PDA

View Full Version : Space Empires: IV & V


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68

  1. SEIV Con. 1 -- OHIO
  2. TDM Mod Pack 3.00 errors
  3. TDM Mod Pack 3.00 errors
  4. Newbie Quick Question
  5. shipyard graphics
  6. SHIPPING NOTICE!
  7. Question on Ministers?
  8. TDM vs P&N
  9. UM and Gold
  10. Anyone get TCP/IP play to work?
  11. Arrgh
  12. SEIV Gold Rebate
  13. TDM ModPack Gold error msg
  14. Hey Atrocities, look at this please, need your help
  15. "stargate" mod ?
  16. Insectoid Empires?
  17. SE IV Gold and Regular Compatibility
  18. Excel ConVersion
  19. Number of AI opponents
  20. Skinning SE4
  21. Moding Q
  22. Spawning games from one disc? (SE4 gold)
  23. Free (or really cheap) Web Hosts
  24. Drones and tactical combat
  25. SE4 Gold bug
  26. Using startrek/star wars shipsets with SEIV Gold
  27. gonegold.com
  28. Gold Received in The UK !
  29. Gold Regastration
  30. P&N Mod
  31. A few quick 'Gold' questions...
  32. Taera Hive Imperium Racestyle
  33. Best mod for a newbie?
  34. "grant independance?"
  35. AI and drones?
  36. Drone suggestions
  37. I am worried
  38. Tutorial
  39. Newest Cylons are here
  40. Help
  41. DesignType mod question
  42. Ow.
  43. Things that could be...
  44. Some things
  45. Gold Extra Races zip mayday
  46. Guide to installing/using shipsets in SEIV GOLD
  47. Fighter supplies bug
  48. weapons analasys
  49. Damage until Weapons gone in AI strategy ?
  50. To Tampa Gamer (Colonials)
  51. Maintenace????
  52. When did you get involved playing Space Empires?
  53. OT: board rankings?
  54. OT- Links
  55. OT Star Wars II trailer.
  56. Profiling SEIV players
  57. All Star Trek Races UPDATED for GOLD
  58. Patiently waiting, inside I'm a little kid at christmas
  59. OT: Happy Birthday MEPHISTO!
  60. Ok, now I am getting pissed
  61. Possible Gold bug
  62. Mapmaker problem, I think.
  63. Milkyway Galaxy
  64. TempCombatFile.cmb TDM-Mod error
  65. Calling Atrocities: Star Trek fleet errors
  66. SE 4 GOLD extras on cd found.
  67. Gold Map Editor?
  68. CD damage!
  69. What are the best websites?
  70. To Tampa Gamer - a question
  71. What does "optimum range" mean?
  72. No Gold Yet!!!
  73. Playing through firewall
  74. Organic Armor - Whats the deal?
  75. Max systems in Gold?
  76. For those of us that are computer illiterate
  77. Max number of players in a game?
  78. Loading saved maps
  79. Help for the slow guys
  80. Probley an easy question to answer.. but
  81. Ship/Race files query
  82. newbie race
  83. yay! I found options!
  84. What good is population?
  85. Help for a Moron AI (fleet problem)
  86. AI, Defend Thyself (mine question)
  87. Does anyone use the governors for ship building etc...
  88. What exactly are comets in Gold?
  89. How are satelites useful?
  90. Range Check Error
  91. More game stories
  92. mods altering game play at all?
  93. Once more into the breach
  94. TCP/IP Question
  95. Component Enhancement Moding Questions
  96. Gold Combat Simulator question
  97. The Unmod
  98. Genesis Project
  99. OT: Battle of the Planets (its back!)
  100. Meson vs. Anti-Proton
  101. Numbers displayed versus actual numbers
  102. newbie question: how do you scrap facilities?
  103. Out of range-errors in Gold edition, help needed.
  104. a weapon question
  105. Thanks Shrapnel for SpIV Gold
  106. good job, shrapnel !
  107. The Force is strong with this one
  108. Proportions Mod: Multiplayer anyone?
  109. Maintenence costs
  110. Remote mining suggestion
  111. [Off Forum] Canadian Comedy
  112. problem with proportions mod
  113. The Forum Format
  114. Training facilities - and the AIs
  115. Stealth Armor
  116. Nice Sectors- way too BIG
  117. Reviews of Gold?
  118. Map editor uses 800x600 pic files
  119. AI inefficiient build manager
  120. Proportions Mod Version 1.4 fixes infantry problem
  121. A little bug
  122. History of the Galaxy, part 1-Story Thread
  123. Star Blazers Race set
  124. Patch's /cheats for SE4Gold
  125. Star Wars & Star Trek Gold Compadiable?
  126. TCP/IP Games...
  127. I've heard of feature creep..
  128. Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
  129. Mephisto....
  130. SE4 Gold Problems
  131. Designing your own Race in New Game.... ???
  132. TDM Mod Pack questions
  133. mod compatibility?
  134. Robo Miners - How to use them ?
  135. Odd Random Event Bug
  136. TCP/IP Gold Demo Game Question
  137. Now where is the ...?
  138. Supplies
  139. Slaanesh Gold
  140. Hpw does one level the playing field with the AIs?
  141. Component Modding Help!!!!!!!!!!!!!!!!!!!!!!!!
  142. Forum Format
  143. I Need More Sleep...Or Very OT
  144. Problem after adding races
  145. OT: The 5000th thread and/or the 50000th post.
  146. Before I buy Gold... ...
  147. OT: Windows 2000 and Internet Explorer
  148. migrating from Gold Demo to Gold
  149. Any One Interested In Doing Roll Call?
  150. Disturbing Facts
  151. Proportions mod 1.5 released
  152. Anyone seen this .....
  153. how do you repair?
  154. Missles vs. Anti-Matter Torps
  155. Help with lockup
  156. simulating fleet strategies
  157. ExamDiff Program??
  158. Some more TCP/IP problems.
  159. Kudos to those who make AI's..
  160. So has any one used the Drones Yet?
  161. Range Check Error!! Ahhh gamestopping bug
  162. Play By Web Mostly playing 1.49
  163. Stratigy Thread Compulation
  164. Any one Play BNT?
  165. Neostandard help!
  166. new races for tdm
  167. New player struggling
  168. More stupid Newbie Questions
  169. Gold Version - First Look
  170. Sphere World, How?
  171. P&N S J
  172. Ship Designs...
  173. Rollo and geoschmo, re: Devnullmod.
  174. To Atrocities: Problems with your races/shipsets
  175. How's it shaping up?
  176. Dose anyone know how to...
  177. You know what would be GREAT!
  178. What brave soul would like to...
  179. Trouble finding ProportionMod 1.5 download site
  180. To Suicide Junkie: Or anyone else really.
  181. Ship Designs for Stock Game?
  182. Deep Space Mining
  183. Mod question
  184. Enemy ships come through warp point but no battle starts?
  185. I am the eternal newbie....nebulas... a ?
  186. Engine Damage Rating Too High
  187. Supply I component is too ineffective.
  188. Research from components?
  189. Research from components?
  190. I caught the AI cheating red handed!
  191. New GOLD game of paranoia over at PBW
  192. Is PBW down?
  193. Modding AI
  194. changing tech tree
  195. changing tech tree
  196. How do I........
  197. To: TDM, or the PBW guys
  198. Question....
  199. ! Is there a way to customize a map outside of the game?
  200. Drones, noticed something odd...
  201. Integer Overflow When Enemies Attack Sphereworld.
  202. Basic Questions
  203. Multiplayer game idea
  204. Order of events within a turn
  205. Another modding question....
  206. Bases and infinite supplies
  207. Anyone interested in beta testing...
  208. Surprized by Numbers
  209. In Review: Best Fleet Strategy
  210. New Weber and White Book
  211. Ruins? massive Technology???
  212. Pirates & Nomads - No Empires?
  213. Getting PD ships to engage fighters
  214. Star Wars mod - when is it going to be Gold-compatible?
  215. Malfador, any future updates?
  216. Supply ships and Mining Stations
  217. Try this next time for a fun multiplayer SEIV game.
  218. Multiplayer gamers out there, need some input
  219. Technology Tree
  220. Playing vs AI with > 2000 race points
  221. Planet Invasions
  222. Devnullmod
  223. GOLDMAP.EXE and TXT files
  224. Coming soon...(well probably not soon soon)
  225. Proportions mod 1.5.2 released (and web page)
  226. "Quick Gold game for newbies"
  227. SE IV Gold tech tree document
  228. Saving ship designs, research plans
  229. pbw down ?
  230. Energy pulse vs Energy stream weapons
  231. Counter Intel- using lower level projects
  232. 4x game
  233. the Cynapse Syndicate
  234. Asteroid System strategy
  235. Planet Conditions
  236. Is Ground Combat Rare?
  237. To the artists here
  238. ECM vs ECCM.....Need Input
  239. Combat replay in PBW
  240. TDM Mod Pack Gold Minor Bug Report
  241. spatial/spacial rupture
  242. ?? about SJ's AI patcher
  243. Celestia
  244. Modding Question
  245. Opening Strategies
  246. Modding StellarAbilitiesTypes.txt ?
  247. Star Trek Mod
  248. Stupid fighters!
  249. SE IV strategic combat improvement?
  250. Low Cost Tech broken in Gold?