage resistance? (6 replies)
  212. Question about Weapon Mounts!?!? (4 replies)
  213. combing other shipsets with TDM mod (2 replies)
  214. Do Not Look At This! (18 replies)
  215. Yet Another PBW Game Idea (YAPGI) (0 replies)
  216. gold questions / remarks (1 replies)
  217. New game idea for PBW... (1 replies)
  218. New PBW Game Idea (24 replies)
  219. Cloaking question (23 replies)
  220. request for Fleet Formation UI change (3 replies)
  221. Are my Borg ships too dark? (3 replies)
  222. Whence Your Moniker? (49 replies)
  223. counter intelligence (27 replies)
  224. General Question (8 replies)
  225. Fleet limit ? (2 replies)
  226. Auto-Regenerative Shielding (11 replies)
  227. Bug in play Movement log (5 replies)
  228. PBW's Back Up (2 replies)
  229. DevullMod or TDM-ModPack (4 replies)
  230. Problem finding a TDM link (1 replies)
  231. All new 8472 (New ships and everything) (8 replies)
  232. To: CSA Confederation (0 replies)
  233. OT: Peak inside.... (1 replies)
  234. Return of Shrapnel Party Thread (18 replies)
  235. Missing shipset idea (4 replies)
  236. How dumb is the AI/Are U ? (19 replies)
  237. Happiness and ship construction (1 replies)
  238. Ability stacking question (2 replies)
  239. Range Check error everythime I use a ship, help! (1 replies)
  240. picking up troops after ground combat (12 replies)
  241. ship limits and surrender (18 replies)
  242. Local Surrender (4 replies)
  243. Off Topic - Question for ye olde computer geeks (23 replies)
  244. standard to tactical movement (2 replies)
  245. Specialized Ship Designs (5 replies)
  246. Spreading human players? (3 replies)
  247. race new techs - race tech files (3 replies)
  248. Image limits??? (1 replies)
  249. malfador-off topic (55 replies)
  250. Advice for creating Lexx's Divine Order? (8 replies)